Alejandro Asenjo Nitti
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0251769d16
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General docs (#269)
* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
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2024-08-12 11:58:54 -03:00 |
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petrie911
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2c98d106a1
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Fix some names, use setup DL enum, add dma offsets to srcjp (#254)
* cleanup
* buffers
* setupDLs and such
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2024-05-17 14:22:51 -03:00 |
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petrie911
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0dbbf453f9
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More actor docs. starting on event IDs (#238)
* id start
* stuff
* comp and cam
* add errors
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2024-05-11 17:53:37 -03:00 |
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petrie911
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182eb5c65a
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Use SF3DS BGM names, some other audio-related cleanup. (#235)
* remember to undo mods
* bgm macros
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2024-05-08 12:32:05 -03:00 |
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petrie911
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81291a0c44
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More docs and renames, fox_bg now mostly figured out (#220)
* lights fix
* names
* remove header
* so many names
* format
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2024-04-22 23:51:20 -03:00 |
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petrie911
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b3929bea72
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Docs update, added list of all SFX Ids used in the game. (#217)
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
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2024-04-20 16:18:31 -03:00 |
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petrie911
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0e54a13433
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Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs
* format
* format plz
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2024-04-15 20:38:19 -03:00 |
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petrie911
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52e1b6cb17
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Further docs on script, various other things (#204)
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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2024-04-08 19:25:56 -03:00 |
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petrie911
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988a36d03f
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Name functions after their files, also global variables in engine and ovl_i1-6 (#196)
* cleanup
* mass rename
* forgot some
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2024-04-02 20:20:08 -03:00 |
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petrie911
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c651825586
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Name audio files and finish splitting them (#141)
* heapsort
* suff
* load init
* split
* split data
* begone asm
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2024-02-21 19:10:06 -03:00 |
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petrie911
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05747b1b52
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Clean up hardcoded symbols (#139)
* heapsort
* suff
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2024-02-20 15:01:42 -03:00 |
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petrie911
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209b929eda
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Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
* stuff
* fixes
* addrs
* new header
* its bss time
* format and such
* fake symbols begone
* whoops forgot pragmas
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2024-02-16 19:04:22 -03:00 |
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