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https://github.com/sonicdcer/sf64.git
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more EU symbols
This commit is contained in:
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1618ba1399
commit
75eb5c059e
@ -50,14 +50,14 @@ func_800057B0 = 0x800057B0;
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func_800057C4 = 0x800057C4;
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func_80005B70 = 0x80005B70;
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func_80005CA4 = 0x80005CA4;
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func_80005DB4 = 0x80005DB4;
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func_80005F00 = 0x80005F00;
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Matrix_RotateX = 0x80005DB4;
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Matrix_RotateY = 0x80005F00;
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func_80006050 = 0x80006050;
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func_8000619C = 0x8000619C;
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func_80006570 = 0x80006570;
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func_8000678C = 0x8000678C;
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func_800069E0 = 0x800069E0;
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func_80006A90 = 0x80006A90;
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Matrix_MultVec3fNoTranslate = 0x80006A90;
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func_80006B28 = 0x80006B28;
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func_80006CEC = 0x80006CEC;
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func_80006EAC = 0x80006EAC;
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@ -1399,7 +1399,7 @@ func_8009B6E8 = 0x8009B6E8;
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func_8009C11C = 0x8009C11C;
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func_8009C154 = 0x8009C154;
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Math_SmoothStepToF = 0x8009C5FC;
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func_8009C708 = 0x8009C708;
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Math_SmoothStepToAngle = 0x8009C708;
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func_8009C8BC = 0x8009C8BC;
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func_8009CAF4 = 0x8009CAF4;
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func_8009CCF0 = 0x8009CCF0;
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@ -1451,8 +1451,8 @@ func_800A4610 = 0x800A4610;
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func_800A4670 = 0x800A4670;
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func_800A4684 = 0x800A4684;
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func_800A46AC = 0x800A46AC;
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func_800A4B20 = 0x800A4B20;
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func_800A4D60 = 0x800A4D60;
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Player_WingEffects = 0x800A4B20;
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Player_DamageEffects = 0x800A4D60;
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func_800A5300 = 0x800A5300;
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func_800A560C = 0x800A560C;
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func_800A563C = 0x800A563C;
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@ -1508,7 +1508,7 @@ func_800ADEBC = 0x800ADEBC;
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func_800AE0F4 = 0x800AE0F4;
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func_800AE464 = 0x800AE464;
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func_800AE624 = 0x800AE624;
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func_800AE944 = 0x800AE944;
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Player_CheckBounds360 = 0x800AE944;
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Player_MoveArwing360 = 0x800AEB70;
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func_800AF3AC = 0x800AF3AC;
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func_800AF77C = 0x800AF77C;
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@ -2545,7 +2545,7 @@ D_8013D520 = 0x8013D520;
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D_8013D524 = 0x8013D524;
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D_8013D530 = 0x8013D530;
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D_8013D538 = 0x8013D538;
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D_8013DD38 = 0x8013DD38;
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gCalcMatrix = 0x8013DD38;
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D_8013DD40 = 0x8013DD40;
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D_8013E540 = 0x8013E540;
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D_80146D40 = 0x80146D40;
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@ -3030,7 +3030,7 @@ D_80163BF8 = 0x80163BF8;
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D_80163BF9 = 0x80163BF9;
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D_80163BFC = 0x80163BFC;
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D_80163C00 = 0x80163C00;
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D_80163C04 = 0x80163C04;
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gSavedHitCount = 0x80163C04;
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gLifeCount = 0x80163C08;
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D_80163C10 = 0x80163C10;
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D_80163C13 = 0x80163C13;
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@ -3176,7 +3176,7 @@ D_80179A24 = 0x80179A24;
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D_80179A28 = 0x80179A28;
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D_80179A30 = 0x80179A30;
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D_80179A38 = 0x80179A38;
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D_80179A3C = 0x80179A3C;
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gSavedTeamShields = 0x80179A3C;
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D_80179A48 = 0x80179A48;
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D_80179A50 = 0x80179A50;
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D_80179A5C = 0x80179A5C;
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@ -3187,16 +3187,16 @@ D_80179A88 = 0x80179A88;
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D_80179A90 = 0x80179A90;
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D_80179A98 = 0x80179A98;
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D_80179AA0 = 0x80179AA0;
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D_80179AA8 = 0x80179AA8;
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gGroundHeight = 0x80179AA8;
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D_80179AB0 = 0x80179AB0;
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D_80179AB8 = 0x80179AB8;
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D_80179AC0 = 0x80179AC0;
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D_80179AD0 = 0x80179AD0;
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gPlayerTurnRate = 0x80179AD0;
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D_80179AD4 = 0x80179AD4;
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D_80179AD8 = 0x80179AD8;
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gPlayerTurnStickMod = 0x80179AD8;
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D_80179ADC = 0x80179ADC;
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D_80179AE0 = 0x80179AE0;
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D_80179AE4 = 0x80179AE4;
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gInputPress = 0x80179AE4;
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D_80179AE8 = 0x80179AE8;
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D_80179AEC = 0x80179AEC;
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D_80179AF0 = 0x80179AF0;
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@ -807,7 +807,7 @@ void Ending_80190CF0(u32 arg0, AssetInfo* asset) {
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gSPDisplayList(gMasterDisp++, D_END_7000000);
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}
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void Ending_80191234(s32 arg0, s32 arg1) {
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void Ending_80191234(u32 arg0, AssetInfo* asset) {
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gLastGameState = GSTATE_ENDING;
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gGameState = GSTATE_MENU;
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gNextGameStateTimer = 2;
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@ -72,7 +72,7 @@ void Ending_80190274(u32 arg0, AssetInfo* asset);
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void Ending_80190648(s32 arg0, AssetInfo* asset);
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void Ending_80190778(u32 arg0, AssetInfo* asset);
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void Ending_80190CF0(u32 arg0, AssetInfo* asset);
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void Ending_80191234(s32 arg0, s32 arg1);
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void Ending_80191234(u32 arg0, AssetInfo* asset);
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void Ending_80191294(u32 arg0, AssetInfo* asset);
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// clang-format off
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@ -8,9 +8,9 @@
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/func_800A46AC.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/func_800A4B20.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/Player_WingEffects.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/func_800A4D60.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/Player_DamageEffects.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/func_800A5300.s")
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@ -123,7 +123,7 @@ void func_800A59F0(void) {
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/func_800AE624.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/func_800AE944.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/Player_CheckBounds360.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_play/Player_MoveArwing360.s")
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@ -26,7 +26,7 @@
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_std_lib/Math_SmoothStepToF.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_std_lib/func_8009C708.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_std_lib/Math_SmoothStepToAngle.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/engine/fox_std_lib/func_8009C8BC.s")
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@ -12,9 +12,9 @@
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_80005CA4.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_80005DB4.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/Matrix_RotateX.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_80005F00.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/Matrix_RotateY.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_80006050.s")
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@ -26,7 +26,7 @@
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_800069E0.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_80006A90.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/Matrix_MultVec3fNoTranslate.s")
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#pragma GLOBAL_ASM("asm/eu/rev0/nonmatchings/sys/sys_matrix/func_80006B28.s")
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