sf64/include/structs.h
petrie911 11197f6c28
Making the name changes discussed (#54)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names
2023-12-20 16:32:50 -03:00

130 lines
2.8 KiB
C

#ifndef STRUCTS_H
#define STRUCTS_H
#include "libultra/ultra64.h"
#include "sf64math.h"
#define UNK_TYPE s32
typedef struct {
f32 offset;
f32 size;
} HitboxDim;
typedef struct {
HitboxDim z;
HitboxDim y;
HitboxDim x;
} Hitbox;
typedef struct {
s16 vtx[3];
s16 unk_06;
Vec3s normal;
s32 dist;
} CollisionPoly;
typedef struct {
Vec3f min;
Vec3f max;
s32 polyCount;
CollisionPoly* polys;
Vec3s* mesh;
} CollisionHeader; // size = 0x24
typedef struct {
Vec3f min;
Vec3f max;
s32 polyCount;
s16 (*polys)[3];
Vec3f* mesh;
} CollisionHeader2; // size = 0x24
typedef struct {
/* bit 0 */ u8 unk_0 : 3;
/* bit 3 */ u8 unk_3 : 1;
/* bit 4 */ u8 unk_4 : 1;
/* bit 5 */ u8 unk_5 : 1;
/* bit 6 */ u8 unk_6 : 1;
/* bit 7 */ u8 unk_7 : 1;
} Save_SubStruct_00; // size = 0x1
typedef struct {
/* bit 0 */ u16 unk_0 : 8;
/* bit 8 */ u16 unk_8 : 4;
/* bit C */ u16 unk_C : 1;
/* bit D */ u16 unk_D : 1;
/* bit E */ u16 unk_E : 1;
/* bit F */ u16 unk_F : 1;
} Save_SubStruct_5E; // size = 0x10
typedef struct{
/* 0x00 */ Save_SubStruct_00 unk_00[16];
/* 0x10 */ char pad10[0x4];
/* 0x14 */ u8 soundMode;
/* 0x15 */ u8 musicVolume;
/* 0x16 */ u8 voiceVolume;
/* 0x17 */ u8 sfxVolume;
/* 0x18 */ u8 unk_18[10][3];
/* 0x36 */ u8 unk_36[10];
/* 0x40 */ u8 unk_40[10];
/* 0x4A */ u16 unk_4A[10];
/* 0x5E */ Save_SubStruct_5E unk_5E[10][7];
/* 0xEA */ u8 unk_EA;
/* 0xEB */ char padEB[0x3];
/* 0xEE */ char padEE[0x10];
} SaveData; // size = 0xFE
typedef struct {
/* 0x00 */ union {
u8 raw[sizeof(SaveData)];
SaveData data;
};
/* 0xFE */ u16 checksum;
} Save; // size = 0x100
typedef struct {
/* 0x000 */ Save save;
/* 0x100 */ Save backup;
} SaveFile; // size = 0x200
typedef struct {
/* 0x0 */ u16 unk_0;
/* 0x2 */ s8 unk_2;
/* 0x3 */ s8 unk_3;
} UnkStruct_gInputPress; // size = 0x4
typedef struct {
/* 0x00 */ u8 unk_00;
/* 0x01 */ char pad01[0x1];
/* 0x02 */ u16 unk_02;
/* 0x04 */ Vec3f pos;
/* 0x10 */ f32 unk_10;
/* 0x14 */ char pad14[0x14];
} UnkEntity28; // size = 0x28
typedef struct {
/* 0x00 */ u8 mode;
/* 0x02 */ u16 timer;
/* 0x04 */ Vec3f unk_04;
/* 0x10 */ Vec3f unk_10;
/* 0x1C */ f32 unk_1C;
/* 0x20 */ f32 unk_20;
/* 0x24 */ f32 unk_24;
/* 0x28 */ f32 unk_28;
/* 0x2C */ u8 unk_2C; // possibly a color struct
/* 0x2D */ u8 unk_2D;
/* 0x2E */ u8 unk_2E;
/* 0x2F */ u8 unk_2F;
} UnkEntity30; // size = 0x30
typedef struct {
/* 0x00 */ u8 hits;
/* 0x04 */ Vec3f pos;
/* 0x10 */ f32 unk_10;
/* 0x14 */ char pad14[0x4];
/* 0x18 */ u16 timer;
} UnkEntity1C; // size = 0x1C
#endif