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https://github.com/mwpenny/portal64-still-alive.git
synced 2024-11-23 04:19:50 +00:00
CMake: prevent double work when using parallel make
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@ -415,7 +415,7 @@ function(_add_material_generate_command INPUT_FILE OUTPUT_LIST)
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# TODO: add dependency on skeletool once it is built with CMake
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add_custom_command(
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DEPENDS
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${DEPENDENCY_FILES}
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textures ${DEPENDENCY_FILES}
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OUTPUT
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${OUTPUT_FILE_H} ${OUTPUT_FILE_C}
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COMMAND
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@ -154,7 +154,10 @@ function(_add_model_generate_command MODEL_NAME MODEL_FBX OUTPUT_LIST)
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add_custom_command(
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DEPENDS
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textures "$<TARGET_PROPERTY:textures,OUTPUTS>"
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${CONVERT_ASSET} ${MODEL_FBX} ${MODEL_FLAGS} ${MODEL_MATERIALS}
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${CONVERT_ASSET}
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${MODEL_FBX}
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${MODEL_FLAGS}
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${MODEL_MATERIALS}
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OUTPUT
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${OUTPUT_FILES}
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COMMAND
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@ -252,7 +255,8 @@ set(DYNAMIC_MODEL_LIST_H "${DYNAMIC_MODEL_LIST_OUT_DIR}/dynamic_model_list.h")
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set(DYNAMIC_MODEL_LIST_C "${DYNAMIC_MODEL_LIST_OUT_DIR}/dynamic_model_list.c")
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add_custom_command(
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DEPENDS
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${GEN_DYNAMIC_MODEL_LIST} ${MODEL_LIST_UTILS} ${DYNAMIC_MODEL_HEADERS}
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generated_models ${DYNAMIC_MODEL_HEADERS}
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${GEN_DYNAMIC_MODEL_LIST} ${MODEL_LIST_UTILS}
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OUTPUT
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${DYNAMIC_MODEL_LIST_H} ${DYNAMIC_MODEL_LIST_C}
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COMMAND
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@ -268,7 +272,8 @@ set(DYNAMIC_ANIMATED_MODEL_LIST_H "${DYNAMIC_MODEL_LIST_OUT_DIR}/dynamic_animate
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set(DYNAMIC_ANIMATED_MODEL_LIST_C "${DYNAMIC_MODEL_LIST_OUT_DIR}/dynamic_animated_model_list.c")
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add_custom_command(
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DEPENDS
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${GEN_DYNAMIC_ANIM_MODEL_LIST} ${MODEL_LIST_UTILS} ${DYNAMIC_ANIMATED_MODEL_HEADERS}
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generated_models ${DYNAMIC_ANIMATED_MODEL_HEADERS}
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${GEN_DYNAMIC_ANIM_MODEL_LIST} ${MODEL_LIST_UTILS}
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OUTPUT
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${DYNAMIC_ANIMATED_MODEL_LIST_H} ${DYNAMIC_ANIMATED_MODEL_LIST_C}
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COMMAND
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@ -227,7 +227,9 @@ function(_add_sound_transform_command_sox SOUND_SCRIPT INPUT_FILE OUTPUT_FILE)
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add_custom_command(
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DEPENDS
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extract_vpks ${CONVERT_ASSET} ${INPUT_FILE} ${SOUND_SCRIPT}
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extract_vpks ${INPUT_FILE}
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${CONVERT_ASSET}
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${SOUND_SCRIPT}
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OUTPUT
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${OUTPUT_FILE}
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COMMAND
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@ -243,7 +245,9 @@ endfunction()
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function(_add_sound_transform_command_jsox SOUND_SCRIPT INPUT_FILE OUTPUT_FILE)
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add_custom_command(
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DEPENDS
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extract_vpks ${JSOX} ${INPUT_FILE} ${SOUND_SCRIPT}
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extract_vpks ${INPUT_FILE}
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${JSOX}
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${SOUND_SCRIPT}
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OUTPUT
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${OUTPUT_FILE}
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COMMAND
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@ -418,7 +422,7 @@ set(SOUND_DATA_TABLE_FILES
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)
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add_custom_command(
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DEPENDS
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${SOUND_TABLE_DEPENDENCIES}
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extract_vpks sounds ${SOUND_TABLE_DEPENDENCIES}
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OUTPUT
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${SOUND_DATA_TABLE_FILES}
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COMMAND
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@ -439,7 +443,8 @@ set(SOUND_LOOKUP_TABLE_FILES
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)
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add_custom_command(
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DEPENDS
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${GEN_SOUND_IDS} ${SOUND_TABLE_DEPENDENCIES}
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extract_vpks sounds ${SOUND_TABLE_DEPENDENCIES}
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${GEN_SOUND_IDS}
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OUTPUT
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${SOUND_LOOKUP_TABLE_FILES}
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COMMAND
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@ -113,7 +113,10 @@ function(_add_level_generate_command LEVEL_NAME LEVEL_FBX OUTPUT_LIST)
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add_custom_command(
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DEPENDS
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textures "$<TARGET_PROPERTY:textures,OUTPUTS>"
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${EXPORT_SCRIPTS} ${LEVEL_FBX} ${LEVEL_YAML} ${LEVEL_MATERIALS}
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${EXPORT_SCRIPTS}
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${LEVEL_FBX}
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${LEVEL_YAML}
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${LEVEL_MATERIALS}
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OUTPUT
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${OUTPUT_FILES}
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COMMAND
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@ -159,7 +162,8 @@ set(LEVEL_LIST "${LEVEL_LIST_OUT_DIR}/level_list.h")
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add_custom_command(
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DEPENDS
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${GEN_LEVEL_LIST} ${MODEL_LIST_UTILS} ${LEVEL_GENERATED_HEADERS}
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generated_levels ${LEVEL_GENERATED_HEADERS}
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${GEN_LEVEL_LIST} ${MODEL_LIST_UTILS}
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OUTPUT
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${LEVEL_LIST}
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COMMAND
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