sf64/include
Alejandro Javier Asenjo Nitti 56d49ec767 corrections
2024-08-15 05:10:00 -03:00
..
assets WIP on script documentation, some cleanup (#194) 2024-04-01 19:04:22 -03:00
libc Initial GCC Support (#212) 2024-04-15 20:15:45 -03:00
libultra Further docs on script, various other things (#204) 2024-04-08 19:25:56 -03:00
PR Fix out-of-bound loop UB (#218) 2024-04-20 18:47:46 -03:00
alignment.h Improve audio docs and partial audio disassembly support (#268) 2024-07-07 14:43:41 -03:00
audioseq_cmd.h Improve audio docs and partial audio disassembly support (#268) 2024-07-07 14:43:41 -03:00
audiothread_cmd.h Improve audio docs and partial audio disassembly support (#268) 2024-07-07 14:43:41 -03:00
bgm.h Use SF3DS BGM names, some other audio-related cleanup. (#235) 2024-05-08 12:32:05 -03:00
buffers.h Decomp audio_load. Add names for audio context fields and audio_heap (#143) 2024-02-23 22:56:08 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
context.h General docs (#269) 2024-08-12 11:58:54 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_co.h General docs (#269) 2024-08-12 11:58:54 -03:00
fox_map.h docs and such (#137) 2024-02-19 10:05:11 -03:00
fox_option.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
functions.h corrections 2024-08-15 05:10:00 -03:00
gfx.h Fix some names, use setup DL enum, add dma offsets to srcjp (#254) 2024-05-17 14:22:51 -03:00
global.h General docs (#269) 2024-08-12 11:58:54 -03:00
i1.h General docs (#269) 2024-08-12 11:58:54 -03:00
i2.h General docs (#269) 2024-08-12 11:58:54 -03:00
i3.h General docs (#269) 2024-08-12 11:58:54 -03:00
i4.h General docs (#269) 2024-08-12 11:58:54 -03:00
i5.h General docs (#269) 2024-08-12 11:58:54 -03:00
i6.h General docs (#269) 2024-08-12 11:58:54 -03:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h Sector Z, Fortuna & General Docs (#261) 2024-07-06 09:47:49 -03:00
mods.h General docs (#269) 2024-08-12 11:58:54 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering3.h Further docs on script, various other things (#204) 2024-04-08 19:25:56 -03:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
prevent_context_reordering.h Player and Vs docs, some improvement to ve1 boss (#259) 2024-05-25 12:17:03 -05:00
rmonint.h Match Libultra (#120) 2024-02-14 12:24:31 -03:00
sf64audio_external.h Use SF3DS BGM names, some other audio-related cleanup. (#235) 2024-05-08 12:32:05 -03:00
sf64audio_provisional.h General docs (#269) 2024-08-12 11:58:54 -03:00
sf64dma.h give EU a symbol addrs file (#256) 2024-05-19 01:27:17 -03:00
sf64event.h Player and Vs docs, some improvement to ve1 boss (#259) 2024-05-25 12:17:03 -05:00
sf64level.h Player and Vs docs, some improvement to ve1 boss (#259) 2024-05-25 12:17:03 -05:00
sf64math.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
sf64mesg.h Implement common data in EU and JP and clean up US data (#258) 2024-05-23 20:40:42 -03:00
sf64object.h corrections 2024-08-15 05:10:00 -03:00
sf64player.h teamFaceId -> drawFace 2024-08-15 04:28:42 -03:00
sf64save.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
sf64thread.h More actor docs. starting on event IDs (#238) 2024-05-11 17:53:37 -03:00
sfx.h General docs (#269) 2024-08-12 11:58:54 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
sys.h General docs (#269) 2024-08-12 11:58:54 -03:00
variables.h General docs (#269) 2024-08-12 11:58:54 -03:00