sf64/include
petrie911 c9df6fda72
More docs (#226)
* docs

* more docs

* forgot timers
2024-05-02 17:46:51 -03:00
..
assets WIP on script documentation, some cleanup (#194) 2024-04-01 19:04:22 -03:00
libc Initial GCC Support (#212) 2024-04-15 20:15:45 -03:00
libultra Further docs on script, various other things (#204) 2024-04-08 19:25:56 -03:00
PR Fix out-of-bound loop UB (#218) 2024-04-20 18:47:46 -03:00
alignment.h sys_audio_C870.c Initial work (#135) 2024-02-18 12:43:21 -03:00
audioseq_cmd.h audio_general, audio data import, naming lots of audio functions (#144) 2024-03-01 15:57:44 -03:00
audiothread_cmd.h In my nightmares, I see audio_synthesis (#146) 2024-03-05 19:51:52 -03:00
buffers.h Decomp audio_load. Add names for audio context fields and audio_heap (#143) 2024-02-23 22:56:08 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
context.h More docs (#226) 2024-05-02 17:46:51 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_map.h docs and such (#137) 2024-02-19 10:05:11 -03:00
fox_option.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
functions.h More docs (#226) 2024-05-02 17:46:51 -03:00
gfx.h Docs update, added list of all SFX Ids used in the game. (#217) 2024-04-20 16:18:31 -03:00
global.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
i1.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
i2.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
i3.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
i4.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
i5.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
i6.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h Script and hitbox docs, update torch (#210) 2024-04-11 13:55:32 -03:00
mods.h In-game ram watch mod + upgraded jukebox (#225) 2024-05-01 21:57:50 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering3.h Further docs on script, various other things (#204) 2024-04-08 19:25:56 -03:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
prevent_context_reordering.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
rmonint.h Match Libultra (#120) 2024-02-14 12:24:31 -03:00
sf64audio_external.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
sf64audio_provisional.h Cumulative docs update (#221) 2024-04-25 01:14:49 -03:00
sf64dma.h DOCS: ast_text (ex ast_font) (#223) 2024-04-25 14:08:40 -05:00
sf64event.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
sf64level.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
sf64math.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
sf64mesg.h use array count for collision headers (#222) 2024-04-25 19:01:25 -03:00
sf64object.h More docs (#226) 2024-05-02 17:46:51 -03:00
sf64player.h More docs (#226) 2024-05-02 17:46:51 -03:00
sf64save.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
sf64thread.h Cumulative docs update (#221) 2024-04-25 01:14:49 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
sys.h More docs and renames, fox_bg now mostly figured out (#220) 2024-04-22 23:51:20 -03:00
variables.h More docs (#226) 2024-05-02 17:46:51 -03:00