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CMake: generate and link localized strings
This commit is contained in:
parent
08dc063227
commit
9546c509a8
4
Makefile
4
Makefile
@ -573,8 +573,8 @@ build/src/audio/subtitles_%.o: build/src/audio/subtitles_%.c
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$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
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$(CC) $(CFLAGS) -c -o $@ $<
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build/src/audio/subtitles.h build/src/audio/subtitles.c build/subtitles.ld: vpk/Portal/portal/resource/closecaption_english.txt vpk/Portal/hl2/resource/gameui_english.txt vpk/Portal/hl2/resource/valve_english.txt assets/translations/extra_english.txt tools/level_scripts/subtitle_generate.py
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python3 tools/level_scripts/subtitle_generate.py
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build/src/audio/subtitles.h build/src/audio/subtitles.c build/subtitles.ld: vpk/Portal/portal/resource/closecaption_english.txt vpk/Portal/hl2/resource/gameui_english.txt vpk/Portal/hl2/resource/valve_english.txt assets/translations/extra_english.txt tools/subtitle_generate.py
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python3 tools/subtitle_generate.py
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####################
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## Linking
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@ -33,3 +33,4 @@ add_subdirectory(materials)
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add_subdirectory(models)
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add_subdirectory(sound)
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add_subdirectory(test_chambers)
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add_subdirectory(translations)
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78
assets/translations/CMakeLists.txt
Normal file
78
assets/translations/CMakeLists.txt
Normal file
@ -0,0 +1,78 @@
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# TODO: multiple languages
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set(SUBTITLE_GENERATE "${PROJECT_SOURCE_DIR}/tools/subtitle_generate.py")
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###############
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## Subtitles ##
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###############
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set(STRINGS
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"${VPK_DIR}/Portal/hl2/resource/gameui_english.txt"
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"${VPK_DIR}/Portal/hl2/resource/valve_english.txt"
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"${VPK_DIR}/Portal/portal/resource/closecaption_english.txt"
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"${VPK_DIR}/Portal/portal/resource/portal_english.txt"
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extra_english.txt
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)
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set(STRING_DEPENDENCIES
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${STRINGS}
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"${PROJECT_SOURCE_DIR}/assets/fonts/dejavu_sans_book_8.json"
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)
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# TODO: rename/relocate somewhere else. "Subtitles" also contain UI strings.
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set(BUILD_AUDIO_DIR "${CMAKE_BINARY_DIR}/src/audio")
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set(SUBTITLES_H "${BUILD_AUDIO_DIR}/subtitles.h")
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set(SUBTITLES_C "${BUILD_AUDIO_DIR}/subtitles.c")
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set(STRING_GENERATED_FILES
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${SUBTITLES_H}
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${SUBTITLES_C}
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# TODO: make this dynamic
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${BUILD_AUDIO_DIR}/subtitles_brazilian.c
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${BUILD_AUDIO_DIR}/subtitles_bulgarian.c
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${BUILD_AUDIO_DIR}/subtitles_czech.c
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${BUILD_AUDIO_DIR}/subtitles_danish.c
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${BUILD_AUDIO_DIR}/subtitles_dutch.c
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${BUILD_AUDIO_DIR}/subtitles_english.c
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${BUILD_AUDIO_DIR}/subtitles_finnish.c
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${BUILD_AUDIO_DIR}/subtitles_french.c
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${BUILD_AUDIO_DIR}/subtitles_german.c
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${BUILD_AUDIO_DIR}/subtitles_greek.c
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${BUILD_AUDIO_DIR}/subtitles_hungarian.c
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${BUILD_AUDIO_DIR}/subtitles_italian.c
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${BUILD_AUDIO_DIR}/subtitles_latam.c
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${BUILD_AUDIO_DIR}/subtitles_norwegian.c
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${BUILD_AUDIO_DIR}/subtitles_polish.c
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${BUILD_AUDIO_DIR}/subtitles_portuguese.c
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${BUILD_AUDIO_DIR}/subtitles_romanian.c
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${BUILD_AUDIO_DIR}/subtitles_russian.c
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${BUILD_AUDIO_DIR}/subtitles_spanish.c
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${BUILD_AUDIO_DIR}/subtitles_swedish.c
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${BUILD_AUDIO_DIR}/subtitles_turkish.c
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${BUILD_AUDIO_DIR}/subtitles_ukrainian.c
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)
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add_custom_command(
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DEPENDS
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${STRING_DEPENDENCIES} ${SUBTITLE_GENERATE}
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OUTPUT
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${STRING_GENERATED_FILES}
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COMMAND
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# TODO: update script to have configurable output location
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${PYTHON3} ${SUBTITLE_GENERATE}
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WORKING_DIRECTORY
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# TODO: Update once script is refactored
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${PROJECT_SOURCE_DIR}
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COMMENT
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"Generating strings"
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VERBATIM
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)
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add_custom_target(generated_strings
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DEPENDS ${STRING_GENERATED_FILES}
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)
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add_library(strings INTERFACE)
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add_dependencies(strings generated_strings)
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target_sources(strings INTERFACE
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${STRING_GENERATED_FILES}
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)
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@ -12,11 +12,7 @@ target_link_libraries(portal
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materials
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models
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sound_lookup_tables
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)
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# TODO: rework when including models in compilation
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level_list
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model_lists
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strings
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)
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###############
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@ -5,6 +5,8 @@ import sys
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import json
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from os.path import exists
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sys.stdout.reconfigure(encoding="utf8")
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hl_gameui_whitelist = {
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"GAMEUI_ASPECTWIDE",
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"GAMEUI_AUDIO",
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