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https://github.com/sonicdcer/sf64.git
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95e5f4f07a
* avoid ub * format * torch * more stuff
190 lines
5.8 KiB
C
190 lines
5.8 KiB
C
#ifndef SF64_AUDIO_EXTERNAL_H
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#define SF64_AUDIO_EXTERNAL_H
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#include "sys.h"
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#include "audioseq_cmd.h"
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#define AUDIO_PLAY_SFX(sfxId, srcPos, token) (Audio_PlaySfx((sfxId),(srcPos),(token),&gDefaultMod,&gDefaultMod,&gDefaultReverb))
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#define AUDIO_PLAY_BGM(seqId) Audio_PlaySequence(SEQ_PLAYER_BGM, (seqId), 0, -1)
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#define AUDIO_SET_SPEC(sfxLayout, spec) Audio_SetAudioSpec(0, ((sfxLayout) << 8) | (spec))
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#define AUDIO_SET_SPEC_ALT(sfxLayout, spec) Audio_SetAudioSpec((sfxLayout), ((sfxLayout) << 8) | (spec))
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typedef enum {
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/* 0 */ SFXCHAN_0,
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/* 1 */ SFXCHAN_1,
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/* 2 */ SFXCHAN_2,
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/* 3 */ SFXCHAN_3
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} SfxChannelLayout;
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typedef enum {
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/* 0 */ AUDIOSPEC_0,
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/* 1 */ AUDIOSPEC_1,
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/* 2 */ AUDIOSPEC_2,
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/* 3 */ AUDIOSPEC_3,
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/* 4 */ AUDIOSPEC_4,
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/* 5 */ AUDIOSPEC_5,
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/* 6 */ AUDIOSPEC_6,
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/* 7 */ AUDIOSPEC_7,
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/* 8 */ AUDIOSPEC_8,
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/* 9 */ AUDIOSPEC_9,
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/* 10 */ AUDIOSPEC_10,
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/* 11 */ AUDIOSPEC_11,
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/* 12 */ AUDIOSPEC_12,
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/* 13 */ AUDIOSPEC_13,
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/* 14 */ AUDIOSPEC_14,
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/* 15 */ AUDIOSPEC_15,
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/* 16 */ AUDIOSPEC_16,
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/* 17 */ AUDIOSPEC_17,
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/* 18 */ AUDIOSPEC_18,
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/* 19 */ AUDIOSPEC_19,
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/* 20 */ AUDIOSPEC_20,
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/* 21 */ AUDIOSPEC_21,
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/* 22 */ AUDIOSPEC_22,
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/* 23 */ AUDIOSPEC_23,
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/* 24 */ AUDIOSPEC_24,
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/* 25 */ AUDIOSPEC_25,
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/* 26 */ AUDIOSPEC_26,
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/* 27 */ AUDIOSPEC_27,
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/* 28 */ AUDIOSPEC_28,
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} AudioSpecID;
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typedef enum {
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/* 0 */ SOUNDMODE_STEREO,
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/* 1 */ SOUNDMODE_HEADSET,
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/* 2 */ SOUNDMODE_SURROUND,
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/* 3 */ SOUNDMODE_MONO
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} SoundMode;
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typedef enum BgmSeqIds {
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/* 0 */ SEQ_ID_SFX,
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/* 1 */ SEQ_ID_VOICE,
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/* 2 */ SEQ_ID_CORNERIA,
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/* 3 */ SEQ_ID_METEO,
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/* 4 */ SEQ_ID_TITANIA,
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/* 5 */ SEQ_ID_SECTOR_X,
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/* 6 */ SEQ_ID_ZONESS,
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/* 7 */ SEQ_ID_AREA_6,
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/* 8 */ SEQ_ID_VENOM_1,
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/* 9 */ SEQ_ID_SECTOR_Y,
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/* 10 */ SEQ_ID_FORTUNA,
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/* 11 */ SEQ_ID_SOLAR,
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/* 12 */ SEQ_ID_BOLSE,
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/* 13 */ SEQ_ID_KATINA,
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/* 14 */ SEQ_ID_AQUAS,
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/* 15 */ SEQ_ID_SECTOR_Z,
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/* 16 */ SEQ_ID_MACBETH,
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/* 17 */ SEQ_ID_ANDROSS,
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/* 18 */ SEQ_ID_CO_BOSS_1,
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/* 19 */ SEQ_ID_ME_BOSS,
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/* 20 */ SEQ_ID_TI_BOSS,
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/* 21 */ SEQ_ID_SX_BOSS,
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/* 22 */ SEQ_ID_ZO_BOSS,
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/* 23 */ SEQ_ID_A6_BOSS,
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/* 24 */ SEQ_ID_VE_BOSS,
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/* 25 */ SEQ_ID_SY_BOSS,
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/* 26 */ SEQ_ID_UNK_26,
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/* 27 */ SEQ_ID_SO_BOSS,
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/* 28 */ SEQ_ID_BO_BOSS,
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/* 29 */ SEQ_ID_KA_BOSS,
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/* 30 */ SEQ_ID_AQ_BOSS,
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/* 31 */ SEQ_ID_SZ_BOSS,
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/* 32 */ SEQ_ID_MA_BOSS,
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/* 33 */ SEQ_ID_AND_BOSS,
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/* 34 */ SEQ_ID_TITLE,
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/* 35 */ SEQ_ID_OPENING,
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/* 36 */ SEQ_ID_MENU,
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/* 37 */ SEQ_ID_CO_INTRO,
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/* 38 */ SEQ_ID_GOOD_END,
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/* 39 */ SEQ_ID_DEATH,
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/* 40 */ SEQ_ID_GAME_OVER,
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/* 41 */ SEQ_ID_UNK_41,
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/* 42 */ SEQ_ID_ENDING,
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/* 43 */ SEQ_ID_STAR_WOLF,
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/* 44 */ SEQ_ID_INTRO_44,
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/* 45 */ SEQ_ID_INTRO_45,
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/* 46 */ SEQ_ID_VERSUS,
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/* 47 */ SEQ_ID_VS_HURRY,
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/* 48 */ SEQ_ID_CO_BOSS_2,
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/* 49 */ SEQ_ID_BAD_END,
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/* 50 */ SEQ_ID_ME_INTRO,
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/* 51 */ SEQ_ID_INTRO_51,
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/* 52 */ SEQ_ID_UNK_52,
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/* 53 */ SEQ_ID_UNK_53,
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/* 54 */ SEQ_ID_KATT,
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/* 55 */ SEQ_ID_BILL,
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/* 56 */ SEQ_ID_VS_MENU,
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/* 57 */ SEQ_ID_UNK_57,
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/* 58 */ SEQ_ID_WARP_ZONE,
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/* 59 */ SEQ_ID_UNK_59,
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/* 60 */ SEQ_ID_WORLD_MAP,
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/* 61 */ SEQ_ID_AND_BRAIN,
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/* 62 */ SEQ_ID_TO_ANDROSS,
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/* 63 */ SEQ_ID_TRAINING,
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/* 64 */ SEQ_ID_VE_CLEAR,
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/* 65 */ SEQ_ID_BOSS_RESUME,
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/* 66 */ SEQ_ID_MAX,
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/* -1 */ SEQ_ID_NONE = 0xFFFF,
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} BgmSeqIds;
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#define SEQ_FLAG 0x8000
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extern f32 gDefaultSfxSource[];
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extern f32 gDefaultMod;
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extern s8 gDefaultReverb;
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void Audio_PlaySfx(u32 sfxId, f32* sfxSource, u8 token, f32* freqMod, f32* volMod, s8* reverbAdd);
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void Audio_KillSfxByBank(u8 bankId);
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void Audio_StopSfxByBankAndSource(u8 bankId, f32* sfxSource);
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void Audio_KillSfxByBankAndSource(u8 bankId, f32* sfxSource);
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void Audio_KillSfxBySource(f32* sfxSource);
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void Audio_KillSfxBySourceAndId(f32* sfxSource, u32 sfxId);
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void Audio_KillSfxByTokenAndId(u8 token, u32 sfxId);
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void Audio_KillSfxById(u32 sfxId);
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void Audio_PlayVoice(s32 msgId);
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void Audio_PlayVoiceWithoutBGM(u32 msgId);
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void Audio_ClearVoice(void);
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s32 Audio_GetCurrentVoice(void);
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s32 Audio_GetCurrentVoiceStatus(void);
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void func_8001AF40(u8 unkVoiceParam);
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u8* Audio_UpdateFrequencyAnalysis(void);
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void func_8001C8B8(u8 playerId);
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void func_8001CA24(u8 playerId);
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void func_8001CB80(u8 playerId, u8 arg1);
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void func_8001CCDC(u8 playerId, f32* sfxSource);
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void func_8001CE28(u8 playerId, f32* sfxSource);
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void func_8001CF60(f32* sfxSource);
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void func_8001CFA8(f32 arg0);
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void func_8001D034(f32* sfxSource, u32 sfxId, u8 semitones);
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void func_8001D0B4(f32* sfxSource, u32 sfxId, f32 freqMod);
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void func_8001D10C(f32* sfxSource, u32 sfxId);
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void func_8001D15C(u8 arg0);
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void func_8001D1C8(u8 arg0, u8 arg1);
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void Audio_PlayEventSfx(f32* sfxSource, u16 arg1);
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void Audio_StopEventSfx(f32* sfxSource, u16 arg1);
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void Audio_SetBaseSfxReverb(s8 reverb);
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void Audio_SetBgmParam(s8 bgmParam);
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void Audio_PlaySequence(u8 seqPlayId, u16 seqId, u8 fadeinTime, u8 bgmParam);
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void Audio_PlayFanfare(u16 seqId, u8 bgmVolume, u8 bgmFadeoutTime, u8 bgmFadeinTime);
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void func_8001D520(void);
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void func_8001D638(u8 arg0);
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void func_8001D6DC(u8 arg0);
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void func_8001D8A8(u8 audioType, u8 volume);
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void Audio_PlaySoundTest(u8 enable);
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void Audio_PlaySequenceDistorted(u8 seqPlayId, u16 seqId, u16 distortion, u8 fadeinTime, u8 unused);
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void Audio_PlaySoundTestTrack(u8 trackNumber);
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void Audio_FadeOutAll(u8 fadeoutTime);
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void Audio_KillAllSfx(void);
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void Audio_SetAudioSpec(u8 unused, u16 specParam);
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void Audio_PlayBgm(u16 seqId);
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// used by sys or related
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void AudioLoad_Init(void);
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void func_80016A50(void);
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void Audio_InitSounds(void);
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void Audio_Update(void);
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SPTask* AudioThread_CreateTask(void);
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void AudioThread_PreNMIReset(void);
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#endif
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