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Fox hud functions (#88)
* func_80086664 * func_80086DCC * func_80087788 * func_80087B5C * func_80088564 * func_80088970 * func_8008A07C * func_8008A240 * func_8008A4DC * func_8008B774 * func_8008B774 * func_8008BD00 * func_8008C104 * review * func_8008C6F4 * func_8008CBE4 * func_8008EA14 * func_8008FA84 * func_8008FFF0 * func_80090200 * func_800915FC * func_80093164 * func_80092EC0
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@ -462,6 +462,7 @@ void func_80086110(f32, f32, s32);
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void func_80086664(f32, f32);
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void func_800869A0(f32, f32, s32, f32, s32, s32);
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void func_80087530(f32, f32, s32);
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void func_800884E4(void);
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void func_80088564(void);
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void func_8008865C(void);
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s32 func_8008AC54(s32);
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@ -487,8 +488,10 @@ void func_8008FFF0(Boss*, s32);
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bool func_8009092C(Actor*);
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void func_800907C4(Boss*);
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s32 func_800915FC(Actor*);
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s32 func_800924E0(Actor*);
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s32 func_800927A0(Actor*);
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void func_80092D48(Actor *);
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void func_80092EC0(Actor*);
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void func_80092EC0(Actor* actor);
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void func_80093164(Actor*);
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void func_800935E8(Player*);
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void func_80095604(Player*);
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@ -18,7 +18,7 @@ void func_80086CC8(void);
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void func_80086DCC(void);
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void func_80087B5C(void);
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void func_80089994(s32);
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void func_8008A4DC(void);
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s32 func_8008A4DC(void);
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void func_8008B044(void);
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void func_8008B1B0(void);
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void func_8008B2F0(void);
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@ -67,7 +67,6 @@ extern s32 D_801617FC;
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extern s32 gHitCount;
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extern s32 D_80177838;
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extern s32 D_80177854;
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extern s32 gLevelMode;
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extern s32 gTeamShields[];
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extern s32 D_801778BC;
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extern s32 gVersusMode;
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@ -56,7 +56,6 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 unk_00;
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/* 0x01 */ char pad01[0x1];
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/* 0x02 */ u16 unk_02;
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ f32 unk_10;
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@ -413,7 +413,7 @@ extern u8 D_80177830;
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extern GameState gGameState;
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extern s32 D_80177838;
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extern s32 D_Timer_8017783C;
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extern s32 D_80177840;
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extern s32 D_80177840; // Stage clear time
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extern s32 gBossHealthBar;
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extern s32 D_80177844;
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extern OptionState gOptionMenuStatus;
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@ -423,7 +423,7 @@ extern s32 D_80177858[4];
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extern s32 D_80177868;
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//
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extern s32 D_80177870[4];
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extern s32 gLevelMode;
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extern LevelMode gLevelMode;
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//
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extern s32 gHandicap[4];
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extern DrawMode gDrawMode;
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@ -501,7 +501,7 @@ extern s32 gMainController;
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extern s32 D_80177B00[4][4];
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extern s32 D_80177B40;
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extern u8 D_Timer_80177B44;
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extern s32 gCurrentPlanet; // D_80177B48
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extern s32 gCurrentPlanet; // D_80177B48 // Arrow pointer?
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extern u8 D_80177B4C;
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extern s32 D_80177B50[7];
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extern u8 D_80177B6C;
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@ -515,7 +515,7 @@ extern u16 D_Timer_80177BD0[4];
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extern s32 D_80177BD8[22]; // overruns D_80177C30?
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// -0x8??
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extern u16 D_80177C30[4];
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extern UNK_TYPE D_80177C38[6];
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extern s32 D_80177C38[6];
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extern s32 D_80177C50;
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extern s32 D_80177C58[6];
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// 0x1C
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2548
src/main/sf_hud.c
2548
src/main/sf_hud.c
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