mirror of
https://github.com/sonicdcer/sf64.git
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Match AudioSynth_ProcessNote! (#279)
* team faces * fix audio table data in jp version * audio docs * Match! AudioSynth_ProcessNote * .
This commit is contained in:
parent
f9ec3bb431
commit
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36
config.yml
36
config.yml
@ -20,21 +20,21 @@ f7475fb11e7e6830f82883412638e8390791ab87:
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- include/sf64event.h
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- include/sf64event.h
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- include/sf64player.h
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- include/sf64player.h
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d064229a32cc05ab85e2381ce07744eb3ffaf530:
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# d064229a32cc05ab85e2381ce07744eb3ffaf530:
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name: Star Fox 64 (JP) (V1.0)
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# name: Star Fox 64 (JP) (V1.0)
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path: assets/yaml/jp/rev0
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# path: assets/yaml/jp/rev0
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config:
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# config:
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gbi: F3DEX
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# gbi: F3DEX
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sort: OFFSET
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# sort: OFFSET
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output:
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# output:
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binary: starship.otr
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# binary: starship.otr
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code: src/assets
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# code: src/assets
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headers: include/assets
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# headers: include/assets
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modding: src/assets
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# modding: src/assets
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enums:
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# enums:
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- include/sf64object.h
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# - include/sf64object.h
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- include/sf64level.h
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# - include/sf64level.h
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- include/sf64mesg.h
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# - include/sf64mesg.h
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- include/sf64audio_external.h
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# - include/sf64audio_external.h
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- include/sf64event.h
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# - include/sf64event.h
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- include/sf64player.h
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# - include/sf64player.h
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@ -9,6 +9,10 @@
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#define TIME_IN_SECONDS(x) (x * 30);
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#define TIME_IN_SECONDS(x) (x * 30);
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#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
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#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
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#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
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#define RAND_FLOAT(max) (Rand_ZeroOne()*(max))
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#define RAND_FLOAT(max) (Rand_ZeroOne()*(max))
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#define RAND_INT(max) ((s32)(Rand_ZeroOne()*(max)))
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#define RAND_INT(max) ((s32)(Rand_ZeroOne()*(max)))
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#define RAND_FLOAT_CENTERED(width) ((Rand_ZeroOne()-0.5f)*(width))
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#define RAND_FLOAT_CENTERED(width) ((Rand_ZeroOne()-0.5f)*(width))
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@ -1,7 +1,7 @@
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#ifndef PREVENT_CONTEXT_REORDERING_H
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#ifndef PREVENT_CONTEXT_REORDERING_H
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#define PREVENT_CONTEXT_REORDERING_H
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#define PREVENT_CONTEXT_REORDERING_H
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// extern int Dummyhalf;
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extern int Dummyhalf;
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// struct Dummy0 {int x;};
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// struct Dummy0 {int x;};
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// struct Dummy1 {int x;};
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// struct Dummy1 {int x;};
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// struct Dummy2 {int x;};
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// struct Dummy2 {int x;};
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@ -17,8 +17,8 @@
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// struct Dummy12 {int x;};
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// struct Dummy12 {int x;};
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// struct Dummy13 {int x;};
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// struct Dummy13 {int x;};
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// struct Dummy14 {int x;};
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// struct Dummy14 {int x;};
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struct Dummy15 {int x;};
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// struct Dummy15 {int x;};
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struct Dummy16 {int x;};
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// struct Dummy16 {int x;};
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struct Dummy17 {int x;};
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struct Dummy17 {int x;};
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struct Dummy18 {int x;};
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struct Dummy18 {int x;};
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struct Dummy19 {int x;};
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struct Dummy19 {int x;};
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@ -1021,14 +1021,14 @@ typedef struct {
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// audio_synthesis
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// audio_synthesis
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void func_80008780(f32*, s32, f32*);
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void func_80008780(f32*, s32, f32*);
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Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
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Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
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// audio_effects
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// audio_effects
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void func_800135A8(SequencePlayer* seqplayer);
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void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer);
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void func_80013A18(Note* note);
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void Audio_NoteVibratoUpdate(Note* note);
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void func_80013A84(Note* note);
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void Audio_NoteVibratoInit(Note* note);
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void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
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void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
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f32 func_80013B90(AdsrState* adsr);
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f32 Audio_AdsrUpdate(AdsrState* adsr);
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// audio_heap
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// audio_heap
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void AudioHeap_DiscardFont(s32 fontId);
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void AudioHeap_DiscardFont(s32 fontId);
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@ -1058,29 +1058,29 @@ void AudioLoad_DiscardSeqFonts(s32 seqId);
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s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status);
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s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status);
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// audio_playback
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// audio_playback
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TunedSample* func_80011D10(Instrument* instrument, s32 arg1);
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TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 semitone);
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Instrument* Audio_GetInstrument(s32, s32);
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Instrument* Audio_GetInstrument(s32, s32);
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Drum* Audio_GetDrum(s32, s32);
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Drum* Audio_GetDrum(s32, s32);
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void func_80011F4C(Note* note);
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void Audio_NoteDisable(Note* note);
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void func_80011FA8(void);
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void Audio_ProcessNotes(void);
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void func_8001266C(SequenceLayer* layer);
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void Audio_SeqLayerNoteDecay(SequenceLayer* layer);
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void func_800127B0(Note* note, SequenceLayer* layer);
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void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer);
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void func_80012864(NotePool* pool);
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void Audio_InitNoteLists(NotePool* pool);
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void func_800128B4(void);
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void Audio_InitNoteFreeList(void);
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void func_80012964(NotePool* pool);
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void Audio_NotePoolClear(NotePool* pool);
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void func_80012AC4(NotePool* pool, s32);
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void Audio_NotePoolFill(NotePool* pool, s32);
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void func_80012C40(Note* note);
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void Audio_AudioListRemove(Note* note);
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Note* func_8001301C(SequenceLayer* layer);
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Note* Audio_AllocNote(SequenceLayer* layer);
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void func_800132E8(void);
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void Audio_NoteInitAll(void);
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// audio_seqplayer
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// audio_seqplayer
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void func_8001415C(SequenceChannel* channel);
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void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
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void func_800144E4(SequencePlayer* seqPlayer);
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void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
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void func_800145BC(AudioListItem* list, AudioListItem* item);
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void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
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void* func_800145FC(AudioListItem* list);
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void* AudioSeq_AudioListPopBack(AudioListItem* list);
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void func_8001678C(s32 arg0);
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void AudioSeq_ProcessSequences(s32 arg0);
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void func_80016804(s32 arg0);
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void AudioSeq_ResetSequencePlayer(s32 arg0);
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void func_800168BC(void);
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void AudioSeq_InitSequencePlayers(void);
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// audio_thread
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// audio_thread
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void AudioThread_ScheduleProcessCmds(void);
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void AudioThread_ScheduleProcessCmds(void);
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@ -8,6 +8,16 @@
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#define HITBOX_SHADOW 300000.0f
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#define HITBOX_SHADOW 300000.0f
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#define HITBOX_WHOOSH 400000.0f
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#define HITBOX_WHOOSH 400000.0f
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#define TEAM_FACE (14)
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typedef enum ActorCSTeamFace {
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/* 0 */ FACE_NONE,
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/* 1 */ FACE_FOX,
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/* 2 */ FACE_FALCO,
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/* 3 */ FACE_SLIPPY,
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/* 4 */ FACE_PEPPY
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} ActorCSTeamFace;
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typedef struct {
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typedef struct {
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/* 0x0 */ f32 offset;
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/* 0x0 */ f32 offset;
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/* 0x4 */ f32 size;
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/* 0x4 */ f32 size;
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@ -1603,8 +1603,8 @@ func_800C01D4 = 0x800C01D4;
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func_800C02E4 = 0x800C02E4;
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func_800C02E4 = 0x800C02E4;
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D_800C0760 = 0x800C0760;
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D_800C0760 = 0x800C0760;
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D_800C07B0 = 0x800C07B0;
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D_800C07B0 = 0x800C07B0;
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D_800C0BE0 = 0x800C0BE0;
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gSoundFontTableInit = 0x800C0BE0;
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D_800C0E00 = 0x800C0E00;
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gSeqFontTableInit = 0x800C0E00;
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D_800C1720 = 0x800C1720;
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D_800C1720 = 0x800C1720;
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D_800C1730 = 0x800C1730;
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D_800C1730 = 0x800C1730;
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D_800C1770 = 0x800C1770;
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D_800C1770 = 0x800C1770;
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@ -233,15 +233,15 @@ func_800098DC = 0x800098DC;
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func_80009984 = 0x80009984;
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func_80009984 = 0x80009984;
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func_80009A2C = 0x80009A2C;
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func_80009A2C = 0x80009A2C;
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func_80009AAC = 0x80009AAC;
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func_80009AAC = 0x80009AAC;
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func_80009B64 = 0x80009B64;
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AudioSynth_Update = 0x80009B64;
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func_80009D78 = 0x80009D78;
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func_80009D78 = 0x80009D78;
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func_8000A128 = 0x8000A128;
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func_8000A128 = 0x8000A128;
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func_8000A25C = 0x8000A25C;
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func_8000A25C = 0x8000A25C;
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func_8000A700 = 0x8000A700;
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AudioSynth_ProcessNote = 0x8000A700;
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func_8000B3F0 = 0x8000B3F0;
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AudioSynth_LoadWaveSamples = 0x8000B3F0;
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func_8000B480 = 0x8000B480;
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func_8000B480 = 0x8000B480;
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func_8000B51C = 0x8000B51C;
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func_8000B51C = 0x8000B51C;
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func_8000B98C = 0x8000B98C;
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AudioSynth_ApplyHaasEffect = 0x8000B98C;
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@ -332,72 +332,72 @@ AudioLoad_GetSamplesForFont = 0x80011758;
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func_80011890 = 0x80011890;
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Audio_InitNoteSub = 0x80011890;
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func_80011C58 = 0x80011C58;
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Audio_NoteSetResamplingRate = 0x80011C58;
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func_80011D10 = 0x80011D10;
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Audio_GetInstrumentTunedSample = 0x80011D10;
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Audio_GetInstrument = 0x80011D4C;
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Audio_GetInstrument = 0x80011D4C;
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Audio_GetDrum = 0x80011DFC;
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Audio_GetDrum = 0x80011DFC;
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func_80011EB8 = 0x80011EB8;
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Audio_NoteInit = 0x80011EB8;
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func_80011F4C = 0x80011F4C;
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Audio_NoteDisable = 0x80011F4C;
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func_80011FA8 = 0x80011FA8;
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Audio_ProcessNotes = 0x80011FA8;
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func_80012438 = 0x80012438;
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Audio_SeqLayerDecayRelease = 0x80012438;
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func_8001266C = 0x8001266C;
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Audio_SeqLayerNoteDecay = 0x8001266C;
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func_8001268C = 0x8001268C;
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Audio_SeqLayerNoteRelease = 0x8001268C;
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func_800126AC = 0x800126AC;
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Audio_BuildSyntheticWave = 0x800126AC;
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func_800127B0 = 0x800127B0;
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Audio_InitSyntheticWave = 0x800127B0;
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func_80012854 = 0x80012854;
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Audio_InitNoteList = 0x80012854;
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func_80012864 = 0x80012864;
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Audio_InitNoteLists = 0x80012864;
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func_800128B4 = 0x800128B4;
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Audio_InitNoteFreeList = 0x800128B4;
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func_80012964 = 0x80012964;
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Audio_NotePoolClear = 0x80012964;
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func_80012AC4 = 0x80012AC4;
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Audio_NotePoolFill = 0x80012AC4;
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func_80012C00 = 0x80012C00;
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Audio_AudioListPushFront = 0x80012C00;
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func_80012C40 = 0x80012C40;
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Audio_AudioListRemove = 0x80012C40;
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func_80012C6C = 0x80012C6C;
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Audio_FindNodeWithPrioLessThan = 0x80012C6C;
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func_80012CEC = 0x80012CEC;
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Audio_NoteInitForLayer = 0x80012CEC;
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func_80012E28 = 0x80012E28;
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func_80012E28 = 0x80012E28;
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func_80012E5C = 0x80012E5C;
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Audio_NoteReleaseAndTakeOwnership = 0x80012E5C;
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func_80012E88 = 0x80012E88;
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Audio_AllocNoteFromDisabled = 0x80012E88;
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func_80012ED4 = 0x80012ED4;
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Audio_AllocNoteFromDecaying = 0x80012ED4;
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func_80012F24 = 0x80012F24;
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Audio_AllocNoteFromActive = 0x80012F24;
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func_8001301C = 0x8001301C;
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Audio_AllocNote = 0x8001301C;
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func_800132E8 = 0x800132E8;
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Audio_NoteInitAll = 0x800132E8;
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func_80013400 = 0x80013400;
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func_80013400 = 0x80013400;
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func_800135A8 = 0x800135A8;
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Audio_SequencePlayerProcessSound = 0x800135A8;
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func_80013708 = 0x80013708;
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Audio_GetPortamentoFreqScale = 0x80013708;
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func_800137DC = 0x800137DC;
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func_800137DC = 0x800137DC;
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func_80013820 = 0x80013820;
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Audio_GetVibratoFreqScale = 0x80013820;
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func_80013A18 = 0x80013A18;
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Audio_NoteVibratoUpdate = 0x80013A18;
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func_80013A84 = 0x80013A84;
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Audio_NoteVibratoInit = 0x80013A84;
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func_80013B6C = 0x80013B6C;
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Audio_AdsrInit = 0x80013B6C;
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func_80013B90 = 0x80013B90;
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Audio_AdsrUpdate = 0x80013B90;
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func_80013EA0 = 0x80013EA0;
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AudioSeq_InitSequenceChannel = 0x80013EA0;
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func_80013FC4 = 0x80013FC4;
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AudioSeq_SeqChannelSetLayer = 0x80013FC4;
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func_800140D0 = 0x800140D0;
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AudioSeq_SeqLayerDisable = 0x800140D0;
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func_8001410C = 0x8001410C;
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AudioSeq_SeqLayerFree = 0x8001410C;
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func_8001415C = 0x8001415C;
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AudioSeq_SequenceChannelDisable = 0x8001415C;
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func_800141C8 = 0x800141C8;
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AudioSeq_RequestFreeSeqChannel = 0x800141C8;
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func_80014244 = 0x80014244;
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AudioSeq_SequencePlayerSetupChannels = 0x80014244;
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func_80014370 = 0x80014370;
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AudioSeq_SequencePlayerDisableChannels = 0x80014370;
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func_80014440 = 0x80014440;
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AudioSeq_SequenceChannelEnable = 0x80014440;
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func_800144E4 = 0x800144E4;
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AudioSeq_SequencePlayerDisable = 0x800144E4;
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func_800145BC = 0x800145BC;
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AudioSeq_AudioListPushBack = 0x800145BC;
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func_800145FC = 0x800145FC;
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AudioSeq_AudioListPopBack = 0x800145FC;
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func_8001463C = 0x8001463C;
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AudioSeq_InitLayerFreelist = 0x8001463C;
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func_800146C0 = 0x800146C0;
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AudioSeq_ScriptReadU8 = 0x800146C0;
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func_800146D4 = 0x800146D4;
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AudioSeq_ScriptReadS16 = 0x800146D4;
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func_80014704 = 0x80014704;
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AudioSeq_ScriptReadCompressedU16 = 0x80014704;
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func_80014748 = 0x80014748;
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AudioSeq_SeqLayerProcessScript = 0x80014748;
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func_800152C0 = 0x800152C0;
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AudioSeq_GetInstrument = 0x800152C0;
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func_80015330 = 0x80015330;
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AudioSeq_SetInstrument = 0x80015330;
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func_800153C4 = 0x800153C4;
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AudioSeq_SequenceChannelSetVolume = 0x800153C4;
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func_800153E8 = 0x800153E8;
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AudioSeq_SequenceChannelProcessScript = 0x800153E8;
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func_80015FD4 = 0x80015FD4;
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AudioSeq_SequencePlayerProcessSequence = 0x80015FD4;
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func_8001678C = 0x8001678C;
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AudioSeq_ProcessSequences = 0x8001678C;
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func_80016804 = 0x80016804;
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AudioSeq_ResetSequencePlayer = 0x80016804;
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func_800168BC = 0x800168BC;
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AudioSeq_InitSequencePlayers = 0x800168BC;
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@ -42,7 +42,7 @@ void func_80013400(SequenceChannel* channel, s32 updateVolume) {
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channel->changes.asByte = 0;
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channel->changes.asByte = 0;
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}
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}
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void func_800135A8(SequencePlayer* seqplayer) {
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void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer) {
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s32 i;
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s32 i;
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if (seqplayer->fadeTimer != 0) {
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if (seqplayer->fadeTimer != 0) {
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@ -56,14 +56,14 @@ void func_800135A8(SequencePlayer* seqplayer) {
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}
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}
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seqplayer->fadeTimer--;
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seqplayer->fadeTimer--;
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if ((seqplayer->fadeTimer == 0) && (seqplayer->state == 2)) {
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if ((seqplayer->fadeTimer == 0) && (seqplayer->state == 2)) {
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func_800144E4(seqplayer);
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AudioSeq_SequencePlayerDisable(seqplayer);
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return;
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return;
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}
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}
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}
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}
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if (seqplayer->recalculateVolume) {
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if (seqplayer->recalculateVolume) {
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seqplayer->appliedFadeVolume = seqplayer->fadeVolume * seqplayer->fadeVolumeMod;
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seqplayer->appliedFadeVolume = seqplayer->fadeVolume * seqplayer->fadeVolumeMod;
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}
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}
|
||||||
for (i = 0; i < 16; i++) {
|
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
|
||||||
if ((IS_SEQUENCE_CHANNEL_VALID(seqplayer->channels[i]) == 1) && (seqplayer->channels[i]->enabled == 1)) {
|
if ((IS_SEQUENCE_CHANNEL_VALID(seqplayer->channels[i]) == 1) && (seqplayer->channels[i]->enabled == 1)) {
|
||||||
func_80013400(seqplayer->channels[i], seqplayer->recalculateVolume);
|
func_80013400(seqplayer->channels[i], seqplayer->recalculateVolume);
|
||||||
}
|
}
|
||||||
@ -71,7 +71,7 @@ void func_800135A8(SequencePlayer* seqplayer) {
|
|||||||
seqplayer->recalculateVolume = false;
|
seqplayer->recalculateVolume = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 func_80013708(Portamento* portamento) {
|
f32 Audio_GetPortamentoFreqScale(Portamento* portamento) {
|
||||||
u32 temp;
|
u32 temp;
|
||||||
f32 temp2;
|
f32 temp2;
|
||||||
|
|
||||||
@ -92,7 +92,7 @@ s16 func_800137DC(VibratoState* vibrato) {
|
|||||||
return vibrato->curve[index] >> 8;
|
return vibrato->curve[index] >> 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 func_80013820(VibratoState* vibrato) {
|
f32 Audio_GetVibratoFreqScale(VibratoState* vibrato) {
|
||||||
s32 ret;
|
s32 ret;
|
||||||
f32 temp;
|
f32 temp;
|
||||||
f32 temp2;
|
f32 temp2;
|
||||||
@ -136,16 +136,16 @@ f32 func_80013820(VibratoState* vibrato) {
|
|||||||
return temp2;
|
return temp2;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80013A18(Note* note) {
|
void Audio_NoteVibratoUpdate(Note* note) {
|
||||||
if (note->playbackState.portamento.mode != 0) {
|
if (note->playbackState.portamento.mode != 0) {
|
||||||
note->playbackState.portamentoFreqMod = func_80013708(¬e->playbackState.portamento);
|
note->playbackState.portamentoFreqMod = Audio_GetPortamentoFreqScale(¬e->playbackState.portamento);
|
||||||
}
|
}
|
||||||
if ((note->playbackState.vibratoState.active != 0) && (note->playbackState.parentLayer != NO_LAYER)) {
|
if ((note->playbackState.vibratoState.active != 0) && (note->playbackState.parentLayer != NO_LAYER)) {
|
||||||
note->playbackState.vibratoFreqMod = func_80013820(¬e->playbackState.vibratoState);
|
note->playbackState.vibratoFreqMod = Audio_GetVibratoFreqScale(¬e->playbackState.vibratoState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80013A84(Note* note) {
|
void Audio_NoteVibratoInit(Note* note) {
|
||||||
NotePlaybackState* noteState = ¬e->playbackState;
|
NotePlaybackState* noteState = ¬e->playbackState;
|
||||||
VibratoState* vibrato = ¬eState->vibratoState;
|
VibratoState* vibrato = ¬eState->vibratoState;
|
||||||
|
|
||||||
@ -173,7 +173,7 @@ void func_80013A84(Note* note) {
|
|||||||
noteState->portamento = noteState->parentLayer->portamento;
|
noteState->portamento = noteState->parentLayer->portamento;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2) {
|
void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2) {
|
||||||
adsr->action.asByte = 0;
|
adsr->action.asByte = 0;
|
||||||
adsr->state = 0;
|
adsr->state = 0;
|
||||||
adsr->delay = 0;
|
adsr->delay = 0;
|
||||||
@ -182,7 +182,7 @@ void func_80013B6C(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2) {
|
|||||||
adsr->current = 0.0f;
|
adsr->current = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 func_80013B90(AdsrState* adsr) {
|
f32 Audio_AdsrUpdate(AdsrState* adsr) {
|
||||||
u8 action = adsr->action.asByte;
|
u8 action = adsr->action.asByte;
|
||||||
u8 state = adsr->state;
|
u8 state = adsr->state;
|
||||||
|
|
||||||
|
@ -99,9 +99,9 @@ void AudioHeap_DiscardFont(s32 fontId) {
|
|||||||
note->playbackState.parentLayer->enabled = false;
|
note->playbackState.parentLayer->enabled = false;
|
||||||
note->playbackState.parentLayer->finished = true;
|
note->playbackState.parentLayer->finished = true;
|
||||||
}
|
}
|
||||||
func_80011F4C(note);
|
Audio_NoteDisable(note);
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_800145BC(&gNoteFreeLists.disabled, ¬e->listItem);
|
AudioSeq_AudioListPushBack(&gNoteFreeLists.disabled, ¬e->listItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -111,7 +111,7 @@ void AudioHeap_DiscardSequence(s32 seqId) {
|
|||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
|
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
|
||||||
if (gSeqPlayers[i].enabled && gSeqPlayers[i].seqId == seqId) {
|
if (gSeqPlayers[i].enabled && gSeqPlayers[i].seqId == seqId) {
|
||||||
func_800144E4(&gSeqPlayers[i]);
|
AudioSeq_SequencePlayerDisable(&gSeqPlayers[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -571,7 +571,7 @@ s32 AudioHeap_ResetStep(void) {
|
|||||||
switch (gAudioResetStep) {
|
switch (gAudioResetStep) {
|
||||||
case 5:
|
case 5:
|
||||||
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
|
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
|
||||||
func_800144E4(&gSeqPlayers[i]);
|
AudioSeq_SequencePlayerDisable(&gSeqPlayers[i]);
|
||||||
}
|
}
|
||||||
gResetFadeoutFramesLeft = 4 / sp24;
|
gResetFadeoutFramesLeft = 4 / sp24;
|
||||||
gAudioResetStep--;
|
gAudioResetStep--;
|
||||||
@ -696,8 +696,8 @@ void AudioHeap_Init(void) {
|
|||||||
AudioHeap_InitSampleCaches(spec->persistentSampleCacheSize, spec->temporarySampleCacheSize);
|
AudioHeap_InitSampleCaches(spec->persistentSampleCacheSize, spec->temporarySampleCacheSize);
|
||||||
AudioHeap_ResetLoadStatus();
|
AudioHeap_ResetLoadStatus();
|
||||||
gNotes = AudioHeap_AllocZeroed(&gMiscPool, gNumNotes * sizeof(Note));
|
gNotes = AudioHeap_AllocZeroed(&gMiscPool, gNumNotes * sizeof(Note));
|
||||||
func_800132E8();
|
Audio_NoteInitAll();
|
||||||
func_800128B4();
|
Audio_InitNoteFreeList();
|
||||||
gNoteSubsEu = AudioHeap_AllocZeroed(&gMiscPool, gAudioBufferParams.ticksPerUpdate * gNumNotes * sizeof(NoteSubEu));
|
gNoteSubsEu = AudioHeap_AllocZeroed(&gMiscPool, gAudioBufferParams.ticksPerUpdate * gNumNotes * sizeof(NoteSubEu));
|
||||||
for (i = 0; i != 2; i++) {
|
for (i = 0; i != 2; i++) {
|
||||||
gAbiCmdBuffs[i] = AudioHeap_AllocZeroed(&gMiscPool, gMaxAudioCmds * 8);
|
gAbiCmdBuffs[i] = AudioHeap_AllocZeroed(&gMiscPool, gMaxAudioCmds * 8);
|
||||||
|
@ -383,7 +383,7 @@ void AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
|
|||||||
|
|
||||||
seqId = AudioLoad_GetLoadTableIndex(SEQUENCE_TABLE, seqId);
|
seqId = AudioLoad_GetLoadTableIndex(SEQUENCE_TABLE, seqId);
|
||||||
|
|
||||||
func_800144E4(&gSeqPlayers[playerIdx]);
|
AudioSeq_SequencePlayerDisable(&gSeqPlayers[playerIdx]);
|
||||||
|
|
||||||
index = *((u16*) gSeqFontTable + seqId);
|
index = *((u16*) gSeqFontTable + seqId);
|
||||||
numFonts = gSeqFontTable[index++];
|
numFonts = gSeqFontTable[index++];
|
||||||
@ -396,7 +396,7 @@ void AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
|
|||||||
|
|
||||||
seqData = AudioLoad_SyncLoadSeq(seqId);
|
seqData = AudioLoad_SyncLoadSeq(seqId);
|
||||||
|
|
||||||
func_80016804(playerIdx);
|
AudioSeq_ResetSequencePlayer(playerIdx);
|
||||||
|
|
||||||
gSeqPlayers[playerIdx].seqId = seqId;
|
gSeqPlayers[playerIdx].seqId = seqId;
|
||||||
gSeqPlayers[playerIdx].defaultFont = fontId;
|
gSeqPlayers[playerIdx].defaultFont = fontId;
|
||||||
@ -978,7 +978,7 @@ void AudioLoad_Init(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
AudioHeap_InitPool(&gPermanentPool.pool, ramAddr, gPermanentPoolSize);
|
AudioHeap_InitPool(&gPermanentPool.pool, ramAddr, gPermanentPoolSize);
|
||||||
func_800168BC();
|
AudioSeq_InitSequencePlayers();
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char devstr38[] = "Entry--- %d %d\n";
|
static const char devstr38[] = "Entry--- %d %d\n";
|
||||||
|
@ -33,13 +33,13 @@ static const char devstr25[] = "Intterupt UseStop %d (Kill %d)\n";
|
|||||||
static const char devstr26[] = "Intterupt RelWait %d (Kill %d)\n";
|
static const char devstr26[] = "Intterupt RelWait %d (Kill %d)\n";
|
||||||
static const char devstr27[] = "Drop Voice (Prio %x)\n";
|
static const char devstr27[] = "Drop Voice (Prio %x)\n";
|
||||||
|
|
||||||
void func_80011C58(Note* note, f32);
|
void Audio_NoteSetResamplingRate(Note* note, f32);
|
||||||
void func_8001268C(SequenceLayer* layer);
|
void Audio_SeqLayerNoteRelease(SequenceLayer* layer);
|
||||||
void func_80012C00(AudioListItem* item1, AudioListItem* item2);
|
void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item);
|
||||||
void func_80012C40(Note* note);
|
void Audio_AudioListRemove(Note* note);
|
||||||
void func_80012CEC(Note* note, SequenceLayer* layer);
|
void Audio_NoteInitForLayer(Note* note, SequenceLayer* layer);
|
||||||
|
|
||||||
void func_80011890(Note* note, NoteAttributes* noteAttr) {
|
void Audio_InitNoteSub(Note* note, NoteAttributes* noteAttr) {
|
||||||
NoteSubEu* noteSub;
|
NoteSubEu* noteSub;
|
||||||
f32 panVolumeLeft;
|
f32 panVolumeLeft;
|
||||||
f32 pamVolumeRight;
|
f32 pamVolumeRight;
|
||||||
@ -52,7 +52,7 @@ void func_80011890(Note* note, NoteAttributes* noteAttr) {
|
|||||||
u8 reverb;
|
u8 reverb;
|
||||||
Stereo stereo;
|
Stereo stereo;
|
||||||
|
|
||||||
func_80011C58(note, noteAttr->freqMod);
|
Audio_NoteSetResamplingRate(note, noteAttr->freqMod);
|
||||||
noteSub = ¬e->noteSubEu;
|
noteSub = ¬e->noteSubEu;
|
||||||
velocity = noteAttr->velocity;
|
velocity = noteAttr->velocity;
|
||||||
pan = noteAttr->pan;
|
pan = noteAttr->pan;
|
||||||
@ -130,34 +130,30 @@ void func_80011890(Note* note, NoteAttributes* noteAttr) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80011C58(Note* note, f32 arg1) {
|
void Audio_NoteSetResamplingRate(Note* note, f32 resamplingRateInput) {
|
||||||
NoteSubEu* noteSub = ¬e->noteSubEu;
|
NoteSubEu* noteSub = ¬e->noteSubEu;
|
||||||
f32 var_fv0;
|
f32 resamplingRate;
|
||||||
|
|
||||||
if (arg1 < 2.0f) {
|
if (resamplingRateInput < 2.0f) {
|
||||||
noteSub->bitField1.hasTwoParts = 0;
|
noteSub->bitField1.hasTwoParts = false;
|
||||||
if (arg1 > 1.99998f) {
|
resamplingRate = CLAMP_MAX(resamplingRateInput, 1.99998f);
|
||||||
var_fv0 = 1.99998f;
|
|
||||||
} else {
|
|
||||||
var_fv0 = arg1;
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
noteSub->bitField1.hasTwoParts = 1;
|
noteSub->bitField1.hasTwoParts = true;
|
||||||
if (arg1 > 3.99996f) {
|
if (resamplingRateInput > 3.99996f) {
|
||||||
var_fv0 = 1.99998f;
|
resamplingRate = 1.99998f;
|
||||||
} else {
|
} else {
|
||||||
var_fv0 = arg1 * 0.5f;
|
resamplingRate = resamplingRateInput * 0.5f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
note->noteSubEu.resampleRate = (s32) (var_fv0 * 32768.0f);
|
note->noteSubEu.resampleRate = (s32) (resamplingRate * 32768.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TunedSample* func_80011D10(Instrument* instrument, s32 arg1) {
|
TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 semitone) {
|
||||||
TunedSample* sample;
|
TunedSample* sample;
|
||||||
|
|
||||||
if (arg1 < instrument->normalRangeLo) {
|
if (semitone < instrument->normalRangeLo) {
|
||||||
sample = &instrument->lowPitchTunedSample;
|
sample = &instrument->lowPitchTunedSample;
|
||||||
} else if (arg1 <= instrument->normalRangeHi) {
|
} else if (semitone <= instrument->normalRangeHi) {
|
||||||
sample = &instrument->normalPitchTunedSample;
|
sample = &instrument->normalPitchTunedSample;
|
||||||
} else {
|
} else {
|
||||||
sample = &instrument->highPitchTunedSample;
|
sample = &instrument->highPitchTunedSample;
|
||||||
@ -205,33 +201,33 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
|
|||||||
return drum;
|
return drum;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80011EB8(Note* note) {
|
void Audio_NoteInit(Note* note) {
|
||||||
if (note->playbackState.parentLayer->adsr.decayIndex == 0) {
|
if (note->playbackState.parentLayer->adsr.decayIndex == 0) {
|
||||||
func_80013B6C(¬e->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
|
Audio_AdsrInit(¬e->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
|
||||||
¬e->playbackState.adsrVolModUnused);
|
¬e->playbackState.adsrVolModUnused);
|
||||||
} else {
|
} else {
|
||||||
func_80013B6C(¬e->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
|
Audio_AdsrInit(¬e->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
|
||||||
¬e->playbackState.adsrVolModUnused);
|
¬e->playbackState.adsrVolModUnused);
|
||||||
}
|
}
|
||||||
note->playbackState.adsr.state = 1;
|
note->playbackState.adsr.state = ADSR_STATE_INITIAL;
|
||||||
note->noteSubEu = gDefaultNoteSub;
|
note->noteSubEu = gDefaultNoteSub;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80011F4C(Note* note) {
|
void Audio_NoteDisable(Note* note) {
|
||||||
if (note->noteSubEu.bitField0.needsInit == 1) {
|
if (note->noteSubEu.bitField0.needsInit == true) {
|
||||||
note->noteSubEu.bitField0.needsInit = 0;
|
note->noteSubEu.bitField0.needsInit = false;
|
||||||
}
|
}
|
||||||
note->playbackState.priority = 0;
|
note->playbackState.priority = 0;
|
||||||
|
note->noteSubEu.bitField0.enabled = false;
|
||||||
note->playbackState.unk_04 = 0;
|
note->playbackState.unk_04 = 0;
|
||||||
note->noteSubEu.bitField0.enabled = 0;
|
|
||||||
note->playbackState.parentLayer = NO_LAYER;
|
note->playbackState.parentLayer = NO_LAYER;
|
||||||
note->playbackState.prevParentLayer = NO_LAYER;
|
note->playbackState.prevParentLayer = NO_LAYER;
|
||||||
note->noteSubEu.bitField0.finished = 0;
|
note->noteSubEu.bitField0.finished = 0;
|
||||||
note->playbackState.adsr.state = 0;
|
note->playbackState.adsr.state = ADSR_STATE_DISABLED;
|
||||||
note->playbackState.adsr.current = 0.0f;
|
note->playbackState.adsr.current = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80011FA8(void) {
|
void Audio_ProcessNotes(void) {
|
||||||
s32 pad2;
|
s32 pad2;
|
||||||
s32 pad;
|
s32 pad;
|
||||||
Note* note;
|
Note* note;
|
||||||
@ -241,7 +237,7 @@ void func_80011FA8(void) {
|
|||||||
s32 i;
|
s32 i;
|
||||||
NoteAttributes sp70;
|
NoteAttributes sp70;
|
||||||
u8 bookOffset;
|
u8 bookOffset;
|
||||||
f32 temp_fs0;
|
f32 scale;
|
||||||
|
|
||||||
for (i = 0; i < gNumNotes; i++) {
|
for (i = 0; i < gNumNotes; i++) {
|
||||||
note = &gNotes[i];
|
note = &gNotes[i];
|
||||||
@ -257,31 +253,31 @@ void func_80011FA8(void) {
|
|||||||
playbackState->adsr.fadeOutVel = gAudioBufferParams.ticksPerUpdateInv;
|
playbackState->adsr.fadeOutVel = gAudioBufferParams.ticksPerUpdateInv;
|
||||||
playbackState->priority = 1;
|
playbackState->priority = 1;
|
||||||
playbackState->unk_04 = 2;
|
playbackState->unk_04 = 2;
|
||||||
goto block_21;
|
goto out;
|
||||||
} else {
|
} else {
|
||||||
if ((playbackState->parentLayer->enabled) || (playbackState->unk_04 != 0) ||
|
if ((playbackState->parentLayer->enabled) || (playbackState->unk_04 != 0) ||
|
||||||
(playbackState->priority <= 0)) {
|
(playbackState->priority <= 0)) {
|
||||||
if (playbackState->parentLayer->channel->seqPlayer == NULL) {
|
if (playbackState->parentLayer->channel->seqPlayer == NULL) {
|
||||||
func_8001415C(playbackState->parentLayer->channel);
|
AudioSeq_SequenceChannelDisable(playbackState->parentLayer->channel);
|
||||||
playbackState->priority = 1;
|
playbackState->priority = 1;
|
||||||
playbackState->unk_04 = 1;
|
playbackState->unk_04 = 1;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!(playbackState->parentLayer->channel->seqPlayer->muted &&
|
if (!(playbackState->parentLayer->channel->seqPlayer->muted &&
|
||||||
(playbackState->parentLayer->channel->muteBehavior & 0x40))) {
|
(playbackState->parentLayer->channel->muteBehavior & MUTE_BEHAVIOR_STOP_NOTES))) {
|
||||||
goto block_21;
|
goto out;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
func_8001268C(playbackState->parentLayer);
|
Audio_SeqLayerNoteRelease(playbackState->parentLayer);
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_80012C00(¬e->listItem.pool->decaying, ¬e->listItem);
|
Audio_AudioListPushFront(¬e->listItem.pool->decaying, ¬e->listItem);
|
||||||
playbackState->priority = 1;
|
playbackState->priority = 1;
|
||||||
playbackState->unk_04 = 2;
|
playbackState->unk_04 = 2;
|
||||||
}
|
}
|
||||||
} else if ((playbackState->unk_04 == 0) && (playbackState->priority > 0)) {
|
} else if ((playbackState->unk_04 == 0) && (playbackState->priority > 0)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
block_21:
|
out:
|
||||||
|
|
||||||
if (playbackState->priority != 0) {
|
if (playbackState->priority != 0) {
|
||||||
if (1) {}
|
if (1) {}
|
||||||
@ -289,36 +285,36 @@ void func_80011FA8(void) {
|
|||||||
if ((playbackState->unk_04 > 0) || noteSub->bitField0.finished) {
|
if ((playbackState->unk_04 > 0) || noteSub->bitField0.finished) {
|
||||||
if ((playbackState->adsr.state == 0) || noteSub->bitField0.finished) {
|
if ((playbackState->adsr.state == 0) || noteSub->bitField0.finished) {
|
||||||
if (playbackState->wantedParentLayer != NO_LAYER) {
|
if (playbackState->wantedParentLayer != NO_LAYER) {
|
||||||
func_80011F4C(note);
|
Audio_NoteDisable(note);
|
||||||
if (playbackState->wantedParentLayer->channel != NULL) {
|
if (playbackState->wantedParentLayer->channel != NULL) {
|
||||||
func_80012CEC(note, playbackState->wantedParentLayer);
|
Audio_NoteInitForLayer(note, playbackState->wantedParentLayer);
|
||||||
func_80013A84(note);
|
Audio_NoteVibratoInit(note);
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_800145BC(¬e->listItem.pool->active, ¬e->listItem);
|
AudioSeq_AudioListPushBack(¬e->listItem.pool->active, ¬e->listItem);
|
||||||
playbackState->wantedParentLayer = NO_LAYER;
|
playbackState->wantedParentLayer = NO_LAYER;
|
||||||
} else {
|
} else {
|
||||||
func_80011F4C(note);
|
Audio_NoteDisable(note);
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_800145BC(¬e->listItem.pool->disabled, ¬e->listItem);
|
AudioSeq_AudioListPushBack(¬e->listItem.pool->disabled, ¬e->listItem);
|
||||||
playbackState->wantedParentLayer = NO_LAYER;
|
playbackState->wantedParentLayer = NO_LAYER;
|
||||||
goto next;
|
goto next;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
func_80011F4C(note);
|
Audio_NoteDisable(note);
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_800145BC(¬e->listItem.pool->disabled, ¬e->listItem);
|
AudioSeq_AudioListPushBack(¬e->listItem.pool->disabled, ¬e->listItem);
|
||||||
goto next;
|
goto next;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (playbackState->adsr.state == 0) {
|
} else if (playbackState->adsr.state == 0) {
|
||||||
func_80011F4C(note);
|
Audio_NoteDisable(note);
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_800145BC(¬e->listItem.pool->disabled, ¬e->listItem);
|
AudioSeq_AudioListPushBack(¬e->listItem.pool->disabled, ¬e->listItem);
|
||||||
goto next;
|
goto next;
|
||||||
}
|
}
|
||||||
|
|
||||||
temp_fs0 = func_80013B90(&playbackState->adsr);
|
scale = Audio_AdsrUpdate(&playbackState->adsr);
|
||||||
func_80013A18(note);
|
Audio_NoteVibratoUpdate(note);
|
||||||
attr = &playbackState->attributes;
|
attr = &playbackState->attributes;
|
||||||
if ((playbackState->unk_04 == 1) || (playbackState->unk_04 == 2)) {
|
if ((playbackState->unk_04 == 1) || (playbackState->unk_04 == 2)) {
|
||||||
sp70.freqMod = attr->freqMod;
|
sp70.freqMod = attr->freqMod;
|
||||||
@ -345,15 +341,15 @@ void func_80011FA8(void) {
|
|||||||
}
|
}
|
||||||
sp70.freqMod *= playbackState->vibratoFreqMod * playbackState->portamentoFreqMod;
|
sp70.freqMod *= playbackState->vibratoFreqMod * playbackState->portamentoFreqMod;
|
||||||
sp70.freqMod *= gAudioBufferParams.resampleRate;
|
sp70.freqMod *= gAudioBufferParams.resampleRate;
|
||||||
sp70.velocity *= temp_fs0;
|
sp70.velocity *= scale;
|
||||||
func_80011890(note, &sp70);
|
Audio_InitNoteSub(note, &sp70);
|
||||||
noteSub->bitField1.bookOffset = bookOffset;
|
noteSub->bitField1.bookOffset = bookOffset;
|
||||||
next:;
|
next:;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012438(SequenceLayer* layer, s32 arg1) {
|
void Audio_SeqLayerDecayRelease(SequenceLayer* layer, s32 arg1) {
|
||||||
Note* note;
|
Note* note;
|
||||||
NoteAttributes* noteAttr;
|
NoteAttributes* noteAttr;
|
||||||
|
|
||||||
@ -413,21 +409,21 @@ void func_80012438(SequenceLayer* layer, s32 arg1) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (arg1 == 6) {
|
if (arg1 == 6) {
|
||||||
func_80012C40(note);
|
Audio_AudioListRemove(note);
|
||||||
func_80012C00(¬e->listItem.pool->decaying, ¬e->listItem);
|
Audio_AudioListPushFront(¬e->listItem.pool->decaying, ¬e->listItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8001266C(SequenceLayer* layer) {
|
void Audio_SeqLayerNoteDecay(SequenceLayer* layer) {
|
||||||
func_80012438(layer, 6);
|
Audio_SeqLayerDecayRelease(layer, ADSR_STATE_DECAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8001268C(SequenceLayer* layer) {
|
void Audio_SeqLayerNoteRelease(SequenceLayer* layer) {
|
||||||
func_80012438(layer, 7);
|
Audio_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 func_800126AC(Note* note, SequenceLayer* layer, s32 waveId) {
|
s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId) {
|
||||||
f32 freqMod;
|
f32 freqMod;
|
||||||
u8 harmonicIndex = 0;
|
u8 harmonicIndex = 0;
|
||||||
|
|
||||||
@ -458,7 +454,7 @@ s32 func_800126AC(Note* note, SequenceLayer* layer, s32 waveId) {
|
|||||||
return harmonicIndex;
|
return harmonicIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_800127B0(Note* note, SequenceLayer* layer) {
|
void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer) {
|
||||||
s32 harmonicIndex;
|
s32 harmonicIndex;
|
||||||
s32 waveId;
|
s32 waveId;
|
||||||
|
|
||||||
@ -468,39 +464,39 @@ void func_800127B0(Note* note, SequenceLayer* layer) {
|
|||||||
}
|
}
|
||||||
harmonicIndex = note->playbackState.harmonicIndex;
|
harmonicIndex = note->playbackState.harmonicIndex;
|
||||||
note->synthesisState.samplePosInt =
|
note->synthesisState.samplePosInt =
|
||||||
(note->synthesisState.samplePosInt * sSamplesPerWavePeriod[func_800126AC(note, layer, waveId)]) /
|
(note->synthesisState.samplePosInt * sSamplesPerWavePeriod[Audio_BuildSyntheticWave(note, layer, waveId)]) /
|
||||||
sSamplesPerWavePeriod[harmonicIndex];
|
sSamplesPerWavePeriod[harmonicIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012854(AudioListItem* item) {
|
void Audio_InitNoteList(AudioListItem* item) {
|
||||||
item->prev = item;
|
item->prev = item;
|
||||||
item->next = item;
|
item->next = item;
|
||||||
item->u.value = NULL;
|
item->u.value = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012864(NotePool* pool) {
|
void Audio_InitNoteLists(NotePool* pool) {
|
||||||
func_80012854(&pool->disabled);
|
Audio_InitNoteList(&pool->disabled);
|
||||||
func_80012854(&pool->decaying);
|
Audio_InitNoteList(&pool->decaying);
|
||||||
func_80012854(&pool->releasing);
|
Audio_InitNoteList(&pool->releasing);
|
||||||
func_80012854(&pool->active);
|
Audio_InitNoteList(&pool->active);
|
||||||
pool->disabled.pool = pool;
|
pool->disabled.pool = pool;
|
||||||
pool->decaying.pool = pool;
|
pool->decaying.pool = pool;
|
||||||
pool->releasing.pool = pool;
|
pool->releasing.pool = pool;
|
||||||
pool->active.pool = pool;
|
pool->active.pool = pool;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_800128B4(void) {
|
void Audio_InitNoteFreeList(void) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
func_80012864(&gNoteFreeLists);
|
Audio_InitNoteLists(&gNoteFreeLists);
|
||||||
for (i = 0; i < gNumNotes; i++) {
|
for (i = 0; i < gNumNotes; i++) {
|
||||||
gNotes[i].listItem.u.value = &gNotes[i];
|
gNotes[i].listItem.u.value = &gNotes[i];
|
||||||
gNotes[i].listItem.prev = NULL;
|
gNotes[i].listItem.prev = NULL;
|
||||||
func_800145BC(&gNoteFreeLists.disabled, &gNotes[i].listItem);
|
AudioSeq_AudioListPushBack(&gNoteFreeLists.disabled, &gNotes[i].listItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012964(NotePool* pool) {
|
void Audio_NotePoolClear(NotePool* pool) {
|
||||||
s32 poolType;
|
s32 poolType;
|
||||||
AudioListItem* poolItem;
|
AudioListItem* poolItem;
|
||||||
AudioListItem* nextPoolItem;
|
AudioListItem* nextPoolItem;
|
||||||
@ -531,23 +527,22 @@ void func_80012964(NotePool* pool) {
|
|||||||
if ((nextPoolItem == poolItem) || (nextPoolItem == NULL)) {
|
if ((nextPoolItem == poolItem) || (nextPoolItem == NULL)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
func_80012C40((Note*) nextPoolItem);
|
Audio_AudioListRemove((Note*) nextPoolItem);
|
||||||
func_800145BC(freeList, nextPoolItem);
|
AudioSeq_AudioListPushBack(freeList, nextPoolItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012AC4(NotePool* pool, s32 arg1) {
|
void Audio_NotePoolFill(NotePool* pool, s32 count) {
|
||||||
s32 var_s0;
|
s32 j;
|
||||||
s32 poolType;
|
s32 poolType;
|
||||||
AudioListItem* note;
|
AudioListItem* note;
|
||||||
AudioListItem* freeList;
|
AudioListItem* freeList;
|
||||||
AudioListItem* poolList;
|
AudioListItem* poolList;
|
||||||
|
|
||||||
func_80012964(pool);
|
Audio_NotePoolClear(pool);
|
||||||
poolType = 0;
|
|
||||||
var_s0 = 0;
|
for (poolType = 0, j = 0; j < count; poolType++) {
|
||||||
while (var_s0 < arg1) {
|
|
||||||
if (poolType == 4) {
|
if (poolType == 4) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -569,30 +564,31 @@ void func_80012AC4(NotePool* pool, s32 arg1) {
|
|||||||
poolList = &pool->active;
|
poolList = &pool->active;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
while (var_s0 < arg1) {
|
while (j < count) {
|
||||||
note = func_800145FC(freeList);
|
note = AudioSeq_AudioListPopBack(freeList);
|
||||||
if (note == NULL) {
|
if (note == NULL) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
func_800145BC(poolList, note);
|
AudioSeq_AudioListPushBack(poolList, note);
|
||||||
var_s0++;
|
j++;
|
||||||
}
|
}
|
||||||
poolType++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012C00(AudioListItem* item1, AudioListItem* item2) {
|
void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item) {
|
||||||
if (item2->prev == NULL) {
|
// add 'item' to the front of the list given by 'list', if it's not in any list
|
||||||
item2->prev = item1;
|
if (item->prev == NULL) {
|
||||||
item2->next = item1->next;
|
item->prev = list;
|
||||||
item1->next->prev = item2;
|
item->next = list->next;
|
||||||
item1->next = item2;
|
list->next->prev = item;
|
||||||
item1->u.count++;
|
list->next = item;
|
||||||
item2->pool = item1->pool;
|
list->u.count++;
|
||||||
|
item->pool = list->pool;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012C40(Note* note) {
|
void Audio_AudioListRemove(Note* note) {
|
||||||
|
// remove 'item' from the list it's in, if any
|
||||||
if (note->listItem.prev != NULL) {
|
if (note->listItem.prev != NULL) {
|
||||||
note->listItem.prev->next = note->listItem.next;
|
note->listItem.prev->next = note->listItem.next;
|
||||||
note->listItem.next->prev = note->listItem.prev;
|
note->listItem.next->prev = note->listItem.prev;
|
||||||
@ -600,7 +596,7 @@ void func_80012C40(Note* note) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Note* func_80012C6C(AudioListItem* item, s32 priority) {
|
Note* Audio_FindNodeWithPrioLessThan(AudioListItem* item, s32 priority) {
|
||||||
AudioListItem* priorityItem;
|
AudioListItem* priorityItem;
|
||||||
AudioListItem* nextItem = item->next;
|
AudioListItem* nextItem = item->next;
|
||||||
|
|
||||||
@ -625,7 +621,7 @@ Note* func_80012C6C(AudioListItem* item, s32 priority) {
|
|||||||
return (Note*) priorityItem->u.value;
|
return (Note*) priorityItem->u.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012CEC(Note* note, SequenceLayer* layer) {
|
void Audio_NoteInitForLayer(Note* note, SequenceLayer* layer) {
|
||||||
s32 pad[4];
|
s32 pad[4];
|
||||||
s32 var_a2;
|
s32 var_a2;
|
||||||
NoteSubEu* noteSub;
|
NoteSubEu* noteSub;
|
||||||
@ -639,7 +635,7 @@ void func_80012CEC(Note* note, SequenceLayer* layer) {
|
|||||||
layer->channel->noteUnused = note;
|
layer->channel->noteUnused = note;
|
||||||
layer->channel->layerUnused = layer;
|
layer->channel->layerUnused = layer;
|
||||||
layer->noteVelocity = 0.0f;
|
layer->noteVelocity = 0.0f;
|
||||||
func_80011EB8(note);
|
Audio_NoteInit(note);
|
||||||
var_a2 = layer->instOrWave;
|
var_a2 = layer->instOrWave;
|
||||||
noteSub = ¬e->noteSubEu;
|
noteSub = ¬e->noteSubEu;
|
||||||
if (var_a2 == 0xFF) {
|
if (var_a2 == 0xFF) {
|
||||||
@ -652,7 +648,7 @@ void func_80012CEC(Note* note, SequenceLayer* layer) {
|
|||||||
noteSub->bitField1.isSyntheticWave = false;
|
noteSub->bitField1.isSyntheticWave = false;
|
||||||
}
|
}
|
||||||
if (noteSub->bitField1.isSyntheticWave) {
|
if (noteSub->bitField1.isSyntheticWave) {
|
||||||
func_800126AC(note, layer, var_a2);
|
Audio_BuildSyntheticWave(note, layer, var_a2);
|
||||||
}
|
}
|
||||||
note->playbackState.fontId = layer->channel->fontId;
|
note->playbackState.fontId = layer->channel->fontId;
|
||||||
noteSub->bitField0.stereoHeadsetEffects = layer->channel->stereoHeadsetEffects;
|
noteSub->bitField0.stereoHeadsetEffects = layer->channel->stereoHeadsetEffects;
|
||||||
@ -660,122 +656,126 @@ void func_80012CEC(Note* note, SequenceLayer* layer) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_80012E28(Note* note, SequenceLayer* layer) {
|
void func_80012E28(Note* note, SequenceLayer* layer) {
|
||||||
func_8001268C(note->playbackState.parentLayer);
|
Audio_SeqLayerNoteRelease(note->playbackState.parentLayer);
|
||||||
note->playbackState.wantedParentLayer = layer;
|
note->playbackState.wantedParentLayer = layer;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80012E5C(Note* note, SequenceLayer* layer) {
|
void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer) {
|
||||||
note->playbackState.wantedParentLayer = layer;
|
note->playbackState.wantedParentLayer = layer;
|
||||||
note->playbackState.priority = layer->channel->notePriority;
|
note->playbackState.priority = layer->channel->notePriority;
|
||||||
note->playbackState.adsr.fadeOutVel = gAudioBufferParams.ticksPerUpdateInv;
|
note->playbackState.adsr.fadeOutVel = gAudioBufferParams.ticksPerUpdateInv;
|
||||||
note->playbackState.adsr.action.asByte |= 0x10;
|
note->playbackState.adsr.action.asByte |= 0x10;
|
||||||
}
|
}
|
||||||
|
|
||||||
Note* func_80012E88(NotePool* pool, SequenceLayer* layer) {
|
Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer) {
|
||||||
Note* note = func_800145FC(&pool->disabled);
|
Note* note = AudioSeq_AudioListPopBack(&pool->disabled);
|
||||||
|
|
||||||
if (note != NULL) {
|
if (note != NULL) {
|
||||||
func_80012CEC(note, layer);
|
Audio_NoteInitForLayer(note, layer);
|
||||||
func_80012C00(&pool->active, ¬e->listItem);
|
Audio_AudioListPushFront(&pool->active, ¬e->listItem);
|
||||||
}
|
}
|
||||||
return note;
|
return note;
|
||||||
}
|
}
|
||||||
|
|
||||||
Note* func_80012ED4(NotePool* pool, SequenceLayer* layer) {
|
Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer) {
|
||||||
Note* note = func_800145FC(&pool->decaying);
|
Note* note = AudioSeq_AudioListPopBack(&pool->decaying);
|
||||||
|
|
||||||
if (note != NULL) {
|
if (note != NULL) {
|
||||||
func_80012E5C(note, layer);
|
Audio_NoteReleaseAndTakeOwnership(note, layer);
|
||||||
func_800145BC(&pool->releasing, ¬e->listItem);
|
AudioSeq_AudioListPushBack(&pool->releasing, ¬e->listItem);
|
||||||
}
|
}
|
||||||
return note;
|
return note;
|
||||||
}
|
}
|
||||||
|
|
||||||
Note* func_80012F24(NotePool* pool, SequenceLayer* layer) {
|
Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer) {
|
||||||
Note* sp34;
|
Note* rNote;
|
||||||
Note* sp30;
|
Note* aNote;
|
||||||
s32 sp2C;
|
s32 rPriority;
|
||||||
s32 sp28;
|
s32 aPriority;
|
||||||
|
|
||||||
sp2C = sp28 = 0x10;
|
rPriority = aPriority = 0x10;
|
||||||
sp34 = func_80012C6C(&pool->releasing, layer->channel->notePriority);
|
rNote = Audio_FindNodeWithPrioLessThan(&pool->releasing, layer->channel->notePriority);
|
||||||
if (sp34 != NULL) {
|
|
||||||
sp2C = sp34->playbackState.priority;
|
if (rNote != NULL) {
|
||||||
|
rPriority = rNote->playbackState.priority;
|
||||||
}
|
}
|
||||||
sp30 = func_80012C6C(&pool->active, layer->channel->notePriority);
|
|
||||||
if (sp30 != NULL) {
|
aNote = Audio_FindNodeWithPrioLessThan(&pool->active, layer->channel->notePriority);
|
||||||
sp28 = sp30->playbackState.priority;
|
|
||||||
|
if (aNote != NULL) {
|
||||||
|
aPriority = aNote->playbackState.priority;
|
||||||
}
|
}
|
||||||
if ((sp34 == NULL) && (sp30 == NULL)) {
|
|
||||||
|
if (rNote == NULL && aNote == NULL) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
if (sp28 < sp2C) {
|
|
||||||
func_80012C40(sp30);
|
if (aPriority < rPriority) {
|
||||||
func_80012E28(sp30, layer);
|
Audio_AudioListRemove(aNote);
|
||||||
func_800145BC(&pool->releasing, &sp30->listItem);
|
func_80012E28(aNote, layer);
|
||||||
sp30->playbackState.priority = layer->channel->notePriority;
|
AudioSeq_AudioListPushBack(&pool->releasing, &aNote->listItem);
|
||||||
return sp30;
|
aNote->playbackState.priority = layer->channel->notePriority;
|
||||||
} else {
|
return aNote;
|
||||||
sp34->playbackState.wantedParentLayer = layer;
|
|
||||||
sp34->playbackState.priority = layer->channel->notePriority;
|
|
||||||
return sp34;
|
|
||||||
}
|
}
|
||||||
|
rNote->playbackState.wantedParentLayer = layer;
|
||||||
|
rNote->playbackState.priority = layer->channel->notePriority;
|
||||||
|
return rNote;
|
||||||
}
|
}
|
||||||
|
|
||||||
Note* func_8001301C(SequenceLayer* layer) {
|
Note* Audio_AllocNote(SequenceLayer* layer) {
|
||||||
Note* sp24;
|
Note* note;
|
||||||
|
|
||||||
if (layer->channel->noteAllocPolicy & 1) {
|
if (layer->channel->noteAllocPolicy & 1) {
|
||||||
sp24 = layer->note;
|
note = layer->note;
|
||||||
if ((sp24 != NULL) && (layer == sp24->playbackState.prevParentLayer) &&
|
if ((note != NULL) && (layer == note->playbackState.prevParentLayer) &&
|
||||||
(sp24->playbackState.wantedParentLayer == NO_LAYER)) {
|
(note->playbackState.wantedParentLayer == NO_LAYER)) {
|
||||||
|
|
||||||
func_80012E5C(sp24, layer);
|
Audio_NoteReleaseAndTakeOwnership(note, layer);
|
||||||
func_80012C40(sp24);
|
Audio_AudioListRemove(note);
|
||||||
func_800145BC(&sp24->listItem.pool->releasing, &sp24->listItem);
|
AudioSeq_AudioListPushBack(¬e->listItem.pool->releasing, ¬e->listItem);
|
||||||
return sp24;
|
return note;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (layer->channel->noteAllocPolicy & 2) {
|
if (layer->channel->noteAllocPolicy & 2) {
|
||||||
if (((sp24 = func_80012E88(&layer->channel->notePool, layer)) != NULL) ||
|
if (((note = Audio_AllocNoteFromDisabled(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&layer->channel->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&layer->channel->notePool, layer)) != NULL)) {
|
((note = Audio_AllocNoteFromActive(&layer->channel->notePool, layer)) != NULL)) {
|
||||||
return sp24;
|
return note;
|
||||||
}
|
}
|
||||||
} else if (layer->channel->noteAllocPolicy & 4) {
|
} else if (layer->channel->noteAllocPolicy & 4) {
|
||||||
if (((sp24 = func_80012E88(&layer->channel->notePool, layer)) != NULL) ||
|
if (((note = Audio_AllocNoteFromDisabled(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012E88(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDisabled(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&layer->channel->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&layer->channel->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromActive(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&layer->channel->seqPlayer->notePool, layer)) != NULL)) {
|
((note = Audio_AllocNoteFromActive(&layer->channel->seqPlayer->notePool, layer)) != NULL)) {
|
||||||
return sp24;
|
return note;
|
||||||
}
|
}
|
||||||
} else if (layer->channel->noteAllocPolicy & 8) {
|
} else if (layer->channel->noteAllocPolicy & 8) {
|
||||||
if (((sp24 = func_80012E88(&gNoteFreeLists, layer)) != NULL) ||
|
if (((note = Audio_AllocNoteFromDisabled(&gNoteFreeLists, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&gNoteFreeLists, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&gNoteFreeLists, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&gNoteFreeLists, layer)) != NULL)) {
|
((note = Audio_AllocNoteFromActive(&gNoteFreeLists, layer)) != NULL)) {
|
||||||
return sp24;
|
return note;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (((sp24 = func_80012E88(&layer->channel->notePool, layer)) != NULL) ||
|
if (((note = Audio_AllocNoteFromDisabled(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012E88(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDisabled(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012E88(&gNoteFreeLists, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDisabled(&gNoteFreeLists, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&layer->channel->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012ED4(&gNoteFreeLists, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromDecaying(&gNoteFreeLists, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&layer->channel->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromActive(&layer->channel->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
((note = Audio_AllocNoteFromActive(&layer->channel->seqPlayer->notePool, layer)) != NULL) ||
|
||||||
((sp24 = func_80012F24(&gNoteFreeLists, layer)) != NULL)) {
|
((note = Audio_AllocNoteFromActive(&gNoteFreeLists, layer)) != NULL)) {
|
||||||
return sp24;
|
return note;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
layer->unk_3 = 0;
|
layer->unk_3 = 0;
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_800132E8(void) {
|
void Audio_NoteInitAll(void) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Note* note;
|
Note* note;
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,19 @@
|
|||||||
#include "sys.h"
|
#include "sys.h"
|
||||||
#include "sf64audio_provisional.h"
|
#include "sf64audio_provisional.h"
|
||||||
|
|
||||||
|
#define DMEM_LEFT_CH 0x990
|
||||||
|
#define DMEM_RIGHT_CH 0xB10
|
||||||
|
#define DMEM_HAAS_TEMP 0x650
|
||||||
|
#define DMEM_TEMP 0x450
|
||||||
|
#define DMEM_UNCOMPRESSED_NOTE 0x5F0
|
||||||
|
#define SAMPLE_SIZE sizeof(s16)
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
/* 0 */ HAAS_EFFECT_DELAY_NONE,
|
||||||
|
/* 1 */ HAAS_EFFECT_DELAY_LEFT, // Delay left channel so that right channel is heard first
|
||||||
|
/* 2 */ HAAS_EFFECT_DELAY_RIGHT // Delay right channel so that left channel is heard first
|
||||||
|
} HaasEffectDelaySide;
|
||||||
|
|
||||||
s32 D_80145D40; // unused
|
s32 D_80145D40; // unused
|
||||||
|
|
||||||
// all of these are part of the DFT-related function
|
// all of these are part of the DFT-related function
|
||||||
@ -29,19 +42,19 @@ static const char devstr9[] = "S-Resample Pitch %x (old %d -> delay %d)\n";
|
|||||||
|
|
||||||
void func_80009A2C(s32 updateIndex, s32 noteIndex);
|
void func_80009A2C(s32 updateIndex, s32 noteIndex);
|
||||||
void func_80009AAC(s32 updateIndex);
|
void func_80009AAC(s32 updateIndex);
|
||||||
Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf, s32 aiBufLen,
|
Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf,
|
||||||
Acmd* aList, s32 updateIndex);
|
s32 aiBufLen, Acmd* aList, s32 updateIndex);
|
||||||
Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex);
|
Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex);
|
||||||
Acmd* func_800098DC(Acmd* aList, u16 dmem, u16 startPos, s32 size, s32 reverbIndex);
|
Acmd* func_800098DC(Acmd* aList, u16 dmem, u16 startPos, s32 size, s32 reverbIndex);
|
||||||
Acmd* func_80009984(Acmd* aList, u16 dmem, u16 startPos, s32 size, s32 reverbIndex);
|
Acmd* func_80009984(Acmd* aList, u16 dmem, u16 startPos, s32 size, s32 reverbIndex);
|
||||||
Acmd* func_80009D78(Acmd* aList, s32 aiBufLen, s16 reverbIndex, s16 updateIndex);
|
Acmd* func_80009D78(Acmd* aList, s32 aiBufLen, s16 reverbIndex, s16 updateIndex);
|
||||||
Acmd* func_8000A128(Acmd* aList, s16 reverbIndex, s16 updateIndex);
|
Acmd* func_8000A128(Acmd* aList, s16 reverbIndex, s16 updateIndex);
|
||||||
Acmd* func_8000B3F0(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 numSamplesToLoad);
|
Acmd* AudioSynth_LoadWaveSamples(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 numSamplesToLoad);
|
||||||
Acmd* func_8000B480(Acmd* aList, NoteSynthesisState* synthState, s32 size, u16 pitch, u16 inpDmem, u32 resampleFlags);
|
Acmd* func_8000B480(Acmd* aList, NoteSynthesisState* synthState, s32 size, u16 pitch, u16 inpDmem, u32 resampleFlags);
|
||||||
Acmd* func_8000B51C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 aiBufLen, u16 dmemSrc,
|
Acmd* func_8000B51C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 aiBufLen, u16 dmemSrc,
|
||||||
s32 delaySide, s32 flags);
|
s32 delaySide, s32 flags);
|
||||||
Acmd* func_8000B98C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 size, s32 flags,
|
Acmd* AudioSynth_ApplyHaasEffect(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 size, s32 flags,
|
||||||
s32 delaySide);
|
s32 delaySide);
|
||||||
|
|
||||||
void func_800080C0(s32 sampleCount, s32 itemIndex, s32 reverbIndex) {
|
void func_800080C0(s32 sampleCount, s32 itemIndex, s32 reverbIndex) {
|
||||||
ReverbRingBufferItem* ringItem;
|
ReverbRingBufferItem* ringItem;
|
||||||
@ -631,7 +644,7 @@ void func_80009AAC(s32 updateIndex) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
|
Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
|
||||||
Acmd* aCmdPtr;
|
Acmd* aCmdPtr;
|
||||||
s32* aiBufPtr;
|
s32* aiBufPtr;
|
||||||
s32 chunkLen;
|
s32 chunkLen;
|
||||||
@ -640,7 +653,7 @@ Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
|
|||||||
|
|
||||||
aCmdPtr = aList;
|
aCmdPtr = aList;
|
||||||
for (i = gAudioBufferParams.ticksPerUpdate; i > 0; i--) {
|
for (i = gAudioBufferParams.ticksPerUpdate; i > 0; i--) {
|
||||||
func_8001678C(i - 1);
|
AudioSeq_ProcessSequences(i - 1);
|
||||||
func_80009AAC(gAudioBufferParams.ticksPerUpdate - i);
|
func_80009AAC(gAudioBufferParams.ticksPerUpdate - i);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -787,8 +800,8 @@ Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex) {
|
|||||||
if (i != gNoteSubsEu[updateIndex * gNumNotes + sp84[j]].bitField1.reverbIndex) {
|
if (i != gNoteSubsEu[updateIndex * gNumNotes + sp84[j]].bitField1.reverbIndex) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
aList = func_8000A700(sp84[j], &gNoteSubsEu[updateIndex * gNumNotes + sp84[j]],
|
aList = AudioSynth_ProcessNote(sp84[j], &gNoteSubsEu[updateIndex * gNumNotes + sp84[j]],
|
||||||
&gNotes[sp84[j]].synthesisState, aiBuf, aiBufLen, aList, updateIndex);
|
&gNotes[sp84[j]].synthesisState, aiBuf, aiBufLen, aList, updateIndex);
|
||||||
j++;
|
j++;
|
||||||
}
|
}
|
||||||
if (gSynthReverbs[i].useReverb) {
|
if (gSynthReverbs[i].useReverb) {
|
||||||
@ -797,8 +810,8 @@ Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
while (j < var_s2) {
|
while (j < var_s2) {
|
||||||
aList = func_8000A700(sp84[j], &gNoteSubsEu[updateIndex * gNumNotes + sp84[j]], &gNotes[sp84[j]].synthesisState,
|
aList = AudioSynth_ProcessNote(sp84[j], &gNoteSubsEu[updateIndex * gNumNotes + sp84[j]],
|
||||||
aiBuf, aiBufLen, aList, updateIndex);
|
&gNotes[sp84[j]].synthesisState, aiBuf, aiBufLen, aList, updateIndex);
|
||||||
j++;
|
j++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -810,81 +823,83 @@ Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex) {
|
|||||||
return aList;
|
return aList;
|
||||||
}
|
}
|
||||||
|
|
||||||
// https://decomp.me/scratch/RgX4r
|
Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf,
|
||||||
#ifdef NON_MATCHING
|
s32 aiBufLen, Acmd* aList, s32 updateIndex) {
|
||||||
Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf, s32 aiBufLen,
|
|
||||||
Acmd* aList, s32 updateIndex) {
|
|
||||||
s32 pad11C;
|
s32 pad11C;
|
||||||
s32 pad118;
|
s32 pad118;
|
||||||
s32 pad114;
|
s32 pad114;
|
||||||
Sample* bookSample; // sp110
|
Sample* bookSample;
|
||||||
AdpcmLoop* loopInfo; // sp10C
|
AdpcmLoop* loopInfo;
|
||||||
void* currentBook; // sp108
|
void* currentBook;
|
||||||
s32 pad104;
|
s32 pad104;
|
||||||
s32 pad100;
|
s32 pad100;
|
||||||
s32 noteFinished; // spFC
|
s32 sampleFinished;
|
||||||
u32 restart; // spF8
|
u32 loopToPoint;
|
||||||
s32 flags; // spF4
|
s32 flags;
|
||||||
u16 resampleRateFixedPoint; // spF2
|
u16 resampleRateFixedPoint;
|
||||||
s32 nSamplesToLoad; // spEC
|
s32 numSamplesToLoad;
|
||||||
s32 padE8;
|
s32 padE8;
|
||||||
s32 padE4;
|
s32 padE4;
|
||||||
s32 padE0;
|
s32 padE0;
|
||||||
s32 skipBytes; // spDC
|
s32 skipBytes;
|
||||||
s32 padD8;
|
s32 padD8;
|
||||||
s32 padD4;
|
s32 padD4;
|
||||||
s32 padD0;
|
s32 padD0;
|
||||||
u32 sampleAddr; // spCC
|
u32 sampleAddr;
|
||||||
s32 padC8;
|
s32 padC8;
|
||||||
s32 samplesLenAdjusted; // spC4
|
s32 numSamplesToLoadAdj;
|
||||||
s32 nAdpcmSamplesProcessed; // spC0
|
s32 numSamplesProcessed;
|
||||||
u32 endPos; // spBC
|
u32 endPos;
|
||||||
s32 nSamplesToProcess; // spB8
|
s32 nSamplesToProcess;
|
||||||
s32 padB4;
|
s32 padB4;
|
||||||
s32 padB0;
|
s32 padB0;
|
||||||
s32 padAC;
|
s32 padAC;
|
||||||
s32 padA8;
|
|
||||||
s32 padA4;
|
s32 padA4;
|
||||||
s32 nTrailingSamplesToIgnore; // spA0
|
s32 padA8;
|
||||||
|
s32 numTrailingSamplesToIgnore;
|
||||||
s32 pad9C;
|
s32 pad9C;
|
||||||
s32 pad98;
|
s32 pad98;
|
||||||
s32 pad94;
|
s32 pad94;
|
||||||
s32 frameSize; // sp90
|
s32 frameSize;
|
||||||
s32 pad8C;
|
s32 pad8C;
|
||||||
s32 skipInitialSamples; // sp88
|
s32 skipInitialSamples;
|
||||||
s32 sampleDmaStart; // sp84
|
s32 sampleDmaStart;
|
||||||
s32 pad80;
|
s32 pad80;
|
||||||
s32 nParts; // sp7C
|
s32 numParts;
|
||||||
s32 curPart; // sp78
|
s32 curPart;
|
||||||
s32 nSamplesInThisIteration;
|
s32 numSamplesInThisIteration;
|
||||||
s32 sampleDataStartPad;
|
s32 sampleDataChunkAlignPad;
|
||||||
s32 resampledTempLen; // sp6C
|
s32 resampledTempLen;
|
||||||
u16 noteSamplesDmemAddrBeforeResampling; // sp6A
|
u16 noteSamplesDmemAddrBeforeResampling;
|
||||||
s32 samplesRemaining;
|
s32 pasdasd;
|
||||||
s32 frameIndex;
|
s32 frameIndex;
|
||||||
s32 sampleDataOffset;
|
s32 sampleDataOffset;
|
||||||
Note* note; // sp58
|
Note* note;
|
||||||
u16 sp56; // sp56
|
u16 sp56;
|
||||||
|
s32 numSamplesInFirstFrame;
|
||||||
s32 nSamplesInFirstFrame;
|
|
||||||
s32 delaySide;
|
s32 delaySide;
|
||||||
s32 nSamplesToDecode;
|
s32 padasdsa;
|
||||||
s32 nFramesToDecode;
|
s32 nFramesToDecode;
|
||||||
s32 nFirstFrameSamplesToIgnore;
|
s32 nFirstFrameSamplesToIgnore;
|
||||||
s32 s5;
|
s32 dmemUncompressedAddrOffset1;
|
||||||
u32 sampleslenFixedPoint;
|
u32 sampleslenFixedPoint;
|
||||||
u8* sampleData;
|
u8* samplesToLoadAddr;
|
||||||
s32 temp;
|
s32 temp;
|
||||||
s32 temp2;
|
s32 temp2;
|
||||||
|
unsigned int new_var2;
|
||||||
u32 nEntries;
|
u32 nEntries;
|
||||||
s32 aligned;
|
s32 aligned;
|
||||||
s32 align2;
|
s32 align2;
|
||||||
u16 addr;
|
s16 addr;
|
||||||
|
u8* new_var;
|
||||||
|
s32 samplesRemaining;
|
||||||
|
s32 numSamplesToDecode;
|
||||||
|
|
||||||
currentBook = NULL;
|
currentBook = NULL;
|
||||||
note = &gNotes[noteIndex];
|
note = &gNotes[noteIndex];
|
||||||
flags = 0;
|
flags = 0;
|
||||||
if (noteSub->bitField0.needsInit == 1) {
|
|
||||||
|
if (new_var2 = noteSub->bitField0.needsInit == 1) { // FAKE
|
||||||
flags = 1;
|
flags = 1;
|
||||||
synthState->restart = 0;
|
synthState->restart = 0;
|
||||||
synthState->samplePosInt = 0;
|
synthState->samplePosInt = 0;
|
||||||
@ -896,221 +911,253 @@ Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synth
|
|||||||
synthState->numParts = 0;
|
synthState->numParts = 0;
|
||||||
note->noteSubEu.bitField0.finished = 0;
|
note->noteSubEu.bitField0.finished = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
resampleRateFixedPoint = noteSub->resampleRate;
|
resampleRateFixedPoint = noteSub->resampleRate;
|
||||||
nParts = noteSub->bitField1.hasTwoParts + 1;
|
numParts = noteSub->bitField1.hasTwoParts + 1;
|
||||||
sampleslenFixedPoint = (resampleRateFixedPoint * aiBufLen * 2) + synthState->samplePosFrac;
|
sampleslenFixedPoint = ((resampleRateFixedPoint * aiBufLen) * 2) + synthState->samplePosFrac;
|
||||||
nSamplesToLoad = (sampleslenFixedPoint) >> 0x10;
|
numSamplesToLoad = sampleslenFixedPoint >> 0x10;
|
||||||
synthState->samplePosFrac = sampleslenFixedPoint & 0xFFFF;
|
synthState->samplePosFrac = sampleslenFixedPoint & 0xFFFF;
|
||||||
if ((synthState->numParts == 1) && (nParts == 2)) {
|
|
||||||
nSamplesToLoad += 2;
|
if ((synthState->numParts == 1) && (numParts == 2)) {
|
||||||
|
numSamplesToLoad += 2;
|
||||||
sp56 = 2;
|
sp56 = 2;
|
||||||
} else if ((synthState->numParts == 2) && (nParts == 1)) {
|
} else if ((synthState->numParts == 2) && (numParts == 1)) {
|
||||||
nSamplesToLoad -= 4;
|
numSamplesToLoad -= 4;
|
||||||
sp56 = 4;
|
sp56 = 4;
|
||||||
} else {
|
} else {
|
||||||
sp56 = 0;
|
sp56 = 0;
|
||||||
}
|
}
|
||||||
synthState->numParts = nParts;
|
|
||||||
|
synthState->numParts = numParts;
|
||||||
|
|
||||||
if (noteSub->bitField1.isSyntheticWave) {
|
if (noteSub->bitField1.isSyntheticWave) {
|
||||||
aList = func_8000B3F0(aList, noteSub, synthState, nSamplesToLoad);
|
aList = AudioSynth_LoadWaveSamples(aList, noteSub, synthState, numSamplesToLoad);
|
||||||
noteSamplesDmemAddrBeforeResampling = (synthState->samplePosInt * 2) + 0x5F0;
|
noteSamplesDmemAddrBeforeResampling = (synthState->samplePosInt * ((char) 2)) + 0x5F0;
|
||||||
synthState->samplePosInt += nSamplesToLoad;
|
synthState->samplePosInt += numSamplesToLoad;
|
||||||
} else {
|
} else {
|
||||||
bookSample = *(Sample**) noteSub->waveSampleAddr;
|
bookSample = *((Sample**) noteSub->waveSampleAddr);
|
||||||
loopInfo = bookSample->loop;
|
loopInfo = bookSample->loop;
|
||||||
|
|
||||||
endPos = loopInfo->end;
|
endPos = loopInfo->end;
|
||||||
sampleAddr = bookSample->sampleAddr;
|
sampleAddr = bookSample->sampleAddr;
|
||||||
resampledTempLen = 0;
|
resampledTempLen = 0;
|
||||||
|
|
||||||
for (curPart = 0; curPart < nParts; curPart++) {
|
for (curPart = 0; curPart < numParts; curPart++) {
|
||||||
nAdpcmSamplesProcessed = 0;
|
numSamplesProcessed = 0;
|
||||||
s5 = 0;
|
dmemUncompressedAddrOffset1 = 0;
|
||||||
if (nParts == 1) {
|
if (numParts == 1) {
|
||||||
samplesLenAdjusted = nSamplesToLoad;
|
numSamplesToLoadAdj = numSamplesToLoad;
|
||||||
} else if (nSamplesToLoad & 1) {
|
} else if (numSamplesToLoad & 1) {
|
||||||
samplesLenAdjusted = (nSamplesToLoad & ~1) + (curPart * 2);
|
numSamplesToLoadAdj = (numSamplesToLoad & (~1)) + (curPart * 2);
|
||||||
} else {
|
} else {
|
||||||
samplesLenAdjusted = nSamplesToLoad;
|
numSamplesToLoadAdj = numSamplesToLoad;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((bookSample->codec == 0) && (currentBook != bookSample->book->book)) {
|
if ((bookSample->codec == 0) && (currentBook != bookSample->book->book)) {
|
||||||
switch (noteSub->bitField1.bookOffset) {
|
switch (noteSub->bitField1.bookOffset) {
|
||||||
case 1:
|
case 1:
|
||||||
currentBook = &gD_800DD200[1];
|
currentBook = &gD_800DD200[1];
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
currentBook = &gD_800DD200[2];
|
currentBook = &gD_800DD200[2];
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
currentBook = bookSample->book->book;
|
currentBook = bookSample->book->book;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
nEntries = 16 * bookSample->book->order * bookSample->book->numPredictors;
|
nEntries = (16 * bookSample->book->order) * bookSample->book->numPredictors;
|
||||||
aLoadADPCM(aList++, nEntries, OS_K0_TO_PHYSICAL(currentBook));
|
aLoadADPCM(aList++, nEntries, OS_K0_TO_PHYSICAL(currentBook));
|
||||||
}
|
}
|
||||||
while (nAdpcmSamplesProcessed != samplesLenAdjusted) {
|
|
||||||
restart = 0;
|
while (numSamplesProcessed != numSamplesToLoadAdj) {
|
||||||
noteFinished = 0;
|
sampleFinished = 0;
|
||||||
|
loopToPoint = 0;
|
||||||
samplesRemaining = endPos - synthState->samplePosInt;
|
samplesRemaining = endPos - synthState->samplePosInt;
|
||||||
nSamplesToProcess = samplesLenAdjusted - nAdpcmSamplesProcessed;
|
nSamplesToProcess = numSamplesToLoadAdj - numSamplesProcessed;
|
||||||
|
|
||||||
nFirstFrameSamplesToIgnore = synthState->samplePosInt & 0xF;
|
nFirstFrameSamplesToIgnore = synthState->samplePosInt & 0xF;
|
||||||
|
if ((nFirstFrameSamplesToIgnore == 0) && (!synthState->restart)) {
|
||||||
if ((nFirstFrameSamplesToIgnore == 0) && !synthState->restart) {
|
|
||||||
nFirstFrameSamplesToIgnore = 0x10;
|
nFirstFrameSamplesToIgnore = 0x10;
|
||||||
}
|
}
|
||||||
|
numSamplesInFirstFrame = 0x10 - nFirstFrameSamplesToIgnore;
|
||||||
nSamplesInFirstFrame = 0x10 - nFirstFrameSamplesToIgnore;
|
|
||||||
if (nSamplesToProcess < samplesRemaining) {
|
if (nSamplesToProcess < samplesRemaining) {
|
||||||
nFramesToDecode = (nSamplesToProcess - nSamplesInFirstFrame + 0xF) / 16;
|
nFramesToDecode = ((nSamplesToProcess - numSamplesInFirstFrame) + 0xF) / 16;
|
||||||
nSamplesToDecode = nFramesToDecode * 0x10;
|
numSamplesToDecode = nFramesToDecode * 0x10;
|
||||||
// if(1) {}
|
numTrailingSamplesToIgnore = (numSamplesInFirstFrame + numSamplesToDecode) - nSamplesToProcess;
|
||||||
nTrailingSamplesToIgnore = (nSamplesInFirstFrame + nSamplesToDecode) - nSamplesToProcess;
|
|
||||||
} else {
|
} else {
|
||||||
nSamplesToDecode = samplesRemaining - nSamplesInFirstFrame;
|
numSamplesToDecode = samplesRemaining - numSamplesInFirstFrame;
|
||||||
nTrailingSamplesToIgnore = 0;
|
numTrailingSamplesToIgnore = 0;
|
||||||
if (nSamplesToDecode <= 0) {
|
if (numSamplesToDecode <= 0) {
|
||||||
nSamplesToDecode = 0;
|
numSamplesToDecode = 0;
|
||||||
nSamplesInFirstFrame = samplesRemaining;
|
numSamplesInFirstFrame = samplesRemaining;
|
||||||
}
|
}
|
||||||
nFramesToDecode = (nSamplesToDecode + 0xF) / 16;
|
nFramesToDecode = (numSamplesToDecode + 0xF) / 16;
|
||||||
if (loopInfo->count != 0) {
|
if (loopInfo->count != 0) {
|
||||||
restart = 1;
|
loopToPoint = 1;
|
||||||
} else {
|
} else {
|
||||||
noteFinished = 1;
|
sampleFinished = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (bookSample->codec) {
|
switch (bookSample->codec) {
|
||||||
case 0:
|
case 0:
|
||||||
frameSize = 9;
|
frameSize = 9;
|
||||||
skipInitialSamples = 0x10;
|
skipInitialSamples = 0x10;
|
||||||
sampleDmaStart = 0;
|
sampleDmaStart = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
frameSize = 0x10;
|
frameSize = 0x10;
|
||||||
skipInitialSamples = 0x10;
|
skipInitialSamples = 0x10;
|
||||||
sampleDmaStart = 0;
|
sampleDmaStart = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
temp =
|
temp = func_800097A8(bookSample, numSamplesToLoadAdj, flags,
|
||||||
func_800097A8(bookSample, samplesLenAdjusted, flags, &synthState->synthesisBuffers->unk_40);
|
&synthState->synthesisBuffers->unk_40);
|
||||||
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(temp), 0x5F0, (samplesLenAdjusted + 0x10) * 2);
|
if (0) {}
|
||||||
s5 = samplesLenAdjusted;
|
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(temp), 0x5F0, (numSamplesToLoadAdj + 0x10) * 2);
|
||||||
nAdpcmSamplesProcessed = samplesLenAdjusted;
|
flags = 0;
|
||||||
skipBytes = 0;
|
skipBytes = 0;
|
||||||
|
numSamplesProcessed = numSamplesToLoadAdj;
|
||||||
|
dmemUncompressedAddrOffset1 = numSamplesToLoadAdj;
|
||||||
goto skip;
|
goto skip;
|
||||||
}
|
}
|
||||||
aligned = ALIGN16(nFramesToDecode * frameSize + 0x10);
|
|
||||||
|
aligned = ALIGN16((nFramesToDecode * frameSize) + 0x10);
|
||||||
addr = 0x990 - aligned;
|
addr = 0x990 - aligned;
|
||||||
|
|
||||||
if (nFramesToDecode != 0) {
|
if (nFramesToDecode != 0) {
|
||||||
|
if (1) {}
|
||||||
frameIndex = (synthState->samplePosInt + skipInitialSamples - nFirstFrameSamplesToIgnore) / 16;
|
frameIndex = (synthState->samplePosInt + skipInitialSamples - nFirstFrameSamplesToIgnore) / 16;
|
||||||
sampleDataOffset = frameIndex * frameSize;
|
sampleDataOffset = frameIndex * frameSize;
|
||||||
if (bookSample->medium == 0) {
|
if (bookSample->medium == 0) {
|
||||||
sampleData = sampleDmaStart + sampleDataOffset + sampleAddr;
|
samplesToLoadAddr = (u8*) (sampleDmaStart + sampleDataOffset + sampleAddr);
|
||||||
} else {
|
} else {
|
||||||
sampleData = AudioLoad_DmaSampleData(sampleDmaStart + sampleDataOffset + sampleAddr, aligned,
|
samplesToLoadAddr =
|
||||||
flags, &synthState->sampleDmaIndex, bookSample->medium);
|
AudioLoad_DmaSampleData(sampleDmaStart + sampleDataOffset + sampleAddr, aligned, flags,
|
||||||
|
&synthState->sampleDmaIndex, bookSample->medium);
|
||||||
}
|
}
|
||||||
// if (1){}
|
sampleDataChunkAlignPad = ((u32) samplesToLoadAddr) % 16;
|
||||||
sampleDataStartPad = (u32) sampleData & 0xF;
|
|
||||||
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(sampleData - sampleDataStartPad), addr, aligned);
|
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(samplesToLoadAddr - sampleDataChunkAlignPad), addr, aligned);
|
||||||
} else {
|
} else {
|
||||||
nSamplesToDecode = 0;
|
numSamplesToDecode = 0;
|
||||||
sampleDataStartPad = 0;
|
sampleDataChunkAlignPad = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (synthState->restart) {
|
if (synthState->restart) {
|
||||||
aSetLoop(aList++, OS_K0_TO_PHYSICAL(bookSample->loop->predictorState));
|
aSetLoop(aList++, OS_K0_TO_PHYSICAL(bookSample->loop->predictorState));
|
||||||
flags = 2;
|
flags = 2;
|
||||||
synthState->restart = 0;
|
synthState->restart = 0;
|
||||||
}
|
}
|
||||||
nSamplesInThisIteration = nSamplesToDecode + nSamplesInFirstFrame - nTrailingSamplesToIgnore;
|
|
||||||
|
|
||||||
if (nAdpcmSamplesProcessed == 0) {
|
numSamplesInThisIteration = (numSamplesToDecode + numSamplesInFirstFrame) - numTrailingSamplesToIgnore;
|
||||||
|
|
||||||
|
if (numSamplesProcessed == 0) {
|
||||||
|
|
||||||
switch (bookSample->codec) {
|
switch (bookSample->codec) {
|
||||||
case 0:
|
case 0:
|
||||||
aSetBuffer(aList++, 0, addr + sampleDataStartPad, 0x5F0, nSamplesToDecode * 2);
|
|
||||||
|
aSetBuffer(aList++, 0, addr + sampleDataChunkAlignPad, 0x5F0, numSamplesToDecode * 2);
|
||||||
|
|
||||||
aADPCMdec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
aADPCMdec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
aSetBuffer(aList++, 0, addr + sampleDataStartPad, 0x5F0, nSamplesToDecode * 2);
|
aSetBuffer(aList++, 0, addr + sampleDataChunkAlignPad, 0x5F0, numSamplesToDecode * 2);
|
||||||
aS8Dec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
aS8Dec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
skipBytes = nFirstFrameSamplesToIgnore * 2;
|
skipBytes = nFirstFrameSamplesToIgnore * 2;
|
||||||
} else {
|
} else {
|
||||||
// if (1) {}
|
align2 = ALIGN16(dmemUncompressedAddrOffset1 + 0x10);
|
||||||
align2 = ALIGN16(s5 + 0x10);
|
|
||||||
switch (bookSample->codec) {
|
switch (bookSample->codec) {
|
||||||
case 0:
|
case 0:
|
||||||
aSetBuffer(aList++, 0, addr + sampleDataStartPad, align2 + 0x5F0, nSamplesToDecode * 2);
|
aSetBuffer(aList++, 0, addr + sampleDataChunkAlignPad, align2 + 0x5F0,
|
||||||
|
numSamplesToDecode * 2);
|
||||||
aADPCMdec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
aADPCMdec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
aSetBuffer(aList++, 0, addr + sampleDataStartPad, align2 + 0x5F0, nSamplesToDecode * 2);
|
aSetBuffer(aList++, 0, addr + sampleDataChunkAlignPad, align2 + 0x5F0,
|
||||||
|
numSamplesToDecode * 2);
|
||||||
aS8Dec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
aS8Dec(aList++, flags, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
aDMEMMove(aList++, (align2 + (nFirstFrameSamplesToIgnore * 2) + 0x5F0), s5 + 0x5F0,
|
|
||||||
nSamplesInThisIteration * 2);
|
aDMEMMove(aList++, 0x5F0 + align2 + (nFirstFrameSamplesToIgnore * 2),
|
||||||
|
0x5F0 + dmemUncompressedAddrOffset1, numSamplesInThisIteration * 2);
|
||||||
}
|
}
|
||||||
nAdpcmSamplesProcessed += nSamplesInThisIteration;
|
|
||||||
|
numSamplesProcessed += numSamplesInThisIteration;
|
||||||
|
|
||||||
switch (flags) {
|
switch (flags) {
|
||||||
case 1:
|
case 1:
|
||||||
skipBytes = 0x20;
|
skipBytes = 0x20;
|
||||||
s5 = (nSamplesToDecode + 0x10) * 2;
|
dmemUncompressedAddrOffset1 = (numSamplesToDecode + 0x10) * 2;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
// if(1) {}
|
dmemUncompressedAddrOffset1 = (numSamplesInThisIteration * 2) + dmemUncompressedAddrOffset1;
|
||||||
s5 = nSamplesInThisIteration * 2 + s5;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
if (s5 != 0) {
|
if (dmemUncompressedAddrOffset1 != 0) {
|
||||||
s5 = nSamplesInThisIteration * 2 + s5;
|
dmemUncompressedAddrOffset1 = (numSamplesInThisIteration * 2) + dmemUncompressedAddrOffset1;
|
||||||
} else {
|
} else {
|
||||||
// if (1) { }
|
dmemUncompressedAddrOffset1 = (nFirstFrameSamplesToIgnore + numSamplesInThisIteration) * 2;
|
||||||
s5 = (nFirstFrameSamplesToIgnore + nSamplesInThisIteration) * 2;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
skip:
|
skip:
|
||||||
flags = 0;
|
flags = 0;
|
||||||
// goto dummy_label_147574; dummy_label_147574: ;
|
|
||||||
if (noteFinished) {
|
if (sampleFinished) {
|
||||||
aClearBuffer(aList++, s5 + 0x5F0, (samplesLenAdjusted - nAdpcmSamplesProcessed) * 2);
|
aClearBuffer(aList++, dmemUncompressedAddrOffset1 + 0x5F0,
|
||||||
|
(numSamplesToLoadAdj - numSamplesProcessed) * 2);
|
||||||
noteSub->bitField0.finished = 1;
|
noteSub->bitField0.finished = 1;
|
||||||
note->noteSubEu.bitField0.finished = 1;
|
note->noteSubEu.bitField0.finished = 1;
|
||||||
func_80009A2C(updateIndex, noteIndex);
|
func_80009A2C(updateIndex, noteIndex);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (restart) {
|
if (loopToPoint != 0) {
|
||||||
synthState->restart = 1;
|
synthState->restart = 1;
|
||||||
synthState->samplePosInt = loopInfo->start;
|
synthState->samplePosInt = loopInfo->start;
|
||||||
} else {
|
} else {
|
||||||
synthState->samplePosInt += nSamplesToProcess;
|
synthState->samplePosInt += nSamplesToProcess;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch (nParts) {
|
|
||||||
|
switch (numParts) {
|
||||||
case 1:
|
case 1:
|
||||||
noteSamplesDmemAddrBeforeResampling = skipBytes + 0x5F0;
|
noteSamplesDmemAddrBeforeResampling = skipBytes + 0x5F0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
switch (curPart) {
|
switch (curPart) {
|
||||||
case 0:
|
case 0:
|
||||||
aInterl(aList++, skipBytes + 0x5F0, 0x470, ALIGN8(samplesLenAdjusted / 2));
|
aInterl(aList++, skipBytes + 0x5F0, 0x470, ALIGN8(numSamplesToLoadAdj / 2));
|
||||||
resampledTempLen = samplesLenAdjusted;
|
resampledTempLen = numSamplesToLoadAdj;
|
||||||
noteSamplesDmemAddrBeforeResampling = 0x470;
|
noteSamplesDmemAddrBeforeResampling = 0x470;
|
||||||
if (noteSub->bitField0.finished) {
|
if (noteSub->bitField0.finished) {
|
||||||
aClearBuffer(aList++, resampledTempLen + noteSamplesDmemAddrBeforeResampling,
|
aClearBuffer(aList++, resampledTempLen + noteSamplesDmemAddrBeforeResampling,
|
||||||
samplesLenAdjusted + 0x10);
|
numSamplesToLoadAdj + 0x10);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
aInterl(aList++, skipBytes + 0x5F0, resampledTempLen + 0x470,
|
aInterl(aList++, skipBytes + 0x5F0, resampledTempLen + 0x470,
|
||||||
ALIGN8(samplesLenAdjusted / 2));
|
ALIGN8(numSamplesToLoadAdj / 2));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1125,12 +1172,15 @@ Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synth
|
|||||||
flags = 1;
|
flags = 1;
|
||||||
noteSub->bitField0.needsInit = 0;
|
noteSub->bitField0.needsInit = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
flags = sp56 | flags;
|
flags = sp56 | flags;
|
||||||
aList = func_8000B480(aList, synthState, aiBufLen * 2, resampleRateFixedPoint, noteSamplesDmemAddrBeforeResampling,
|
aList = func_8000B480(aList, synthState, aiBufLen * 2, resampleRateFixedPoint, noteSamplesDmemAddrBeforeResampling,
|
||||||
flags);
|
flags);
|
||||||
|
|
||||||
if (flags & 1) {
|
if (flags & 1) {
|
||||||
flags = 1;
|
flags = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (noteSub->bitField1.bookOffset == 3) {
|
if (noteSub->bitField1.bookOffset == 3) {
|
||||||
aUnkCmd19(aList++, 0, aiBufLen * 2, 0x450, 0x450);
|
aUnkCmd19(aList++, 0, aiBufLen * 2, 0x450, 0x450);
|
||||||
}
|
}
|
||||||
@ -1142,6 +1192,7 @@ Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synth
|
|||||||
}
|
}
|
||||||
aHiLoGain(aList++, temp2, (aiBufLen + 0x10) * 2, 0x450, 0);
|
aHiLoGain(aList++, temp2, (aiBufLen + 0x10) * 2, 0x450, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((noteSub->leftDelaySize != 0) || (synthState->prevHaasEffectLeftDelaySize != 0)) {
|
if ((noteSub->leftDelaySize != 0) || (synthState->prevHaasEffectLeftDelaySize != 0)) {
|
||||||
delaySide = 1;
|
delaySide = 1;
|
||||||
} else if ((noteSub->rightDelaySize != 0) || (synthState->prevHaasEffectRightDelaySize != 0)) {
|
} else if ((noteSub->rightDelaySize != 0) || (synthState->prevHaasEffectRightDelaySize != 0)) {
|
||||||
@ -1151,29 +1202,37 @@ Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synth
|
|||||||
}
|
}
|
||||||
|
|
||||||
aList = func_8000B51C(aList, noteSub, synthState, aiBufLen, 0x450, delaySide, flags);
|
aList = func_8000B51C(aList, noteSub, synthState, aiBufLen, 0x450, delaySide, flags);
|
||||||
// if(restart) {}
|
|
||||||
if (noteSub->bitField0.usesHeadsetPanEffects) {
|
if (noteSub->bitField0.usesHeadsetPanEffects) {
|
||||||
if (!(flags & 1)) {
|
if (!(flags & 1)) {
|
||||||
flags = 0;
|
flags = 0;
|
||||||
}
|
}
|
||||||
aList = func_8000B98C(aList, noteSub, synthState, aiBufLen * 2, flags, delaySide);
|
aList = AudioSynth_ApplyHaasEffect(aList, noteSub, synthState, aiBufLen * 2, flags, delaySide);
|
||||||
}
|
}
|
||||||
|
|
||||||
return aList;
|
return aList;
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
#pragma GLOBAL_ASM("asm/us/rev1/nonmatchings/audio/audio_synthesis/func_8000A700.s")
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Acmd* func_8000B3F0(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 numSamplesToLoad) {
|
Acmd* AudioSynth_LoadWaveSamples(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState,
|
||||||
s32 temp_v1;
|
s32 numSamplesToLoad) {
|
||||||
|
s32 numSamplesAvail;
|
||||||
|
s32 numDuplicates;
|
||||||
|
|
||||||
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(noteSub->waveSampleAddr), 0x5F0, 0x80);
|
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(noteSub->waveSampleAddr), DMEM_UNCOMPRESSED_NOTE,
|
||||||
synthState->samplePosInt &= 0x3F;
|
WAVE_SAMPLE_COUNT * SAMPLE_SIZE);
|
||||||
temp_v1 = 0x40 - synthState->samplePosInt;
|
|
||||||
if (temp_v1 < numSamplesToLoad) {
|
// Offset in the WAVE_SAMPLE_COUNT samples of gWaveSamples to start processing the wave for continuity
|
||||||
if ((((numSamplesToLoad - temp_v1) + 0x3F) / 64) != 0) {
|
synthState->samplePosInt = (u32) synthState->samplePosInt % WAVE_SAMPLE_COUNT;
|
||||||
aDuplicate(aList++, ((numSamplesToLoad - temp_v1) + 0x3F) / 64, 0x5F0, 0x670);
|
// Number of samples in the initial WAVE_SAMPLE_COUNT samples available to be used to process
|
||||||
|
numSamplesAvail = WAVE_SAMPLE_COUNT - synthState->samplePosInt;
|
||||||
|
|
||||||
|
if (numSamplesToLoad > numSamplesAvail) {
|
||||||
|
// Duplicate (copy) the WAVE_SAMPLE_COUNT samples as many times as needed to reach numSamplesToLoad.
|
||||||
|
// (numSamplesToLoad - numSamplesAvail) is the number of samples missing.
|
||||||
|
// Divide by WAVE_SAMPLE_COUNT, rounding up, to get the amount of duplicates
|
||||||
|
numDuplicates = ((numSamplesToLoad - numSamplesAvail + WAVE_SAMPLE_COUNT - 1) / WAVE_SAMPLE_COUNT);
|
||||||
|
if (numDuplicates != 0) {
|
||||||
|
aDuplicate(aList++, numDuplicates, DMEM_UNCOMPRESSED_NOTE,
|
||||||
|
DMEM_UNCOMPRESSED_NOTE + (WAVE_SAMPLE_COUNT * SAMPLE_SIZE));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return aList;
|
return aList;
|
||||||
@ -1263,60 +1322,67 @@ Acmd* func_8000B51C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthSt
|
|||||||
return aList;
|
return aList;
|
||||||
}
|
}
|
||||||
|
|
||||||
Acmd* func_8000B98C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 size, s32 flags,
|
/**
|
||||||
s32 delaySide) {
|
* The Haas Effect gives directionality to sound by applying a small (< 35ms) delay to either the left or right channel.
|
||||||
u16 var_t0;
|
* The delay is small enough that the sound is still perceived as one sound, but the channel that is not delayed will
|
||||||
u8 var_a1;
|
* reach our ear first and give a sense of directionality. The sound is directed towards the opposite side of the delay.
|
||||||
u8 var_v1;
|
*/
|
||||||
u16 temp;
|
Acmd* AudioSynth_ApplyHaasEffect(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 size, s32 flags,
|
||||||
|
s32 delaySide) {
|
||||||
|
u16 dmemDest;
|
||||||
|
u8 haasEffectDelaySize;
|
||||||
|
u8 prevHaasEffectDelaySize;
|
||||||
|
u16 pitch;
|
||||||
|
|
||||||
switch (delaySide) {
|
switch (delaySide) {
|
||||||
case 1:
|
case HAAS_EFFECT_DELAY_LEFT:
|
||||||
var_t0 = 0x990;
|
dmemDest = DMEM_LEFT_CH;
|
||||||
var_a1 = noteSub->leftDelaySize;
|
haasEffectDelaySize = noteSub->leftDelaySize;
|
||||||
|
prevHaasEffectDelaySize = synthState->prevHaasEffectLeftDelaySize;
|
||||||
synthState->prevHaasEffectRightDelaySize = 0;
|
synthState->prevHaasEffectRightDelaySize = 0;
|
||||||
var_v1 = synthState->prevHaasEffectLeftDelaySize;
|
synthState->prevHaasEffectLeftDelaySize = haasEffectDelaySize;
|
||||||
synthState->prevHaasEffectLeftDelaySize = var_a1;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case HAAS_EFFECT_DELAY_RIGHT:
|
||||||
var_t0 = 0xB10;
|
dmemDest = DMEM_RIGHT_CH;
|
||||||
var_a1 = noteSub->rightDelaySize;
|
haasEffectDelaySize = noteSub->rightDelaySize;
|
||||||
|
prevHaasEffectDelaySize = synthState->prevHaasEffectRightDelaySize;
|
||||||
|
synthState->prevHaasEffectRightDelaySize = haasEffectDelaySize;
|
||||||
synthState->prevHaasEffectLeftDelaySize = 0;
|
synthState->prevHaasEffectLeftDelaySize = 0;
|
||||||
var_v1 = synthState->prevHaasEffectRightDelaySize;
|
|
||||||
synthState->prevHaasEffectRightDelaySize = var_a1;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default: // HAAS_EFFECT_DELAY_NONE
|
||||||
return aList;
|
return aList;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flags != 1) {
|
if (flags != A_INIT) {
|
||||||
if (var_a1 != var_v1) {
|
if (haasEffectDelaySize != prevHaasEffectDelaySize) {
|
||||||
temp = (((size << 0xF) / 2) - 1) / ((size + var_a1 - var_v1 - 2) / 2);
|
pitch = (((size << 0xF) / 2) - 1) / ((size + haasEffectDelaySize - prevHaasEffectDelaySize - 2) / 2);
|
||||||
aSetBuffer(aList++, 0, 0x650, 0x450, size + var_a1 - var_v1);
|
aSetBuffer(aList++, 0, DMEM_HAAS_TEMP, DMEM_TEMP, size + haasEffectDelaySize - prevHaasEffectDelaySize);
|
||||||
aResampleZoh(aList++, temp, 0);
|
aResampleZoh(aList++, pitch, 0);
|
||||||
} else {
|
} else {
|
||||||
aDMEMMove(aList++, 0x650, 0x450, size);
|
aDMEMMove(aList++, DMEM_HAAS_TEMP, DMEM_TEMP, size);
|
||||||
}
|
}
|
||||||
if (var_v1 != 0) {
|
if (prevHaasEffectDelaySize != 0) {
|
||||||
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers->panSamplesBuffer), 0x650,
|
aLoadBuffer(aList++, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers->panSamplesBuffer), 0x650,
|
||||||
ALIGN16(var_v1));
|
ALIGN16(prevHaasEffectDelaySize));
|
||||||
aDMEMMove(aList++, 0x450, var_v1 + 0x650, size + var_a1 - var_v1);
|
aDMEMMove(aList++, DMEM_TEMP, prevHaasEffectDelaySize + DMEM_HAAS_TEMP,
|
||||||
|
size + haasEffectDelaySize - prevHaasEffectDelaySize);
|
||||||
} else {
|
} else {
|
||||||
aDMEMMove(aList++, 0x450, 0x650, size + var_a1);
|
aDMEMMove(aList++, DMEM_TEMP, DMEM_HAAS_TEMP, size + haasEffectDelaySize);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
aDMEMMove(aList++, 0x650, 0x450, size);
|
aDMEMMove(aList++, DMEM_HAAS_TEMP, DMEM_TEMP, size);
|
||||||
aClearBuffer(aList++, 0x650, var_a1);
|
aClearBuffer(aList++, DMEM_HAAS_TEMP, haasEffectDelaySize);
|
||||||
aDMEMMove(aList++, 0x450, var_a1 + 0x650, size);
|
aDMEMMove(aList++, DMEM_TEMP, haasEffectDelaySize + DMEM_HAAS_TEMP, size);
|
||||||
}
|
|
||||||
if (var_a1) {
|
|
||||||
aSaveBuffer(aList++, size + 0x650, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers->panSamplesBuffer),
|
|
||||||
ALIGN16(var_a1));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
aAddMixer(aList++, ALIGN64(size), 0x650, var_t0, 0x7FFF);
|
if (haasEffectDelaySize) {
|
||||||
|
aSaveBuffer(aList++, size + DMEM_HAAS_TEMP, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers->panSamplesBuffer),
|
||||||
|
ALIGN16(haasEffectDelaySize));
|
||||||
|
}
|
||||||
|
|
||||||
|
aAddMixer(aList++, ALIGN64(size), DMEM_HAAS_TEMP, dmemDest, 0x7FFF);
|
||||||
|
|
||||||
return aList;
|
return aList;
|
||||||
}
|
}
|
||||||
|
@ -112,7 +112,7 @@ u8 gSeqFontTableInit[283] = {
|
|||||||
AS_BYTES(277), AS_BYTES(279), AS_BYTES(281),
|
AS_BYTES(277), AS_BYTES(279), AS_BYTES(281),
|
||||||
|
|
||||||
// sound font for SFX sequence
|
// sound font for SFX sequence
|
||||||
1, 0,
|
1, 0,
|
||||||
// sound fonts voice sequence
|
// sound fonts voice sequence
|
||||||
20, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 2,
|
20, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 2,
|
||||||
// sound fonts for BGM sequences. Each sequence has a single sound font.
|
// sound fonts for BGM sequences. Each sequence has a single sound font.
|
||||||
|
@ -114,7 +114,7 @@ SPTask* AudioThread_CreateTask(void) {
|
|||||||
while (MQ_GET_MESG(gThreadCmdProcQueue, &msg)) {
|
while (MQ_GET_MESG(gThreadCmdProcQueue, &msg)) {
|
||||||
AudioThread_ProcessCmds(msg);
|
AudioThread_ProcessCmds(msg);
|
||||||
}
|
}
|
||||||
gCurAbiCmdBuffer = func_80009B64(gCurAbiCmdBuffer, &abiCmdCount, aiBuffer, gAiBuffLengths[aiBuffIndex]);
|
gCurAbiCmdBuffer = AudioSynth_Update(gCurAbiCmdBuffer, &abiCmdCount, aiBuffer, gAiBuffLengths[aiBuffIndex]);
|
||||||
gAudioRandom = osGetCount() * (gAudioRandom + gAudioTaskCountQ);
|
gAudioRandom = osGetCount() * (gAudioRandom + gAudioTaskCountQ);
|
||||||
gAudioRandom = gAiBuffers[aiBuffIndex][gAudioTaskCountQ & 0xFF] + gAudioRandom;
|
gAudioRandom = gAiBuffers[aiBuffIndex][gAudioTaskCountQ & 0xFF] + gAudioRandom;
|
||||||
|
|
||||||
@ -174,7 +174,7 @@ void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
|
|||||||
case AUDIOCMD_OP_GLOBAL_DISABLE_SEQPLAYER:
|
case AUDIOCMD_OP_GLOBAL_DISABLE_SEQPLAYER:
|
||||||
if (gSeqPlayers[cmd->arg0].enabled) {
|
if (gSeqPlayers[cmd->arg0].enabled) {
|
||||||
if (cmd->asInt == 0) {
|
if (cmd->asInt == 0) {
|
||||||
func_800144E4(&gSeqPlayers[cmd->arg0]);
|
AudioSeq_SequencePlayerDisable(&gSeqPlayers[cmd->arg0]);
|
||||||
} else {
|
} else {
|
||||||
AudioThread_SetFadeOutTimer(cmd->arg0, cmd->asInt);
|
AudioThread_SetFadeOutTimer(cmd->arg0, cmd->asInt);
|
||||||
}
|
}
|
||||||
|
@ -1872,7 +1872,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
Player* player;
|
Player* player;
|
||||||
f32 radius = shot->scale * 60.0f;
|
f32 radius = shot->scale * 60.0f;
|
||||||
|
|
||||||
scenery = gScenery;
|
scenery = &gScenery[0];
|
||||||
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
||||||
if ((scenery->obj.status == OBJ_ACTIVE) && (scenery->obj.id == OBJ_SCENERY_CO_DOORS)) {
|
if ((scenery->obj.status == OBJ_ACTIVE) && (scenery->obj.id == OBJ_SCENERY_CO_DOORS)) {
|
||||||
dx = scenery->obj.pos.x - shot->obj.pos.x;
|
dx = scenery->obj.pos.x - shot->obj.pos.x;
|
||||||
@ -1884,7 +1884,8 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
scenery->dmgPart = 0;
|
scenery->dmgPart = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sprite = gSprites;
|
|
||||||
|
sprite = &gSprites[0];
|
||||||
for (i = 0; i < ARRAY_COUNT(gSprites); i++, sprite++) {
|
for (i = 0; i < ARRAY_COUNT(gSprites); i++, sprite++) {
|
||||||
if ((sprite->obj.status == OBJ_ACTIVE) &&
|
if ((sprite->obj.status == OBJ_ACTIVE) &&
|
||||||
((sprite->obj.id == OBJ_SPRITE_FO_POLE) || (sprite->obj.id == OBJ_SPRITE_TI_CACTUS) ||
|
((sprite->obj.id == OBJ_SPRITE_FO_POLE) || (sprite->obj.id == OBJ_SPRITE_TI_CACTUS) ||
|
||||||
@ -1897,6 +1898,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
actor = &gActors[0];
|
actor = &gActors[0];
|
||||||
for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) {
|
for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) {
|
||||||
if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0C2 == 0) &&
|
if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0C2 == 0) &&
|
||||||
@ -1910,9 +1912,11 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
if ((gLevelMode == LEVELMODE_ON_RAILS) && (dz < 0.0f)) {
|
if ((gLevelMode == LEVELMODE_ON_RAILS) && (dz < 0.0f)) {
|
||||||
dz *= 0.6f;
|
dz *= 0.6f;
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->hitPos.x = shot->obj.pos.x;
|
actor->hitPos.x = shot->obj.pos.x;
|
||||||
actor->hitPos.y = shot->obj.pos.y;
|
actor->hitPos.y = shot->obj.pos.y;
|
||||||
actor->hitPos.z = shot->obj.pos.z;
|
actor->hitPos.z = shot->obj.pos.z;
|
||||||
|
|
||||||
if (sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < radius) {
|
if (sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < radius) {
|
||||||
if ((actor->obj.id == OBJ_ACTOR_CO_RADAR) || (actor->obj.id == OBJ_ACTOR_ME_LASER_CANNON_1) ||
|
if ((actor->obj.id == OBJ_ACTOR_CO_RADAR) || (actor->obj.id == OBJ_ACTOR_ME_LASER_CANNON_1) ||
|
||||||
(actor->obj.id == OBJ_ACTOR_MISSILE_SEEK_TEAM) || (actor->obj.id == OBJ_ACTOR_ME_HOPBOT) ||
|
(actor->obj.id == OBJ_ACTOR_MISSILE_SEEK_TEAM) || (actor->obj.id == OBJ_ACTOR_ME_HOPBOT) ||
|
||||||
@ -1953,6 +1957,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_MACBETH) {
|
if (gCurrentLevel == LEVEL_MACBETH) {
|
||||||
Macbeth_801AD144(shot);
|
Macbeth_801AD144(shot);
|
||||||
} else if (gCurrentLevel == LEVEL_VENOM_1) {
|
} else if (gCurrentLevel == LEVEL_VENOM_1) {
|
||||||
@ -1960,7 +1965,8 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
} else {
|
} else {
|
||||||
PlayerShot_CheckBossHitbox(shot);
|
PlayerShot_CheckBossHitbox(shot);
|
||||||
}
|
}
|
||||||
effect = gEffects;
|
|
||||||
|
effect = &gEffects[0];
|
||||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++, effect++) {
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++, effect++) {
|
||||||
if (effect->obj.status == OBJ_ACTIVE) {
|
if (effect->obj.status == OBJ_ACTIVE) {
|
||||||
dx = effect->obj.pos.x - shot->obj.pos.x;
|
dx = effect->obj.pos.x - shot->obj.pos.x;
|
||||||
@ -1987,6 +1993,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gVersusMode) {
|
if (gVersusMode) {
|
||||||
player = gPlayer;
|
player = gPlayer;
|
||||||
for (i = 0; i < gCamCount; i++, player++) {
|
for (i = 0; i < gCamCount; i++, player++) {
|
||||||
@ -2023,14 +2030,17 @@ void PlayerShot_UpdateBomb(PlayerShot* shot) {
|
|||||||
PlayerShot_ExplodeBomb(shot);
|
PlayerShot_ExplodeBomb(shot);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((shot->obj.pos.y < gGroundHeight) && (gGroundType != 4)) {
|
if ((shot->obj.pos.y < gGroundHeight) && (gGroundType != 4)) {
|
||||||
PlayerShot_ExplodeBomb(shot);
|
PlayerShot_ExplodeBomb(shot);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((gPlayer[shot->sourceId].form == FORM_LANDMASTER) || (gPlayer[shot->sourceId].form == FORM_ON_FOOT)) {
|
if ((gPlayer[shot->sourceId].form == FORM_LANDMASTER) || (gPlayer[shot->sourceId].form == FORM_ON_FOOT)) {
|
||||||
shot->vel.y -= 1.0f;
|
shot->vel.y -= 1.0f;
|
||||||
Math_SmoothStepToF(&shot->obj.rot.x, -90.0f, 0.05f, 1.0f, 0.0f);
|
Math_SmoothStepToF(&shot->obj.rot.x, -90.0f, 0.05f, 1.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shot->timer < 25) {
|
if (shot->timer < 25) {
|
||||||
if (gVersusMode) {
|
if (gVersusMode) {
|
||||||
if (gControllerPress[shot->sourceId].button & gBombButton[shot->sourceId]) {
|
if (gControllerPress[shot->sourceId].button & gBombButton[shot->sourceId]) {
|
||||||
@ -2044,16 +2054,19 @@ void PlayerShot_UpdateBomb(PlayerShot* shot) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (gBosses[0].obj.status == OBJ_ACTIVE) &&
|
if (!((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (gBosses[0].obj.status == OBJ_ACTIVE) &&
|
||||||
(gBosses[0].state == 17))) {
|
(gBosses[0].state == 17))) {
|
||||||
PlayerShot_CollisionCheck(shot);
|
PlayerShot_CollisionCheck(shot);
|
||||||
}
|
}
|
||||||
PlayerShot_SetBombLight(shot);
|
PlayerShot_SetBombLight(shot);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
gGroundClipMode = 2;
|
gGroundClipMode = 2;
|
||||||
shot->obj.rot.y += 1.0f;
|
shot->obj.rot.y += 1.0f;
|
||||||
Math_SmoothStepToF(&shot->scale, shot->unk_48, 0.05f, 1.5f, 0.001f);
|
Math_SmoothStepToF(&shot->scale, shot->unk_48, 0.05f, 1.5f, 0.001f);
|
||||||
|
|
||||||
if ((shot->timer > 0) && (shot->timer < 30)) {
|
if ((shot->timer > 0) && (shot->timer < 30)) {
|
||||||
if (!gVersusMode &&
|
if (!gVersusMode &&
|
||||||
((gPlayer[0].state == PLAYERSTATE_ACTIVE) || (gPlayer[0].state == PLAYERSTATE_U_TURN))) {
|
((gPlayer[0].state == PLAYERSTATE_ACTIVE) || (gPlayer[0].state == PLAYERSTATE_U_TURN))) {
|
||||||
@ -2069,6 +2082,7 @@ void PlayerShot_UpdateBomb(PlayerShot* shot) {
|
|||||||
}
|
}
|
||||||
PlayerShot_SetBombLight(shot);
|
PlayerShot_SetBombLight(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shot->timer == 0) {
|
if (shot->timer == 0) {
|
||||||
shot->unk_58 -= 8;
|
shot->unk_58 -= 8;
|
||||||
if (shot->unk_58 < 0) {
|
if (shot->unk_58 < 0) {
|
||||||
@ -2120,7 +2134,8 @@ void PlayerShot_UpdateLockOnShot(PlayerShot* shot) {
|
|||||||
sLockOnPos.y += actor->info.targetOffset;
|
sLockOnPos.y += actor->info.targetOffset;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (i = 0, player = gPlayer; i < gCamCount; i++, player++) {
|
|
||||||
|
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
|
||||||
if (((player->state == PLAYERSTATE_ACTIVE) || (player->state == PLAYERSTATE_U_TURN)) &&
|
if (((player->state == PLAYERSTATE_ACTIVE) || (player->state == PLAYERSTATE_U_TURN)) &&
|
||||||
(gVsLockOnTimers[i][shot->sourceId] != 0)) {
|
(gVsLockOnTimers[i][shot->sourceId] != 0)) {
|
||||||
var_a3 = 1;
|
var_a3 = 1;
|
||||||
@ -2134,6 +2149,7 @@ void PlayerShot_UpdateLockOnShot(PlayerShot* shot) {
|
|||||||
sLockOnPos.z = player->trueZpos;
|
sLockOnPos.z = player->trueZpos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (var_a3 != 0) {
|
if (var_a3 != 0) {
|
||||||
sp6C = shot->obj.pos.x - sLockOnPos.x;
|
sp6C = shot->obj.pos.x - sLockOnPos.x;
|
||||||
sp68 = shot->obj.pos.y - sLockOnPos.y;
|
sp68 = shot->obj.pos.y - sLockOnPos.y;
|
||||||
@ -2159,12 +2175,14 @@ void PlayerShot_UpdateLockOnShot(PlayerShot* shot) {
|
|||||||
shot->unk_60 = 1;
|
shot->unk_60 = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Math_SmoothStepToF(&shot->unk_50, 360.0f, 1.0f, 3.0f, 0.f);
|
Math_SmoothStepToF(&shot->unk_50, 360.0f, 1.0f, 3.0f, 0.f);
|
||||||
if (shot->unk_60 != 0) {
|
if (shot->unk_60 != 0) {
|
||||||
Math_SmoothStepToF(&shot->unk_54, 169.0f, 1.0f, 13.0f, 0.f);
|
Math_SmoothStepToF(&shot->unk_54, 169.0f, 1.0f, 13.0f, 0.f);
|
||||||
} else {
|
} else {
|
||||||
Math_SmoothStepToF(&shot->unk_54, 91.0f, 1.0f, 7.7999997f, 0.f);
|
Math_SmoothStepToF(&shot->unk_54, 91.0f, 1.0f, 7.7999997f, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!((gPlayer[shot->sourceId].form == FORM_LANDMASTER) && (shot->unk_60 != 0))) {
|
if (!((gPlayer[shot->sourceId].form == FORM_LANDMASTER) && (shot->unk_60 != 0))) {
|
||||||
Vec3f sp44;
|
Vec3f sp44;
|
||||||
Vec3f sp38;
|
Vec3f sp38;
|
||||||
@ -2180,6 +2198,7 @@ void PlayerShot_UpdateLockOnShot(PlayerShot* shot) {
|
|||||||
shot->vel.y = sp38.y;
|
shot->vel.y = sp38.y;
|
||||||
shot->vel.z = sp38.z;
|
shot->vel.z = sp38.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerShot_CollisionCheck(shot);
|
PlayerShot_CollisionCheck(shot);
|
||||||
gLight3x = shot->obj.pos.x;
|
gLight3x = shot->obj.pos.x;
|
||||||
gLight3y = shot->obj.pos.y;
|
gLight3y = shot->obj.pos.y;
|
||||||
@ -2198,6 +2217,7 @@ void PlayerShot_UpdateShot(PlayerShot* shot, s32 index) {
|
|||||||
shot->obj.pos.x += shot->vel.x;
|
shot->obj.pos.x += shot->vel.x;
|
||||||
shot->obj.pos.y += shot->vel.y;
|
shot->obj.pos.y += shot->vel.y;
|
||||||
shot->obj.pos.z += shot->vel.z;
|
shot->obj.pos.z += shot->vel.z;
|
||||||
|
|
||||||
switch (shot->obj.id) {
|
switch (shot->obj.id) {
|
||||||
case PLAYERSHOT_SINGLE_LASER:
|
case PLAYERSHOT_SINGLE_LASER:
|
||||||
PlayerShot_UpdateBeam(shot, index);
|
PlayerShot_UpdateBeam(shot, index);
|
||||||
|
@ -588,7 +588,7 @@ void ActorTeamArwing_Draw(ActorTeamArwing* this) {
|
|||||||
gActorTeamArwing.laserGunsYpos = gActorTeamArwing.laserGunsXpos = gActorTeamArwing.wingsXrot =
|
gActorTeamArwing.laserGunsYpos = gActorTeamArwing.laserGunsXpos = gActorTeamArwing.wingsXrot =
|
||||||
gActorTeamArwing.wingsYrot = gActorTeamArwing.cockpitGlassXrot = gActorTeamArwing.wingsZrot = 0.0f;
|
gActorTeamArwing.wingsYrot = gActorTeamArwing.cockpitGlassXrot = gActorTeamArwing.wingsZrot = 0.0f;
|
||||||
gActorTeamArwing.unk_28 = this->fwork[17];
|
gActorTeamArwing.unk_28 = this->fwork[17];
|
||||||
gActorTeamArwing.drawFace = this->iwork[14];
|
gActorTeamArwing.drawFace = this->iwork[TEAM_FACE];
|
||||||
gActorTeamArwing.teamFaceXrot = this->fwork[20];
|
gActorTeamArwing.teamFaceXrot = this->fwork[20];
|
||||||
gActorTeamArwing.teamFaceYrot = this->fwork[19];
|
gActorTeamArwing.teamFaceYrot = this->fwork[19];
|
||||||
|
|
||||||
|
@ -5584,7 +5584,7 @@ void Aquas_AqCoralReef2_Setup(ActorCutscene* this, s32 posIdx) {
|
|||||||
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
this->obj.pos = sAqCoralReef2Pos[posIdx];
|
this->obj.pos = sAqCoralReef2Pos[posIdx];
|
||||||
this->obj.pos.z -= gPathProgress;
|
this->obj.pos.z -= gPathProgress;
|
||||||
this->animFrame = 46;
|
this->animFrame = ACTOR_CS_AQ_CORAL_REEF_2;
|
||||||
Object_SetInfo(&this->info, this->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5599,7 +5599,7 @@ void Aquas_AqRock_Setup(ActorCutscene* this, s32 posIdx) {
|
|||||||
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
this->obj.pos = sAqRockPos[posIdx];
|
this->obj.pos = sAqRockPos[posIdx];
|
||||||
this->obj.pos.z -= gPathProgress;
|
this->obj.pos.z -= gPathProgress;
|
||||||
this->animFrame = 47;
|
this->animFrame = ACTOR_CS_AQ_ROCK;
|
||||||
Object_SetInfo(&this->info, this->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2972,9 +2972,9 @@ void Corneria_LevelStart(Player* player) {
|
|||||||
Corneria_CsTeamSetup(slippy, 1);
|
Corneria_CsTeamSetup(slippy, 1);
|
||||||
Corneria_CsTeamSetup(peppy, 2);
|
Corneria_CsTeamSetup(peppy, 2);
|
||||||
|
|
||||||
falco->iwork[14] = 2;
|
falco->iwork[TEAM_FACE] = FACE_FALCO;
|
||||||
slippy->iwork[14] = 3;
|
slippy->iwork[TEAM_FACE] = FACE_SLIPPY;
|
||||||
peppy->iwork[14] = 4;
|
peppy->iwork[TEAM_FACE] = FACE_PEPPY;
|
||||||
|
|
||||||
player->cam.eye.x = gCsCamEyeX = player->pos.x - 400.0f;
|
player->cam.eye.x = gCsCamEyeX = player->pos.x - 400.0f;
|
||||||
gPlayer[0].cam.eye.y = gCsCamEyeY = player->pos.y + 600.0f;
|
gPlayer[0].cam.eye.y = gCsCamEyeY = player->pos.y + 600.0f;
|
||||||
|
@ -1791,7 +1791,7 @@ void Meteo_LevelStart_SetupTeam(ActorCutscene* this, s32 teamIdx) {
|
|||||||
Object_SetInfo(&this->info, this->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
this->info.cullDistance = 200.0f;
|
this->info.cullDistance = 200.0f;
|
||||||
|
|
||||||
if (this->animFrame == 0) {
|
if (this->animFrame == ACTOR_CS_TEAM_ARWING) {
|
||||||
this->iwork[11] = 1;
|
this->iwork[11] = 1;
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
||||||
return;
|
return;
|
||||||
|
@ -114,7 +114,7 @@ void SectorX_SxSlippy_Update(SxSlippy* this) {
|
|||||||
gPlayer[0].state = PLAYERSTATE_STANDBY;
|
gPlayer[0].state = PLAYERSTATE_STANDBY;
|
||||||
|
|
||||||
this->timer_0BC = 200;
|
this->timer_0BC = 200;
|
||||||
this->iwork[14] = 3;
|
this->iwork[TEAM_FACE] = FACE_SLIPPY;
|
||||||
this->fwork[0] = 0.0f;
|
this->fwork[0] = 0.0f;
|
||||||
this->fwork[1] = 0.0f;
|
this->fwork[1] = 0.0f;
|
||||||
|
|
||||||
@ -1343,13 +1343,13 @@ void SectorX_SxSpyborg_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec3f D_i2_801956B0[5] = { { 0.0f, 2300.0f, -5000.0f },
|
Vec3f sSxCsCommanderPos[5] = { { 0.0f, 2300.0f, -5000.0f },
|
||||||
{ -600.0f, 2200.0f, -5000.0f },
|
{ -600.0f, 2200.0f, -5000.0f },
|
||||||
{ -300.0f, 2270.0f, -5000.0f },
|
{ -300.0f, 2270.0f, -5000.0f },
|
||||||
{ 300.0f, 2270.0f, -5000.0f },
|
{ 300.0f, 2270.0f, -5000.0f },
|
||||||
{ 600.0f, 2200.0f, -5000.0f } };
|
{ 600.0f, 2200.0f, -5000.0f } };
|
||||||
|
|
||||||
Vec3f D_i2_801956EC[3] = {
|
Vec3f sLevelStartTeamSetupPos[3] = {
|
||||||
{ 150.0f, 250.0f, 50.0f },
|
{ 150.0f, 250.0f, 50.0f },
|
||||||
{ -150.0f, -50.0f, 50.0f },
|
{ -150.0f, -50.0f, 50.0f },
|
||||||
{ 150.0f, -50.0f, 50.0f },
|
{ 150.0f, -50.0f, 50.0f },
|
||||||
@ -1362,7 +1362,7 @@ f32 D_i2_80195740[4] = { -150.0f, 150.0f, 0.0f, 0.0f };
|
|||||||
f32 D_i2_80195750[4] = { 20.0f, 0.0f, -70.0f, 0.0f };
|
f32 D_i2_80195750[4] = { 20.0f, 0.0f, -70.0f, 0.0f };
|
||||||
f32 D_i2_80195760[4] = { -250.0f, -200.0f, -400.0f, -8000.0f };
|
f32 D_i2_80195760[4] = { -250.0f, -200.0f, -400.0f, -8000.0f };
|
||||||
f32 D_i2_80195770[3] = { 120.0f, 180.0f, -150.0f };
|
f32 D_i2_80195770[3] = { 120.0f, 180.0f, -150.0f };
|
||||||
s16 D_i2_8019577C[3] = { 2, 3, 4 };
|
s16 sSxTeamFaces[3] = { FACE_FALCO, FACE_SLIPPY, FACE_PEPPY };
|
||||||
|
|
||||||
void SectorX_SxSpyborg_Draw(SxSpyborg* this) {
|
void SectorX_SxSpyborg_Draw(SxSpyborg* this) {
|
||||||
f32 fwork;
|
f32 fwork;
|
||||||
@ -1435,32 +1435,32 @@ void SectorX_SxSpyborg_Draw(SxSpyborg* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SectorX_80193800(ActorCutscene* this, s32 index) {
|
void SectorX_CsCommander_Setup(ActorCutscene* this, s32 index) {
|
||||||
Actor_Initialize(this);
|
Actor_Initialize(this);
|
||||||
this->obj.status = OBJ_ACTIVE;
|
this->obj.status = OBJ_ACTIVE;
|
||||||
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
|
|
||||||
this->obj.pos.x = D_i2_801956B0[index].x;
|
this->obj.pos.x = sSxCsCommanderPos[index].x;
|
||||||
this->obj.pos.y = D_i2_801956B0[index].y;
|
this->obj.pos.y = sSxCsCommanderPos[index].y;
|
||||||
this->obj.pos.z = D_i2_801956B0[index].z;
|
this->obj.pos.z = sSxCsCommanderPos[index].z;
|
||||||
|
|
||||||
this->vel.z = 30.0f;
|
this->vel.z = 30.0f;
|
||||||
this->vel.y = -16.0f;
|
this->vel.y = -16.0f;
|
||||||
this->animFrame = 20;
|
this->animFrame = ACTOR_CS_COMMANDER;
|
||||||
this->obj.rot.x = 15.0f;
|
this->obj.rot.x = 15.0f;
|
||||||
|
|
||||||
Object_SetInfo(&this->info, this->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
AUDIO_PLAY_SFX(NA_SE_EN_ENGINE_01, this->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_EN_ENGINE_01, this->sfxSource, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SectorX_801938D8(ActorCutscene* this, s32 index) {
|
void SectorX_LevelStart_SetupTeam(ActorCutscene* this, s32 teamIdx) {
|
||||||
Actor_Initialize(this);
|
Actor_Initialize(this);
|
||||||
this->obj.status = OBJ_ACTIVE;
|
this->obj.status = OBJ_ACTIVE;
|
||||||
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
|
|
||||||
this->obj.pos.x = gPlayer[0].cam.eye.x + D_i2_801956EC[index].x;
|
this->obj.pos.x = gPlayer[0].cam.eye.x + sLevelStartTeamSetupPos[teamIdx].x;
|
||||||
this->obj.pos.y = gPlayer[0].cam.eye.y + D_i2_801956EC[index].y;
|
this->obj.pos.y = gPlayer[0].cam.eye.y + sLevelStartTeamSetupPos[teamIdx].y;
|
||||||
this->obj.pos.z = gPlayer[0].cam.eye.z + D_i2_801956EC[index].z;
|
this->obj.pos.z = gPlayer[0].cam.eye.z + sLevelStartTeamSetupPos[teamIdx].z;
|
||||||
|
|
||||||
this->state = 1;
|
this->state = 1;
|
||||||
this->iwork[11] = 1;
|
this->iwork[11] = 1;
|
||||||
@ -1469,7 +1469,7 @@ void SectorX_801938D8(ActorCutscene* this, s32 index) {
|
|||||||
this->obj.rot.y = 180.0f;
|
this->obj.rot.y = 180.0f;
|
||||||
this->obj.rot.x = 10.0f;
|
this->obj.rot.x = 10.0f;
|
||||||
|
|
||||||
if (index == 2) {
|
if (teamIdx == 2) {
|
||||||
this->obj.rot.z = -20.0f;
|
this->obj.rot.z = -20.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1492,7 +1492,7 @@ void SectorX_LevelStart(Player* player) {
|
|||||||
case 0:
|
case 0:
|
||||||
gCsFrameCount = 0;
|
gCsFrameCount = 0;
|
||||||
for (i = 0; i < 5; i++) {
|
for (i = 0; i < 5; i++) {
|
||||||
SectorX_80193800(&gActors[5 + i], i);
|
SectorX_CsCommander_Setup(&gActors[5 + i], i);
|
||||||
}
|
}
|
||||||
player->csState = 1;
|
player->csState = 1;
|
||||||
player->cam.eye.x = gCsCamEyeX = 100.0f;
|
player->cam.eye.x = gCsCamEyeX = 100.0f;
|
||||||
@ -1582,17 +1582,17 @@ void SectorX_LevelStart(Player* player) {
|
|||||||
switch (gCsFrameCount) {
|
switch (gCsFrameCount) {
|
||||||
case 195:
|
case 195:
|
||||||
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
||||||
SectorX_801938D8(&gActors[0], 0);
|
SectorX_LevelStart_SetupTeam(&gActors[0], 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 213:
|
case 213:
|
||||||
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
||||||
SectorX_801938D8(&gActors[1], 1);
|
SectorX_LevelStart_SetupTeam(&gActors[1], 1);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 229:
|
case 229:
|
||||||
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
||||||
SectorX_801938D8(&gActors[2], 2);
|
SectorX_LevelStart_SetupTeam(&gActors[2], 2);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1664,7 +1664,7 @@ void SectorX_LevelStart(Player* player) {
|
|||||||
player->trueZpos = player->pos.z + player->camDist;
|
player->trueZpos = player->pos.z + player->camDist;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SectorX_801944D4(ActorCutscene* this, s32 index) {
|
void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
|
||||||
Vec3f srcA;
|
Vec3f srcA;
|
||||||
Vec3f destA;
|
Vec3f destA;
|
||||||
Vec3f srcB;
|
Vec3f srcB;
|
||||||
@ -1672,12 +1672,14 @@ void SectorX_801944D4(ActorCutscene* this, s32 index) {
|
|||||||
Player* player = &gPlayer[0];
|
Player* player = &gPlayer[0];
|
||||||
|
|
||||||
Matrix_RotateY(gCalcMatrix, player->rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, player->rot.y * M_DTOR, MTXF_NEW);
|
||||||
srcA.x = D_i2_80195710[index];
|
|
||||||
srcA.y = D_i2_80195720[index];
|
srcA.x = D_i2_80195710[teamIdx];
|
||||||
srcA.z = D_i2_80195730[index];
|
srcA.y = D_i2_80195720[teamIdx];
|
||||||
srcB.x = D_i2_80195740[index];
|
srcA.z = D_i2_80195730[teamIdx];
|
||||||
srcB.y = D_i2_80195750[index];
|
srcB.x = D_i2_80195740[teamIdx];
|
||||||
srcB.z = D_i2_80195760[index];
|
srcB.y = D_i2_80195750[teamIdx];
|
||||||
|
srcB.z = D_i2_80195760[teamIdx];
|
||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &srcA, &destA);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &srcA, &destA);
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &srcB, &destB);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &srcB, &destB);
|
||||||
|
|
||||||
@ -1698,16 +1700,16 @@ void SectorX_801944D4(ActorCutscene* this, s32 index) {
|
|||||||
|
|
||||||
Object_SetInfo(&this->info, this->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
|
|
||||||
if (index == 3) {
|
if (teamIdx == 3) {
|
||||||
this->animFrame = ACTOR_CS_GREAT_FOX;
|
this->animFrame = ACTOR_CS_GREAT_FOX;
|
||||||
this->state = 20;
|
this->state = 20;
|
||||||
this->obj.rot.x = -player->rot.x - 10.0f;
|
this->obj.rot.x = -player->rot.x - 10.0f;
|
||||||
this->obj.rot.y = (player->rot.y + 180.0f) - 10.0f;
|
this->obj.rot.y = (player->rot.y + 180.0f) - 10.0f;
|
||||||
this->fwork[9] = 10.0f;
|
this->fwork[9] = 10.0f;
|
||||||
} else {
|
} else {
|
||||||
this->obj.rot.z = D_i2_80195770[index];
|
this->obj.rot.z = D_i2_80195770[teamIdx];
|
||||||
this->iwork[11] = 1;
|
this->iwork[11] = 1;
|
||||||
this->iwork[14] = D_i2_8019577C[index];
|
this->iwork[TEAM_FACE] = sSxTeamFaces[teamIdx];
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1815,13 +1817,13 @@ void SectorX_LevelComplete(Player* player) {
|
|||||||
|
|
||||||
case 100:
|
case 100:
|
||||||
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
||||||
SectorX_801944D4(&gActors[1], 0);
|
SectorX_LevelComplete_SetupTeam(&gActors[1], 0);
|
||||||
}
|
}
|
||||||
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
||||||
SectorX_801944D4(&gActors[2], 1);
|
SectorX_LevelComplete_SetupTeam(&gActors[2], 1);
|
||||||
}
|
}
|
||||||
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
||||||
SectorX_801944D4(&gActors[3], 2);
|
SectorX_LevelComplete_SetupTeam(&gActors[3], 2);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1838,8 +1840,8 @@ void SectorX_LevelComplete(Player* player) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 920:
|
case 920:
|
||||||
gActors[1].iwork[14] = gActors[2].iwork[14] = gActors[3].iwork[14] = 0;
|
gActors[1].iwork[TEAM_FACE] = gActors[2].iwork[TEAM_FACE] = gActors[3].iwork[TEAM_FACE] = FACE_NONE;
|
||||||
SectorX_801944D4(&gActors[0], 3);
|
SectorX_LevelComplete_SetupTeam(&gActors[0], 3);
|
||||||
AUDIO_PLAY_SFX(NA_SE_GREATFOX_ENGINE, gActors[0].sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_GREATFOX_ENGINE, gActors[0].sfxSource, 0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -2635,7 +2635,7 @@ void Area6_8018EC38(ActorCutscene* this, s32 teamIdx) {
|
|||||||
|
|
||||||
// Peppy is omitted, probably because it's outside of the camera view.
|
// Peppy is omitted, probably because it's outside of the camera view.
|
||||||
if (teamIdx + 1 != 3) {
|
if (teamIdx + 1 != 3) {
|
||||||
this->iwork[14] = teamIdx + 2;
|
this->iwork[TEAM_FACE] = teamIdx + 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
Object_SetInfo(&this->info, this->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
|
@ -6555,7 +6555,7 @@ void Aquas_801BDF14(void) {
|
|||||||
actor->obj.pos.y = D_i3_801C0504[i].y;
|
actor->obj.pos.y = D_i3_801C0504[i].y;
|
||||||
actor->obj.pos.z = D_i3_801C0504[i].z;
|
actor->obj.pos.z = D_i3_801C0504[i].z;
|
||||||
actor->rot_0F4.y = D_i3_801C075C[i];
|
actor->rot_0F4.y = D_i3_801C075C[i];
|
||||||
actor->animFrame = 41;
|
actor->animFrame = ACTOR_CS_AQ_FISHGROUP;
|
||||||
actor->iwork[0] = RAND_INT(20.0f);
|
actor->iwork[0] = RAND_INT(20.0f);
|
||||||
actor->iwork[2] = i;
|
actor->iwork[2] = i;
|
||||||
actor->timer_0BC = 231;
|
actor->timer_0BC = 231;
|
||||||
|
@ -884,9 +884,9 @@ void Fortuna_LevelComplete(Player* player) {
|
|||||||
D_ctx_80177A48[1] = 0.0f;
|
D_ctx_80177A48[1] = 0.0f;
|
||||||
D_ctx_80177A48[2] = -400.0f;
|
D_ctx_80177A48[2] = -400.0f;
|
||||||
D_ctx_80177A48[3] = 0.0f;
|
D_ctx_80177A48[3] = 0.0f;
|
||||||
falco->iwork[14] = 2;
|
falco->iwork[TEAM_FACE] = FACE_FALCO;
|
||||||
slippy->iwork[14] = 3;
|
slippy->iwork[TEAM_FACE] = FACE_SLIPPY;
|
||||||
peppy->iwork[14] = 4;
|
peppy->iwork[TEAM_FACE] = FACE_PEPPY;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gCsFrameCount == 200) {
|
if (gCsFrameCount == 200) {
|
||||||
|
@ -329,7 +329,7 @@ void Andross_80188468(void) {
|
|||||||
actor->obj.pos.y = 300.0f;
|
actor->obj.pos.y = 300.0f;
|
||||||
actor->obj.pos.z = -11959.0f;
|
actor->obj.pos.z = -11959.0f;
|
||||||
actor->iwork[11] = 1;
|
actor->iwork[11] = 1;
|
||||||
actor->iwork[14] = 1;
|
actor->iwork[TEAM_FACE] = FACE_FOX;
|
||||||
actor->obj.id = OBJ_ACTOR_TEAM_ARWING;
|
actor->obj.id = OBJ_ACTOR_TEAM_ARWING;
|
||||||
Object_SetInfo(&actor->info, actor->obj.id);
|
Object_SetInfo(&actor->info, actor->obj.id);
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
||||||
@ -3787,7 +3787,7 @@ void Andross_801939A0(s32 actorIdx) {
|
|||||||
actor->fwork[1] = 6.5f;
|
actor->fwork[1] = 6.5f;
|
||||||
|
|
||||||
if (actorIdx == 10) {
|
if (actorIdx == 10) {
|
||||||
actor->iwork[14] = 1;
|
actor->iwork[TEAM_FACE] = FACE_FOX;
|
||||||
}
|
}
|
||||||
if (actorIdx == 1) {
|
if (actorIdx == 1) {
|
||||||
actor->state = 1;
|
actor->state = 1;
|
||||||
|
@ -57,104 +57,281 @@ AudioTable D_800C07B0 = {
|
|||||||
(((numInst) &0xFF) << 8) | ((numDrums) &0xFF) \
|
(((numInst) &0xFF) << 8) | ((numDrums) &0xFF) \
|
||||||
}
|
}
|
||||||
|
|
||||||
// AudioTable gSoundFontTableInit
|
|
||||||
s32 D_800C0BE0[] = {
|
|
||||||
0x00210000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00002F00, 0x020000FF, 0x7F000000, 0x00002F00,
|
|
||||||
0x00000820, 0x020101FF, 0x7F000000, 0x00003720, 0x000006E0, 0x020002FF, 0x7F000000, 0x00003E00, 0x000015E0,
|
|
||||||
0x020002FF, 0x7F000000, 0x000053E0, 0x00000C20, 0x020002FF, 0x7F000000, 0x00006000, 0x00000FE0, 0x020002FF,
|
|
||||||
0x7F000000, 0x00006FE0, 0x00001360, 0x020002FF, 0x7F000000, 0x00008340, 0x00001120, 0x020002FF, 0x7F000000,
|
|
||||||
0x00009460, 0x00000EA0, 0x020002FF, 0x7F000000, 0x0000A300, 0x00000CE0, 0x020002FF, 0x7F000000, 0x0000AFE0,
|
|
||||||
0x00001BA0, 0x020002FF, 0x7F000000, 0x0000CB80, 0x00000AC0, 0x020002FF, 0x7F000000, 0x0000D640, 0x00000AC0,
|
|
||||||
0x020002FF, 0x7F000000, 0x0000E100, 0x00000EE0, 0x020002FF, 0x7F000000, 0x0000EFE0, 0x00000C00, 0x020002FF,
|
|
||||||
0x7F000000, 0x0000FBE0, 0x000010A0, 0x020002FF, 0x7F000000, 0x00010C80, 0x00000F80, 0x020002FF, 0x7F000000,
|
|
||||||
0x00011C00, 0x000010C0, 0x020002FF, 0x7F000000, 0x00012CC0, 0x00001380, 0x020002FF, 0x7F000000, 0x00014040,
|
|
||||||
0x00002B20, 0x020002FF, 0x7F000000, 0x00016B60, 0x000009A0, 0x020002FF, 0x7F000000, 0x00017500, 0x00001220,
|
|
||||||
0x020303FF, 0x10400000, 0x00018720, 0x00000180, 0x020303FF, 0x03000000, 0x000188A0, 0x000011C0, 0x020303FF,
|
|
||||||
0x10400000, 0x00019A60, 0x00000940, 0x020303FF, 0x0A400000, 0x0001A3A0, 0x000009E0, 0x020303FF, 0x0A400000,
|
|
||||||
0x0001AD80, 0x00000920, 0x020303FF, 0x0A400000, 0x0001B6A0, 0x000009E0, 0x020303FF, 0x0A400000, 0x0001C080,
|
|
||||||
0x000009E0, 0x020303FF, 0x0A400000, 0x0001CA60, 0x00000A10, 0x020303FF, 0x0A400000, 0x0001D470, 0x000009E0,
|
|
||||||
0x020303FF, 0x0A400000, 0x0001DE50, 0x00000A00, 0x020303FF, 0x0A400000, 0x0001E850, 0x000008D0, 0x020303FF,
|
|
||||||
0x0A400000,
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
AudioTable gSoundFontTableInit = {
|
AudioTable gSoundFontTableInit = {
|
||||||
{ 33, 0, 0 },
|
{ 33, 0, 0 },
|
||||||
{
|
{
|
||||||
SOUNDFONT_ENTRY(0x00000, 0x2F00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_SFX, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x0, 0x2f00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_SFX, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x02F00, 0x0FE0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_MAP, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x2f00, 0x820, MEDIUM_CART, CACHEPOLICY_1, SAMPLES_MAP, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x03EE0, 0x0640, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x3720, 0x6e0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x04520, 0x1560, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x3e00, 0x15e0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x05A80, 0x0C00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x53e0, 0xc20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x06680, 0x0DE0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x6000, 0xfe0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x07460, 0x1200, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x6fe0, 0x1360, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x08660, 0x1040, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x8340, 0x1120, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x096A0, 0x0E40, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x9460, 0xea0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0A4E0, 0x0C20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xa300, 0xce0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0B100, 0x1920, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xafe0, 0x1ba0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0CA20, 0x0A20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xcb80, 0xac0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0D440, 0x0A00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xd640, 0xac0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0DE40, 0x0D60, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xe100, 0xee0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0EBA0, 0x0C20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xefe0, 0xc00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x0F7C0, 0x0F00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0xfbe0, 0x10a0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x106C0, 0x0F20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x10c80, 0xf80, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x115E0, 0x0E20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x11c00, 0x10c0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x12400, 0x10A0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x12cc0, 0x1380, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x134A0, 0x2580, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x14040, 0x2b20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x15A20, 0x09E0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
SOUNDFONT_ENTRY(0x16b60, 0x9a0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
|
||||||
SOUNDFONT_ENTRY(0x16400, 0x1220, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 16, 64),
|
SOUNDFONT_ENTRY(0x17500, 0x1220, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 16, 64),
|
||||||
SOUNDFONT_ENTRY(0x17620, 0x0180, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 3, 0),
|
SOUNDFONT_ENTRY(0x18720, 0x180, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 3, 0),
|
||||||
SOUNDFONT_ENTRY(0x177A0, 0x11C0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 16, 64),
|
SOUNDFONT_ENTRY(0x188a0, 0x11c0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 16, 64),
|
||||||
SOUNDFONT_ENTRY(0x18960, 0x0940, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x19a60, 0x940, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x192A0, 0x09E0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1a3a0, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x19C80, 0x0920, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1ad80, 0x920, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x1A5A0, 0x09E0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1b6a0, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x1AF80, 0x09E0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1c080, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x1B960, 0x0A10, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1ca60, 0xa10, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x1C370, 0x09E0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1d470, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x1CD50, 0x0A00, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1de50, 0xa00, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
SOUNDFONT_ENTRY(0x1D750, 0x08D0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
SOUNDFONT_ENTRY(0x1e850, 0x8d0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
|
||||||
},
|
}
|
||||||
};
|
};
|
||||||
*/
|
|
||||||
|
|
||||||
#define AS_BYTES(x) (((x) >> 8) & 0xFF), ((x) &0xFF)
|
#define AS_BYTES(x) (((x) >> 8) & 0xFF), ((x) &0xFF)
|
||||||
|
|
||||||
// u8 gSeqFontTableInit[283]
|
u8 gSeqFontTableInit[288] = {
|
||||||
s32 D_800C0E00[] = {
|
AS_BYTES(132),
|
||||||
0x00840086, 0x009B009D, 0x009F00A1, 0x00A300A5, 0x00A700A9, 0x00AB00AD, 0x00AF00B1, 0x00B300B5, 0x00B700B9,
|
AS_BYTES(134),
|
||||||
0x00BB00BD, 0x00BF00C1, 0x00C300C5, 0x00C700C9, 0x00CB00CD, 0x00CF00D1, 0x00D300D5, 0x00D700D9, 0x00DB00DD,
|
AS_BYTES(155),
|
||||||
0x00DF00E1, 0x00E300E5, 0x00E700E9, 0x00EB00ED, 0x00EF00F1, 0x00F300F5, 0x00F700F9, 0x00FB00FD, 0x00FF0101,
|
AS_BYTES(157),
|
||||||
0x01030105, 0x01070109, 0x010B010D, 0x010F0111, 0x01130115, 0x01170119, 0x01001414, 0x13121110, 0x0F0E0D0C,
|
AS_BYTES(159),
|
||||||
0x0B0A0908, 0x07060504, 0x03010201, 0x18011D01, 0x19011A01, 0x1C011901, 0x19011D01, 0x18011D01, 0x1C011901,
|
AS_BYTES(161),
|
||||||
0x1E011801, 0x19011C01, 0x1C011F01, 0x1F011C01, 0x1C011F01, 0x1F011F01, 0x1C011F01, 0x1F011F01, 0x1F011F01,
|
AS_BYTES(163),
|
||||||
0x1F012001, 0x15011501, 0x16011501, 0x15011501, 0x15011501, 0x17011901, 0x15011501, 0x1D011901, 0x1F011501,
|
AS_BYTES(165),
|
||||||
0x15011501, 0x15011501, 0x15011501, 0x15011501, 0x1B011901, 0x15011901, 0x19011901, 0x15011F00, 0x00000000,
|
AS_BYTES(167),
|
||||||
|
AS_BYTES(169),
|
||||||
|
AS_BYTES(171),
|
||||||
|
AS_BYTES(173),
|
||||||
|
AS_BYTES(175),
|
||||||
|
AS_BYTES(177),
|
||||||
|
AS_BYTES(179),
|
||||||
|
AS_BYTES(181),
|
||||||
|
AS_BYTES(183),
|
||||||
|
AS_BYTES(185),
|
||||||
|
AS_BYTES(187),
|
||||||
|
AS_BYTES(189),
|
||||||
|
AS_BYTES(191),
|
||||||
|
AS_BYTES(193),
|
||||||
|
AS_BYTES(195),
|
||||||
|
AS_BYTES(197),
|
||||||
|
AS_BYTES(199),
|
||||||
|
AS_BYTES(201),
|
||||||
|
AS_BYTES(203),
|
||||||
|
AS_BYTES(205),
|
||||||
|
AS_BYTES(207),
|
||||||
|
AS_BYTES(209),
|
||||||
|
AS_BYTES(211),
|
||||||
|
AS_BYTES(213),
|
||||||
|
AS_BYTES(215),
|
||||||
|
AS_BYTES(217),
|
||||||
|
AS_BYTES(219),
|
||||||
|
AS_BYTES(221),
|
||||||
|
AS_BYTES(223),
|
||||||
|
AS_BYTES(225),
|
||||||
|
AS_BYTES(227),
|
||||||
|
AS_BYTES(229),
|
||||||
|
AS_BYTES(231),
|
||||||
|
AS_BYTES(233),
|
||||||
|
AS_BYTES(235),
|
||||||
|
AS_BYTES(237),
|
||||||
|
AS_BYTES(239),
|
||||||
|
AS_BYTES(241),
|
||||||
|
AS_BYTES(243),
|
||||||
|
AS_BYTES(245),
|
||||||
|
AS_BYTES(247),
|
||||||
|
AS_BYTES(249),
|
||||||
|
AS_BYTES(251),
|
||||||
|
AS_BYTES(253),
|
||||||
|
AS_BYTES(255),
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
3,
|
||||||
|
1,
|
||||||
|
5,
|
||||||
|
1,
|
||||||
|
7,
|
||||||
|
1,
|
||||||
|
9,
|
||||||
|
1,
|
||||||
|
11,
|
||||||
|
1,
|
||||||
|
13,
|
||||||
|
1,
|
||||||
|
15,
|
||||||
|
1,
|
||||||
|
17,
|
||||||
|
1,
|
||||||
|
19,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
23,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
20,
|
||||||
|
20,
|
||||||
|
19,
|
||||||
|
18,
|
||||||
|
17,
|
||||||
|
16,
|
||||||
|
15,
|
||||||
|
14,
|
||||||
|
13,
|
||||||
|
12,
|
||||||
|
11,
|
||||||
|
10,
|
||||||
|
9,
|
||||||
|
8,
|
||||||
|
7,
|
||||||
|
6,
|
||||||
|
5,
|
||||||
|
4,
|
||||||
|
3,
|
||||||
|
1,
|
||||||
|
2,
|
||||||
|
1,
|
||||||
|
24,
|
||||||
|
1,
|
||||||
|
29,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
26,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
29,
|
||||||
|
1,
|
||||||
|
24,
|
||||||
|
1,
|
||||||
|
29,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
30,
|
||||||
|
1,
|
||||||
|
24,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
28,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
32,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
22,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
23,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
29,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
27,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
25,
|
||||||
|
1,
|
||||||
|
21,
|
||||||
|
1,
|
||||||
|
31,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
};
|
};
|
||||||
|
|
||||||
// clang-format off
|
|
||||||
/*
|
|
||||||
u8 gSeqFontTableInit[283] = {
|
|
||||||
// Offset into this table for sequence sound font list
|
|
||||||
AS_BYTES(132), AS_BYTES(134), AS_BYTES(155), AS_BYTES(157), AS_BYTES(159), AS_BYTES(161), AS_BYTES(163),
|
|
||||||
AS_BYTES(165), AS_BYTES(167), AS_BYTES(169), AS_BYTES(171), AS_BYTES(173), AS_BYTES(175), AS_BYTES(177),
|
|
||||||
AS_BYTES(179), AS_BYTES(181), AS_BYTES(183), AS_BYTES(185), AS_BYTES(187), AS_BYTES(189), AS_BYTES(191),
|
|
||||||
AS_BYTES(193), AS_BYTES(195), AS_BYTES(197), AS_BYTES(199), AS_BYTES(201), AS_BYTES(203), AS_BYTES(205),
|
|
||||||
AS_BYTES(207), AS_BYTES(209), AS_BYTES(211), AS_BYTES(213), AS_BYTES(215), AS_BYTES(217), AS_BYTES(219),
|
|
||||||
AS_BYTES(221), AS_BYTES(223), AS_BYTES(225), AS_BYTES(227), AS_BYTES(229), AS_BYTES(231), AS_BYTES(233),
|
|
||||||
AS_BYTES(235), AS_BYTES(237), AS_BYTES(239), AS_BYTES(241), AS_BYTES(243), AS_BYTES(245), AS_BYTES(247),
|
|
||||||
AS_BYTES(249), AS_BYTES(251), AS_BYTES(253), AS_BYTES(255), AS_BYTES(257), AS_BYTES(259), AS_BYTES(261),
|
|
||||||
AS_BYTES(263), AS_BYTES(265), AS_BYTES(267), AS_BYTES(269), AS_BYTES(271), AS_BYTES(273), AS_BYTES(275),
|
|
||||||
AS_BYTES(277), AS_BYTES(279), AS_BYTES(281),
|
|
||||||
|
|
||||||
// sound font for SFX sequence
|
|
||||||
1, 0,
|
|
||||||
// sound fonts voice sequence
|
|
||||||
20, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 2,
|
|
||||||
// sound fonts for BGM sequences. Each sequence has a single sound font.
|
|
||||||
1, 24, 1, 29, 1, 25, 1, 26, 1, 28, 1, 25, 1, 25, 1, 29, 1, 24, 1, 29, 1, 28, 1, 25, 1, 30, 1, 24, 1, 25, 1, 28,
|
|
||||||
1, 28, 1, 31, 1, 31, 1, 28, 1, 28, 1, 31, 1, 31, 1, 31, 1, 28, 1, 31, 1, 31, 1, 31, 1, 31, 1, 31, 1, 31, 1, 32,
|
|
||||||
1, 21, 1, 21, 1, 22, 1, 21, 1, 21, 1, 21, 1, 21, 1, 21, 1, 23, 1, 25, 1, 21, 1, 21, 1, 29, 1, 25, 1, 31, 1, 21,
|
|
||||||
1, 21, 1, 21, 1, 21, 1, 21, 1, 21, 1, 21, 1, 21, 1, 21, 1, 27, 1, 25, 1, 21, 1, 25, 1, 25, 1, 25, 1, 21, 1, 31
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
// clang-format on
|
|
||||||
|
Loading…
Reference in New Issue
Block a user