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assets
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WIP on script documentation, some cleanup (#194)
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2024-04-01 19:04:22 -03:00 |
libc
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Initial GCC Support (#212)
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2024-04-15 20:15:45 -03:00 |
libultra
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Further docs on script, various other things (#204)
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2024-04-08 19:25:56 -03:00 |
PR
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Fix out-of-bound loop UB (#218)
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2024-04-20 18:47:46 -03:00 |
alignment.h
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Improve audio docs and partial audio disassembly support (#268)
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2024-07-07 14:43:41 -03:00 |
audioseq_cmd.h
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Improve audio docs and partial audio disassembly support (#268)
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2024-07-07 14:43:41 -03:00 |
audiothread_cmd.h
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Improve audio docs and partial audio disassembly support (#268)
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2024-07-07 14:43:41 -03:00 |
bgm.h
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Use SF3DS BGM names, some other audio-related cleanup. (#235)
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2024-05-08 12:32:05 -03:00 |
buffers.h
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Decomp audio_load. Add names for audio context fields and audio_heap (#143)
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2024-02-23 22:56:08 -03:00 |
common.h
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func_80189208_EC18C8 matching
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2023-10-18 19:54:19 -03:00 |
context.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
dbgdefs.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
dbgproto.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
fox_co.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
fox_map.h
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docs and such (#137)
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2024-02-19 10:05:11 -03:00 |
fox_option.h
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More docs and renames, fox_bg now mostly figured out (#220)
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2024-04-22 23:51:20 -03:00 |
functions.h
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corrections
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2024-08-15 05:10:00 -03:00 |
gfx.h
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Fix some names, use setup DL enum, add dma offsets to srcjp (#254)
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2024-05-17 14:22:51 -03:00 |
global.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
i1.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
i2.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
i3.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
i4.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
i5.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
i6.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
macro.inc
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macro.inc
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2023-10-03 04:20:11 -03:00 |
macros.h
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Sector Z, Fortuna & General Docs (#261)
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2024-07-06 09:47:49 -03:00 |
mods.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
osint.h
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Non-audio threads. Some data importation. (#17)
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2023-11-07 19:32:09 -03:00 |
piint.h
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Libultra headers and some decomp (#14)
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2023-10-29 18:19:30 -03:00 |
prevent_bss_reordering2.h
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fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71)
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2024-01-10 11:55:08 -06:00 |
prevent_bss_reordering3.h
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Further docs on script, various other things (#204)
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2024-04-08 19:25:56 -03:00 |
prevent_bss_reordering.h
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Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)
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2024-01-06 19:39:23 -03:00 |
prevent_context_reordering.h
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Player and Vs docs, some improvement to ve1 boss (#259)
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2024-05-25 12:17:03 -05:00 |
rmonint.h
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Match Libultra (#120)
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2024-02-14 12:24:31 -03:00 |
sf64audio_external.h
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Use SF3DS BGM names, some other audio-related cleanup. (#235)
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2024-05-08 12:32:05 -03:00 |
sf64audio_provisional.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
sf64dma.h
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give EU a symbol addrs file (#256)
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2024-05-19 01:27:17 -03:00 |
sf64event.h
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Player and Vs docs, some improvement to ve1 boss (#259)
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2024-05-25 12:17:03 -05:00 |
sf64level.h
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Player and Vs docs, some improvement to ve1 boss (#259)
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2024-05-25 12:17:03 -05:00 |
sf64math.h
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More docs and renames, fox_bg now mostly figured out (#220)
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2024-04-22 23:51:20 -03:00 |
sf64mesg.h
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Implement common data in EU and JP and clean up US data (#258)
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2024-05-23 20:40:42 -03:00 |
sf64object.h
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corrections
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2024-08-15 05:10:00 -03:00 |
sf64player.h
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teamFaceId -> drawFace
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2024-08-15 04:28:42 -03:00 |
sf64save.h
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Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
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2024-02-16 19:04:22 -03:00 |
sf64thread.h
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More actor docs. starting on event IDs (#238)
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2024-05-11 17:53:37 -03:00 |
sfx.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
siint.h
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Libultra headers and some decomp (#14)
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2023-10-29 18:19:30 -03:00 |
sys.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |
variables.h
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General docs (#269)
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2024-08-12 11:58:54 -03:00 |