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https://github.com/sonicdcer/sf64.git
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0251769d16
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
69 lines
1.6 KiB
C
69 lines
1.6 KiB
C
#ifndef SYS_H
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#define SYS_H
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#include "PR/xstdio.h"
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#include "PR/controller.h"
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#include "libultra/ultra64.h"
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#include "libc/math.h"
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#include "libc/stdarg.h"
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#include "libc/stdbool.h"
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#include "libc/stdint.h"
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#include "libc/stddef.h"
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#include "libc/string.h"
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#include "macros.h"
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#include "sf64math.h"
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#include "gfx.h"
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#include "sf64thread.h"
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#include "sf64save.h"
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#include "buffers.h"
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#define UNK_TYPE s32
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typedef s32 (*CompareFunc)(void*, void*);
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s32 Lib_vsPrintf(char* dst, const char* fmt, va_list args);
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void Lib_vTable(s32 index, void (**table)(s32, s32), s32 arg0, s32 arg1);
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void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc);
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void Lib_InitPerspective(Gfx** dList);
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void Lib_InitOrtho(Gfx** dList);
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void Lib_DmaRead(void* src, void* dst, s32 size);
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void Lib_FillScreen(u8 setFill);
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void Memory_FreeAll(void);
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void* Memory_Allocate(s32);
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OSPiHandle * osDriveRomInit(void);
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void RdRam_CheckIPL3(void);
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void Mio0_Decompress(void* header, u8* dst);
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s32 vsprintf(char* dst, const char* fmt, va_list args);
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void Game_Initialize(void);
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void Game_Update(void);
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extern bool gShowReticles[];
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extern bool D_game_800D2870;
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extern f32 gNextVsViewScale;
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extern f32 gVsViewScale;
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extern s32 gPlayerInactive[4];
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extern s32 gVsMenuSelection;
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extern u8 gShowHud;
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extern u16 gNextLevelPhase;
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extern u16 gNextLevel;
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extern u16 gNextGameState;
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extern u16 gLastGameState;
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extern u16 gBgColor;
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extern u8 gBlurAlpha;
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extern u8 gGameStandby;
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extern f32 gFovY;
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extern f32 gProjectNear;
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extern f32 gProjectFar;
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typedef enum OptionState {
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OPTION_WAIT,
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OPTION_SETUP,
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OPTION_UPDATE
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} OptionState;
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#endif
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