2024-04-01 01:04:45 +00:00
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:config:
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segments:
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- [0x06, 0xB0AA00]
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header:
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code:
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- '#include "assets/ast_bolse.h"'
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "sf64level.h"'
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2024-04-08 22:25:56 +00:00
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- '#include "sf64event.h"'
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- '#include "sf64player.h"'
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2024-04-05 20:11:36 +00:00
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- '#include "sf64audio_external.h"'
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2024-04-01 22:04:22 +00:00
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- '#include "sf64mesg.h"'
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2024-04-01 01:04:45 +00:00
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# Bolse Defense Outpost
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2024-09-13 03:59:33 +00:00
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aBoTitleCardTex:
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{ type: TEXTURE, ctype: u8, format: IA8, width: 168, height: 19, offset: 0x6000000, symbol: aBoTitleCardTex }
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2024-04-01 01:04:45 +00:00
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D_BO_6000C80:
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{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 16, offset: 0x6000C80, symbol: D_BO_6000C80 }
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D_BO_6000D80:
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{ type: GFX, offset: 0x6000D80, symbol: D_BO_6000D80 }
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D_BO_6001908:
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{ type: TEXTURE, format: RGBA16, offset: 0x6001908, width: 16, height: 16, ctype: u16, symbol: D_BO_6001908 }
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2024-08-15 14:54:53 +00:00
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aBoBaseCoreAnim:
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{ type: SF64:ANIM, offset: 0x6001C64, symbol: aBoBaseCoreAnim }
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2024-04-01 01:04:45 +00:00
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2024-08-15 14:54:53 +00:00
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aBoBaseCoreSkel:
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{ type: SF64:SKELETON, offset: 0x6001FB0, symbol: aBoBaseCoreSkel }
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2024-04-01 01:04:45 +00:00
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D_BO_6002020:
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{ type: GFX, offset: 0x6002020, symbol: D_BO_6002020 }
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D_BO_6004848:
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{ type: TEXTURE, format: RGBA16, offset: 0x06004848, width: 32, height: 32, ctype: u16, symbol: D_BO_6004848 }
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D_BO_6005048:
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{ type: TEXTURE, format: RGBA16, offset: 0x06005048, width: 16, height: 32, ctype: u16, symbol: D_BO_6005048 }
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D_BO_6005908:
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{ type: TEXTURE, format: RGBA16, offset: 0x06005908, width: 32, height: 32, ctype: u16, symbol: D_BO_6005908 }
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D_BO_6006108:
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{ type: TEXTURE, format: RGBA16, offset: 0x06006108, width: 32, height: 32, ctype: u16, symbol: D_BO_6006108 }
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D_BO_6006910:
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{ type: GFX, offset: 0x6006910, symbol: D_BO_6006910 }
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D_BO_6006AD0:
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{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x6006AD0, symbol: D_BO_6006AD0 }
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D_BO_6006ED0:
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{ type: TEXTURE, ctype: u16, format: TLUT, colors: 64, offset: 0x06006ED0, symbol: D_BO_6006ED0 }
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D_BO_6006F50:
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{ type: TEXTURE, format: RGBA16, offset: 0x06006F50, width: 4, height: 16, ctype: u16, symbol: D_BO_6006F50 }
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D_BO_6006FD0:
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{ type: TEXTURE, format: RGBA16, offset: 0x06006FD0, width: 32, height: 32, ctype: u16, symbol: D_BO_6006FD0 }
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D_BO_60077D0:
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{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60077D0, symbol: D_BO_60077D0 }
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D_BO_6007BD0:
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{ type: TEXTURE, ctype: u16, format: TLUT, colors: 64, offset: 0x06007BD0, symbol: D_BO_6007BD0 }
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D_BO_6007DF8:
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{ type: TEXTURE, format: RGBA16, offset: 0x06007DF8, width: 16, height: 32, ctype: u16, symbol: D_BO_6007DF8 }
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D_BO_6008440:
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{ type: TEXTURE, format: RGBA16, offset: 0x06008440, width: 16, height: 16, ctype: u16, symbol: D_BO_6008440 }
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# Unused Animation
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D_BO_6008668:
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{ type: SF64:ANIM, offset: 0x6008668, symbol: D_BO_6008668 }
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# Unused Skeleton
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D_BO_60086B4:
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{ type: SF64:SKELETON, offset: 0x60086B4, symbol: D_BO_60086B4 }
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# Unused Animation
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D_BO_60086F4:
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{ type: SF64:ANIM, offset: 0x60086F4, symbol: D_BO_60086F4 }
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# Unused Skeleton
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D_BO_6008760:
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{ type: SF64:SKELETON, offset: 0x6008760, symbol: D_BO_6008760 }
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D_BO_6008770:
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{ type: GFX, offset: 0x6008770, symbol: D_BO_6008770 }
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D_BO_6008BB8:
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{ type: TEXTURE, format: RGBA16, offset: 0x06008BB8, width: 32, height: 32, ctype: u16, symbol: D_BO_6008BB8 }
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D_BO_60093B8:
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{ type: TEXTURE, format: RGBA16, offset: 0x060093B8, width: 32, height: 32, ctype: u16, symbol: D_BO_60093B8 }
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D_BO_6009BC0:
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{ type: GFX, offset: 0x6009BC0, symbol: D_BO_6009BC0 }
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# Unused DisplayList, looks like a tube.
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D_BO_600A2C0:
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{ type: GFX, offset: 0x600A2C0, symbol: D_BO_600A2C0 }
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D_BO_600A810:
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{ type: GFX, offset: 0x600A810, symbol: D_BO_600A810 }
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# Unused DisplayList, looks like a cube with an entrance.
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D_BO_600AB90:
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{ type: GFX, offset: 0x600AB90, symbol: D_BO_600AB90 }
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D_BO_600AD80:
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{ type: TEXTURE, format: RGBA16, offset: 0x0600AD80, width: 32, height: 32, ctype: u16, symbol: D_BO_600AD80 }
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2024-08-12 14:58:54 +00:00
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aBoBuildingDL:
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{ type: GFX, offset: 0x600B8B0, symbol: aBoBuildingDL }
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2024-04-01 01:04:45 +00:00
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D_BO_600BAA0:
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{ type: GFX, offset: 0x600BAA0, symbol: D_BO_600BAA0 }
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D_BO_600BEC0:
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{ type: GFX, offset: 0x600BEC0, symbol: D_BO_600BEC0 }
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D_BO_600BF30:
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{ type: GFX, offset: 0x600BF30, symbol: D_BO_600BF30 }
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D_BO_600C0B8:
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{ type: VTX, count: 34, offset: 0x600C0B8, symbol: D_BO_600C0B8 }
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D_BO_600C2D8:
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{ type: TEXTURE, format: IA8, offset: 0x0600C2D8, width: 32, height: 16, ctype: u8, symbol: D_BO_600C2D8 }
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2024-08-12 14:58:54 +00:00
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aBoBaseShieldDL:
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{ type: GFX, offset: 0x600C4E0, symbol: aBoBaseShieldDL }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoBaseShieldTex:
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{ type: TEXTURE, format: RGBA16, offset: 0x0600CF88, width: 16, height: 16, ctype: u16, symbol: aBoBaseShieldTex }
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2024-04-01 01:04:45 +00:00
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D_BO_600D190:
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{ type: GFX, offset: 0x600D190, symbol: D_BO_600D190 }
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D_BO_600D2A0:
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{ type: TEXTURE, format: RGBA16, offset: 0x0600D2A0, width: 32, height: 64, ctype: u16, symbol: D_BO_600D2A0 }
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D_BO_600E2A0:
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{ type: TEXTURE, format: RGBA16, offset: 0x0600E2A0, width: 32, height: 64, ctype: u16, symbol: D_BO_600E2A0 }
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2024-08-12 14:58:54 +00:00
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aBoLaserCannonAnim:
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{ type: SF64:ANIM, offset: 0x600F2E0, symbol: aBoLaserCannonAnim }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoLaserCannonSkel:
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{ type: SF64:SKELETON, offset: 0x600F36C, symbol: aBoLaserCannonSkel }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoShieldReactorAnim:
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{ type: SF64:ANIM, offset: 0x600F3D8, symbol: aBoShieldReactorAnim }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoShieldReactorSkel:
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{ type: SF64:SKELETON, offset: 0x600F4A4, symbol: aBoShieldReactorSkel }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoPoleDL:
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{ type: GFX, offset: 0x600F4C0, symbol: aBoPoleDL }
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2024-04-01 01:04:45 +00:00
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D_BO_600F728:
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{ type: TEXTURE, format: RGBA16, offset: 0x0600F728, width: 32, height: 32, ctype: u16, symbol: D_BO_600F728 }
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D_BO_600FF30:
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2024-04-25 22:01:25 +00:00
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{ type: SF64:ENVIRONMENT, offset: 0x600FF30, symbol: D_BO_600FF30 }
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2024-04-01 01:04:45 +00:00
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D_BO_600FF74:
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{ type: SF64:OBJECT_INIT, offset: 0x600FF74, symbol: D_BO_600FF74 }
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D_BO_6010294:
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{ type: SF64:COLPOLY, count: 262, offset: 0x6010294, symbol: D_BO_6010294, mesh_symbol: D_BO_OFFSET }
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2024-05-25 17:17:03 +00:00
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D_BO_6011B20:
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{ type: SF64:HITBOX, offset: 0x6011B20, symbol: D_BO_6011B20 }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoShieldReactorHitbox:
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{ type: SF64:HITBOX, offset: 0x6011B24, symbol: aBoShieldReactorHitbox }
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2024-04-01 01:04:45 +00:00
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D_BO_6011BA4:
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{ type: SF64:HITBOX, offset: 0x6011BA4, symbol: D_BO_6011BA4 }
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2024-08-12 14:58:54 +00:00
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aBoLaserCannonHitbox:
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{ type: SF64:HITBOX, offset: 0x6011BF4, symbol: aBoLaserCannonHitbox }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoPoleHitbox:
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{ type: SF64:HITBOX, offset: 0x6011C10, symbol: aBoPoleHitbox }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoBuildingHitbox:
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{ type: SF64:HITBOX, offset: 0x6011C48, symbol: aBoBuildingHitbox }
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2024-04-01 01:04:45 +00:00
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2024-08-12 14:58:54 +00:00
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aBoBaseCoreHitbox:
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{ type: SF64:HITBOX, offset: 0x6011C80, symbol: aBoBaseCoreHitbox }
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2024-04-01 01:04:45 +00:00
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D_BO_6011E28:
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{ type: VTX, count: 34, offset: 0x6011E28, symbol: D_BO_6011E28 }
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