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HUD
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@ -386,8 +386,8 @@ void func_hud_80087530(f32, f32, s32);
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void func_hud_800884E4(void);
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void func_hud_80088564(void);
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void HUD_DrawStatusScreens(void);
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s32 Hud_MissileSeekModeCheck(s32);
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void func_hud_8008AD94(void);
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s32 ActorMissileSeek_ModeCheck(s32);
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void HUD_RadioCharacterName_Draw(void);
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void func_hud_8008B5B0(f32 x, f32 y);
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s32 func_hud_8008B774(void);
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void func_hud_8008BD00(u8*, s32, s32, u8);
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@ -1125,7 +1125,7 @@ typedef Actor MeLaserCannon1;
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typedef Actor MeLaserCannon2;
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typedef Actor Actor188;
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typedef Actor ActorDebris;
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typedef Actor Actor190;
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typedef Actor ActorMissileSeekTeam;
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typedef Actor ActorMissileSeekPlayer;
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typedef Actor ActorSkibot;
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typedef Actor CoRadar;
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@ -1133,7 +1133,7 @@ typedef Actor MeMora;
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typedef Actor ActorCutscene;
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typedef Actor ActorMoleMissile;
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typedef Actor ActorAllRange;
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typedef Actor ActorTeamBoss;
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typedef Actor ActorTeamBoss; // Teammates in a boss battle
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typedef Actor Actor199;
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typedef Actor ActorEvent;
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typedef Actor MeteoBall;
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@ -1456,7 +1456,7 @@ void func_enmy_800654E4(Object* obj) {
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}
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}
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void func_enmy_800655C8(Actor190* this, f32 xPos, f32 yPos, f32 zPos, s32 eventType) {
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void func_enmy_800655C8(ActorMissileSeekTeam* this, f32 xPos, f32 yPos, f32 zPos, s32 eventType) {
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Actor_Initialize(this);
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this->obj.status = OBJ_INIT;
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this->obj.id = OBJ_MISSILE_SEEK_TEAM;
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File diff suppressed because it is too large
Load Diff
@ -769,7 +769,7 @@ void Radio_Draw(void) {
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}
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if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
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(gCurrentRadioPortrait != RCID_1000)) {
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func_hud_8008AD94();
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HUD_RadioCharacterName_Draw();
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}
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}
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@ -398,7 +398,7 @@ ObjectId Corneria_CoGranga_ChooseMissileTarget(CoGranga* this) {
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if (this->swork[GRANGA_MISSILE_COUNT] >= 5) {
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this->swork[GRANGA_MISSILE_COUNT] = 0;
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return OBJ_MISSILE_SEEK_PLAYER;
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} else if (Hud_MissileSeekModeCheck(0) < 4) {
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} else if (ActorMissileSeek_ModeCheck(0) < 4) {
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return OBJ_MISSILE_SEEK_TEAM;
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} else {
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return 0;
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@ -1644,7 +1644,7 @@ void Corneria_CoCarrier_ChooseMissileTarget(CoCarrier* this, f32 xPos, f32 yPos,
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s32 eventType) {
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ObjectId objId = OBJ_MISSILE_SEEK_PLAYER;
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if (Hud_MissileSeekModeCheck(0) < 4) {
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if (ActorMissileSeek_ModeCheck(0) < 4) {
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objId = OBJ_MISSILE_SEEK_TEAM;
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}
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@ -1038,7 +1038,7 @@ void Meteo_MeCrusher_Update(MeCrusher* this) {
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if (this->swork[18] != 0) {
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s32 objId;
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if (Hud_MissileSeekModeCheck(0) >= 4) {
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if (ActorMissileSeek_ModeCheck(0) >= 4) {
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objId = OBJ_MISSILE_SEEK_PLAYER;
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} else {
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objId = OBJ_MISSILE_SEEK_TEAM;
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