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0251769d16
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
#ifndef I2_H
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#define I2_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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void Meteo_LevelStart(Player*);
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void Meteo_LevelComplete(Player*);
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void Meteo_8018ED9C(Actor*);
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void SectorX_LevelStart(Player*);
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void SectorX_LevelComplete(Player*);
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void OvlI2_CallFunction(s32, void*);
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void Meteo_80187B08(Actor *);
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void Meteo_MeCrusher_Init(Boss *);
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void Meteo_Effect346_Spawn(Actor *);
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void Meteo_MeMeteor1_Update(MeMeteor1*);
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void Meteo_MeMeteor2_Update(MeMeteor2*);
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void Meteo_MeLaserCannon1_Update(MeLaserCannon1*);
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void Meteo_MeLaserCannon2_Update(MeLaserCannon2*);
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void Meteo_MeCrusherShield_Update(Boss*);
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void Meteo_MeCrusherShield_Draw(Boss*);
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void Meteo_Effect369_Update(Effect*);
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void Meteo_Effect370_Update(Effect*);
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void Meteo_Effect371_Update(Effect*);
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void Meteo_MeCrusher_Update(Boss*);
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void Meteo_MeCrusher_Draw(Boss*);
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void Meteo_MeteorShower_Update(Actor*);
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void Meteo_MeMeteorShower1_Draw(Actor*);
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void Meteo_MeMeteorShower2_Draw(Actor*);
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void Meteo_MeMeteorShower3_Draw(Actor*);
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void Meteo_Effect370_Draw(Effect*);
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void Meteo_Effect369_Draw(Effect*);
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void Meteo_Effect371_Draw(Effect*);
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void SectorX_SxSlippy_Update(Actor*);
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void SectorX_SxSlippy_Draw(Actor*);
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void SectorX_SxSpyborgLeftArm_Update(Boss*);
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void SectorX_SxSpyborgRightArm_Update(Boss*);
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void SectorX_SxSpyborgLeftArm_Draw(Boss*);
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void SectorX_SxSpyborgRightArm_Draw(Boss*);
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void SectorX_SxSpyborg_Update(Boss*);
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void SectorX_SxSpyborg_Draw(Boss*);
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#endif
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