mirror of
https://github.com/mwpenny/portal64-still-alive.git
synced 2024-11-23 12:29:43 +00:00
bc2052527c
With CMake, the game version is stored in a generated header file so dependencies on it are kept track of automatically. The game now compiles when using CMake but does not link. Generated code dependencies are not hooked up yet and corresponding targets need to be built manually.
44 lines
1.1 KiB
CMake
44 lines
1.1 KiB
CMake
#################################
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## Get current project version ##
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#################################
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# First try getting the version from git
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execute_process(
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COMMAND
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${GIT} describe --tags HEAD
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RESULT_VARIABLE
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GIT_DESCRIBE_RC
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OUTPUT_VARIABLE
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GIT_DESCRIBE_OUTPUT
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)
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# If not in a git repo, fall back to exported version
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if (NOT GIT_DESCRIBE_RC EQUAL 0)
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file(READ version.txt GIT_DESCRIBE_OUTPUT)
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endif()
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# Extract the version
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string(STRIP "${GIT_DESCRIBE_OUTPUT}" GIT_DESCRIBE_OUTPUT)
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string(REPLACE "-" ";" GIT_DESCRIBE_COMPONENTS "${GIT_DESCRIBE_OUTPUT}")
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list(LENGTH GIT_DESCRIBE_COMPONENTS COMPONENT_COUNT)
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if (COMPONENT_COUNT GREATER_EQUAL 3)
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# Not on a git tag, use commit hash (trim the "g" prefix)
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list(GET GIT_DESCRIBE_COMPONENTS 2 GAME_VERSION)
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string(SUBSTRING "${GAME_VERSION}" 1 -1 GAME_VERSION)
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else()
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# On a git tag, use it
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list(GET GIT_DESCRIBE_COMPONENTS 0 GAME_VERSION)
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endif()
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file(CONFIGURE
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OUTPUT ${OUTPUT_FILE}
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CONTENT
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"#ifndef __GAME_VERSION_H__
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#define __GAME_VERSION_H__
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#define GAME_VERSION \"${GAME_VERSION}\"
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#endif"
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)
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