mirror of
https://github.com/sonicdcer/sf64.git
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5152d504b3
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup * let's try this * woo macros * general * bgm macro * names
301 lines
8.0 KiB
C
301 lines
8.0 KiB
C
#ifndef SF64_PLAYER
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#define SF64_PLAYER
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#include "sf64math.h"
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#include "sf64object.h"
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typedef enum WingState {
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/* 0 */ WINGSTATE_NONE,
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/* 1 */ WINGSTATE_BROKEN,
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/* 2 */ WINGSTATE_INTACT,
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} WingState;
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typedef enum PlayerForm {
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/* 0 */ FORM_ARWING,
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/* 1 */ FORM_LANDMASTER,
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/* 2 */ FORM_BLUE_MARINE,
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/* 3 */ FORM_ON_FOOT,
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/* 4 */ FORM_UNK_4,
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/*-1 */ FORM_NONE=255,
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} PlayerForm;
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typedef enum DrawMode {
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/* 0 */ DRAWMODE_0,
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/* 1 */ DRAWMODE_1,
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/* 2 */ DRAWMODE_2,
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/* 3 */ DRAW_MAP,
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/* 4 */ DRAWMODE_4,
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/* 5 */ DRAWMODE_5,
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/* 6 */ DRAWMODE_6,
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/* 7 */ DRAWMODE_7,
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/* 8 */ DRAWMODE_8,
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} DrawMode;
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typedef enum LevelMode {
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/* 0 */ LEVELMODE_ON_RAILS,
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/* 1 */ LEVELMODE_ALL_RANGE,
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/* 2 */ LEVELMODE_UNK_2,
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} LevelMode;
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typedef enum PlayerState1C8 {
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/* 0 */ PLAYERSTATE_1C8_0,
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/* 1 */ PLAYERSTATE_1C8_1,
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/* 2 */ PLAYERSTATE_1C8_2,
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/* 3 */ PLAYERSTATE_1C8_3,
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/* 4 */ PLAYERSTATE_1C8_4,
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/* 5 */ PLAYERSTATE_1C8_5,
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/* 6 */ PLAYERSTATE_1C8_6,
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/* 7 */ PLAYERSTATE_1C8_7,
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/* 8 */ PLAYERSTATE_1C8_8,
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/* 9 */ PLAYERSTATE_1C8_9,
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/* 10 */ PLAYERSTATE_1C8_10,
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/* 11 */ PLAYERSTATE_1C8_11,
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/* 12 */ PLAYERSTATE_1C8_12,
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/* 13 */ PLAYERSTATE_1C8_13,
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} PlayerState1C8;
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typedef enum {
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/* 0 */ PLAYERSHOT_0, // single laser?
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/* 1 */ PLAYERSHOT_1, // twin laser?
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/* 2 */ PLAYERSHOT_2,
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/* 3 */ PLAYERSHOT_3, // bomb?
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/* 4 */ PLAYERSHOT_4,
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/* 5 */ PLAYERSHOT_5, // landmaster shot
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/* 6 */ PLAYERSHOT_6, // on-foot shot
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/* 7 */ PLAYERSHOT_7, // unused? related to on-foot shot somehow
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/* 8 */ PLAYERSHOT_8, // charge shot
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/* 9 */ PLAYERSHOT_9,
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} PlayerShotId;
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typedef enum {
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/* 0 */ LASERS_SINGLE,
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/* 1 */ LASERS_TWIN,
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/* 2 */ LASERS_HYPER,
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/* 3 */ LASERS_UNK_3,
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} LaserStrength;
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typedef struct {
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/* 0x00 */ Object obj;
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/* 0x1C */ s32 index;
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/* 0x20 */ Vec3f vel;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ f32 unk_34;
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/* 0x38 */ f32 sfxSource[3];
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/* 0x44 */ f32 unk_44;
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/* 0x48 */ f32 unk_48;
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/* 0x4C */ f32 unk_4C;
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/* 0x50 */ f32 unk_50;
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/* 0x54 */ f32 unk_54;
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/* 0x58 */ s32 unk_58;
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/* 0x5C */ s32 unk_5C;
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/* 0x60 */ s32 unk_60;
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/* 0x64 */ s32 unk_64;
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/* 0x68 */ s32 playerNum;
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/* 0x6C */ u8 bonus;
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} PlayerShot; // size = 0x70
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typedef struct {
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/* 0x00 */ u8 rightState;
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/* 0x01 */ u8 leftState;
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 unk_18;
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/* 0x1C */ f32 unk_1C;
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/* 0x20 */ f32 unk_20;
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/* 0x24 */ f32 unk_24;
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ u8 unk_2C;
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ f32 unk_34;
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/* 0x38 */ f32 unk_38;
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} WingInfo; // size = 0x3C
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typedef struct {
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/* 0x00 */ u8 levelType;
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/* 0x01 */ u8 form;
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/* 0x04 */ f32 *srcPos;
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/* 0x08 */ f32 *srcVel;
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/* 0x0C */ u8 boost;
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/* 0x0D */ u8 brake;
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/* 0x10 */ f32 yVel;
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/* 0x14 */ u8 bank;
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/* 0x18 */ f32 zRot;
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/* 0x1C */ u8 roll;
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} PlayerSfx; // size = 0x20
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typedef struct Player {
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/* 0x000 */ f32 unk_000;
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/* 0x004 */ f32 unk_004;
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/* 0x008 */ f32 unk_008;
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/* 0x00C */ f32 unk_00C;
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/* 0x010 */ f32 unk_010;
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/* 0x014 */ f32 unk_014;
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/* 0x018 */ f32 unk_018;
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/* 0x01C */ f32 unk_01C;
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/* 0x020 */ char pad20[8];
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/* 0x028 */ f32 unk_028;
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/* 0x02C */ f32 unk_02C;
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/* 0x030 */ f32 unk_030;
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/* 0x034 */ f32 unk_034;
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/* 0x038 */ char pad38[8];
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/* 0x040 */ Vec3f camEye;
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/* 0x04C */ Vec3f camAt;
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/* 0x058 */ f32 unk_058;
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/* 0x05C */ f32 unk_05C;
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/* 0x05C */ f32 unk_060;
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/* 0x064 */ f32 unk_064;
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/* 0x068 */ f32 unk_068;
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/* 0x06C */ f32 unk_06C;
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/* 0x070 */ f32 unk_070;
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/* 0x074 */ Vec3f pos;
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/* 0x080 */ f32 unk_080;
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/* 0x084 */ f32 unk_084;
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/* 0x088 */ f32 unk_088;
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/* 0x08C */ f32 unk_08C;
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/* 0x090 */ Vec3f unk_090;
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/* 0x09C */ f32 unk_09C;
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/* 0x0A0 */ f32 unk_0A0;
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/* 0x0A4 */ f32 unk_0A4;
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/* 0x0A8 */ f32 unk_0A8;
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/* 0x0AC */ f32 unk_0AC;
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/* 0x0B0 */ f32 unk_0B0;
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/* 0x0B4 */ f32 unk_0B4;
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/* 0x0B8 */ f32 unk_0B8;
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/* 0x0BC */ f32 unk_0BC;
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/* 0x0C0 */ Vec3f vel;
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/* 0x0CC */ f32 unk_0CC;
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/* 0x0D0 */ f32 unk_0D0;
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/* 0x0D4 */ f32 unk_0D4;
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/* 0x0D8 */ Vec3f unk_0D8;
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/* 0x0E4 */ f32 unk_0E4;
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/* 0x0E8 */ f32 unk_0E8;
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/* 0x0EC */ f32 unk_0EC;
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/* 0x0F0 */ f32 unk_0F0;
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/* 0x0F4 */ f32 unk_0F4;
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/* 0x0F8 */ f32 unk_0F8;
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/* 0x0FC */ f32 unk_0FC;
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/* 0x100 */ f32 unk_100;
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/* 0x104 */ f32 unk_104;
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/* 0x108 */ f32 unk_108;
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/* 0x10C */ f32 unk_10C;
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/* 0x110 */ f32 unk_110;
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/* 0x114 */ f32 unk_114;
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/* 0x118 */ f32 unk_118;
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/* 0x11C */ f32 unk_11C;
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/* 0x120 */ f32 unk_120;
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/* 0x124 */ f32 unk_124;
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/* 0x128 */ char pad128[4];
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/* 0x12C */ f32 unk_12C;
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/* 0x130 */ f32 unk_130;
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/* 0x134 */ f32 unk_134;
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/* 0x138 */ f32 unk_138;
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/* 0x13C */ char pad13C[4];
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/* 0x140 */ f32 unk_140;
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/* 0x144 */ f32 unk_144;
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/* 0x148 */ f32 unk_148;
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/* 0x14C */ f32 unk_14C;
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/* 0x150 */ f32 unk_150;
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/* 0x154 */ f32 unk_154;
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/* 0x158 */ f32 unk_158;
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/* 0x15C */ f32 unk_15C;
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/* 0x160 */ char pad160[4];
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/* 0x164 */ f32 unk_164;
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/* 0x168 */ f32 unk_168;
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/* 0x16C */ f32 unk_16C;
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/* 0x170 */ f32 unk_170;
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/* 0x174 */ f32 unk_174;
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/* 0x178 */ f32 unk_178;
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/* 0x17C */ f32 unk_17C;
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/* 0x180 */ f32 unk_180;
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/* 0x184 */ f32 unk_184;
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/* 0x188 */ f32 unk_188;
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/* 0x18C */ f32 unk_18C;
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/* 0x190 */ f32 unk_190;
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/* 0x194 */ f32 unk_194;
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/* 0x198 */ s32 unk_198;
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/* 0x19C */ s32 unk_19C;
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/* 0x1A0 */ s32 unk_1A0;
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/* 0x1A4 */ s32 unk_1A4;
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/* 0x1A8 */ char pad1A8[8];
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/* 0x1B0 */ s32 unk_1B0;
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/* 0x1B4 */ s32 unk_1B4;
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/* 0x1B8 */ char pad1B8[4];
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/* 0x1BC */ s32 unk_1BC;
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/* 0x1C0 */ s32 unk_1C0;
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/* 0x1C4 */ s32 num;
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/* 0x1C8 */ PlayerState1C8 state_1C8;
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/* 0x1CC */ PlayerForm form;
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/* 0x1D0 */ s32 unk_1D0;
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/* 0x1D4 */ s32 unk_1D4;
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/* 0x1D8 */ s32 unk_1D8;
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/* 0x1DC */ s32 unk_1DC;
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/* 0x1E0 */ s32 timer_1E0;
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/* 0x1E4 */ s32 timer_1E4;
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/* 0x1E8 */ s32 timer_1E8;
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/* 0x1EC */ s32 unk_1EC;
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/* 0x1F0 */ s32 unk_1F0;
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/* 0x1F4 */ s32 unk_1F4;
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/* 0x1F8 */ s32 timer_1F8;
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/* 0x1FC */ s32 timer_1FC;
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/* 0x200 */ s32 unk_200;
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/* 0x204 */ s32 unk_204;
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/* 0x208 */ s32 unk_208;
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/* 0x20C */ s32 unk_20C;
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/* 0x210 */ s32 timer_210;
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/* 0x214 */ s32 timer_214;
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/* 0x218 */ s32 timer_218;
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/* 0x21C */ s32 unk_21C;
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/* 0x220 */ s32 timer_220;
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/* 0x224 */ s32 timer_224;
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/* 0x228 */ s32 unk_228;
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/* 0x22C */ s32 unk_22C;
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/* 0x230 */ s32 unk_230;
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/* 0x234 */ s32 unk_234;
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/* 0x238 */ s32 unk_238;
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/* 0x23C */ s32 unk_23C;
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/* 0x240 */ s32 unk_240;
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/* 0x244 */ s32 timer_244;
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/* 0x248 */ f32 unk_248;
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/* 0x24C */ f32 unk_24C;
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/* 0x250 */ f32 unk_250;
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/* 0x250 */ char pad254[4];
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/* 0x258 */ f32 unk_258;
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/* 0x25C */ f32 unk_25C;
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/* 0x260 */ char pad260[4];
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/* 0x264 */ s32 shields;
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/* 0x268 */ s32 damage;
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/* 0x26C */ s32 heal;
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/* 0x270 */ s32 unk_270;
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/* 0x274 */ char pad274[4];
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/* 0x278 */ s32 timer_278;
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/* 0x27C */ s32 timer_27C;
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/* 0x280 */ s32 unk_280;
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/* 0x284 */ s32 unk_284;
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/* 0x288 */ s32 unk_288;
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/* 0x28C */ char pad28C[0x28];
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/* 0x2B4 */ bool unk_2B4;
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/* 0x2B8 */ bool unk_2B8;
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/* 0x2BC */ f32 unk_2BC;
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/* 0x2C0 */ f32 unk_2C0;
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/* 0x2C4 */ s32 unk_2C4;
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/* 0x2C8 */ Vec3f hit2;
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/* 0x2D4 */ Vec3f hit1;
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/* 0x2E0 */ Vec3f hit3;
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/* 0x2EC */ Vec3f hit4;
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/* 0x2F8 */ Vec3f jointTable[30];
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/* 0x460 */ f32 sfxSource[3];
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/* 0x46C */ f32 sfxVel[3];
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/* 0x478 */ PlayerSfx sfx;
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/* 0x498 */ s32 timer_498;
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/* 0x49C */ WingInfo wings;
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/* 0x4D8 */ f32 unk_4D8;
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/* 0x4DC */ s32 unk_4DC;
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} Player; // size = 0x4E0
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#endif
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