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ActorEvent_SxWarpGate_Draw
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@ -3846,7 +3846,7 @@ bool ActorEvent_OverrideLimbDraw2(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f*
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return false;
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}
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void ActorEvent_DrawEVID_SX_WARP_GATE(ActorEvent* this) {
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void ActorEvent_SxWarpGate_Draw(ActorEvent* this) {
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Vec3f frameTable[10];
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Animation_GetFrameData(&D_SX_6013820, 0, frameTable);
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@ -4082,7 +4082,7 @@ void ActorEvent_Draw(ActorEvent* this) {
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break;
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case EVID_SX_WARP_GATE:
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ActorEvent_DrawEVID_SX_WARP_GATE(this);
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ActorEvent_SxWarpGate_Draw(this);
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break;
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case EVID_SY_ROBOT_1:
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