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3ab050421e
* lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch
73 lines
2.0 KiB
C
73 lines
2.0 KiB
C
#ifndef I6_H
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#define I6_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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extern f32 D_Andross_801A7F58;
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extern f32 D_Andross_801A7F60;
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extern f32 D_Andross_801A7F68;
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extern f32 D_Andross_801A7F70;
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extern f32 D_Andross_801A7F78;
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void Andross_80187530(Actor*);
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void Andross_80193C4C(Player*);
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void Andross_80195E44(Actor*);
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void Venom2_LevelStart(Player*);
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void Venom2_LevelComplete(Player*);
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void SectorY_LevelComplete(Player*);
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void SectorY_8019FF00(Actor*);
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void SectorY_801A0AC0(Player*);
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void Andross_8018769C(Actor*);
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void OvlI6_CallFunction(u32 mode, void* ptr);
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void Andross_801878A8(void);
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void Andross_801888F4(Actor *);
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void Andross_80189214(void);
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void Andross_8018BDD8(void);
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void Andross_8018C390(Player*);
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void Andross_Boss320_Init(Boss *);
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void Andross_801961AC(void);
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void Venom2_UpdateEvents(Actor*);
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void Venom2_80196968(void);
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void SectorY_Boss314_Init(Boss *);
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void SectorY_Actor204_Update(Actor*);
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void SectorY_Actor204_Draw(Actor*);
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void Turret_801A5AD4(Player*);
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void Turret_801A5FC0(Player*);
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void Turret_801A6164(Player *);
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void Andross_801880E4(Actor*);
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void Andross_80188448(Actor*);
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void Andross_80188528(Actor*);
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void Andross_80188660(Actor*);
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void Andross_8018933C(Actor*);
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void Andross_801893B8(Actor*);
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void Andross_80189470(Actor*);
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void Andross_80189724(Actor*);
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void Andross_80189B70(Boss*);
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void Andross_8018B8C0(Boss*);
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void Andross_8018CAD4(Effect*);
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void Andross_8018CF98(Effect*);
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void Andross_8018DBF0(Boss*);
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void Andross_801928C8(Boss*);
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void Andross_80192E94(Actor*);
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void Andross_80193244(Actor*);
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void Andross_80193380(Scenery*);
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void Andross_8019350C(Scenery*);
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void Andross_8019356C(Scenery*);
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void Andross_801935D4(Scenery*);
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void Venom2_80196210(Boss*);
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void Venom2_80196288(Boss*);
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void SectorY_80197C64(Effect*);
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void SectorY_80197CB8(Scenery*);
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void SectorY_8019C888(Boss*);
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void SectorY_8019E2C4(Boss*);
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void SectorY_801A4E44(Scenery*);
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void SectorY_801A52B8(Scenery*);
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#endif
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