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0251769d16
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#ifndef GLOBAL_H
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#define GLOBAL_H
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#include "sys.h"
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typedef enum OverlayCalls {
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/* 90 */ OVLCALL_FO_CS_COMPLETE = 90,
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/* 91 */ OVLCALL_BO_BASE_UPDATE,
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/* 92 */ OVLCALL_BO_BASE_DRAW,
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/* 93 */ OVLCALL_BO_BASE_SHIELD_UPDATE,
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/* 94 */ OVLCALL_BO_BASE_SHIELD_DRAW,
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/* 95 */ OVLCALL_BO_SHIELD_REACTOR_UPDATE,
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/* 96 */ OVLCALL_BO_SHIELD_REACTOR_DRAW,
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/* 97 */ OVLCALL_BO_LASER_CANNON_UPDATE,
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/* 98 */ OVLCALL_BO_LASER_CANNON_DRAW,
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/* 103 */ OVLCALL_TITLE_UPDATE = 103,
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/* 104 */ OVLCALL_TITLE_DRAW,
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/* 105 */ OVLCALL_MAP_UPDATE,
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/* 106 */ OVLCALL_MAP_DRAW,
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/* 107 */ OVLCALL_OPTION_UPDATE,
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/* 108 */ OVLCALL_OPTION_DRAW,
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/* 109 */ OVLCALL_GAME_OVER_UPDATE,
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/* 110 */ OVLCALL_UNKMAP_DRAW,
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} OverlayCalls;
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#include "sf64audio_external.h"
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#include "functions.h"
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#include "variables.h"
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#include "context.h"
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#include "sf64mesg.h"
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#include "assets/ast_radio.h"
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#include "sf64object.h"
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#include "sf64level.h"
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#include "sf64event.h"
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#include "sf64player.h"
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#include "i1.h"
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#include "i2.h"
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#include "i3.h"
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#include "i4.h"
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#include "i5.h"
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#include "i6.h"
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#include "assets/ast_common.h"
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#endif // GLOBAL_H
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