correction
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This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-11-21 20:36:56 -03:00
parent a0dfeff6ba
commit 8f1c001410

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@ -3999,13 +3999,13 @@ void Zoness_ZoSpikeBall_Draw(ZoSpikeBall* this) {
gSPDisplayList(gMasterDisp++, D_ZO_601BCC0);
}
Vec3f D_i3_801BF744[3] = {
{ 0.0f, 50.0f, -200.0f },
Vec3f sTankerCointainerInitPos[3] = {
{ 0.0f, 50.0f, -200.0f }, // first position seems unused
{ 0.0f, 50.0f, 200.0f },
{ 0.0f, 50.0f, 600.0f },
};
Vec3f D_i3_801BF768[3] = {
{ 0.0f, 300.0f, 0.0f },
Vec3f sSupplyCraneCointainerInitPos[3] = {
{ 0.0f, 300.0f, 0.0f }, // first position seems unused
{ 0.0f, 300.0f, -200.0f },
{ 0.0f, 300.0f, 300.0f },
};
@ -4018,19 +4018,23 @@ void Zoness_ZoTanker_Init(ZoTanker* actor) {
s32 temp_v1;
s32 containerIdx;
s32 i;
s32 var_s6;
Vec3f sp84;
Vec3f sp78;
Vec3f sp6C;
s32 j;
Vec3f containerOffsetPos;
Vec3f tankerVelSrc;
Vec3f tankerVelDest;
actor->obj.pos.y = 120.0f;
actor->scale = -1.0f;
Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, MTXF_NEW);
sp78.x = sp78.y = 0.0f;
sp78.z = actor->obj.rot.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
actor->vel.x = sp6C.x;
actor->vel.z = sp6C.z;
tankerVelSrc.x = tankerVelSrc.y = 0.0f;
tankerVelSrc.z = actor->obj.rot.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &tankerVelSrc, &tankerVelDest);
actor->vel.x = tankerVelDest.x;
actor->vel.z = tankerVelDest.z;
actor->obj.rot.z = 0.0f;
containerIdx = 1;
@ -4040,12 +4044,12 @@ void Zoness_ZoTanker_Init(ZoTanker* actor) {
actor->obj.rot.x = (s32) fabsf(Math_ModF(actor->obj.rot.x, 100.0f));
}
for (i = 0, var_s6 = 0; (containerIdx < 3) && (i < ARRAY_COUNT(gActors)); i++) {
for (i = 0, j = 0; (containerIdx < 3) && (i < ARRAY_COUNT(gActors)); i++) {
if (gActors[i].obj.status == OBJ_FREE) {
if (actor->state == 0) {
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BF744[containerIdx], &sp84);
Matrix_MultVec3f(gCalcMatrix, &sTankerCointainerInitPos[containerIdx], &containerOffsetPos);
} else {
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BF768[containerIdx], &sp84);
Matrix_MultVec3f(gCalcMatrix, &sSupplyCraneCointainerInitPos[containerIdx], &containerOffsetPos);
}
Actor_Initialize(&gActors[i]);
@ -4056,14 +4060,18 @@ void Zoness_ZoTanker_Init(ZoTanker* actor) {
} else {
gActors[i].obj.id = OBJ_ACTOR_ZO_SUPPLYCRANE;
}
gActors[i].obj.pos.x = actor->obj.pos.x + sp84.x;
gActors[i].obj.pos.y = actor->obj.pos.y + sp84.y;
gActors[i].obj.pos.z = actor->obj.pos.z + sp84.z;
((uintptr_t*) &actor->iwork[7])[containerIdx] = (s32) (actor->obj.rot.x * 3.0f) + containerIdx;
gActors[i].obj.pos.x = actor->obj.pos.x + containerOffsetPos.x;
gActors[i].obj.pos.y = actor->obj.pos.y + containerOffsetPos.y;
gActors[i].obj.pos.z = actor->obj.pos.z + containerOffsetPos.z;
((s32*) &actor->iwork[7])[containerIdx] = (s32) (actor->obj.rot.x * 3.0f) + containerIdx;
gActors[i].obj.rot.y = actor->obj.rot.y;
gActors[i].iwork[0] = D_i3_801BF78C[((s32*) &actor->iwork[7])[containerIdx]];
gActors[i].iwork[1] = actor->index;
gActors[i].iwork[2] = containerIdx;
Object_SetInfo(&gActors[i].info, gActors[i].obj.id);
if (actor->state != 0) {
@ -4071,10 +4079,10 @@ void Zoness_ZoTanker_Init(ZoTanker* actor) {
if (D_i3_801BF804[actor->iwork[3]] >= 361.0f) {
gActors[i].obj.rot.x = actor->obj.rot.y;
} else {
temp_v1 = (actor->iwork[3] * 2) + var_s6;
temp_v1 = (actor->iwork[3] * 2) + j;
gActors[i].obj.rot.x = D_i3_801BF804[temp_v1];
}
var_s6++;
j++;
}
((uintptr_t*) &actor->iwork[0])[containerIdx] = i;
containerIdx++;
@ -4099,7 +4107,7 @@ void Zoness_ZoTanker_Update(ZoTanker* this) {
actor = &gActors[this->iwork[i]];
if ((actor->obj.status != OBJ_FREE) && (actor->iwork[1] == this->index) &&
(actor->obj.id == OBJ_ACTOR_ZO_CONTAINER)) {
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BF744[i], &sp58);
Matrix_MultVec3f(gCalcMatrix, &sTankerCointainerInitPos[i], &sp58);
actor->obj.pos.x = this->obj.pos.x + sp58.x;
actor->obj.pos.y = this->obj.pos.y + sp58.y;
actor->obj.pos.z = this->obj.pos.z + sp58.z;
@ -4112,7 +4120,7 @@ void Zoness_ZoTanker_Update(ZoTanker* this) {
actor = &gActors[this->iwork[i]];
if ((actor->obj.status != OBJ_FREE) && (actor->obj.id == OBJ_ACTOR_ZO_SUPPLYCRANE) &&
(actor->iwork[1] == this->index)) {
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BF768[i], &sp58);
Matrix_MultVec3f(gCalcMatrix, &sSupplyCraneCointainerInitPos[i], &sp58);
actor->obj.pos.x = this->obj.pos.x + sp58.x;
actor->obj.pos.y = this->obj.pos.y + sp58.y;
actor->obj.pos.z = this->obj.pos.z + sp58.z;