mirror of
https://github.com/sonicdcer/sf64.git
synced 2024-11-23 04:50:05 +00:00
Actor Docs (#270)
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
This commit is contained in:
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669fff8759
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e82019fa2b
@ -209,11 +209,11 @@ aTi1DesertRoverSkel:
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aTi1FekudaGun2DL:
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{ type: GFX, offset: 0x700C980, symbol: aTi1FekudaGun2DL }
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D_TI1_700CAF4:
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{ type: SF64:ANIM, offset: 0x700CAF4, symbol: D_TI1_700CAF4}
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aTiBomberAnim:
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{ type: SF64:ANIM, offset: 0x700CAF4, symbol: aTiBomberAnim}
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D_TI1_700CB60:
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{type: SF64:SKELETON, offset: 0x700CB60, symbol: D_TI1_700CB60}
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aTiBomberSkel:
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{type: SF64:SKELETON, offset: 0x700CB60, symbol: aTiBomberSkel}
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aTiRascoAnim:
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{ type: SF64:ANIM, offset: 0x700D534, symbol: aTiRascoAnim }
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@ -59,8 +59,8 @@ D_D0098B0:
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D_D009938:
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{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 16, offset: 0x0D009938, symbol: D_D009938 }
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D_D009A40:
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{ type: GFX, offset: 0xD009A40, symbol: D_D009A40 }
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aKattShipDL:
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{ type: GFX, offset: 0xD009A40, symbol: aKattShipDL }
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D_D00A3B8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0D00A3B8, symbol: D_D00A3B8 }
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@ -97,8 +97,8 @@ aJamesMarkTex:
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aJamesMarkTLUT:
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{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0xD00B870, symbol: aJamesMarkTLUT }
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D_D00B880:
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{ type: GFX, offset: 0xD00B880, symbol: D_D00B880 }
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aBillShipDL:
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{ type: GFX, offset: 0xD00B880, symbol: aBillShipDL }
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ast_allies_seg13_vtx_BB70:
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{ type: VTX, count: 144, offset: 0xD00BB70, symbol: ast_allies_seg13_vtx_BB70 }
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@ -22,8 +22,8 @@ aAqSquidAnim:
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aAqSquidSkel:
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{ type: SF64:SKELETON, offset: 0x6000DB0, symbol: aAqSquidSkel }
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D_AQ_6000E10:
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{ type: GFX, offset: 0x6000E10, symbol: D_AQ_6000E10 }
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aAqShellDL:
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{ type: GFX, offset: 0x6000E10, symbol: aAqShellDL }
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D_AQ_6001130:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6001130, symbol: D_AQ_6001130 }
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@ -98,8 +98,8 @@ D_AQ_6003FF0:
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D_AQ_6008168:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6008168, symbol: D_AQ_6008168 }
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D_AQ_6008970:
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{ type: GFX, offset: 0x6008970, symbol: D_AQ_6008970 }
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aAqStarfishDL:
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{ type: GFX, offset: 0x6008970, symbol: aAqStarfishDL }
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D_AQ_6008EC8:
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{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x6008EC8, symbol: D_AQ_6008EC8, tlut: 0x6008FC8 }
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@ -659,14 +659,14 @@ D_AQ_60308B8:
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aBoss301Hitbox:
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{ type: SF64:HITBOX, offset: 0x6030B10, symbol: aBoss301Hitbox }
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D_AQ_6030B14_f32:
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{ type: SF64:HITBOX, offset: 0x6030B14, symbol: D_AQ_6030B14_f32 }
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aAqShellHitbox:
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{ type: SF64:HITBOX, offset: 0x6030B14, symbol: aAqShellHitbox }
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D_AQ_6030B30:
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{ type: SF64:HITBOX, offset: 0x6030B30, symbol: D_AQ_6030B30 }
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aAqStarfishHitbox:
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{ type: SF64:HITBOX, offset: 0x6030B30, symbol: aAqStarfishHitbox }
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D_AQ_6030B4C:
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{ type: SF64:HITBOX, offset: 0x6030B4C, symbol: D_AQ_6030B4C }
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aAqOysterEvHitbox:
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{ type: SF64:HITBOX, offset: 0x6030B4C, symbol: aAqOysterEvHitbox }
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D_AQ_6030B68:
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{ type: SF64:HITBOX, offset: 0x6030B68, symbol: D_AQ_6030B68 }
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@ -57,8 +57,8 @@ D_A6_6009718:
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D_A6_6009B18:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06009B18, symbol: D_A6_6009B18 }
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D_A6_600E0C0:
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{ type: GFX, offset: 0x600E0C0, symbol: D_A6_600E0C0 }
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aA6UmbraStationDL:
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{ type: GFX, offset: 0x600E0C0, symbol: aA6UmbraStationDL }
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D_A6_600EBE8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 16, offset: 0x0600EBE8, symbol: D_A6_600EBE8 }
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@ -96,8 +96,8 @@ D_A6_6012550:
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D_A6_6012840:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012840, symbol: D_A6_6012840 }
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D_A6_6012A40:
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{ type: GFX, offset: 0x6012A40, symbol: D_A6_6012A40 }
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aA6HarlockFrigateDL:
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{ type: GFX, offset: 0x6012A40, symbol: aA6HarlockFrigateDL }
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D_A6_6013CD8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06013CD8, symbol: D_A6_6013CD8 }
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@ -117,8 +117,8 @@ D_A6_6015CD8:
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D_A6_6015EE0:
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{ type: GFX, offset: 0x6015EE0, symbol: D_A6_6015EE0 }
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D_A6_6016190:
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{ type: GFX, offset: 0x6016190, symbol: D_A6_6016190 }
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aA6ZeramClassCruiserDL:
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{ type: GFX, offset: 0x6016190, symbol: aA6ZeramClassCruiserDL }
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D_A6_6017120:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06017120, symbol: D_A6_6017120 }
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@ -150,8 +150,8 @@ D_A6_6018994:
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D_A6_6018BA0:
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{ type: SF64:SKELETON, offset: 0x6018BA0, symbol: D_A6_6018BA0 }
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D_A6_6018BF0:
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{ type: GFX, offset: 0x6018BF0, symbol: D_A6_6018BF0 }
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aA6NinjinMissileDL:
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{ type: GFX, offset: 0x6018BF0, symbol: aA6NinjinMissileDL }
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D_A6_6019130:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019130, symbol: D_A6_6019130 }
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@ -162,8 +162,8 @@ D_A6_6019330:
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D_A6_6019530:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019530, symbol: D_A6_6019530 }
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D_A6_6019730:
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{ type: GFX, offset: 0x6019730, symbol: D_A6_6019730 }
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aA6RocketDL:
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{ type: GFX, offset: 0x6019730, symbol: aA6RocketDL }
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D_A6_6019B20:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019B20, symbol: D_A6_6019B20 }
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@ -174,8 +174,8 @@ D_A6_6019D20:
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D_A6_6019F20:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019F20, symbol: D_A6_6019F20 }
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D_A6_601A120:
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{ type: GFX, offset: 0x601A120, symbol: D_A6_601A120 }
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aA6SpaceMineDL:
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{ type: GFX, offset: 0x601A120, symbol: aA6SpaceMineDL }
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D_A6_601A220:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601A220, symbol: D_A6_601A220 }
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@ -228,14 +228,14 @@ D_A6_6023F64:
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D_A6_6027F50:
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{ type: SF64:SCRIPT, offset: 0x6027F50, symbol: D_A6_6027F50}
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D_A6_60280E0:
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{ type: SF64:HITBOX, offset: 0x60280E0, symbol: D_A6_60280E0 }
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aA6UmbraStationHitbox:
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{ type: SF64:HITBOX, offset: 0x60280E0, symbol: aA6UmbraStationHitbox }
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D_A6_6028254:
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{ type: SF64:HITBOX, offset: 0x6028254, symbol: D_A6_6028254 }
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aA6HarlockFrigateHitbox:
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{ type: SF64:HITBOX, offset: 0x6028254, symbol: aA6HarlockFrigateHitbox }
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D_A6_60282A0:
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{ type: SF64:HITBOX, offset: 0x60282A0, symbol: D_A6_60282A0 }
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aA6ZeramClassCruiserHitbox:
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{ type: SF64:HITBOX, offset: 0x60282A0, symbol: aA6ZeramClassCruiserHitbox }
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aA6GorgonHitbox:
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{ type: SF64:HITBOX, offset: 0x6028454, symbol: aA6GorgonHitbox }
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@ -980,8 +980,8 @@ D_1031EC0:
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D_1032578:
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{ type: TEXTURE, format: RGBA16, width: 16, height: 16, ctype: u16, offset: 0x1032578, symbol: D_1032578 }
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D_1032780:
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{ type: GFX, offset: 0x1032780, symbol: D_1032780 }
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aArwingShadowDL:
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{ type: GFX, offset: 0x1032780, symbol: aArwingShadowDL }
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D_1032808:
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{ type: TEXTURE, format: IA8, width: 32, height: 32, ctype: u8, offset: 0x1032808, symbol: D_1032808 }
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@ -111,8 +111,8 @@ aCoHighway5DL:
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D_CO_6011790:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06011790, symbol: D_CO_6011790 }
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D_CO_6011F90:
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{ type: GFX, offset: 0x6011F90, symbol: D_CO_6011F90 }
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aCoCornerianFighterDL:
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{ type: GFX, offset: 0x6011F90, symbol: aCoCornerianFighterDL }
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D_CO_6012640:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012640, symbol: D_CO_6012640 }
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@ -15,14 +15,14 @@ D_ENMY_PLANET_4000290:
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ast_enmy_planet_seg4_vtx_8F8:
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{ type: VTX, count: 90, offset: 0x40008F8, symbol: ast_enmy_planet_seg4_vtx_8F8 }
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D_ENMY_PLANET_40001A4:
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{ type: SF64:ANIM, offset: 0x40001A4, symbol: D_ENMY_PLANET_40001A4 }
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aTripodAnim:
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{ type: SF64:ANIM, offset: 0x40001A4, symbol: aTripodAnim }
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D_ENMY_PLANET_4000270:
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{ type: SF64:SKELETON, offset: 0x4000270, symbol: D_ENMY_PLANET_4000270 }
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aTripodSkel:
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{ type: SF64:SKELETON, offset: 0x4000270, symbol: aTripodSkel }
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D_ENMY_PLANET_4000710:
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{ type: GFX, offset: 0x4000710, symbol: D_ENMY_PLANET_4000710 }
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aVenomTankDL:
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{ type: GFX, offset: 0x4000710, symbol: aVenomTankDL }
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D_ENMY_PLANET_4001298:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x04001298, symbol: D_ENMY_PLANET_4001298 }
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@ -60,11 +60,11 @@ D_ENMY_PLANET_4004538:
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D_ENMY_PLANET_4004D38:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x04004D38, symbol: D_ENMY_PLANET_4004D38 }
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D_ENMY_PLANET_40057AC:
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{ type: SF64:ANIM, offset: 0x40057AC, symbol: D_ENMY_PLANET_40057AC }
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aFirebirdAnim:
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{ type: SF64:ANIM, offset: 0x40057AC, symbol: aFirebirdAnim }
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D_ENMY_PLANET_40058B8:
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{ type: SF64:SKELETON, offset: 0x40058B8, symbol: D_ENMY_PLANET_40058B8 }
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aFirebirdSkel:
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{ type: SF64:SKELETON, offset: 0x40058B8, symbol: aFirebirdSkel }
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D_ENMY_PLANET_4005E78:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x04005E78, symbol: D_ENMY_PLANET_4005E78 }
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@ -81,17 +81,17 @@ D_ENMY_PLANET_40064E8:
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D_ENMY_PLANET_40066E8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x040066E8, symbol: D_ENMY_PLANET_40066E8 }
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D_ENMY_PLANET_40068F0:
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{ type: GFX, offset: 0x40068F0, symbol: D_ENMY_PLANET_40068F0 }
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aVenomFighter1DL:
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{ type: GFX, offset: 0x40068F0, symbol: aVenomFighter1DL }
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D_ENMY_PLANET_4006E90:
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{ type: GFX, offset: 0x4006E90, symbol: D_ENMY_PLANET_4006E90 }
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aVenomFighter2DL:
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{ type: GFX, offset: 0x4006E90, symbol: aVenomFighter2DL }
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D_ENMY_PLANET_40073C0:
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{ type: GFX, offset: 0x40073C0, symbol: D_ENMY_PLANET_40073C0 }
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aGrangaFighter1DL:
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{ type: GFX, offset: 0x40073C0, symbol: aGrangaFighter1DL }
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D_ENMY_PLANET_4007AF0:
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{ type: GFX, offset: 0x4007AF0, symbol: D_ENMY_PLANET_4007AF0 }
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aGrangaFighter2DL:
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{ type: GFX, offset: 0x4007AF0, symbol: aGrangaFighter2DL }
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D_ENMY_PLANET_4008100:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x04008100, symbol: D_ENMY_PLANET_4008100 }
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@ -108,5 +108,5 @@ D_ENMY_PLANET_4008FF8:
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D_ENMY_PLANET_4008F70:
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{ type: GFX, offset: 0x4008F70, symbol: D_ENMY_PLANET_4008F70 }
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D_ENMY_PLANET_4009800:
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{ type: GFX, offset: 0x4009800, symbol: D_ENMY_PLANET_4009800 }
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aSpyEyeDL:
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{ type: GFX, offset: 0x4009800, symbol: aSpyEyeDL }
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@ -8,26 +8,26 @@
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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D_ENMY_SPACE_4000080:
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{ type: SF64:ANIM, offset: 0x4000080, symbol: D_ENMY_SPACE_4000080 }
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aKillerBeeAnim:
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{ type: SF64:ANIM, offset: 0x4000080, symbol: aKillerBeeAnim }
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D_ENMY_SPACE_400014C:
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{ type: SF64:SKELETON, offset: 0x400014C, symbol: D_ENMY_SPACE_400014C }
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aKillerBeeSkel:
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{ type: SF64:SKELETON, offset: 0x400014C, symbol: aKillerBeeSkel }
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aEnmySpMeMora1DL:
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{ type: GFX, offset: 0x4000170, symbol: aEnmySpMeMora1DL }
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D_ENMY_SPACE_4000650:
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{ type: GFX, offset: 0x4000650, symbol: D_ENMY_SPACE_4000650 }
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aSpiderDL:
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{ type: GFX, offset: 0x4000650, symbol: aSpiderDL }
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D_ENMY_SPACE_4000EC0:
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{ type: GFX, offset: 0x4000EC0, symbol: D_ENMY_SPACE_4000EC0 }
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aGammaOnDL:
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{ type: GFX, offset: 0x4000EC0, symbol: aGammaOnDL }
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D_ENMY_SPACE_4001108:
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{ type: TEXTURE, format: RGBA16, offset: 0x4001108, width: 16, height: 16, ctype: u16, symbol: D_ENMY_SPACE_4001108 }
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D_ENMY_SPACE_4001310:
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{ type: GFX, offset: 0x4001310, symbol: D_ENMY_SPACE_4001310 }
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aAttacker2DL:
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{ type: GFX, offset: 0x4001310, symbol: aAttacker2DL }
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D_ENMY_SPACE_4001A30:
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{ type: TEXTURE, format: RGBA16, offset: 0x4001A30, width: 16, height: 16, ctype: u16, symbol: D_ENMY_SPACE_4001A30 }
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@ -95,11 +95,11 @@ aEnmySpMeMora2DL:
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D_ENMY_SPACE_4008550:
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{ type: TEXTURE, format: RGBA16, offset: 0x04008550, width: 32, height: 32, ctype: u16, symbol: D_ENMY_SPACE_4008550 }
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D_ENMY_SPACE_4008D50:
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{ type: GFX, offset: 0x4008D50, symbol: D_ENMY_SPACE_4008D50 }
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aGammaOffDL:
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{ type: GFX, offset: 0x4008D50, symbol: aGammaOffDL }
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D_ENMY_SPACE_4008FA0:
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{ type: GFX, offset: 0x4008FA0, symbol: D_ENMY_SPACE_4008FA0 }
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aVenomFighter3DL:
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{ type: GFX, offset: 0x4008FA0, symbol: aVenomFighter3DL }
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D_ENMY_SPACE_40096B8:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x040096B8, width: 16, height: 16, ctype: u16, symbol: D_ENMY_SPACE_40096B8 }
|
||||
@ -110,25 +110,25 @@ D_ENMY_SPACE_40098B8:
|
||||
D_ENMY_SPACE_4009AB8:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x04009AB8, width: 32, height: 32, ctype: u16, symbol: D_ENMY_SPACE_4009AB8 }
|
||||
|
||||
D_ENMY_SPACE_400A30C:
|
||||
{ type: SF64:ANIM, offset: 0x400A30C, symbol: D_ENMY_SPACE_400A30C }
|
||||
aCruiserGunAnim:
|
||||
{ type: SF64:ANIM, offset: 0x400A30C, symbol: aCruiserGunAnim }
|
||||
|
||||
D_ENMY_SPACE_400A398:
|
||||
{ type: SF64:SKELETON, offset: 0x400A398, symbol: D_ENMY_SPACE_400A398 }
|
||||
aCruiserGunSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x400A398, symbol: aCruiserGunSkel }
|
||||
|
||||
aEnmySpMeMora3DL:
|
||||
{ type: GFX, offset: 0x400A630, symbol: aEnmySpMeMora3DL }
|
||||
|
||||
|
||||
D_ENMY_SPACE_400AAE0:
|
||||
{ type: GFX, offset: 0x400AAE0, symbol: D_ENMY_SPACE_400AAE0 }
|
||||
aCommanderDL:
|
||||
{ type: GFX, offset: 0x400AAE0, symbol: aCommanderDL }
|
||||
|
||||
|
||||
D_ENMY_SPACE_400B390:
|
||||
{ type: GFX, offset: 0x400B390, symbol: D_ENMY_SPACE_400B390 }
|
||||
aAttacker3DL:
|
||||
{ type: GFX, offset: 0x400B390, symbol: aAttacker3DL }
|
||||
|
||||
|
||||
D_ENMY_SPACE_400BD20:
|
||||
{ type: GFX, offset: 0x400BD20, symbol: D_ENMY_SPACE_400BD20 }
|
||||
aAttacker1DL:
|
||||
{ type: GFX, offset: 0x400BD20, symbol: aAttacker1DL }
|
||||
|
||||
# size = 0xC510
|
@ -110,8 +110,8 @@ D_FO_6008150:
|
||||
D_FO_6009070:
|
||||
{ type: TEXTURE, format: RGBA16, width: 44, height: 44, offset: 0x6009070, ctype: u16, symbol: D_FO_6009070 }
|
||||
|
||||
D_FO_6009F90:
|
||||
{ type: GFX, offset: 0x6009F90, symbol: D_FO_6009F90 }
|
||||
aFoEnemyShadowDL:
|
||||
{ type: GFX, offset: 0x6009F90, symbol: aFoEnemyShadowDL }
|
||||
|
||||
D_FO_600A018:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600A018, ctype: u8, symbol: D_FO_600A018 }
|
||||
|
@ -109,14 +109,14 @@ aDestroyedHatch4DL:
|
||||
aDestroyedHatch3DL:
|
||||
{ type: GFX, offset: 0x600D4E0, symbol: aDestroyedHatch3DL }
|
||||
|
||||
D_KA_600D730:
|
||||
{ type: GFX, offset: 0x600D730, symbol: D_KA_600D730 }
|
||||
aKaCornerianFighterShadowDL:
|
||||
{ type: GFX, offset: 0x600D730, symbol: aKaCornerianFighterShadowDL }
|
||||
|
||||
D_KA_600D7B8:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600D7B8, ctype: u8, symbol: D_KA_600D7B8 }
|
||||
|
||||
D_KA_600DBC0:
|
||||
{ type: GFX, offset: 0x600DBC0, symbol: D_KA_600DBC0 }
|
||||
aKaEnemyShadowDL:
|
||||
{ type: GFX, offset: 0x600DBC0, symbol: aKaEnemyShadowDL }
|
||||
|
||||
D_KA_600DC48:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600DC48, ctype: u8, symbol: D_KA_600DC48 }
|
||||
|
@ -61,8 +61,8 @@ D_MA_60026F8:
|
||||
D_MA_60027F8:
|
||||
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 72, offset: 0x60027F8, symbol: D_MA_60027F8}
|
||||
|
||||
D_MA_6002890:
|
||||
{type: GFX, offset: 0x6002890, symbol: D_MA_6002890}
|
||||
aMaGuillotine2DL:
|
||||
{type: GFX, offset: 0x6002890, symbol: aMaGuillotine2DL}
|
||||
|
||||
D_MA_6002C20:
|
||||
{ type: TEXTURE, format: CI8, ctype: u8, width: 32, height: 16, offset: 0x6002C20, symbol: D_MA_6002C20, tlut: 0x6002E20}
|
||||
@ -238,8 +238,8 @@ D_MA_600AE18:
|
||||
D_MA_600AE98:
|
||||
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 80, offset: 0x600AE98, symbol: D_MA_600AE98}
|
||||
|
||||
aMaGuillotineDL:
|
||||
{type: GFX, offset: 0x600AF40, symbol: aMaGuillotineDL}
|
||||
aMaGuillotine1DL:
|
||||
{type: GFX, offset: 0x600AF40, symbol: aMaGuillotine1DL}
|
||||
|
||||
D_MA_600B2E0:
|
||||
{ type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 64, offset: 0x600B2E0, symbol: D_MA_600B2E0}
|
||||
@ -274,8 +274,8 @@ D_MA_600D878:
|
||||
D_MA_600D978:
|
||||
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 72, offset: 0x600D978, symbol: D_MA_600D978}
|
||||
|
||||
D_MA_600DA10:
|
||||
{type: GFX, offset: 0x600DA10, symbol: D_MA_600DA10}
|
||||
aMaLaserTurretDL:
|
||||
{type: GFX, offset: 0x600DA10, symbol: aMaLaserTurretDL}
|
||||
|
||||
D_MA_600DF60:
|
||||
{ type: TEXTURE, format: CI8, ctype: u8, width: 32, height: 32, offset: 0x600DF60, symbol: D_MA_600DF60, tlut: 0x600E360}
|
||||
@ -478,8 +478,8 @@ aMaTowerTopDL:
|
||||
D_MA_601C170:
|
||||
{type: GFX, offset: 0x601C170, symbol: D_MA_601C170}
|
||||
|
||||
D_MA_601C520:
|
||||
{type: GFX, offset: 0x601C520, symbol: D_MA_601C520}
|
||||
aMaRailroadCartDL:
|
||||
{type: GFX, offset: 0x601C520, symbol: aMaRailroadCartDL}
|
||||
|
||||
D_MA_601D188:
|
||||
{type: SF64:ANIM, offset: 0x601D188, symbol: D_MA_601D188}
|
||||
@ -922,8 +922,8 @@ aMaGuillotineHousingHitbox:
|
||||
aMaGuillotineHitbox:
|
||||
{type: SF64:HITBOX, offset: 0x60368E0, symbol: aMaGuillotineHitbox}
|
||||
|
||||
D_MA_60368FC:
|
||||
{type: SF64:HITBOX, offset: 0x60368FC, symbol: D_MA_60368FC}
|
||||
aMaRailroadCartHitbox:
|
||||
{type: SF64:HITBOX, offset: 0x60368FC, symbol: aMaRailroadCartHitbox}
|
||||
|
||||
aMaBombDropHitbox:
|
||||
{type: SF64:HITBOX, offset: 0x6036930, symbol: aMaBombDropHitbox}
|
||||
|
@ -409,8 +409,8 @@ D_MAP_604A8D8:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 136, offset: 0x0604A8D8, symbol: D_MAP_604A8D8 }
|
||||
|
||||
# Arwing Model, used in the map.
|
||||
D_MAP_604A9F0:
|
||||
{ type: GFX, offset: 0x604A9F0, symbol: D_MAP_604A9F0 }
|
||||
aMapArwingDL:
|
||||
{ type: GFX, offset: 0x604A9F0, symbol: aMapArwingDL }
|
||||
|
||||
ast_map_seg6_vtx_4AD50:
|
||||
{ type: VTX, offset: 0x604AD50, count: 124, symbol: ast_map_seg6_vtx_4AD50 }
|
||||
|
@ -62,8 +62,8 @@ D_ME_60080C0:
|
||||
D_ME_6008A18:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 8, offset: 0x06008A18, symbol: D_ME_6008A18 }
|
||||
|
||||
D_ME_6008AA0:
|
||||
{ type: GFX, offset: 0x6008AA0, symbol: D_ME_6008AA0 }
|
||||
aMeFlipBot1DL:
|
||||
{ type: GFX, offset: 0x6008AA0, symbol: aMeFlipBot1DL }
|
||||
|
||||
D_ME_6009228:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06009228, symbol: D_ME_6009228 }
|
||||
@ -74,35 +74,35 @@ D_ME_6009A28:
|
||||
D_ME_6009C28:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06009C28, symbol: D_ME_6009C28 }
|
||||
|
||||
D_ME_6009E30:
|
||||
{ type: GFX, offset: 0x6009E30, symbol: D_ME_6009E30 }
|
||||
aMeFlipBot2DL:
|
||||
{ type: GFX, offset: 0x6009E30, symbol: aMeFlipBot2DL }
|
||||
|
||||
D_ME_6009F50:
|
||||
{ type: GFX, offset: 0x6009F50, symbol: D_ME_6009F50 }
|
||||
aMeBigMeteorDL:
|
||||
{ type: GFX, offset: 0x6009F50, symbol: aMeBigMeteorDL }
|
||||
|
||||
D_ME_600AC70:
|
||||
{ type: GFX, offset: 0x600AC70, symbol: D_ME_600AC70 }
|
||||
aMeMeteor7DL:
|
||||
{ type: GFX, offset: 0x600AC70, symbol: aMeMeteor7DL }
|
||||
|
||||
D_ME_600B540:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0600B540, symbol: D_ME_600B540 }
|
||||
|
||||
D_ME_600BD40:
|
||||
{ type: GFX, offset: 0x600BD40, symbol: D_ME_600BD40 }
|
||||
aMeSecretMarker2DL:
|
||||
{ type: GFX, offset: 0x600BD40, symbol: aMeSecretMarker2DL }
|
||||
|
||||
D_ME_600BF30:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x0600BF30, symbol: D_ME_600BF30 }
|
||||
|
||||
D_ME_600C130:
|
||||
{ type: GFX, offset: 0x600C130, symbol: D_ME_600C130 }
|
||||
aMeRockGull2DL:
|
||||
{ type: GFX, offset: 0x600C130, symbol: aMeRockGull2DL }
|
||||
|
||||
D_ME_600C2A0:
|
||||
{ type: GFX, offset: 0x600C2A0, symbol: D_ME_600C2A0 }
|
||||
aMeMeteor6DL:
|
||||
{ type: GFX, offset: 0x600C2A0, symbol: aMeMeteor6DL }
|
||||
|
||||
D_ME_600C740:
|
||||
{ type: GFX, offset: 0x600C740, symbol: D_ME_600C740 }
|
||||
aMeRockGull3DL:
|
||||
{ type: GFX, offset: 0x600C740, symbol: aMeRockGull3DL }
|
||||
|
||||
D_ME_600CAA0:
|
||||
{ type: GFX, offset: 0x600CAA0, symbol: D_ME_600CAA0 }
|
||||
aMeRockGull1DL:
|
||||
{ type: GFX, offset: 0x600CAA0, symbol: aMeRockGull1DL }
|
||||
|
||||
aMeMeteorShower3DL:
|
||||
{ type: GFX, offset: 0x600CD60, symbol: aMeMeteorShower3DL }
|
||||
@ -149,20 +149,20 @@ D_ME_60172C8:
|
||||
aMeMeteorShower1DL:
|
||||
{ type: GFX, offset: 0x06017AD0, symbol: aMeMeteorShower1DL }
|
||||
|
||||
D_ME_6017B60:
|
||||
{ type: GFX, offset: 0x06017B60, symbol: D_ME_6017B60 }
|
||||
aMeMeteor3DL:
|
||||
{ type: GFX, offset: 0x06017B60, symbol: aMeMeteor3DL }
|
||||
|
||||
aMeLaserCannon2DL:
|
||||
{ type: GFX, offset: 0x06018450, symbol: aMeLaserCannon2DL }
|
||||
|
||||
D_ME_6018960:
|
||||
{ type: GFX, offset: 0x06018960, symbol: D_ME_6018960 }
|
||||
aMeMeteor5DL:
|
||||
{ type: GFX, offset: 0x06018960, symbol: aMeMeteor5DL }
|
||||
|
||||
aMeMeteorDL:
|
||||
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteorDL }
|
||||
aMeMeteor1DL:
|
||||
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteor1DL }
|
||||
|
||||
D_ME_6019430:
|
||||
{ type: GFX, offset: 0x06019430, symbol: D_ME_6019430 }
|
||||
aMeMeteor4DL:
|
||||
{ type: GFX, offset: 0x06019430, symbol: aMeMeteor4DL }
|
||||
|
||||
D_ME_6019880:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06019880, symbol: D_ME_6019880 }
|
||||
@ -170,8 +170,8 @@ D_ME_6019880:
|
||||
D_ME_601A080:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601A080, symbol: D_ME_601A080 }
|
||||
|
||||
D_ME_601A880:
|
||||
{ type: GFX, offset: 0x0601A880, symbol: D_ME_601A880 }
|
||||
aMeSecretMarker1DL:
|
||||
{ type: GFX, offset: 0x0601A880, symbol: aMeSecretMarker1DL }
|
||||
|
||||
aMeMeteoTunnelDL:
|
||||
{ type: GFX, offset: 0x0601AE40, symbol: aMeMeteoTunnelDL }
|
||||
@ -195,8 +195,8 @@ D_ME_601EA00:
|
||||
D_ME_601EA98:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601EA98, symbol: D_ME_601EA98 }
|
||||
|
||||
D_ME_601F2A0:
|
||||
{ type: GFX, offset: 0x0601F2A0, symbol: D_ME_601F2A0 }
|
||||
aMeMeteor2DL:
|
||||
{ type: GFX, offset: 0x0601F2A0, symbol: aMeMeteor2DL }
|
||||
|
||||
D_ME_601F778:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601F778, symbol: D_ME_601F778 }
|
||||
@ -280,8 +280,8 @@ D_ME_602B148:
|
||||
D_ME_602F3AC:
|
||||
{ type: SF64:SCRIPT, offset: 0x602F3AC, symbol: D_ME_602F3AC }
|
||||
|
||||
D_ME_602F604:
|
||||
{ type: SF64:HITBOX, offset: 0x602F604, symbol: D_ME_602F604 }
|
||||
aMeFlipBotHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602F604, symbol: aMeFlipBotHitbox }
|
||||
|
||||
D_ME_602F638:
|
||||
{ type: SF64:HITBOX, offset: 0x602F638, symbol: D_ME_602F638 }
|
||||
|
@ -16,8 +16,8 @@
|
||||
D_SX_6000000:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 176, height: 12, offset: 0x6000000, symbol: D_SX_6000000 }
|
||||
|
||||
D_SX_6000840:
|
||||
{ type: GFX, offset: 0x6000840, symbol: D_SX_6000840 }
|
||||
aSxSpaceMineDL:
|
||||
{ type: GFX, offset: 0x6000840, symbol: aSxSpaceMineDL }
|
||||
|
||||
# Flying mine
|
||||
D_SX_60008C0:
|
||||
@ -30,14 +30,14 @@ D_SX_60010C0:
|
||||
D_SX_6001150:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6001150, symbol: D_SX_6001150 }
|
||||
|
||||
D_SX_6001950:
|
||||
{ type: GFX, offset: 0x6001950, symbol: D_SX_6001950 }
|
||||
aSxLaserDestroyedDL:
|
||||
{ type: GFX, offset: 0x6001950, symbol: aSxLaserDestroyedDL }
|
||||
|
||||
D_SX_6001AD8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6001AD8, symbol: D_SX_6001AD8 }
|
||||
|
||||
D_SX_6001CE0:
|
||||
{ type: GFX, offset: 0x6001CE0, symbol: D_SX_6001CE0 }
|
||||
aSxWatchPostDL:
|
||||
{ type: GFX, offset: 0x6001CE0, symbol: aSxWatchPostDL }
|
||||
|
||||
D_SX_60020C0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x60020C0, symbol: D_SX_60020C0 }
|
||||
@ -75,8 +75,8 @@ D_SX_6004EE8:
|
||||
D_SX_6005EE8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6005EE8, symbol: D_SX_6005EE8 }
|
||||
|
||||
D_SX_60066F0:
|
||||
{ type: GFX, offset: 0x60066F0, symbol: D_SX_60066F0 }
|
||||
aSxLaserDL:
|
||||
{ type: GFX, offset: 0x60066F0, symbol: aSxLaserDL }
|
||||
|
||||
D_SX_6006810:
|
||||
{ type: GFX, offset: 0x6006810, symbol: D_SX_6006810 }
|
||||
@ -102,8 +102,8 @@ D_SX_6009548:
|
||||
D_SX_6009748:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6009748, symbol: D_SX_6009748 }
|
||||
|
||||
D_SX_6009950:
|
||||
{ type: GFX, offset: 0x6009950, symbol: D_SX_6009950 }
|
||||
aSxBaseFloor1DL:
|
||||
{ type: GFX, offset: 0x6009950, symbol: aSxBaseFloor1DL }
|
||||
|
||||
D_SX_6009C30:
|
||||
{ type: GFX, offset: 0x6009C30, symbol: D_SX_6009C30 }
|
||||
@ -117,8 +117,8 @@ D_SX_6009FF8:
|
||||
D_SX_600A2D4:
|
||||
{ type: SF64:ANIM, offset: 0x600A2D4, symbol: D_SX_600A2D4 }
|
||||
|
||||
D_SX_600A2E0:
|
||||
{ type: GFX, offset: 0x600A2E0, symbol: D_SX_600A2E0 }
|
||||
aSxBaseWall3DL:
|
||||
{ type: GFX, offset: 0x600A2E0, symbol: aSxBaseWall3DL }
|
||||
|
||||
D_SX_600A570:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x600A570, symbol: D_SX_600A570 }
|
||||
@ -126,17 +126,17 @@ D_SX_600A570:
|
||||
D_SX_600AD70:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x600AD70, symbol: D_SX_600AD70 }
|
||||
|
||||
D_SX_600AF70:
|
||||
{ type: GFX, offset: 0x600AF70, symbol: D_SX_600AF70 }
|
||||
aSxBaseWall1DL:
|
||||
{ type: GFX, offset: 0x600AF70, symbol: aSxBaseWall1DL }
|
||||
|
||||
D_SX_600B2B0:
|
||||
{ type: GFX, offset: 0x600B2B0, symbol: D_SX_600B2B0 }
|
||||
aSxBaseWall2DL:
|
||||
{ type: GFX, offset: 0x600B2B0, symbol: aSxBaseWall2DL }
|
||||
|
||||
D_SX_600B540:
|
||||
{ type: GFX, offset: 0x600B540, symbol: D_SX_600B540 }
|
||||
aSxBaseWall4DL:
|
||||
{ type: GFX, offset: 0x600B540, symbol: aSxBaseWall4DL }
|
||||
|
||||
D_SX_600B830:
|
||||
{ type: GFX, offset: 0x600B830, symbol: D_SX_600B830 }
|
||||
aSxBorzoiFighterDL:
|
||||
{ type: GFX, offset: 0x600B830, symbol: aSxBorzoiFighterDL }
|
||||
|
||||
D_SX_600C000:
|
||||
{ type: GFX, offset: 0x600C000, symbol: D_SX_600C000 }
|
||||
@ -189,8 +189,8 @@ D_SX_60206DC:
|
||||
aSxSpyborgSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6020C68, symbol: aSxSpyborgSkel }
|
||||
|
||||
D_SX_6020D20:
|
||||
{ type: GFX, offset: 0x6020D20, symbol: D_SX_6020D20 }
|
||||
aSxBaseWallTile1DL:
|
||||
{ type: GFX, offset: 0x6020D20, symbol: aSxBaseWallTile1DL }
|
||||
|
||||
# Spyborg Radio
|
||||
D_SX_6020FB0:
|
||||
@ -199,20 +199,20 @@ D_SX_6020FB0:
|
||||
D_SX_6021ED0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x06021ED0, symbol: D_SX_6021ED0 }
|
||||
|
||||
D_SX_6022DF0:
|
||||
{ type: GFX, offset: 0x6022DF0, symbol: D_SX_6022DF0 }
|
||||
aSxCanineDL:
|
||||
{ type: GFX, offset: 0x6022DF0, symbol: aSxCanineDL }
|
||||
|
||||
D_SX_6023500:
|
||||
{ type: GFX, offset: 0x6023500, symbol: D_SX_6023500 }
|
||||
aSxSpyEyeDL:
|
||||
{ type: GFX, offset: 0x6023500, symbol: aSxSpyEyeDL }
|
||||
|
||||
D_SX_6023C30:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06023C30, symbol: D_SX_6023C30 }
|
||||
|
||||
D_SX_6023E30:
|
||||
{ type: GFX, offset: 0x6023E30, symbol: D_SX_6023E30 }
|
||||
aSxBaseDebris2DL:
|
||||
{ type: GFX, offset: 0x6023E30, symbol: aSxBaseDebris2DL }
|
||||
|
||||
D_SX_60285F0:
|
||||
{ type: GFX, offset: 0x60285F0, symbol: D_SX_60285F0 }
|
||||
aSxBaseDebris1DL:
|
||||
{ type: GFX, offset: 0x60285F0, symbol: aSxBaseDebris1DL }
|
||||
|
||||
D_SX_6029098:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06029098, symbol: D_SX_6029098 }
|
||||
@ -241,8 +241,8 @@ D_SX_60320D0:
|
||||
D_SX_6032328:
|
||||
{ type: SF64:HITBOX, offset: 0x6032328, symbol: D_SX_6032328 }
|
||||
|
||||
D_SX_603238C:
|
||||
{ type: SF64:HITBOX, offset: 0x603238C, symbol: D_SX_603238C }
|
||||
aSxWarpGateHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603238C, symbol: aSxWarpGateHitbox }
|
||||
|
||||
D_SX_6032408:
|
||||
{ type: SF64:HITBOX, offset: 0x6032408, symbol: D_SX_6032408 }
|
||||
@ -256,20 +256,20 @@ aSxSpyborgRightArmHitbox:
|
||||
aSxSpyborgHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032550, symbol: aSxSpyborgHitbox }
|
||||
|
||||
D_SX_603285C:
|
||||
{ type: SF64:HITBOX, offset: 0x603285C, symbol: D_SX_603285C }
|
||||
aSxLaserHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603285C, symbol: aSxLaserHitbox }
|
||||
|
||||
D_SX_6032878:
|
||||
{ type: SF64:HITBOX, offset: 0x6032878, symbol: D_SX_6032878 }
|
||||
aSxBaseFloor1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032878, symbol: aSxBaseFloor1Hitbox }
|
||||
|
||||
D_SX_6032894:
|
||||
{ type: SF64:HITBOX, offset: 0x6032894, symbol: D_SX_6032894 }
|
||||
aSxBaseWall2Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032894, symbol: aSxBaseWall2Hitbox }
|
||||
|
||||
D_SX_60328B0:
|
||||
{ type: SF64:HITBOX, offset: 0x60328B0, symbol: D_SX_60328B0 }
|
||||
aSxBaseWall3Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60328B0, symbol: aSxBaseWall3Hitbox }
|
||||
|
||||
D_SX_60328CC:
|
||||
{ type: SF64:HITBOX, offset: 0x60328CC, symbol: D_SX_60328CC }
|
||||
aSxBaseWallTile1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60328CC, symbol: aSxBaseWallTile1Hitbox }
|
||||
|
||||
D_SX_603265C:
|
||||
{ type: SF64:HITBOX, offset: 0x603265C, symbol: D_SX_603265C }
|
||||
@ -277,22 +277,22 @@ D_SX_603265C:
|
||||
D_SX_6032768:
|
||||
{ type: SF64:HITBOX, offset: 0x6032768, symbol: D_SX_6032768 }
|
||||
|
||||
D_SX_60328E8:
|
||||
{ type: SF64:HITBOX, offset: 0x60328E8, symbol: D_SX_60328E8 }
|
||||
aSxBaseWall4Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60328E8, symbol: aSxBaseWall4Hitbox }
|
||||
|
||||
D_SX_6032904:
|
||||
{ type: SF64:HITBOX, offset: 0x6032904, symbol: D_SX_6032904 }
|
||||
aSxBaseWall1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032904, symbol: aSxBaseWall1Hitbox }
|
||||
|
||||
D_SX_6032938:
|
||||
{ type: SF64:HITBOX, offset: 0x6032938, symbol: D_SX_6032938 }
|
||||
aSxWatchPostHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032938, symbol: aSxWatchPostHitbox }
|
||||
|
||||
D_SX_6032954:
|
||||
{ type: SF64:HITBOX, offset: 0x6032954, symbol: D_SX_6032954 }
|
||||
aSxSpaceMineHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032954, symbol: aSxSpaceMineHitbox }
|
||||
|
||||
D_SX_6032970:
|
||||
{ type: SF64:HITBOX, offset: 0x6032970, symbol: D_SX_6032970 }
|
||||
aSxBaseDebris2Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032970, symbol: aSxBaseDebris2Hitbox }
|
||||
|
||||
D_SX_603298C:
|
||||
{ type: SF64:HITBOX, offset: 0x603298C, symbol: D_SX_603298C }
|
||||
aSxBaseDebris1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603298C, symbol: aSxBaseDebris1Hitbox }
|
||||
|
||||
# size = 0x32AC0
|
@ -116,11 +116,11 @@ D_SY_60119D8:
|
||||
D_SY_60132A0:
|
||||
{ type: GFX, offset: 0x60132A0, symbol: D_SY_60132A0 }
|
||||
|
||||
D_SY_6015D60:
|
||||
{ type: GFX, offset: 0x6015D60, symbol: D_SY_6015D60 }
|
||||
aSyRobot4DL:
|
||||
{ type: GFX, offset: 0x6015D60, symbol: aSyRobot4DL }
|
||||
|
||||
D_SY_601F3D0:
|
||||
{ type: GFX, offset: 0x601F3D0, symbol: D_SY_601F3D0 }
|
||||
aSySaruzinDL:
|
||||
{ type: GFX, offset: 0x601F3D0, symbol: aSySaruzinDL }
|
||||
|
||||
D_SY_60121E0:
|
||||
{ type: GFX, offset: 0x60121E0, symbol: D_SY_60121E0 }
|
||||
@ -158,8 +158,8 @@ D_SY_6015960:
|
||||
D_SY_6015B60:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06015B60, symbol: D_SY_6015B60 }
|
||||
|
||||
aSyShipProjectileDL:
|
||||
{ type: GFX, offset: 0x60188D0, symbol: aSyShipProjectileDL }
|
||||
aSyShipMissileDL:
|
||||
{ type: GFX, offset: 0x60188D0, symbol: aSyShipMissileDL }
|
||||
|
||||
D_SY_60183B0:
|
||||
{ type: GFX, offset: 0x60183B0, symbol: D_SY_60183B0 }
|
||||
@ -170,8 +170,8 @@ D_SY_6018F30:
|
||||
D_SY_6019E50:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x06019E50, symbol: D_SY_6019E50 }
|
||||
|
||||
D_SY_601AD70:
|
||||
{ type: GFX, offset: 0x601AD70, symbol: D_SY_601AD70 }
|
||||
aSyDebrisDL:
|
||||
{ type: GFX, offset: 0x601AD70, symbol: aSyDebrisDL }
|
||||
|
||||
D_SY_601AE08:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601AE08, symbol: D_SY_601AE08 }
|
||||
@ -194,11 +194,11 @@ aSyShip2DL:
|
||||
D_SY_601F3B8:
|
||||
{ type: SF64:ANIM, offset: 0x601F3B8, symbol: D_SY_601F3B8 }
|
||||
|
||||
D_SY_60205D0:
|
||||
{ type: GFX, offset: 0x60205D0, symbol: D_SY_60205D0 }
|
||||
aSyLaserTurretDL:
|
||||
{ type: GFX, offset: 0x60205D0, symbol: aSyLaserTurretDL }
|
||||
|
||||
D_SY_60209F0:
|
||||
{ type: GFX, offset: 0x60209F0, symbol: D_SY_60209F0 }
|
||||
aSyRobotSpriteFrontDL:
|
||||
{ type: GFX, offset: 0x60209F0, symbol: aSyRobotSpriteFrontDL }
|
||||
|
||||
D_SY_6020B08:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06020B08, symbol: D_SY_6020B08 }
|
||||
@ -206,8 +206,8 @@ D_SY_6020B08:
|
||||
D_SY_6021B08:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06021B08, symbol: D_SY_6021B08 }
|
||||
|
||||
D_SY_6022B10:
|
||||
{ type: GFX, offset: 0x6022B10, symbol: D_SY_6022B10 }
|
||||
aSyRobotSpriteSideDL:
|
||||
{ type: GFX, offset: 0x6022B10, symbol: aSyRobotSpriteSideDL }
|
||||
|
||||
D_SY_6022C28:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06022C28, symbol: D_SY_6022C28 }
|
||||
@ -314,8 +314,8 @@ aSyRobotHitbox:
|
||||
D_SY_60340C0:
|
||||
{ type: SF64:HITBOX, offset: 0x60340C0, symbol: D_SY_60340C0 }
|
||||
|
||||
D_SY_6034124:
|
||||
{ type: SF64:HITBOX, offset: 0x6034124, symbol: D_SY_6034124 }
|
||||
aSyRobot4Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6034124, symbol: aSyRobot4Hitbox }
|
||||
|
||||
D_SY_60341A8:
|
||||
{ type: SF64:HITBOX, offset: 0x60341A8, symbol: D_SY_60341A8 }
|
||||
@ -332,8 +332,8 @@ D_SY_6034304:
|
||||
aSyScenery156Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6034368, symbol: aSyScenery156Hitbox }
|
||||
|
||||
D_SY_603445C:
|
||||
{ type: SF64:HITBOX, offset: 0x603445C, symbol: D_SY_603445C }
|
||||
aSyLaserTurretHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603445C, symbol: aSyLaserTurretHitbox }
|
||||
|
||||
aSyShip1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6034478, symbol: aSyShip1Hitbox }
|
||||
@ -356,7 +356,7 @@ aSyShipWindowsHitbox:
|
||||
aSyShip4DestroyedHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60347F0, symbol: aSyShip4DestroyedHitbox }
|
||||
|
||||
aSyShipProjectileHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603486C, symbol: aSyShipProjectileHitbox }
|
||||
aSyShipMissileHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603486C, symbol: aSyShipMissileHitbox }
|
||||
|
||||
# size = 0x34890
|
@ -142,8 +142,8 @@ D_SZ_6006BD8:
|
||||
D_SZ_6006CD8:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06006CD8, symbol: D_SZ_6006CD8 }
|
||||
|
||||
D_SZ_6006D64:
|
||||
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
|
||||
aSzMissileAnim:
|
||||
{ type: SF64:ANIM, offset: 0x6006D64, symbol: aSzMissileAnim }
|
||||
|
||||
aSzMissileSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: aSzMissileSkel }
|
||||
|
@ -31,11 +31,11 @@ D_SO_6004500:
|
||||
D_SO_6005710:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6005710, symbol: D_SO_6005710}
|
||||
|
||||
D_SO_600636C:
|
||||
{ type: SF64:ANIM, offset: 0x600636C, symbol: D_SO_600636C}
|
||||
aSoGoreAnim:
|
||||
{ type: SF64:ANIM, offset: 0x600636C, symbol: aSoGoreAnim}
|
||||
|
||||
D_SO_6006558:
|
||||
{ type: SF64:SKELETON, offset: 0x6006558, symbol: D_SO_6006558}
|
||||
aSoGoreSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6006558, symbol: aSoGoreSkel}
|
||||
|
||||
D_SO_6006DD8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6006DD8, symbol: D_SO_6006DD8}
|
||||
|
@ -56,8 +56,8 @@ D_STAR_WOLF_F00D3C0:
|
||||
D_STAR_WOLF_F00E2E0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x0F00E2E0, symbol: D_STAR_WOLF_F00E2E0 }
|
||||
|
||||
D_STAR_WOLF_F00F200:
|
||||
{ type: GFX, offset: 0xF00F200, symbol: D_STAR_WOLF_F00F200 }
|
||||
aStarWolfStandardShipDL:
|
||||
{ type: GFX, offset: 0xF00F200, symbol: aStarWolfStandardShipDL }
|
||||
|
||||
D_STAR_WOLF_F0101D0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x0F0101D0, symbol: D_STAR_WOLF_F0101D0 }
|
||||
@ -68,8 +68,8 @@ D_STAR_WOLF_F011E80:
|
||||
D_STAR_WOLF_F011680:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0F011680, symbol: D_STAR_WOLF_F011680 }
|
||||
|
||||
D_STAR_WOLF_F0103D0:
|
||||
{ type: GFX, offset: 0xF0103D0, symbol: D_STAR_WOLF_F0103D0 }
|
||||
aStarWolfUpgradedShipDL:
|
||||
{ type: GFX, offset: 0xF0103D0, symbol: aStarWolfUpgradedShipDL }
|
||||
|
||||
D_STAR_WOLF_F011F00:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0F011F00, symbol: D_STAR_WOLF_F011F00 }
|
||||
@ -89,14 +89,14 @@ D_STAR_WOLF_F013180:
|
||||
D_STAR_WOLF_F013980:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0F013980, symbol: D_STAR_WOLF_F013980 }
|
||||
|
||||
D_STAR_WOLF_F014180:
|
||||
{ type: GFX, offset: 0xF014180, symbol: D_STAR_WOLF_F014180 }
|
||||
aStarWolfRadarMarkDL:
|
||||
{ type: GFX, offset: 0xF014180, symbol: aStarWolfRadarMarkDL }
|
||||
|
||||
D_STAR_WOLF_F014208:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 16, offset: 0x0F014208, symbol: D_STAR_WOLF_F014208 }
|
||||
|
||||
D_STAR_WOLF_F014310:
|
||||
{ type: GFX, offset: 0xF014310, symbol: D_STAR_WOLF_F014310 }
|
||||
aStarWolfShadowDL:
|
||||
{ type: GFX, offset: 0xF014310, symbol: aStarWolfShadowDL }
|
||||
|
||||
D_STAR_WOLF_F014398:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 32, height: 32, offset: 0x0F014398, symbol: D_STAR_WOLF_F014398 }
|
||||
aStarWolfShadowTex:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 32, height: 32, offset: 0x0F014398, symbol: aStarWolfShadowTex }
|
||||
|
@ -25,8 +25,8 @@ D_TR_6000900:
|
||||
D_TR_6001820:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x6001820, width: 44, height: 44, ctype: u16, symbol: D_TR_6001820 }
|
||||
|
||||
D_TR_6002740:
|
||||
{ type: GFX, offset: 0x6002740, symbol: D_TR_6002740 }
|
||||
aTrBarrierDL:
|
||||
{ type: GFX, offset: 0x6002740, symbol: aTrBarrierDL }
|
||||
|
||||
D_TR_60028F0:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x060028F0, width: 32, height: 32, ctype: u16, symbol: D_TR_60028F0 }
|
||||
@ -82,7 +82,7 @@ aTrBuildingHitbox:
|
||||
aItemTrainingRingHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6009CFC, symbol: aItemTrainingRingHitbox }
|
||||
|
||||
D_TR_6009D18:
|
||||
{ type: SF64:HITBOX, offset: 0x6009D18, symbol: D_TR_6009D18 }
|
||||
aTrBarrierHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6009D18, symbol: aTrBarrierHitbox }
|
||||
|
||||
# size = 0x9D40
|
@ -29,8 +29,8 @@ D_VE1_90012F0:
|
||||
D_VE1_9002CD8:
|
||||
{type: SF64:ANIM, offset: 0x9002CD8, symbol: D_VE1_9002CD8}
|
||||
|
||||
D_VE1_9002CF0:
|
||||
{type: GFX, offset: 0x9002CF0, symbol: D_VE1_9002CF0}
|
||||
aVe1BlockerDL:
|
||||
{type: GFX, offset: 0x9002CF0, symbol: aVe1BlockerDL}
|
||||
|
||||
D_VE1_9002F30:
|
||||
{type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x9002F30, symbol: D_VE1_9002F30, tlut: 0x9003330}
|
||||
@ -113,8 +113,8 @@ D_VE1_900DF20:
|
||||
D_VE1_900DFB8:
|
||||
{type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x900DFB8, symbol: D_VE1_900DFB8}
|
||||
|
||||
D_VE1_900EFC0:
|
||||
{type: GFX, offset: 0x900EFC0, symbol: D_VE1_900EFC0}
|
||||
aVe1TempleBgDL:
|
||||
{type: GFX, offset: 0x900EFC0, symbol: aVe1TempleBgDL}
|
||||
|
||||
aVe1TempleInterior2DL:
|
||||
{type: GFX, offset: 0x900F060, symbol: aVe1TempleInterior2DL}
|
||||
@ -128,14 +128,14 @@ D_VE1_9010FC4:
|
||||
D_VE1_9010FD0:
|
||||
{type: GFX, offset: 0x9010FD0, symbol: D_VE1_9010FD0}
|
||||
|
||||
D_VE1_9011200:
|
||||
{type: GFX, offset: 0x9011200, symbol: D_VE1_9011200}
|
||||
aVe1PillarDL:
|
||||
{type: GFX, offset: 0x9011200, symbol: aVe1PillarDL}
|
||||
|
||||
D_VE1_9011980:
|
||||
{type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x9011980, symbol: D_VE1_9011980}
|
||||
|
||||
D_VE1_9012180:
|
||||
{type: GFX, offset: 0x9012180, symbol: D_VE1_9012180}
|
||||
aVe1Pillar5DL:
|
||||
{type: GFX, offset: 0x9012180, symbol: aVe1Pillar5DL}
|
||||
|
||||
D_VE1_90123C0:
|
||||
{type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 16, offset: 0x90123C0, symbol: D_VE1_90123C0, tlut: 0x90125C0}
|
||||
|
@ -25,8 +25,8 @@ D_VE1_6000D80:
|
||||
D_VE1_6001B80:
|
||||
{ type: TEXTURE, format: IA8, width: 128, height: 19, offset: 0x6001B80, ctype: u8, symbol: D_VE1_6001B80 }
|
||||
|
||||
D_VE1_6002500:
|
||||
{ type: GFX, offset: 0x6002500, symbol: D_VE1_6002500 }
|
||||
aVe1EnemyGateDL:
|
||||
{ type: GFX, offset: 0x6002500, symbol: aVe1EnemyGateDL }
|
||||
|
||||
D_VE1_60029F8:
|
||||
{ type: TEXTURE, format: CI8, width: 8, height: 16, offset: 0x60029F8, tlut: 0x6002A78, ctype: u8, symbol: D_VE1_60029F8 }
|
||||
@ -52,11 +52,11 @@ aVe1WatchPostDL:
|
||||
D_VE1_6003B10:
|
||||
{ type: TEXTURE, format: RGBA16, width: 32, height: 32, offset: 0x6003B10, ctype: u16, symbol: D_VE1_6003B10 }
|
||||
|
||||
D_VE1_6004310:
|
||||
{ type: GFX, offset: 0x6004310, symbol: D_VE1_6004310 }
|
||||
aVe1EnemyGateDoorLeftDL:
|
||||
{ type: GFX, offset: 0x6004310, symbol: aVe1EnemyGateDoorLeftDL }
|
||||
|
||||
D_VE1_60043F0:
|
||||
{ type: GFX, offset: 0x60043F0, symbol: D_VE1_60043F0 }
|
||||
aVe1EnemyGateDoorRightDL:
|
||||
{ type: GFX, offset: 0x60043F0, symbol: aVe1EnemyGateDoorRightDL }
|
||||
|
||||
D_VE1_60044D0:
|
||||
{ type: TEXTURE, format: CI8, width: 16, height: 16, offset: 0x60044D0, tlut: 0x60045D0, ctype: u8, symbol: D_VE1_60044D0 }
|
||||
@ -124,8 +124,8 @@ D_VE1_601B1E4:
|
||||
D_VE1_6010088:
|
||||
{ type: SF64:OBJECT_INIT, offset: 0x6010088, symbol: D_VE1_6010088 }
|
||||
|
||||
D_VE1_601B43C:
|
||||
{ type: SF64:HITBOX, offset: 0x601B43C, symbol: D_VE1_601B43C }
|
||||
aVe1Pillar5Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x601B43C, symbol: aVe1Pillar5Hitbox }
|
||||
|
||||
D_VE1_601B474:
|
||||
{ type: SF64:HITBOX, offset: 0x601B474, symbol: D_VE1_601B474 }
|
||||
@ -178,5 +178,5 @@ aVe1Pillar4Hitbox:
|
||||
aVe1MonkeyStatueHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x601B8D8, symbol: aVe1MonkeyStatueHitbox }
|
||||
|
||||
D_VE1_601B944:
|
||||
{ type: SF64:HITBOX, offset: 0x601B944, symbol: D_VE1_601B944 }
|
||||
aVe1EnemyGateHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x601B944, symbol: aVe1EnemyGateHitbox }
|
@ -174,11 +174,11 @@ D_VE2_60114A0:
|
||||
D_VE2_6013AF8:
|
||||
{ type: TEXTURE, format: RGBA16, width: 16, height: 16, offset: 0x6013AF8, ctype: u16, symbol: D_VE2_6013AF8 }
|
||||
|
||||
D_VE2_6014658:
|
||||
{ type: SF64:ANIM, offset: 0x6014658, symbol: D_VE2_6014658 }
|
||||
aVe2AndrossGateAnim:
|
||||
{ type: SF64:ANIM, offset: 0x6014658, symbol: aVe2AndrossGateAnim }
|
||||
|
||||
D_VE2_6014844:
|
||||
{ type: SF64:SKELETON, offset: 0x6014844, symbol: D_VE2_6014844 }
|
||||
aVe2AndrossGateSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6014844, symbol: aVe2AndrossGateSkel }
|
||||
|
||||
aVe2BaseAnim:
|
||||
{ type: SF64:ANIM, offset: 0x6014904, symbol: aVe2BaseAnim }
|
||||
|
@ -8,14 +8,14 @@
|
||||
- '#include "gfx.h"'
|
||||
- '#include "sf64object.h"'
|
||||
|
||||
D_WZ_7000000:
|
||||
{ type: GFX, offset: 0x7000000, symbol: D_WZ_7000000 }
|
||||
aWzSxEnemy1DL:
|
||||
{ type: GFX, offset: 0x7000000, symbol: aWzSxEnemy1DL }
|
||||
|
||||
D_WZ_7000280:
|
||||
{ type: GFX, offset: 0x7000280, symbol: D_WZ_7000280 }
|
||||
aWzGateDL:
|
||||
{ type: GFX, offset: 0x7000280, symbol: aWzGateDL }
|
||||
|
||||
D_WZ_70008F0:
|
||||
{ type: GFX, offset: 0x70008F0, symbol: D_WZ_70008F0 }
|
||||
aWzMeteor2DL:
|
||||
{ type: GFX, offset: 0x70008F0, symbol: aWzMeteor2DL }
|
||||
|
||||
D_WZ_7000260:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 4, height: 4, offset: 0x7000260, symbol: D_WZ_7000260 }
|
||||
@ -26,14 +26,14 @@ D_WZ_7000A30:
|
||||
D_WZ_7000C30:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x7000C30, symbol: D_WZ_7000C30 }
|
||||
|
||||
D_WZ_7000C40:
|
||||
{ type: GFX, offset: 0x7000C40, symbol: D_WZ_7000C40 }
|
||||
aWzPillar1DL:
|
||||
{ type: GFX, offset: 0x7000C40, symbol: aWzPillar1DL }
|
||||
|
||||
D_WZ_7000E80:
|
||||
{ type: GFX, offset: 0x7000E80, symbol: D_WZ_7000E80 }
|
||||
aWzMeteor1DL:
|
||||
{ type: GFX, offset: 0x7000E80, symbol: aWzMeteor1DL }
|
||||
|
||||
D_WZ_70010E0:
|
||||
{ type: GFX, offset: 0x70010E0, symbol: D_WZ_70010E0 }
|
||||
aWzPillar2DL:
|
||||
{ type: GFX, offset: 0x70010E0, symbol: aWzPillar2DL }
|
||||
|
||||
D_WZ_7001540:
|
||||
{ type: GFX, offset: 0x7001540, symbol: D_WZ_7001540 }
|
||||
|
@ -84,8 +84,8 @@ D_ZO_6004A70:
|
||||
D_ZO_6004B00:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6004B00, symbol: D_ZO_6004B00}
|
||||
|
||||
D_ZO_6004D00:
|
||||
{ type: GFX, offset: 0x6004D00, symbol: D_ZO_6004D00}
|
||||
aZoPatrolBoatDL:
|
||||
{ type: GFX, offset: 0x6004D00, symbol: aZoPatrolBoatDL}
|
||||
|
||||
D_ZO_6005958:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6005958, symbol: D_ZO_6005958}
|
||||
@ -351,11 +351,11 @@ D_ZO_601F420:
|
||||
D_ZO_601F620:
|
||||
{ type: GFX, offset: 0x601F620, symbol: D_ZO_601F620}
|
||||
|
||||
D_ZO_601F874:
|
||||
{ type: SF64:ANIM, offset: 0x601F874, symbol: D_ZO_601F874}
|
||||
aZoSarumarinePeriscopeAnim:
|
||||
{ type: SF64:ANIM, offset: 0x601F874, symbol: aZoSarumarinePeriscopeAnim}
|
||||
|
||||
D_ZO_601F920:
|
||||
{ type: SF64:SKELETON, offset: 0x601F920, symbol: D_ZO_601F920}
|
||||
aZoSarumarinePeriscopeSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x601F920, symbol: aZoSarumarinePeriscopeSkel}
|
||||
|
||||
D_ZO_601F940:
|
||||
{ type: GFX, offset: 0x601F940, symbol: D_ZO_601F940}
|
||||
@ -535,8 +535,8 @@ D_ZO_602C028:
|
||||
aZoSarumarineHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602C044, symbol: aZoSarumarineHitbox}
|
||||
|
||||
D_ZO_602C1A0:
|
||||
{ type: SF64:HITBOX, offset: 0x602C1A0, symbol: D_ZO_602C1A0}
|
||||
aZoSarumarinePeriscopeHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602C1A0, symbol: aZoSarumarinePeriscopeHitbox}
|
||||
|
||||
aZoCargoShipHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602C1D4, symbol: aZoCargoShipHitbox}
|
||||
|
@ -209,11 +209,11 @@ aTi1DesertRoverSkel:
|
||||
aTi1FekudaGun2DL:
|
||||
{ type: GFX, offset: 0x700C980, symbol: aTi1FekudaGun2DL }
|
||||
|
||||
D_TI1_700CAF4:
|
||||
{ type: SF64:ANIM, offset: 0x700CAF4, symbol: D_TI1_700CAF4}
|
||||
aTiBomberAnim:
|
||||
{ type: SF64:ANIM, offset: 0x700CAF4, symbol: aTiBomberAnim}
|
||||
|
||||
D_TI1_700CB60:
|
||||
{type: SF64:SKELETON, offset: 0x700CB60, symbol: D_TI1_700CB60}
|
||||
aTiBomberSkel:
|
||||
{type: SF64:SKELETON, offset: 0x700CB60, symbol: aTiBomberSkel}
|
||||
|
||||
aTiRascoAnim:
|
||||
{ type: SF64:ANIM, offset: 0x700D534, symbol: aTiRascoAnim }
|
||||
|
@ -59,8 +59,8 @@ D_D0098B0:
|
||||
D_D009938:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 16, offset: 0x0D009938, symbol: D_D009938 }
|
||||
|
||||
D_D009A40:
|
||||
{ type: GFX, offset: 0xD009A40, symbol: D_D009A40 }
|
||||
aKattShipDL:
|
||||
{ type: GFX, offset: 0xD009A40, symbol: aKattShipDL }
|
||||
|
||||
D_D00A3B8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0D00A3B8, symbol: D_D00A3B8 }
|
||||
@ -97,8 +97,8 @@ aJamesMarkTex:
|
||||
aJamesMarkTLUT:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0xD00B870, symbol: aJamesMarkTLUT }
|
||||
|
||||
D_D00B880:
|
||||
{ type: GFX, offset: 0xD00B880, symbol: D_D00B880 }
|
||||
aBillShipDL:
|
||||
{ type: GFX, offset: 0xD00B880, symbol: aBillShipDL }
|
||||
|
||||
ast_allies_seg13_vtx_BB70:
|
||||
{ type: VTX, count: 144, offset: 0xD00BB70, symbol: ast_allies_seg13_vtx_BB70 }
|
||||
|
@ -22,8 +22,8 @@ aAqSquidAnim:
|
||||
aAqSquidSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6000DB0, symbol: aAqSquidSkel }
|
||||
|
||||
D_AQ_6000E10:
|
||||
{ type: GFX, offset: 0x6000E10, symbol: D_AQ_6000E10 }
|
||||
aAqShellDL:
|
||||
{ type: GFX, offset: 0x6000E10, symbol: aAqShellDL }
|
||||
|
||||
D_AQ_6001130:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6001130, symbol: D_AQ_6001130 }
|
||||
@ -98,8 +98,8 @@ D_AQ_6003FF0:
|
||||
D_AQ_6008168:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6008168, symbol: D_AQ_6008168 }
|
||||
|
||||
D_AQ_6008970:
|
||||
{ type: GFX, offset: 0x6008970, symbol: D_AQ_6008970 }
|
||||
aAqStarfishDL:
|
||||
{ type: GFX, offset: 0x6008970, symbol: aAqStarfishDL }
|
||||
|
||||
D_AQ_6008EC8:
|
||||
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x6008EC8, symbol: D_AQ_6008EC8, tlut: 0x6008FC8 }
|
||||
@ -659,14 +659,14 @@ D_AQ_60308B8:
|
||||
aBoss301Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B10, symbol: aBoss301Hitbox }
|
||||
|
||||
D_AQ_6030B14_f32:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B14, symbol: D_AQ_6030B14_f32 }
|
||||
aAqShellHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B14, symbol: aAqShellHitbox }
|
||||
|
||||
D_AQ_6030B30:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B30, symbol: D_AQ_6030B30 }
|
||||
aAqStarfishHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B30, symbol: aAqStarfishHitbox }
|
||||
|
||||
D_AQ_6030B4C:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B4C, symbol: D_AQ_6030B4C }
|
||||
aAqOysterEvHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B4C, symbol: aAqOysterEvHitbox }
|
||||
|
||||
D_AQ_6030B68:
|
||||
{ type: SF64:HITBOX, offset: 0x6030B68, symbol: D_AQ_6030B68 }
|
||||
|
@ -57,8 +57,8 @@ D_A6_6009718:
|
||||
D_A6_6009B18:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06009B18, symbol: D_A6_6009B18 }
|
||||
|
||||
D_A6_600E0C0:
|
||||
{ type: GFX, offset: 0x600E0C0, symbol: D_A6_600E0C0 }
|
||||
aA6UmbraStationDL:
|
||||
{ type: GFX, offset: 0x600E0C0, symbol: aA6UmbraStationDL }
|
||||
|
||||
D_A6_600EBE8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 16, offset: 0x0600EBE8, symbol: D_A6_600EBE8 }
|
||||
@ -96,8 +96,8 @@ D_A6_6012550:
|
||||
D_A6_6012840:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012840, symbol: D_A6_6012840 }
|
||||
|
||||
D_A6_6012A40:
|
||||
{ type: GFX, offset: 0x6012A40, symbol: D_A6_6012A40 }
|
||||
aA6HarlockFrigateDL:
|
||||
{ type: GFX, offset: 0x6012A40, symbol: aA6HarlockFrigateDL }
|
||||
|
||||
D_A6_6013CD8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06013CD8, symbol: D_A6_6013CD8 }
|
||||
@ -117,8 +117,8 @@ D_A6_6015CD8:
|
||||
D_A6_6015EE0:
|
||||
{ type: GFX, offset: 0x6015EE0, symbol: D_A6_6015EE0 }
|
||||
|
||||
D_A6_6016190:
|
||||
{ type: GFX, offset: 0x6016190, symbol: D_A6_6016190 }
|
||||
aA6ZeramClassCruiserDL:
|
||||
{ type: GFX, offset: 0x6016190, symbol: aA6ZeramClassCruiserDL }
|
||||
|
||||
D_A6_6017120:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06017120, symbol: D_A6_6017120 }
|
||||
@ -150,8 +150,8 @@ D_A6_6018994:
|
||||
D_A6_6018BA0:
|
||||
{ type: SF64:SKELETON, offset: 0x6018BA0, symbol: D_A6_6018BA0 }
|
||||
|
||||
D_A6_6018BF0:
|
||||
{ type: GFX, offset: 0x6018BF0, symbol: D_A6_6018BF0 }
|
||||
aA6NinjinMissileDL:
|
||||
{ type: GFX, offset: 0x6018BF0, symbol: aA6NinjinMissileDL }
|
||||
|
||||
D_A6_6019130:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019130, symbol: D_A6_6019130 }
|
||||
@ -162,8 +162,8 @@ D_A6_6019330:
|
||||
D_A6_6019530:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019530, symbol: D_A6_6019530 }
|
||||
|
||||
D_A6_6019730:
|
||||
{ type: GFX, offset: 0x6019730, symbol: D_A6_6019730 }
|
||||
aA6RocketDL:
|
||||
{ type: GFX, offset: 0x6019730, symbol: aA6RocketDL }
|
||||
|
||||
D_A6_6019B20:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019B20, symbol: D_A6_6019B20 }
|
||||
@ -174,8 +174,8 @@ D_A6_6019D20:
|
||||
D_A6_6019F20:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06019F20, symbol: D_A6_6019F20 }
|
||||
|
||||
D_A6_601A120:
|
||||
{ type: GFX, offset: 0x601A120, symbol: D_A6_601A120 }
|
||||
aA6SpaceMineDL:
|
||||
{ type: GFX, offset: 0x601A120, symbol: aA6SpaceMineDL }
|
||||
|
||||
D_A6_601A220:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601A220, symbol: D_A6_601A220 }
|
||||
@ -228,14 +228,14 @@ D_A6_6023F64:
|
||||
D_A6_6027F50:
|
||||
{ type: SF64:SCRIPT, offset: 0x6027F50, symbol: D_A6_6027F50}
|
||||
|
||||
D_A6_60280E0:
|
||||
{ type: SF64:HITBOX, offset: 0x60280E0, symbol: D_A6_60280E0 }
|
||||
aA6UmbraStationHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60280E0, symbol: aA6UmbraStationHitbox }
|
||||
|
||||
D_A6_6028254:
|
||||
{ type: SF64:HITBOX, offset: 0x6028254, symbol: D_A6_6028254 }
|
||||
aA6HarlockFrigateHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6028254, symbol: aA6HarlockFrigateHitbox }
|
||||
|
||||
D_A6_60282A0:
|
||||
{ type: SF64:HITBOX, offset: 0x60282A0, symbol: D_A6_60282A0 }
|
||||
aA6ZeramClassCruiserHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60282A0, symbol: aA6ZeramClassCruiserHitbox }
|
||||
|
||||
aA6GorgonHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6028454, symbol: aA6GorgonHitbox }
|
||||
|
@ -980,8 +980,8 @@ D_1031EC0:
|
||||
D_1032578:
|
||||
{ type: TEXTURE, format: RGBA16, width: 16, height: 16, ctype: u16, offset: 0x1032578, symbol: D_1032578 }
|
||||
|
||||
D_1032780:
|
||||
{ type: GFX, offset: 0x1032780, symbol: D_1032780 }
|
||||
aArwingShadowDL:
|
||||
{ type: GFX, offset: 0x1032780, symbol: aArwingShadowDL }
|
||||
|
||||
D_1032808:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, ctype: u8, offset: 0x1032808, symbol: D_1032808 }
|
||||
|
@ -111,8 +111,8 @@ aCoHighway5DL:
|
||||
D_CO_6011790:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06011790, symbol: D_CO_6011790 }
|
||||
|
||||
D_CO_6011F90:
|
||||
{ type: GFX, offset: 0x6011F90, symbol: D_CO_6011F90 }
|
||||
aCoCornerianFighterDL:
|
||||
{ type: GFX, offset: 0x6011F90, symbol: aCoCornerianFighterDL }
|
||||
|
||||
D_CO_6012640:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012640, symbol: D_CO_6012640 }
|
||||
|
@ -15,14 +15,14 @@ D_ENMY_PLANET_4000290:
|
||||
ast_enmy_planet_seg4_vtx_8F8:
|
||||
{ type: VTX, count: 90, offset: 0x40008F8, symbol: ast_enmy_planet_seg4_vtx_8F8 }
|
||||
|
||||
D_ENMY_PLANET_40001A4:
|
||||
{ type: SF64:ANIM, offset: 0x40001A4, symbol: D_ENMY_PLANET_40001A4 }
|
||||
aTripodAnim:
|
||||
{ type: SF64:ANIM, offset: 0x40001A4, symbol: aTripodAnim }
|
||||
|
||||
D_ENMY_PLANET_4000270:
|
||||
{ type: SF64:SKELETON, offset: 0x4000270, symbol: D_ENMY_PLANET_4000270 }
|
||||
aTripodSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x4000270, symbol: aTripodSkel }
|
||||
|
||||
D_ENMY_PLANET_4000710:
|
||||
{ type: GFX, offset: 0x4000710, symbol: D_ENMY_PLANET_4000710 }
|
||||
aVenomTankDL:
|
||||
{ type: GFX, offset: 0x4000710, symbol: aVenomTankDL }
|
||||
|
||||
D_ENMY_PLANET_4001298:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x04001298, symbol: D_ENMY_PLANET_4001298 }
|
||||
@ -60,11 +60,11 @@ D_ENMY_PLANET_4004538:
|
||||
D_ENMY_PLANET_4004D38:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x04004D38, symbol: D_ENMY_PLANET_4004D38 }
|
||||
|
||||
D_ENMY_PLANET_40057AC:
|
||||
{ type: SF64:ANIM, offset: 0x40057AC, symbol: D_ENMY_PLANET_40057AC }
|
||||
aFirebirdAnim:
|
||||
{ type: SF64:ANIM, offset: 0x40057AC, symbol: aFirebirdAnim }
|
||||
|
||||
D_ENMY_PLANET_40058B8:
|
||||
{ type: SF64:SKELETON, offset: 0x40058B8, symbol: D_ENMY_PLANET_40058B8 }
|
||||
aFirebirdSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x40058B8, symbol: aFirebirdSkel }
|
||||
|
||||
D_ENMY_PLANET_4005E78:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x04005E78, symbol: D_ENMY_PLANET_4005E78 }
|
||||
@ -81,17 +81,17 @@ D_ENMY_PLANET_40064E8:
|
||||
D_ENMY_PLANET_40066E8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x040066E8, symbol: D_ENMY_PLANET_40066E8 }
|
||||
|
||||
D_ENMY_PLANET_40068F0:
|
||||
{ type: GFX, offset: 0x40068F0, symbol: D_ENMY_PLANET_40068F0 }
|
||||
aVenomFighter1DL:
|
||||
{ type: GFX, offset: 0x40068F0, symbol: aVenomFighter1DL }
|
||||
|
||||
D_ENMY_PLANET_4006E90:
|
||||
{ type: GFX, offset: 0x4006E90, symbol: D_ENMY_PLANET_4006E90 }
|
||||
aVenomFighter2DL:
|
||||
{ type: GFX, offset: 0x4006E90, symbol: aVenomFighter2DL }
|
||||
|
||||
D_ENMY_PLANET_40073C0:
|
||||
{ type: GFX, offset: 0x40073C0, symbol: D_ENMY_PLANET_40073C0 }
|
||||
aGrangaFighter1DL:
|
||||
{ type: GFX, offset: 0x40073C0, symbol: aGrangaFighter1DL }
|
||||
|
||||
D_ENMY_PLANET_4007AF0:
|
||||
{ type: GFX, offset: 0x4007AF0, symbol: D_ENMY_PLANET_4007AF0 }
|
||||
aGrangaFighter2DL:
|
||||
{ type: GFX, offset: 0x4007AF0, symbol: aGrangaFighter2DL }
|
||||
|
||||
D_ENMY_PLANET_4008100:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x04008100, symbol: D_ENMY_PLANET_4008100 }
|
||||
@ -108,5 +108,5 @@ D_ENMY_PLANET_4008FF8:
|
||||
D_ENMY_PLANET_4008F70:
|
||||
{ type: GFX, offset: 0x4008F70, symbol: D_ENMY_PLANET_4008F70 }
|
||||
|
||||
D_ENMY_PLANET_4009800:
|
||||
{ type: GFX, offset: 0x4009800, symbol: D_ENMY_PLANET_4009800 }
|
||||
aSpyEyeDL:
|
||||
{ type: GFX, offset: 0x4009800, symbol: aSpyEyeDL }
|
||||
|
@ -8,26 +8,26 @@
|
||||
- '#include "gfx.h"'
|
||||
- '#include "sf64object.h"'
|
||||
|
||||
D_ENMY_SPACE_4000080:
|
||||
{ type: SF64:ANIM, offset: 0x4000080, symbol: D_ENMY_SPACE_4000080 }
|
||||
aKillerBeeAnim:
|
||||
{ type: SF64:ANIM, offset: 0x4000080, symbol: aKillerBeeAnim }
|
||||
|
||||
D_ENMY_SPACE_400014C:
|
||||
{ type: SF64:SKELETON, offset: 0x400014C, symbol: D_ENMY_SPACE_400014C }
|
||||
aKillerBeeSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x400014C, symbol: aKillerBeeSkel }
|
||||
|
||||
aEnmySpMeMora1DL:
|
||||
{ type: GFX, offset: 0x4000170, symbol: aEnmySpMeMora1DL }
|
||||
|
||||
D_ENMY_SPACE_4000650:
|
||||
{ type: GFX, offset: 0x4000650, symbol: D_ENMY_SPACE_4000650 }
|
||||
aSpiderDL:
|
||||
{ type: GFX, offset: 0x4000650, symbol: aSpiderDL }
|
||||
|
||||
D_ENMY_SPACE_4000EC0:
|
||||
{ type: GFX, offset: 0x4000EC0, symbol: D_ENMY_SPACE_4000EC0 }
|
||||
aGammaOnDL:
|
||||
{ type: GFX, offset: 0x4000EC0, symbol: aGammaOnDL }
|
||||
|
||||
D_ENMY_SPACE_4001108:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x4001108, width: 16, height: 16, ctype: u16, symbol: D_ENMY_SPACE_4001108 }
|
||||
|
||||
D_ENMY_SPACE_4001310:
|
||||
{ type: GFX, offset: 0x4001310, symbol: D_ENMY_SPACE_4001310 }
|
||||
aAttacker2DL:
|
||||
{ type: GFX, offset: 0x4001310, symbol: aAttacker2DL }
|
||||
|
||||
D_ENMY_SPACE_4001A30:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x4001A30, width: 16, height: 16, ctype: u16, symbol: D_ENMY_SPACE_4001A30 }
|
||||
@ -95,11 +95,11 @@ aEnmySpMeMora2DL:
|
||||
D_ENMY_SPACE_4008550:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x04008550, width: 32, height: 32, ctype: u16, symbol: D_ENMY_SPACE_4008550 }
|
||||
|
||||
D_ENMY_SPACE_4008D50:
|
||||
{ type: GFX, offset: 0x4008D50, symbol: D_ENMY_SPACE_4008D50 }
|
||||
aGammaOffDL:
|
||||
{ type: GFX, offset: 0x4008D50, symbol: aGammaOffDL }
|
||||
|
||||
D_ENMY_SPACE_4008FA0:
|
||||
{ type: GFX, offset: 0x4008FA0, symbol: D_ENMY_SPACE_4008FA0 }
|
||||
aVenomFighter3DL:
|
||||
{ type: GFX, offset: 0x4008FA0, symbol: aVenomFighter3DL }
|
||||
|
||||
D_ENMY_SPACE_40096B8:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x040096B8, width: 16, height: 16, ctype: u16, symbol: D_ENMY_SPACE_40096B8 }
|
||||
@ -110,25 +110,25 @@ D_ENMY_SPACE_40098B8:
|
||||
D_ENMY_SPACE_4009AB8:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x04009AB8, width: 32, height: 32, ctype: u16, symbol: D_ENMY_SPACE_4009AB8 }
|
||||
|
||||
D_ENMY_SPACE_400A30C:
|
||||
{ type: SF64:ANIM, offset: 0x400A30C, symbol: D_ENMY_SPACE_400A30C }
|
||||
aCruiserGunAnim:
|
||||
{ type: SF64:ANIM, offset: 0x400A30C, symbol: aCruiserGunAnim }
|
||||
|
||||
D_ENMY_SPACE_400A398:
|
||||
{ type: SF64:SKELETON, offset: 0x400A398, symbol: D_ENMY_SPACE_400A398 }
|
||||
aCruiserGunSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x400A398, symbol: aCruiserGunSkel }
|
||||
|
||||
aEnmySpMeMora3DL:
|
||||
{ type: GFX, offset: 0x400A630, symbol: aEnmySpMeMora3DL }
|
||||
|
||||
|
||||
D_ENMY_SPACE_400AAE0:
|
||||
{ type: GFX, offset: 0x400AAE0, symbol: D_ENMY_SPACE_400AAE0 }
|
||||
aCommanderDL:
|
||||
{ type: GFX, offset: 0x400AAE0, symbol: aCommanderDL }
|
||||
|
||||
|
||||
D_ENMY_SPACE_400B390:
|
||||
{ type: GFX, offset: 0x400B390, symbol: D_ENMY_SPACE_400B390 }
|
||||
aAttacker3DL:
|
||||
{ type: GFX, offset: 0x400B390, symbol: aAttacker3DL }
|
||||
|
||||
|
||||
D_ENMY_SPACE_400BD20:
|
||||
{ type: GFX, offset: 0x400BD20, symbol: D_ENMY_SPACE_400BD20 }
|
||||
aAttacker1DL:
|
||||
{ type: GFX, offset: 0x400BD20, symbol: aAttacker1DL }
|
||||
|
||||
# size = 0xC510
|
@ -110,8 +110,8 @@ D_FO_6008150:
|
||||
D_FO_6009070:
|
||||
{ type: TEXTURE, format: RGBA16, width: 44, height: 44, offset: 0x6009070, ctype: u16, symbol: D_FO_6009070 }
|
||||
|
||||
D_FO_6009F90:
|
||||
{ type: GFX, offset: 0x6009F90, symbol: D_FO_6009F90 }
|
||||
aFoEnemyShadowDL:
|
||||
{ type: GFX, offset: 0x6009F90, symbol: aFoEnemyShadowDL }
|
||||
|
||||
D_FO_600A018:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600A018, ctype: u8, symbol: D_FO_600A018 }
|
||||
|
@ -109,14 +109,14 @@ aDestroyedHatch4DL:
|
||||
aDestroyedHatch3DL:
|
||||
{ type: GFX, offset: 0x600D4E0, symbol: aDestroyedHatch3DL }
|
||||
|
||||
D_KA_600D730:
|
||||
{ type: GFX, offset: 0x600D730, symbol: D_KA_600D730 }
|
||||
aKaCornerianFighterShadowDL:
|
||||
{ type: GFX, offset: 0x600D730, symbol: aKaCornerianFighterShadowDL }
|
||||
|
||||
D_KA_600D7B8:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600D7B8, ctype: u8, symbol: D_KA_600D7B8 }
|
||||
|
||||
D_KA_600DBC0:
|
||||
{ type: GFX, offset: 0x600DBC0, symbol: D_KA_600DBC0 }
|
||||
aKaEnemyShadowDL:
|
||||
{ type: GFX, offset: 0x600DBC0, symbol: aKaEnemyShadowDL }
|
||||
|
||||
D_KA_600DC48:
|
||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600DC48, ctype: u8, symbol: D_KA_600DC48 }
|
||||
|
@ -61,8 +61,8 @@ D_MA_60026F8:
|
||||
D_MA_60027F8:
|
||||
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 72, offset: 0x60027F8, symbol: D_MA_60027F8}
|
||||
|
||||
D_MA_6002890:
|
||||
{type: GFX, offset: 0x6002890, symbol: D_MA_6002890}
|
||||
aMaGuillotine2DL:
|
||||
{type: GFX, offset: 0x6002890, symbol: aMaGuillotine2DL}
|
||||
|
||||
D_MA_6002C20:
|
||||
{ type: TEXTURE, format: CI8, ctype: u8, width: 32, height: 16, offset: 0x6002C20, symbol: D_MA_6002C20, tlut: 0x6002E20}
|
||||
@ -238,8 +238,8 @@ D_MA_600AE18:
|
||||
D_MA_600AE98:
|
||||
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 80, offset: 0x600AE98, symbol: D_MA_600AE98}
|
||||
|
||||
aMaGuillotineDL:
|
||||
{type: GFX, offset: 0x600AF40, symbol: aMaGuillotineDL}
|
||||
aMaGuillotine1DL:
|
||||
{type: GFX, offset: 0x600AF40, symbol: aMaGuillotine1DL}
|
||||
|
||||
D_MA_600B2E0:
|
||||
{ type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 64, offset: 0x600B2E0, symbol: D_MA_600B2E0}
|
||||
@ -274,8 +274,8 @@ D_MA_600D878:
|
||||
D_MA_600D978:
|
||||
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 72, offset: 0x600D978, symbol: D_MA_600D978}
|
||||
|
||||
D_MA_600DA10:
|
||||
{type: GFX, offset: 0x600DA10, symbol: D_MA_600DA10}
|
||||
aMaLaserTurretDL:
|
||||
{type: GFX, offset: 0x600DA10, symbol: aMaLaserTurretDL}
|
||||
|
||||
D_MA_600DF60:
|
||||
{ type: TEXTURE, format: CI8, ctype: u8, width: 32, height: 32, offset: 0x600DF60, symbol: D_MA_600DF60, tlut: 0x600E360}
|
||||
@ -478,8 +478,8 @@ aMaTowerTopDL:
|
||||
D_MA_601C170:
|
||||
{type: GFX, offset: 0x601C170, symbol: D_MA_601C170}
|
||||
|
||||
D_MA_601C520:
|
||||
{type: GFX, offset: 0x601C520, symbol: D_MA_601C520}
|
||||
aMaRailroadCartDL:
|
||||
{type: GFX, offset: 0x601C520, symbol: aMaRailroadCartDL}
|
||||
|
||||
D_MA_601D188:
|
||||
{type: SF64:ANIM, offset: 0x601D188, symbol: D_MA_601D188}
|
||||
@ -922,8 +922,8 @@ aMaGuillotineHousingHitbox:
|
||||
aMaGuillotineHitbox:
|
||||
{type: SF64:HITBOX, offset: 0x60368E0, symbol: aMaGuillotineHitbox}
|
||||
|
||||
D_MA_60368FC:
|
||||
{type: SF64:HITBOX, offset: 0x60368FC, symbol: D_MA_60368FC}
|
||||
aMaRailroadCartHitbox:
|
||||
{type: SF64:HITBOX, offset: 0x60368FC, symbol: aMaRailroadCartHitbox}
|
||||
|
||||
aMaBombDropHitbox:
|
||||
{type: SF64:HITBOX, offset: 0x6036930, symbol: aMaBombDropHitbox}
|
||||
|
@ -412,8 +412,8 @@ D_MAP_604A8D8:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 136, offset: 0x0604A8D8, symbol: D_MAP_604A8D8 }
|
||||
|
||||
# Arwing Model, used in the map.
|
||||
D_MAP_604A9F0:
|
||||
{ type: GFX, offset: 0x604A9F0, symbol: D_MAP_604A9F0 }
|
||||
aMapArwingDL:
|
||||
{ type: GFX, offset: 0x604A9F0, symbol: aMapArwingDL }
|
||||
|
||||
ast_map_seg6_vtx_4AD50:
|
||||
{ type: VTX, offset: 0x604AD50, count: 124, symbol: ast_map_seg6_vtx_4AD50 }
|
||||
|
@ -62,8 +62,8 @@ D_ME_60080C0:
|
||||
D_ME_6008A18:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 8, offset: 0x06008A18, symbol: D_ME_6008A18 }
|
||||
|
||||
D_ME_6008AA0:
|
||||
{ type: GFX, offset: 0x6008AA0, symbol: D_ME_6008AA0 }
|
||||
aMeFlipBot1DL:
|
||||
{ type: GFX, offset: 0x6008AA0, symbol: aMeFlipBot1DL }
|
||||
|
||||
D_ME_6009228:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06009228, symbol: D_ME_6009228 }
|
||||
@ -74,35 +74,35 @@ D_ME_6009A28:
|
||||
D_ME_6009C28:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06009C28, symbol: D_ME_6009C28 }
|
||||
|
||||
D_ME_6009E30:
|
||||
{ type: GFX, offset: 0x6009E30, symbol: D_ME_6009E30 }
|
||||
aMeFlipBot2DL:
|
||||
{ type: GFX, offset: 0x6009E30, symbol: aMeFlipBot2DL }
|
||||
|
||||
D_ME_6009F50:
|
||||
{ type: GFX, offset: 0x6009F50, symbol: D_ME_6009F50 }
|
||||
aMeBigMeteorDL:
|
||||
{ type: GFX, offset: 0x6009F50, symbol: aMeBigMeteorDL }
|
||||
|
||||
D_ME_600AC70:
|
||||
{ type: GFX, offset: 0x600AC70, symbol: D_ME_600AC70 }
|
||||
aMeMeteor7DL:
|
||||
{ type: GFX, offset: 0x600AC70, symbol: aMeMeteor7DL }
|
||||
|
||||
D_ME_600B540:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0600B540, symbol: D_ME_600B540 }
|
||||
|
||||
D_ME_600BD40:
|
||||
{ type: GFX, offset: 0x600BD40, symbol: D_ME_600BD40 }
|
||||
aMeSecretMarker2DL:
|
||||
{ type: GFX, offset: 0x600BD40, symbol: aMeSecretMarker2DL }
|
||||
|
||||
D_ME_600BF30:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x0600BF30, symbol: D_ME_600BF30 }
|
||||
|
||||
D_ME_600C130:
|
||||
{ type: GFX, offset: 0x600C130, symbol: D_ME_600C130 }
|
||||
aMeRockGull2DL:
|
||||
{ type: GFX, offset: 0x600C130, symbol: aMeRockGull2DL }
|
||||
|
||||
D_ME_600C2A0:
|
||||
{ type: GFX, offset: 0x600C2A0, symbol: D_ME_600C2A0 }
|
||||
aMeMeteor6DL:
|
||||
{ type: GFX, offset: 0x600C2A0, symbol: aMeMeteor6DL }
|
||||
|
||||
D_ME_600C740:
|
||||
{ type: GFX, offset: 0x600C740, symbol: D_ME_600C740 }
|
||||
aMeRockGull3DL:
|
||||
{ type: GFX, offset: 0x600C740, symbol: aMeRockGull3DL }
|
||||
|
||||
D_ME_600CAA0:
|
||||
{ type: GFX, offset: 0x600CAA0, symbol: D_ME_600CAA0 }
|
||||
aMeRockGull1DL:
|
||||
{ type: GFX, offset: 0x600CAA0, symbol: aMeRockGull1DL }
|
||||
|
||||
aMeMeteorShower3DL:
|
||||
{ type: GFX, offset: 0x600CD60, symbol: aMeMeteorShower3DL }
|
||||
@ -149,20 +149,20 @@ D_ME_60172C8:
|
||||
aMeMeteorShower1DL:
|
||||
{ type: GFX, offset: 0x06017AD0, symbol: aMeMeteorShower1DL }
|
||||
|
||||
D_ME_6017B60:
|
||||
{ type: GFX, offset: 0x06017B60, symbol: D_ME_6017B60 }
|
||||
aMeMeteor3DL:
|
||||
{ type: GFX, offset: 0x06017B60, symbol: aMeMeteor3DL }
|
||||
|
||||
aMeLaserCannon2DL:
|
||||
{ type: GFX, offset: 0x06018450, symbol: aMeLaserCannon2DL }
|
||||
|
||||
D_ME_6018960:
|
||||
{ type: GFX, offset: 0x06018960, symbol: D_ME_6018960 }
|
||||
aMeMeteor5DL:
|
||||
{ type: GFX, offset: 0x06018960, symbol: aMeMeteor5DL }
|
||||
|
||||
aMeMeteorDL:
|
||||
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteorDL }
|
||||
aMeMeteor1DL:
|
||||
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteor1DL }
|
||||
|
||||
D_ME_6019430:
|
||||
{ type: GFX, offset: 0x06019430, symbol: D_ME_6019430 }
|
||||
aMeMeteor4DL:
|
||||
{ type: GFX, offset: 0x06019430, symbol: aMeMeteor4DL }
|
||||
|
||||
D_ME_6019880:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06019880, symbol: D_ME_6019880 }
|
||||
@ -170,8 +170,8 @@ D_ME_6019880:
|
||||
D_ME_601A080:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601A080, symbol: D_ME_601A080 }
|
||||
|
||||
D_ME_601A880:
|
||||
{ type: GFX, offset: 0x0601A880, symbol: D_ME_601A880 }
|
||||
aMeSecretMarker1DL:
|
||||
{ type: GFX, offset: 0x0601A880, symbol: aMeSecretMarker1DL }
|
||||
|
||||
aMeMeteoTunnelDL:
|
||||
{ type: GFX, offset: 0x0601AE40, symbol: aMeMeteoTunnelDL }
|
||||
@ -195,8 +195,8 @@ D_ME_601EA00:
|
||||
D_ME_601EA98:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601EA98, symbol: D_ME_601EA98 }
|
||||
|
||||
D_ME_601F2A0:
|
||||
{ type: GFX, offset: 0x0601F2A0, symbol: D_ME_601F2A0 }
|
||||
aMeMeteor2DL:
|
||||
{ type: GFX, offset: 0x0601F2A0, symbol: aMeMeteor2DL }
|
||||
|
||||
D_ME_601F778:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601F778, symbol: D_ME_601F778 }
|
||||
@ -280,8 +280,8 @@ D_ME_602B148:
|
||||
D_ME_602F3AC:
|
||||
{ type: SF64:SCRIPT, offset: 0x602F3AC, symbol: D_ME_602F3AC }
|
||||
|
||||
D_ME_602F604:
|
||||
{ type: SF64:HITBOX, offset: 0x602F604, symbol: D_ME_602F604 }
|
||||
aMeFlipBotHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602F604, symbol: aMeFlipBotHitbox }
|
||||
|
||||
D_ME_602F638:
|
||||
{ type: SF64:HITBOX, offset: 0x602F638, symbol: D_ME_602F638 }
|
||||
|
@ -16,8 +16,8 @@
|
||||
D_SX_6000000:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 176, height: 12, offset: 0x6000000, symbol: D_SX_6000000 }
|
||||
|
||||
D_SX_6000840:
|
||||
{ type: GFX, offset: 0x6000840, symbol: D_SX_6000840 }
|
||||
aSxSpaceMineDL:
|
||||
{ type: GFX, offset: 0x6000840, symbol: aSxSpaceMineDL }
|
||||
|
||||
# Flying mine
|
||||
D_SX_60008C0:
|
||||
@ -30,14 +30,14 @@ D_SX_60010C0:
|
||||
D_SX_6001150:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6001150, symbol: D_SX_6001150 }
|
||||
|
||||
D_SX_6001950:
|
||||
{ type: GFX, offset: 0x6001950, symbol: D_SX_6001950 }
|
||||
aSxLaserDestroyedDL:
|
||||
{ type: GFX, offset: 0x6001950, symbol: aSxLaserDestroyedDL }
|
||||
|
||||
D_SX_6001AD8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6001AD8, symbol: D_SX_6001AD8 }
|
||||
|
||||
D_SX_6001CE0:
|
||||
{ type: GFX, offset: 0x6001CE0, symbol: D_SX_6001CE0 }
|
||||
aSxWatchPostDL:
|
||||
{ type: GFX, offset: 0x6001CE0, symbol: aSxWatchPostDL }
|
||||
|
||||
D_SX_60020C0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x60020C0, symbol: D_SX_60020C0 }
|
||||
@ -75,8 +75,8 @@ D_SX_6004EE8:
|
||||
D_SX_6005EE8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6005EE8, symbol: D_SX_6005EE8 }
|
||||
|
||||
D_SX_60066F0:
|
||||
{ type: GFX, offset: 0x60066F0, symbol: D_SX_60066F0 }
|
||||
aSxLaserDL:
|
||||
{ type: GFX, offset: 0x60066F0, symbol: aSxLaserDL }
|
||||
|
||||
D_SX_6006810:
|
||||
{ type: GFX, offset: 0x6006810, symbol: D_SX_6006810 }
|
||||
@ -102,8 +102,8 @@ D_SX_6009548:
|
||||
D_SX_6009748:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6009748, symbol: D_SX_6009748 }
|
||||
|
||||
D_SX_6009950:
|
||||
{ type: GFX, offset: 0x6009950, symbol: D_SX_6009950 }
|
||||
aSxBaseFloor1DL:
|
||||
{ type: GFX, offset: 0x6009950, symbol: aSxBaseFloor1DL }
|
||||
|
||||
D_SX_6009C30:
|
||||
{ type: GFX, offset: 0x6009C30, symbol: D_SX_6009C30 }
|
||||
@ -117,8 +117,8 @@ D_SX_6009FF8:
|
||||
D_SX_600A2D4:
|
||||
{ type: SF64:ANIM, offset: 0x600A2D4, symbol: D_SX_600A2D4 }
|
||||
|
||||
D_SX_600A2E0:
|
||||
{ type: GFX, offset: 0x600A2E0, symbol: D_SX_600A2E0 }
|
||||
aSxBaseWall3DL:
|
||||
{ type: GFX, offset: 0x600A2E0, symbol: aSxBaseWall3DL }
|
||||
|
||||
D_SX_600A570:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x600A570, symbol: D_SX_600A570 }
|
||||
@ -126,17 +126,17 @@ D_SX_600A570:
|
||||
D_SX_600AD70:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x600AD70, symbol: D_SX_600AD70 }
|
||||
|
||||
D_SX_600AF70:
|
||||
{ type: GFX, offset: 0x600AF70, symbol: D_SX_600AF70 }
|
||||
aSxBaseWall1DL:
|
||||
{ type: GFX, offset: 0x600AF70, symbol: aSxBaseWall1DL }
|
||||
|
||||
D_SX_600B2B0:
|
||||
{ type: GFX, offset: 0x600B2B0, symbol: D_SX_600B2B0 }
|
||||
aSxBaseWall2DL:
|
||||
{ type: GFX, offset: 0x600B2B0, symbol: aSxBaseWall2DL }
|
||||
|
||||
D_SX_600B540:
|
||||
{ type: GFX, offset: 0x600B540, symbol: D_SX_600B540 }
|
||||
aSxBaseWall4DL:
|
||||
{ type: GFX, offset: 0x600B540, symbol: aSxBaseWall4DL }
|
||||
|
||||
D_SX_600B830:
|
||||
{ type: GFX, offset: 0x600B830, symbol: D_SX_600B830 }
|
||||
aSxBorzoiFighterDL:
|
||||
{ type: GFX, offset: 0x600B830, symbol: aSxBorzoiFighterDL }
|
||||
|
||||
D_SX_600C000:
|
||||
{ type: GFX, offset: 0x600C000, symbol: D_SX_600C000 }
|
||||
@ -189,8 +189,8 @@ D_SX_60206DC:
|
||||
aSxSpyborgSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6020C68, symbol: aSxSpyborgSkel }
|
||||
|
||||
D_SX_6020D20:
|
||||
{ type: GFX, offset: 0x6020D20, symbol: D_SX_6020D20 }
|
||||
aSxBaseWallTile1DL:
|
||||
{ type: GFX, offset: 0x6020D20, symbol: aSxBaseWallTile1DL }
|
||||
|
||||
# Spyborg Radio
|
||||
D_SX_6020FB0:
|
||||
@ -199,20 +199,20 @@ D_SX_6020FB0:
|
||||
D_SX_6021ED0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x06021ED0, symbol: D_SX_6021ED0 }
|
||||
|
||||
D_SX_6022DF0:
|
||||
{ type: GFX, offset: 0x6022DF0, symbol: D_SX_6022DF0 }
|
||||
aSxCanineDL:
|
||||
{ type: GFX, offset: 0x6022DF0, symbol: aSxCanineDL }
|
||||
|
||||
D_SX_6023500:
|
||||
{ type: GFX, offset: 0x6023500, symbol: D_SX_6023500 }
|
||||
aSxSpyEyeDL:
|
||||
{ type: GFX, offset: 0x6023500, symbol: aSxSpyEyeDL }
|
||||
|
||||
D_SX_6023C30:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06023C30, symbol: D_SX_6023C30 }
|
||||
|
||||
D_SX_6023E30:
|
||||
{ type: GFX, offset: 0x6023E30, symbol: D_SX_6023E30 }
|
||||
aSxBaseDebris2DL:
|
||||
{ type: GFX, offset: 0x6023E30, symbol: aSxBaseDebris2DL }
|
||||
|
||||
D_SX_60285F0:
|
||||
{ type: GFX, offset: 0x60285F0, symbol: D_SX_60285F0 }
|
||||
aSxBaseDebris1DL:
|
||||
{ type: GFX, offset: 0x60285F0, symbol: aSxBaseDebris1DL }
|
||||
|
||||
D_SX_6029098:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06029098, symbol: D_SX_6029098 }
|
||||
@ -241,8 +241,8 @@ D_SX_60320D0:
|
||||
D_SX_6032328:
|
||||
{ type: SF64:HITBOX, offset: 0x6032328, symbol: D_SX_6032328 }
|
||||
|
||||
D_SX_603238C:
|
||||
{ type: SF64:HITBOX, offset: 0x603238C, symbol: D_SX_603238C }
|
||||
aSxWarpGateHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603238C, symbol: aSxWarpGateHitbox }
|
||||
|
||||
D_SX_6032408:
|
||||
{ type: SF64:HITBOX, offset: 0x6032408, symbol: D_SX_6032408 }
|
||||
@ -256,20 +256,20 @@ aSxSpyborgRightArmHitbox:
|
||||
aSxSpyborgHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032550, symbol: aSxSpyborgHitbox }
|
||||
|
||||
D_SX_603285C:
|
||||
{ type: SF64:HITBOX, offset: 0x603285C, symbol: D_SX_603285C }
|
||||
aSxLaserHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603285C, symbol: aSxLaserHitbox }
|
||||
|
||||
D_SX_6032878:
|
||||
{ type: SF64:HITBOX, offset: 0x6032878, symbol: D_SX_6032878 }
|
||||
aSxBaseFloor1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032878, symbol: aSxBaseFloor1Hitbox }
|
||||
|
||||
D_SX_6032894:
|
||||
{ type: SF64:HITBOX, offset: 0x6032894, symbol: D_SX_6032894 }
|
||||
aSxBaseWall2Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032894, symbol: aSxBaseWall2Hitbox }
|
||||
|
||||
D_SX_60328B0:
|
||||
{ type: SF64:HITBOX, offset: 0x60328B0, symbol: D_SX_60328B0 }
|
||||
aSxBaseWall3Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60328B0, symbol: aSxBaseWall3Hitbox }
|
||||
|
||||
D_SX_60328CC:
|
||||
{ type: SF64:HITBOX, offset: 0x60328CC, symbol: D_SX_60328CC }
|
||||
aSxBaseWallTile1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60328CC, symbol: aSxBaseWallTile1Hitbox }
|
||||
|
||||
D_SX_603265C:
|
||||
{ type: SF64:HITBOX, offset: 0x603265C, symbol: D_SX_603265C }
|
||||
@ -277,22 +277,22 @@ D_SX_603265C:
|
||||
D_SX_6032768:
|
||||
{ type: SF64:HITBOX, offset: 0x6032768, symbol: D_SX_6032768 }
|
||||
|
||||
D_SX_60328E8:
|
||||
{ type: SF64:HITBOX, offset: 0x60328E8, symbol: D_SX_60328E8 }
|
||||
aSxBaseWall4Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60328E8, symbol: aSxBaseWall4Hitbox }
|
||||
|
||||
D_SX_6032904:
|
||||
{ type: SF64:HITBOX, offset: 0x6032904, symbol: D_SX_6032904 }
|
||||
aSxBaseWall1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032904, symbol: aSxBaseWall1Hitbox }
|
||||
|
||||
D_SX_6032938:
|
||||
{ type: SF64:HITBOX, offset: 0x6032938, symbol: D_SX_6032938 }
|
||||
aSxWatchPostHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032938, symbol: aSxWatchPostHitbox }
|
||||
|
||||
D_SX_6032954:
|
||||
{ type: SF64:HITBOX, offset: 0x6032954, symbol: D_SX_6032954 }
|
||||
aSxSpaceMineHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032954, symbol: aSxSpaceMineHitbox }
|
||||
|
||||
D_SX_6032970:
|
||||
{ type: SF64:HITBOX, offset: 0x6032970, symbol: D_SX_6032970 }
|
||||
aSxBaseDebris2Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6032970, symbol: aSxBaseDebris2Hitbox }
|
||||
|
||||
D_SX_603298C:
|
||||
{ type: SF64:HITBOX, offset: 0x603298C, symbol: D_SX_603298C }
|
||||
aSxBaseDebris1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603298C, symbol: aSxBaseDebris1Hitbox }
|
||||
|
||||
# size = 0x32AC0
|
@ -116,11 +116,11 @@ D_SY_60119D8:
|
||||
D_SY_60132A0:
|
||||
{ type: GFX, offset: 0x60132A0, symbol: D_SY_60132A0 }
|
||||
|
||||
D_SY_6015D60:
|
||||
{ type: GFX, offset: 0x6015D60, symbol: D_SY_6015D60 }
|
||||
aSyRobot4DL:
|
||||
{ type: GFX, offset: 0x6015D60, symbol: aSyRobot4DL }
|
||||
|
||||
D_SY_601F3D0:
|
||||
{ type: GFX, offset: 0x601F3D0, symbol: D_SY_601F3D0 }
|
||||
aSySaruzinDL:
|
||||
{ type: GFX, offset: 0x601F3D0, symbol: aSySaruzinDL }
|
||||
|
||||
D_SY_60121E0:
|
||||
{ type: GFX, offset: 0x60121E0, symbol: D_SY_60121E0 }
|
||||
@ -158,8 +158,8 @@ D_SY_6015960:
|
||||
D_SY_6015B60:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06015B60, symbol: D_SY_6015B60 }
|
||||
|
||||
aSyShipProjectileDL:
|
||||
{ type: GFX, offset: 0x60188D0, symbol: aSyShipProjectileDL }
|
||||
aSyShipMissileDL:
|
||||
{ type: GFX, offset: 0x60188D0, symbol: aSyShipMissileDL }
|
||||
|
||||
D_SY_60183B0:
|
||||
{ type: GFX, offset: 0x60183B0, symbol: D_SY_60183B0 }
|
||||
@ -170,8 +170,8 @@ D_SY_6018F30:
|
||||
D_SY_6019E50:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x06019E50, symbol: D_SY_6019E50 }
|
||||
|
||||
D_SY_601AD70:
|
||||
{ type: GFX, offset: 0x601AD70, symbol: D_SY_601AD70 }
|
||||
aSyDebrisDL:
|
||||
{ type: GFX, offset: 0x601AD70, symbol: aSyDebrisDL }
|
||||
|
||||
D_SY_601AE08:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601AE08, symbol: D_SY_601AE08 }
|
||||
@ -194,11 +194,11 @@ aSyShip2DL:
|
||||
D_SY_601F3B8:
|
||||
{ type: SF64:ANIM, offset: 0x601F3B8, symbol: D_SY_601F3B8 }
|
||||
|
||||
D_SY_60205D0:
|
||||
{ type: GFX, offset: 0x60205D0, symbol: D_SY_60205D0 }
|
||||
aSyLaserTurretDL:
|
||||
{ type: GFX, offset: 0x60205D0, symbol: aSyLaserTurretDL }
|
||||
|
||||
D_SY_60209F0:
|
||||
{ type: GFX, offset: 0x60209F0, symbol: D_SY_60209F0 }
|
||||
aSyRobotSpriteFrontDL:
|
||||
{ type: GFX, offset: 0x60209F0, symbol: aSyRobotSpriteFrontDL }
|
||||
|
||||
D_SY_6020B08:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06020B08, symbol: D_SY_6020B08 }
|
||||
@ -206,8 +206,8 @@ D_SY_6020B08:
|
||||
D_SY_6021B08:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06021B08, symbol: D_SY_6021B08 }
|
||||
|
||||
D_SY_6022B10:
|
||||
{ type: GFX, offset: 0x6022B10, symbol: D_SY_6022B10 }
|
||||
aSyRobotSpriteSideDL:
|
||||
{ type: GFX, offset: 0x6022B10, symbol: aSyRobotSpriteSideDL }
|
||||
|
||||
D_SY_6022C28:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06022C28, symbol: D_SY_6022C28 }
|
||||
@ -314,8 +314,8 @@ aSyRobotHitbox:
|
||||
D_SY_60340C0:
|
||||
{ type: SF64:HITBOX, offset: 0x60340C0, symbol: D_SY_60340C0 }
|
||||
|
||||
D_SY_6034124:
|
||||
{ type: SF64:HITBOX, offset: 0x6034124, symbol: D_SY_6034124 }
|
||||
aSyRobot4Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6034124, symbol: aSyRobot4Hitbox }
|
||||
|
||||
D_SY_60341A8:
|
||||
{ type: SF64:HITBOX, offset: 0x60341A8, symbol: D_SY_60341A8 }
|
||||
@ -332,8 +332,8 @@ D_SY_6034304:
|
||||
aSyScenery156Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6034368, symbol: aSyScenery156Hitbox }
|
||||
|
||||
D_SY_603445C:
|
||||
{ type: SF64:HITBOX, offset: 0x603445C, symbol: D_SY_603445C }
|
||||
aSyLaserTurretHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603445C, symbol: aSyLaserTurretHitbox }
|
||||
|
||||
aSyShip1Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6034478, symbol: aSyShip1Hitbox }
|
||||
@ -356,7 +356,7 @@ aSyShipWindowsHitbox:
|
||||
aSyShip4DestroyedHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x60347F0, symbol: aSyShip4DestroyedHitbox }
|
||||
|
||||
aSyShipProjectileHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603486C, symbol: aSyShipProjectileHitbox }
|
||||
aSyShipMissileHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x603486C, symbol: aSyShipMissileHitbox }
|
||||
|
||||
# size = 0x34890
|
@ -142,8 +142,8 @@ D_SZ_6006BD8:
|
||||
D_SZ_6006CD8:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06006CD8, symbol: D_SZ_6006CD8 }
|
||||
|
||||
D_SZ_6006D64:
|
||||
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
|
||||
aSzMissileAnim:
|
||||
{ type: SF64:ANIM, offset: 0x6006D64, symbol: aSzMissileAnim }
|
||||
|
||||
aSzMissileSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: aSzMissileSkel }
|
||||
|
@ -31,11 +31,11 @@ D_SO_6004500:
|
||||
D_SO_6005710:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6005710, symbol: D_SO_6005710}
|
||||
|
||||
D_SO_600636C:
|
||||
{ type: SF64:ANIM, offset: 0x600636C, symbol: D_SO_600636C}
|
||||
aSoGoreAnim:
|
||||
{ type: SF64:ANIM, offset: 0x600636C, symbol: aSoGoreAnim}
|
||||
|
||||
D_SO_6006558:
|
||||
{ type: SF64:SKELETON, offset: 0x6006558, symbol: D_SO_6006558}
|
||||
aSoGoreSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6006558, symbol: aSoGoreSkel}
|
||||
|
||||
D_SO_6006DD8:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6006DD8, symbol: D_SO_6006DD8}
|
||||
|
@ -56,8 +56,8 @@ D_STAR_WOLF_F00D3C0:
|
||||
D_STAR_WOLF_F00E2E0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x0F00E2E0, symbol: D_STAR_WOLF_F00E2E0 }
|
||||
|
||||
D_STAR_WOLF_F00F200:
|
||||
{ type: GFX, offset: 0xF00F200, symbol: D_STAR_WOLF_F00F200 }
|
||||
aStarWolfStandardShipDL:
|
||||
{ type: GFX, offset: 0xF00F200, symbol: aStarWolfStandardShipDL }
|
||||
|
||||
D_STAR_WOLF_F0101D0:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x0F0101D0, symbol: D_STAR_WOLF_F0101D0 }
|
||||
@ -68,8 +68,8 @@ D_STAR_WOLF_F011E80:
|
||||
D_STAR_WOLF_F011680:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0F011680, symbol: D_STAR_WOLF_F011680 }
|
||||
|
||||
D_STAR_WOLF_F0103D0:
|
||||
{ type: GFX, offset: 0xF0103D0, symbol: D_STAR_WOLF_F0103D0 }
|
||||
aStarWolfUpgradedShipDL:
|
||||
{ type: GFX, offset: 0xF0103D0, symbol: aStarWolfUpgradedShipDL }
|
||||
|
||||
D_STAR_WOLF_F011F00:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0F011F00, symbol: D_STAR_WOLF_F011F00 }
|
||||
@ -89,14 +89,16 @@ D_STAR_WOLF_F013180:
|
||||
D_STAR_WOLF_F013980:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0F013980, symbol: D_STAR_WOLF_F013980 }
|
||||
|
||||
D_STAR_WOLF_F014180:
|
||||
{ type: GFX, offset: 0xF014180, symbol: D_STAR_WOLF_F014180 }
|
||||
# Star Wolf Radar mark
|
||||
aStarWolfRadarMarkDL:
|
||||
{ type: GFX, offset: 0xF014180, symbol: aStarWolfRadarMarkDL }
|
||||
|
||||
D_STAR_WOLF_F014208:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 16, offset: 0x0F014208, symbol: D_STAR_WOLF_F014208 }
|
||||
|
||||
D_STAR_WOLF_F014310:
|
||||
{ type: GFX, offset: 0xF014310, symbol: D_STAR_WOLF_F014310 }
|
||||
# Star Wolf Shadow
|
||||
aStarWolfShadowDL:
|
||||
{ type: GFX, offset: 0xF014310, symbol: aStarWolfShadowDL }
|
||||
|
||||
D_STAR_WOLF_F014398:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 32, height: 32, offset: 0x0F014398, symbol: D_STAR_WOLF_F014398 }
|
||||
aStarWolfShadowTex:
|
||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 32, height: 32, offset: 0x0F014398, symbol: aStarWolfShadowTex }
|
||||
|
@ -25,8 +25,8 @@ D_TR_6000900:
|
||||
D_TR_6001820:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x6001820, width: 44, height: 44, ctype: u16, symbol: D_TR_6001820 }
|
||||
|
||||
D_TR_6002740:
|
||||
{ type: GFX, offset: 0x6002740, symbol: D_TR_6002740 }
|
||||
aTrBarrierDL:
|
||||
{ type: GFX, offset: 0x6002740, symbol: aTrBarrierDL }
|
||||
|
||||
D_TR_60028F0:
|
||||
{ type: TEXTURE, format: RGBA16, offset: 0x060028F0, width: 32, height: 32, ctype: u16, symbol: D_TR_60028F0 }
|
||||
@ -82,7 +82,7 @@ aTrBuildingHitbox:
|
||||
aItemTrainingRingHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6009CFC, symbol: aItemTrainingRingHitbox }
|
||||
|
||||
D_TR_6009D18:
|
||||
{ type: SF64:HITBOX, offset: 0x6009D18, symbol: D_TR_6009D18 }
|
||||
aTrBarrierHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x6009D18, symbol: aTrBarrierHitbox }
|
||||
|
||||
# size = 0x9D40
|
@ -29,8 +29,8 @@ D_VE1_90012F0:
|
||||
D_VE1_9002CD8:
|
||||
{type: SF64:ANIM, offset: 0x9002CD8, symbol: D_VE1_9002CD8}
|
||||
|
||||
D_VE1_9002CF0:
|
||||
{type: GFX, offset: 0x9002CF0, symbol: D_VE1_9002CF0}
|
||||
aVe1BlockerDL:
|
||||
{type: GFX, offset: 0x9002CF0, symbol: aVe1BlockerDL}
|
||||
|
||||
D_VE1_9002F30:
|
||||
{type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x9002F30, symbol: D_VE1_9002F30, tlut: 0x9003330}
|
||||
@ -113,8 +113,8 @@ D_VE1_900DF20:
|
||||
D_VE1_900DFB8:
|
||||
{type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x900DFB8, symbol: D_VE1_900DFB8}
|
||||
|
||||
D_VE1_900EFC0:
|
||||
{type: GFX, offset: 0x900EFC0, symbol: D_VE1_900EFC0}
|
||||
aVe1TempleBgDL:
|
||||
{type: GFX, offset: 0x900EFC0, symbol: aVe1TempleBgDL}
|
||||
|
||||
aVe1TempleInterior2DL:
|
||||
{type: GFX, offset: 0x900F060, symbol: aVe1TempleInterior2DL}
|
||||
@ -128,14 +128,14 @@ D_VE1_9010FC4:
|
||||
D_VE1_9010FD0:
|
||||
{type: GFX, offset: 0x9010FD0, symbol: D_VE1_9010FD0}
|
||||
|
||||
D_VE1_9011200:
|
||||
{type: GFX, offset: 0x9011200, symbol: D_VE1_9011200}
|
||||
aVe1PillarDL:
|
||||
{type: GFX, offset: 0x9011200, symbol: aVe1PillarDL}
|
||||
|
||||
D_VE1_9011980:
|
||||
{type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x9011980, symbol: D_VE1_9011980}
|
||||
|
||||
D_VE1_9012180:
|
||||
{type: GFX, offset: 0x9012180, symbol: D_VE1_9012180}
|
||||
aVe1Pillar5DL:
|
||||
{type: GFX, offset: 0x9012180, symbol: aVe1Pillar5DL}
|
||||
|
||||
D_VE1_90123C0:
|
||||
{type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 16, offset: 0x90123C0, symbol: D_VE1_90123C0, tlut: 0x90125C0}
|
||||
|
@ -25,8 +25,8 @@ D_VE1_6000D80:
|
||||
D_VE1_6001B80:
|
||||
{ type: TEXTURE, format: IA8, width: 128, height: 19, offset: 0x6001B80, ctype: u8, symbol: D_VE1_6001B80 }
|
||||
|
||||
D_VE1_6002500:
|
||||
{ type: GFX, offset: 0x6002500, symbol: D_VE1_6002500 }
|
||||
aVe1EnemyGateDL:
|
||||
{ type: GFX, offset: 0x6002500, symbol: aVe1EnemyGateDL }
|
||||
|
||||
D_VE1_60029F8:
|
||||
{ type: TEXTURE, format: CI8, width: 8, height: 16, offset: 0x60029F8, tlut: 0x6002A78, ctype: u8, symbol: D_VE1_60029F8 }
|
||||
@ -52,11 +52,11 @@ aVe1WatchPostDL:
|
||||
D_VE1_6003B10:
|
||||
{ type: TEXTURE, format: RGBA16, width: 32, height: 32, offset: 0x6003B10, ctype: u16, symbol: D_VE1_6003B10 }
|
||||
|
||||
D_VE1_6004310:
|
||||
{ type: GFX, offset: 0x6004310, symbol: D_VE1_6004310 }
|
||||
aVe1EnemyGateDoorLeftDL:
|
||||
{ type: GFX, offset: 0x6004310, symbol: aVe1EnemyGateDoorLeftDL }
|
||||
|
||||
D_VE1_60043F0:
|
||||
{ type: GFX, offset: 0x60043F0, symbol: D_VE1_60043F0 }
|
||||
aVe1EnemyGateDoorRightDL:
|
||||
{ type: GFX, offset: 0x60043F0, symbol: aVe1EnemyGateDoorRightDL }
|
||||
|
||||
D_VE1_60044D0:
|
||||
{ type: TEXTURE, format: CI8, width: 16, height: 16, offset: 0x60044D0, tlut: 0x60045D0, ctype: u8, symbol: D_VE1_60044D0 }
|
||||
@ -124,8 +124,8 @@ D_VE1_601B1E4:
|
||||
D_VE1_6010088:
|
||||
{ type: SF64:OBJECT_INIT, offset: 0x6010088, symbol: D_VE1_6010088 }
|
||||
|
||||
D_VE1_601B43C:
|
||||
{ type: SF64:HITBOX, offset: 0x601B43C, symbol: D_VE1_601B43C }
|
||||
aVe1Pillar5Hitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x601B43C, symbol: aVe1Pillar5Hitbox }
|
||||
|
||||
D_VE1_601B474:
|
||||
{ type: SF64:HITBOX, offset: 0x601B474, symbol: D_VE1_601B474 }
|
||||
@ -178,5 +178,5 @@ aVe1Pillar4Hitbox:
|
||||
aVe1MonkeyStatueHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x601B8D8, symbol: aVe1MonkeyStatueHitbox }
|
||||
|
||||
D_VE1_601B944:
|
||||
{ type: SF64:HITBOX, offset: 0x601B944, symbol: D_VE1_601B944 }
|
||||
aVe1EnemyGateHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x601B944, symbol: aVe1EnemyGateHitbox }
|
@ -174,11 +174,11 @@ D_VE2_60114A0:
|
||||
D_VE2_6013AF8:
|
||||
{ type: TEXTURE, format: RGBA16, width: 16, height: 16, offset: 0x6013AF8, ctype: u16, symbol: D_VE2_6013AF8 }
|
||||
|
||||
D_VE2_6014658:
|
||||
{ type: SF64:ANIM, offset: 0x6014658, symbol: D_VE2_6014658 }
|
||||
aVe2AndrossGateAnim:
|
||||
{ type: SF64:ANIM, offset: 0x6014658, symbol: aVe2AndrossGateAnim }
|
||||
|
||||
D_VE2_6014844:
|
||||
{ type: SF64:SKELETON, offset: 0x6014844, symbol: D_VE2_6014844 }
|
||||
aVe2AndrossGateSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x6014844, symbol: aVe2AndrossGateSkel }
|
||||
|
||||
aVe2BaseAnim:
|
||||
{ type: SF64:ANIM, offset: 0x6014904, symbol: aVe2BaseAnim }
|
||||
|
@ -8,14 +8,14 @@
|
||||
- '#include "gfx.h"'
|
||||
- '#include "sf64object.h"'
|
||||
|
||||
D_WZ_7000000:
|
||||
{ type: GFX, offset: 0x7000000, symbol: D_WZ_7000000 }
|
||||
aWzSxEnemy1DL:
|
||||
{ type: GFX, offset: 0x7000000, symbol: aWzSxEnemy1DL }
|
||||
|
||||
D_WZ_7000280:
|
||||
{ type: GFX, offset: 0x7000280, symbol: D_WZ_7000280 }
|
||||
aWzGateDL:
|
||||
{ type: GFX, offset: 0x7000280, symbol: aWzGateDL }
|
||||
|
||||
D_WZ_70008F0:
|
||||
{ type: GFX, offset: 0x70008F0, symbol: D_WZ_70008F0 }
|
||||
aWzMeteor2DL:
|
||||
{ type: GFX, offset: 0x70008F0, symbol: aWzMeteor2DL }
|
||||
|
||||
D_WZ_7000260:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 4, height: 4, offset: 0x7000260, symbol: D_WZ_7000260 }
|
||||
@ -26,14 +26,14 @@ D_WZ_7000A30:
|
||||
D_WZ_7000C30:
|
||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x7000C30, symbol: D_WZ_7000C30 }
|
||||
|
||||
D_WZ_7000C40:
|
||||
{ type: GFX, offset: 0x7000C40, symbol: D_WZ_7000C40 }
|
||||
aWzPillar1DL:
|
||||
{ type: GFX, offset: 0x7000C40, symbol: aWzPillar1DL }
|
||||
|
||||
D_WZ_7000E80:
|
||||
{ type: GFX, offset: 0x7000E80, symbol: D_WZ_7000E80 }
|
||||
aWzMeteor1DL:
|
||||
{ type: GFX, offset: 0x7000E80, symbol: aWzMeteor1DL }
|
||||
|
||||
D_WZ_70010E0:
|
||||
{ type: GFX, offset: 0x70010E0, symbol: D_WZ_70010E0 }
|
||||
aWzPillar2DL:
|
||||
{ type: GFX, offset: 0x70010E0, symbol: aWzPillar2DL }
|
||||
|
||||
D_WZ_7001540:
|
||||
{ type: GFX, offset: 0x7001540, symbol: D_WZ_7001540 }
|
||||
|
@ -84,8 +84,8 @@ D_ZO_6004A70:
|
||||
D_ZO_6004B00:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6004B00, symbol: D_ZO_6004B00}
|
||||
|
||||
D_ZO_6004D00:
|
||||
{ type: GFX, offset: 0x6004D00, symbol: D_ZO_6004D00}
|
||||
aZoPatrolBoatDL:
|
||||
{ type: GFX, offset: 0x6004D00, symbol: aZoPatrolBoatDL}
|
||||
|
||||
D_ZO_6005958:
|
||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x6005958, symbol: D_ZO_6005958}
|
||||
@ -351,11 +351,11 @@ D_ZO_601F420:
|
||||
D_ZO_601F620:
|
||||
{ type: GFX, offset: 0x601F620, symbol: D_ZO_601F620}
|
||||
|
||||
D_ZO_601F874:
|
||||
{ type: SF64:ANIM, offset: 0x601F874, symbol: D_ZO_601F874}
|
||||
aZoSarumarinePeriscopeAnim:
|
||||
{ type: SF64:ANIM, offset: 0x601F874, symbol: aZoSarumarinePeriscopeAnim}
|
||||
|
||||
D_ZO_601F920:
|
||||
{ type: SF64:SKELETON, offset: 0x601F920, symbol: D_ZO_601F920}
|
||||
aZoSarumarinePeriscopeSkel:
|
||||
{ type: SF64:SKELETON, offset: 0x601F920, symbol: aZoSarumarinePeriscopeSkel}
|
||||
|
||||
D_ZO_601F940:
|
||||
{ type: GFX, offset: 0x601F940, symbol: D_ZO_601F940}
|
||||
@ -535,8 +535,8 @@ D_ZO_602C028:
|
||||
aZoSarumarineHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602C044, symbol: aZoSarumarineHitbox}
|
||||
|
||||
D_ZO_602C1A0:
|
||||
{ type: SF64:HITBOX, offset: 0x602C1A0, symbol: D_ZO_602C1A0}
|
||||
aZoSarumarinePeriscopeHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602C1A0, symbol: aZoSarumarinePeriscopeHitbox}
|
||||
|
||||
aZoCargoShipHitbox:
|
||||
{ type: SF64:HITBOX, offset: 0x602C1D4, symbol: aZoCargoShipHitbox}
|
||||
|
@ -3,46 +3,43 @@
|
||||
|
||||
#include "global.h"
|
||||
|
||||
//! TODO: RENAME. Member names inferred by Option_DrawCardLabel.
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 unk_00; // type
|
||||
/* 0x00 */ s32 type;
|
||||
/* 0x04 */ s32 unk_04;
|
||||
/* 0x08 */ void* unk_08; // texture
|
||||
/* 0x0C */ u16* unk_0C; // palette
|
||||
/* 0x10 */ s32 unk_10; // width
|
||||
/* 0x14 */ s32 unk_14; // height
|
||||
/* 0x18 */ f32 unk_18; // xPos
|
||||
/* 0x1C */ f32 unk_1C; // yPos
|
||||
/* 0x20 */ f32 unk_20; // xScale
|
||||
/* 0x24 */ f32 unk_24; // yScale
|
||||
/* 0x28 */ s32 unk_28; // red
|
||||
/* 0x2C */ s32 unk_2C; // green
|
||||
/* 0x30 */ s32 unk_30; // blue
|
||||
/* 0x34 */ s32 unk_34; // alpha
|
||||
/* 0x08 */ void* texture;
|
||||
/* 0x0C */ u16* palette;
|
||||
/* 0x10 */ s32 width;
|
||||
/* 0x14 */ s32 height;
|
||||
/* 0x18 */ f32 xPos;
|
||||
/* 0x1C */ f32 yPos;
|
||||
/* 0x20 */ f32 xScale;
|
||||
/* 0x24 */ f32 yScale;
|
||||
/* 0x28 */ s32 red;
|
||||
/* 0x2C */ s32 green;
|
||||
/* 0x30 */ s32 blue;
|
||||
/* 0x34 */ s32 alpha;
|
||||
} OptionTexture; // size = 0x38
|
||||
|
||||
//! TODO: RENAME. Member names inferred by Option_DrawMenuCard
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unk_00; // x
|
||||
/* 0x04 */ f32 unk_04; // y
|
||||
/* 0x08 */ f32 unk_08; // z
|
||||
/* 0x0C */ f32 unk_0C; // xScale
|
||||
/* 0x10 */ f32 unk_10; // yScale
|
||||
/* 0x00 */ f32 x;
|
||||
/* 0x04 */ f32 y;
|
||||
/* 0x08 */ f32 z;
|
||||
/* 0x0C */ f32 xScale;
|
||||
/* 0x10 */ f32 yScale;
|
||||
} MenuContext_38; // size = 0x14
|
||||
|
||||
//! TODO: RENAME. Member names inferred by Option_DrawMenuArwing
|
||||
typedef struct {
|
||||
/* 0x0 */ f32 unk_0; // x
|
||||
/* 0x4 */ f32 unk_4; // y
|
||||
/* 0x8 */ f32 unk_8; // range
|
||||
/* 0x0 */ f32 x;
|
||||
/* 0x4 */ f32 y;
|
||||
/* 0x8 */ f32 range;
|
||||
} ArwingPosition; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ OptionTexture unk_00;
|
||||
/* 0x38 */ MenuContext_38 unk_38;
|
||||
/* 0x4C */ ArwingPosition unk_4C;
|
||||
/* 0x58 */ s32 unk_58;
|
||||
/* 0x5C */ s32 unk_5C;
|
||||
/* 0x58 */ bool unk_58;
|
||||
/* 0x5C */ bool unk_5C;
|
||||
} OptionEntry; // size = 0x60
|
||||
|
||||
typedef struct {
|
||||
@ -57,22 +54,22 @@ typedef struct {
|
||||
} UnkStruct_D_menu_801B9250;
|
||||
|
||||
typedef enum OptionId {
|
||||
OPTION_MAIN_MENU = 1000,
|
||||
OPTION_VERSUS_STAGE = 2000,
|
||||
OPTION_MAP = 0,
|
||||
OPTION_TRAINING = 1,
|
||||
OPTION_VERSUS = 2,
|
||||
OPTION_RANKING = 3,
|
||||
OPTION_SOUND = 4,
|
||||
OPTION_DATA = 5,
|
||||
OPTION_EXPERT_SOUND = 6,
|
||||
OPTION_POINT_MATCH = 10,
|
||||
OPTION_BR_MATCH = 20,
|
||||
OPTION_TT_MATCH = 30,
|
||||
OPTION_NAME = 200,
|
||||
OPTION_SCORE = 300,
|
||||
OPTION_INVOICE = 400,
|
||||
OPTION_MAX,
|
||||
/* 1000 */ OPTION_MAIN_MENU = 1000,
|
||||
/* 2000 */ OPTION_VERSUS_STAGE = 2000,
|
||||
/* 0 */ OPTION_MAP = 0,
|
||||
/* 1 */ OPTION_TRAINING = 1,
|
||||
/* 2 */ OPTION_VERSUS = 2,
|
||||
/* 3 */ OPTION_RANKING = 3,
|
||||
/* 4 */ OPTION_SOUND = 4,
|
||||
/* 5 */ OPTION_DATA = 5,
|
||||
/* 6 */ OPTION_EXPERT_SOUND = 6,
|
||||
/* 10 */ OPTION_POINT_MATCH = 10,
|
||||
/* 20 */ OPTION_BR_MATCH = 20,
|
||||
/* 30 */ OPTION_TT_MATCH = 30,
|
||||
/* 200 */ OPTION_NAME = 200,
|
||||
/* 300 */ OPTION_SCORE = 300,
|
||||
/* 400 */ OPTION_INVOICE = 400,
|
||||
/* 401 */ OPTION_MAX,
|
||||
} OptionId;
|
||||
|
||||
#define OPTION_COUNT ARRAY_COUNT(sOptionCardList)
|
||||
@ -81,7 +78,7 @@ extern u8* D_menu_801B68B0[];
|
||||
extern u8* D_menu_801B68D4[];
|
||||
|
||||
extern s32 D_menu_801B8220[]; // total hits ranking? see Option_80197DE4
|
||||
extern s32 D_menu_801B827C; // engine
|
||||
extern s32 D_menu_801B827C; // engine
|
||||
extern s32 D_menu_801B8280;
|
||||
extern s32 D_menu_801B8284;
|
||||
extern s32 D_menu_801B8288;
|
||||
@ -98,7 +95,7 @@ extern u8 D_menu_801C9010[96 * 96];
|
||||
extern u8 D_menu_801CB410[96 * 96];
|
||||
|
||||
void Title_UpdateEntry(void);
|
||||
s32 Title_80187ABC(void);
|
||||
s32 Title_80187ABC(void);
|
||||
void Title_80187B00(void);
|
||||
void Title_80187E28(void);
|
||||
void Title_801888E8(void);
|
||||
@ -194,14 +191,15 @@ void Option_8019B8A0(s32 arg0);
|
||||
void Option_8019B8C8(void);
|
||||
void Option_DrawMenuLabel(void);
|
||||
void Option_DrawMenuCard(MenuContext_38 arg0);
|
||||
void Option_DrawMenuArwing(ArwingPosition arg0);
|
||||
void Option_8019BC44(f32, f32, f32, f32, f32, f32);
|
||||
void Option_DrawMenuArwing(ArwingPosition arwing);
|
||||
void Option_DrawArwing(f32, f32, f32, f32, f32, f32);
|
||||
void Option_8019BDF0(void);
|
||||
void Option_8019BE7C(f32, f32, f32, f32 *, f32 *, f32 *);
|
||||
void Option_8019BE7C(f32, f32, f32, f32*, f32*, f32*);
|
||||
void Option_8019BF34(void);
|
||||
void Option_8019C04C(void);
|
||||
void Option_DrawCardLabel(OptionTexture arg0);
|
||||
bool Option_8019C418(s32* arg0, s32 arg1, bool arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, UnkStruct_D_menu_801B9250* arg8);
|
||||
void Option_DrawCardLabel(OptionTexture tex);
|
||||
bool Option_8019C418(s32* arg0, s32 arg1, bool arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
|
||||
UnkStruct_D_menu_801B9250* arg8);
|
||||
s32 Option_8019C5A0(s32*);
|
||||
bool Option_8019C66C(f32* arg0, f32 arg1, f32 arg2, UnkStruct_D_menu_801B9250* arg3);
|
||||
void Option_8019C824(f32*);
|
||||
|
@ -87,7 +87,7 @@ void Cutscene_DrawGreatFox(void);
|
||||
|
||||
// fox_display
|
||||
void Display_ArwingWings(ArwingInfo*);
|
||||
void Display_DrawEngineGlow(s32);
|
||||
void Display_DrawEngineGlow(EngineGlowColor);
|
||||
void Display_SetupPlayerSfxPos(Player*);
|
||||
void Display_Update(void);
|
||||
|
||||
@ -112,7 +112,7 @@ void CoBuilding9_Draw(Scenery*);
|
||||
void CoBuilding10_Draw(Scenery*);
|
||||
void ActorDebris_Draw(Actor*);
|
||||
void Actor_DrawEngineAndContrails(Actor*);
|
||||
void Actor_DrawEngineGlow(Actor*, s32);
|
||||
void Actor_DrawEngineGlow(Actor*, EngineGlowColor);
|
||||
void ActorTeamArwing_Draw(Actor*);
|
||||
void MeMolarRock_Draw(Actor*);
|
||||
void MeMeteor2_Draw(MeMeteor2*);
|
||||
|
@ -22,7 +22,7 @@ void SectorY_LevelComplete(Player*);
|
||||
void SectorY_8019FF00(Actor*);
|
||||
void SectorY_801A0AC0(Player*);
|
||||
|
||||
void Andross_8018769C(Actor*);
|
||||
void Andross_Gate_Draw(Actor*);
|
||||
void OvlI6_CallFunction(u32 mode, void* ptr);
|
||||
void Andross_801878A8(void);
|
||||
void Andross_801888F4(Actor *);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef PREVENT_CONTEXT_REORDERING_H
|
||||
#define PREVENT_CONTEXT_REORDERING_H
|
||||
|
||||
// extern int Dummyhalf;
|
||||
extern int Dummyhalf;
|
||||
// struct Dummy0 {int x;};
|
||||
// struct Dummy1 {int x;};
|
||||
// struct Dummy2 {int x;};
|
||||
@ -14,8 +14,8 @@
|
||||
// struct Dummy9 {int x;};
|
||||
// struct Dummy10 {int x;};
|
||||
// struct Dummy11 {int x;};
|
||||
struct Dummy12 {int x;};
|
||||
struct Dummy13 {int x;};
|
||||
// struct Dummy12 {int x;};
|
||||
// struct Dummy13 {int x;};
|
||||
struct Dummy14 {int x;};
|
||||
struct Dummy15 {int x;};
|
||||
struct Dummy16 {int x;};
|
||||
|
@ -1,3 +1,32 @@
|
||||
/**
|
||||
* Glossary:
|
||||
* EVID: Event ID
|
||||
* EVACT: Event Action
|
||||
* EVOP: Event Opcode
|
||||
* EVC: Event Condition
|
||||
* EVSTATE: Event State
|
||||
*
|
||||
* Level Prefixes:
|
||||
* CO: Corneria
|
||||
* ME: Meteo
|
||||
* SX: Sector X
|
||||
* SY: Sector Y
|
||||
* SZ: Sector Z
|
||||
* KA: Katina
|
||||
* AQ: Aquas
|
||||
* A6: Area 6
|
||||
* FO: Fortuna
|
||||
* SO: Solar
|
||||
* MA: Macbeth
|
||||
* TI: Titania
|
||||
* BO: Bolse
|
||||
* ZO: Zoness
|
||||
* VE1: Venom 1
|
||||
* VE2: Venom 2
|
||||
* AND: Venom Andross
|
||||
* WZ: Warpzone
|
||||
*/
|
||||
|
||||
#ifndef SF64_EVENT
|
||||
#define SF64_EVENT
|
||||
|
||||
@ -300,118 +329,118 @@ typedef enum EventAction {
|
||||
/* 16 */ EVACT_16,
|
||||
/* 17 */ EVACT_17,
|
||||
/* 18 */ EVACT_GFOX_COVER_FIRE,
|
||||
/* 19 */ EVACT_19,
|
||||
/* 19 */ EVACT_19, // projectile ring used by bee enemies
|
||||
} EventAction;
|
||||
|
||||
typedef enum EventActorId {
|
||||
/* 0 */ EVID_0,
|
||||
/* 1 */ EVID_1,
|
||||
/* 2 */ EVID_SLIPPY_METEO,
|
||||
/* 3 */ EVID_3,
|
||||
/* 4 */ EVID_4,
|
||||
/* 5 */ EVID_5,
|
||||
/* 6 */ EVID_6,
|
||||
/* 7 */ EVID_7,
|
||||
/* 8 */ EVID_8,
|
||||
/* 9 */ EVID_9,
|
||||
/* 10 */ EVID_10,
|
||||
/* 11 */ EVID_11,
|
||||
/* 12 */ EVID_12,
|
||||
/* 13 */ EVID_13,
|
||||
/* 14 */ EVID_14,
|
||||
/* 15 */ EVID_15,
|
||||
/* 16 */ EVID_16,
|
||||
/* 17 */ EVID_17,
|
||||
/* 18 */ EVID_18,
|
||||
/* 19 */ EVID_19,
|
||||
/* 20 */ EVID_20,
|
||||
/* 21 */ EVID_A6_MISSILE,
|
||||
/* 0 */ EVID_VENOM_FIGHTER_1,
|
||||
/* 1 */ EVID_VENOM_FIGHTER_2,
|
||||
/* 2 */ EVID_ME_SLIPPY,
|
||||
/* 3 */ EVID_SPY_EYE, // jp name: Sunfish II
|
||||
/* 4 */ EVID_GRANGA_FIGHTER_1, // jp name: Dragon
|
||||
/* 5 */ EVID_GRANGA_FIGHTER_2, // jp name: Dragon II
|
||||
/* 6 */ EVID_FIREBIRD, // Handles Firebird from Corneria and Gore from Solar
|
||||
/* 7 */ EVID_CORNERIAN_FIGHTER, // Seems unused?
|
||||
/* 8 */ EVID_VENOM_TANK,
|
||||
/* 9 */ EVID_TRIPOD, // jp name: Butterfly
|
||||
/* 10 */ EVID_ATTACKER_1,
|
||||
/* 11 */ EVID_ATTACKER_2,
|
||||
/* 12 */ EVID_ATTACKER_3,
|
||||
/* 13 */ EVID_ME_METEOR_1,
|
||||
/* 14 */ EVID_ME_METEOR_2,
|
||||
/* 15 */ EVID_COMMANDER,
|
||||
/* 16 */ EVID_SPIDER,
|
||||
/* 17 */ EVID_ZERAM_CLASS_CRUISER,
|
||||
/* 18 */ EVID_SX_SPY_EYE, // jp name: Sunfish I
|
||||
/* 19 */ EVID_SX_CANINE,
|
||||
/* 20 */ EVID_SPACE_MINE,
|
||||
/* 21 */ EVID_A6_NINJIN_MISSILE,
|
||||
/* 22 */ EVID_A6_ROCKET,
|
||||
/* 23 */ EVID_23,
|
||||
/* 24 */ EVID_24,
|
||||
/* 25 */ EVID_25,
|
||||
/* 26 */ EVID_26,
|
||||
/* 27 */ EVID_27,
|
||||
/* 28 */ EVID_28,
|
||||
/* 29 */ EVID_29,
|
||||
/* 30 */ EVID_30,
|
||||
/* 31 */ EVID_31,
|
||||
/* 32 */ EVID_32,
|
||||
/* 33 */ EVID_33,
|
||||
/* 34 */ EVID_34,
|
||||
/* 35 */ EVID_35,
|
||||
/* 36 */ EVID_36,
|
||||
/* 37 */ EVID_37,
|
||||
/* 23 */ EVID_VENOM_FIGHTER_3,
|
||||
/* 24 */ EVID_SX_BASE_DEBRIS_1,
|
||||
/* 25 */ EVID_SX_BASE_WALL_1,
|
||||
/* 26 */ EVID_SX_BASE_DEBRIS_2,
|
||||
/* 27 */ EVID_SX_LASER,
|
||||
/* 28 */ EVID_SX_WATCH_POST, // Invented name
|
||||
/* 29 */ EVID_SX_SPACE_MINE,
|
||||
/* 30 */ EVID_A6_HARLOCK_FRIGATE,
|
||||
/* 31 */ EVID_A6_UMBRA_STATION,
|
||||
/* 32 */ EVID_SX_BASE_FLOOR_1,
|
||||
/* 33 */ EVID_CRUISER_GUN, // Guns located on Zeram-class Cruisers
|
||||
/* 34 */ EVID_SX_BASE_WALL_2,
|
||||
/* 35 */ EVID_SX_BASE_WALL_3,
|
||||
/* 36 */ EVID_TI_BOMBER, // Bird-like ship that drops land mines
|
||||
/* 37 */ EVID_SX_BORZOI_FIGHTER,
|
||||
/* 38 */ EVID_SX_WARP_GATE,
|
||||
/* 39 */ EVID_39,
|
||||
/* 39 */ EVID_SX_BASE_WALL_TILE_1,
|
||||
/* 40 */ EVID_EVENT_HANDLER,
|
||||
/* 41 */ EVID_41,
|
||||
/* 42 */ EVID_42,
|
||||
/* 41 */ EVID_SY_SHIP_1,
|
||||
/* 42 */ EVID_SY_SHIP_2,
|
||||
/* 43 */ EVID_TEAMMATE,
|
||||
/* 44 */ EVID_44,
|
||||
/* 45 */ EVID_45,
|
||||
/* 46 */ EVID_46,
|
||||
/* 47 */ EVID_47,
|
||||
/* 48 */ EVID_48,
|
||||
/* 49 */ EVID_49,
|
||||
/* 50 */ EVID_50,
|
||||
/* 51 */ EVID_51,
|
||||
/* 52 */ EVID_52,
|
||||
/* 53 */ EVID_53,
|
||||
/* 54 */ EVID_54,
|
||||
/* 55 */ EVID_55,
|
||||
/* 56 */ EVID_56,
|
||||
/* 57 */ EVID_57,
|
||||
/* 58 */ EVID_58,
|
||||
/* 59 */ EVID_59,
|
||||
/* 60 */ EVID_60,
|
||||
/* 61 */ EVID_61,
|
||||
/* 62 */ EVID_62,
|
||||
/* 63 */ EVID_63,
|
||||
/* 64 */ EVID_64,
|
||||
/* 65 */ EVID_65,
|
||||
/* 66 */ EVID_66,
|
||||
/* 67 */ EVID_METEO_PYRAMID_SHIP,
|
||||
/* 68 */ EVID_68,
|
||||
/* 69 */ EVID_69,
|
||||
/* 70 */ EVID_70,
|
||||
/* 71 */ EVID_WING_REPAIR,
|
||||
/* 72 */ EVID_72,
|
||||
/* 73 */ EVID_73,
|
||||
/* 74 */ EVID_74,
|
||||
/* 75 */ EVID_75,
|
||||
/* 76 */ EVID_76,
|
||||
/* 77 */ EVID_77,
|
||||
/* 44 */ EVID_SY_SHIP_3,
|
||||
/* 45 */ EVID_ME_METEOR_3,
|
||||
/* 46 */ EVID_ZO_PATROL_BOAT,
|
||||
/* 47 */ EVID_ME_SECRET_MARKER_1, // Metal spheres that mark secret items. Invented name
|
||||
/* 48 */ EVID_SY_ROBOT_1,
|
||||
/* 49 */ EVID_SY_ROBOT_2,
|
||||
/* 50 */ EVID_SY_ROBOT_3,
|
||||
/* 51 */ EVID_SY_ROBOT_4, // Unclear as to whether it's used or not, only it's hitbox gets used in code
|
||||
/* 52 */ EVID_SARUMARINE_PERISCOPE,
|
||||
/* 53 */ EVID_SX_BASE_WALL_4,
|
||||
/* 54 */ EVID_GAMMA_ON, // Andross Army Gamma-Off Formation Leader (Orange Andross Fighter)
|
||||
/* 55 */ EVID_GAMMA_OFF, // Blue Andross Fighter
|
||||
/* 56 */ EVID_TI_GREAT_FOX, // Great Fox that flees after the intro cutscene
|
||||
/* 57 */ EVID_SY_SHIP_3_2, // Another variant of EVID_SY_SHIP_3 without a hitbox, seems unused?
|
||||
/* 58 */ EVID_SY_SARUZIN, // flagship of Sector Y, base of the Shogun Boss
|
||||
/* 59 */ EVID_SY_ROBOT_SPRITE_SIDE, // Robot sprites that appear in Sector Y's background, side variant
|
||||
/* 60 */ EVID_SY_ROBOT_SPRITE_FRONT, // Robot sprites that appear in Sector Y's background, front variant
|
||||
/* 61 */ EVID_ME_METEOR_4,
|
||||
/* 62 */ EVID_ME_METEOR_5,
|
||||
/* 63 */ EVID_ME_BIG_METEOR, // Big meteor that bounces in Meteo
|
||||
/* 64 */ EVID_ME_ROCK_GULL, // Enemy laser turret inside a meteorite
|
||||
/* 65 */ EVID_ME_METEOR_6,
|
||||
/* 66 */ EVID_ME_SECRET_MARKER_2, // Metal spheres that mark secret items. Invented name
|
||||
/* 67 */ EVID_ME_FLIP_BOT,
|
||||
/* 68 */ EVID_SY_LASER_TURRET,
|
||||
/* 69 */ EVID_SY_SHIP_DESTROYED,
|
||||
/* 70 */ EVID_SY_DEBRIS, // Sprite portraying small pieces of debris. Seems unused
|
||||
/* 71 */ EVID_ITEM_WING_REPAIR,
|
||||
/* 72 */ EVID_SY_SHIP_WINDOWS,
|
||||
/* 73 */ EVID_SY_SHIP_4,
|
||||
/* 74 */ EVID_SY_SHIP_4_DESTROYED,
|
||||
/* 75 */ EVID_SY_SHIP_2_SPRITE, // Unused
|
||||
/* 76 */ EVID_SY_SHIP_3_SPRITE, // Unused
|
||||
/* 77 */ EVID_SY_SHIP_MISSILE,
|
||||
/* 78 */ EVID_SUPPLY_CRATE,
|
||||
/* 79 */ EVID_79,
|
||||
/* 80 */ EVID_80,
|
||||
/* 81 */ EVID_81,
|
||||
/* 82 */ EVID_82,
|
||||
/* 83 */ EVID_AQ_CLAM,
|
||||
/* 84 */ EVID_84,
|
||||
/* 79 */ EVID_ZO_BIRD,
|
||||
/* 80 */ EVID_VE1_PILLAR,
|
||||
/* 81 */ EVID_VE1_BLOCKER,
|
||||
/* 82 */ EVID_MA_LASER_TURRET,
|
||||
/* 83 */ EVID_AQ_OYSTER,
|
||||
/* 84 */ EVID_VE1_PILLAR_5,
|
||||
/* 85 */ EVID_BILL,
|
||||
/* 86 */ EVID_KATT,
|
||||
/* 87 */ EVID_87,
|
||||
/* 87 */ EVID_VE1_TEMPLE_BG, // Background used inside Venom 1 temple to hide drawing popup
|
||||
/* 88 */ EVID_AQ_STARFISH,
|
||||
/* 89 */ EVID_89,
|
||||
/* 90 */ EVID_90,
|
||||
/* 91 */ EVID_91,
|
||||
/* 92 */ EVID_92,
|
||||
/* 93 */ EVID_93,
|
||||
/* 94 */ EVID_94,
|
||||
/* 95 */ EVID_95,
|
||||
/* 96 */ EVID_96,
|
||||
/* 97 */ EVID_97,
|
||||
/* 98 */ EVID_98,
|
||||
/* 99 */ EVID_99,
|
||||
/* 100 */ EVID_100,
|
||||
/* 101 */ EVID_101,
|
||||
/* 89 */ EVID_AQ_SHELL,
|
||||
/* 90 */ EVID_MA_RAILROAD_CART,
|
||||
/* 91 */ EVID_MA_GUILLOTINE_1,
|
||||
/* 92 */ EVID_WZ_PILLAR_1,
|
||||
/* 93 */ EVID_WZ_PILLAR_2,
|
||||
/* 94 */ EVID_WZ_METEOR_1,
|
||||
/* 95 */ EVID_WZ_METEOR_2,
|
||||
/* 96 */ EVID_WZ_GATE,
|
||||
/* 97 */ EVID_ME_METEOR_7,
|
||||
/* 98 */ EVID_MA_BOULDER,
|
||||
/* 99 */ EVID_VE1_ENEMY_GATE, // Gate in Venom 1 for outcoming enemies
|
||||
/* 100 */ EVID_ENEMY_GATE_DOOR_RIGHT,
|
||||
/* 101 */ EVID_ENEMY_GATE_DOOR_LEFT,
|
||||
/* 102 */ EVID_TR_BARRIER,
|
||||
/* 103 */ EVID_ANDROSS_GATE,
|
||||
/* 104 */ EVID_ANDROSS_GATE_2,
|
||||
/* 105 */ EVID_SX_WARP_ENMY,
|
||||
/* 106 */ EVID_KILLER_BEE,
|
||||
/* 107 */ EVID_MA_SHOT_GATE,
|
||||
/* 107 */ EVID_MA_GUILLOTINE_2, // Variant of the Macbeth Guillotine that can be shot at to be opened
|
||||
/* 200 */ EVID_200 = 200,
|
||||
/* 300 */ EVID_300 = 300,
|
||||
/* 4095*/ EVID_FFF = 4095,
|
||||
|
@ -8,8 +8,6 @@
|
||||
typedef enum LevelType {
|
||||
/* 0 */ LEVELTYPE_PLANET,
|
||||
/* 1 */ LEVELTYPE_SPACE,
|
||||
/* 2 */ LEVELTYPE_UNK2,
|
||||
/* 3 */ LEVELTYPE_UNK3,
|
||||
} LevelType;
|
||||
|
||||
typedef enum MissionStatus {
|
||||
|
@ -227,10 +227,10 @@ typedef struct Boss {
|
||||
/* 0x000 */ Object obj;
|
||||
/* 0x01C */ ObjectInfo info;
|
||||
/* 0x040 */ s32 index;
|
||||
/* 0x044 */ s16 unk_044;
|
||||
/* 0x046 */ s16 unk_046;
|
||||
/* 0x048 */ s16 unk_048;
|
||||
/* 0x04A */ s16 unk_04A;
|
||||
/* 0x044 */ s16 work_044;
|
||||
/* 0x046 */ s16 work_046;
|
||||
/* 0x048 */ s16 work_048;
|
||||
/* 0x04A */ s16 work_04A;
|
||||
/* 0x04C */ s16 animFrame;
|
||||
/* 0x04E */ s16 state;
|
||||
/* 0x050 */ s16 timer_050;
|
||||
@ -268,10 +268,10 @@ typedef struct Actor {
|
||||
/* 0x01C */ ObjectInfo info;
|
||||
/* 0x040 */ s32 index;
|
||||
/* 0x044 */ u8 itemDrop;
|
||||
/* 0x046 */ s16 unk_046;
|
||||
/* 0x048 */ s16 unk_048;
|
||||
/* 0x04A */ s16 unk_04A;
|
||||
/* 0x04C */ s16 timer_04C;
|
||||
/* 0x046 */ s16 work_046;
|
||||
/* 0x048 */ s16 work_048;
|
||||
/* 0x04A */ s16 work_04A;
|
||||
/* 0x04C */ s16 work_04C;
|
||||
/* 0x04E */ s16 counter_04E;
|
||||
/* 0x050 */ s32 iwork[25];
|
||||
/* 0x0B4 */ s16 eventType;
|
||||
@ -421,7 +421,7 @@ typedef enum ObjectId {
|
||||
/* 112 */ OBJ_SCENERY_SY_SHIP_2_DESTROYED,
|
||||
/* 113 */ OBJ_SPRITE_SY_SHIP_2, // Unused
|
||||
/* 114 */ OBJ_SPRITE_SY_SHIP_3, // Unused
|
||||
/* 115 */ OBJ_SCENERY_SY_SHIP_PROJECTILE,
|
||||
/* 115 */ OBJ_SCENERY_SY_SHIP_MISSILE,
|
||||
/* 116 */ OBJ_SCENERY_SY_SHIP_WINDOWS,
|
||||
/* 117 */ OBJ_SCENERY_AQ_CORAL_REEF_1,
|
||||
/* 118 */ OBJ_SCENERY_AQ_TUNNEL_1,
|
||||
@ -623,7 +623,7 @@ typedef enum ObjectId {
|
||||
/* 314 */ OBJ_BOSS_SY_SHOGUN,
|
||||
/* 315 */ OBJ_BOSS_SO_VULKAIN,
|
||||
/* 316 */ OBJ_BOSS_KA_SAUCERER,
|
||||
/* 317 */ OBJ_BOSS_KA_FLBASE,
|
||||
/* 317 */ OBJ_BOSS_KA_FLBASE, // Katina FrontLine Base
|
||||
/* 318 */ OBJ_BOSS_AQ_BACOON,
|
||||
/* 319 */ OBJ_BOSS_VE1_GOLEMECH,
|
||||
/* 320 */ OBJ_BOSS_AND_ANDROSS,
|
||||
|
@ -51,6 +51,13 @@ typedef enum DrawMode {
|
||||
/* 9 */ DRAW_MAX,
|
||||
} DrawMode;
|
||||
|
||||
typedef enum EngineGlowColor {
|
||||
/* 0 */ EG_RED,
|
||||
/* 1 */ EG_BLUE,
|
||||
/* 2 */ EG_GREEN,
|
||||
/* 3 */ EG_ORANGE
|
||||
} EngineGlowColor;
|
||||
|
||||
typedef enum LevelMode {
|
||||
/* 0 */ LEVELMODE_ON_RAILS,
|
||||
/* 1 */ LEVELMODE_ALL_RANGE,
|
||||
|
@ -43,10 +43,10 @@ extern f32 gActorMissileSeekHitbox[];
|
||||
extern f32 gMeMoraHitbox[];
|
||||
extern f32 gTeamHitbox[];
|
||||
extern f32 gActorAllRangeHItbox[];
|
||||
extern f32 gWarpZoneEvent94Hitbox[];
|
||||
extern f32 gWarpZoneEvent96Hitbox[];
|
||||
extern f32 gWarpZoneEvent92Hitbox[];
|
||||
extern f32 gWarpZoneEvent93Hitbox[];
|
||||
extern f32 aWzMeteor1Hitbox[];
|
||||
extern f32 aWzGateHitbox[];
|
||||
extern f32 aWzPillar1Hitbox[];
|
||||
extern f32 aWzPillar2Hitbox[];
|
||||
extern ObjectInfo gObjectInfo[];
|
||||
extern f32* D_edata_800CF964[];
|
||||
|
||||
|
@ -1007,8 +1007,8 @@ D_D006B50 = 0xD006B50;
|
||||
D_D007A70 = 0xD007A70;
|
||||
D_D008990 = 0xD008990;
|
||||
D_D0098B0 = 0xD0098B0;
|
||||
D_D009A40 = 0xD009A40;
|
||||
D_D00B880 = 0xD00B880;
|
||||
aKattShipDL = 0xD009A40;
|
||||
aBillShipDL = 0xD00B880;
|
||||
D_E000000 = 0xE000000;
|
||||
D_E003AB0 = 0xE003AB0;
|
||||
D_E00DFB0 = 0xE00DFB0;
|
||||
|
@ -1007,8 +1007,8 @@ D_D006B50 = 0xD006B50;
|
||||
D_D007A70 = 0xD007A70;
|
||||
D_D008990 = 0xD008990;
|
||||
D_D0098B0 = 0xD0098B0;
|
||||
D_D009A40 = 0xD009A40;
|
||||
D_D00B880 = 0xD00B880;
|
||||
aKattShipDL = 0xD009A40;
|
||||
aBillShipDL = 0xD00B880;
|
||||
D_E000000 = 0xE000000;
|
||||
D_E003AB0 = 0xE003AB0;
|
||||
D_E00DFB0 = 0xE00DFB0;
|
||||
|
@ -137,7 +137,7 @@ void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size) {
|
||||
u32 aligned = ALIGN16(size);
|
||||
u8* ramAddr = pool->curRamAddr;
|
||||
|
||||
if (pool->startRamAddr + pool->size >= pool->curRamAddr + aligned) {
|
||||
if ((pool->startRamAddr + pool->size) >= (pool->curRamAddr + aligned)) {
|
||||
pool->curRamAddr += aligned;
|
||||
} else {
|
||||
return NULL;
|
||||
|
@ -214,6 +214,7 @@ void AudioLoad_InitSampleDmaBuffers(s32 numNotes) {
|
||||
gSampleDmaReuseQueue2WrPos = gSampleDmaCount - gSampleDmaListSize1;
|
||||
}
|
||||
|
||||
// Updates the audiotable entries with their absolute ROM addresses
|
||||
void AudioLoad_InitTable(AudioTable* table, u8* romAddr, u16 unkMediumParam) {
|
||||
s32 i;
|
||||
|
||||
@ -259,7 +260,7 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 flags) {
|
||||
s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) {
|
||||
u8* sampleAddr;
|
||||
|
||||
if ((sample->isRelocated == 1) && (sample->medium != 0)) {
|
||||
if ((sample->isRelocated == true) && (sample->medium != MEDIUM_RAM)) {
|
||||
sampleAddr = AudioHeap_AllocPersistentSampleCache(sample->size, fontId, sample->sampleAddr, sample->medium);
|
||||
if (sampleAddr == NULL) {
|
||||
return -1;
|
||||
@ -486,6 +487,7 @@ void* AudioLoad_SyncLoadFont(s32 fontId) {
|
||||
if (didAllocate == 1) {
|
||||
AudioLoad_RelocateFontAndPreloadSamples(fontId, fontData, &relocInfo, AUDIOLOAD_SYNC);
|
||||
}
|
||||
|
||||
return fontData;
|
||||
}
|
||||
|
||||
@ -649,13 +651,14 @@ void AudioLoad_RelocateFont(s32 fontId, u32 fontBaseAddr, void* relocData) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 1; i <= numInstruments; i++) {
|
||||
if (fontDataPtrs[i] != 0) {
|
||||
|
||||
fontDataPtrs[i] += fontBaseAddr;
|
||||
|
||||
instrument = fontDataPtrs[i];
|
||||
if (instrument->isRelocated == 0) {
|
||||
if (!instrument->isRelocated) {
|
||||
if (instrument->normalRangeLo != 0) {
|
||||
AudioLoad_RelocateSample(&instrument->lowPitchTunedSample, fontBaseAddr, relocData);
|
||||
}
|
||||
@ -669,6 +672,7 @@ void AudioLoad_RelocateFont(s32 fontId, u32 fontBaseAddr, void* relocData) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gSoundFontList[fontId].drums = fontDataPtrs[0];
|
||||
gSoundFontList[fontId].instruments = (u32) &fontDataPtrs[1];
|
||||
}
|
||||
@ -723,7 +727,7 @@ s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (size & 0xF) {
|
||||
if (size % 16) {
|
||||
size = ALIGN16(size);
|
||||
}
|
||||
|
||||
@ -763,19 +767,19 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
|
||||
|
||||
switch (tableType) {
|
||||
case SEQUENCE_TABLE:
|
||||
if (gSeqLoadStatus[id] == 1) {
|
||||
if (gSeqLoadStatus[id] == LOAD_STATUS_IN_PROGRESS) {
|
||||
return NULL;
|
||||
}
|
||||
break;
|
||||
|
||||
case FONT_TABLE:
|
||||
if (gFontLoadStatus[id] == 1) {
|
||||
if (gFontLoadStatus[id] == LOAD_STATUS_IN_PROGRESS) {
|
||||
return NULL;
|
||||
}
|
||||
break;
|
||||
|
||||
case SAMPLE_TABLE:
|
||||
if (gSampleFontLoadStatus[id] == 1) {
|
||||
if (gSampleFontLoadStatus[id] == LOAD_STATUS_IN_PROGRESS) {
|
||||
return NULL;
|
||||
}
|
||||
break;
|
||||
@ -783,7 +787,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
|
||||
|
||||
ramAddr = AudioLoad_SearchCaches(tableType, id);
|
||||
if (ramAddr != NULL) {
|
||||
loadStatus = 2;
|
||||
loadStatus = LOAD_STATUS_COMPLETE;
|
||||
osSendMesg(retQueue, (OSMesg) (retData << 0x18), OS_MESG_NOBLOCK);
|
||||
} else {
|
||||
table = AudioLoad_GetLoadTable(tableType);
|
||||
@ -792,7 +796,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
|
||||
medium = table->entries[id].medium;
|
||||
cachePolicy = table->entries[id].cachePolicy;
|
||||
romAddr = table->entries[id].romAddr;
|
||||
loadStatus = 2;
|
||||
loadStatus = LOAD_STATUS_COMPLETE;
|
||||
|
||||
switch (cachePolicy) {
|
||||
case CACHEPOLICY_0:
|
||||
@ -800,7 +804,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
|
||||
if (ramAddr == NULL) {
|
||||
return ramAddr;
|
||||
}
|
||||
loadStatus = 5;
|
||||
loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
|
||||
break;
|
||||
|
||||
case CACHEPOLICY_1:
|
||||
@ -827,7 +831,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
|
||||
}
|
||||
AudioLoad_StartAsyncLoad(romAddr, ramAddr, size, medium, nChunks, retQueue,
|
||||
(retData << 0x18) | (tableType << 0x10) | (id << 8) | loadStatus);
|
||||
loadStatus = 1;
|
||||
loadStatus = LOAD_STATUS_IN_PROGRESS;
|
||||
}
|
||||
|
||||
switch (tableType) {
|
||||
@ -892,21 +896,22 @@ void AudioLoad_Init(void) {
|
||||
*clearContext++ = 0;
|
||||
}
|
||||
|
||||
// 1000 is a conversion from seconds to milliseconds
|
||||
switch (osTvType) {
|
||||
case OS_TV_PAL:
|
||||
gMaxTempoTvTypeFactors = 20.03042f;
|
||||
gRefreshRate = 50;
|
||||
gMaxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_PAL / REFRESH_RATE_PAL;
|
||||
gRefreshRate = REFRESH_RATE_PAL;
|
||||
break;
|
||||
|
||||
case OS_TV_MPAL:
|
||||
gMaxTempoTvTypeFactors = 16.546f;
|
||||
gRefreshRate = 60;
|
||||
gMaxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_MPAL / REFRESH_RATE_MPAL;
|
||||
gRefreshRate = REFRESH_RATE_MPAL;
|
||||
break;
|
||||
|
||||
default:
|
||||
case OS_TV_NTSC:
|
||||
gMaxTempoTvTypeFactors = 16.713f;
|
||||
gRefreshRate = 60;
|
||||
default:
|
||||
gMaxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_NTSC / REFRESH_RATE_NTSC;
|
||||
gRefreshRate = REFRESH_RATE_NTSC;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -940,6 +945,7 @@ void AudioLoad_Init(void) {
|
||||
gAiBuffers[i][j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
gAudioSpecId = AUDIOSPEC_0;
|
||||
gAudioResetStep = 1;
|
||||
AudioHeap_ResetStep();
|
||||
@ -977,6 +983,7 @@ void AudioLoad_Init(void) {
|
||||
static const char devstr38[] = "Entry--- %d %d\n";
|
||||
static const char devstr39[] = "---Block LPS here\n";
|
||||
static const char devstr40[] = "===Block LPS end\n";
|
||||
|
||||
s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status) {
|
||||
Sample* sample;
|
||||
AudioSlowLoad* slowLoad;
|
||||
@ -995,10 +1002,13 @@ s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status) {
|
||||
if (slowLoad->state == SLOW_LOAD_DONE) {
|
||||
slowLoad->state = SLOW_LOAD_WAITING;
|
||||
}
|
||||
|
||||
slowLoad->sample = *sample;
|
||||
slowLoad->status = status;
|
||||
|
||||
slowLoad->curRamAddr =
|
||||
AudioHeap_AllocTemporarySampleCache(sample->size, fontId, sample->sampleAddr, sample->medium);
|
||||
|
||||
if (slowLoad->curRamAddr == NULL) {
|
||||
if ((sample->medium == MEDIUM_UNK) || (sample->codec == 2)) {
|
||||
*status = SLOW_LOAD_STATUS_0;
|
||||
@ -1008,6 +1018,7 @@ s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
slowLoad->state = SLOW_LOAD_START;
|
||||
slowLoad->bytesRemaining = ALIGN16(sample->size);
|
||||
slowLoad->ramAddr = slowLoad->curRamAddr;
|
||||
@ -1016,6 +1027,7 @@ s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status) {
|
||||
slowLoad->seqOrFontId = fontId;
|
||||
slowLoad->instId = instId;
|
||||
gSlowLoads.unk_00 ^= 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1399,11 +1399,14 @@ void func_800168BC(void) {
|
||||
gSeqChannels[i].layers[j] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
func_8001463C();
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gSeqLayers); i++) {
|
||||
gSeqLayers[i].channel = NULL;
|
||||
gSeqLayers[i].enabled = false;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
|
||||
for (j = 0; j < 16; j++) {
|
||||
gSeqPlayers[i].channels[j] = &gSeqChannelNone;
|
||||
|
@ -513,7 +513,7 @@ void func_80009504(s16* arg0, UnkStruct_800097A8* arg1) {
|
||||
|
||||
func_80008364(D_80145D48, D_80146148, 8, D_80146548);
|
||||
|
||||
for (i = 0; i < 0x100; i++) {
|
||||
for (i = 0; i < 256; i++) {
|
||||
if (D_80145D48[i] > 32767.0f) {
|
||||
D_80145D48[i] = 32767.0f;
|
||||
}
|
||||
@ -537,6 +537,7 @@ s32 func_8000967C(s32 length, s16* ramAddr, UnkStruct_800097A8* arg2) {
|
||||
for (i = 0; i < arg2->unk_4; i++) {
|
||||
ramAddr[i] = temp_t7[i];
|
||||
}
|
||||
|
||||
var_s1 = arg2->unk_4;
|
||||
temp_t0 = (length - arg2->unk_4 + 0xFF) / 256;
|
||||
arg2->unk_4 = (temp_t0 * 256) + arg2->unk_4 - length;
|
||||
@ -545,6 +546,7 @@ s32 func_8000967C(s32 length, s16* ramAddr, UnkStruct_800097A8* arg2) {
|
||||
func_80009504(&ramAddr[var_s1], arg2);
|
||||
var_s1 += 0x100;
|
||||
}
|
||||
|
||||
for (i = 0; i < arg2->unk_4; i++) {
|
||||
temp_t7[i] = ramAddr[length + i];
|
||||
}
|
||||
@ -568,10 +570,13 @@ u8* func_800097A8(Sample* sample, s32 length, u32 flags, UnkStruct_800097A8* arg
|
||||
arg3->unk_14->sizeUnused = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSampleDmaReuseQueue1RdPos != gSampleDmaReuseQueue1WrPos) {
|
||||
sp1C = &gSampleDmas[gSampleDmaReuseQueue1[gSampleDmaReuseQueue1RdPos++]];
|
||||
}
|
||||
if (1) {}
|
||||
|
||||
if (1) {} //! FAKE
|
||||
|
||||
sp1C->ttl = 2;
|
||||
sp1C->devAddr = sample->sampleAddr;
|
||||
sp1C->sizeUnused = length * 2;
|
||||
@ -635,6 +640,7 @@ Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
|
||||
func_8001678C(i - 1);
|
||||
func_80009AAC(gAudioBufferParams.ticksPerUpdate - i);
|
||||
}
|
||||
|
||||
aiBufPtr = (s32*) aiBufStart;
|
||||
for (i = gAudioBufferParams.ticksPerUpdate; i > 0; i--) {
|
||||
if (i == 1) {
|
||||
@ -646,22 +652,27 @@ Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
|
||||
} else {
|
||||
chunkLen = gAudioBufferParams.samplesPerTick;
|
||||
}
|
||||
|
||||
for (j = 0; j < gNumSynthReverbs; j++) {
|
||||
if (gSynthReverbs[j].useReverb) {
|
||||
func_800080C0(chunkLen, gAudioBufferParams.ticksPerUpdate - i, j);
|
||||
}
|
||||
}
|
||||
|
||||
aCmdPtr = func_8000A25C((s16*) aiBufPtr, chunkLen, aCmdPtr, gAudioBufferParams.ticksPerUpdate - i);
|
||||
aiBufLen -= chunkLen;
|
||||
aiBufPtr += chunkLen;
|
||||
}
|
||||
|
||||
for (j = 0; j < gNumSynthReverbs; j++) {
|
||||
if (gSynthReverbs[j].framesToIgnore != 0) {
|
||||
gSynthReverbs[j].framesToIgnore--;
|
||||
}
|
||||
gSynthReverbs[j].curFrame ^= 1;
|
||||
}
|
||||
|
||||
*cmdCount = aCmdPtr - aList;
|
||||
|
||||
return aCmdPtr;
|
||||
}
|
||||
|
||||
@ -715,6 +726,7 @@ Acmd* func_8000A128(Acmd* aList, s16 reverbIndex, s16 updateIndex) {
|
||||
aList = func_80009984(aList, sp24->lengthA + 0xC90, 0, sp24->lengthB, reverbIndex);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
aSaveBuffer(aList++, 0xC90,
|
||||
OS_K0_TO_PHYSICAL(gSynthReverbs[reverbIndex]
|
||||
@ -724,6 +736,7 @@ Acmd* func_8000A128(Acmd* aList, s16 reverbIndex, s16 updateIndex) {
|
||||
gSynthReverbs[reverbIndex].resampleFlags = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return aList;
|
||||
}
|
||||
|
||||
@ -731,61 +744,66 @@ Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex) {
|
||||
u8 sp84[0x3C];
|
||||
NoteSubEu* temp_v0;
|
||||
s16 var_s2;
|
||||
s16 var_s3;
|
||||
s32 var_s1;
|
||||
s16 i;
|
||||
s32 j;
|
||||
|
||||
var_s2 = 0;
|
||||
if (gNumSynthReverbs == 0) {
|
||||
if (gSynthReverbs[var_s3].useReverb) {} // fake?
|
||||
for (var_s1 = 0; var_s1 < gNumNotes; var_s1++) {
|
||||
if (gNoteSubsEu[gNumNotes * updateIndex + var_s1].bitField0.enabled) {
|
||||
sp84[var_s2++] = var_s1;
|
||||
if (gSynthReverbs[i].useReverb) {} // fake?
|
||||
for (j = 0; j < gNumNotes; j++) {
|
||||
if (gNoteSubsEu[gNumNotes * updateIndex + j].bitField0.enabled) {
|
||||
sp84[var_s2++] = j;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (var_s3 = 0; var_s3 < gNumSynthReverbs; var_s3++) {
|
||||
for (var_s1 = 0; var_s1 < gNumNotes; var_s1++) {
|
||||
temp_v0 = &gNoteSubsEu[gNumNotes * updateIndex + var_s1];
|
||||
if (temp_v0->bitField0.enabled && (temp_v0->bitField1.reverbIndex == var_s3)) {
|
||||
sp84[var_s2++] = var_s1;
|
||||
for (i = 0; i < gNumSynthReverbs; i++) {
|
||||
for (j = 0; j < gNumNotes; j++) {
|
||||
temp_v0 = &gNoteSubsEu[gNumNotes * updateIndex + j];
|
||||
if (temp_v0->bitField0.enabled && (temp_v0->bitField1.reverbIndex == i)) {
|
||||
sp84[var_s2++] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var_s1 = 0; var_s1 < gNumNotes; var_s1++) {
|
||||
temp_v0 = &gNoteSubsEu[gNumNotes * updateIndex + var_s1];
|
||||
for (j = 0; j < gNumNotes; j++) {
|
||||
temp_v0 = &gNoteSubsEu[gNumNotes * updateIndex + j];
|
||||
if (temp_v0->bitField0.enabled && (temp_v0->bitField1.reverbIndex >= gNumSynthReverbs)) {
|
||||
sp84[var_s2++] = var_s1;
|
||||
sp84[var_s2++] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aClearBuffer(aList++, 0x990, 0x300);
|
||||
var_s1 = 0;
|
||||
for (var_s3 = 0; var_s3 < gNumSynthReverbs; var_s3++) {
|
||||
D_8014C1B2 = gSynthReverbs[var_s3].useReverb;
|
||||
|
||||
j = 0;
|
||||
for (i = 0; i < gNumSynthReverbs; i++) {
|
||||
D_8014C1B2 = gSynthReverbs[i].useReverb;
|
||||
if (D_8014C1B2) {
|
||||
aList = func_80009D78(aList, aiBufLen, var_s3, updateIndex);
|
||||
aList = func_80009D78(aList, aiBufLen, i, updateIndex);
|
||||
}
|
||||
while (var_s1 < var_s2) {
|
||||
if (var_s3 != gNoteSubsEu[updateIndex * gNumNotes + sp84[var_s1]].bitField1.reverbIndex) {
|
||||
while (j < var_s2) {
|
||||
if (i != gNoteSubsEu[updateIndex * gNumNotes + sp84[j]].bitField1.reverbIndex) {
|
||||
break;
|
||||
}
|
||||
aList = func_8000A700(sp84[var_s1], &gNoteSubsEu[updateIndex * gNumNotes + sp84[var_s1]],
|
||||
&gNotes[sp84[var_s1]].synthesisState, aiBuf, aiBufLen, aList, updateIndex);
|
||||
var_s1++;
|
||||
aList = func_8000A700(sp84[j], &gNoteSubsEu[updateIndex * gNumNotes + sp84[j]],
|
||||
&gNotes[sp84[j]].synthesisState, aiBuf, aiBufLen, aList, updateIndex);
|
||||
j++;
|
||||
}
|
||||
if (gSynthReverbs[var_s3].useReverb) {
|
||||
aList = func_8000A128(aList, var_s3, updateIndex);
|
||||
if (gSynthReverbs[i].useReverb) {
|
||||
aList = func_8000A128(aList, i, updateIndex);
|
||||
}
|
||||
}
|
||||
while (var_s1 < var_s2) {
|
||||
aList = func_8000A700(sp84[var_s1], &gNoteSubsEu[updateIndex * gNumNotes + sp84[var_s1]],
|
||||
&gNotes[sp84[var_s1]].synthesisState, aiBuf, aiBufLen, aList, updateIndex);
|
||||
var_s1++;
|
||||
|
||||
while (j < var_s2) {
|
||||
aList = func_8000A700(sp84[j], &gNoteSubsEu[updateIndex * gNumNotes + sp84[j]], &gNotes[sp84[j]].synthesisState,
|
||||
aiBuf, aiBufLen, aList, updateIndex);
|
||||
j++;
|
||||
}
|
||||
var_s1 = aiBufLen * 2;
|
||||
aSetBuffer(aList++, 0, 0, 0x450, var_s1);
|
||||
|
||||
j = aiBufLen * 2;
|
||||
aSetBuffer(aList++, 0, 0, 0x450, j);
|
||||
aInterleave(aList++, 0, 0x990, 0xB10, 0);
|
||||
aSaveBuffer(aList++, 0x450, OS_K0_TO_PHYSICAL(aiBuf), var_s1 * 2);
|
||||
aSaveBuffer(aList++, 0x450, OS_K0_TO_PHYSICAL(aiBuf), j * 2);
|
||||
|
||||
return aList;
|
||||
}
|
||||
|
||||
@ -1209,8 +1227,10 @@ Acmd* func_8000B51C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthSt
|
||||
} else {
|
||||
var_a2 = 0;
|
||||
}
|
||||
|
||||
synthState->curVolLeft = temp_t1 + (var_t0 * (aiBufLen >> 3));
|
||||
synthState->curVolRight = temp_t2 + (var_a3 * (aiBufLen >> 3));
|
||||
|
||||
if (noteSub->bitField0.usesHeadsetPanEffects) {
|
||||
aClearBuffer(aList++, 0x650, 0x180);
|
||||
aEnvSetup1(aList++, (temp_a1 & 0x7F), var_a2, var_t0, var_a3);
|
||||
@ -1255,6 +1275,7 @@ Acmd* func_8000B98C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthSt
|
||||
var_v1 = synthState->prevHaasEffectLeftDelaySize;
|
||||
synthState->prevHaasEffectLeftDelaySize = var_a1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
var_t0 = 0xB10;
|
||||
var_a1 = noteSub->rightDelaySize;
|
||||
@ -1262,9 +1283,11 @@ Acmd* func_8000B98C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthSt
|
||||
var_v1 = synthState->prevHaasEffectRightDelaySize;
|
||||
synthState->prevHaasEffectRightDelaySize = var_a1;
|
||||
break;
|
||||
|
||||
default:
|
||||
return aList;
|
||||
}
|
||||
|
||||
if (flags != 1) {
|
||||
if (var_a1 != var_v1) {
|
||||
temp = (((size << 0xF) / 2) - 1) / ((size + var_a1 - var_v1 - 2) / 2);
|
||||
@ -1289,6 +1312,8 @@ Acmd* func_8000B98C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthSt
|
||||
aSaveBuffer(aList++, size + 0x650, OS_K0_TO_PHYSICAL(synthState->synthesisBuffers->panSamplesBuffer),
|
||||
ALIGN16(var_a1));
|
||||
}
|
||||
|
||||
aAddMixer(aList++, ALIGN64(size), 0x650, var_t0, 0x7FFF);
|
||||
|
||||
return aList;
|
||||
}
|
||||
|
@ -57,26 +57,33 @@ SPTask* AudioThread_CreateTask(void) {
|
||||
if ((gAudioTaskCountQ % gAudioBufferParams.count) != 0) {
|
||||
return gWaitingAudioTask;
|
||||
}
|
||||
|
||||
osSendMesg(gAudioTaskStartQueue, (OSMesg) gAudioTaskCountQ, OS_MESG_NOBLOCK);
|
||||
|
||||
gAudioTaskIndexQ ^= 1;
|
||||
gCurAiBuffIndex++;
|
||||
gCurAiBuffIndex %= 3;
|
||||
|
||||
aiBuffIndex = (gCurAiBuffIndex + 1) % 3;
|
||||
aiSamplesLeft = osAiGetLength() / 4;
|
||||
|
||||
if ((gAudioResetTimer < 16) && (gAiBuffLengths[aiBuffIndex] != 0)) {
|
||||
osAiSetNextBuffer(gAiBuffers[aiBuffIndex], gAiBuffLengths[aiBuffIndex] * 4);
|
||||
}
|
||||
if (gCurAudioFrameDmaCount && gCurAudioFrameDmaCount) {}
|
||||
|
||||
if (gCurAudioFrameDmaCount && gCurAudioFrameDmaCount) {} //! FAKE ?
|
||||
|
||||
gCurAudioFrameDmaCount = 0;
|
||||
AudioLoad_DecreaseSampleDmaTtls();
|
||||
AudioLoad_ProcessLoads(gAudioResetStep);
|
||||
|
||||
if (MQ_GET_MESG(gAudioSpecQueue, &specId)) {
|
||||
if (gAudioResetStep == 0) {
|
||||
gAudioResetStep = 5;
|
||||
}
|
||||
gAudioSpecId = specId;
|
||||
}
|
||||
|
||||
if ((gAudioResetStep != 0) && (AudioHeap_ResetStep() == 0)) {
|
||||
if (gAudioResetStep == 0) {
|
||||
osSendMesg(gAudioResetQueue, (OSMesg) (s32) gAudioSpecId, OS_MESG_NOBLOCK);
|
||||
@ -84,12 +91,14 @@ SPTask* AudioThread_CreateTask(void) {
|
||||
gWaitingAudioTask = NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (gAudioResetTimer > 16) {
|
||||
return NULL;
|
||||
}
|
||||
if (gAudioResetTimer != 0) {
|
||||
gAudioResetTimer++;
|
||||
}
|
||||
|
||||
gAudioCurTask = &gAudioRspTasks[gAudioTaskIndexQ];
|
||||
gCurAbiCmdBuffer = gAbiCmdBuffs[gAudioTaskIndexQ];
|
||||
aiBuffIndex = gCurAiBuffIndex;
|
||||
|
@ -295,8 +295,8 @@ void ActorAllRange_SetShadowData(Actor* this) {
|
||||
Vec3f temp1;
|
||||
f32 temp4;
|
||||
f32 temp5;
|
||||
Vec3f spE4;
|
||||
Vec3f spD8;
|
||||
Vec3f src;
|
||||
Vec3f dest;
|
||||
Vec3f spCC;
|
||||
Vec3f spC0;
|
||||
Vec3f spB4;
|
||||
@ -306,6 +306,7 @@ void ActorAllRange_SetShadowData(Actor* this) {
|
||||
s32 pad[2];
|
||||
|
||||
this->fwork[25] = this->fwork[26] = this->fwork[28] = this->fwork[27] = 0.0f;
|
||||
|
||||
if (this->drawShadow && (gLevelMode == LEVELMODE_ALL_RANGE) && (gLevelType == LEVELTYPE_PLANET)) {
|
||||
for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
|
||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||
@ -321,17 +322,17 @@ void ActorAllRange_SetShadowData(Actor* this) {
|
||||
temp4 = scenery360->obj.rot.y;
|
||||
|
||||
Matrix_RotateY(gCalcMatrix, -temp4 * M_DTOR, MTXF_NEW);
|
||||
spE4.x = this->obj.pos.x - temp1.x;
|
||||
spE4.y = 0.0f;
|
||||
spE4.z = this->obj.pos.z - temp1.z;
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spE4, &spD8);
|
||||
src.x = this->obj.pos.x - temp1.x;
|
||||
src.y = 0.0f;
|
||||
src.z = this->obj.pos.z - temp1.z;
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
||||
spC0.x = temp1.x;
|
||||
spC0.y = temp1.y;
|
||||
|
||||
spCC.x = spD8.x + temp1.x;
|
||||
spCC.x = dest.x + temp1.x;
|
||||
spC0.z = temp1.z; // fake? weird ordering
|
||||
spCC.y = spD8.y + temp1.y;
|
||||
spCC.z = spD8.z + temp1.z;
|
||||
spCC.y = dest.y + temp1.y;
|
||||
spCC.z = dest.z + temp1.z;
|
||||
|
||||
if ((scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_2) ||
|
||||
(scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_3)) {
|
||||
@ -618,7 +619,11 @@ void ActorAllRange_UpdateEnemyEvents(Actor* this) {
|
||||
ActorAllRange* enemy2;
|
||||
s32 j;
|
||||
|
||||
#ifdef AVOID_UB
|
||||
for (j = 0, enemy2 = &gActors[AI360_ENEMY]; j < 50; j++, enemy2++) {
|
||||
#else
|
||||
for (j = 0, enemy2 = &gActors[AI360_ENEMY]; j <= 50; j++, enemy2++) { // bug? should be <
|
||||
#endif
|
||||
if ((enemy2->obj.status == OBJ_ACTIVE) && (enemy2->state == STATE360_2) &&
|
||||
(enemy2->aiIndex == enemy->aiIndex)) {
|
||||
return;
|
||||
@ -742,7 +747,14 @@ void ActorAllRange_UpdateEvents(Actor* this) {
|
||||
ActorAllRange_SpawnSupplies(this);
|
||||
}
|
||||
|
||||
s32 func_360_800301F4(Actor* this) {
|
||||
/**
|
||||
* Checks whether an actor is close to Scenery objects or Bosses in Space Levels.
|
||||
* Return values:
|
||||
* 1: Object nearby is found below the actor
|
||||
* -1: Object nearby is found above the actor
|
||||
* 0: No objects found
|
||||
*/
|
||||
s32 ActorAllRange_CheckObjectNearbySpace(Actor* this) {
|
||||
Boss* boss;
|
||||
f32 temp_ft4;
|
||||
f32 temp_ft5;
|
||||
@ -775,6 +787,7 @@ s32 func_360_800301F4(Actor* this) {
|
||||
}
|
||||
|
||||
boss = &gBosses[0];
|
||||
// Check if the actor is close to the Great Fox in Sector Z.
|
||||
if ((gCurrentLevel == LEVEL_SECTOR_Z) && (fabsf(boss->obj.pos.x - (this->obj.pos.x + temp_ft4)) < 2000.0f) &&
|
||||
(fabsf(boss->obj.pos.z - (this->obj.pos.z + temp_ft5)) < 2000.0f)) {
|
||||
if (fabsf(boss->obj.pos.y - this->obj.pos.y) < 1500.0f) {
|
||||
@ -788,15 +801,22 @@ s32 func_360_800301F4(Actor* this) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 func_360_8003049C(ActorAllRange* this) {
|
||||
/**
|
||||
* Checks whether an actor is close to Scenery objects or specific Bosses.
|
||||
* Return values:
|
||||
* 1: Object nearby is found below the actor
|
||||
* -1: Object nearby is found above the actor
|
||||
* 0: No objects found
|
||||
*/
|
||||
s32 ActorAllRange_CheckObjectNearby(ActorAllRange* this) {
|
||||
Scenery360* scenery360;
|
||||
s32 i;
|
||||
f32 sp44;
|
||||
f32 sp40;
|
||||
f32 sp3C;
|
||||
f32 temp_fa0;
|
||||
f32 temp_ft4;
|
||||
f32 var_ft5;
|
||||
f32 distThreshold;
|
||||
f32 sinRotY;
|
||||
f32 cosRotY;
|
||||
f32 xOffset;
|
||||
f32 zOffset;
|
||||
f32 yDistThreshold;
|
||||
Boss* boss = &gBosses[0];
|
||||
s32 pad[4];
|
||||
|
||||
@ -805,45 +825,45 @@ s32 func_360_8003049C(ActorAllRange* this) {
|
||||
}
|
||||
|
||||
if ((gLevelType == LEVELTYPE_SPACE) && (gCurrentLevel != LEVEL_BOLSE)) {
|
||||
return func_360_800301F4(this);
|
||||
return ActorAllRange_CheckObjectNearbySpace(this);
|
||||
}
|
||||
|
||||
sp40 = SIN_DEG(this->obj.rot.y);
|
||||
sp3C = COS_DEG(this->obj.rot.y);
|
||||
sinRotY = SIN_DEG(this->obj.rot.y);
|
||||
cosRotY = COS_DEG(this->obj.rot.y);
|
||||
|
||||
temp_fa0 = this->fwork[9] * 10.0f + (sp40 * 650.0f);
|
||||
temp_ft4 = this->fwork[9] * 10.0f + (sp3C * 650.0f);
|
||||
xOffset = this->fwork[9] * 10.0f + (sinRotY * 650.0f);
|
||||
zOffset = this->fwork[9] * 10.0f + (cosRotY * 650.0f);
|
||||
|
||||
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
||||
for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
|
||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + temp_fa0)) < 1200.0f) &&
|
||||
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + temp_ft4)) < 1200.0f) && (this->obj.pos.y < 650.0f)) {
|
||||
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + xOffset)) < 1200.0f) &&
|
||||
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + zOffset)) < 1200.0f) && (this->obj.pos.y < 650.0f)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp44 = 1200.0f;
|
||||
var_ft5 = 650.0f;
|
||||
distThreshold = 1200.0f;
|
||||
yDistThreshold = 650.0f;
|
||||
|
||||
if (this->aiType < AI360_KATT) {
|
||||
var_ft5 = 720.0f;
|
||||
if (this->aiType <= AI360_ANDREW) {
|
||||
yDistThreshold = 720.0f;
|
||||
}
|
||||
|
||||
if (boss->obj.id == OBJ_BOSS_CO_CARRIER) {
|
||||
var_ft5 = 350.0f;
|
||||
yDistThreshold = 350.0f;
|
||||
} else if (boss->obj.id == OBJ_BOSS_BO_BASE) {
|
||||
sp44 = 2000.0f;
|
||||
var_ft5 = 750.0f;
|
||||
distThreshold = 2000.0f;
|
||||
yDistThreshold = 750.0f;
|
||||
} else if (boss->obj.id == OBJ_BOSS_KA_FLBASE) {
|
||||
sp44 = 1500.0f;
|
||||
var_ft5 = 700.0f;
|
||||
distThreshold = 1500.0f;
|
||||
yDistThreshold = 700.0f;
|
||||
}
|
||||
|
||||
if ((fabsf(boss->obj.pos.x - (this->obj.pos.x + temp_fa0)) < sp44) &&
|
||||
(fabsf(boss->obj.pos.z - (this->obj.pos.z + temp_ft4)) < sp44) &&
|
||||
(fabsf(boss->obj.pos.y - this->obj.pos.y) < var_ft5)) {
|
||||
if ((fabsf(boss->obj.pos.x - (this->obj.pos.x + xOffset)) < distThreshold) &&
|
||||
(fabsf(boss->obj.pos.z - (this->obj.pos.z + zOffset)) < distThreshold) &&
|
||||
(fabsf(boss->obj.pos.y - this->obj.pos.y) < yDistThreshold)) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
@ -945,7 +965,7 @@ void ActorAllRange_ApplyDamage(ActorAllRange* this) {
|
||||
|
||||
this->timer_0C2 = 10;
|
||||
this->timer_0BE = 0;
|
||||
this->timer_04C = RAND_INT(2.9f);
|
||||
this->work_04C = RAND_INT(2.9f);
|
||||
|
||||
switch (RAND_INT(4.0f)) {
|
||||
case 0:
|
||||
@ -1262,7 +1282,7 @@ static Vec3f sSectorZRetreatPath[6] = {
|
||||
|
||||
void ActorAllRange_Update(ActorAllRange* this) {
|
||||
u8 sp10F;
|
||||
s32 sp108;
|
||||
s32 objectNearby;
|
||||
s32 sp104;
|
||||
s32 temp_v0_27;
|
||||
RadarMark* radarMark;
|
||||
@ -1336,7 +1356,7 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
if (this->rot_0F4.x > 180.0f) {
|
||||
this->rot_0F4.x -= 360.0f;
|
||||
}
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
break;
|
||||
|
||||
case STATE360_9:
|
||||
@ -1462,7 +1482,7 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
this->fwork[7] = 360.0f;
|
||||
this->fwork[8] = 0.0f;
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, this->sfxSource, 0);
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
}
|
||||
gTeamShields[this->aiType] = -1;
|
||||
gTeamDamage[this->aiType] = 0;
|
||||
@ -1479,13 +1499,13 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
gTeamShields[this->aiType] = -1;
|
||||
gTeamDamage[this->aiType] = 0;
|
||||
if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
||||
this->fwork[4] = sSectorZRetreatPath[this->unk_046].x;
|
||||
this->fwork[5] = sSectorZRetreatPath[this->unk_046].y;
|
||||
this->fwork[6] = sSectorZRetreatPath[this->unk_046].z;
|
||||
if ((fabsf(this->obj.pos.x - sSectorZRetreatPath[this->unk_046].x) < 800.0f) &&
|
||||
(fabsf(this->obj.pos.z - sSectorZRetreatPath[this->unk_046].z) < 800.0f)) {
|
||||
this->unk_046++;
|
||||
if (this->unk_046 >= 4) {
|
||||
this->fwork[4] = sSectorZRetreatPath[this->work_046].x;
|
||||
this->fwork[5] = sSectorZRetreatPath[this->work_046].y;
|
||||
this->fwork[6] = sSectorZRetreatPath[this->work_046].z;
|
||||
if ((fabsf(this->obj.pos.x - sSectorZRetreatPath[this->work_046].x) < 800.0f) &&
|
||||
(fabsf(this->obj.pos.z - sSectorZRetreatPath[this->work_046].z) < 800.0f)) {
|
||||
this->work_046++;
|
||||
if (this->work_046 >= 4) {
|
||||
Object_Kill(&this->obj, this->sfxSource);
|
||||
}
|
||||
}
|
||||
@ -1989,7 +2009,7 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
Math_SmoothStepToAngle(&this->obj.rot.z, 5.0f, 0.1f, 3.0f, 0.01f);
|
||||
}
|
||||
|
||||
switch (this->unk_046) {
|
||||
switch (this->work_046) {
|
||||
case 0:
|
||||
Math_SmoothStepToF(&this->rot_0F4.x, 200.0f, 0.1f, 6.0f, 0.0001f);
|
||||
if (this->rot_0F4.x > 190.0f) {
|
||||
@ -2003,7 +2023,7 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
this->obj.rot.z -= 360.0f;
|
||||
}
|
||||
this->timer_0BC = 40;
|
||||
this->unk_046++;
|
||||
this->work_046++;
|
||||
}
|
||||
this->obj.pos.y -= 3.0f;
|
||||
break;
|
||||
@ -2057,12 +2077,12 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
|
||||
spD8 = this->fwork[20];
|
||||
spD4 = this->fwork[19];
|
||||
sp108 = 0;
|
||||
objectNearby = 0;
|
||||
|
||||
if (sp104 == 1) {
|
||||
if (this->aiType < AI360_GREAT_FOX) {
|
||||
sp108 = func_360_8003049C(this);
|
||||
if ((sp108 != 0) && (this->aiType < AI360_ENEMY) && (this->timer_0BE == 0) &&
|
||||
objectNearby = ActorAllRange_CheckObjectNearby(this);
|
||||
if ((objectNearby != 0) && (this->aiType < AI360_ENEMY) && (this->timer_0BE == 0) &&
|
||||
((this->fwork[7] < 0.01f) || (this->fwork[7] > 359.9f))) {
|
||||
this->timer_0BE = RAND_INT(200.0f) + 200;
|
||||
if (Rand_ZeroOne() < 0.5f) {
|
||||
@ -2075,11 +2095,11 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if (sp108 != 0) {
|
||||
if (objectNearby != 0) {
|
||||
if ((this->aiType < AI360_ENEMY) || (gCurrentLevel != LEVEL_FORTUNA)) {
|
||||
spD8 += 40.0f * sp108;
|
||||
spD8 += 40.0f * objectNearby;
|
||||
} else {
|
||||
spD8 += 20.0f * sp108;
|
||||
spD8 += 20.0f * objectNearby;
|
||||
}
|
||||
if (spD8 >= 360.0f) {
|
||||
spD8 -= 360.0f;
|
||||
@ -2277,9 +2297,9 @@ void ActorAllRange_Update(ActorAllRange* this) {
|
||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
ActorAllRange_SetShadowData(this);
|
||||
} else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||
this->unk_04A++;
|
||||
if (this->unk_04A >= Animation_GetFrameCount(&D_VE2_600C200)) {
|
||||
this->unk_04A = 0;
|
||||
this->work_04A++;
|
||||
if (this->work_04A >= Animation_GetFrameCount(&D_VE2_600C200)) {
|
||||
this->work_04A = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2404,35 +2424,35 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
case AI360_PIGMA:
|
||||
case AI360_ANDREW:
|
||||
if (gCurrentLevel == LEVEL_VENOM_2) {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F0103D0);
|
||||
gSPDisplayList(gMasterDisp++, aStarWolfUpgradedShipDL);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 30.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, -30.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
ActorAllRange_DrawBarrelRoll(this);
|
||||
ActorAllRange_DrawShield(this);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F00F200);
|
||||
gSPDisplayList(gMasterDisp++, aStarWolfStandardShipDL);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
if (gCurrentLevel == LEVEL_BOLSE) {
|
||||
Actor_DrawEngineGlow(this, 3);
|
||||
Actor_DrawEngineGlow(this, EG_ORANGE);
|
||||
} else {
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case AI360_KATT:
|
||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||
gSPDisplayList(gMasterDisp++, aKattShipDL);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case AI360_BILL:
|
||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||
gSPDisplayList(gMasterDisp++, aBillShipDL);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
@ -2443,12 +2463,12 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
break;
|
||||
|
||||
case AI360_MISSILE:
|
||||
Animation_GetFrameData(&D_SZ_6006D64, 0, jointTable);
|
||||
Animation_GetFrameData(&aSzMissileAnim, 0, jointTable);
|
||||
Animation_DrawSkeleton(3, aSzMissileSkel, jointTable, ActorAllRange_MissileOverrideLimbDraw, NULL, this,
|
||||
gCalcMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -400.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, this->fwork[29], this->fwork[29], this->fwork[29], MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 3);
|
||||
Actor_DrawEngineGlow(this, EG_ORANGE);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -2458,7 +2478,7 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
gSPDisplayList(gMasterDisp++, D_FO_6006BE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -100.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, 1.5f, 1.5f, 1.5f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
} else if (gCurrentLevel == LEVEL_KATINA) {
|
||||
switch (this->animFrame) {
|
||||
case 0:
|
||||
@ -2467,7 +2487,7 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
case 1:
|
||||
gSPDisplayList(gMasterDisp++, aKaCornerianFighterDL);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 0);
|
||||
Actor_DrawEngineGlow(this, EG_RED);
|
||||
break;
|
||||
case 3:
|
||||
gSPDisplayList(gMasterDisp++, aKaEnemy1DL);
|
||||
@ -2478,29 +2498,29 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
} else if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
||||
gSPDisplayList(gMasterDisp++, D_SZ_6004FE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
} else if (gCurrentLevel == LEVEL_BOLSE) {
|
||||
gSPDisplayList(gMasterDisp++, D_BO_6008770);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
ActorAllRange_DrawShield(this);
|
||||
} else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||
Animation_GetFrameData(&D_VE2_600C200, this->unk_04A, this->vwork);
|
||||
Animation_GetFrameData(&D_VE2_600C200, this->work_04A, this->vwork);
|
||||
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
|
||||
Animation_DrawSkeleton(0, D_VE2_600C2AC, this->vwork, NULL, NULL, this, &gIdentityMatrix);
|
||||
} else if (gCurrentLevel == LEVEL_VERSUS) {
|
||||
gSPDisplayList(gMasterDisp++, D_versus_3015740);
|
||||
} else if (gCurrentLevel == LEVEL_TRAINING) {
|
||||
if (this->aiIndex == AI360_FOX) {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F00F200);
|
||||
gSPDisplayList(gMasterDisp++, aStarWolfStandardShipDL);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 3);
|
||||
Actor_DrawEngineGlow(this, EG_ORANGE);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40068F0);
|
||||
gSPDisplayList(gMasterDisp++, aVenomFighter1DL);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -126,9 +126,11 @@ void PlayerShot_Impact(PlayerShot* shot) {
|
||||
Object_Kill(&shot->obj, shot->sfxSource);
|
||||
return;
|
||||
}
|
||||
|
||||
shot->obj.pos.z = gShotHitPosZ; // strange order on the globals
|
||||
shot->obj.pos.y = gShotHitPosY;
|
||||
shot->obj.pos.x = gShotHitPosX;
|
||||
|
||||
if ((shot->obj.id == PLAYERSHOT_BOMB) ||
|
||||
((gCurrentLevel != LEVEL_AQUAS) && (shot->obj.id == PLAYERSHOT_LOCK_ON) && (shot->unk_5C != 0))) {
|
||||
if (shot->obj.id == PLAYERSHOT_LOCK_ON) {
|
||||
@ -138,10 +140,13 @@ void PlayerShot_Impact(PlayerShot* shot) {
|
||||
PlayerShot_ExplodeBomb(shot);
|
||||
} else if (shot->obj.id == PLAYERSHOT_LOCK_ON) {
|
||||
shot->scale = 7.5f;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
gActors[i].lockOnTimers[shot->sourceId] = 0;
|
||||
}
|
||||
|
||||
shot->vel.x = shot->vel.y = shot->vel.z = 0.0f;
|
||||
|
||||
if (gCurrentLevel == LEVEL_AQUAS) {
|
||||
gLight3R = gLight3G = gLight3B = 0;
|
||||
Effect_Effect384_Spawn(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z, 10.0f, 4);
|
||||
@ -195,7 +200,7 @@ void PlayerShot_SpawnEffect344(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4,
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerShot_SetupEffect345(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 yRot, f32 scale) {
|
||||
void PlayerShot_LaserMark1_Setup(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 yRot, f32 scale) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = OBJ_EFFECT_LASER_MARK_1;
|
||||
@ -216,7 +221,7 @@ void PlayerShot_HitGround(f32 xPos, f32 yPos, f32 zPos, f32 yRot, f32 scale) {
|
||||
(gCurrentLevel != LEVEL_TRAINING) && (gCurrentLevel != LEVEL_SOLAR) && (gCurrentLevel != LEVEL_ZONESS)) {
|
||||
for (i = 0; i < 50; i++) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
PlayerShot_SetupEffect345(&gEffects[i], xPos, yPos, zPos, yRot, scale);
|
||||
PlayerShot_LaserMark1_Setup(&gEffects[i], xPos, yPos, zPos, yRot, scale);
|
||||
func_effect_8007D10C(xPos, yPos, zPos, 2.0f);
|
||||
break;
|
||||
}
|
||||
@ -363,6 +368,7 @@ s32 PlayerShot_CheckEventHitbox(PlayerShot* shot, Actor* actor) {
|
||||
(fabsf(shot->obj.pos.y - actor->obj.pos.y) < 2000.0f) &&
|
||||
(fabsf(shot->obj.pos.x - actor->obj.pos.x) < 2000.0f)) {
|
||||
hitboxData = actor->info.hitbox;
|
||||
|
||||
count = *hitboxData++;
|
||||
if (count != 0) {
|
||||
xySizeMod = 0.0f;
|
||||
@ -373,6 +379,7 @@ s32 PlayerShot_CheckEventHitbox(PlayerShot* shot, Actor* actor) {
|
||||
xySizeMod += 30.0f;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++, hitboxData += 6) {
|
||||
if (actor->info.unk_16 == 1) {
|
||||
shotPx = shot->obj.pos.x;
|
||||
@ -394,7 +401,7 @@ s32 PlayerShot_CheckEventHitbox(PlayerShot* shot, Actor* actor) {
|
||||
}
|
||||
if (((actor->vwork[29].z != 0.0f) || (actor->vwork[29].x != 0.0f) || (actor->rot_0F4.z != 0.0f) ||
|
||||
(actor->vwork[29].y != 0.0f)) &&
|
||||
(actor->eventType != EVID_31)) {
|
||||
(actor->eventType != EVID_A6_UMBRA_STATION)) {
|
||||
Matrix_RotateZ(gCalcMatrix, -(actor->vwork[29].z + actor->rot_0F4.z) * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateX(gCalcMatrix, -actor->vwork[29].x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gCalcMatrix, -actor->vwork[29].y * M_DTOR, MTXF_APPLY);
|
||||
@ -407,6 +414,7 @@ s32 PlayerShot_CheckEventHitbox(PlayerShot* shot, Actor* actor) {
|
||||
shotPy = actor->obj.pos.y + sp70.y;
|
||||
shotPz = actor->obj.pos.z + sp70.z;
|
||||
}
|
||||
|
||||
hitbox = (Hitbox*) hitboxData;
|
||||
if ((fabsf(hitbox->z.offset + actor->obj.pos.z - shotPz) < (hitbox->z.size + 50.0f)) &&
|
||||
(fabsf(hitbox->x.offset + actor->obj.pos.x - shotPx) < (hitbox->x.size + xySizeMod)) &&
|
||||
@ -687,10 +695,10 @@ void PlayerShot_ApplyDamageToActor(PlayerShot* shot, Actor* actor, s32 hitIndex)
|
||||
actor->hitPos.y = shot->obj.pos.y;
|
||||
actor->hitPos.z = shot->obj.pos.z;
|
||||
if (((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->dmgPart == 0) &&
|
||||
((actor->eventType == EVID_48) || (actor->eventType == EVID_49) || (actor->eventType == EVID_50))) ||
|
||||
((actor->eventType == EVID_SY_ROBOT_1) || (actor->eventType == EVID_SY_ROBOT_2) ||
|
||||
(actor->eventType == EVID_SY_ROBOT_3))) ||
|
||||
((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->fwork[23] > 1.0f)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->dmgPart == 0) &&
|
||||
(actor->eventType == EVID_METEO_PYRAMID_SHIP)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->dmgPart == 0) && (actor->eventType == EVID_ME_FLIP_BOT)) ||
|
||||
((actor->obj.id == OBJ_ACTOR_AQ_SCULPIN) && (shot->obj.id != PLAYERSHOT_LOCK_ON) &&
|
||||
((actor->state < 3) || (actor->state >= 5))) ||
|
||||
((actor->obj.id == OBJ_ACTOR_AQ_GAROA) && (shot->obj.id != PLAYERSHOT_LOCK_ON) && (actor->timer_0BC != 0))) {
|
||||
@ -767,13 +775,13 @@ void PlayerShot_CollisionCheck(PlayerShot* shot) {
|
||||
}
|
||||
break;
|
||||
case OBJ_ACTOR_EVENT:
|
||||
if (actor->eventType == EVID_42) {
|
||||
if (actor->eventType == EVID_SY_SHIP_2) {
|
||||
if (PlayerShot_CheckPolyCollision(shot, ACTOR_EVENT_ID, &actor->obj)) {
|
||||
actor->dmgType = DMG_BEAM;
|
||||
actor->dmgPart = shot->sourceId;
|
||||
return;
|
||||
}
|
||||
} else if (actor->eventType == EVID_63) {
|
||||
} else if (actor->eventType == EVID_ME_BIG_METEOR) {
|
||||
test.x = fabsf(actor->obj.pos.x - shot->obj.pos.x);
|
||||
test.y = fabsf(actor->obj.pos.y - shot->obj.pos.y);
|
||||
test.z = fabsf(actor->obj.pos.z - shot->obj.pos.z);
|
||||
@ -1929,7 +1937,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
||||
actor->obj.status = OBJ_DYING;
|
||||
actor->timer_0BC = RAND_INT(15.0f) + 10;
|
||||
actor->timer_0BE = 0;
|
||||
actor->timer_04C = 4;
|
||||
actor->work_04C = 4;
|
||||
actor->obj.rot.x = Math_ModF(actor->obj.rot.x, 360.0f);
|
||||
if (actor->info.bonus != 0) {
|
||||
shot->bonus++;
|
||||
@ -2267,12 +2275,14 @@ void PlayerShot_Update(PlayerShot* shot) {
|
||||
switch (shot->obj.status) {
|
||||
case SHOT_FREE:
|
||||
break;
|
||||
|
||||
case SHOT_ACTIVE:
|
||||
ticks = 1;
|
||||
switch (shot->obj.id) {
|
||||
case PLAYERSHOT_GFOX_LASER:
|
||||
ticks = 4;
|
||||
break;
|
||||
|
||||
case PLAYERSHOT_SINGLE_LASER:
|
||||
case PLAYERSHOT_TWIN_LASER:
|
||||
if ((shot->unk_58 == 0) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO)) {
|
||||
@ -2281,10 +2291,12 @@ void PlayerShot_Update(PlayerShot* shot) {
|
||||
ticks = 3;
|
||||
}
|
||||
break;
|
||||
|
||||
case PLAYERSHOT_TANK:
|
||||
ticks = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = 0; i < ticks && (shot->obj.status == SHOT_ACTIVE); i++) {
|
||||
if (shot->timer > 0) {
|
||||
shot->timer--;
|
||||
@ -2295,6 +2307,7 @@ void PlayerShot_Update(PlayerShot* shot) {
|
||||
PlayerShot_UpdateShot(shot, i);
|
||||
}
|
||||
break;
|
||||
|
||||
case SHOT_HITMARK:
|
||||
PlayerShot_UpdateHitmark(shot);
|
||||
break;
|
||||
|
@ -90,6 +90,7 @@ void func_demo_80048CC4(ActorCutscene* this, s32 index) {
|
||||
|
||||
this->rot_0F4.y = 0.0f;
|
||||
this->rot_0F4.z = D_demo_800C9F90[index];
|
||||
|
||||
Object_SetInfo(&this->info, this->obj.id);
|
||||
|
||||
if (index == 3) {
|
||||
@ -103,8 +104,8 @@ void func_demo_80048CC4(ActorCutscene* this, s32 index) {
|
||||
}
|
||||
|
||||
void Cutscene_WarpZoneComplete(Player* player) {
|
||||
Vec3f sp5C;
|
||||
Vec3f sp50;
|
||||
Vec3f src;
|
||||
Vec3f dest;
|
||||
s32 pad[2];
|
||||
f32 temp_ft3;
|
||||
f32 temp_ret;
|
||||
@ -140,10 +141,10 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
||||
Math_SmoothStepToF(&player->baseSpeed, 0.0f, 1.0f, 0.5f, 0.0f);
|
||||
Matrix_RotateX(gCalcMatrix, -5.0f * M_DTOR, MTXF_NEW);
|
||||
Matrix_RotateY(gCalcMatrix, D_ctx_80177A48[1] * M_DTOR, MTXF_APPLY);
|
||||
sp5C.x = 0.0f;
|
||||
sp5C.y = 0.0f;
|
||||
sp5C.z = 300.0f;
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp5C, &sp50);
|
||||
src.x = 0.0f;
|
||||
src.y = 0.0f;
|
||||
src.z = 300.0f;
|
||||
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
||||
gCsCamAtX = player->pos.x;
|
||||
gCsCamAtY = player->pos.y;
|
||||
gCsCamAtZ = player->trueZpos + gPathProgress;
|
||||
@ -221,9 +222,9 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
gCsCamEyeX = player->pos.x + sp50.x;
|
||||
gCsCamEyeY = player->pos.y + sp50.y;
|
||||
gCsCamEyeZ = player->trueZpos + gPathProgress + sp50.z;
|
||||
gCsCamEyeX = player->pos.x + dest.x;
|
||||
gCsCamEyeY = player->pos.y + dest.y;
|
||||
gCsCamEyeZ = player->trueZpos + gPathProgress + dest.z;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -238,14 +239,14 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
||||
Matrix_RotateY(gCalcMatrix, (player->rot.y + 180.0f) * M_DTOR, MTXF_NEW);
|
||||
Matrix_RotateX(gCalcMatrix, -((player->rot.x + player->aerobaticPitch) * M_DTOR), MTXF_APPLY);
|
||||
|
||||
sp5C.x = 0.0f;
|
||||
sp5C.y = 0.0f;
|
||||
sp5C.z = player->baseSpeed + player->boostSpeed;
|
||||
src.x = 0.0f;
|
||||
src.y = 0.0f;
|
||||
src.z = player->baseSpeed + player->boostSpeed;
|
||||
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp50);
|
||||
player->vel.x = sp50.x;
|
||||
player->vel.z = sp50.z;
|
||||
player->vel.y = sp50.y;
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
||||
player->vel.x = dest.x;
|
||||
player->vel.z = dest.z;
|
||||
player->vel.y = dest.y;
|
||||
|
||||
player->pos.x += player->vel.x;
|
||||
player->pos.y += player->vel.y;
|
||||
@ -267,8 +268,8 @@ static Vec3f D_demo_800C9FA0[] = {
|
||||
};
|
||||
|
||||
void func_demo_80049630(ActorCutscene* this) {
|
||||
Vec3f sp3C;
|
||||
Vec3f sp30;
|
||||
Vec3f src;
|
||||
Vec3f dest;
|
||||
|
||||
switch (this->state) {
|
||||
case 0:
|
||||
@ -300,15 +301,15 @@ void func_demo_80049630(ActorCutscene* this) {
|
||||
Matrix_RotateY(gCalcMatrix, (this->rot_0F4.y + 180.0f) * M_DTOR, MTXF_NEW);
|
||||
Matrix_RotateX(gCalcMatrix, -(this->rot_0F4.x * M_DTOR), MTXF_APPLY);
|
||||
|
||||
sp3C.x = 0.0f;
|
||||
sp3C.y = 0.0f;
|
||||
sp3C.z = this->fwork[0];
|
||||
src.x = 0.0f;
|
||||
src.y = 0.0f;
|
||||
src.z = this->fwork[0];
|
||||
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp3C, &sp30);
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
||||
|
||||
this->vel.x = sp30.x;
|
||||
this->vel.y = sp30.y;
|
||||
this->vel.z = sp30.z;
|
||||
this->vel.x = dest.x;
|
||||
this->vel.y = dest.y;
|
||||
this->vel.z = dest.z;
|
||||
|
||||
this->obj.rot.x = -this->rot_0F4.x;
|
||||
this->obj.rot.y = this->rot_0F4.y + 180.0f;
|
||||
@ -2526,10 +2527,10 @@ void ActorCutscene_Draw(ActorCutscene* this) {
|
||||
switch (this->animFrame) {
|
||||
case 1000:
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_45);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->unk_046);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->work_046);
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0);
|
||||
|
||||
if (this->unk_046 > 50) {
|
||||
if (this->work_046 > 50) {
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
}
|
||||
break;
|
||||
@ -2568,11 +2569,11 @@ void ActorCutscene_Draw(ActorCutscene* this) {
|
||||
break;
|
||||
|
||||
case 20:
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0);
|
||||
gSPDisplayList(gMasterDisp++, aCommanderDL);
|
||||
break;
|
||||
|
||||
case 24:
|
||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||
gSPDisplayList(gMasterDisp++, aKattShipDL);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
@ -2587,19 +2588,19 @@ void ActorCutscene_Draw(ActorCutscene* this) {
|
||||
case 26:
|
||||
gSPDisplayList(gMasterDisp++, D_SZ_6004FE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
break;
|
||||
|
||||
case 28:
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0);
|
||||
gSPDisplayList(gMasterDisp++, aCommanderDL);
|
||||
Matrix_Translate(gGfxMatrix, 0.f, 0.f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Actor_DrawEngineGlow(this, EG_GREEN);
|
||||
break;
|
||||
|
||||
case 30:
|
||||
Display_SetSecondLight(&this->obj.pos);
|
||||
|
||||
if (this->unk_046 != 0) {
|
||||
if (this->work_046 != 0) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_55);
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
Rand_SetSeed(1, 29000, 9876);
|
||||
@ -2729,12 +2730,12 @@ void ActorCutscene_Draw(ActorCutscene* this) {
|
||||
|
||||
case 33:
|
||||
if ((this->index == 3) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||
gSPDisplayList(gMasterDisp++, aBillShipDL);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, aKaCornerianFighterDL);
|
||||
}
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 0);
|
||||
Actor_DrawEngineGlow(this, EG_RED);
|
||||
break;
|
||||
|
||||
case 34:
|
||||
|
@ -780,7 +780,7 @@ void Display_PlayerShadow_Draw(Player* player) {
|
||||
Matrix_Scale(gGfxMatrix, 1.5f * 1.67f, 1.5f, 1.5f * 1.67f, MTXF_APPLY);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_1032780);
|
||||
gSPDisplayList(gMasterDisp++, aArwingShadowDL);
|
||||
break;
|
||||
|
||||
case FORM_LANDMASTER:
|
||||
@ -815,21 +815,21 @@ void Display_PlayerShadow_Draw(Player* player) {
|
||||
}
|
||||
}
|
||||
|
||||
void Display_DrawEngineGlow(s32 levelType) {
|
||||
void Display_DrawEngineGlow(EngineGlowColor color) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
||||
|
||||
switch (levelType) {
|
||||
case LEVELTYPE_PLANET:
|
||||
switch (color) {
|
||||
case EG_RED:
|
||||
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
|
||||
break;
|
||||
case LEVELTYPE_SPACE:
|
||||
case EG_BLUE:
|
||||
gDPSetEnvColor(gMasterDisp++, 0, 0, 255, 255);
|
||||
break;
|
||||
case LEVELTYPE_UNK2:
|
||||
case EG_GREEN:
|
||||
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
|
||||
break;
|
||||
case LEVELTYPE_UNK3:
|
||||
case EG_ORANGE:
|
||||
gDPSetEnvColor(gMasterDisp++, 255, 64, 0, 255);
|
||||
break;
|
||||
}
|
||||
|
@ -1,3 +1,26 @@
|
||||
/**
|
||||
* Glossary:
|
||||
*
|
||||
* Level Prefixes:
|
||||
* CO: Corneria
|
||||
* ME: Meteo
|
||||
* SX: Sector X
|
||||
* SY: Sector Y
|
||||
* SZ: Sector Z
|
||||
* KA: Katina
|
||||
* AQ: Aquas
|
||||
* A6: Area 6
|
||||
* FO: Fortuna
|
||||
* SO: Solar
|
||||
* MA: Macbeth
|
||||
* TI: Titania
|
||||
* BO: Bolse
|
||||
* ZO: Zoness
|
||||
* VE1: Venom 1
|
||||
* VE2: Venom 2
|
||||
* AND: Venom Andross
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/ast_versus.h"
|
||||
@ -77,17 +100,17 @@ f32 gTeamHitbox[] = {
|
||||
f32 gActorAllRangeHItbox[] = {
|
||||
1.0f, 0.0f, 40.0f, 0.0f, 40.0f, 0.0f, 40.0f,
|
||||
};
|
||||
f32 gWarpZoneEvent94Hitbox[] = {
|
||||
f32 aWzMeteor1Hitbox[] = {
|
||||
1.0f, 0.0f, 140.0f, 0.0f, 170.0f, 0.0f, 140.0f,
|
||||
};
|
||||
f32 gWarpZoneEvent96Hitbox[] = {
|
||||
f32 aWzGateHitbox[] = {
|
||||
4.0f, 0.0f, 140.0f, -675.0f, 140.0f, 0.0f, 810.0f, 0.0f, 140.0f, 675.0f, 140.0f, 0.0f, 810.0f,
|
||||
0.0f, 140.0f, 0.0f, 810.0f, 675.0f, 140.0f, 0.0f, 140.0f, 0.0f, 810.0f, -675.0f, 140.0f,
|
||||
};
|
||||
f32 gWarpZoneEvent92Hitbox[] = {
|
||||
f32 aWzPillar1Hitbox[] = {
|
||||
1.0f, 0.0f, 140.0f, 0.0f, 140.0f, 0.0f, 1800.0f,
|
||||
};
|
||||
f32 gWarpZoneEvent93Hitbox[] = {
|
||||
f32 aWzPillar2Hitbox[] = {
|
||||
2.0f, 0.0f, 140.0f, 0.0f, 140.0f, 0.0f, 1800.0f, 1.0f, 141.0f, 1.0f, 1800.0f, 1.0f, 140.0f,
|
||||
};
|
||||
|
||||
@ -157,7 +180,7 @@ ObjectInfo gObjectInfo[] = {
|
||||
/* OBJ_SCENERY_MA_TOWER, */ {(void*) Macbeth_MaTower_Draw, 1, (ObjectFunc) NULL, aMaTowerHitbox, 200.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_MA_WALL_1, */ {(void*) aMaWall1DL, 0, (ObjectFunc) NULL, gNoHitbox, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_GUILLOTINE_HOUSING, */ {(void*) aMaGuillotineHousingDL, 0, (ObjectFunc) NULL, aMaGuillotineHousingHitbox, 500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_MA_GUILLOTINE, */ {(void*) aMaGuillotineDL, 0, (ObjectFunc) NULL, aMaGuillotineHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_MA_GUILLOTINE, */ {(void*) aMaGuillotine1DL, 0, (ObjectFunc) NULL, aMaGuillotineHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_MA_PROXIMITY_LIGHT, */ {(void*) Macbeth_MaProximityLight_Draw, 1, (ObjectFunc) NULL, aMaProximityLightHitbox, 400.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_MA_WALL_2, */ {(void*) aMaWall2DL, 0, (ObjectFunc) NULL, aMaWall2Hitbox, 2500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_MA_WALL_3, */ {(void*) aMaWall3DL, 0, (ObjectFunc) NULL, aMaWall3Hitbox, 2000.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||
@ -208,7 +231,7 @@ ObjectInfo gObjectInfo[] = {
|
||||
/* OBJ_SCENERY_SY_SHIP_2_DESTROYED */ {(void*) aSyShip4DestroyedDL, 0, (ObjectFunc) SectorY_SyShip4Destroyed_Update, aSyShip4DestroyedHitbox, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
/* OBJ_SPRITE_SY_SHIP_2 */ {(void*) aSyShip2SpriteDL, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SPRITE_SY_SHIP_3 */ {(void*) aSyShip3SpriteDL, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_SY_SHIP_PROJECTILE */ {(void*) aSyShipProjectileDL, 0, (ObjectFunc) NULL, aSyShipProjectileHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_SY_SHIP_MISSILE */ {(void*) aSyShipMissileDL, 0, (ObjectFunc) NULL, aSyShipMissileHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_SY_SHIP_WINDOWS */ {(void*) aSyShipWindowsDL, 0, (ObjectFunc) NULL, aSyShipWindowsHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_AQ_CORAL_REEF_1 */ {(void*) aAqCoralReef1DL, 0, (ObjectFunc) NULL, aAqCoralReef1Hitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||
/* OBJ_SCENERY_AQ_TUNNEL_1 */ {(void*) aAqTunnel1DL, 0, (ObjectFunc) NULL, aAqTunnel1Hitbox, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||
@ -274,7 +297,7 @@ ObjectInfo gObjectInfo[] = {
|
||||
/* OBJ_ACTOR_CO_GARUDA_3 */ {(void*) Corneria_CoGaruda3_Draw, 2, (ObjectFunc) Corneria_CoGaruda3_Update, CoGarudaHitbox, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
||||
/* OBJ_ACTOR_CO_GARUDA_DESTROY */ {(void*) Corneria_CoGarudaDestroy_Draw, 2, (ObjectFunc) Corneria_CoGarudaDestroy_Update, aCoGarudaDestroyHitbox, 500.0f, 0, 0, 39, 1, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_ME_MOLAR_ROCK */ {(void*) MeMolarRock_Draw, 1, (ObjectFunc) MeMolarRock_Update, gNoHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_ME_METEOR_1 */ {(void*) aMeMeteorDL, 0, (ObjectFunc) Meteo_MeMeteor1_Update, aMeMeteor1Hitbox, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_ME_METEOR_1 */ {(void*) aMeMeteor1DL, 0, (ObjectFunc) Meteo_MeMeteor1_Update, aMeMeteor1Hitbox, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_ME_METEOR_2 */ {(void*) MeMeteor2_Draw, 1, (ObjectFunc) Meteo_MeMeteor2_Update, aMeMeteor2Hitbox, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_ME_METEOR_SHOWER_1 */ {(void*) Meteo_MeMeteorShower1_Draw, 1, (ObjectFunc) Meteo_MeteorShower_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_ME_METEOR_SHOWER_2 */ {(void*) Meteo_MeMeteorShower2_Draw, 1, (ObjectFunc) Meteo_MeteorShower_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
|
@ -92,9 +92,9 @@ f32 D_edisplay_800CFA2C[] = {
|
||||
|
||||
void MeHopBot_Draw(MeHopBot* this) {
|
||||
Vec3f sp30[30];
|
||||
f32 temp = D_edisplay_800CF9B0[this->animFrame] - 114.0f;
|
||||
f32 yTrans = D_edisplay_800CF9B0[this->animFrame] - 114.0f;
|
||||
|
||||
Matrix_Translate(gGfxMatrix, 0.f, -temp, 0.0f, MTXF_APPLY);
|
||||
Matrix_Translate(gGfxMatrix, 0.f, -yTrans, 0.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
Animation_GetFrameData(&aMeHopBotAnim, this->animFrame, sp30);
|
||||
Animation_DrawSkeleton(1, aMeHopBotSkel, sp30, NULL, MeHopBot_PostLimbDraw, &this->index, &gIdentityMatrix);
|
||||
@ -104,11 +104,11 @@ void MeteoTunnel_Draw(MeTunnel* this) {
|
||||
gSPDisplayList(gMasterDisp++, aMeMeteoTunnelDL);
|
||||
}
|
||||
|
||||
void Scenery_DrawTitaniaBones(Scenery* scenery) {
|
||||
if (scenery->obj.id == OBJ_SCENERY_TI_SKULL) {
|
||||
void Scenery_DrawTitaniaBones(Scenery* this) {
|
||||
if (this->obj.id == OBJ_SCENERY_TI_SKULL) {
|
||||
gSPDisplayList(gMasterDisp++, D_TI1_7007350);
|
||||
} else {
|
||||
Graphics_SetScaleMtx(D_edisplay_800CFA2C[scenery->obj.id - 29]);
|
||||
Graphics_SetScaleMtx(D_edisplay_800CFA2C[this->obj.id - 29]);
|
||||
gSPDisplayList(gMasterDisp++, D_TI1_700BB10);
|
||||
}
|
||||
}
|
||||
@ -282,12 +282,12 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
|
||||
case 39:
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFAC4[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFAC4[this->work_048]);
|
||||
break;
|
||||
|
||||
case 40:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
||||
switch (this->unk_048) {
|
||||
switch (this->work_048) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
@ -304,7 +304,7 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
}
|
||||
|
||||
if (gCurrentLevel != LEVEL_SOLAR) {
|
||||
gSPDisplayList(gMasterDisp++, D_TI_801B769C[this->unk_046]);
|
||||
gSPDisplayList(gMasterDisp++, D_TI_801B769C[this->work_046]);
|
||||
} else {
|
||||
if (gBosses[0].fwork[3] < 4800.0f) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_30);
|
||||
@ -316,28 +316,28 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
|
||||
}
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB40[this->unk_046]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB40[this->work_046]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 41:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFADC[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFADC[this->work_048]);
|
||||
break;
|
||||
|
||||
case 42:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB08[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB08[this->work_048]);
|
||||
break;
|
||||
|
||||
case 43:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB14[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB14[this->work_048]);
|
||||
break;
|
||||
|
||||
case 44:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB28[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB28[this->work_048]);
|
||||
break;
|
||||
|
||||
case 45:
|
||||
@ -345,25 +345,25 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
break;
|
||||
|
||||
case 46:
|
||||
if ((this->unk_048 == 2) || (this->unk_048 == 3) || (this->unk_048 == 4)) {
|
||||
if ((this->work_048 == 2) || (this->work_048 == 3) || (this->work_048 == 4)) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_33);
|
||||
}
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
gSPDisplayList(gMasterDisp++, D_TI_801B7584[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_TI_801B7584[this->work_048]);
|
||||
break;
|
||||
|
||||
case 47:
|
||||
gSPDisplayList(gMasterDisp++, D_TI_801B7608[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_TI_801B7608[this->work_048]);
|
||||
break;
|
||||
|
||||
case 48:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB64[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB64[this->work_048]);
|
||||
break;
|
||||
|
||||
case 49:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB88[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFB88[this->work_048]);
|
||||
break;
|
||||
|
||||
case 50:
|
||||
@ -401,27 +401,27 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
|
||||
case 51:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFBA8[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFBA8[this->work_048]);
|
||||
break;
|
||||
|
||||
case 52:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFBE4[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFBE4[this->work_048]);
|
||||
break;
|
||||
|
||||
case 53:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC0C[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC0C[this->work_048]);
|
||||
break;
|
||||
|
||||
case 54:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC40[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC40[this->work_048]);
|
||||
break;
|
||||
|
||||
case 55:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC50[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC50[this->work_048]);
|
||||
break;
|
||||
|
||||
case 56:
|
||||
@ -429,7 +429,7 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_41);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 191, 255, 223, 255);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC64[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC64[this->work_048]);
|
||||
break;
|
||||
|
||||
case 58:
|
||||
@ -441,7 +441,7 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
case 59:
|
||||
Graphics_SetScaleMtx(this->scale);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC7C[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_edisplay_800CFC7C[this->work_048]);
|
||||
break;
|
||||
|
||||
case 70:
|
||||
@ -449,7 +449,7 @@ void ActorDebris_Draw(ActorDebris* this) {
|
||||
break;
|
||||
|
||||
case 57:
|
||||
gSPDisplayList(gMasterDisp++, D_VE1_8019A008[this->unk_048]);
|
||||
gSPDisplayList(gMasterDisp++, D_VE1_8019A008[this->work_048]);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -467,7 +467,7 @@ void Actor_DrawEngineAndContrails(Actor* this) {
|
||||
f32 sp5C;
|
||||
f32 temp1;
|
||||
f32 sp54;
|
||||
s32 pad[5]; // fake? seems like a lot of padding
|
||||
s32 pad[5];
|
||||
|
||||
if ((this->iwork[11] != 0) && (this->obj.status == OBJ_ACTIVE)) {
|
||||
temp1 = 652.5f * 0.001f; // 0.65250003f;
|
||||
@ -527,7 +527,7 @@ f32 D_edisplay_800CFCA0[] = {
|
||||
1.7f, 1.8f, 2.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f,
|
||||
};
|
||||
|
||||
void Actor_DrawEngineGlow(Actor* actor, s32 levelType) {
|
||||
void Actor_DrawEngineGlow(Actor* actor, EngineGlowColor color) {
|
||||
f32 scale;
|
||||
|
||||
if ((actor->iwork[11] != 0) && (actor->obj.status == OBJ_ACTIVE)) {
|
||||
@ -545,7 +545,7 @@ void Actor_DrawEngineGlow(Actor* actor, s32 levelType) {
|
||||
Matrix_RotateY(gGfxMatrix, -actor->obj.rot.y * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
Display_DrawEngineGlow(levelType);
|
||||
Display_DrawEngineGlow(color);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
}
|
||||
@ -609,14 +609,14 @@ void MeMolarRock_Draw(MeMolarRock* this) {
|
||||
}
|
||||
|
||||
void MeMeteor2_Draw(MeMeteor2* this) {
|
||||
RCP_SetupDL_29(this->unk_046, gFogGreen, gFogBlue, gFogAlpha, this->unk_048, gFogFar);
|
||||
RCP_SetupDL_29(this->work_046, gFogGreen, gFogBlue, gFogAlpha, this->work_048, gFogFar);
|
||||
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, aMeMeteorDL);
|
||||
gSPDisplayList(gMasterDisp++, aMeMeteor1DL);
|
||||
}
|
||||
|
||||
void MeLaserCannon1_Draw(MeLaserCannon1* this) {
|
||||
RCP_SetupDL_29(this->unk_046, gFogGreen, gFogBlue, gFogAlpha, this->unk_048, gFogFar);
|
||||
RCP_SetupDL_29(this->work_046, gFogGreen, gFogBlue, gFogAlpha, this->work_048, gFogFar);
|
||||
gSPDisplayList(gMasterDisp++, aMeLaserCannon1DL);
|
||||
}
|
||||
|
||||
@ -630,9 +630,9 @@ void ActorMissileSeek_Draw(Actor* missile) {
|
||||
|
||||
case 1:
|
||||
if (gCurrentLevel == LEVEL_AREA_6) {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400B390);
|
||||
gSPDisplayList(gMasterDisp++, aAttacker3DL);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_4007AF0);
|
||||
gSPDisplayList(gMasterDisp++, aGrangaFighter2DL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -645,7 +645,7 @@ void ActorMissileSeek_Draw(Actor* missile) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
missile->iwork[11] = 1;
|
||||
Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(missile, 2);
|
||||
Actor_DrawEngineGlow(missile, EG_GREEN);
|
||||
}
|
||||
|
||||
void CoSkibot_Draw(CoSkibot* this) {
|
||||
@ -689,14 +689,14 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
|
||||
case OBJ_ACTOR_TEAM_BOSS:
|
||||
case OBJ_ACTOR_EVENT:
|
||||
switch (gActors[index].eventType) {
|
||||
case EVID_3:
|
||||
case EVID_SPY_EYE:
|
||||
Matrix_Scale(gGfxMatrix, 2.3f, 0.0f, 2.3f, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_102A010);
|
||||
break;
|
||||
|
||||
case EVID_81:
|
||||
case EVID_VE1_BLOCKER:
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_48);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255);
|
||||
gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 255);
|
||||
@ -715,7 +715,7 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
gSPDisplayList(gMasterDisp++, D_1032780);
|
||||
gSPDisplayList(gMasterDisp++, aArwingShadowDL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -1084,7 +1084,7 @@ void Actor_DrawOnRails(Actor* this) {
|
||||
this->obj.pos.y += gCameraShakeY;
|
||||
func_edisplay_8005D008(&this->obj, this->info.drawType);
|
||||
this->obj.pos.y -= gCameraShakeY;
|
||||
} else if ((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType != EVID_31)) {
|
||||
} else if ((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType != EVID_A6_UMBRA_STATION)) {
|
||||
func_edisplay_8005D3CC(&this->obj, this->vwork[29].x, this->vwork[29].y,
|
||||
this->vwork[29].z + this->rot_0F4.z, this->info.drawType);
|
||||
} else {
|
||||
@ -1383,37 +1383,37 @@ void Item_Draw(Item* this, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void ActorAllRange_DrawShadow(Actor* actor) {
|
||||
Matrix_Translate(gGfxMatrix, actor->obj.pos.x, actor->fwork[25] + 3.0f, actor->obj.pos.z, MTXF_APPLY);
|
||||
void ActorAllRange_DrawShadow(ActorAllRange* this) {
|
||||
Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->fwork[25] + 3.0f, this->obj.pos.z, MTXF_APPLY);
|
||||
|
||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
Matrix_RotateY(gGfxMatrix, actor->fwork[27], MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, actor->fwork[26], MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, actor->fwork[28], MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, -actor->fwork[27], MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, this->fwork[27], MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, this->fwork[26], MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, this->fwork[28], MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, -this->fwork[27], MTXF_APPLY);
|
||||
}
|
||||
|
||||
Matrix_Scale(gGfxMatrix, 1.4f, 0.0f, 1.4f, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, (actor->obj.rot.y + 180.0f) * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, actor->obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, (this->obj.rot.y + 180.0f) * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
if (actor->aiType <= AI360_PEPPY) {
|
||||
if (this->aiType <= AI360_PEPPY) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_1032780);
|
||||
gSPDisplayList(gMasterDisp++, aArwingShadowDL);
|
||||
} else if (gCurrentLevel == LEVEL_KATINA) {
|
||||
if ((actor->animFrame == 1) || (actor->animFrame == 2)) {
|
||||
gSPDisplayList(gMasterDisp++, D_KA_600D730);
|
||||
if ((this->animFrame == 1) || (this->animFrame == 2)) {
|
||||
gSPDisplayList(gMasterDisp++, aKaCornerianFighterShadowDL);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_KA_600DBC0);
|
||||
gSPDisplayList(gMasterDisp++, aKaEnemyShadowDL);
|
||||
}
|
||||
} else if ((actor->aiType <= AI360_ANDREW) || (gCurrentLevel != LEVEL_FORTUNA)) {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F014310);
|
||||
} else if ((this->aiType <= AI360_ANDREW) || (gCurrentLevel != LEVEL_FORTUNA)) {
|
||||
gSPDisplayList(gMasterDisp++, aStarWolfShadowDL);
|
||||
} else if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
gSPDisplayList(gMasterDisp++, D_FO_6009F90);
|
||||
gSPDisplayList(gMasterDisp++, aFoEnemyShadowDL);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F014310);
|
||||
gSPDisplayList(gMasterDisp++, aStarWolfShadowDL);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1810,7 +1810,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
|
||||
Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20);
|
||||
|
||||
for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) {
|
||||
for (i = 0, item = &gItems[0]; i < ARRAY_COUNT(gItems); i++, item++) {
|
||||
if (item->obj.status >= OBJ_ACTIVE) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
||||
@ -1831,7 +1831,7 @@ void Effect_DrawAll(s32 arg0) {
|
||||
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
||||
|
||||
for (i = 0, effect = gEffects; i < ARRAY_COUNT(gEffects); i++, effect++) {
|
||||
for (i = 0, effect = &gEffects[0]; i < ARRAY_COUNT(gEffects); i++, effect++) {
|
||||
if (effect->obj.status >= OBJ_ACTIVE) {
|
||||
if (effect->info.unk_14 == 1) {
|
||||
effect->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw);
|
||||
@ -1856,7 +1856,7 @@ void Effect_DrawAll(s32 arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
||||
for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
||||
if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id == OBJ_BOSS_BO_BASE_SHIELD)) {
|
||||
if ((boss->timer_05C % 2) == 0) {
|
||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
|
@ -3915,7 +3915,7 @@ void Effect_Effect395_Draw(Effect395* this) {
|
||||
|
||||
case 3:
|
||||
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
gSPDisplayList(gMasterDisp++, D_A6_601A120);
|
||||
gSPDisplayList(gMasterDisp++, aA6SpaceMineDL);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
|
@ -1179,8 +1179,8 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
break;
|
||||
case OBJ_ACTOR_ME_METEOR_2:
|
||||
case OBJ_ACTOR_ME_LASER_CANNON_1:
|
||||
gActors[index].unk_046 = gFogRed;
|
||||
gActors[index].unk_048 = gFogNear;
|
||||
gActors[index].work_046 = gFogRed;
|
||||
gActors[index].work_048 = gFogNear;
|
||||
gActors[index].obj.rot.x = RAND_FLOAT(360.0f);
|
||||
gActors[index].obj.rot.y = RAND_FLOAT(360.0f);
|
||||
break;
|
||||
@ -1218,11 +1218,11 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
}
|
||||
break;
|
||||
case OBJ_ACTOR_ME_MORA:
|
||||
gActors[index].unk_046 = 100;
|
||||
gActors[index].work_046 = 100;
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (gMeMoraStatus[i] == 0) {
|
||||
gMeMoraStatus[i] = 1;
|
||||
gActors[index].unk_046 = i;
|
||||
gActors[index].work_046 = i;
|
||||
for (j = 0; j < 100; j++) {
|
||||
gMeMoraYpos[i][j] = gActors[index].obj.pos.y;
|
||||
gMeMoraZpos[i][j] = gActors[index].obj.pos.z;
|
||||
@ -1230,7 +1230,7 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gActors[index].unk_046 == 100) {
|
||||
if (gActors[index].work_046 == 100) {
|
||||
gActors[index].obj.status = OBJ_FREE;
|
||||
}
|
||||
break;
|
||||
@ -1425,8 +1425,8 @@ void func_enmy_80065380(MeMeteor2* this, f32 xPos, f32 yPos, f32 zPos, f32 arg4,
|
||||
this->obj.pos.x = xPos;
|
||||
this->obj.pos.y = yPos;
|
||||
this->obj.pos.z = zPos;
|
||||
this->unk_046 = 255;
|
||||
this->unk_048 = 900;
|
||||
this->work_046 = 255;
|
||||
this->work_048 = 900;
|
||||
this->obj.rot.z = RAND_FLOAT(360.0f);
|
||||
this->obj.rot.y = RAND_FLOAT(360.0f);
|
||||
Object_SetInfo(&this->info, this->obj.id);
|
||||
@ -2658,7 +2658,7 @@ void Actor_Move(Actor* this) {
|
||||
|
||||
var_fv0 = 4000.0f;
|
||||
if ((this->obj.id == OBJ_ACTOR_ZO_DODORA) || (gCurrentLevel == LEVEL_MACBETH) ||
|
||||
((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType == EVID_56))) {
|
||||
((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType == EVID_TI_GREAT_FOX))) {
|
||||
var_fv0 = 8000.0f;
|
||||
} else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ENTER_WARP_ZONE) {
|
||||
var_fv0 = 100000.0f;
|
||||
@ -2680,13 +2680,13 @@ void Actor_Move(Actor* this) {
|
||||
break;
|
||||
|
||||
case OBJ_ACTOR_ME_MORA:
|
||||
gMeMoraStatus[this->unk_046] = 0;
|
||||
gMeMoraStatus[this->work_046] = 0;
|
||||
break;
|
||||
|
||||
case OBJ_ACTOR_EVENT:
|
||||
if ((this->eventType >= EVID_200) && (this->eventType < EVID_300)) {
|
||||
gMeMoraStatus[this->unk_046] = 0;
|
||||
} else if ((this->eventType == EVID_SX_WARP_GATE) && (this->unk_046 != 2)) {
|
||||
gMeMoraStatus[this->work_046] = 0;
|
||||
} else if ((this->eventType == EVID_SX_WARP_GATE) && (this->work_046 != 2)) {
|
||||
gRingPassCount = -1;
|
||||
}
|
||||
break;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1778,7 +1778,7 @@ void func_hud_80089AF4(void) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
|
||||
Matrix_Scale(gGfxMatrix, 54.0f, 54.0f, 1.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F014180);
|
||||
gSPDisplayList(gMasterDisp++, aStarWolfRadarMarkDL);
|
||||
}
|
||||
|
||||
void func_hud_80089B94(void) {
|
||||
@ -2461,7 +2461,7 @@ s32 func_hud_8008B774(void) {
|
||||
(gCurrentLevel == LEVEL_SECTOR_Y))) {
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].iwork[12] == temp)) {
|
||||
if ((gActors[i].eventType == EVID_SLIPPY_METEO) || (gActors[i].eventType == EVID_TEAMMATE) ||
|
||||
if ((gActors[i].eventType == EVID_ME_SLIPPY) || (gActors[i].eventType == EVID_TEAMMATE) ||
|
||||
((gActors[i].obj.id == OBJ_ACTOR_TEAM_BOSS) &&
|
||||
((gActors[i].aiType == AI360_FALCO) || (gActors[i].aiType == AI360_SLIPPY) ||
|
||||
(gActors[i].aiType == AI360_PEPPY)))) {
|
||||
@ -4525,7 +4525,7 @@ bool func_hud_800927A0(ActorTeamBoss* this) {
|
||||
bool ret = false;
|
||||
|
||||
if (this->iwork[11] == 0) {
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
this->iwork[11] = 1;
|
||||
this->iwork[1] = 1;
|
||||
this->vwork[29].x = this->obj.rot.x;
|
||||
@ -4537,22 +4537,22 @@ bool func_hud_800927A0(ActorTeamBoss* this) {
|
||||
Math_SmoothStepToAngle(&this->vwork[29].x, 0.0f, 0.1f, 5.0f, 0.0f);
|
||||
sp50 = Math_RadToDeg(Math_Atan2F(0.0f - this->obj.pos.x, 0.0f - this->obj.pos.z));
|
||||
|
||||
switch (this->unk_046) {
|
||||
switch (this->work_046) {
|
||||
case 0:
|
||||
if (this->unk_04A != 0) {
|
||||
if (this->work_04A != 0) {
|
||||
this->timer_0BC = 30;
|
||||
} else {
|
||||
this->timer_0BC = 10;
|
||||
}
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
if (this->fwork[19] > 180.0f) {
|
||||
this->fwork[19] = this->fwork[19] - 360.0f;
|
||||
}
|
||||
|
||||
case 1:
|
||||
if (this->timer_0BC == 0) {
|
||||
this->unk_046 = 2;
|
||||
if (this->unk_04A != 0) {
|
||||
this->work_046 = 2;
|
||||
if (this->work_04A != 0) {
|
||||
this->timer_0BC = 80;
|
||||
} else {
|
||||
this->timer_0BC = 60;
|
||||
@ -4589,7 +4589,7 @@ bool func_hud_800927A0(ActorTeamBoss* this) {
|
||||
this->fwork[20] = -180.0f;
|
||||
}
|
||||
this->iwork[1] = 1;
|
||||
this->unk_046 = 3;
|
||||
this->work_046 = 3;
|
||||
}
|
||||
this->fwork[28] -= 0.2f;
|
||||
break;
|
||||
@ -4607,7 +4607,7 @@ bool func_hud_800927A0(ActorTeamBoss* this) {
|
||||
Math_SmoothStepToF(&this->fwork[16], -sp54, 0.3f, 100.0f, 0.0f);
|
||||
Math_SmoothStepToF(&this->fwork[27], -sp54, 0.3f, 100.0f, 0.0f);
|
||||
|
||||
if (this->unk_04A != 0) {
|
||||
if (this->work_04A != 0) {
|
||||
Math_SmoothStepToAngle(&this->rot_0F4.y, sp50, 0.1f, 2.0f, 0.0f);
|
||||
}
|
||||
|
||||
@ -4622,7 +4622,7 @@ bool func_hud_800927A0(ActorTeamBoss* this) {
|
||||
if (this->timer_0BC == 0) {
|
||||
ret = true;
|
||||
this->iwork[11] = 0;
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
this->fwork[28] = 0.0f;
|
||||
this->fwork[20] = 0.0f;
|
||||
this->fwork[29] = 1.0f;
|
||||
@ -4689,7 +4689,7 @@ void ActorTeamBoss_Update(ActorTeamBoss* this) {
|
||||
|
||||
this->health = gTeamShields[this->aiType];
|
||||
|
||||
switch (this->unk_048) {
|
||||
switch (this->work_048) {
|
||||
case 0:
|
||||
func_hud_800914FC(this);
|
||||
func_hud_80091864(this);
|
||||
@ -4724,29 +4724,29 @@ void ActorTeamBoss_Update(ActorTeamBoss* this) {
|
||||
|
||||
if ((this->iwork[10] != 0) && (gLevelMode == LEVELMODE_ALL_RANGE) && (this->iwork[9] == 0) &&
|
||||
(gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
||||
this->unk_048 = 2;
|
||||
this->unk_04A = 0;
|
||||
this->work_048 = 2;
|
||||
this->work_04A = 0;
|
||||
}
|
||||
|
||||
if ((gLevelMode == LEVELMODE_ALL_RANGE) &&
|
||||
(fabsf(this->obj.pos.x > var_fv1) || fabsf(this->obj.pos.z > var_fv1)) &&
|
||||
(gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
||||
this->unk_048 = 2;
|
||||
this->unk_04A = 1;
|
||||
this->work_048 = 2;
|
||||
this->work_04A = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (func_hud_800924E0(this) != 0) {
|
||||
this->unk_048 = 0;
|
||||
this->work_048 = 0;
|
||||
this->iwork[9] = RAND_INT(30.0f) + 90;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (func_hud_800927A0(this) != 0) {
|
||||
this->unk_04A = 0;
|
||||
this->unk_048 = this->unk_04A;
|
||||
this->work_04A = 0;
|
||||
this->work_048 = this->work_04A;
|
||||
this->iwork[9] = RAND_INT(30.0f) + 90;
|
||||
}
|
||||
break;
|
||||
|
@ -2035,14 +2035,14 @@ void Player_CollisionCheck(Player* player) {
|
||||
Player_ApplyDamage(player, temp_v0, actor->info.damage);
|
||||
}
|
||||
} else if (actor->obj.id == OBJ_ACTOR_EVENT) {
|
||||
if (actor->eventType == EVID_42) {
|
||||
if (actor->eventType == EVID_SY_SHIP_2) {
|
||||
temp_v0 = Player_CheckPolyCollision(player, ACTOR_EVENT_ID, actor->obj.pos.x, actor->obj.pos.y,
|
||||
actor->obj.pos.z, actor->obj.rot.x, actor->obj.rot.y,
|
||||
actor->obj.rot.z);
|
||||
if (temp_v0 != 0) {
|
||||
Player_ApplyDamage(player, temp_v0, actor->info.damage);
|
||||
}
|
||||
} else if (actor->eventType == EVID_63) {
|
||||
} else if (actor->eventType == EVID_ME_BIG_METEOR) {
|
||||
spfD4.x = fabsf(actor->obj.pos.x - player->pos.x);
|
||||
spfD4.y = fabsf(actor->obj.pos.y - player->pos.y);
|
||||
spfD4.z = fabsf(actor->obj.pos.z - player->trueZpos);
|
||||
@ -2059,7 +2059,7 @@ void Player_CollisionCheck(Player* player) {
|
||||
if ((temp_v0 < 0) && (actor->eventType == EVID_SX_WARP_GATE)) {
|
||||
actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SX_6032328);
|
||||
if (gRingPassCount >= 0) {
|
||||
actor->unk_046 = 2;
|
||||
actor->work_046 = 2;
|
||||
gRingPassCount++;
|
||||
if (gRingPassCount == 3) {
|
||||
Radio_PlayMessage(gMsg_ID_5504, RCID_FALCO);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "sf64audio_provisional.h"
|
||||
|
||||
extern s32 spectrumAnalyzerMode;
|
||||
extern bool D_menu_801B9320;
|
||||
extern bool sMusicPlaying;
|
||||
extern s32 D_menu_801B9244;
|
||||
extern OptionId D_menu_801B9124;
|
||||
extern s32 D_menu_801B912C;
|
||||
@ -163,11 +163,11 @@ void Jukebox_Update(void) {
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
|
||||
AUDIO_PLAY_SFX(sfx, sfxSource, 4);
|
||||
D_menu_801B9320 = true;
|
||||
sMusicPlaying = true;
|
||||
}
|
||||
|
||||
if (contPress->button & B_BUTTON) {
|
||||
if (!D_menu_801B9320) {
|
||||
if (!sMusicPlaying) {
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_CANCEL, gDefaultSfxSource, 4);
|
||||
AUDIO_PLAY_BGM(NA_BGM_SELECT);
|
||||
gDrawMode = DRAW_NONE;
|
||||
@ -180,7 +180,7 @@ void Jukebox_Update(void) {
|
||||
Audio_KillSfxBySource(sfxSource);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
|
||||
D_menu_801B9320 = false;
|
||||
sMusicPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -345,7 +345,7 @@ void Spawner(void) {
|
||||
sObjType++;
|
||||
switch (sObjType) {
|
||||
case OBJ_SPAWN_EVENT:
|
||||
sObjId = EVID_0;
|
||||
sObjId = EVID_VENOM_FIGHTER_1;
|
||||
break;
|
||||
case OBJ_SPAWN_SCENERY:
|
||||
sObjId = OBJ_SCENERY_CO_STONE_ARCH;
|
||||
|
@ -1470,7 +1470,7 @@ void Ending_8018B6D8(Actor* actor, s32 arg1) {
|
||||
actor->iwork[1] = 100;
|
||||
actor->fwork[0] = 30.0f;
|
||||
actor->iwork[0] = sp20[arg1];
|
||||
actor->unk_046 = arg1;
|
||||
actor->work_046 = arg1;
|
||||
}
|
||||
|
||||
void Ending_8018B860(void) {
|
||||
@ -1843,7 +1843,7 @@ void Ending_8018C21C(void) {
|
||||
Matrix_RotateX(gGfxMatrix, gActors[i].obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, gActors[i].obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||
gSPDisplayList(gMasterDisp++, aBillShipDL);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_49);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 64);
|
||||
@ -1857,7 +1857,7 @@ void Ending_8018C21C(void) {
|
||||
spE4 = gActors[i].fwork[1];
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_41);
|
||||
|
||||
switch (gActors[i].unk_046) {
|
||||
switch (gActors[i].work_046) {
|
||||
case 0:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 200, 0, 0, gActors[i].iwork[1]);
|
||||
break;
|
||||
|
@ -554,7 +554,7 @@ void Ending_8018F64C(u32 arg0, AssetInfo* asset) {
|
||||
}
|
||||
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||
gSPDisplayList(gMasterDisp++, aKattShipDL);
|
||||
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
@ -621,7 +621,7 @@ void Ending_8018FC60(u32 arg0, AssetInfo* asset) {
|
||||
}
|
||||
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||
gSPDisplayList(gMasterDisp++, aBillShipDL);
|
||||
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -50.0f, MTXF_APPLY);
|
||||
|
@ -516,8 +516,8 @@ void Corneria_CoGranga_DecideNextAction(CoGranga* this) {
|
||||
}
|
||||
|
||||
void Corneria_80188C7C(CoGranga* this) {
|
||||
if (this->unk_044 == 0) {
|
||||
this->unk_044++;
|
||||
if (this->work_044 == 0) {
|
||||
this->work_044++;
|
||||
this->fwork[GRANGA_FWK_12] *= -0.2f;
|
||||
AUDIO_PLAY_SFX(NA_SE_OB_METAL_BOUND_L, this->sfxSource, 4);
|
||||
func_enmy_80062B60(sCoGrangaWork[GRANGA_WORK_56], sCoGrangaWork[GRANGA_WORK_58], 0, 30.0f);
|
||||
|
@ -1424,7 +1424,7 @@ void Venom1_Ve1Golemech_Update(Ve1Golemech* this) {
|
||||
actor->obj.rot.z = D_i1_8019B838[spF4].unk_30[0].z;
|
||||
actor->state = 57;
|
||||
actor->iwork[0] = 0;
|
||||
actor->unk_048 = spF4;
|
||||
actor->work_048 = spF4;
|
||||
if (this->swork[25] == 0) {
|
||||
actor->vel.x = RAND_FLOAT_CENTERED(5.0f);
|
||||
actor->vel.y = 10.0f + RAND_FLOAT_CENTERED(2.0f);
|
||||
|
@ -80,15 +80,15 @@ void Meteo_MeMeteor2_Update(MeMeteor2* this) {
|
||||
|
||||
this->obj.rot.y += 1.7f;
|
||||
this->obj.rot.x += 3.3f;
|
||||
this->unk_046 -= 15;
|
||||
this->work_046 -= 15;
|
||||
|
||||
if (this->unk_046 < 0) {
|
||||
this->unk_046 = 0;
|
||||
if (this->work_046 < 0) {
|
||||
this->work_046 = 0;
|
||||
}
|
||||
|
||||
this->unk_048 += 8;
|
||||
if (this->unk_048 > 995) {
|
||||
this->unk_048 = 995;
|
||||
this->work_048 += 8;
|
||||
if (this->work_048 > 995) {
|
||||
this->work_048 = 995;
|
||||
}
|
||||
|
||||
if ((this->timer_0BC % 4U) == 1) {
|
||||
@ -175,15 +175,15 @@ void Meteo_80187B08(MeLaserCannon1* this) {
|
||||
this->obj.rot.y += 7.0f;
|
||||
this->obj.rot.x += 3.3f;
|
||||
|
||||
this->unk_046 -= 11;
|
||||
this->work_046 -= 11;
|
||||
|
||||
if (this->unk_046 < 0) {
|
||||
this->unk_046 = 0;
|
||||
if (this->work_046 < 0) {
|
||||
this->work_046 = 0;
|
||||
}
|
||||
|
||||
this->unk_048 += 4;
|
||||
if (this->unk_048 > 995) {
|
||||
this->unk_048 = 995;
|
||||
this->work_048 += 4;
|
||||
if (this->work_048 > 995) {
|
||||
this->work_048 = 995;
|
||||
}
|
||||
|
||||
if ((this->timer_0BC % 4) == 0) {
|
||||
@ -199,7 +199,8 @@ void Meteo_80187B08(MeLaserCannon1* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void Meteo_80187C68(Actor* this, f32 x, f32 y, f32 z, f32 arg4, f32 xRot, f32 yRot, s32 timerBC, s32 arg8, s32 objId) {
|
||||
void Meteo_80187C68(Actor* this, f32 x, f32 y, f32 z, f32 arg4, f32 xRot, f32 yRot, s32 timerBC, s32 eventType,
|
||||
s32 objId) {
|
||||
Actor_Initialize(this);
|
||||
this->obj.status = OBJ_INIT;
|
||||
this->obj.id = objId;
|
||||
@ -213,7 +214,7 @@ void Meteo_80187C68(Actor* this, f32 x, f32 y, f32 z, f32 arg4, f32 xRot, f32 yR
|
||||
|
||||
this->timer_0BC = timerBC;
|
||||
this->timer_0BE = 20;
|
||||
this->eventType = arg8;
|
||||
this->eventType = eventType;
|
||||
this->fwork[5] = arg4;
|
||||
Object_SetInfo(&this->info, this->obj.id);
|
||||
}
|
||||
@ -394,15 +395,15 @@ void Meteo_MeCrusherShield_Update(MeCrusherShield* this) {
|
||||
this->timer_054 = 5;
|
||||
this->swork[0] += 32;
|
||||
|
||||
Audio_SetTransposeAndPlaySfx(this->sfxSource, NA_SE_EN_GRN_BEAM_CHARGE, this->unk_04A);
|
||||
Audio_SetTransposeAndPlaySfx(this->sfxSource, NA_SE_EN_GRN_BEAM_CHARGE, this->work_04A);
|
||||
|
||||
this->unk_04A++;
|
||||
if (this->unk_04A > 7) {
|
||||
this->unk_04A = 7;
|
||||
this->work_04A++;
|
||||
if (this->work_04A > 7) {
|
||||
this->work_04A = 7;
|
||||
}
|
||||
|
||||
if (this->swork[0] >= 255) {
|
||||
this->unk_04A = 0;
|
||||
this->work_04A = 0;
|
||||
|
||||
Audio_KillSfxBySource(this->sfxSource);
|
||||
|
||||
@ -520,7 +521,7 @@ void Meteo_MeCrusher_Init(MeCrusher* this) {
|
||||
this->fwork[9] = -3000.0f;
|
||||
this->fwork[15] = 8.0f;
|
||||
|
||||
i = this->unk_044 = 1;
|
||||
i = this->work_044 = 1;
|
||||
|
||||
Boss_Initialize(&gBosses[i]);
|
||||
|
||||
@ -1109,7 +1110,7 @@ void Meteo_MeCrusher_Update(MeCrusher* this) {
|
||||
if (this->fwork[0] >= 0.0f) {
|
||||
this->state = 2;
|
||||
this->timer_050 = 50;
|
||||
gBosses[this->unk_044].state = 1;
|
||||
gBosses[this->work_044].state = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1165,7 +1166,7 @@ void Meteo_MeCrusher_Update(MeCrusher* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if (gBosses[this->unk_044].state < 3) {
|
||||
if (gBosses[this->work_044].state < 3) {
|
||||
var_v0 = 0;
|
||||
if (this->swork[2] == 0) {
|
||||
var_v0 = 1;
|
||||
@ -1184,14 +1185,14 @@ void Meteo_MeCrusher_Update(MeCrusher* this) {
|
||||
this->obj.rot.z += 0.1f;
|
||||
}
|
||||
if (var_v0 == 4) {
|
||||
gBosses[this->unk_044].state = 3;
|
||||
gBosses[this->work_044].state = 3;
|
||||
this->state = 4;
|
||||
this->timer_050 = 250;
|
||||
this->timer_05A = 30;
|
||||
this->fwork[10] = 0;
|
||||
}
|
||||
|
||||
if ((this->timer_050 == 0) && (gBosses[this->unk_044].state == 2)) {
|
||||
if ((this->timer_050 == 0) && (gBosses[this->work_044].state == 2)) {
|
||||
this->fwork[2] = 90.0f;
|
||||
this->timer_050 = D_i2_80195520[var_v0] + 45;
|
||||
AUDIO_PLAY_SFX(NA_SE_EN_SHIELD_ROLL, this->sfxSource, 4);
|
||||
@ -1199,7 +1200,7 @@ void Meteo_MeCrusher_Update(MeCrusher* this) {
|
||||
|
||||
if (this->fwork[2] > 0.0f) {
|
||||
this->fwork[2] -= 2.0f;
|
||||
gBosses[this->unk_044].rot_078.z -= 2.0f;
|
||||
gBosses[this->work_044].rot_078.z -= 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -168,7 +168,7 @@ void SectorX_SxSlippy_Update(SxSlippy* this) {
|
||||
void SectorX_SxSlippy_Draw(SxSlippy* this) {
|
||||
switch (this->animFrame) {
|
||||
case 0:
|
||||
gSPDisplayList(gMasterDisp++, D_SX_6020D20);
|
||||
gSPDisplayList(gMasterDisp++, aSxBaseWallTile1DL);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@ -210,7 +210,7 @@ void SectorX_8018FA04(f32 x, f32 y, f32 z) {
|
||||
actor->obj.pos.y = y;
|
||||
actor->obj.pos.z = z;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SX_60328CC);
|
||||
actor->info.hitbox = SEGMENTED_TO_VIRTUAL(aSxBaseWallTile1Hitbox);
|
||||
xRot = Math_Atan2F(gPlayer[0].pos.x - x, gPlayer[0].trueZpos - z);
|
||||
pad = sqrtf(SQ(gPlayer[0].pos.x - x) + SQ(gPlayer[0].trueZpos - z));
|
||||
yRot = -Math_Atan2F(gPlayer[0].pos.y - y, pad);
|
||||
|
@ -344,7 +344,7 @@ void Aquas_SetupDebris(ActorDebris* this, Vec3f* pos, Vec3f* rot, f32 xVel, f32
|
||||
this->obj.id = OBJ_ACTOR_DEBRIS;
|
||||
this->state = state;
|
||||
this->scale = scale;
|
||||
this->unk_048 = unk48;
|
||||
this->work_048 = unk48;
|
||||
this->obj.pos = *pos;
|
||||
this->obj.rot = *rot;
|
||||
this->vel.x = xVel;
|
||||
|
@ -257,8 +257,8 @@ void Solar_SoWave_Update(SoWave* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if ((this->unk_046 == 0) || (this->unk_046 == 1)) {
|
||||
this->unk_046 = 3;
|
||||
if ((this->work_046 == 0) || (this->work_046 == 1)) {
|
||||
this->work_046 = 3;
|
||||
Object_SetSfxSourceToPos(this->sfxSource, &this->obj.pos);
|
||||
AUDIO_PLAY_SFX(NA_SE_OB_MAGMA_WAVE, this->sfxSource, 0);
|
||||
}
|
||||
@ -947,7 +947,7 @@ void Solar_801A0CEC(SoWave* this, f32 xPos, f32 zPos, f32 zVel, s32 unkB8) {
|
||||
|
||||
this->obj.pos.x = xPos;
|
||||
this->obj.pos.z = zPos;
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->state = unkB8;
|
||||
this->vel.z = zVel;
|
||||
this->fwork[1] = zVel;
|
||||
@ -1288,8 +1288,8 @@ void Solar_801A1CD8(ActorDebris* this, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f
|
||||
this->obj.id = OBJ_ACTOR_DEBRIS;
|
||||
|
||||
this->state = 40;
|
||||
this->unk_046 = unk46;
|
||||
this->unk_04A = 3;
|
||||
this->work_046 = unk46;
|
||||
this->work_04A = 3;
|
||||
|
||||
this->obj.pos.x = xPos;
|
||||
this->obj.pos.y = yPos;
|
||||
@ -1801,7 +1801,7 @@ void Solar_801A3128(SoVulkain* this) {
|
||||
|
||||
void Solar_801A3468(SoVulkain* this) {
|
||||
this->swork[SO_SWK_0] = 4;
|
||||
this->unk_048 = 0;
|
||||
this->work_048 = 0;
|
||||
|
||||
if ((this->swork[SO_SWK_2] != 0) || (this->swork[SO_SWK_3] != 0)) {
|
||||
if (this->swork[SO_SWK_3] != 0) {
|
||||
@ -1811,7 +1811,7 @@ void Solar_801A3468(SoVulkain* this) {
|
||||
}
|
||||
} else {
|
||||
if (Rand_ZeroOne() >= 0.5f) {
|
||||
this->unk_048 = 1;
|
||||
this->work_048 = 1;
|
||||
this->swork[SO_SWK_1] = 5;
|
||||
} else {
|
||||
this->timer_050 = 0;
|
||||
@ -1885,7 +1885,7 @@ void Solar_801A3510(SoVulkain* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if ((this->unk_048 != 0) && (this->animFrame == 68)) {
|
||||
if ((this->work_048 != 0) && (this->animFrame == 68)) {
|
||||
this->swork[SO_SWK_1] = 9;
|
||||
this->fwork[SO_FWK_0] = 0.01f;
|
||||
this->animFrame = 20;
|
||||
|
@ -488,7 +488,7 @@ void Zoness_ActorDebris_Setup(ActorDebris* this, Vec3f* pos, Vec3f* rot, f32 xVe
|
||||
|
||||
this->state = state;
|
||||
this->scale = scale;
|
||||
this->unk_048 = unk48;
|
||||
this->work_048 = unk48;
|
||||
this->obj.pos = *pos;
|
||||
this->obj.rot = *rot;
|
||||
this->vel.x = xVel;
|
||||
@ -755,7 +755,7 @@ void Zoness_ZoDodora_Draw2(ZoDodora* this) {
|
||||
s32 k;
|
||||
PosRot* zoDodoraPosRots;
|
||||
|
||||
for (i = this->unk_04A = 0; i < 20; i++, hitbox++) {
|
||||
for (i = this->work_04A = 0; i < 20; i++, hitbox++) {
|
||||
k = (D_i3_801BF56C[i] + this->counter_04E) % 200;
|
||||
zoDodoraPosRots = &gZoDodoraPosRots[k];
|
||||
|
||||
@ -960,7 +960,7 @@ void Zoness_ZGull_Update(ZGull* this) {
|
||||
}
|
||||
|
||||
this->animFrame++;
|
||||
if (this->animFrame >= Animation_GetFrameCount(&D_ENMY_PLANET_40057AC)) {
|
||||
if (this->animFrame >= Animation_GetFrameCount(&aFirebirdAnim)) {
|
||||
this->animFrame = 0;
|
||||
}
|
||||
|
||||
@ -1035,8 +1035,8 @@ void Zoness_ZGull_Update(ZGull* this) {
|
||||
}
|
||||
|
||||
void Zoness_ZGull_Draw(ZGull* this) {
|
||||
Animation_GetFrameData(&D_ENMY_PLANET_40057AC, this->animFrame, this->vwork);
|
||||
Animation_DrawSkeleton(1, D_ENMY_PLANET_40058B8, this->vwork, NULL, NULL, &this->index, &gIdentityMatrix);
|
||||
Animation_GetFrameData(&aFirebirdAnim, this->animFrame, this->vwork);
|
||||
Animation_DrawSkeleton(1, aFirebirdSkel, this->vwork, NULL, NULL, &this->index, &gIdentityMatrix);
|
||||
}
|
||||
|
||||
void Zoness_ZoEnergyBall_Init2(ZoEnergyBall* this) {
|
||||
@ -4620,7 +4620,7 @@ void Zoness_ZoBarrier_Init(ZoBarrier* this) {
|
||||
|
||||
gActors[i].state = 1;
|
||||
|
||||
this->unk_046 = i + 1;
|
||||
this->work_046 = i + 1;
|
||||
Object_SetInfo(&gActors[i].info, gActors[i].obj.id);
|
||||
gActors[i].info.hitbox = SEGMENTED_TO_VIRTUAL(D_ZO_602C028);
|
||||
break;
|
||||
@ -4647,8 +4647,8 @@ void Zoness_ZoBarrier_Update(ZoBarrier* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_046 != 0) {
|
||||
otherActor = &gActors[this->unk_046 - 1];
|
||||
if (this->work_046 != 0) {
|
||||
otherActor = &gActors[this->work_046 - 1];
|
||||
otherActor->obj.pos.y += this->fwork[1] * 0.3f;
|
||||
if (otherActor->obj.pos.y > this->fwork[2] + 370.0f) {
|
||||
otherActor->obj.pos.y = this->fwork[2] + 370.0f;
|
||||
|
@ -1537,7 +1537,7 @@ void Bolse_LevelComplete(Player* player) {
|
||||
actor50->obj.pos.y - RAND_FLOAT(2000.0f),
|
||||
RAND_FLOAT_CENTERED(300.0f) + actor50->obj.pos.z, 5.11f);
|
||||
};
|
||||
actor50->unk_046 = 1;
|
||||
actor50->work_046 = 1;
|
||||
break;
|
||||
|
||||
case 235:
|
||||
@ -1673,7 +1673,7 @@ void Bolse_LevelComplete(Player* player) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (actor50->unk_046 != 0) {
|
||||
if (actor50->work_046 != 0) {
|
||||
Math_SmoothStepToF(&actor50->fwork[20], 3.0f, 0.03f, 0.01f, 0);
|
||||
if ((gGameFrameCount % 2U) == 0) {
|
||||
Effect_Effect389_Spawn(
|
||||
|
@ -2652,7 +2652,7 @@ void Katina_EnemyDraw(ActorAllRange* this) {
|
||||
case 1:
|
||||
gSPDisplayList(gMasterDisp++, aKaCornerianFighterDL);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
Actor_DrawEngineGlow(this, 0);
|
||||
Actor_DrawEngineGlow(this, EG_RED);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1227,7 +1227,7 @@ void Macbeth_MaBoulder_Setup(MaBoulder* this, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
this->timer_0BE = 20;
|
||||
this->fwork[0] = arg4;
|
||||
this->vel.z = zVel;
|
||||
this->unk_046 = arg9;
|
||||
this->work_046 = arg9;
|
||||
Object_SetInfo(&this->info, this->obj.id);
|
||||
}
|
||||
|
||||
@ -3111,7 +3111,7 @@ bool Macbeth_801A3C20(f32 arg0) {
|
||||
|
||||
void Macbeth_MaMaRailroadSwitch_Init(MaRailroadSwitch* this) {
|
||||
this->state = 0;
|
||||
this->unk_046 = D_i5_801BA1D8;
|
||||
this->work_046 = D_i5_801BA1D8;
|
||||
D_i5_801BA1D8++;
|
||||
}
|
||||
|
||||
@ -3144,7 +3144,7 @@ void Macbeth_MaRailroadSwitch_Update(MaRailroadSwitch* this) {
|
||||
Math_SmoothStepToF(&this->fwork[2], 41.0f, 0.6f, 8.0f, 0.0f);
|
||||
if (this->fwork[2] >= 40.0f) {
|
||||
this->state = 3;
|
||||
D_i5_801BE308[this->unk_046] = 1;
|
||||
D_i5_801BE308[this->work_046] = 1;
|
||||
}
|
||||
} else {
|
||||
this->iwork[0]--;
|
||||
@ -3222,12 +3222,12 @@ void Macbeth_MaRailroadSwitch_Draw(MaRailroadSwitch* this) {
|
||||
|
||||
void Macbeth_MaBoulder_Init(MaBoulder* this) {
|
||||
this->gravity = 0;
|
||||
this->unk_04A = this->unk_046;
|
||||
this->work_04A = this->work_046;
|
||||
this->health = 60;
|
||||
if (this->fwork[0] < 0.0f) {
|
||||
this->unk_048 = 0;
|
||||
this->work_048 = 0;
|
||||
} else {
|
||||
this->unk_048 = 1;
|
||||
this->work_048 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3243,17 +3243,17 @@ void Macbeth_MaBoulder_Update(MaBoulder* this) {
|
||||
Math_SmoothStepToF(&this->gravity, 5.0f, 0.08f, 1.0f, 0.0f);
|
||||
|
||||
if (this->obj.pos.y < 80.0f) {
|
||||
if (this->unk_046 != 0) {
|
||||
if (this->work_046 != 0) {
|
||||
AUDIO_PLAY_SFX(NA_SE_OB_ROCK_BOUND, this->sfxSource, 0);
|
||||
this->obj.pos.y = 80.0f;
|
||||
if (this->vel.y < 0) {
|
||||
this->vel.y = -this->vel.y * (this->unk_046 * 0.07f);
|
||||
this->vel.y = -this->vel.y * (this->work_046 * 0.07f);
|
||||
}
|
||||
|
||||
this->fwork[0] /= 1.2f + RAND_FLOAT(1.0f) / 2;
|
||||
this->unk_046--;
|
||||
this->work_046--;
|
||||
this->vel.z /= 1.5f;
|
||||
if (this->unk_046 == 0) {
|
||||
if (this->work_046 == 0) {
|
||||
this->timer_0BE = RAND_INT(30.0f);
|
||||
}
|
||||
} else {
|
||||
@ -3266,19 +3266,19 @@ void Macbeth_MaBoulder_Update(MaBoulder* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_048 != 0) {
|
||||
if (this->work_048 != 0) {
|
||||
this->obj.rot.z -= 0.5f * this->vel.x;
|
||||
} else {
|
||||
this->obj.rot.z -= 0.5f * this->vel.x;
|
||||
}
|
||||
|
||||
if (this->unk_046 != this->unk_04A) {
|
||||
if (this->work_046 != this->work_04A) {
|
||||
this->obj.rot.x = this->obj.rot.x + (0.1 * this->vel.z);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_046 == 7) {
|
||||
if (this->unk_048 != 0) {
|
||||
if (this->work_046 == 7) {
|
||||
if (this->work_048 != 0) {
|
||||
this->obj.rot.z -= 1.0f;
|
||||
} else {
|
||||
this->obj.rot.z += 1.0f;
|
||||
@ -5835,7 +5835,7 @@ void Macbeth_MaBombDrop_Update(MaBombDrop* this) {
|
||||
|
||||
this->state = 1;
|
||||
this->timer_0BC = 200;
|
||||
this->unk_046 = 192;
|
||||
this->work_046 = 192;
|
||||
this->scale = 2.5f;
|
||||
this->fwork[0] = 2.5f;
|
||||
|
||||
@ -5858,8 +5858,8 @@ void Macbeth_MaBombDrop_Update(MaBombDrop* this) {
|
||||
this->scale += ((20.0f - this->scale) * 0.1f);
|
||||
if (this->scale > 19.0f) {
|
||||
this->fwork[0] -= 0.3f;
|
||||
this->unk_046 -= 20;
|
||||
if (this->unk_046 < 0) {
|
||||
this->work_046 -= 20;
|
||||
if (this->work_046 < 0) {
|
||||
Object_Kill(&this->obj, this->sfxSource);
|
||||
}
|
||||
}
|
||||
|
@ -529,7 +529,7 @@ void Titania_TiBoulder_Update(TiBoulder* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_046 == 2) {
|
||||
if (this->work_046 == 2) {
|
||||
this->gravity = 0.0f;
|
||||
Ground_801B6E20(this->obj.pos.x, this->obj.pos.z + gPathProgress, &sp4C, &sp44, &sp48);
|
||||
this->fwork[0] = sp4C;
|
||||
@ -546,10 +546,10 @@ void Titania_TiBoulder_Update(TiBoulder* this) {
|
||||
temp_fv1 = (this->scale * 50.0f);
|
||||
|
||||
if (this->obj.pos.y > sp44 + temp_fv1) {
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
} else {
|
||||
this->obj.pos.y = sp44 + temp_fv1;
|
||||
if (this->unk_046 == 0) {
|
||||
if (this->work_046 == 0) {
|
||||
if (this->vel.y < -6.0f) {
|
||||
AUDIO_PLAY_SFX(NA_SE_OB_BOUND_M, this->sfxSource, 4);
|
||||
}
|
||||
@ -561,7 +561,7 @@ void Titania_TiBoulder_Update(TiBoulder* this) {
|
||||
if (this->vel.y < 10.0f) {
|
||||
this->vel.y = 0.0f;
|
||||
}
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
} else {
|
||||
if ((s32) sp48 == 0) {
|
||||
this->vel.x *= 0.9;
|
||||
@ -692,7 +692,7 @@ void Titania_TiRasco_Init(TiRasco* this) {
|
||||
actorPtr->obj.pos.x = this->obj.pos.x + sp68[k].x;
|
||||
actorPtr->obj.pos.y = this->obj.pos.y + sp68[k].y;
|
||||
actorPtr->obj.pos.z = this->obj.pos.z + sp68[k].z;
|
||||
actorPtr->unk_046 = 2;
|
||||
actorPtr->work_046 = 2;
|
||||
actorPtr->iwork[0] = (uintptr_t) this;
|
||||
actorPtr->iwork[1] = k;
|
||||
Object_SetInfo(&actorPtr->info, actorPtr->obj.id);
|
||||
@ -800,7 +800,7 @@ void Titania_TiRasco_Update(Actor* this) {
|
||||
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||
if ((this->animFrame >= 26) && (this->animFrame <= 53) && (sp3C != NULL)) {
|
||||
if (this->animFrame == 26) {
|
||||
sp3C->unk_046 = 2;
|
||||
sp3C->work_046 = 2;
|
||||
sp3C->vel.x = 0.0f;
|
||||
sp3C->vel.y = 0.0f;
|
||||
sp3C->vel.z = 0.0f;
|
||||
@ -812,7 +812,7 @@ void Titania_TiRasco_Update(Actor* this) {
|
||||
sp3C->vel.x = dest.x;
|
||||
sp3C->vel.y = dest.y;
|
||||
sp3C->vel.z = dest.z;
|
||||
sp3C->unk_046 = 0;
|
||||
sp3C->work_046 = 0;
|
||||
sp3C->iwork[0] = (uintptr_t) NULL;
|
||||
this->iwork[0] = (uintptr_t) NULL;
|
||||
}
|
||||
@ -827,7 +827,7 @@ void Titania_TiRasco_Update(Actor* this) {
|
||||
|
||||
if ((this->animFrame >= 26) && (this->animFrame <= 57) && (sp38 != NULL)) {
|
||||
if (this->animFrame == 26) {
|
||||
sp38->unk_046 = 2;
|
||||
sp38->work_046 = 2;
|
||||
sp38->vel.x = 0.0f;
|
||||
sp38->vel.y = 0.0f;
|
||||
sp38->vel.z = 0.0f;
|
||||
@ -840,7 +840,7 @@ void Titania_TiRasco_Update(Actor* this) {
|
||||
sp38->vel.x = dest.x;
|
||||
sp38->vel.y = dest.y;
|
||||
sp38->vel.z = dest.z;
|
||||
sp38->unk_046 = 0;
|
||||
sp38->work_046 = 0;
|
||||
sp38->iwork[0] = (uintptr_t) NULL;
|
||||
this->iwork[1] = (uintptr_t) NULL;
|
||||
}
|
||||
@ -894,7 +894,7 @@ void Titania_TiRasco_Dying(TiRasco* this) {
|
||||
if (actorPtr != NULL) {
|
||||
actorPtr->obj.status = OBJ_ACTIVE;
|
||||
actorPtr->state = 46;
|
||||
actorPtr->unk_048 = i;
|
||||
actorPtr->work_048 = i;
|
||||
Matrix_MultVec3f(gCalcMatrix, &var_s1->pos, &sp70);
|
||||
actorPtr->obj.pos.x = this->obj.pos.x + sp70.x;
|
||||
actorPtr->obj.pos.y = this->obj.pos.y + sp70.y;
|
||||
@ -916,12 +916,12 @@ void Titania_TiRasco_Dying(TiRasco* this) {
|
||||
if (actorPtr != NULL) {
|
||||
actorPtr->iwork[0] = (uintptr_t) NULL;
|
||||
this->iwork[0] = (uintptr_t) NULL;
|
||||
actorPtr->unk_046 = 0;
|
||||
actorPtr->work_046 = 0;
|
||||
}
|
||||
|
||||
actorPtr = (Actor*) this->iwork[1];
|
||||
if (actorPtr != NULL) {
|
||||
actorPtr->unk_046 = 0;
|
||||
actorPtr->work_046 = 0;
|
||||
actorPtr->iwork[0] = (uintptr_t) NULL;
|
||||
this->iwork[1] = (uintptr_t) NULL;
|
||||
}
|
||||
@ -1611,7 +1611,7 @@ void Titania_TiDesertCrawler_Update(TiDesertCrawler* this) {
|
||||
actorPtr = Game_SpawnActor(OBJ_ACTOR_DEBRIS);
|
||||
if ((actorPtr != NULL) && D_i5_801B7630[i][1] == 1) {
|
||||
actorPtr->state = 47;
|
||||
actorPtr->unk_048 = i;
|
||||
actorPtr->work_048 = i;
|
||||
Matrix_MultVec3f(gCalcMatrix, &var_s1->unk_00.pos, &sp158);
|
||||
actorPtr->obj.pos.x = this->obj.pos.x + sp158.x;
|
||||
actorPtr->obj.pos.y = this->obj.pos.y + sp158.y;
|
||||
@ -1647,7 +1647,7 @@ void Titania_TiDesertCrawler_Update(TiDesertCrawler* this) {
|
||||
actorPtr = Game_SpawnActor(OBJ_ACTOR_DEBRIS);
|
||||
if (actorPtr != NULL) {
|
||||
actorPtr->state = 47;
|
||||
actorPtr->unk_048 = 9;
|
||||
actorPtr->work_048 = 9;
|
||||
Matrix_MultVec3f(gCalcMatrix, &var_s1->unk_00.pos, &sp158);
|
||||
actorPtr->obj.pos.x = this->obj.pos.x + sp158.x;
|
||||
actorPtr->obj.pos.y = this->obj.pos.y + sp158.y;
|
||||
@ -3836,8 +3836,8 @@ void Titania_80193DF0(TiGoras* this) {
|
||||
actor = Game_SpawnActor(OBJ_ACTOR_DEBRIS);
|
||||
if (actor != NULL) {
|
||||
actor->state = 40;
|
||||
actor->unk_046 = D_i5_801B7770[i][5];
|
||||
actor->unk_048 = D_i5_801B7770[i][1];
|
||||
actor->work_046 = D_i5_801B7770[i][5];
|
||||
actor->work_048 = D_i5_801B7770[i][1];
|
||||
if (D_i5_801B7770[i][0] == 85) {
|
||||
actor->fwork[0] = 5.0f;
|
||||
actor->fwork[1] = 5.0f;
|
||||
@ -4215,8 +4215,8 @@ void Titania_80193DF0(TiGoras* this) {
|
||||
actor->obj.pos.y = 0.0f;
|
||||
actor->obj.pos.z = this->obj.pos.z + 2000.0f;
|
||||
actor->info.cullDistance = 5000.0f;
|
||||
actor->unk_046 = D_i5_801B7770[D_i5_801B8198[i].unk_00][5];
|
||||
actor->unk_048 = D_i5_801B7770[D_i5_801B8198[i].unk_00][1];
|
||||
actor->work_046 = D_i5_801B7770[D_i5_801B8198[i].unk_00][5];
|
||||
actor->work_048 = D_i5_801B7770[D_i5_801B8198[i].unk_00][1];
|
||||
D_i5_801B8198[i].unk_0C = D_i5_801B8198[i].unk_04;
|
||||
actor->vel.z = this->vel.z;
|
||||
D_i5_801BBF00[D_i5_801B8198[i].unk_00].unk_26 |= 1;
|
||||
@ -4778,7 +4778,7 @@ void Titania_80193DF0(TiGoras* this) {
|
||||
this->obj.status = OBJ_DYING;
|
||||
D_i5_801BBEF4[12] = 0.0f;
|
||||
this->fwork[35] = 0.0f;
|
||||
this->unk_044 = 0;
|
||||
this->work_044 = 0;
|
||||
this->timer_050 = 280;
|
||||
D_i5_801BBEF0[16] = 0;
|
||||
D_i5_801BBEF0[17] = 0;
|
||||
@ -5477,7 +5477,7 @@ void Titania_801990DC(TiGoras* this) {
|
||||
Vec3f sp60;
|
||||
Actor* actor;
|
||||
|
||||
if (this->unk_044 == 0) {
|
||||
if (this->work_044 == 0) {
|
||||
AUDIO_PLAY_SFX(NA_SE_EN_TIBOSS_DW_CRY, this->sfxSource, 4);
|
||||
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
@ -5501,8 +5501,8 @@ void Titania_801990DC(TiGoras* this) {
|
||||
if (actor != NULL) {
|
||||
actor->state = 40;
|
||||
|
||||
actor->unk_046 = D_i5_801B7770[i][5];
|
||||
actor->unk_048 = D_i5_801B7770[i][1];
|
||||
actor->work_046 = D_i5_801B7770[i][5];
|
||||
actor->work_048 = D_i5_801B7770[i][1];
|
||||
|
||||
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||
Matrix_MultVec3f(gCalcMatrix, &D_i5_801BBF00[i].unk_00.pos, &sp60);
|
||||
@ -5536,7 +5536,7 @@ void Titania_801990DC(TiGoras* this) {
|
||||
D_i5_801BBF00[i].unk_26 = 4;
|
||||
}
|
||||
}
|
||||
this->unk_044 = 1;
|
||||
this->work_044 = 1;
|
||||
} else {
|
||||
this->obj.pos.z = gPlayer[0].pos.z;
|
||||
}
|
||||
@ -5550,9 +5550,9 @@ void Titania_801990DC(TiGoras* this) {
|
||||
|
||||
actor->state = 40;
|
||||
|
||||
actor->unk_046 = 25;
|
||||
actor->unk_048 = 0;
|
||||
actor->unk_04A = 4 | 2;
|
||||
actor->work_046 = 25;
|
||||
actor->work_048 = 0;
|
||||
actor->work_04A = 4 | 2;
|
||||
|
||||
actor->fwork[3] = 0.0f;
|
||||
actor->fwork[4] = -200.0f;
|
||||
@ -5577,9 +5577,9 @@ void Titania_801990DC(TiGoras* this) {
|
||||
|
||||
actor->state = 40;
|
||||
|
||||
actor->unk_046 = 2;
|
||||
actor->unk_048 = 1;
|
||||
actor->unk_04A = 4 | 2;
|
||||
actor->work_046 = 2;
|
||||
actor->work_048 = 1;
|
||||
actor->work_04A = 4 | 2;
|
||||
|
||||
actor->iwork[1] = (s32) 1;
|
||||
actor->fwork[3] = -150.0f;
|
||||
@ -5604,9 +5604,9 @@ void Titania_801990DC(TiGoras* this) {
|
||||
|
||||
actor->state = 40;
|
||||
|
||||
actor->unk_046 = 2;
|
||||
actor->unk_048 = 1;
|
||||
actor->unk_04A = 4 | 2;
|
||||
actor->work_046 = 2;
|
||||
actor->work_048 = 1;
|
||||
actor->work_04A = 4 | 2;
|
||||
|
||||
actor->iwork[1] = 2;
|
||||
actor->fwork[3] = 100.0f;
|
||||
|
@ -32,14 +32,14 @@ void Andross_80193710(void);
|
||||
void Andross_80187530(ActorEvent* this) {
|
||||
s32 index;
|
||||
|
||||
switch (this->unk_048) {
|
||||
switch (this->work_048) {
|
||||
case 0:
|
||||
break;
|
||||
|
||||
case 1:
|
||||
this->animFrame += (s32) this->fwork[22];
|
||||
if (this->animFrame >= Animation_GetFrameCount(&D_VE2_6014658)) {
|
||||
this->animFrame = Animation_GetFrameCount(&D_VE2_6014658) - 1;
|
||||
if (this->animFrame >= Animation_GetFrameCount(&aVe2AndrossGateAnim)) {
|
||||
this->animFrame = Animation_GetFrameCount(&aVe2AndrossGateAnim) - 1;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -59,18 +59,19 @@ void Andross_80187530(ActorEvent* this) {
|
||||
this->obj.rot.z = D_Andross_801A7F68;
|
||||
}
|
||||
|
||||
bool Andross_8018767C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* thisx) {
|
||||
bool Andross_Gate_OverrideLimbDraw(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* thisx) {
|
||||
if (limbIndex == 13) {
|
||||
*dList = NULL;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Andross_8018769C(ActorEvent* this) {
|
||||
void Andross_Gate_Draw(ActorEvent* this) {
|
||||
Vec3f frameTable[20];
|
||||
|
||||
Animation_GetFrameData(&D_VE2_6014658, this->animFrame, frameTable);
|
||||
Animation_DrawSkeleton(1, D_VE2_6014844, frameTable, Andross_8018767C, NULL, NULL, &gIdentityMatrix);
|
||||
Animation_GetFrameData(&aVe2AndrossGateAnim, this->animFrame, frameTable);
|
||||
Animation_DrawSkeleton(1, aVe2AndrossGateSkel, frameTable, Andross_Gate_OverrideLimbDraw, NULL, NULL,
|
||||
&gIdentityMatrix);
|
||||
}
|
||||
|
||||
void Andross_801876FC(void) {
|
||||
@ -2545,7 +2546,7 @@ void Andross_AndAndross_Update(AndAndross* this) {
|
||||
if ((this->animFrame == 45) && (this->swork[8] == 2)) {
|
||||
this->state = 18;
|
||||
this->animFrame = 0;
|
||||
this->unk_044 = 0;
|
||||
this->work_044 = 0;
|
||||
this->timer_050 = 40;
|
||||
this->fwork[9] = 0.0f;
|
||||
}
|
||||
@ -2739,13 +2740,13 @@ void Andross_AndAndross_Update(AndAndross* this) {
|
||||
|
||||
Math_SmoothStepToF(&this->fwork[9], 1.0f, 1.0f, 0.05f, 0);
|
||||
|
||||
switch (this->unk_044) {
|
||||
switch (this->work_044) {
|
||||
case 0:
|
||||
if (this->timer_050 != 0) {
|
||||
limbCount = Animation_GetFrameData(&D_ANDROSS_C00DE48, 45, spD0);
|
||||
Math_SmoothStepToVec3fArray(spD0, D_i6_801A7F80, 1, limbCount, this->fwork[9], 100.0f, 0.0f);
|
||||
} else {
|
||||
this->unk_044 = 1;
|
||||
this->work_044 = 1;
|
||||
this->timer_050 = 30;
|
||||
this->swork[9] = 20;
|
||||
this->fwork[9] = 0.0f;
|
||||
@ -2759,7 +2760,7 @@ void Andross_AndAndross_Update(AndAndross* this) {
|
||||
limbCount = Animation_GetFrameData(&D_ANDROSS_C017430, 0, spD0);
|
||||
Math_SmoothStepToVec3fArray(spD0, D_i6_801A7F80, 1, limbCount, this->fwork[9], 100.0f, 0.0f);
|
||||
} else {
|
||||
this->unk_044 = 2;
|
||||
this->work_044 = 2;
|
||||
this->timer_050 = 70;
|
||||
this->fwork[9] = 0.0f;
|
||||
AUDIO_PLAY_SFX(NA_SE_VO_ANDROSS_EXCITE, this->sfxSource, 4);
|
||||
@ -3661,8 +3662,8 @@ void Andross_AndDoor_Update(AndDoor* this) {
|
||||
this->info.hitbox[17] = -130.0f - (this->unk_44 * 1.6f);
|
||||
this->info.hitbox[27] = -130.0f - (this->unk_44 * 1.6f);
|
||||
this->unk_44 += 2;
|
||||
if (this->unk_44 >= Animation_GetFrameCount(&D_VE2_6014658)) {
|
||||
this->unk_44 = Animation_GetFrameCount(&D_VE2_6014658) - 1;
|
||||
if (this->unk_44 >= Animation_GetFrameCount(&aVe2AndrossGateAnim)) {
|
||||
this->unk_44 = Animation_GetFrameCount(&aVe2AndrossGateAnim) - 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -3679,8 +3680,8 @@ bool Andross_801934EC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
||||
void Andross_AndDoor_Draw(AndDoor* this) {
|
||||
Vec3f frameTable[20];
|
||||
|
||||
Animation_GetFrameData(&D_VE2_6014658, this->unk_44, frameTable);
|
||||
Animation_DrawSkeleton(1, D_VE2_6014844, frameTable, Andross_801934EC, NULL, NULL, &gIdentityMatrix);
|
||||
Animation_GetFrameData(&aVe2AndrossGateAnim, this->unk_44, frameTable);
|
||||
Animation_DrawSkeleton(1, aVe2AndrossGateSkel, frameTable, Andross_801934EC, NULL, NULL, &gIdentityMatrix);
|
||||
}
|
||||
|
||||
void Andross_AndPassage_Update(AndPassage* this) {
|
||||
@ -3701,11 +3702,11 @@ bool Andross_801935B4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
||||
void Andross_AndPassage_Draw(AndPassage* this) {
|
||||
Vec3f frameTable[20];
|
||||
|
||||
Animation_GetFrameData(&D_VE2_6014658, this->unk_44, frameTable);
|
||||
Animation_GetFrameData(&aVe2AndrossGateAnim, this->unk_44, frameTable);
|
||||
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
}
|
||||
Animation_DrawSkeleton(1, D_VE2_6014844, frameTable, Andross_801935B4, NULL, NULL, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, aVe2AndrossGateSkel, frameTable, Andross_801935B4, NULL, NULL, &gIdentityMatrix);
|
||||
}
|
||||
|
||||
void Andross_AndPassage_Setup(AndPassage* this, f32 xPos, f32 yPos, f32 zPos, s32 arg4) {
|
||||
@ -3791,7 +3792,7 @@ void Andross_801939A0(s32 actorIndex) {
|
||||
}
|
||||
if (actorIndex == 1) {
|
||||
actor->state = 1;
|
||||
actor->unk_046 = 255;
|
||||
actor->work_046 = 255;
|
||||
actor->animFrame = 1000;
|
||||
}
|
||||
|
||||
@ -4442,9 +4443,9 @@ void Andross_80195E44(ActorCutscene* this) {
|
||||
case 2:
|
||||
Math_SmoothStepToF(&this->rot_0F4.x, 180.0f, 0.1f, 1.0f, 0.0f);
|
||||
Math_SmoothStepToF(&this->rot_0F4.y, 200.0f, 0.1f, 1.0f, 0.0f);
|
||||
this->unk_046 -= 5;
|
||||
if (this->unk_046 < 0) {
|
||||
this->unk_046 = 0;
|
||||
this->work_046 -= 5;
|
||||
if (this->work_046 < 0) {
|
||||
this->work_046 = 0;
|
||||
Object_Kill(&this->obj, this->sfxSource);
|
||||
}
|
||||
break;
|
||||
|
@ -49,7 +49,7 @@ void SectorY_80197B30(ActorCutscene* this, s32 timer) {
|
||||
this->obj.rot.z = gPlayer[0].rot.z;
|
||||
|
||||
this->state = 5;
|
||||
this->timer_04C = timer;
|
||||
this->work_04C = timer;
|
||||
this->iwork[11] = 1;
|
||||
Object_SetInfo(&this->info, this->obj.id);
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
||||
@ -625,8 +625,8 @@ void SectorY_80199438(SyShogun* this) {
|
||||
if (this->index != 0) {
|
||||
Object_Kill(&gActors[D_ctx_80177A10[9]].obj, gActors[D_ctx_80177A10[9]].sfxSource);
|
||||
if ((gBosses[1].obj.status == OBJ_FREE) || (gBosses[2].obj.status == OBJ_FREE)) {
|
||||
gBosses[0].unk_04A = 1;
|
||||
gScenery360[0].info.dList = D_SY_601F3D0;
|
||||
gBosses[0].work_04A = 1;
|
||||
gScenery360[0].info.dList = aSySaruzinDL;
|
||||
gScenery360[0].info.drawType = 0;
|
||||
} else {
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||
@ -1002,15 +1002,15 @@ void SectorY_8019AEC0(SyShogun* this) {
|
||||
this->vel.x = 0.0f;
|
||||
this->vel.y = 0.0f;
|
||||
this->vel.z = 0.0f;
|
||||
this->unk_044 = 0;
|
||||
this->work_044 = 0;
|
||||
}
|
||||
|
||||
void SectorY_8019AEEC(SyShogun* this) {
|
||||
if ((this->obj.pos.y != 365.0f) && (this->swork[21] != 1)) {
|
||||
if (this->unk_04A != 0) {
|
||||
if (this->unk_04A == 1) {
|
||||
if (this->work_04A != 0) {
|
||||
if (this->work_04A == 1) {
|
||||
Audio_PlaySequence(SEQ_PLAYER_BGM, NA_BGM_REAL_BOSS, 0, 0);
|
||||
this->unk_04A++;
|
||||
this->work_04A++;
|
||||
gPlayer[0].cam.eye.x = 0.0f;
|
||||
gPlayer[0].cam.eye.y = 200.0f;
|
||||
gPlayer[0].cam.eye.z = -20000.0f;
|
||||
@ -1696,7 +1696,7 @@ void SectorY_SyShogun_Update(SyShogun* this) {
|
||||
if ((gBossFrameCount >= 350) || (this->swork[34] != 0)) {
|
||||
if (this->swork[34] != 0) {
|
||||
gBossHealthBar = this->health * 1.7f;
|
||||
} else if (gBosses[0].unk_04A == 0) {
|
||||
} else if (gBosses[0].work_04A == 0) {
|
||||
gBossHealthBar = (gBosses[1].health + gBosses[2].health) * 1.275f;
|
||||
}
|
||||
}
|
||||
@ -2027,9 +2027,9 @@ void SectorY_8019EB80(void) {
|
||||
s32 actorCount;
|
||||
|
||||
if (gHitCount >= 100) {
|
||||
actorCount = 9;
|
||||
actorCount = 9; // Teammates + Cornerian ships
|
||||
} else {
|
||||
actorCount = 2;
|
||||
actorCount = 2; // Teammates only
|
||||
}
|
||||
|
||||
Rand_SetSeed(1, 29100, 9786);
|
||||
@ -2437,8 +2437,8 @@ void SectorY_8019FF00(ActorCutscene* this) {
|
||||
|
||||
case 5:
|
||||
Math_SmoothStepToF(&this->rot_0F4.x, 0.0f, 0.1f, 5.0f, 0.0f);
|
||||
x = this->obj.pos.x - gBosses[this->timer_04C].obj.pos.x;
|
||||
z = this->obj.pos.z - gBosses[this->timer_04C].obj.pos.z;
|
||||
x = this->obj.pos.x - gBosses[this->work_04C].obj.pos.x;
|
||||
z = this->obj.pos.z - gBosses[this->work_04C].obj.pos.z;
|
||||
Math_SmoothStepToAngle(
|
||||
&this->rot_0F4.z,
|
||||
Math_SmoothStepToAngle(&this->rot_0F4.y, Math_RadToDeg(Math_Atan2F(x, z)), 0.5f, 2.0f, 0.0001f) * 30.0f,
|
||||
@ -3496,74 +3496,74 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
this->iwork[18]--;
|
||||
}
|
||||
|
||||
if ((this->unk_048 != 0) && (this->unk_046 != 3)) {
|
||||
switch (this->unk_048) {
|
||||
if ((this->work_048 != 0) && (this->work_046 != 3)) {
|
||||
switch (this->work_048) {
|
||||
case 1:
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->timer_0BE = 50;
|
||||
this->iwork[19] = 0;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->timer_0BE = 20;
|
||||
this->iwork[19] = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
this->unk_046 = 2;
|
||||
this->work_046 = 2;
|
||||
this->animFrame = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
this->animFrame = 0;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->timer_0BE = 50;
|
||||
this->iwork[19] = 1;
|
||||
break;
|
||||
|
||||
case 9:
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->timer_0BE = 20;
|
||||
this->iwork[19] = 1;
|
||||
break;
|
||||
|
||||
case 10:
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->timer_0BE = 50;
|
||||
this->iwork[19] = -1;
|
||||
break;
|
||||
|
||||
case 11:
|
||||
this->unk_046 = 1;
|
||||
this->work_046 = 1;
|
||||
this->timer_0BE = 20;
|
||||
this->iwork[19] = -1;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
this->unk_046 = 4;
|
||||
this->work_046 = 4;
|
||||
this->animFrame = 0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
this->unk_046 = 5;
|
||||
this->work_046 = 5;
|
||||
this->animFrame = Animation_GetFrameCount(&D_SY_602B778) - 1;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
this->unk_046 = 6;
|
||||
this->work_046 = 6;
|
||||
this->animFrame = Animation_GetFrameCount(&D_SY_602B778) - 1;
|
||||
break;
|
||||
}
|
||||
this->unk_048 = 0;
|
||||
this->work_048 = 0;
|
||||
this->fwork[15] = 0.0f;
|
||||
}
|
||||
|
||||
switch (this->unk_046) {
|
||||
switch (this->work_046) {
|
||||
case 0:
|
||||
i = this->iwork[17];
|
||||
if (i != 0) {
|
||||
@ -3612,12 +3612,12 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
gPlayer[0].pos.y = sp1E0;
|
||||
AUDIO_PLAY_SFX(NA_SE_EN_MS_SHOT_S, this->sfxSource, 4);
|
||||
}
|
||||
this->unk_048 = 0;
|
||||
this->work_048 = 0;
|
||||
}
|
||||
|
||||
if (this->timer_0BE == 0) {
|
||||
this->animFrame = 0;
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
this->fwork[15] = 0.0f;
|
||||
}
|
||||
break;
|
||||
@ -3632,7 +3632,7 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
case 4:
|
||||
this->animFrame++;
|
||||
if (this->animFrame >= (Animation_GetFrameCount(&D_SY_602B778) - 1)) {
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
this->iwork[17] = 0;
|
||||
this->fwork[15] = 0.0f;
|
||||
}
|
||||
@ -3644,12 +3644,12 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
this->animFrame--;
|
||||
if (this->animFrame < 8) {
|
||||
this->fwork[15] = 0.1f;
|
||||
if (this->unk_046 == 5) {
|
||||
if (this->work_046 == 5) {
|
||||
this->iwork[17] = 1;
|
||||
} else {
|
||||
this->iwork[17] = 2;
|
||||
}
|
||||
this->unk_046 = 0;
|
||||
this->work_046 = 0;
|
||||
}
|
||||
sp4C = Animation_GetFrameData(&D_SY_602B778, this->animFrame, sp68);
|
||||
break;
|
||||
@ -3686,7 +3686,7 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ((this->unk_046 == 1) || (this->unk_046 == 2)) {
|
||||
if ((this->work_046 == 1) || (this->work_046 == 2)) {
|
||||
Matrix_RotateZ(gCalcMatrix, -this->vwork[29].z * M_DTOR, MTXF_NEW);
|
||||
Matrix_RotateX(gCalcMatrix, -this->vwork[29].x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gCalcMatrix, -this->vwork[29].y * M_DTOR, MTXF_APPLY);
|
||||
@ -3740,7 +3740,7 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
Math_SmoothStepToAngle(&this->fwork[29], sp1D8, 0.2f, 5.0f, 0.0f);
|
||||
Math_SmoothStepToVec3fArray(sp68, this->vwork, 1, sp4C, this->fwork[15], 100.0f, 0.0f);
|
||||
|
||||
if ((this->unk_046 == 6) || (this->unk_046 == 5)) {
|
||||
if ((this->work_046 == 6) || (this->work_046 == 5)) {
|
||||
Math_SmoothStepToF(&this->fwork[15], 0.3f, 1.0f, 0.05f, 0.0f);
|
||||
} else {
|
||||
Math_SmoothStepToF(&this->fwork[15], 0.2f, 1.0f, 0.015f, 0.0f);
|
||||
@ -3754,23 +3754,23 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
}
|
||||
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(aSyRobotHitbox);
|
||||
if (this->unk_046 == 1) {
|
||||
if (this->work_046 == 1) {
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_603421C);
|
||||
}
|
||||
|
||||
i = this->iwork[17];
|
||||
if (i != 0) {
|
||||
if (i == 1) {
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_6034124);
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(aSyRobot4Hitbox);
|
||||
} else if (i == 2) {
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_60341A8);
|
||||
}
|
||||
}
|
||||
if (this->unk_046 == 2) {
|
||||
if (this->work_046 == 2) {
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_60340C0);
|
||||
}
|
||||
|
||||
if ((this->dmgType != DMG_NONE) && (this->unk_046 != 3)) {
|
||||
if ((this->dmgType != DMG_NONE) && (this->work_046 != 3)) {
|
||||
|
||||
if (this->dmgType == DMG_EXPLOSION) {
|
||||
this->dmgPart = 1;
|
||||
@ -3788,8 +3788,8 @@ void SectorY_SyRobot_Update(SyRobot* this) {
|
||||
this->health -= this->damage;
|
||||
|
||||
if (this->health <= 0) {
|
||||
this->unk_046 = 3;
|
||||
this->unk_048 = 0;
|
||||
this->work_046 = 3;
|
||||
this->work_048 = 0;
|
||||
this->animFrame = 0;
|
||||
this->timer_0BE = 50;
|
||||
this->fwork[15] = 0.0f;
|
||||
@ -3828,7 +3828,7 @@ bool SectorY_SyRobot_OverrideLimbDraw(s32 limbIndex, Gfx** dList, Vec3f* pos, Ve
|
||||
if (limbIndex == 17) {
|
||||
rot->x += actor->fwork[28];
|
||||
rot->y -= actor->fwork[29];
|
||||
if (actor->eventType == EVID_48) {
|
||||
if (actor->eventType == EVID_SY_ROBOT_1) {
|
||||
*dList = D_SY_6014BD0;
|
||||
}
|
||||
}
|
||||
|
@ -6254,7 +6254,7 @@ void Map_801AC530(s32 index) {
|
||||
|
||||
Lights_SetOneLight(&gMasterDisp, dirX, dirY, dirZ, 50, 50, 40, 0, 0, 0);
|
||||
|
||||
gSPDisplayList(gMasterDisp++, D_MAP_604A9F0);
|
||||
gSPDisplayList(gMasterDisp++, aMapArwingDL);
|
||||
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
|
@ -93,12 +93,12 @@ f32 D_menu_801B921C;
|
||||
f32 D_menu_801B9220;
|
||||
f32 D_menu_801B9224;
|
||||
f32 D_menu_801B9228;
|
||||
s32 D_menu_801B922C;
|
||||
s32 D_menu_801B9230;
|
||||
s32 D_menu_801B9234;
|
||||
s32 D_menu_801B9238;
|
||||
s32 D_menu_801B923C;
|
||||
s32 D_menu_801B9240;
|
||||
s32 sArwingLightColR; // colR
|
||||
s32 sArwingLightColG; // colG
|
||||
s32 sArwingLightColB; // colB
|
||||
s32 sArwingLightAmbR; // ambR
|
||||
s32 sArwingLightAmbG; // ambG
|
||||
s32 sArwingLightAmbB; // ambB
|
||||
s32 D_menu_801B9244;
|
||||
s32 D_menu_801B9248;
|
||||
u8 D_menu_801B924C;
|
||||
@ -113,7 +113,7 @@ UnkStruct_D_menu_801B9250 D_menu_801B9290;
|
||||
f32 D_menu_801B9298[32];
|
||||
s32 spectrumAnalyzerMode;
|
||||
s32 D_menu_801B931C;
|
||||
bool D_menu_801B9320; // MusicPlaying status in the expert sound options
|
||||
bool sMusicPlaying; // MusicPlaying status in the expert sound options
|
||||
extern s32 BSS_PAD_0;
|
||||
s32 D_menu_801B9330[2];
|
||||
s32 D_menu_801B933C;
|
||||
@ -156,11 +156,11 @@ struct BssPad1 {
|
||||
// struct BssPad4 {int x;};
|
||||
extern s32 BSS_PAD_2;
|
||||
|
||||
static f32 sOptionCardPosY[] = { 60.0f, 36.0f, 12.0f, -12.0f, -36.0f, -60.0f }; // D_menu_801AE570
|
||||
static f32 sOptionCardTextPosX[] = { 124.0f, 118.0f, 145.0f, 125.0f, 133.0f, 118.0f }; // D_menu_801AE588
|
||||
static f32 sOptionCardTextPosY[] = { 54.0f, 78.0f, 103.0f, 126.0f, 151.0f, 175.0f }; // D_menu_801AE5A0
|
||||
static f32 sOptionCardCurTextPosX[] = { 124.0f, 118.0f, 145.0f, 125.0f, 133.0f, 118.0f }; // D_menu_801AE5B8
|
||||
static f32 sOptionCardCurTextPosY[] = { 54.0f, 78.0f, 103.0f, 126.0f, 151.0f, 175.0f }; // D_menu_801AE5D0
|
||||
static f32 sOptionCardPosY[] = { 60.0f, 36.0f, 12.0f, -12.0f, -36.0f, -60.0f };
|
||||
static f32 sOptionCardTextPosX[] = { 124.0f, 118.0f, 145.0f, 125.0f, 133.0f, 118.0f };
|
||||
static f32 sOptionCardTextPosY[] = { 54.0f, 78.0f, 103.0f, 126.0f, 151.0f, 175.0f };
|
||||
static f32 sOptionCardCurTextPosX[] = { 124.0f, 118.0f, 145.0f, 125.0f, 133.0f, 118.0f };
|
||||
static f32 sOptionCardCurTextPosY[] = { 54.0f, 78.0f, 103.0f, 126.0f, 151.0f, 175.0f };
|
||||
static f32 D_menu_801AE5E8[] = { 124.0f, 125.0f };
|
||||
static f32 D_menu_801AE5F0[] = { 54.0f, 55.0f };
|
||||
static f32 D_menu_801AE5F8[] = { 133.0f, 125.0f };
|
||||
@ -376,12 +376,12 @@ void Option_Setup(void) {
|
||||
#endif
|
||||
gVIsPerFrame = 2;
|
||||
|
||||
sOptionCardList[0].unk_00.unk_08 = D_OPT_8003B50;
|
||||
sOptionCardList[0].unk_00.unk_10 = 72;
|
||||
sOptionCardList[0].unk_00.unk_14 = 12;
|
||||
sOptionCardList[4].unk_00.unk_08 = D_OPT_80046B0;
|
||||
sOptionCardList[4].unk_00.unk_10 = 64;
|
||||
sOptionCardList[4].unk_00.unk_14 = 10;
|
||||
sOptionCardList[0].unk_00.texture = D_OPT_8003B50;
|
||||
sOptionCardList[0].unk_00.width = 72;
|
||||
sOptionCardList[0].unk_00.height = 12;
|
||||
sOptionCardList[4].unk_00.texture = D_OPT_80046B0;
|
||||
sOptionCardList[4].unk_00.width = 64;
|
||||
sOptionCardList[4].unk_00.height = 10;
|
||||
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
sOptionCardCurTextPosX[i] = sOptionCardTextPosX[i];
|
||||
@ -474,30 +474,30 @@ void Option_Setup(void) {
|
||||
if (i == 2) {
|
||||
continue;
|
||||
}
|
||||
sOptionCardList[i].unk_38.unk_0C = 0.01f;
|
||||
sOptionCardList[i].unk_38.unk_10 = 0.21f;
|
||||
sOptionCardList[i].unk_38.unk_04 = sOptionCardPosY[i];
|
||||
sOptionCardList[i].unk_38.unk_00 = 0.0f;
|
||||
sOptionCardList[i].unk_38.unk_08 = 0.0f;
|
||||
sOptionCardList[i].unk_5C = 0;
|
||||
sOptionCardList[i].unk_38.xScale = 0.01f;
|
||||
sOptionCardList[i].unk_38.yScale = 0.21f;
|
||||
sOptionCardList[i].unk_38.y = sOptionCardPosY[i];
|
||||
sOptionCardList[i].unk_38.x = 0.0f;
|
||||
sOptionCardList[i].unk_38.z = 0.0f;
|
||||
sOptionCardList[i].unk_5C = false;
|
||||
|
||||
sOptionCardList[i].unk_00.unk_20 = 0.01f;
|
||||
sOptionCardList[i].unk_00.unk_24 = 1.0f;
|
||||
sOptionCardList[i].unk_00.unk_18 = 158.0f;
|
||||
sOptionCardList[i].unk_00.unk_1C = sOptionCardCurTextPosY[i];
|
||||
sOptionCardList[i].unk_58 = 0;
|
||||
sOptionCardList[i].unk_00.xScale = 0.01f;
|
||||
sOptionCardList[i].unk_00.yScale = 1.0f;
|
||||
sOptionCardList[i].unk_00.xPos = 158.0f;
|
||||
sOptionCardList[i].unk_00.yPos = sOptionCardCurTextPosY[i];
|
||||
sOptionCardList[i].unk_58 = false;
|
||||
}
|
||||
sOptionCardList[2].unk_38.unk_00 = 0.0f;
|
||||
sOptionCardList[2].unk_38.unk_08 = 0.0f;
|
||||
sOptionCardList[2].unk_38.unk_04 = 90.0f;
|
||||
sOptionCardList[2].unk_38.unk_0C = 0.4f;
|
||||
sOptionCardList[2].unk_38.unk_10 = 0.21f;
|
||||
sOptionCardList[2].unk_5C = 1;
|
||||
sOptionCardList[2].unk_00.unk_20 = 1.0f;
|
||||
sOptionCardList[2].unk_00.unk_24 = 1.0f;
|
||||
sOptionCardList[2].unk_00.unk_18 = 145.0f;
|
||||
sOptionCardList[2].unk_00.unk_1C = 25.0f;
|
||||
sOptionCardList[2].unk_58 = 1;
|
||||
sOptionCardList[2].unk_38.x = 0.0f;
|
||||
sOptionCardList[2].unk_38.z = 0.0f;
|
||||
sOptionCardList[2].unk_38.y = 90.0f;
|
||||
sOptionCardList[2].unk_38.xScale = 0.4f;
|
||||
sOptionCardList[2].unk_38.yScale = 0.21f;
|
||||
sOptionCardList[2].unk_5C = true;
|
||||
sOptionCardList[2].unk_00.xScale = 1.0f;
|
||||
sOptionCardList[2].unk_00.yScale = 1.0f;
|
||||
sOptionCardList[2].unk_00.xPos = 145.0f;
|
||||
sOptionCardList[2].unk_00.yPos = 25.0f;
|
||||
sOptionCardList[2].unk_58 = true;
|
||||
|
||||
D_menu_801B9124 = OPTION_VERSUS;
|
||||
} else {
|
||||
@ -527,12 +527,12 @@ void Option_Setup(void) {
|
||||
D_menu_801B9224 = -80.0f;
|
||||
D_menu_801B9228 = 0.0f;
|
||||
|
||||
D_menu_801B922C = 225;
|
||||
D_menu_801B9230 = 225;
|
||||
D_menu_801B9234 = 225;
|
||||
D_menu_801B9238 = 30;
|
||||
D_menu_801B923C = 30;
|
||||
D_menu_801B9240 = 30;
|
||||
sArwingLightColR = 225;
|
||||
sArwingLightColG = 225;
|
||||
sArwingLightColB = 225;
|
||||
sArwingLightAmbR = 30;
|
||||
sArwingLightAmbG = 30;
|
||||
sArwingLightAmbB = 30;
|
||||
|
||||
D_menu_801B91F8 = 0.1f;
|
||||
D_menu_801B91F4 = -130.0f;
|
||||
@ -826,26 +826,26 @@ void Option_801929F0(void) {
|
||||
if (D_menu_801B9244 == 0) {
|
||||
D_menu_801B91BC = 1;
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
sOptionCardList[i].unk_00.unk_18 = sOptionCardCurTextPosX[i];
|
||||
sOptionCardList[i].unk_00.unk_1C = sOptionCardCurTextPosY[i];
|
||||
sOptionCardList[i].unk_00.unk_20 = 1.0f;
|
||||
sOptionCardList[i].unk_00.unk_24 = 1.0f;
|
||||
sOptionCardList[i].unk_58 = 1;
|
||||
sOptionCardList[i].unk_00.xPos = sOptionCardCurTextPosX[i];
|
||||
sOptionCardList[i].unk_00.yPos = sOptionCardCurTextPosY[i];
|
||||
sOptionCardList[i].unk_00.xScale = 1.0f;
|
||||
sOptionCardList[i].unk_00.yScale = 1.0f;
|
||||
sOptionCardList[i].unk_58 = true;
|
||||
|
||||
sOptionCardList[i].unk_38.unk_0C = 0.4f;
|
||||
sOptionCardList[i].unk_38.unk_10 = 0.21f;
|
||||
sOptionCardList[i].unk_38.unk_04 = sOptionCardPosY[i];
|
||||
sOptionCardList[i].unk_38.unk_08 = 0.0f;
|
||||
sOptionCardList[i].unk_5C = 1;
|
||||
sOptionCardList[i].unk_38.xScale = 0.4f;
|
||||
sOptionCardList[i].unk_38.yScale = 0.21f;
|
||||
sOptionCardList[i].unk_38.y = sOptionCardPosY[i];
|
||||
sOptionCardList[i].unk_38.z = 0.0f;
|
||||
sOptionCardList[i].unk_5C = true;
|
||||
}
|
||||
} else {
|
||||
D_menu_801B91BC = 0;
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
sOptionCardList[i].unk_00.unk_24 = 1.0f;
|
||||
sOptionCardList[i].unk_38.unk_10 = 0.21f;
|
||||
sOptionCardList[i].unk_38.unk_08 = 0.0f;
|
||||
sOptionCardList[i].unk_5C = 1;
|
||||
sOptionCardList[i].unk_58 = 1;
|
||||
sOptionCardList[i].unk_00.yScale = 1.0f;
|
||||
sOptionCardList[i].unk_38.yScale = 0.21f;
|
||||
sOptionCardList[i].unk_38.z = 0.0f;
|
||||
sOptionCardList[i].unk_5C = true;
|
||||
sOptionCardList[i].unk_58 = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -881,32 +881,32 @@ void Option_MainMenuUpdate(void) {
|
||||
|
||||
case 1000:
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
if (sOptionCardList[i].unk_38.unk_0C < 0.4f) {
|
||||
sOptionCardList[i].unk_38.unk_0C += 0.04f;
|
||||
if (sOptionCardList[i].unk_38.unk_0C > 0.4f) {
|
||||
sOptionCardList[i].unk_38.unk_0C = 0.4f;
|
||||
if (sOptionCardList[i].unk_38.xScale < 0.4f) {
|
||||
sOptionCardList[i].unk_38.xScale += 0.04f;
|
||||
if (sOptionCardList[i].unk_38.xScale > 0.4f) {
|
||||
sOptionCardList[i].unk_38.xScale = 0.4f;
|
||||
}
|
||||
}
|
||||
if (sOptionCardList[i].unk_00.unk_20 < 1.0f) {
|
||||
sOptionCardList[i].unk_00.unk_20 += 0.1f;
|
||||
if (sOptionCardList[i].unk_00.unk_20 > 1.0f) {
|
||||
sOptionCardList[i].unk_00.unk_20 = 1.0f;
|
||||
if (sOptionCardList[i].unk_00.xScale < 1.0f) {
|
||||
sOptionCardList[i].unk_00.xScale += 0.1f;
|
||||
if (sOptionCardList[i].unk_00.xScale > 1.0f) {
|
||||
sOptionCardList[i].unk_00.xScale = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_00.unk_1C, sOptionCardCurTextPosY[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_38.unk_04, sOptionCardPosY[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_00.unk_18, sOptionCardCurTextPosX[i], 0.2f,
|
||||
D_menu_801AE620[i], 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_00.yPos, sOptionCardCurTextPosY[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_38.y, sOptionCardPosY[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_00.xPos, sOptionCardCurTextPosX[i], 0.2f, D_menu_801AE620[i],
|
||||
0.1f);
|
||||
}
|
||||
|
||||
gBlurAlpha += 4;
|
||||
|
||||
if (sOptionCardList[D_menu_801B91A4].unk_38.unk_04 == sOptionCardPosY[D_menu_801B91A4]) {
|
||||
if (sOptionCardList[D_menu_801B91A4].unk_38.y == sOptionCardPosY[D_menu_801B91A4]) {
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
sOptionCardList[i].unk_00.unk_20 = 1.0f;
|
||||
sOptionCardList[i].unk_00.unk_18 = sOptionCardCurTextPosX[i];
|
||||
sOptionCardList[i].unk_00.unk_1C = sOptionCardCurTextPosY[i];
|
||||
sOptionCardList[i].unk_00.xScale = 1.0f;
|
||||
sOptionCardList[i].unk_00.xPos = sOptionCardCurTextPosX[i];
|
||||
sOptionCardList[i].unk_00.yPos = sOptionCardCurTextPosY[i];
|
||||
}
|
||||
D_menu_801B91BC = 1;
|
||||
gBlurAlpha = 255;
|
||||
@ -925,17 +925,17 @@ void Option_MainMenuUpdate(void) {
|
||||
Option_8019C418(&D_menu_801B91B0, 1, 0, 0, 20, 5, 4, gMainController, &D_menu_801B9190)) {
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_CURSOR, gDefaultSfxSource, 4);
|
||||
if (D_menu_801B91B0) {
|
||||
sOptionCardList[0].unk_00.unk_08 = D_OPT_8004C50;
|
||||
sOptionCardList[0].unk_00.unk_10 = 80;
|
||||
sOptionCardList[0].unk_00.unk_14 = 12;
|
||||
sOptionCardList[0].unk_00.unk_18 = 125.0f;
|
||||
sOptionCardList[0].unk_00.unk_1C = 55.0f;
|
||||
sOptionCardList[0].unk_00.texture = D_OPT_8004C50;
|
||||
sOptionCardList[0].unk_00.width = 80;
|
||||
sOptionCardList[0].unk_00.height = 12;
|
||||
sOptionCardList[0].unk_00.xPos = 125.0f;
|
||||
sOptionCardList[0].unk_00.yPos = 55.0f;
|
||||
} else {
|
||||
sOptionCardList[0].unk_00.unk_08 = D_OPT_8003B50;
|
||||
sOptionCardList[0].unk_00.unk_10 = 72;
|
||||
sOptionCardList[0].unk_00.unk_14 = 12;
|
||||
sOptionCardList[0].unk_00.unk_18 = 124.0f;
|
||||
sOptionCardList[0].unk_00.unk_1C = 54.0f;
|
||||
sOptionCardList[0].unk_00.texture = D_OPT_8003B50;
|
||||
sOptionCardList[0].unk_00.width = 72;
|
||||
sOptionCardList[0].unk_00.height = 12;
|
||||
sOptionCardList[0].unk_00.xPos = 124.0f;
|
||||
sOptionCardList[0].unk_00.yPos = 54.0f;
|
||||
}
|
||||
gExpertMode = D_menu_801B91B0;
|
||||
}
|
||||
@ -944,17 +944,17 @@ void Option_MainMenuUpdate(void) {
|
||||
Option_8019C418(&D_menu_801B91AC, 1, 0, 0, 20, 5, 4, gMainController, &D_menu_801B9198)) {
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_CURSOR, gDefaultSfxSource, 4);
|
||||
if (D_menu_801B91AC) {
|
||||
sOptionCardList[4].unk_00.unk_08 = D_OPT_8004C50;
|
||||
sOptionCardList[4].unk_00.unk_10 = 80;
|
||||
sOptionCardList[4].unk_00.unk_14 = 12;
|
||||
sOptionCardList[4].unk_00.unk_18 = 125.0f;
|
||||
sOptionCardList[4].unk_00.unk_1C = 151.0f;
|
||||
sOptionCardList[4].unk_00.texture = D_OPT_8004C50;
|
||||
sOptionCardList[4].unk_00.width = 80;
|
||||
sOptionCardList[4].unk_00.height = 12;
|
||||
sOptionCardList[4].unk_00.xPos = 125.0f;
|
||||
sOptionCardList[4].unk_00.yPos = 151.0f;
|
||||
} else {
|
||||
sOptionCardList[4].unk_00.unk_08 = D_OPT_80046B0;
|
||||
sOptionCardList[4].unk_00.unk_10 = 64;
|
||||
sOptionCardList[4].unk_00.unk_14 = 10;
|
||||
sOptionCardList[4].unk_00.unk_18 = 133.0f;
|
||||
sOptionCardList[4].unk_00.unk_1C = 151.0f;
|
||||
sOptionCardList[4].unk_00.texture = D_OPT_80046B0;
|
||||
sOptionCardList[4].unk_00.width = 64;
|
||||
sOptionCardList[4].unk_00.height = 10;
|
||||
sOptionCardList[4].unk_00.xPos = 133.0f;
|
||||
sOptionCardList[4].unk_00.yPos = 151.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@ -975,22 +975,22 @@ void Option_MainMenuUpdate(void) {
|
||||
case 11:
|
||||
gBlurAlpha = 16;
|
||||
D_menu_801B9178 = 3;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.unk_0C -= 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.unk_10 -= 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_20 -= 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_24 -= 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_18 += 4.0f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.xScale -= 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.yScale -= 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.xScale -= 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.yScale -= 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.xPos += 4.0f;
|
||||
D_menu_801B917C = 3;
|
||||
D_menu_801B912C++;
|
||||
break;
|
||||
|
||||
case 12:
|
||||
if (D_menu_801B9178 == 1) {
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.unk_0C += 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.unk_10 += 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_20 += 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_24 += 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_18 -= 4.0f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.xScale += 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.yScale += 0.01f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.xScale += 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.yScale += 0.1f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.xPos -= 4.0f;
|
||||
D_menu_801B9214 = 1;
|
||||
}
|
||||
|
||||
@ -999,13 +999,13 @@ void Option_MainMenuUpdate(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sOptionCardList[i].unk_38.unk_0C > 0.01f) {
|
||||
sOptionCardList[i].unk_38.unk_0C -= 0.05f;
|
||||
sOptionCardList[i].unk_00.unk_20 -= 0.19f;
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_00.unk_18, 158.0f, 0.2f, D_menu_801AE608[i], 0.1f);
|
||||
if (sOptionCardList[i].unk_38.xScale > 0.01f) {
|
||||
sOptionCardList[i].unk_38.xScale -= 0.05f;
|
||||
sOptionCardList[i].unk_00.xScale -= 0.19f;
|
||||
Math_SmoothStepToF(&sOptionCardList[i].unk_00.xPos, 158.0f, 0.2f, D_menu_801AE608[i], 0.1f);
|
||||
} else {
|
||||
sOptionCardList[i].unk_5C = 0;
|
||||
sOptionCardList[i].unk_58 = 0;
|
||||
sOptionCardList[i].unk_5C = false;
|
||||
sOptionCardList[i].unk_58 = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1018,13 +1018,13 @@ void Option_MainMenuUpdate(void) {
|
||||
var_fs1 = 120.0f;
|
||||
}
|
||||
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_00.unk_1C, var_fs0, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_38.unk_04, var_fs1, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_00.yPos, var_fs0, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_38.y, var_fs1, 0.25f, 100.0f, 0.1f);
|
||||
|
||||
gBlurAlpha += 4;
|
||||
|
||||
if ((sOptionCardList[D_menu_801B91A4].unk_00.unk_1C == var_fs0) &&
|
||||
(sOptionCardList[D_menu_801B91A4].unk_38.unk_04 == var_fs1)) {
|
||||
if ((sOptionCardList[D_menu_801B91A4].unk_00.yPos == var_fs0) &&
|
||||
(sOptionCardList[D_menu_801B91A4].unk_38.y == var_fs1)) {
|
||||
gBlurAlpha += 255;
|
||||
D_menu_801B9124 = D_menu_801B91A4;
|
||||
|
||||
@ -1070,7 +1070,7 @@ void Option_MainMenuDraw(void) {
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
if (!(sOptionCardList[i].unk_58) || (sOptionCardList[i].unk_00.unk_20) <= 0.0f) {
|
||||
if (!(sOptionCardList[i].unk_58) || (sOptionCardList[i].unk_00.xScale) <= 0.0f) {
|
||||
continue;
|
||||
}
|
||||
if ((i == 0) && D_menu_801B91C8 && ((D_menu_801B912C == 0) || (D_menu_801B912C == 1))) {
|
||||
@ -1096,26 +1096,26 @@ void Option_80193B04(void) {
|
||||
D_menu_801B91BC = 1;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
sOptionVSCardList[i].unk_00.unk_18 = D_menu_801AEF90[i];
|
||||
sOptionVSCardList[i].unk_00.unk_1C = D_menu_801AEF9C[i];
|
||||
sOptionVSCardList[i].unk_00.unk_20 = 1.0f;
|
||||
sOptionVSCardList[i].unk_00.unk_24 = 1.0f;
|
||||
sOptionVSCardList[i].unk_58 = 1;
|
||||
sOptionVSCardList[i].unk_38.unk_0C = 0.4f;
|
||||
sOptionVSCardList[i].unk_38.unk_10 = 0.21f;
|
||||
sOptionVSCardList[i].unk_38.unk_04 = D_menu_801AEF84[i];
|
||||
sOptionVSCardList[i].unk_38.unk_08 = 0.0f;
|
||||
sOptionVSCardList[i].unk_5C = 1;
|
||||
sOptionVSCardList[i].unk_00.xPos = D_menu_801AEF90[i];
|
||||
sOptionVSCardList[i].unk_00.yPos = D_menu_801AEF9C[i];
|
||||
sOptionVSCardList[i].unk_00.xScale = 1.0f;
|
||||
sOptionVSCardList[i].unk_00.yScale = 1.0f;
|
||||
sOptionVSCardList[i].unk_58 = true;
|
||||
sOptionVSCardList[i].unk_38.xScale = 0.4f;
|
||||
sOptionVSCardList[i].unk_38.yScale = 0.21f;
|
||||
sOptionVSCardList[i].unk_38.y = D_menu_801AEF84[i];
|
||||
sOptionVSCardList[i].unk_38.z = 0.0f;
|
||||
sOptionVSCardList[i].unk_5C = true;
|
||||
}
|
||||
} else {
|
||||
D_menu_801B91BC = 0;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
sOptionVSCardList[i].unk_00.unk_24 = 1.0f;
|
||||
sOptionVSCardList[i].unk_38.unk_10 = 0.21f;
|
||||
sOptionVSCardList[i].unk_38.unk_08 = 0.0f;
|
||||
sOptionVSCardList[i].unk_58 = 1;
|
||||
sOptionVSCardList[i].unk_5C = 1;
|
||||
sOptionVSCardList[i].unk_00.yScale = 1.0f;
|
||||
sOptionVSCardList[i].unk_38.yScale = 0.21f;
|
||||
sOptionVSCardList[i].unk_38.z = 0.0f;
|
||||
sOptionVSCardList[i].unk_58 = true;
|
||||
sOptionVSCardList[i].unk_5C = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1141,39 +1141,39 @@ void Option_VersusUpdate(void) {
|
||||
|
||||
case 1000:
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (sOptionVSCardList[i].unk_38.unk_0C < 0.4f) {
|
||||
sOptionVSCardList[i].unk_38.unk_0C += 0.04f;
|
||||
if (sOptionVSCardList[i].unk_38.unk_0C > 0.4f) {
|
||||
sOptionVSCardList[i].unk_38.unk_0C = 0.4f;
|
||||
if (sOptionVSCardList[i].unk_38.xScale < 0.4f) {
|
||||
sOptionVSCardList[i].unk_38.xScale += 0.04f;
|
||||
if (sOptionVSCardList[i].unk_38.xScale > 0.4f) {
|
||||
sOptionVSCardList[i].unk_38.xScale = 0.4f;
|
||||
}
|
||||
}
|
||||
|
||||
if (sOptionVSCardList[i].unk_00.unk_20 < 1.0f) {
|
||||
sOptionVSCardList[i].unk_00.unk_20 += 0.15f;
|
||||
if (sOptionVSCardList[i].unk_00.unk_20 > 1.0f) {
|
||||
sOptionVSCardList[i].unk_00.unk_20 = 1.0f;
|
||||
if (sOptionVSCardList[i].unk_00.xScale < 1.0f) {
|
||||
sOptionVSCardList[i].unk_00.xScale += 0.15f;
|
||||
if (sOptionVSCardList[i].unk_00.xScale > 1.0f) {
|
||||
sOptionVSCardList[i].unk_00.xScale = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_38.unk_04, D_menu_801AEF84[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_00.unk_18, D_menu_801AEF90[i], 0.2f, 3.1f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_00.unk_1C, D_menu_801AEF9C[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_38.y, D_menu_801AEF84[i], 0.15f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_00.xPos, D_menu_801AEF90[i], 0.2f, 3.1f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_00.yPos, D_menu_801AEF9C[i], 0.15f, 100.0f, 0.1f);
|
||||
}
|
||||
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_00.unk_1C, 25.0f, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_38.unk_04, 90.0f, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_00.yPos, 25.0f, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_38.y, 90.0f, 0.25f, 100.0f, 0.1f);
|
||||
|
||||
gBlurAlpha += 4;
|
||||
|
||||
if (sOptionVSCardList[D_menu_801B91A8].unk_38.unk_04 == D_menu_801AEF84[D_menu_801B91A8]) {
|
||||
if (sOptionVSCardList[D_menu_801B91A8].unk_38.y == D_menu_801AEF84[D_menu_801B91A8]) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
sOptionVSCardList[i].unk_00.unk_20 = 1.0f;
|
||||
sOptionVSCardList[i].unk_00.unk_1C = D_menu_801AEF9C[i];
|
||||
sOptionVSCardList[i].unk_00.unk_18 = D_menu_801AEF90[i];
|
||||
sOptionVSCardList[i].unk_00.xScale = 1.0f;
|
||||
sOptionVSCardList[i].unk_00.yPos = D_menu_801AEF9C[i];
|
||||
sOptionVSCardList[i].unk_00.xPos = D_menu_801AEF90[i];
|
||||
}
|
||||
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.unk_1C = 25.0f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.unk_04 = 90.0f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_00.yPos = 25.0f;
|
||||
sOptionCardList[D_menu_801B91A4].unk_38.y = 90.0f;
|
||||
D_menu_801B91BC = 1;
|
||||
gBlurAlpha = 255;
|
||||
D_menu_801B912C = 1;
|
||||
@ -1206,22 +1206,22 @@ void Option_VersusUpdate(void) {
|
||||
case 11:
|
||||
gBlurAlpha = 16;
|
||||
D_menu_801B9178 = 5;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.unk_0C -= 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.unk_10 -= 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.unk_20 -= 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.unk_24 -= 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.unk_18 += 4.0f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.xScale -= 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.yScale -= 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.xScale -= 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.yScale -= 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.xPos += 4.0f;
|
||||
D_menu_801B917C = 5;
|
||||
D_menu_801B912C++;
|
||||
break;
|
||||
|
||||
case 12:
|
||||
if (D_menu_801B9178 == 1) {
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.unk_0C += 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.unk_10 += 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.unk_20 += 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.unk_24 += 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.unk_18 -= 4.0f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.xScale += 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_38.yScale += 0.01f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.xScale += 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.yScale += 0.1f;
|
||||
sOptionVSCardList[D_menu_801B91A8].unk_00.xPos -= 4.0f;
|
||||
D_menu_801B9214 = 1;
|
||||
}
|
||||
|
||||
@ -1230,13 +1230,13 @@ void Option_VersusUpdate(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sOptionVSCardList[i].unk_38.unk_0C > 0.01f) {
|
||||
sOptionVSCardList[i].unk_38.unk_0C -= 0.05f;
|
||||
sOptionVSCardList[i].unk_00.unk_20 -= 0.19f;
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_00.unk_18, 158.0f, 0.2f, D_menu_801AE608[i + 1], 0.1f);
|
||||
if (sOptionVSCardList[i].unk_38.xScale > 0.01f) {
|
||||
sOptionVSCardList[i].unk_38.xScale -= 0.05f;
|
||||
sOptionVSCardList[i].unk_00.xScale -= 0.19f;
|
||||
Math_SmoothStepToF(&sOptionVSCardList[i].unk_00.xPos, 158.0f, 0.2f, D_menu_801AE608[i + 1], 0.1f);
|
||||
} else {
|
||||
sOptionVSCardList[i].unk_5C = 0;
|
||||
sOptionVSCardList[i].unk_58 = 0;
|
||||
sOptionVSCardList[i].unk_5C = false;
|
||||
sOptionVSCardList[i].unk_58 = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1247,15 +1247,15 @@ void Option_VersusUpdate(void) {
|
||||
var_fs0 = 131.0f;
|
||||
}
|
||||
|
||||
Math_SmoothStepToF(&sOptionVSCardList[D_menu_801B91A8].unk_00.unk_1C, var_fs0, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[D_menu_801B91A8].unk_38.unk_04, -15.5f, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_00.unk_1C, -10.0f, 0.35f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_38.unk_04, 150.0f, 0.35f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[D_menu_801B91A8].unk_00.yPos, var_fs0, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionVSCardList[D_menu_801B91A8].unk_38.y, -15.5f, 0.25f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_00.yPos, -10.0f, 0.35f, 100.0f, 0.1f);
|
||||
Math_SmoothStepToF(&sOptionCardList[D_menu_801B91A4].unk_38.y, 150.0f, 0.35f, 100.0f, 0.1f);
|
||||
|
||||
gBlurAlpha += 4;
|
||||
|
||||
if ((var_fs0 == sOptionVSCardList[D_menu_801B91A8].unk_00.unk_1C) &&
|
||||
(sOptionVSCardList[D_menu_801B91A8].unk_38.unk_04 == -15.5f)) {
|
||||
if ((var_fs0 == sOptionVSCardList[D_menu_801B91A8].unk_00.yPos) &&
|
||||
(sOptionVSCardList[D_menu_801B91A8].unk_38.y == -15.5f)) {
|
||||
gBlurAlpha += 255;
|
||||
D_menu_801B9124 = (D_menu_801B91A8 + 1) * 10;
|
||||
gVsMatchType = D_menu_801B91A8;
|
||||
@ -1274,7 +1274,7 @@ void Option_VersusDraw(void) {
|
||||
Option_8019BDF0();
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (sOptionVSCardList[i].unk_5C != 0) {
|
||||
if (sOptionVSCardList[i].unk_5C) {
|
||||
Option_DrawMenuCard(sOptionVSCardList[i].unk_38);
|
||||
}
|
||||
}
|
||||
@ -1283,7 +1283,7 @@ void Option_VersusDraw(void) {
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if ((sOptionVSCardList[i].unk_58 != 0) && !(sOptionVSCardList[i].unk_00.unk_20 <= 0.0f)) {
|
||||
if ((sOptionVSCardList[i].unk_58) && !(sOptionVSCardList[i].unk_00.xScale <= 0.0f)) {
|
||||
Option_DrawCardLabel(sOptionVSCardList[i].unk_00);
|
||||
}
|
||||
}
|
||||
@ -1322,9 +1322,9 @@ void Option_SoundInit(void) {
|
||||
Audio_SetVolume(AUDIO_TYPE_VOICE, gVolumeSettings[AUDIO_TYPE_VOICE]);
|
||||
Audio_SetVolume(AUDIO_TYPE_SFX, gVolumeSettings[AUDIO_TYPE_SFX]);
|
||||
|
||||
D_menu_801AEB48[0].unk_18 = gVolumeSettings[AUDIO_TYPE_MUSIC] + 146.0f;
|
||||
D_menu_801AEB48[1].unk_18 = gVolumeSettings[AUDIO_TYPE_VOICE] + 146.0f;
|
||||
D_menu_801AEB48[2].unk_18 = gVolumeSettings[AUDIO_TYPE_SFX] + 146.0f;
|
||||
D_menu_801AEB48[0].xPos = gVolumeSettings[AUDIO_TYPE_MUSIC] + 146.0f;
|
||||
D_menu_801AEB48[1].xPos = gVolumeSettings[AUDIO_TYPE_VOICE] + 146.0f;
|
||||
D_menu_801AEB48[2].xPos = gVolumeSettings[AUDIO_TYPE_SFX] + 146.0f;
|
||||
|
||||
D_menu_801B9288 = 0;
|
||||
D_menu_801B9284 = 0;
|
||||
@ -1414,8 +1414,8 @@ void Option_80194BD0(void) {
|
||||
|
||||
D_menu_801B924C = D_menu_801AE99C[D_menu_801B9288 - 1];
|
||||
|
||||
if (Option_8019C66C(&(D_menu_801AEB48[D_menu_801B9288 - 1].unk_18), 146.0f, 245.0f, &D_menu_801B9268)) {
|
||||
var_v1 = D_menu_801AEB48[D_menu_801B9288 - 1].unk_18 - 146.0f;
|
||||
if (Option_8019C66C(&(D_menu_801AEB48[D_menu_801B9288 - 1].xPos), 146.0f, 245.0f, &D_menu_801B9268)) {
|
||||
var_v1 = D_menu_801AEB48[D_menu_801B9288 - 1].xPos - 146.0f;
|
||||
|
||||
gVolumeSettings[D_menu_801B9288 - 1] = var_v1;
|
||||
|
||||
@ -1534,9 +1534,9 @@ void Option_801952B4(void) {
|
||||
}
|
||||
|
||||
for (i = 2; i < 4; i++) {
|
||||
D_menu_801AE9C0[i].unk_20 += 0.02f;
|
||||
D_menu_801AE9C0[i].unk_24 += 0.02f;
|
||||
D_menu_801AE9C0[i].unk_18 -= 0.1f;
|
||||
D_menu_801AE9C0[i].xScale += 0.02f;
|
||||
D_menu_801AE9C0[i].yScale += 0.02f;
|
||||
D_menu_801AE9C0[i].xPos -= 0.1f;
|
||||
}
|
||||
|
||||
D_menu_801B9178 = 2;
|
||||
@ -1546,9 +1546,9 @@ void Option_801952B4(void) {
|
||||
case 2:
|
||||
if (D_menu_801B9178 == 0) {
|
||||
for (i = 2; i < 4; i++) {
|
||||
D_menu_801AE9C0[i].unk_20 -= 0.02f;
|
||||
D_menu_801AE9C0[i].unk_24 -= 0.02f;
|
||||
D_menu_801AE9C0[i].unk_18 += 0.1f;
|
||||
D_menu_801AE9C0[i].xScale -= 0.02f;
|
||||
D_menu_801AE9C0[i].yScale -= 0.02f;
|
||||
D_menu_801AE9C0[i].xPos += 0.1f;
|
||||
}
|
||||
D_menu_801B914C++;
|
||||
}
|
||||
@ -1564,10 +1564,10 @@ void Option_801952B4(void) {
|
||||
case 0:
|
||||
if (D_menu_801B917C == 0) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
D_menu_801AE9C0[i].unk_20 += 0.08f;
|
||||
D_menu_801AE9C0[i].unk_24 += 0.08f;
|
||||
D_menu_801AE9C0[i].unk_18 -= 0.4f;
|
||||
D_menu_801AE9C0[i].unk_1C -= 0.4f;
|
||||
D_menu_801AE9C0[i].xScale += 0.08f;
|
||||
D_menu_801AE9C0[i].yScale += 0.08f;
|
||||
D_menu_801AE9C0[i].xPos -= 0.4f;
|
||||
D_menu_801AE9C0[i].yPos -= 0.4f;
|
||||
}
|
||||
|
||||
D_menu_801B917C = 2;
|
||||
@ -1579,10 +1579,10 @@ void Option_801952B4(void) {
|
||||
if (D_menu_801B917C == 0) {
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
D_menu_801AE9C0[i].unk_20 -= 0.08f;
|
||||
D_menu_801AE9C0[i].unk_24 -= 0.08f;
|
||||
D_menu_801AE9C0[i].unk_18 += 0.4f;
|
||||
D_menu_801AE9C0[i].unk_1C += 0.4f;
|
||||
D_menu_801AE9C0[i].xScale -= 0.08f;
|
||||
D_menu_801AE9C0[i].yScale -= 0.08f;
|
||||
D_menu_801AE9C0[i].xPos += 0.4f;
|
||||
D_menu_801AE9C0[i].yPos += 0.4f;
|
||||
}
|
||||
|
||||
D_menu_801B917C = 2;
|
||||
@ -1600,10 +1600,10 @@ void Option_801952B4(void) {
|
||||
|
||||
} else {
|
||||
for (i = 0; i < 4; i++) {
|
||||
D_menu_801AE9C0[i].unk_20 = 1.0f;
|
||||
D_menu_801AE9C0[i].unk_24 = 1.0f;
|
||||
D_menu_801AE9C0[i].unk_18 = D_menu_801AE9A0[i];
|
||||
D_menu_801AE9C0[i].unk_1C = D_menu_801AE9B0[i];
|
||||
D_menu_801AE9C0[i].xScale = 1.0f;
|
||||
D_menu_801AE9C0[i].yScale = 1.0f;
|
||||
D_menu_801AE9C0[i].xPos = D_menu_801AE9A0[i];
|
||||
D_menu_801AE9C0[i].yPos = D_menu_801AE9B0[i];
|
||||
}
|
||||
}
|
||||
|
||||
@ -1628,7 +1628,7 @@ void Option_ExpertSoundInit(void) {
|
||||
D_menu_801B9290.unk_4 = 0;
|
||||
|
||||
spectrumAnalyzerMode = 0;
|
||||
D_menu_801B9320 = 0;
|
||||
sMusicPlaying = false;
|
||||
|
||||
// clang-format off
|
||||
for (i = 0; i < 32; i++) { D_menu_801B9298[i] = 0.0f; }
|
||||
@ -1661,11 +1661,11 @@ void Option_ExpertSoundUpdate(void) {
|
||||
|
||||
if (gControllerPress[gMainController].button & A_BUTTON) {
|
||||
Audio_PlaySoundTestTrack(D_menu_801B931C);
|
||||
D_menu_801B9320 = true;
|
||||
sMusicPlaying = true;
|
||||
}
|
||||
|
||||
if (gControllerPress[gMainController].button & B_BUTTON) {
|
||||
if (!D_menu_801B9320) {
|
||||
if (!sMusicPlaying) {
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_CANCEL, gDefaultSfxSource, 4);
|
||||
AUDIO_PLAY_BGM(NA_BGM_SELECT);
|
||||
gDrawMode = DRAW_NONE;
|
||||
@ -1676,7 +1676,7 @@ void Option_ExpertSoundUpdate(void) {
|
||||
AUDIO_PLAY_SFX(NA_SE_CANCEL, gDefaultSfxSource, 4);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
|
||||
D_menu_801B9320 = false;
|
||||
sMusicPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1750,7 +1750,7 @@ void Option_ExpertSoundDraw(void) {
|
||||
D_menu_801AF034[i], D_menu_801AF044[i]);
|
||||
}
|
||||
|
||||
if (D_menu_801B9320 != 0) {
|
||||
if (sMusicPlaying) {
|
||||
temp_v0_4 = Audio_UpdateFrequencyAnalysis();
|
||||
var_fv1 = 60.0f;
|
||||
|
||||
@ -1874,12 +1874,12 @@ void Option_DataUpdate(void) {
|
||||
|
||||
gExpertMode = false;
|
||||
|
||||
sOptionCardList[0].unk_00.unk_08 = D_OPT_8003B50;
|
||||
sOptionCardList[0].unk_00.unk_10 = 72;
|
||||
sOptionCardList[0].unk_00.unk_14 = 12;
|
||||
sOptionCardList[4].unk_00.unk_08 = D_OPT_80046B0;
|
||||
sOptionCardList[4].unk_00.unk_10 = 64;
|
||||
sOptionCardList[4].unk_00.unk_14 = 10;
|
||||
sOptionCardList[0].unk_00.texture = D_OPT_8003B50;
|
||||
sOptionCardList[0].unk_00.width = 72;
|
||||
sOptionCardList[0].unk_00.height = 12;
|
||||
sOptionCardList[4].unk_00.texture = D_OPT_80046B0;
|
||||
sOptionCardList[4].unk_00.width = 64;
|
||||
sOptionCardList[4].unk_00.height = 10;
|
||||
|
||||
for (i = 0; i < OPTION_COUNT; i++) {
|
||||
sOptionCardCurTextPosX[i] = sOptionCardTextPosX[i];
|
||||
@ -2343,18 +2343,15 @@ void Option_801982B0(s32 arg0, s32 arg1, f32 arg2, f32 arg3, s32 arg4) {
|
||||
if ((arg3 > 30.0f) && (arg3 < 200.0f)) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
|
||||
if (arg1 < 6) {
|
||||
b = 255;
|
||||
g = 255;
|
||||
r = 255;
|
||||
r = g = b = 255;
|
||||
|
||||
if (arg1 < (arg4 - 1)) {
|
||||
start = gSaveFile.save.data.unk_5E[arg0][arg1].unk_8 & 0xF;
|
||||
end = gSaveFile.save.data.unk_5E[arg0][arg1 + 1].unk_8 & 0xF;
|
||||
|
||||
temp_v0 = Option_80199284(start, end);
|
||||
|
||||
g = 255;
|
||||
b = 255;
|
||||
r = 255;
|
||||
r = g = b = 255;
|
||||
|
||||
switch (temp_v0) {
|
||||
case 0:
|
||||
@ -2395,24 +2392,24 @@ void Option_801984D0(s32 arg0, s32 arg1, f32 arg2, f32 arg3) {
|
||||
}
|
||||
}
|
||||
|
||||
void Option_80198608(s32 arg0, s32 arg1, f32 arg2, f32 arg3) {
|
||||
f32 var_fs1;
|
||||
void Option_80198608(s32 arg0, s32 arg1, f32 xPos, f32 yPos) {
|
||||
f32 xOffset;
|
||||
s32 sp90[3];
|
||||
s32 i;
|
||||
|
||||
if ((arg3 > 12.0f) && (arg3 < 154.0f)) {
|
||||
if ((yPos > 12.0f) && (yPos < 154.0f)) {
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
|
||||
|
||||
sp90[0] = gSaveFile.save.data.unk_5E[arg0][arg1].unk_D & 1;
|
||||
sp90[1] = gSaveFile.save.data.unk_5E[arg0][arg1].unk_F & 1;
|
||||
sp90[2] = gSaveFile.save.data.unk_5E[arg0][arg1].unk_E & 1;
|
||||
|
||||
for (var_fs1 = 0.0f, i = 0; i < 3; i++, var_fs1 += 9.0f) {
|
||||
for (xOffset = 0.0f, i = 0; i < 3; i++, xOffset += 9.0f) {
|
||||
if (sp90[i] == 0) {
|
||||
continue;
|
||||
}
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, D_menu_801AF0D0[i], D_menu_801AF0DC[i], D_menu_801AF0E8[i], 255);
|
||||
Graphics_DisplaySmallText(arg2 + var_fs1 - 1.0f, arg3 + 24.0f + 8.0f + 1.0f, 1.0f, 1.0f,
|
||||
Graphics_DisplaySmallText(xPos + xOffset - 1.0f, yPos + 24.0f + 8.0f + 1.0f, 1.0f, 1.0f,
|
||||
D_menu_801AF0C4[i]);
|
||||
}
|
||||
}
|
||||
@ -2434,9 +2431,9 @@ void Option_8019882C(s32 arg0, s32 arg1, f32 arg2, f32 arg3) {
|
||||
}
|
||||
|
||||
void Option_8019896C(s32 arg0, f32 y, s32 arg2) {
|
||||
static f32 D_menu_801AF130 = 0.0f;
|
||||
static f32 D_menu_801AF134 = -121.0f;
|
||||
static f32 D_menu_801AF138 = 40.1f;
|
||||
static f32 zAngle = 0.0f;
|
||||
static f32 xStart = -121.0f;
|
||||
static f32 xAdvance = 40.1f;
|
||||
s32 i;
|
||||
PlanetId planet;
|
||||
s32 spFC;
|
||||
@ -2451,7 +2448,7 @@ void Option_8019896C(s32 arg0, f32 y, s32 arg2) {
|
||||
Lib_InitOrtho(&gMasterDisp);
|
||||
|
||||
spFC = gSaveFile.save.data.unk_4A[arg0];
|
||||
for (x = D_menu_801AF134, i = 0; i < arg2; i++, x += D_menu_801AF138) {
|
||||
for (x = xStart, i = 0; i < arg2; i++, x += xAdvance) {
|
||||
planet = gSaveFile.save.data.unk_5E[arg0][i].unk_8 & 0xF;
|
||||
|
||||
switch (planet) {
|
||||
@ -2463,7 +2460,7 @@ void Option_8019896C(s32 arg0, f32 y, s32 arg2) {
|
||||
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, x, y, 0.0f, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, M_DTOR * D_menu_801AF130, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, M_DTOR * zAngle, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
@ -2583,7 +2580,7 @@ void Option_8019896C(s32 arg0, f32 y, s32 arg2) {
|
||||
|
||||
Option_80192738();
|
||||
|
||||
D_menu_801AF130 += 0.1f;
|
||||
zAngle += 0.1f;
|
||||
|
||||
Lib_InitPerspective(&gMasterDisp);
|
||||
}
|
||||
@ -2624,8 +2621,8 @@ void Option_VersusMenuInit(void) {
|
||||
D_menu_801B93D0 = D_menu_801B9124;
|
||||
|
||||
if (D_game_800D2870) {
|
||||
sOptionCardList[1].unk_00.unk_1C = 129.0f;
|
||||
sOptionCardList[1].unk_38.unk_04 = -7.5f;
|
||||
sOptionCardList[1].unk_00.yPos = 129.0f;
|
||||
sOptionCardList[1].unk_38.y = -7.5f;
|
||||
}
|
||||
|
||||
gVsPointsToWin = 3;
|
||||
@ -3479,8 +3476,8 @@ void Option_DrawMenuCard(MenuContext_38 arg0) {
|
||||
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
|
||||
Matrix_Translate(gGfxMatrix, arg0.unk_00, arg0.unk_04, arg0.unk_08, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, arg0.unk_0C, arg0.unk_10, 1.0f, MTXF_APPLY);
|
||||
Matrix_Translate(gGfxMatrix, arg0.x, arg0.y, arg0.z, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, arg0.xScale, arg0.yScale, 1.0f, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, M_DTOR * 90.0f, MTXF_APPLY);
|
||||
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
@ -3492,36 +3489,36 @@ void Option_DrawMenuCard(MenuContext_38 arg0) {
|
||||
Lib_InitPerspective(&gMasterDisp);
|
||||
}
|
||||
|
||||
void Option_DrawMenuArwing(ArwingPosition arg0) {
|
||||
void Option_DrawMenuArwing(ArwingPosition arwing) {
|
||||
if (D_menu_801B91BC != 0) {
|
||||
Option_8019BC44(arg0.unk_0, arg0.unk_4, D_menu_801B91F4, D_menu_801B9200, 90.0f, D_menu_801B91F8);
|
||||
Option_8019BC44(arg0.unk_0 + arg0.unk_8, arg0.unk_4, D_menu_801B91F4, D_menu_801B91FC, -90.0f, D_menu_801B91F8);
|
||||
Option_DrawArwing(arwing.x, arwing.y, D_menu_801B91F4, D_menu_801B9200, 90.0f, D_menu_801B91F8);
|
||||
Option_DrawArwing(arwing.x + arwing.range, arwing.y, D_menu_801B91F4, D_menu_801B91FC, -90.0f, D_menu_801B91F8);
|
||||
}
|
||||
}
|
||||
|
||||
void Option_8019BC44(f32 x, f32 y, f32 arg2, f32 arg3, f32 arg4, f32 arg5) {
|
||||
f32 sp44;
|
||||
f32 sp40;
|
||||
f32 sp3C;
|
||||
void Option_DrawArwing(f32 x, f32 y, f32 z, f32 yRot, f32 zRot, f32 scale) {
|
||||
f32 dirX;
|
||||
f32 dirY;
|
||||
f32 dirZ;
|
||||
|
||||
Option_8019BE7C(D_menu_801B9224, D_menu_801B9228, 100.0f, &sp44, &sp40, &sp3C);
|
||||
Option_8019BE7C(D_menu_801B9224, D_menu_801B9228, 100.0f, &dirX, &dirY, &dirZ);
|
||||
|
||||
Lights_SetOneLight(&gMasterDisp, sp44, sp40, sp3C, D_menu_801B922C, D_menu_801B9230, D_menu_801B9234,
|
||||
D_menu_801B9238, D_menu_801B923C, D_menu_801B9240);
|
||||
Lights_SetOneLight(&gMasterDisp, dirX, dirY, dirZ, sArwingLightColR, sArwingLightColG, sArwingLightColB,
|
||||
sArwingLightAmbR, sArwingLightAmbG, sArwingLightAmbB);
|
||||
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
|
||||
Matrix_Translate(gGfxMatrix, x, y, arg2, MTXF_APPLY);
|
||||
Matrix_Translate(gGfxMatrix, x, y, z, MTXF_APPLY);
|
||||
|
||||
Matrix_Scale(gGfxMatrix, arg5, arg5, arg5, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, M_DTOR * arg4, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, M_DTOR * arg3, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, M_DTOR * zRot, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, M_DTOR * yRot, MTXF_APPLY);
|
||||
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
RCP_SetupDL_55();
|
||||
|
||||
gSPDisplayList(gMasterDisp++, D_MAP_604A9F0);
|
||||
gSPDisplayList(gMasterDisp++, aMapArwingDL);
|
||||
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
@ -3532,21 +3529,21 @@ void Option_8019BDF0(void) {
|
||||
MTXF_APPLY);
|
||||
}
|
||||
|
||||
void Option_8019BE7C(f32 arg0, f32 arg1, f32 arg2, f32* arg3, f32* arg4, f32* arg5) {
|
||||
Vec3f sp24;
|
||||
Vec3f sp18;
|
||||
void Option_8019BE7C(f32 xRot, f32 yRot, f32 arg2, f32* arg3, f32* arg4, f32* arg5) {
|
||||
Vec3f dest;
|
||||
Vec3f src;
|
||||
|
||||
sp18.x = 0.0f;
|
||||
sp18.y = 0.0f;
|
||||
sp18.z = arg2;
|
||||
src.x = 0.0f;
|
||||
src.y = 0.0f;
|
||||
src.z = arg2;
|
||||
|
||||
Matrix_RotateY(gCalcMatrix, M_DTOR * arg1, MTXF_NEW);
|
||||
Matrix_RotateX(gCalcMatrix, M_DTOR * arg0, MTXF_APPLY);
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp18, &sp24);
|
||||
Matrix_RotateY(gCalcMatrix, M_DTOR * yRot, MTXF_NEW);
|
||||
Matrix_RotateX(gCalcMatrix, M_DTOR * xRot, MTXF_APPLY);
|
||||
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
||||
|
||||
*arg3 = sp24.x;
|
||||
*arg4 = sp24.y;
|
||||
*arg5 = sp24.z;
|
||||
*arg3 = dest.x;
|
||||
*arg4 = dest.y;
|
||||
*arg5 = dest.z;
|
||||
}
|
||||
|
||||
void Option_8019BF34(void) {
|
||||
@ -3595,35 +3592,37 @@ void Option_8019C04C(void) {
|
||||
Lib_InitPerspective(&gMasterDisp);
|
||||
}
|
||||
|
||||
void Option_DrawCardLabel(OptionTexture arg0) {
|
||||
if (!(arg0.unk_20 <= 0.0f) && !(arg0.unk_24 <= 0.0f)) {
|
||||
switch (arg0.unk_00) {
|
||||
//! TODO: Enum for Texture types
|
||||
|
||||
void Option_DrawCardLabel(OptionTexture tex) {
|
||||
if (!(tex.xScale <= 0.0f) && !(tex.yScale <= 0.0f)) {
|
||||
switch (tex.type) {
|
||||
case 1:
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, arg0.unk_28, arg0.unk_2C, arg0.unk_30, arg0.unk_34);
|
||||
TextureRect_CI4(&gMasterDisp, arg0.unk_08, arg0.unk_0C, arg0.unk_10, arg0.unk_14, arg0.unk_18,
|
||||
arg0.unk_1C, arg0.unk_20, arg0.unk_24);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha);
|
||||
TextureRect_CI4(&gMasterDisp, tex.texture, tex.palette, tex.width, tex.height, tex.xPos, tex.yPos,
|
||||
tex.xScale, tex.yScale);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, arg0.unk_28, arg0.unk_2C, arg0.unk_30, arg0.unk_34);
|
||||
TextureRect_CI8(&gMasterDisp, arg0.unk_08, arg0.unk_0C, arg0.unk_10, arg0.unk_14, arg0.unk_18,
|
||||
arg0.unk_1C, arg0.unk_20, arg0.unk_24);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha);
|
||||
TextureRect_CI8(&gMasterDisp, tex.texture, tex.palette, tex.width, tex.height, tex.xPos, tex.yPos,
|
||||
tex.xScale, tex.yScale);
|
||||
break;
|
||||
|
||||
case 0:
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, arg0.unk_28, arg0.unk_2C, arg0.unk_30, arg0.unk_34);
|
||||
TextureRect_IA8(&gMasterDisp, arg0.unk_08, arg0.unk_10, arg0.unk_14, arg0.unk_18, arg0.unk_1C,
|
||||
arg0.unk_20, arg0.unk_24);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha);
|
||||
TextureRect_IA8(&gMasterDisp, tex.texture, tex.width, tex.height, tex.xPos, tex.yPos, tex.xScale,
|
||||
tex.yScale);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, arg0.unk_28, arg0.unk_2C, arg0.unk_30, arg0.unk_34);
|
||||
TextureRect_RGBA16(&gMasterDisp, arg0.unk_08, arg0.unk_10, arg0.unk_14, arg0.unk_18, arg0.unk_1C,
|
||||
arg0.unk_20, arg0.unk_24);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha);
|
||||
TextureRect_RGBA16(&gMasterDisp, tex.texture, tex.width, tex.height, tex.xPos, tex.yPos, tex.xScale,
|
||||
tex.yScale);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -4125,7 +4124,8 @@ void Option_8019D624(void) {
|
||||
s32 i;
|
||||
s32 j;
|
||||
s32 var_t2;
|
||||
s32 var_a3, var_a0;
|
||||
s32 var_a3;
|
||||
s32 var_a0;
|
||||
s32 var_a1;
|
||||
u8 sp142[11][3];
|
||||
u8 sp122[11];
|
||||
@ -4305,15 +4305,15 @@ void Option_8019DD44(void) {
|
||||
|
||||
D_menu_801B91D4 = 114.0f - D_menu_801B93E4 * 130.0f;
|
||||
D_menu_801B91D8 = -6.0f + D_menu_801B93E4 * 130.0f;
|
||||
sOptionCardList[3].unk_00.unk_18 = sOptionCardCurTextPosX[3];
|
||||
sOptionCardList[3].unk_00.unk_1C = 23.0f;
|
||||
sOptionCardList[3].unk_00.unk_20 = 1.0f;
|
||||
sOptionCardList[3].unk_00.unk_24 = 1.0f;
|
||||
sOptionCardList[3].unk_58 = 1;
|
||||
sOptionCardList[3].unk_38.unk_04 = 90.0f;
|
||||
sOptionCardList[3].unk_38.unk_0C = 0.4f;
|
||||
sOptionCardList[3].unk_38.unk_10 = 0.21f;
|
||||
sOptionCardList[3].unk_5C = 1;
|
||||
sOptionCardList[3].unk_00.xPos = sOptionCardCurTextPosX[3];
|
||||
sOptionCardList[3].unk_00.yPos = 23.0f;
|
||||
sOptionCardList[3].unk_00.xScale = 1.0f;
|
||||
sOptionCardList[3].unk_00.yScale = 1.0f;
|
||||
sOptionCardList[3].unk_58 = true;
|
||||
sOptionCardList[3].unk_38.y = 90.0f;
|
||||
sOptionCardList[3].unk_38.xScale = 0.4f;
|
||||
sOptionCardList[3].unk_38.yScale = 0.21f;
|
||||
sOptionCardList[3].unk_5C = true;
|
||||
D_menu_801B912C++;
|
||||
break;
|
||||
|
||||
|
@ -105,6 +105,7 @@ void Audio_ThreadEntry(void* arg0) {
|
||||
|
||||
AudioLoad_Init();
|
||||
Audio_InitSounds();
|
||||
|
||||
task = AudioThread_CreateTask();
|
||||
if (task != NULL) {
|
||||
task->mesgQueue = &gAudioTaskMesgQueue;
|
||||
@ -112,6 +113,7 @@ void Audio_ThreadEntry(void* arg0) {
|
||||
osWritebackDCacheAll();
|
||||
osSendMesg(&gTaskMesgQueue, task, OS_MESG_NOBLOCK);
|
||||
}
|
||||
|
||||
while (true) {
|
||||
task = AudioThread_CreateTask();
|
||||
if (task != NULL) {
|
||||
@ -120,6 +122,7 @@ void Audio_ThreadEntry(void* arg0) {
|
||||
osWritebackDCacheAll();
|
||||
}
|
||||
MQ_GET_MESG(&gAudioTaskMesgQueue, NULL);
|
||||
|
||||
if (task != NULL) {
|
||||
osSendMesg(&gTaskMesgQueue, task, OS_MESG_NOBLOCK);
|
||||
}
|
||||
@ -176,6 +179,7 @@ void Main_SetVIMode(void) {
|
||||
(gControllerHold[3].button & R_TRIG) && (gControllerHold[3].button & Z_TRIG)) {
|
||||
sGammaMode = 1 - sGammaMode;
|
||||
}
|
||||
|
||||
switch (osTvType) {
|
||||
case OS_TV_PAL:
|
||||
osViSetMode(&osViModePalLan1);
|
||||
@ -188,6 +192,7 @@ void Main_SetVIMode(void) {
|
||||
osViSetMode(&osViModeNtscLan1);
|
||||
break;
|
||||
}
|
||||
|
||||
if (sGammaMode != 0) {
|
||||
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON | OS_VI_GAMMA_DITHER_ON);
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user