This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-08-11 22:19:39 -03:00
parent f2d51c971a
commit 4ccdb5dfc8
7 changed files with 505 additions and 507 deletions

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@ -386,8 +386,8 @@ void func_hud_80087530(f32, f32, s32);
void func_hud_800884E4(void);
void func_hud_80088564(void);
void HUD_DrawStatusScreens(void);
s32 Hud_MissileSeekModeCheck(s32);
void func_hud_8008AD94(void);
s32 ActorMissileSeek_ModeCheck(s32);
void HUD_RadioCharacterName_Draw(void);
void func_hud_8008B5B0(f32 x, f32 y);
s32 func_hud_8008B774(void);
void func_hud_8008BD00(u8*, s32, s32, u8);

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@ -1125,7 +1125,7 @@ typedef Actor MeLaserCannon1;
typedef Actor MeLaserCannon2;
typedef Actor Actor188;
typedef Actor ActorDebris;
typedef Actor Actor190;
typedef Actor ActorMissileSeekTeam;
typedef Actor ActorMissileSeekPlayer;
typedef Actor ActorSkibot;
typedef Actor CoRadar;
@ -1133,7 +1133,7 @@ typedef Actor MeMora;
typedef Actor ActorCutscene;
typedef Actor ActorMoleMissile;
typedef Actor ActorAllRange;
typedef Actor ActorTeamBoss;
typedef Actor ActorTeamBoss; // Teammates in a boss battle
typedef Actor Actor199;
typedef Actor ActorEvent;
typedef Actor MeteoBall;

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@ -1456,7 +1456,7 @@ void func_enmy_800654E4(Object* obj) {
}
}
void func_enmy_800655C8(Actor190* this, f32 xPos, f32 yPos, f32 zPos, s32 eventType) {
void func_enmy_800655C8(ActorMissileSeekTeam* this, f32 xPos, f32 yPos, f32 zPos, s32 eventType) {
Actor_Initialize(this);
this->obj.status = OBJ_INIT;
this->obj.id = OBJ_MISSILE_SEEK_TEAM;

File diff suppressed because it is too large Load Diff

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@ -769,7 +769,7 @@ void Radio_Draw(void) {
}
if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
(gCurrentRadioPortrait != RCID_1000)) {
func_hud_8008AD94();
HUD_RadioCharacterName_Draw();
}
}

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@ -398,7 +398,7 @@ ObjectId Corneria_CoGranga_ChooseMissileTarget(CoGranga* this) {
if (this->swork[GRANGA_MISSILE_COUNT] >= 5) {
this->swork[GRANGA_MISSILE_COUNT] = 0;
return OBJ_MISSILE_SEEK_PLAYER;
} else if (Hud_MissileSeekModeCheck(0) < 4) {
} else if (ActorMissileSeek_ModeCheck(0) < 4) {
return OBJ_MISSILE_SEEK_TEAM;
} else {
return 0;
@ -1644,7 +1644,7 @@ void Corneria_CoCarrier_ChooseMissileTarget(CoCarrier* this, f32 xPos, f32 yPos,
s32 eventType) {
ObjectId objId = OBJ_MISSILE_SEEK_PLAYER;
if (Hud_MissileSeekModeCheck(0) < 4) {
if (ActorMissileSeek_ModeCheck(0) < 4) {
objId = OBJ_MISSILE_SEEK_TEAM;
}

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@ -1038,7 +1038,7 @@ void Meteo_MeCrusher_Update(MeCrusher* this) {
if (this->swork[18] != 0) {
s32 objId;
if (Hud_MissileSeekModeCheck(0) >= 4) {
if (ActorMissileSeek_ModeCheck(0) >= 4) {
objId = OBJ_MISSILE_SEEK_PLAYER;
} else {
objId = OBJ_MISSILE_SEEK_TEAM;