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Boss*
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@ -77,7 +77,7 @@ void Corneria_CoGranga_ShootLaser(CoGranga* this, f32 x, f32 y, f32 z) {
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this->obj.pos.z + dest.z, 100.0f);
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}
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void Corneria_Granga_SpawnItem(s32 arg0, f32 x, f32 y, f32 z, ObjectId itemId) {
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void Corneria_Granga_SpawnItem(Boss* this, f32 x, f32 y, f32 z, ObjectId itemId) {
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s32 i;
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for (i = 0; i < ARRAY_COUNT(gItems); i++) {
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