mirror of
https://github.com/mwpenny/portal64-still-alive.git
synced 2024-11-23 04:19:50 +00:00
CMake cleanup
* Use "strings" instead of "subtitles" for translation-related files and types * Remove CMAKE preprocessor define * Remove makefile hack in generate_sound_ids
This commit is contained in:
parent
fb31e1b2d0
commit
e884e283fa
@ -2,7 +2,7 @@ operators:
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[]
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cutscenes:
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INTRO:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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- play_animation player player_intro
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- play_animation glass_cover_0 glass_cover_0_open
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- play_animation glass_cover_1 glass_cover_1_open
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@ -2,7 +2,7 @@ operators:
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[]
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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- delay 1
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- start_cutscene portal_loop
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- set_signal FIRST_ELEVATOR
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@ -11,7 +11,7 @@ cutscenes:
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- q_sound SOUNDS_01_PART1_ENTRY_1 CH_GLADOS PORTAL_01_PART1_ENTRY_1
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- q_sound SOUNDS_01_PART1_ENTRY_2 CH_GLADOS PORTAL_01_PART1_ENTRY_2
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- wait_for_channel CH_GLADOS
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- q_sound PORTAL_TASTE_OF_BLOOD CH_MUSIC SubtitleKeyNone
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- q_sound PORTAL_TASTE_OF_BLOOD CH_MUSIC
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- set_signal room_0_entrance
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GET_GUN:
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- close_portal 1
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@ -1,6 +1,6 @@
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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INTRO:
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- activate_signage 4
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- q_sound SOUNDS_02_PART1_ENTRY_1 CH_GLADOS PORTAL_02_PART1_ENTRY_1
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@ -2,7 +2,7 @@ operators:
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- not_on_piston = not on_piston
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cutscenes:
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START_BALL:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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- set_signal launch_ball
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- wait_for_signal exit_activate
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- label piston_loop
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@ -1,11 +1,11 @@
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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INTRO_CUTSCENE:
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- activate_signage 8
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- q_sound SOUNDS_04_PART1_ENTRY_1 CH_GLADOS PORTAL_04_PART1_ENTRY_1
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- wait_for_channel CH_GLADOS
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- q_sound PORTAL_PROCEDURAL_JIGGLE_BONE CH_MUSIC SubtitleKeyNone
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- q_sound PORTAL_PROCEDURAL_JIGGLE_BONE CH_MUSIC
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SUCCESS:
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- q_sound SOUNDS_04_PART1_SUCCESS_1 CH_GLADOS PORTAL_04_PART1_SUCCESS_1
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DROWN_PLAYER:
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@ -2,7 +2,7 @@ operators:
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[]
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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INTRO_CUTSCENE:
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- activate_signage 9
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- set_signal cube_dropper
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@ -2,7 +2,7 @@ operators:
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[]
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cutscenes:
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OPEN_FIRST_DOOR:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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- set_signal room_0_exit
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FIRST_ROOM:
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- activate_signage 10
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@ -12,7 +12,7 @@ cutscenes:
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- delay 2
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- open_portal first_room_portal 0
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- wait_for_channel CH_GLADOS
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- q_sound PORTAL_SELF_ESTEEM_FUND CH_MUSIC SubtitleKeyNone
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- q_sound PORTAL_SELF_ESTEEM_FUND CH_MUSIC
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SECOND_ROOM:
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- close_portal 0
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- close_portal 1
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@ -1,6 +1,6 @@
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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INTRO:
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- delay 1
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- start_cutscene portal_loop
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@ -55,7 +55,7 @@ cutscenes:
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- q_sound 07_PART1_GET_DEVICE_COMPONENT_2 CH_GLADOS PORTAL_07_PART1_GET_DEVICE_COMPONENT_2
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- q_sound 07_PART1_GET_DEVICE_COMPONENT_3 CH_GLADOS PORTAL_07_PART1_GET_DEVICE_COMPONENT_3
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- wait_for_channel CH_GLADOS
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- q_sound PORTAL_SUBJECT_NAME_HERE CH_MUSIC SubtitleKeyNone
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- q_sound PORTAL_SUBJECT_NAME_HERE CH_MUSIC
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- wait_for_signal trapped
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- q_sound 07_PART1_TRAPPED_1 CH_GLADOS PORTAL_07_PART1_TRAPPED_1
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- q_sound 07_PART1_TRAPPED_2 CH_GLADOS PORTAL_07_PART1_TRAPPED_2
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@ -1,6 +1,6 @@
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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- set_signal launch_ball
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- start_cutscene CHECK_TRAPPED
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- wait_for_signal move_platform
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@ -1,6 +1,6 @@
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cutscenes:
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START:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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- start_cutscene CHECK_STAIRS
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- start_cutscene CHECK_CUBE_ON_PISTON
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- start_cutscene CHECK_CUBE_OFF_BUTTON
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@ -1,6 +1,6 @@
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cutscenes:
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INTRO:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound AMBIENCE_BASE CH_AMBIENT StringIdNone 0.55
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SIGNAGE:
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- activate_signage 15
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- q_sound 10_PART1_ENTRY_1 CH_GLADOS PORTAL_10_PART1_ENTRY_1
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@ -1,7 +1,7 @@
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set(BUILD_AUDIO_DIR "${PROJECT_BINARY_DIR}/src/audio")
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set(BUILD_STRINGS_DIR "${PROJECT_BINARY_DIR}/src/strings")
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set(FONT_DEF "${PROJECT_SOURCE_DIR}/assets/fonts/dejavu_sans/dejavu_sans_all.json")
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set(GENERATE_STRINGS "${PROJECT_SOURCE_DIR}/tools/text/subtitle_generate.py")
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set(FONT_DEF "${PROJECT_SOURCE_DIR}/assets/fonts/dejavu_sans/dejavu_sans_all.json")
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set(GENERATE_STRINGS "${PROJECT_SOURCE_DIR}/tools/text/generate_strings.py")
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##################
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## Translations ##
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@ -9,11 +9,11 @@ set(GENERATE_STRINGS "${PROJECT_SOURCE_DIR}/tools/text/subtitle_generate.py")
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set(STRING_INPUT_FILES "")
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set(SUBTITLES_H "${BUILD_AUDIO_DIR}/subtitles.h")
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set(SUBTITLES_C "${BUILD_AUDIO_DIR}/subtitles.c")
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set(STRINGS_H "${BUILD_STRINGS_DIR}/strings.h")
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set(STRINGS_C "${BUILD_STRINGS_DIR}/strings.c")
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set(STRING_LOOKUP_TABLE_FILES
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${SUBTITLES_H}
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${SUBTITLES_C}
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${STRINGS_H}
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${STRINGS_C}
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)
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set(STRING_DATA_TABLE_FILES "")
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@ -27,7 +27,7 @@ foreach(LANGUAGE ${TEXT_LANGUAGES_LIST})
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)
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list(APPEND STRING_DATA_TABLE_FILES
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"${BUILD_AUDIO_DIR}/subtitles_${LANGUAGE}.c"
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"${BUILD_STRINGS_DIR}/strings_${LANGUAGE}.c"
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)
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endforeach()
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@ -42,7 +42,7 @@ add_custom_command(
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--languages ${TEXT_LANGUAGES}
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--game-root-dir ${VPK_DIR}
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--extra-translations-dir ${CMAKE_CURRENT_SOURCE_DIR}
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--output-dir ${BUILD_AUDIO_DIR}
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--output-dir ${BUILD_STRINGS_DIR}
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--check-font ${FONT_DEF}
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COMMENT
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"Generating strings"
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@ -69,7 +69,7 @@ target_sources(string_lookup_tables INTERFACE
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# Add command for generating strings linker script fragment
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set(STRING_LINKER_SCRIPT "${LINKER_SCRIPT_DIR}/subtitles.ld")
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set(STRING_LINKER_SCRIPT "${LINKER_SCRIPT_DIR}/strings.ld")
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add_custom_command(
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DEPENDS
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${GEN_SEGMENT_LD}
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@ -10,12 +10,12 @@ q_sound SOUND_ID CHANNEL_NAME SUBTITLE_ID [VOLUME]
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## Arguments
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| Name | Description |
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| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
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| `SOUND_ID` | The ID of the sound to queue. `SOUNDS_` prefix can be omitted. |
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| `CHANNEL_NAME` | The name of the channel to queue the sound on |
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| `SUBTITLE_ID` | The ID of the subtitle to display when playing the sound with subtitles enabled, or `SubtitleKeyNone`. Only shown for `CH_GLADOS` channel. |
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| `VOLUME` (optional) | The volume multiplier for playback. 0 is muted and 1 is normal volume. Defaults to 1. |
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| Name | Description |
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| ------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `SOUND_ID` | The ID of the sound to queue. `SOUNDS_` prefix can be omitted. |
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| `CHANNEL_NAME` | The name of the channel to queue the sound on |
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| `SUBTITLE_ID` | The ID of the string to display as a subtitle when playing the sound with subtitles enabled, or `StringIdNone`. Only shown for `CH_GLADOS` channel. |
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| `VOLUME` (optional) | The volume multiplier for playback. 0 is muted and 1 is normal volume. Defaults to 1. |
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## Notes
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@ -93,7 +93,7 @@ SECTIONS
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#include "levels.ld"
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#include "dynamic_models.ld"
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#include "anims.ld"
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#include "subtitles.ld"
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#include "strings.ld"
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/* Discard standard sections not mentioned above, keep debug info */
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/DISCARD/ :
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@ -89,7 +89,6 @@ target_sources(engine INTERFACE
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menu/savefile_list.c
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menu/tabs.c
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menu/text_manipulation.c
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menu/translations.c
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menu/video_options.c
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physics/collision.c
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physics/collision_box.c
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@ -152,6 +151,7 @@ target_sources(engine INTERFACE
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scene/trigger_listener.c
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sk64/skeletool_animator.c
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sk64/skeletool_armature.c
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strings/translations.c
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util/assert.c
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util/dynamic_asset_loader.c
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util/memory.c
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@ -210,14 +210,10 @@ add_custom_target(version_header
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# Make sure version header is always up to date
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add_dependencies(engine version_header)
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# TODO: remove when makefile is no longer in use
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target_compile_definitions(engine INTERFACE CMAKE)
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###########################
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## Library-specific code ##
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###########################
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# TODO: make this conditional
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target_sources(engine INTERFACE
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system/libultra/controller_libultra.c
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system/libultra/time_libultra.c
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@ -2,9 +2,11 @@
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#define __FONT_FONT_H__
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#include <ultra64.h>
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#include "../math/vector2s16.h"
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#include "../graphics/color.h"
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#include "../build/src/audio/subtitles.h"
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#include "graphics/color.h"
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#include "math/vector2s16.h"
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#include "../build/src/strings/strings.h"
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struct FontKerning {
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char amount;
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@ -47,7 +49,7 @@ struct SymbolLocation {
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char imageIndex;
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};
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#define FONT_RENDERER_MAX_SYBMOLS MAX_SUBTITLE_LENGTH
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#define FONT_RENDERER_MAX_SYBMOLS MAX_STRING_LENGTH
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struct FontRenderer {
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struct SymbolLocation symbols[FONT_RENDERER_MAX_SYBMOLS];
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@ -66,7 +66,7 @@ void cutsceneRunnerReset() {
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gCutsceneSoundQueues[i] = NULL;
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gCutsceneCurrentSound[i] = SOUND_ID_NONE;
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gCutsceneCurrentSoundId[i] = SOUND_ID_NONE;
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gCutsceneCurrentSubtitleId[i] = SubtitleKeyNone;
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gCutsceneCurrentSubtitleId[i] = StringIdNone;
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gCutsceneCurrentVolume[i] = 0.0f;
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}
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@ -502,7 +502,7 @@ void cutscenesUpdateSounds() {
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gCutsceneCurrentSoundId[i] = curr->soundId;
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gCutsceneCurrentSubtitleId[i] = curr->subtitleId;
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gCutsceneCurrentVolume[i] = curr->volume;
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if (curr->subtitleId != SubtitleKeyNone){
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if (curr->subtitleId != StringIdNone){
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hudShowSubtitle(&gScene.hud, curr->subtitleId, subtitleType);
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}
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@ -518,7 +518,7 @@ void cutscenesUpdateSounds() {
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gCutsceneCurrentSound[i] = SOUND_ID_NONE;
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gCutsceneCurrentSoundId[i] = SOUND_ID_NONE;
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gCutsceneCurrentSubtitleId[i] = SubtitleKeyNone;
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gCutsceneCurrentSubtitleId[i] = StringIdNone;
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gCutsceneCurrentVolume[i] = 0.0f;
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}
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}
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@ -12,7 +12,7 @@
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#include "levels/intro.h"
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#include "levels/credits.h"
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#include "menu/main_menu.h"
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#include "menu/translations.h"
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#include "strings/translations.h"
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#include "savefile/savefile.h"
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#include "scene/dynamic_scene.h"
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#include "scene/portal_surface.h"
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@ -257,11 +257,11 @@ static void gameProc(void* arg) {
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initAudio(fps);
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timeSetFrameRate(fps);
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soundPlayerInit();
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translationsLoad(gSaveData.controls.subtitleLanguage);
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translationsLoad(gSaveData.controls.textLanguage);
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skSetSegmentLocation(CHARACTER_ANIMATION_SEGMENT, (unsigned)_animation_segmentSegmentRomStart);
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gSceneCallbacks->initCallback(gSceneCallbacks->data);
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// this prevents the intro from crashing
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gGameMenu.currentRenderedLanguage = gSaveData.controls.subtitleLanguage;
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gGameMenu.currentRenderedLanguage = gSaveData.controls.textLanguage;
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while (1) {
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OSScMsg *msg = NULL;
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@ -285,7 +285,7 @@ static void gameProc(void* arg) {
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portalSurfaceCleanupQueueInit();
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heapInit(_heapStart, memoryEnd);
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profileClearAddressMap();
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translationsLoad(gSaveData.controls.subtitleLanguage);
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translationsLoad(gSaveData.controls.textLanguage);
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levelLoadWithCallbacks(levelGetQueued());
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rumblePakClipInit();
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cutsceneRunnerReset();
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@ -1,12 +1,12 @@
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#include "audio_options.h"
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#include "../system/controller.h"
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#include "../savefile/savefile.h"
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#include "../font/dejavu_sans.h"
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#include "../audio/soundplayer.h"
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#include "../build/src/audio/subtitles.h"
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#include "audio/soundplayer.h"
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#include "font/dejavu_sans.h"
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#include "savefile/savefile.h"
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#include "system/controller.h"
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#include "../build/src/audio/languages.h"
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#include "./translations.h"
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#include "../build/src/strings/strings.h"
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#define GAMEPLAY_Y 54
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#define GAMEPLAY_WIDTH 252
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@ -1,13 +1,11 @@
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#include "./confirmation_dialog.h"
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#include "confirmation_dialog.h"
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#include "../font/dejavu_sans.h"
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#include "../system/controller.h"
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#include "../audio/soundplayer.h"
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#include "./translations.h"
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#include "audio/soundplayer.h"
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#include "font/dejavu_sans.h"
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#include "system/controller.h"
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#include "../build/assets/materials/ui.h"
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#include "../build/src/audio/clips.h"
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#include "../build/src/audio/subtitles.h"
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#define DIALOG_LEFT 40
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#define DIALOG_WIDTH (SCREEN_WD - (DIALOG_LEFT * 2))
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|
@ -1,16 +1,16 @@
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#include "controls.h"
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#include "../font/dejavu_sans.h"
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#include "../font/font.h"
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#include "../system/controller.h"
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#include "../audio/soundplayer.h"
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#include "../util/memory.h"
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#include "./translations.h"
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#include "audio/soundplayer.h"
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#include "font/dejavu_sans.h"
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#include "font/font.h"
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#include "strings/translations.h"
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#include "system/controller.h"
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#include "util/memory.h"
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#include "../build/assets/materials/ui.h"
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#include "../build/src/audio/clips.h"
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#include "../build/src/audio/subtitles.h"
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#include "../build/src/strings/strings.h"
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#define CONTROL_ROW_HEIGHT 14
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@ -1,13 +1,14 @@
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#include "./game_menu.h"
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#include "game_menu.h"
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#include "../util/memory.h"
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#include "../util/rom.h"
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#include "menu.h"
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#include "scene/render_plan.h"
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#include "strings/translations.h"
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#include "system/controller.h"
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#include "util/memory.h"
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#include "util/rom.h"
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#include "../build/assets/materials/ui.h"
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#include "../scene/render_plan.h"
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#include "../system/controller.h"
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#include "./translations.h"
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#include "../build/src/strings/strings.h"
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void gameMenuInit(struct GameMenu* gameMenu, struct LandingMenuOption* options, int optionCount, int darkenBackground) {
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landingMenuInit(&gameMenu->landingMenu, options, optionCount, darkenBackground);
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||||
|
@ -1,13 +1,10 @@
|
||||
#include "gameplay_options.h"
|
||||
|
||||
#include "../system/controller.h"
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../savefile/savefile.h"
|
||||
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
|
||||
#include "../main.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "main.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "system/controller.h"
|
||||
|
||||
#define MENU_Y 54
|
||||
#define MENU_WIDTH 252
|
||||
|
@ -1,20 +1,17 @@
|
||||
#include "landing_menu.h"
|
||||
|
||||
#include "../font/font.h"
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "../system/controller.h"
|
||||
#include "../util/memory.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "cheat_codes.h"
|
||||
#include "font/font.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "cheat_codes.h"
|
||||
#include "./translations.h"
|
||||
|
||||
// TODO: remove when makefile is no longer in use
|
||||
#ifdef CMAKE
|
||||
#include "../build/version.h"
|
||||
#endif
|
||||
|
||||
#define PORTAL_LOGO_X 30
|
||||
#define PORTAL_LOGO_Y 74
|
||||
|
@ -1,14 +1,14 @@
|
||||
#include "load_game.h"
|
||||
|
||||
#include "../savefile/savefile.h"
|
||||
#include "../system/controller.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "../util/memory.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "./translations.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "levels/levels.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
void loadGameMenuInit(struct LoadGameMenu* loadGame, struct SavefileListMenu* savefileList) {
|
||||
loadGame->savefileList = savefileList;
|
||||
|
@ -1,16 +1,15 @@
|
||||
#include "main_menu.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "../util/rom.h"
|
||||
#include "menu.h"
|
||||
#include "scene/render_plan.h"
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/rom.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../scene/render_plan.h"
|
||||
#include "../system/controller.h"
|
||||
|
||||
#include "../build/assets/test_chambers/test_chamber_00/test_chamber_00.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
|
||||
struct LandingMenuOption gMainMenuOptions[] = {
|
||||
{GAMEUI_NEWGAME, GameMenuStateNewGame},
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "menu_builder.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "../system/controller.h"
|
||||
#include "./translations.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "math/mathf.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/controller.h"
|
||||
#include "system/time.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "../build/assets/materials/ui.h"
|
||||
|
@ -1,24 +1,23 @@
|
||||
#include "new_game_menu.h"
|
||||
|
||||
#include "./translations.h"
|
||||
#include "font/font.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
|
||||
#include "../font/font.h"
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "graphics/image.h"
|
||||
#include "levels/levels.h"
|
||||
#include "strings/translations.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "system/controller.h"
|
||||
#include "text_manipulation.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/rom.h"
|
||||
|
||||
#include "../graphics/image.h"
|
||||
#include "../util/memory.h"
|
||||
#include "../util/rom.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "./text_manipulation.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/assets/materials/images.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
|
||||
#include "../levels/levels.h"
|
||||
#include "../savefile/savefile.h"
|
||||
#include "../system/controller.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
struct Chapter gChapters[] = {
|
||||
{images_chapter1_rgba_16b, 0, 0},
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#include "../system/controller.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
|
||||
struct Tab gOptionTabs[] = {
|
||||
|
@ -1,14 +1,14 @@
|
||||
#include "./save_game_menu.h"
|
||||
#include "save_game_menu.h"
|
||||
|
||||
#include "../savefile/savefile.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "../system/controller.h"
|
||||
#include "../util/memory.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "./translations.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "levels/levels.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
void saveGameMenuInit(struct SaveGameMenu* saveGame, struct SavefileListMenu* savefileList) {
|
||||
saveGame->savefileList = savefileList;
|
||||
|
@ -1,18 +1,18 @@
|
||||
#include "./savefile_list.h"
|
||||
#include "savefile_list.h"
|
||||
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "../system/controller.h"
|
||||
#include "../util/rom.h"
|
||||
#include "../graphics/image.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "./text_manipulation.h"
|
||||
#include "./controls.h"
|
||||
#include "./translations.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "controls.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "graphics/image.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/controller.h"
|
||||
#include "text_manipulation.h"
|
||||
#include "util/rom.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
|
||||
#include "../util/string.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
#define SAVE_SLOT_RENDER_W (SAVE_SLOT_IMAGE_W * 2)
|
||||
#define SAVE_SLOT_RENDER_H (SAVE_SLOT_IMAGE_H * 2)
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include "tabs.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "./translations.h"
|
||||
#include "./menu.h"
|
||||
#include "menu.h"
|
||||
#include "strings/translations.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#define LEFT_TEXT_PADDING 4
|
||||
#define RIGHT_TEXT_PADDING 16
|
||||
|
@ -2,10 +2,10 @@
|
||||
|
||||
#include <ultra64.h>
|
||||
|
||||
#include "translations.h"
|
||||
#include "strings/translations.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
void textManipTestChamberMessage(char* result, int testChamber) {
|
||||
strCopy(result, translationsGet(PORTAL_CHAPTER1_TITLE));
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "video_options.h"
|
||||
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "./translations.h"
|
||||
#include "../savefile/savefile.h"
|
||||
#include "../main.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "main.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "strings/translations.h"
|
||||
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
#define MENU_Y 54
|
||||
#define MENU_WIDTH 252
|
||||
@ -80,7 +80,7 @@ struct MenuElementParams gVideoMenuParams[] = {
|
||||
.params = {
|
||||
.slider = {
|
||||
.width = 232,
|
||||
.numberOfTicks = NUM_SUBTITLE_LANGUAGES,
|
||||
.numberOfTicks = NUM_STRING_LANGUAGES,
|
||||
.discrete = 1,
|
||||
},
|
||||
},
|
||||
@ -155,19 +155,19 @@ void videoOptionsAction(void* data, int selection, struct MenuAction* action) {
|
||||
}
|
||||
break;
|
||||
case VideoOptionTextLanguage:
|
||||
gSaveData.controls.subtitleLanguage = action->state.iSlider.value;
|
||||
gVideoMenuParams[LANGUAGE_TEXT_INDEX].params.text.message = SubtitleLanguages[gSaveData.controls.subtitleLanguage];
|
||||
translationsReload(gSaveData.controls.subtitleLanguage);
|
||||
gSaveData.controls.textLanguage = action->state.iSlider.value;
|
||||
gVideoMenuParams[LANGUAGE_TEXT_INDEX].params.text.message = StringLanguages[gSaveData.controls.textLanguage];
|
||||
translationsReload(gSaveData.controls.textLanguage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void videoOptionsInit(struct VideoOptions* videoOptions) {
|
||||
if (gSaveData.controls.subtitleLanguage < 0 || gSaveData.controls.subtitleLanguage >= NUM_SUBTITLE_LANGUAGES) {
|
||||
gSaveData.controls.subtitleLanguage = 0;
|
||||
if (gSaveData.controls.textLanguage < 0 || gSaveData.controls.textLanguage >= NUM_STRING_LANGUAGES) {
|
||||
gSaveData.controls.textLanguage = 0;
|
||||
}
|
||||
|
||||
gVideoMenuParams[LANGUAGE_TEXT_INDEX].params.text.message = SubtitleLanguages[gSaveData.controls.subtitleLanguage];
|
||||
gVideoMenuParams[LANGUAGE_TEXT_INDEX].params.text.message = StringLanguages[gSaveData.controls.textLanguage];
|
||||
|
||||
menuBuilderInit(
|
||||
&videoOptions->menuBuilder,
|
||||
@ -184,7 +184,7 @@ void videoOptionsInit(struct VideoOptions* videoOptions) {
|
||||
menuBuilderSetCheckbox(&videoOptions->menuBuilder.elements[CAPTIONS_INDEX], (gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled) != 0);
|
||||
menuBuilderSetCheckbox(&videoOptions->menuBuilder.elements[SUBTITLES_INDEX], (gSaveData.controls.flags & ControlSaveSubtitlesEnabled) != 0);
|
||||
|
||||
menuBuilderSetISlider(&videoOptions->menuBuilder.elements[LANGUAGE_SLIDER_INDEX], gSaveData.controls.subtitleLanguage);
|
||||
menuBuilderSetISlider(&videoOptions->menuBuilder.elements[LANGUAGE_SLIDER_INDEX], gSaveData.controls.textLanguage);
|
||||
}
|
||||
|
||||
void videoOptionsRebuildtext(struct VideoOptions* videoOptions) {
|
||||
|
@ -5,17 +5,10 @@
|
||||
#include "system/controller.h"
|
||||
|
||||
#include "../controls/controller_actions.h"
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
|
||||
struct SaveData __attribute__((aligned(8))) gSaveData;
|
||||
int gCurrentTestSubject = -1;
|
||||
|
||||
#ifdef DEBUG
|
||||
#define UNLOCK_ALL 1
|
||||
#else
|
||||
#define UNLOCK_ALL 1
|
||||
#endif
|
||||
|
||||
OSPiHandle gSramHandle;
|
||||
|
||||
extern OSMesgQueue dmaMessageQ;
|
||||
@ -94,7 +87,7 @@ void savefileNew() {
|
||||
gSaveData.controls.acceleration = 0x4000;
|
||||
gSaveData.controls.deadzone = 0x4000;
|
||||
gSaveData.controls.portalRenderDepth = 2;
|
||||
gSaveData.controls.subtitleLanguage = 0;
|
||||
gSaveData.controls.textLanguage = 0;
|
||||
|
||||
gSaveData.audio.soundVolume = 0xFFFF;
|
||||
gSaveData.audio.musicVolume = 0x8000;
|
||||
|
@ -52,7 +52,7 @@ struct ControlSaveState {
|
||||
unsigned short acceleration;
|
||||
unsigned short deadzone;
|
||||
unsigned char portalRenderDepth;
|
||||
unsigned char subtitleLanguage;
|
||||
unsigned char textLanguage;
|
||||
};
|
||||
|
||||
struct AudioSettingsSaveState {
|
||||
|
@ -1,13 +1,14 @@
|
||||
#include "hud.h"
|
||||
|
||||
#include "../../build/assets/materials/hud.h"
|
||||
#include "../menu/controls.h"
|
||||
#include "../graphics/graphics.h"
|
||||
#include "graphics/graphics.h"
|
||||
#include "levels/levels.h"
|
||||
#include "menu/controls.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "scene.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/time.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "./scene.h"
|
||||
#include "../savefile/savefile.h"
|
||||
#include "../menu/translations.h"
|
||||
|
||||
#include "../../build/assets/materials/hud.h"
|
||||
|
||||
#define HUD_CENTER_WIDTH 6
|
||||
#define HUD_CENTER_HEIGHT 8
|
||||
@ -41,8 +42,8 @@
|
||||
|
||||
void hudInit(struct Hud* hud) {
|
||||
hud->promptType = CutscenePromptTypeNone;
|
||||
hud->subtitleKey = SubtitleKeyNone;
|
||||
hud->queuedSubtitleKey = SubtitleKeyNone;
|
||||
hud->subtitleId = StringIdNone;
|
||||
hud->queuedSubtitleId = StringIdNone;
|
||||
hud->subtitleType = SubtitleTypeNone;
|
||||
hud->queuedSubtitleType = SubtitleTypeNone;
|
||||
hud->promptOpacity = 0.0f;
|
||||
@ -94,9 +95,9 @@ void hudUpdate(struct Hud* hud) {
|
||||
if (!((hud->subtitleType == SubtitleTypeCaption) && (hud->queuedSubtitleType == SubtitleTypeCaption) && (hud->subtitleExpireTimer > 0.0))){
|
||||
hud->flags &= ~HudFlagsSubtitleQueued;
|
||||
hud->flags |= HudFlagsShowingSubtitle;
|
||||
hud->subtitleKey = hud->queuedSubtitleKey;
|
||||
hud->subtitleType= hud->queuedSubtitleType;
|
||||
hud->queuedSubtitleKey = SubtitleKeyNone;
|
||||
hud->subtitleId = hud->queuedSubtitleId;
|
||||
hud->subtitleType = hud->queuedSubtitleType;
|
||||
hud->queuedSubtitleId = StringIdNone;
|
||||
hud->queuedSubtitleType = SubtitleTypeNone;
|
||||
if (hud->subtitleType == SubtitleTypeCaption){
|
||||
hud->subtitleExpireTimer = CAPTION_EXPIRE_TIME;
|
||||
@ -177,11 +178,11 @@ void hudShowActionPrompt(struct Hud* hud, enum CutscenePromptType promptType) {
|
||||
hud->promptType = promptType;
|
||||
}
|
||||
|
||||
void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum SubtitleType subtitleType) {
|
||||
void hudShowSubtitle(struct Hud* hud, enum StringId subtitleId, enum SubtitleType subtitleType) {
|
||||
if (!(gSaveData.controls.flags & ControlSaveSubtitlesEnabled || gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled)){
|
||||
return;
|
||||
}
|
||||
if (subtitleKey == hud->subtitleKey){
|
||||
if (subtitleId == hud->subtitleId) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -189,7 +190,7 @@ void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum Subtitl
|
||||
hud->flags &= ~HudFlagsShowingSubtitle;
|
||||
hud->flags &= ~HudFlagsSubtitleQueued;
|
||||
hud->queuedSubtitleType = SubtitleTypeNone;
|
||||
hud->queuedSubtitleKey = SubtitleKeyNone;
|
||||
hud->queuedSubtitleId = StringIdNone;
|
||||
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
|
||||
return;
|
||||
}
|
||||
@ -202,16 +203,16 @@ void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum Subtitl
|
||||
}
|
||||
else if ((hud->flags & HudFlagsShowingSubtitle) && (hud->subtitleType <= subtitleType)){
|
||||
hud->flags |= HudFlagsSubtitleQueued;
|
||||
hud->queuedSubtitleKey = subtitleKey;
|
||||
hud->queuedSubtitleId = subtitleId;
|
||||
hud->queuedSubtitleType = subtitleType;
|
||||
hud->subtitleFadeTime = SUBTITLE_FAST_FADE_TIME;
|
||||
}
|
||||
else{
|
||||
hud->flags |= HudFlagsShowingSubtitle;
|
||||
hud->subtitleKey = subtitleKey;
|
||||
hud->subtitleId = subtitleId;
|
||||
hud->subtitleType = subtitleType;
|
||||
hud->queuedSubtitleType = SubtitleTypeNone;
|
||||
hud->queuedSubtitleKey = SubtitleKeyNone;
|
||||
hud->queuedSubtitleId = StringIdNone;
|
||||
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
|
||||
hud->subtitleExpireTimer = CAPTION_EXPIRE_TIME;
|
||||
}
|
||||
@ -220,17 +221,17 @@ void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum Subtitl
|
||||
else if (subtitleType == SubtitleTypeCloseCaption) {
|
||||
if (hud->flags & HudFlagsShowingSubtitle){
|
||||
hud->flags |= HudFlagsSubtitleQueued;
|
||||
hud->queuedSubtitleKey = subtitleKey;
|
||||
hud->queuedSubtitleId = subtitleId;
|
||||
hud->queuedSubtitleType = subtitleType;
|
||||
hud->subtitleFadeTime = SUBTITLE_FAST_FADE_TIME;
|
||||
}
|
||||
else{
|
||||
hud->flags |= HudFlagsShowingSubtitle;
|
||||
hud->flags &= ~HudFlagsSubtitleQueued;
|
||||
hud->subtitleKey = subtitleKey;
|
||||
hud->subtitleId = subtitleId;
|
||||
hud->subtitleType = subtitleType;
|
||||
hud->queuedSubtitleType = SubtitleTypeNone;
|
||||
hud->queuedSubtitleKey = SubtitleKeyNone;
|
||||
hud->queuedSubtitleId = StringIdNone;
|
||||
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
|
||||
}
|
||||
return;
|
||||
@ -362,7 +363,7 @@ void hudRender(struct Hud* hud, struct Player* player, struct RenderState* rende
|
||||
controlsRenderPrompt(gPromptActions[hud->promptType], translationsGet(gPromptText[hud->promptType]), hud->promptOpacity, renderState);
|
||||
}
|
||||
|
||||
if (hud->subtitleOpacity > 0.0f && (gSaveData.controls.flags & ControlSaveSubtitlesEnabled || gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled) && hud->subtitleKey != SubtitleKeyNone) {
|
||||
controlsRenderSubtitle(translationsGet(hud->subtitleKey), hud->subtitleOpacity, hud->backgroundOpacity, renderState, hud->subtitleType);
|
||||
if (hud->subtitleOpacity > 0.0f && (gSaveData.controls.flags & ControlSaveSubtitlesEnabled || gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled) && hud->subtitleId != StringIdNone) {
|
||||
controlsRenderSubtitle(translationsGet(hud->subtitleId), hud->subtitleOpacity, hud->backgroundOpacity, renderState, hud->subtitleType);
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,11 @@
|
||||
#ifndef __SCENE_HUD_H__
|
||||
#define __SCENE_HUD_H__
|
||||
|
||||
#include "../graphics/renderstate.h"
|
||||
#include "../player/player.h"
|
||||
#include "../controls/controller_actions.h"
|
||||
#include "../../build/src/audio/subtitles.h"
|
||||
#include "controls/controller_actions.h"
|
||||
#include "graphics/renderstate.h"
|
||||
#include "player/player.h"
|
||||
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
#define INTRO_BLACK_TIME 3.0f
|
||||
#define INTRO_FADE_TIME 1.0f
|
||||
@ -26,8 +27,8 @@ enum HudFlags {
|
||||
|
||||
struct Hud {
|
||||
enum CutscenePromptType promptType;
|
||||
enum SubtitleKey subtitleKey;
|
||||
enum SubtitleKey queuedSubtitleKey;
|
||||
enum StringId subtitleId;
|
||||
enum StringId queuedSubtitleId;
|
||||
enum SubtitleType subtitleType;
|
||||
enum SubtitleType queuedSubtitleType;
|
||||
float promptOpacity;
|
||||
@ -52,7 +53,7 @@ void hudUpdatePortalIndicators(struct Hud* hud, struct Ray* raycastRay, struct
|
||||
void hudPortalFired(struct Hud* hud, int index);
|
||||
void hudShowActionPrompt(struct Hud* hud, enum CutscenePromptType promptType);
|
||||
void hudResolvePrompt(struct Hud* hud, enum CutscenePromptType promptType);
|
||||
void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum SubtitleType subtitleType);
|
||||
void hudShowSubtitle(struct Hud* hud, enum StringId subtitleId, enum SubtitleType subtitleType);
|
||||
void hudResolveSubtitle(struct Hud* hud);
|
||||
|
||||
void hudRender(struct Hud* hud, struct Player* player, struct RenderState* renderState);
|
||||
|
@ -2,39 +2,40 @@
|
||||
#include "scene.h"
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
#include "audio/clips.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "controls/controller_actions.h"
|
||||
#include "controls/rumble_pak.h"
|
||||
#include "decor/decor_object_list.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "effects/effect_definitions.h"
|
||||
#include "graphics/graphics.h"
|
||||
#include "hud.h"
|
||||
#include "levels/cutscene_runner.h"
|
||||
#include "levels/levels.h"
|
||||
#include "levels/static_render.h"
|
||||
#include "materials/shadow_caster.h"
|
||||
#include "materials/subject.h"
|
||||
#include "materials/light.h"
|
||||
#include "materials/point_light_rendered.h"
|
||||
#include "system/time.h"
|
||||
#include "sk64/skeletool_defs.h"
|
||||
#include "shadow_map.h"
|
||||
#include "../physics/point_constraint.h"
|
||||
#include "../physics/debug_renderer.h"
|
||||
#include "../system/controller.h"
|
||||
#include "../controls/controller_actions.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../levels/static_render.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "../savefile/checkpoint.h"
|
||||
#include "../scene/portal_surface.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "./hud.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../audio/clips.h"
|
||||
#include "../levels/cutscene_runner.h"
|
||||
#include "../util/memory.h"
|
||||
#include "../decor/decor_object_list.h"
|
||||
#include "signals.h"
|
||||
#include "math/mathf.h"
|
||||
#include "menu/game_menu.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "physics/debug_renderer.h"
|
||||
#include "physics/point_constraint.h"
|
||||
#include "savefile/checkpoint.h"
|
||||
#include "player/player_rumble_clips.h"
|
||||
#include "render_plan.h"
|
||||
#include "../menu/game_menu.h"
|
||||
#include "../effects/effect_definitions.h"
|
||||
#include "../controls/rumble_pak.h"
|
||||
#include "../player/player_rumble_clips.h"
|
||||
#include "scene/portal_surface.h"
|
||||
#include "shadow_map.h"
|
||||
#include "signals.h"
|
||||
#include "sk64/skeletool_defs.h"
|
||||
#include "system/controller.h"
|
||||
#include "system/time.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
|
||||
extern struct GameMenu gGameMenu;
|
||||
|
@ -173,7 +173,7 @@ void securityCamerasCheckPortal(struct SecurityCamera* securityCameras, int came
|
||||
|
||||
if (!cutsceneRunnerIsChannelPlaying(CH_GLADOS)) {
|
||||
short clipIndex = randomInRange(0, sizeof(gCameraDestroyClips) / sizeof(*gCameraDestroyClips));
|
||||
cutsceneQueueSoundInChannel(gCameraDestroyClips[clipIndex], 1.0f, CH_GLADOS, SubtitleKeyNone);
|
||||
cutsceneQueueSoundInChannel(gCameraDestroyClips[clipIndex], 1.0f, CH_GLADOS, StringIdNone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
#include "translations.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "../util/rom.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/rom.h"
|
||||
|
||||
#include "../build/src/audio/subtitles.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
|
||||
char* gLoadedLanugageBlock = NULL;
|
||||
char** gCurrentTranslations = NULL;
|
||||
int gCurrentLoadedLanguage = 0;
|
||||
|
||||
void translationsLoad(int language) {
|
||||
if (NUM_SUBTITLE_LANGUAGES == 0) {
|
||||
if (NUM_STRING_LANGUAGES == 0) {
|
||||
gCurrentTranslations = NULL;
|
||||
return;
|
||||
}
|
||||
@ -19,11 +19,11 @@ void translationsLoad(int language) {
|
||||
language = 0;
|
||||
}
|
||||
|
||||
if (language >= NUM_SUBTITLE_LANGUAGES) {
|
||||
language = NUM_SUBTITLE_LANGUAGES - 1;
|
||||
if (language >= NUM_STRING_LANGUAGES) {
|
||||
language = NUM_STRING_LANGUAGES - 1;
|
||||
}
|
||||
|
||||
struct SubtitleBlock* block = &SubtitleLanguageBlocks[language];
|
||||
struct StringBlock* block = &StringLanguageBlocks[language];
|
||||
|
||||
int blockSize = (int)block->romEnd - (int)block->romStart;
|
||||
gLoadedLanugageBlock = malloc(blockSize);
|
||||
@ -32,7 +32,7 @@ void translationsLoad(int language) {
|
||||
gCurrentTranslations = CALC_RAM_POINTER(block->values, gLoadedLanugageBlock);
|
||||
gCurrentLoadedLanguage = language;
|
||||
|
||||
for (int i = 0; i < NUM_SUBTITLE_MESSAGES; ++i) {
|
||||
for (int i = 0; i < NUM_TRANSLATED_STRINGS; ++i) {
|
||||
gCurrentTranslations[i] = CALC_RAM_POINTER(gCurrentTranslations[i], gLoadedLanugageBlock);
|
||||
}
|
||||
}
|
||||
@ -51,7 +51,7 @@ int translationsCurrentLanguage() {
|
||||
}
|
||||
|
||||
char* translationsGet(int message) {
|
||||
if (message < 0 || message >= NUM_SUBTITLE_MESSAGES || !gCurrentTranslations) {
|
||||
if (message < 0 || message >= NUM_TRANSLATED_STRINGS || !gCurrentTranslations) {
|
||||
return "";
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ local animation = require('tools.level_scripts.animation')
|
||||
local signals = require('tools.level_scripts.signals')
|
||||
|
||||
sk_definition_writer.add_header('"../build/assets/materials/static.h"')
|
||||
sk_definition_writer.add_header('"../build/src/audio/subtitles.h"')
|
||||
sk_definition_writer.add_header('"../build/src/strings/strings.h"')
|
||||
sk_definition_writer.add_header('"levels/level_definition.h"')
|
||||
|
||||
local portalable_surfaces = {
|
||||
|
@ -99,12 +99,12 @@ local function generate_cutscene_step(cutscene_name, step, step_index, label_loc
|
||||
tonumber(step.args[2] or "1") * 255,
|
||||
math.floor(tonumber(step.args[3] or "1") * 64 + 0.5),
|
||||
}
|
||||
elseif step.command == "q_sound" and #step.args >= 3 then
|
||||
elseif step.command == "q_sound" and #step.args >= 2 then
|
||||
result.type = sk_definition_writer.raw('CutsceneStepTypeQueueSound')
|
||||
result.queueSound = {
|
||||
sk_definition_writer.raw(string_starts_with(step.args[1], "SOUNDS_") and step.args[1] or ("SOUNDS_" .. step.args[1])),
|
||||
sk_definition_writer.raw(step.args[2]),
|
||||
sk_definition_writer.raw(step.args[3]),
|
||||
sk_definition_writer.raw(step.args[3] or "StringIdNone"),
|
||||
tonumber(step.args[4] or "1") * 255,
|
||||
}
|
||||
elseif step.command == "wait_for_channel" and #step.args >= 1 then
|
||||
|
@ -28,14 +28,9 @@ function getSoundName(soundFile, stripPrefix) {
|
||||
return `SOUNDS_${sanitize(name).toUpperCase()}`;
|
||||
}
|
||||
|
||||
function getSoundLanguage(soundFile, makefileHack) {
|
||||
function getSoundLanguage(soundFile) {
|
||||
const { name } = path.parse(soundFile);
|
||||
|
||||
// HACK: remove when makefile is no longer in use
|
||||
if (makefileHack && soundFile.includes('assets/sound/vo/aperture_ai/')) {
|
||||
return 'english';
|
||||
}
|
||||
|
||||
return Object.keys(SUPPORTED_LANGUAGES).find(lang => {
|
||||
return name.toLowerCase().startsWith(`${lang}_`);
|
||||
});
|
||||
@ -45,11 +40,11 @@ function getSoundNameWithoutLanguage(soundFile, language) {
|
||||
return getSoundName(soundFile, language && `${language}_`);
|
||||
}
|
||||
|
||||
function getProvidedLanguages(soundFiles, makefileHack) {
|
||||
function getProvidedLanguages(soundFiles) {
|
||||
const languageNames = new Set();
|
||||
|
||||
for (const soundFile of soundFiles) {
|
||||
const language = getSoundLanguage(soundFile, makefileHack);
|
||||
const language = getSoundLanguage(soundFile);
|
||||
if (language) {
|
||||
languageNames.add(language);
|
||||
}
|
||||
@ -75,8 +70,8 @@ function validateLocalizedSounds(languages) {
|
||||
}
|
||||
}
|
||||
|
||||
function parseSounds(soundFiles, makefileHack) {
|
||||
const languageNames = getProvidedLanguages(soundFiles, makefileHack);
|
||||
function parseSounds(soundFiles) {
|
||||
const languageNames = getProvidedLanguages(soundFiles);
|
||||
const defaultLanguage = languageNames[0];
|
||||
|
||||
// Initialize in language order so output order is consistent
|
||||
@ -89,7 +84,7 @@ function parseSounds(soundFiles, makefileHack) {
|
||||
const unlocalized = new Map();
|
||||
|
||||
for (const [i, soundFile] of soundFiles.entries()) {
|
||||
const language = getSoundLanguage(soundFile, makefileHack);
|
||||
const language = getSoundLanguage(soundFile);
|
||||
const canonicalName = getSoundNameWithoutLanguage(soundFile, language);
|
||||
const sound = {
|
||||
// The game references sounds by canonical name
|
||||
@ -217,24 +212,19 @@ const { values, positionals } = util.parseArgs({
|
||||
options: {
|
||||
'out-dir': {
|
||||
type: 'string'
|
||||
},
|
||||
// HACK: remove when makefile is no longer in use
|
||||
'makefile-hack': {
|
||||
type: 'boolean'
|
||||
}
|
||||
},
|
||||
allowPositionals: true
|
||||
});
|
||||
|
||||
const outDir = values['out-dir'];
|
||||
const makefileHack = values['makefile-hack'];
|
||||
const soundFiles = positionals;
|
||||
|
||||
if (!fs.existsSync(outDir)) {
|
||||
fs.mkdirSync(outDir, { recursive: true });
|
||||
}
|
||||
|
||||
const soundInfo = parseSounds(soundFiles, makefileHack);
|
||||
const soundInfo = parseSounds(soundFiles);
|
||||
|
||||
fs.writeFileSync(
|
||||
path.join(outDir, 'clips.h'),
|
||||
|
@ -1,5 +1,3 @@
|
||||
# TODO: rename file -> generate_strings.py
|
||||
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import json
|
||||
@ -154,27 +152,27 @@ def generate_header(language_strings):
|
||||
)
|
||||
|
||||
return (
|
||||
f"#ifndef __SUBTITLES_H__\n"
|
||||
f"#define __SUBTITLES_H__\n"
|
||||
f"#ifndef __STRINGS_H__\n"
|
||||
f"#define __STRINGS_H__\n"
|
||||
f"\n"
|
||||
f"#define NUM_SUBTITLE_LANGUAGES {len(language_strings)}\n"
|
||||
f"#define NUM_SUBTITLE_MESSAGES {len(language_strings[first_language].values()) + 1}\n"
|
||||
f"#define MAX_SUBTITLE_LENGTH {max_message_length}\n"
|
||||
f"#define NUM_STRING_LANGUAGES {len(language_strings)}\n"
|
||||
f"#define NUM_TRANSLATED_STRINGS {len(language_strings[first_language].values()) + 1}\n"
|
||||
f"#define MAX_STRING_LENGTH {max_message_length}\n"
|
||||
f"\n"
|
||||
f"struct SubtitleBlock {{\n"
|
||||
f"struct StringBlock {{\n"
|
||||
f" char* romStart;\n"
|
||||
f" char* romEnd;\n"
|
||||
f" char** values;\n"
|
||||
f"}};\n"
|
||||
f"\n"
|
||||
f"extern char* SubtitleLanguages[];\n"
|
||||
f"extern struct SubtitleBlock SubtitleLanguageBlocks[];\n"
|
||||
f"extern char* StringLanguages[];\n"
|
||||
f"extern struct StringBlock StringLanguageBlocks[];\n"
|
||||
f"\n"
|
||||
f"{language_defines}\n"
|
||||
f"\n"
|
||||
f"enum SubtitleKey\n"
|
||||
f"enum StringId\n"
|
||||
f"{{\n"
|
||||
f" SubtitleKeyNone,\n"
|
||||
f" StringIdNone,\n"
|
||||
f"{string_enum_entries}\n"
|
||||
f"}};\n"
|
||||
f"\n"
|
||||
@ -188,9 +186,9 @@ def generate_main_source_file(language_strings):
|
||||
)
|
||||
|
||||
output = (
|
||||
f'#include "subtitles.h"\n'
|
||||
f'#include "strings.h"\n'
|
||||
f"\n"
|
||||
f"char* SubtitleLanguages[] =\n"
|
||||
f"char* StringLanguages[] =\n"
|
||||
f"{{\n"
|
||||
f"{language_name_entries}\n"
|
||||
f"}};\n"
|
||||
@ -199,20 +197,20 @@ def generate_main_source_file(language_strings):
|
||||
|
||||
for language in language_strings:
|
||||
output += (
|
||||
f"extern char _subtitles_{language}SegmentRomStart[];\n"
|
||||
f"extern char _subtitles_{language}SegmentRomEnd[];\n"
|
||||
f"extern char* gSubtitle{capitalize(language)}[NUM_SUBTITLE_MESSAGES];\n"
|
||||
f"extern char _strings_{language}SegmentRomStart[];\n"
|
||||
f"extern char _strings_{language}SegmentRomEnd[];\n"
|
||||
f"extern char* gStrings{capitalize(language)}[NUM_TRANSLATED_STRINGS];\n"
|
||||
f"\n"
|
||||
)
|
||||
|
||||
output += f"struct SubtitleBlock SubtitleLanguageBlocks[] = {{\n"
|
||||
output += f"struct StringBlock StringLanguageBlocks[] = {{\n"
|
||||
|
||||
for language in language_strings:
|
||||
output += (
|
||||
f" {{\n"
|
||||
f" _subtitles_{language}SegmentRomStart,\n"
|
||||
f" _subtitles_{language}SegmentRomEnd,\n"
|
||||
f" gSubtitle{capitalize(language)},\n"
|
||||
f" _strings_{language}SegmentRomStart,\n"
|
||||
f" _strings_{language}SegmentRomEnd,\n"
|
||||
f" gStrings{capitalize(language)},\n"
|
||||
f" }},\n"
|
||||
)
|
||||
|
||||
@ -230,12 +228,12 @@ def generate_language_source_file(language, strings, default_strings):
|
||||
)
|
||||
|
||||
return (
|
||||
f'#include "subtitles.h"\n'
|
||||
f'#include "strings.h"\n'
|
||||
f"\n"
|
||||
f"{string_declarations}\n"
|
||||
f"\n"
|
||||
f"char* gSubtitle{capitalize(language)}[NUM_SUBTITLE_MESSAGES] = {{\n"
|
||||
f' "",\n' # SubtitleKeyNone
|
||||
f"char* gStrings{capitalize(language)}[NUM_TRANSLATED_STRINGS] = {{\n"
|
||||
f' "",\n' # StringIdNone
|
||||
f"{string_table_entries}\n"
|
||||
f"}};"
|
||||
)
|
||||
@ -399,18 +397,17 @@ if font_data:
|
||||
|
||||
output_dir = args.output_dir
|
||||
write_string(
|
||||
os.path.join(output_dir, "subtitles.h"),
|
||||
os.path.join(output_dir, "strings.h"),
|
||||
generate_header(language_strings)
|
||||
)
|
||||
write_string(
|
||||
os.path.join(output_dir, "subtitles.c"),
|
||||
os.path.join(output_dir, "strings.c"),
|
||||
generate_main_source_file(language_strings)
|
||||
)
|
||||
|
||||
# TODO: strings_*.c
|
||||
default_strings = language_strings[list(language_strings)[0]]
|
||||
for language, strings in language_strings.items():
|
||||
write_string(
|
||||
os.path.join(output_dir, f"subtitles_{language}.c"),
|
||||
os.path.join(output_dir, f"strings_{language}.c"),
|
||||
generate_language_source_file(language, strings, default_strings)
|
||||
)
|
Loading…
Reference in New Issue
Block a user