sf64/include/sf64player.h
petrie911 5152d504b3
audio_general, audio data import, naming lots of audio functions (#144)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup

* let's try this

* woo macros

* general

* bgm macro

* names
2024-03-01 15:57:44 -03:00

301 lines
8.0 KiB
C

#ifndef SF64_PLAYER
#define SF64_PLAYER
#include "sf64math.h"
#include "sf64object.h"
typedef enum WingState {
/* 0 */ WINGSTATE_NONE,
/* 1 */ WINGSTATE_BROKEN,
/* 2 */ WINGSTATE_INTACT,
} WingState;
typedef enum PlayerForm {
/* 0 */ FORM_ARWING,
/* 1 */ FORM_LANDMASTER,
/* 2 */ FORM_BLUE_MARINE,
/* 3 */ FORM_ON_FOOT,
/* 4 */ FORM_UNK_4,
/*-1 */ FORM_NONE=255,
} PlayerForm;
typedef enum DrawMode {
/* 0 */ DRAWMODE_0,
/* 1 */ DRAWMODE_1,
/* 2 */ DRAWMODE_2,
/* 3 */ DRAW_MAP,
/* 4 */ DRAWMODE_4,
/* 5 */ DRAWMODE_5,
/* 6 */ DRAWMODE_6,
/* 7 */ DRAWMODE_7,
/* 8 */ DRAWMODE_8,
} DrawMode;
typedef enum LevelMode {
/* 0 */ LEVELMODE_ON_RAILS,
/* 1 */ LEVELMODE_ALL_RANGE,
/* 2 */ LEVELMODE_UNK_2,
} LevelMode;
typedef enum PlayerState1C8 {
/* 0 */ PLAYERSTATE_1C8_0,
/* 1 */ PLAYERSTATE_1C8_1,
/* 2 */ PLAYERSTATE_1C8_2,
/* 3 */ PLAYERSTATE_1C8_3,
/* 4 */ PLAYERSTATE_1C8_4,
/* 5 */ PLAYERSTATE_1C8_5,
/* 6 */ PLAYERSTATE_1C8_6,
/* 7 */ PLAYERSTATE_1C8_7,
/* 8 */ PLAYERSTATE_1C8_8,
/* 9 */ PLAYERSTATE_1C8_9,
/* 10 */ PLAYERSTATE_1C8_10,
/* 11 */ PLAYERSTATE_1C8_11,
/* 12 */ PLAYERSTATE_1C8_12,
/* 13 */ PLAYERSTATE_1C8_13,
} PlayerState1C8;
typedef enum {
/* 0 */ PLAYERSHOT_0, // single laser?
/* 1 */ PLAYERSHOT_1, // twin laser?
/* 2 */ PLAYERSHOT_2,
/* 3 */ PLAYERSHOT_3, // bomb?
/* 4 */ PLAYERSHOT_4,
/* 5 */ PLAYERSHOT_5, // landmaster shot
/* 6 */ PLAYERSHOT_6, // on-foot shot
/* 7 */ PLAYERSHOT_7, // unused? related to on-foot shot somehow
/* 8 */ PLAYERSHOT_8, // charge shot
/* 9 */ PLAYERSHOT_9,
} PlayerShotId;
typedef enum {
/* 0 */ LASERS_SINGLE,
/* 1 */ LASERS_TWIN,
/* 2 */ LASERS_HYPER,
/* 3 */ LASERS_UNK_3,
} LaserStrength;
typedef struct {
/* 0x00 */ Object obj;
/* 0x1C */ s32 index;
/* 0x20 */ Vec3f vel;
/* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
/* 0x38 */ f32 sfxSource[3];
/* 0x44 */ f32 unk_44;
/* 0x48 */ f32 unk_48;
/* 0x4C */ f32 unk_4C;
/* 0x50 */ f32 unk_50;
/* 0x54 */ f32 unk_54;
/* 0x58 */ s32 unk_58;
/* 0x5C */ s32 unk_5C;
/* 0x60 */ s32 unk_60;
/* 0x64 */ s32 unk_64;
/* 0x68 */ s32 playerNum;
/* 0x6C */ u8 bonus;
} PlayerShot; // size = 0x70
typedef struct {
/* 0x00 */ u8 rightState;
/* 0x01 */ u8 leftState;
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
/* 0x18 */ f32 unk_18;
/* 0x1C */ f32 unk_1C;
/* 0x20 */ f32 unk_20;
/* 0x24 */ f32 unk_24;
/* 0x28 */ f32 unk_28;
/* 0x2C */ u8 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
/* 0x38 */ f32 unk_38;
} WingInfo; // size = 0x3C
typedef struct {
/* 0x00 */ u8 levelType;
/* 0x01 */ u8 form;
/* 0x04 */ f32 *srcPos;
/* 0x08 */ f32 *srcVel;
/* 0x0C */ u8 boost;
/* 0x0D */ u8 brake;
/* 0x10 */ f32 yVel;
/* 0x14 */ u8 bank;
/* 0x18 */ f32 zRot;
/* 0x1C */ u8 roll;
} PlayerSfx; // size = 0x20
typedef struct Player {
/* 0x000 */ f32 unk_000;
/* 0x004 */ f32 unk_004;
/* 0x008 */ f32 unk_008;
/* 0x00C */ f32 unk_00C;
/* 0x010 */ f32 unk_010;
/* 0x014 */ f32 unk_014;
/* 0x018 */ f32 unk_018;
/* 0x01C */ f32 unk_01C;
/* 0x020 */ char pad20[8];
/* 0x028 */ f32 unk_028;
/* 0x02C */ f32 unk_02C;
/* 0x030 */ f32 unk_030;
/* 0x034 */ f32 unk_034;
/* 0x038 */ char pad38[8];
/* 0x040 */ Vec3f camEye;
/* 0x04C */ Vec3f camAt;
/* 0x058 */ f32 unk_058;
/* 0x05C */ f32 unk_05C;
/* 0x05C */ f32 unk_060;
/* 0x064 */ f32 unk_064;
/* 0x068 */ f32 unk_068;
/* 0x06C */ f32 unk_06C;
/* 0x070 */ f32 unk_070;
/* 0x074 */ Vec3f pos;
/* 0x080 */ f32 unk_080;
/* 0x084 */ f32 unk_084;
/* 0x088 */ f32 unk_088;
/* 0x08C */ f32 unk_08C;
/* 0x090 */ Vec3f unk_090;
/* 0x09C */ f32 unk_09C;
/* 0x0A0 */ f32 unk_0A0;
/* 0x0A4 */ f32 unk_0A4;
/* 0x0A8 */ f32 unk_0A8;
/* 0x0AC */ f32 unk_0AC;
/* 0x0B0 */ f32 unk_0B0;
/* 0x0B4 */ f32 unk_0B4;
/* 0x0B8 */ f32 unk_0B8;
/* 0x0BC */ f32 unk_0BC;
/* 0x0C0 */ Vec3f vel;
/* 0x0CC */ f32 unk_0CC;
/* 0x0D0 */ f32 unk_0D0;
/* 0x0D4 */ f32 unk_0D4;
/* 0x0D8 */ Vec3f unk_0D8;
/* 0x0E4 */ f32 unk_0E4;
/* 0x0E8 */ f32 unk_0E8;
/* 0x0EC */ f32 unk_0EC;
/* 0x0F0 */ f32 unk_0F0;
/* 0x0F4 */ f32 unk_0F4;
/* 0x0F8 */ f32 unk_0F8;
/* 0x0FC */ f32 unk_0FC;
/* 0x100 */ f32 unk_100;
/* 0x104 */ f32 unk_104;
/* 0x108 */ f32 unk_108;
/* 0x10C */ f32 unk_10C;
/* 0x110 */ f32 unk_110;
/* 0x114 */ f32 unk_114;
/* 0x118 */ f32 unk_118;
/* 0x11C */ f32 unk_11C;
/* 0x120 */ f32 unk_120;
/* 0x124 */ f32 unk_124;
/* 0x128 */ char pad128[4];
/* 0x12C */ f32 unk_12C;
/* 0x130 */ f32 unk_130;
/* 0x134 */ f32 unk_134;
/* 0x138 */ f32 unk_138;
/* 0x13C */ char pad13C[4];
/* 0x140 */ f32 unk_140;
/* 0x144 */ f32 unk_144;
/* 0x148 */ f32 unk_148;
/* 0x14C */ f32 unk_14C;
/* 0x150 */ f32 unk_150;
/* 0x154 */ f32 unk_154;
/* 0x158 */ f32 unk_158;
/* 0x15C */ f32 unk_15C;
/* 0x160 */ char pad160[4];
/* 0x164 */ f32 unk_164;
/* 0x168 */ f32 unk_168;
/* 0x16C */ f32 unk_16C;
/* 0x170 */ f32 unk_170;
/* 0x174 */ f32 unk_174;
/* 0x178 */ f32 unk_178;
/* 0x17C */ f32 unk_17C;
/* 0x180 */ f32 unk_180;
/* 0x184 */ f32 unk_184;
/* 0x188 */ f32 unk_188;
/* 0x18C */ f32 unk_18C;
/* 0x190 */ f32 unk_190;
/* 0x194 */ f32 unk_194;
/* 0x198 */ s32 unk_198;
/* 0x19C */ s32 unk_19C;
/* 0x1A0 */ s32 unk_1A0;
/* 0x1A4 */ s32 unk_1A4;
/* 0x1A8 */ char pad1A8[8];
/* 0x1B0 */ s32 unk_1B0;
/* 0x1B4 */ s32 unk_1B4;
/* 0x1B8 */ char pad1B8[4];
/* 0x1BC */ s32 unk_1BC;
/* 0x1C0 */ s32 unk_1C0;
/* 0x1C4 */ s32 num;
/* 0x1C8 */ PlayerState1C8 state_1C8;
/* 0x1CC */ PlayerForm form;
/* 0x1D0 */ s32 unk_1D0;
/* 0x1D4 */ s32 unk_1D4;
/* 0x1D8 */ s32 unk_1D8;
/* 0x1DC */ s32 unk_1DC;
/* 0x1E0 */ s32 timer_1E0;
/* 0x1E4 */ s32 timer_1E4;
/* 0x1E8 */ s32 timer_1E8;
/* 0x1EC */ s32 unk_1EC;
/* 0x1F0 */ s32 unk_1F0;
/* 0x1F4 */ s32 unk_1F4;
/* 0x1F8 */ s32 timer_1F8;
/* 0x1FC */ s32 timer_1FC;
/* 0x200 */ s32 unk_200;
/* 0x204 */ s32 unk_204;
/* 0x208 */ s32 unk_208;
/* 0x20C */ s32 unk_20C;
/* 0x210 */ s32 timer_210;
/* 0x214 */ s32 timer_214;
/* 0x218 */ s32 timer_218;
/* 0x21C */ s32 unk_21C;
/* 0x220 */ s32 timer_220;
/* 0x224 */ s32 timer_224;
/* 0x228 */ s32 unk_228;
/* 0x22C */ s32 unk_22C;
/* 0x230 */ s32 unk_230;
/* 0x234 */ s32 unk_234;
/* 0x238 */ s32 unk_238;
/* 0x23C */ s32 unk_23C;
/* 0x240 */ s32 unk_240;
/* 0x244 */ s32 timer_244;
/* 0x248 */ f32 unk_248;
/* 0x24C */ f32 unk_24C;
/* 0x250 */ f32 unk_250;
/* 0x250 */ char pad254[4];
/* 0x258 */ f32 unk_258;
/* 0x25C */ f32 unk_25C;
/* 0x260 */ char pad260[4];
/* 0x264 */ s32 shields;
/* 0x268 */ s32 damage;
/* 0x26C */ s32 heal;
/* 0x270 */ s32 unk_270;
/* 0x274 */ char pad274[4];
/* 0x278 */ s32 timer_278;
/* 0x27C */ s32 timer_27C;
/* 0x280 */ s32 unk_280;
/* 0x284 */ s32 unk_284;
/* 0x288 */ s32 unk_288;
/* 0x28C */ char pad28C[0x28];
/* 0x2B4 */ bool unk_2B4;
/* 0x2B8 */ bool unk_2B8;
/* 0x2BC */ f32 unk_2BC;
/* 0x2C0 */ f32 unk_2C0;
/* 0x2C4 */ s32 unk_2C4;
/* 0x2C8 */ Vec3f hit2;
/* 0x2D4 */ Vec3f hit1;
/* 0x2E0 */ Vec3f hit3;
/* 0x2EC */ Vec3f hit4;
/* 0x2F8 */ Vec3f jointTable[30];
/* 0x460 */ f32 sfxSource[3];
/* 0x46C */ f32 sfxVel[3];
/* 0x478 */ PlayerSfx sfx;
/* 0x498 */ s32 timer_498;
/* 0x49C */ WingInfo wings;
/* 0x4D8 */ f32 unk_4D8;
/* 0x4DC */ s32 unk_4DC;
} Player; // size = 0x4E0
#endif