actor docs

This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-08-15 05:20:30 -03:00
parent 56d49ec767
commit e2f6ce3075
9 changed files with 22 additions and 21 deletions

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@ -238,8 +238,8 @@ aAndDoorHitbox:
D_ANDROSS_C038AC4:
{type: SF64:HITBOX, offset: 0xC038AC4, symbol: D_ANDROSS_C038AC4}
D_ANDROSS_C038B40:
{type: SF64:HITBOX, offset: 0xC038B40, symbol: D_ANDROSS_C038B40}
aAndPathHitbox:
{type: SF64:HITBOX, offset: 0xC038B40, symbol: aAndPathHitbox}
aAndPathIntersectionHitbox:
{type: SF64:HITBOX, offset: 0xC038BA4, symbol: aAndPathIntersectionHitbox}

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@ -373,8 +373,8 @@ D_MA_6013060:
D_MA_6013158:
{ type: TEXTURE, format: IA16, ctype: u16, width: 32, height: 32, offset: 0x6013158, symbol: D_MA_6013158}
D_MA_6013960:
{type: GFX, offset: 0x6013960, symbol: D_MA_6013960}
aMaGuillotineHousingDL:
{type: GFX, offset: 0x6013960, symbol: aMaGuillotineHousingDL}
D_MA_6013F58:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6013F58, symbol: D_MA_6013F58, tlut: 0x6014058}
@ -916,8 +916,8 @@ aMaActor207Hitbox:
D_MA_6036818:
{type: SF64:HITBOX, offset: 0x6036818, symbol: D_MA_6036818}
D_MA_6036894:
{type: SF64:HITBOX, offset: 0x6036894, symbol: D_MA_6036894}
aMaGuillotineHousingHitbox:
{type: SF64:HITBOX, offset: 0x6036894, symbol: aMaGuillotineHousingHitbox}
aMaGuillotineHitbox:
{type: SF64:HITBOX, offset: 0x60368E0, symbol: aMaGuillotineHitbox}

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@ -238,8 +238,8 @@ aAndDoorHitbox:
D_ANDROSS_C038AC4:
{type: SF64:HITBOX, offset: 0xC038AC4, symbol: D_ANDROSS_C038AC4}
D_ANDROSS_C038B40:
{type: SF64:HITBOX, offset: 0xC038B40, symbol: D_ANDROSS_C038B40}
aAndPathHitbox:
{type: SF64:HITBOX, offset: 0xC038B40, symbol: aAndPathHitbox}
aAndPathIntersectionHitbox:
{type: SF64:HITBOX, offset: 0xC038BA4, symbol: aAndPathIntersectionHitbox}

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@ -373,8 +373,8 @@ D_MA_6013060:
D_MA_6013158:
{ type: TEXTURE, format: IA16, ctype: u16, width: 32, height: 32, offset: 0x6013158, symbol: D_MA_6013158}
D_MA_6013960:
{type: GFX, offset: 0x6013960, symbol: D_MA_6013960}
aMaGuillotineHousingDL:
{type: GFX, offset: 0x6013960, symbol: aMaGuillotineHousingDL}
D_MA_6013F58:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6013F58, symbol: D_MA_6013F58, tlut: 0x6014058}
@ -916,8 +916,8 @@ aMaActor207Hitbox:
D_MA_6036818:
{type: SF64:HITBOX, offset: 0x6036818, symbol: D_MA_6036818}
D_MA_6036894:
{type: SF64:HITBOX, offset: 0x6036894, symbol: D_MA_6036894}
aMaGuillotineHousingHitbox:
{type: SF64:HITBOX, offset: 0x6036894, symbol: aMaGuillotineHousingHitbox}
aMaGuillotineHitbox:
{type: SF64:HITBOX, offset: 0x60368E0, symbol: aMaGuillotineHitbox}

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@ -58,7 +58,7 @@
/**
* Spawner:
* Spawn Scenery, Actors, Bosses, Sprites, Items, Effects or even Event Actors.
* Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors.
*
* Controls:
* D-Pad left and right to set the object Id.

View File

@ -369,7 +369,7 @@ typedef enum ObjectId {
/* 60 */ OBJ_SCENERY_MA_BUILDING_2,
/* 61 */ OBJ_SCENERY_MA_TOWER,
/* 62 */ OBJ_SCENERY_MA_WALL_1,
/* 63 */ OBJ_SCENERY_63,
/* 63 */ OBJ_SCENERY_GUILLOTINE_HOUSING,
/* 64 */ OBJ_SCENERY_MA_GUILLOTINE,
/* 65 */ OBJ_SCENERY_MA_PROXIMITY_LIGHT,
/* 66 */ OBJ_SCENERY_MA_WALL_2,

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@ -156,7 +156,7 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_SCENERY_MA_BUILDING_2, */ {(void*) aMaBuilding2DL, 0, (ObjectFunc) NULL, aMaBuilding2Hitbox, 400.0f, 0, 0, 5, 0, 0.0f, 0 },
/* OBJ_SCENERY_MA_TOWER, */ {(void*) Macbeth_MaTower_Draw, 1, (ObjectFunc) NULL, aMaTowerHitbox, 200.0f, 0, 0, 5, 0, 0.0f, 0 },
/* OBJ_SCENERY_MA_WALL_1, */ {(void*) aMaWall1DL, 0, (ObjectFunc) NULL, gNoHitbox, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_SCENERY_63, */ {(void*) D_MA_6013960, 0, (ObjectFunc) NULL, D_MA_6036894, 500.0f, 0, 0, 5, 0, 0.0f, 0 },
/* OBJ_SCENERY_GUILLOTINE_HOUSING, */ {(void*) aMaGuillotineHousingDL, 0, (ObjectFunc) NULL, aMaGuillotineHousingHitbox, 500.0f, 0, 0, 5, 0, 0.0f, 0 },
/* OBJ_SCENERY_MA_GUILLOTINE, */ {(void*) aMaGuillotineDL, 0, (ObjectFunc) NULL, aMaGuillotineHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_MA_PROXIMITY_LIGHT, */ {(void*) Macbeth_MaProximityLight_Draw, 1, (ObjectFunc) NULL, aMaProximityLightHitbox, 400.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_SCENERY_MA_WALL_2, */ {(void*) aMaWall2DL, 0, (ObjectFunc) NULL, aMaWall2Hitbox, 2500.0f, 0, 0, 5, 0, 0.0f, 0 },
@ -228,8 +228,8 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_SCENERY_AND_DOOR */ {(void*) Andross_AndDoor_Draw, 1, (ObjectFunc) Andross_AndDoor_Update, aAndDoorHitbox, 500.0f, 0, 0, 41, 0, 0.0f, 0 },
/* OBJ_SCENERY_TR_BUILDING */ {(void*) aTrBuildingDL, 0, (ObjectFunc) NULL, aTrBuildingHitbox, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
/* OBJ_SCENERY_AND_PATH_INTERSECTION */ {(void*) aAndPathIntersectionDL, 0, (ObjectFunc) NULL, aAndPathIntersectionHitbox, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
/* OBJ_SCENERY_AND_PATH_WALLS */ {(void*) aAndPathWallsDL, 0, (ObjectFunc) NULL, D_ANDROSS_C038B40, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
/* OBJ_SCENERY_AND_PATH_EXIT */ {(void*) aAndPathExitDL, 0, (ObjectFunc) NULL, D_ANDROSS_C038B40, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
/* OBJ_SCENERY_AND_PATH_WALLS */ {(void*) aAndPathWallsDL, 0, (ObjectFunc) NULL, aAndPathHitbox, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
/* OBJ_SCENERY_AND_PATH_EXIT */ {(void*) aAndPathExitDL, 0, (ObjectFunc) NULL, aAndPathHitbox, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
/* OBJ_SCENERY_AND_PATH_ENTRANCE */ {(void*) aAndPathEntranceDL, 0, (ObjectFunc) NULL, gNoHitbox, 0.0f, 0, 0, 0, 1, 0.0f, 0 },
/* OBJ_SCENERY_VS_BUILDING_1 */ {(void*) aVsBuildingDL, 0, (ObjectFunc) NULL, aVsBuilding1Hibox, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VS_BUILDING_2 */ {(void*) aVsBuildingDL, 0, (ObjectFunc) NULL, aVsBuilding2Hibox, 0.0f, 0, 0, 40, 0, 0.0f, 0 },

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@ -1425,7 +1425,7 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a
case OBJ_SCENERY_MA_BUILDING_2:
case OBJ_SCENERY_MA_TOWER:
case OBJ_SCENERY_MA_WALL_1:
case OBJ_SCENERY_63:
case OBJ_SCENERY_GUILLOTINE_HOUSING:
case OBJ_SCENERY_MA_GUILLOTINE:
case OBJ_SCENERY_MA_PROXIMITY_LIGHT:
case OBJ_SCENERY_MA_WALL_2:

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@ -910,7 +910,7 @@ void func_tank_80046704(Player* player) {
}
}
if ((scenery->obj.id == OBJ_SCENERY_MA_BUILDING_1) || (scenery->obj.id == OBJ_SCENERY_MA_BUILDING_2) ||
(scenery->obj.id == OBJ_SCENERY_MA_TOWER) || (scenery->obj.id == OBJ_SCENERY_63) ||
(scenery->obj.id == OBJ_SCENERY_MA_TOWER) || (scenery->obj.id == OBJ_SCENERY_GUILLOTINE_HOUSING) ||
(scenery->obj.id == OBJ_SCENERY_MA_TRAIN_TRACK_13) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_2) ||
(scenery->obj.id == OBJ_SCENERY_MA_WALL_3) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_4)) {
s32 temp_v0;
@ -937,7 +937,8 @@ void func_tank_80046704(Player* player) {
break;
case 3:
if ((scenery->obj.id == OBJ_SCENERY_MA_BUILDING_1) ||
(scenery->obj.id == OBJ_SCENERY_MA_BUILDING_2) || (scenery->obj.id == OBJ_SCENERY_63) ||
(scenery->obj.id == OBJ_SCENERY_MA_BUILDING_2) ||
(scenery->obj.id == OBJ_SCENERY_GUILLOTINE_HOUSING) ||
(scenery->obj.id == OBJ_SCENERY_MA_WALL_2) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_4)) {
Player_ApplyDamage(player, temp_v0, 5);
}
@ -1346,7 +1347,7 @@ void func_tank_800481F4(Player* player) {
for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) {
if ((scenery->obj.status == OBJ_ACTIVE) && (scenery->obj.id != OBJ_SCENERY_TI_BRIDGE) &&
(scenery->obj.id != OBJ_SCENERY_MA_TRAIN_TRACK_13) && (scenery->obj.id != OBJ_SCENERY_MA_BUILDING_1) &&
(scenery->obj.id != OBJ_SCENERY_MA_BUILDING_2) && (scenery->obj.id != OBJ_SCENERY_63) &&
(scenery->obj.id != OBJ_SCENERY_MA_BUILDING_2) && (scenery->obj.id != OBJ_SCENERY_GUILLOTINE_HOUSING) &&
(scenery->obj.id != OBJ_SCENERY_MA_WALL_2) && (scenery->obj.id != OBJ_SCENERY_MA_WALL_3) &&
(scenery->obj.id != OBJ_SCENERY_MA_WALL_4) && (scenery->obj.id != OBJ_SCENERY_MA_FLOOR_1) &&
(scenery->obj.id != OBJ_SCENERY_MA_FLOOR_3) && (scenery->obj.id != OBJ_SCENERY_MA_FLOOR_2) &&