unk_0C -> upperLeftFlapYrot

This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-08-15 03:26:01 -03:00
parent 5f5c0d2edf
commit 02ea67c9cc
18 changed files with 37 additions and 37 deletions

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@ -132,7 +132,7 @@ typedef struct ArwingInfo { // ArArwingInfo
/* 0x01 */ u8 leftWingState; // leftWingState
/* 0x04 */ f32 upperRightFlapYrot; // upperRightFlapYrot
/* 0x08 */ f32 bottomRightFlapYrot; // bottomRightFlapYrot
/* 0x0C */ f32 unk_0C; // upperLeftFlapYrot
/* 0x0C */ f32 upperLeftFlapYrot; // upperLeftFlapYrot
/* 0x10 */ f32 unk_10; // bottomLeftFlapYrot
/* 0x14 */ f32 unk_14; // laserGunsYpos
/* 0x18 */ f32 unk_18; // laserGunsXpos

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@ -778,7 +778,7 @@ void Cutscene_AllRangeMode(Player* player) {
}
player->arwing.unk_10 = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.unk_0C = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.upperRightFlapYrot = 0.0f;
Math_SmoothStepToF(&player->rot.x, 0.0f, 0.1f, 5.0f, 0.0f);
@ -919,7 +919,7 @@ void Cutscene_CoComplete2(Player* player) {
D_ctx_80177A48[2] = 0.0f;
player->csState++;
player->arwing.upperRightFlapYrot = 0.0f;
player->arwing.unk_0C = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.unk_10 = 0.0f;
player->zRotBarrelRoll = 0.0f;
@ -1022,7 +1022,7 @@ void Cutscene_CoComplete2(Player* player) {
player->csTimer = 150;
player->arwing.unk_10 = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.unk_0C = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.upperRightFlapYrot = 0.0f;
}
break;
@ -1450,7 +1450,7 @@ void Cutscene_UTurn(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
Math_SmoothStepToF(&player->aerobaticPitch, 190.0f, 0.1f, 6.0f, 0.001f);
@ -1484,7 +1484,7 @@ void Cutscene_UTurn(Player* player) {
sp58.z = -sp58.y;
Math_SmoothStepToF(&player->arwing.unk_0C, sp58.z, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58.z, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, sp58.z, 0.3f, 100.0f, 0.0f);
player->unk_190 = 2.0f;

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@ -538,7 +538,7 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos
rot->y -= arwing->unk_10;
break;
case 6:
rot->y -= arwing->unk_0C;
rot->y -= arwing->upperLeftFlapYrot;
break;
case 12:
rot->z += arwing->unk_20;
@ -694,7 +694,7 @@ void Display_Arwing(Player* player, s32 reflectY) {
} else {
if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) {
player->arwing.unk_28 = player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot =
player->arwing.unk_0C = player->arwing.unk_10 = 0.0f;
player->arwing.upperLeftFlapYrot = player->arwing.unk_10 = 0.0f;
}
D_display_800CA22C = true;
gReflectY = reflectY;

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@ -533,7 +533,7 @@ void func_edisplay_8005B388(Actor199* actor) {
D_edisplay_80161630.rightWingState = D_edisplay_80161630.leftWingState = WINGSTATE_INTACT;
}
D_edisplay_80161630.upperRightFlapYrot = actor->fwork[15];
D_edisplay_80161630.unk_0C = actor->fwork[16];
D_edisplay_80161630.upperLeftFlapYrot = actor->fwork[16];
D_edisplay_80161630.bottomRightFlapYrot = actor->fwork[26];
D_edisplay_80161630.unk_10 = actor->fwork[27];
D_edisplay_80161630.unk_14 = D_edisplay_80161630.unk_18 = D_edisplay_80161630.unk_1C =
@ -543,7 +543,7 @@ void func_edisplay_8005B388(Actor199* actor) {
D_edisplay_80161630.unk_30 = actor->fwork[20];
D_edisplay_80161630.unk_34 = actor->fwork[19];
if (gLevelType == LEVELTYPE_SPACE) {
D_edisplay_80161630.upperRightFlapYrot = D_edisplay_80161630.bottomRightFlapYrot = D_edisplay_80161630.unk_0C =
D_edisplay_80161630.upperRightFlapYrot = D_edisplay_80161630.bottomRightFlapYrot = D_edisplay_80161630.upperLeftFlapYrot =
D_edisplay_80161630.unk_10 = 0.0f;
}
Display_ArwingWings(&D_edisplay_80161630);

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@ -3365,7 +3365,7 @@ void Player_ArwingBank(Player* player) {
if (player->zRotBank < 70.0f) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -70.0f, 0.3f, 100.0f, 0.f);
Math_SmoothStepToF(&player->arwing.unk_0C, 70.0f, 0.3f, 100.0f, 0.f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 70.0f, 0.3f, 100.0f, 0.f);
Math_SmoothStepToF(&player->arwing.unk_10, 70.0f, 0.3f, 100.0f, 0.f);
if (player->pos.y < (gGroundHeight + 70.0f)) {
player->pos.y += 6.0f;
@ -3379,7 +3379,7 @@ void Player_ArwingBank(Player* player) {
if (player->zRotBank > -70.0f) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, -70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, -70.0f, 0.3f, 100.0f, 0.0f);
if (player->pos.y < (gGroundHeight + 70.0f)) {
player->pos.y += 6.0f;
@ -3600,7 +3600,7 @@ void Player_MoveArwing360(Player* player) {
Math_SmoothStepToF(&player->arwing.unk_28, 0.0f, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -sp60 + sp5C, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -sp60 - sp5C, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, -sp60 + sp58, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -sp60 + sp58, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, -sp60 - sp58, 0.1f, 100.0f, 0.0f);
scale = 0.1f;
@ -3735,7 +3735,7 @@ void Player_PerformLoop(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, sp58, 0.3f, 100.0f, 0.0f);
if (player->aerobaticPitch < 180.0f) {
@ -3863,7 +3863,7 @@ void Player_MoveArwingOnRails(Player* player) {
Math_SmoothStepToF(&player->arwing.unk_28, 0.0f, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, (-sp7C) + sp78, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, (-sp7C) - sp78, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, (-sp7C) + sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, (-sp7C) + sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, (-sp7C) - sp74, 0.1f, 100.0f, 0.0f);
}
@ -5036,7 +5036,7 @@ void Player_ArwingBoost(Player* player) {
player->arwing.unk_28 += (35.0f - player->arwing.unk_28) * 0.1f;
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, 0.0f, 0.5f, 100.0f, 0.0f);
}
player->boostMeter += sp28;
@ -5134,7 +5134,7 @@ void Player_ArwingBrake(Player* player) {
if (gLevelType == LEVELTYPE_PLANET) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, 90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, -90.0f, 0.2f, 100.0f, 0.0f);
}
@ -5866,7 +5866,7 @@ void Player_Update(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->arwing.unk_0C, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->arwing.unk_10, 0.0f, 0.1f, 5.0f, 0);
Player_UpdateShields(player);

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@ -847,8 +847,8 @@ void Ending_80191294(u32 arg0, AssetInfo* asset) {
D_ending_80198590.unk_28 = 0.0f;
D_ending_80198590.unk_10 = D_ending_80198590.unk_28;
D_ending_80198590.unk_14 = 0.0f;
D_ending_80198590.unk_0C = D_ending_80198590.unk_10;
D_ending_80198590.bottomRightFlapYrot = D_ending_80198590.unk_0C;
D_ending_80198590.upperLeftFlapYrot = D_ending_80198590.unk_10;
D_ending_80198590.bottomRightFlapYrot = D_ending_80198590.upperLeftFlapYrot;
D_ending_80198590.upperRightFlapYrot = D_ending_80198590.bottomRightFlapYrot;
D_ending_80198590.unk_24 = D_ending_80198590.upperRightFlapYrot;
D_ending_80198590.unk_20 = D_ending_80198590.unk_24;

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@ -3363,10 +3363,10 @@ void Corneria_LevelStart(Player* player) {
Math_SmoothStepToF(&player->cam.at.z, gCsCamAtZ, D_ctx_80177A48[0], 20000.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, D_ctx_80177A48[1], 0.2f, 1.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, D_ctx_80177A48[2], 0.2f, 1.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, D_ctx_80177A48[2], 0.2f, 1.0f, 0.0f);
player->arwing.bottomRightFlapYrot = player->arwing.upperRightFlapYrot;
player->arwing.unk_10 = player->arwing.unk_0C;
player->arwing.unk_10 = player->arwing.upperLeftFlapYrot;
player->cam.eye.y -= 3.0f;
player->cam.at.y -= 3.0f;
@ -3450,7 +3450,7 @@ void Corneria_LevelComplete1(Player* player) {
f32 temp_fa1;
f32 temp_deg;
player->arwing.upperRightFlapYrot = player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 = 0.0f;
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 = 0.0f;
Math_SmoothStepToF(&player->zRotBarrelRoll, 0.0f, 0.1f, 15.0f, 0.0f);
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);

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@ -699,7 +699,7 @@ void Aquas_801AA4BC(Player* player) {
if (player->zRotBank < 70.0f) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.unk_0C, 70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.unk_10, 70.0f, 0.3f, 100.0f, 0);
}
}
@ -710,7 +710,7 @@ void Aquas_801AA4BC(Player* player) {
if (player->zRotBank > -70.0f) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.unk_0C, -70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.unk_10, -70.0f, 0.3f, 100.0f, 0);
}
}

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@ -3149,7 +3149,7 @@ void Solar_LevelComplete(Player* player) {
player->camRoll = player->aerobaticPitch = 0.0f;
player->baseSpeed = 40.0f;
player->arwing.upperRightFlapYrot = player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->zRotBarrelRoll = player->zRotBank = player->boostSpeed = 0.0f;
player->draw = true;

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@ -4763,7 +4763,7 @@ void Zoness_LevelComplete(Player* player) {
player->camRoll = 0.0f;
player->baseSpeed = 40.0f;
player->draw = true;
player->arwing.upperRightFlapYrot = player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->zRotBarrelRoll = player->zRotBank = player->boostSpeed = 0.0f;
gCsCamEyeX = player->cam.eye.x;

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@ -674,7 +674,7 @@ void Fortuna_LevelComplete(Player* player) {
}
player->arwing.upperRightFlapYrot = 0.0f;
player->arwing.unk_0C = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.unk_10 = 0.0f;

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@ -1801,7 +1801,7 @@ void Katina_LevelComplete(Player* player) {
f32 angle;
player->arwing.unk_10 = 0.0f;
player->arwing.unk_0C = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.upperRightFlapYrot = 0.0f;

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@ -6515,7 +6515,7 @@ void Macbeth_LevelComplete2(Player* player) {
player->aerobaticPitch = 0.0f;
player->camRoll = 0.0f;
player->boostSpeed = 0.0f;
player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 = player->zRotBarrelRoll =
player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 = player->zRotBarrelRoll =
player->zRotBank = 0.0f;
player->yBob = 0.0f;
player->rockAngle = 0.0f;
@ -6951,7 +6951,7 @@ void Macbeth_LevelComplete2(Player* player) {
player->yRot_114 = player->aerobaticPitch = player->camRoll = player->unk_174 = player->unk_178 =
player->unk_17C = player->unk_180 = player->unk_184 = player->arwing.upperRightFlapYrot =
player->unk_170 = player->unk_16C = player->rockAngle = player->yBob =
player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->zRotBarrelRoll = player->zRotBank = player->boostSpeed = 0.0f;
player->baseSpeed = 5.0f;

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@ -3857,7 +3857,7 @@ void Andross_80193C4C(Player* player) {
Math_SmoothStepToF(D_ctx_80177A48, 1.0f, 1.0f, 0.01f, 0.0f);
player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_0C = player->arwing.unk_10 = 0.0f;
player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.unk_10 = 0.0f;
switch (player->csState) {
case 0:

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@ -2087,7 +2087,7 @@ void SectorY_LevelComplete(Player* player) {
player->camRoll = 0.0f;
player->baseSpeed = 40.0f;
player->boostSpeed = 0.0f;
player->arwing.upperRightFlapYrot = player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->zRotBarrelRoll = player->zRotBank = 0.0f;
player->draw = true;
D_ctx_80177A48[8] = Math_RadToDeg(

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@ -304,7 +304,7 @@ void Venom2_LevelComplete(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -var_fa0 + sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -var_fa0 - sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_0C, -var_fa0 + sp70, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -var_fa0 + sp70, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.unk_10, -var_fa0 - sp70, 0.1f, 100.0f, 0.0f);
sp94 = player->pos.x - gBosses[0].obj.pos.x;
sp90 = player->pos.y - (gBosses[0].obj.pos.y + 700.0f);
@ -313,7 +313,7 @@ void Venom2_LevelComplete(Player* player) {
switch (player->csState) {
case 0:
player->csState++;
player->arwing.upperRightFlapYrot = player->arwing.unk_0C = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
0.0f;
player->arwing.modelId = 1;

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@ -2272,7 +2272,7 @@ void Map_801A116C(void) {
arwing.rightWingState = arwing.leftWingState = WINGSTATE_INTACT;
// clang-format off
arwing.unk_18 = arwing.unk_1C = arwing.unk_20 = arwing.unk_24 = arwing.upperRightFlapYrot =
arwing.bottomRightFlapYrot = arwing.unk_0C = arwing.unk_10 = arwing.unk_28 = 0.0f;
arwing.bottomRightFlapYrot = arwing.upperLeftFlapYrot = arwing.unk_10 = arwing.unk_28 = 0.0f;
// clang-format on
arwing.unk_14 = 0.0f;

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@ -2255,7 +2255,7 @@ void Title_8018D2B8(s32 arg0) {
arwing.rightWingState = arwing.leftWingState = WINGSTATE_INTACT;
arwing.unk_18 = arwing.unk_1C = arwing.unk_20 = arwing.unk_24 = arwing.upperRightFlapYrot = arwing.bottomRightFlapYrot =
arwing.unk_0C = arwing.unk_10 = arwing.unk_28 = 0.0f;
arwing.upperLeftFlapYrot = arwing.unk_10 = arwing.unk_28 = 0.0f;
arwing.unk_14 = D_menu_801B84E8[arg0].unk_28;
arwing.modelId = D_menu_801B84E8[arg0].unk_34;