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Simply setup with dtk's auto-extract feature
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@ -81,11 +81,10 @@ Building
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git submodule update --init --recursive
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```
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- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GM8E01_00` (or the appropriate version).
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![](assets/dolphin-extract.png)
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- To save space, the only necessary files are the following. Any others can be deleted.
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- `sys/main.dol`
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- `files/NESemuP.rel`
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- Copy your game's disc image to `orig/GM8E01_00` (or the appropriate version).
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- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
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- After the initial build, the disc image can be deleted to save space.
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- Configure:
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```sh
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Binary file not shown.
Before Width: | Height: | Size: 10 KiB |
@ -1,4 +1,5 @@
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object: orig/GM8E01_00/sys/main.dol
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object_base: orig/GM8E01_00
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object: sys/main.dol
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hash: 949c5ed7368aef547e0b0db1c3678f466e2afbff
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symbols: config/GM8E01_00/symbols.txt
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splits: config/GM8E01_00/splits.txt
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@ -16,7 +17,7 @@ extract:
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header: MetroidPrime/DefaultFontTexture.inc
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modules:
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- object: orig/GM8E01_00/files/NESemuP.rel
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- object: files/NESemuP.rel
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hash: 5ad6bb727d6dd220e6aceef9143c61a86a6f2bb5
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symbols: config/GM8E01_00/NESemu/symbols.txt
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splits: config/GM8E01_00/NESemu/splits.txt
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@ -1,4 +1,5 @@
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object: orig/GM8E01_01/sys/main.dol
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object_base: orig/GM8E01_01
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object: sys/main.dol
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hash: 860141f9671fc141ce8f55448643f713bc64b349
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symbols: config/GM8E01_01/symbols.txt
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splits: config/GM8E01_01/splits.txt
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@ -6,7 +7,7 @@ mw_comment_version: 8
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fill_gaps: false
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#modules:
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#- object: orig/GM8E01_01/files/NESemuP.rel
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#- object: files/NESemuP.rel
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# hash: 3cf7c08ff9aad30e6122a9ce1df35fb717df3586
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# symbols: config/GM8E01_01/NESemu/symbols.txt
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# splits: config/GM8E01_01/NESemu/splits.txt
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@ -151,8 +151,8 @@ if not config.non_matching:
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# Tool versions
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config.binutils_tag = "2.42-1"
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config.compilers_tag = "20240706"
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config.dtk_tag = "v1.0.0"
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config.objdiff_tag = "v2.2.1"
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config.dtk_tag = "v1.1.2"
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config.objdiff_tag = "v2.3.2"
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config.sjiswrap_tag = "v1.1.1"
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config.wibo_tag = "0.6.11"
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