mirror of
https://github.com/sonicdcer/sf64.git
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81291a0c44
* lights fix * names * remove header * so many names * format
76 lines
1.7 KiB
C
76 lines
1.7 KiB
C
#ifndef SYS_H
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#define SYS_H
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#include "PR/xstdio.h"
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#include "PR/controller.h"
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#include "libultra/ultra64.h"
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#include "libc/math.h"
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#include "libc/stdarg.h"
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#include "libc/stdbool.h"
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#include "libc/stdint.h"
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#include "libc/stddef.h"
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#include "libc/string.h"
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#include "macros.h"
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#include "sf64math.h"
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#include "gfx.h"
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#include "sf64thread.h"
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#include "sf64save.h"
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#include "buffers.h"
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#define UNK_TYPE s32
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typedef s32 (*CompareFunc)(void*, void*);
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s32 Lib_vsPrintf(char* dst, const char* fmt, va_list args);
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void Lib_vTable(s32 index, void (**table)(s32, s32), s32 arg0, s32 arg1);
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void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc);
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void Lib_InitPerspective(Gfx** dList);
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void Lib_InitOrtho(Gfx** dList);
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void Lib_DmaRead(void* src, void* dst, s32 size);
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void Lib_FillScreen(u8 setFill);
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void Memory_FreeAll(void);
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void* Memory_Allocate(s32);
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OSPiHandle * func_8001EE60(void);
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void RdRam_CheckIPL3(void);
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void Mio0_Decompress(void* header, u8* dst);
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s32 vsprintf(char* dst, const char* fmt, va_list args);
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void Game_Initialize(void);
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void Game_Update(void);
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extern s32 gShowCrosshairs[];
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extern s32 D_game_800D2870;
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extern f32 D_game_80161A10;
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extern f32 D_game_80161A14;
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extern s32 gPlayerInactive[4];
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extern s32 D_game_80161A28;
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extern u8 gShowHud;
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extern u16 gNextLevelPhase;
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extern u16 gNextLevel;
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extern u16 gNextGameState;
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extern u16 D_game_80161A34;
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extern u16 gBgColor;
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extern u8 gBlurAlpha;
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extern u8 gGameStandby;
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extern f32 gFovY;
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extern f32 gProjectNear;
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extern f32 gProjectFar;
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typedef enum OptionState {
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OPTION_WAIT,
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OPTION_SETUP,
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OPTION_UPDATE
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} OptionState;
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typedef enum OptionSoundMode {
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OPTIONSOUND_STEREO,
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OPTIONSOUND_MONO,
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OPTIONSOUND_HEADSET,
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OPTIONSOUND_MAX,
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} OptionSoundMode;
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#endif
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