Clarify @doorway example in docs

This commit is contained in:
Matt Penny 2024-08-04 10:49:21 -04:00
parent c9f1ed96fe
commit d6af2ebb46

View File

@ -22,5 +22,6 @@ collide with other objects in the entered room while ignoring those in the
exited room.
Doorways do not need to be linked to a physical door in the world. For example,
a doorway can be placed over a window so that the room on the other side is
not considered for rendering when out of the player's view.
they are used for windows so the room on the other side is visible when looking
through. They can also be used to break up large physical spaces into smaller
chunks.