sf64/srceu/buffers.c

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#include "sys.h"
u64 gDramStack[SP_DRAM_STACK_SIZE64];
u8 gOSYieldData[OS_YIELD_DATA_SIZE];
FrameBuffer gZBuffer; // z buffer
u8 gTaskOutputBuffer[0x30000];
u8 gAudioHeap[0xB0000];
u16 gFillBuffer[3 * SCREEN_WIDTH];
FrameBuffer gFrameBuffers[3];