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0251769d16
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
#ifndef I4_H
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#define I4_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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extern s32 D_BO_801A03DC;
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extern Matrix D_BO_8019EE80;
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void Bolse_LevelStart(Player*);
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void Bolse_LevelComplete(Player*);
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void Katina_LevelStart(Player*);
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void Katina_LevelComplete(Player*);
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void Katina_SFTeamFlyTowardsCamera(Actor*);
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void SectorZ_LevelStart(Player*);
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void SectorZ_LevelComplete(Player*);
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void SectorZ_LevelCompleteCsUpdate(Actor*);
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void OvlI4_CallFunction(u32, void*);
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void Fortuna_UpdateEvents(Actor*);
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void Fortuna_LoadLevelObjects(void);
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void Bolse_UpdateEventHandler(Actor*);
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void Bolse_LoadLevelObjects(void);
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void Bolse_DrawDynamicGround(void);
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void Katina_KaSaucerer_Init(Boss *);
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void Katina_UpdateEvents(Actor*);
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void Katina_Init(void);
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void SectorZ_MissileExplode(ActorAllRange* this, bool shotDown);
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void SectorZ_Missile_Update(Actor*);
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void SectorZ_UpdateEvents(Actor*);
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void SectorZ_LoadLevelObjects(void);
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void Fortuna_FoRadar_Update(Actor*);
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void Fortuna_FoRadar_Draw(Actor*);
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void Bolse_Effect397_Update(Effect*);
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void Bolse_Effect397_Draw(Effect*);
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void Bolse_BoBaseCore_Update(Boss*);
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void Bolse_BoBaseCore_Draw(Boss*);
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void Katina_LaserEnergyParticlesUpdate(Effect*);
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void Katina_LaserEnergyParticlesDraw(Effect*);
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void Katina_KaFrontlineBase_Update(Boss*);
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void Katina_KaFrontlineBase_Draw(Boss*);
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void Katina_KaSaucerer_Update(Boss*);
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void Katina_KaSaucerer_Draw(Boss*);
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void SectorZ_SpaceJunkUpdate(Actor*);
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void SectorZ_SpaceJunkDraw(Actor*);
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void SectorZ_SzGreatFox_Update(Boss*);
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void SectorZ_SzGreatFox_Draw(Boss*);
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#endif
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