sf64/include
Alejandro Asenjo Nitti ec1d3da564
export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175)
* Matchpoint

* remove symbols from undef

* remove header

* comments

* var rename

* remove header

* first asset

* progress

* progress

* progress, should be matching. Torch bug?

* comments

* update torch with Peter's fix

* PRINTF

* replace symbol usage

* todo comment

* D_SX_6000000 usage

* progress

* Matchpoint

* progress replacing symbol usage (apo apo ahora)

* remove headers

* va bene

* format

* remove header
2024-03-27 01:07:41 -03:00
..
assets export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175) 2024-03-27 01:07:41 -03:00
libc Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
libultra Header fix (#9) 2023-10-23 17:02:01 -03:00
PR In my nightmares, I see audio_synthesis (#146) 2024-03-05 19:51:52 -03:00
alignment.h sys_audio_C870.c Initial work (#135) 2024-02-18 12:43:21 -03:00
assets.h export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175) 2024-03-27 01:07:41 -03:00
audioseq_cmd.h audio_general, audio data import, naming lots of audio functions (#144) 2024-03-01 15:57:44 -03:00
audiothread_cmd.h In my nightmares, I see audio_synthesis (#146) 2024-03-05 19:51:52 -03:00
buffers.h Decomp audio_load. Add names for audio context fields and audio_heap (#143) 2024-02-23 22:56:08 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
context.h export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175) 2024-03-27 01:07:41 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_edisplay_assets.h Remove assets.h from global.h, some other header adjustments (#174) 2024-03-21 17:19:38 -03:00
fox_enmy2_assets.h export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175) 2024-03-27 01:07:41 -03:00
fox_enmy_assets.h export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175) 2024-03-27 01:07:41 -03:00
fox_map.h docs and such (#137) 2024-02-19 10:05:11 -03:00
fox_option.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
functions.h matches (#170) 2024-03-18 00:23:01 -03:00
gfx.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
global.h Remove assets.h from global.h, some other header adjustments (#174) 2024-03-21 17:19:38 -03:00
i1.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i2.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i3.h Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
i4.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
i5.h Titania decomp - 4 non-matching, 2 non-equiv (possibly equivalent) (#129) 2024-02-16 14:15:58 -06:00
i6.h Split headers as much as possible. add unique tags to segment 6 addresses (#167) 2024-03-14 18:31:03 -03:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h Add Script Factory. Also some colpoly docs and vector cleanup (#161) 2024-03-12 16:46:25 -03:00
mods.h [MOD] Level Select & Sound Effects Jukebox (#76) 2024-01-12 14:11:40 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
prevent_context_reordering.h torch update, ast_area_6 and ast_vs_player, new names (#169) 2024-03-17 01:06:28 -03:00
rmonint.h Match Libultra (#120) 2024-02-14 12:24:31 -03:00
sf64audio_external.h torch update, ast_area_6 and ast_vs_player, new names (#169) 2024-03-17 01:06:28 -03:00
sf64audio_provisional.h Audio_seqplayer finished (#154) 2024-03-10 15:30:31 -03:00
sf64dma.h export configuration for ast_map (#172) 2024-03-21 15:41:46 -03:00
sf64level.h torch update, ast_area_6 and ast_vs_player, new names (#169) 2024-03-17 01:06:28 -03:00
sf64math.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
sf64mesg.h Split headers as much as possible. add unique tags to segment 6 addresses (#167) 2024-03-14 18:31:03 -03:00
sf64object.h Colpoly factory and Torch fixes + sonicdcer's ast_sector_X (#164) 2024-03-13 18:48:03 -03:00
sf64player.h audio_general, audio data import, naming lots of audio functions (#144) 2024-03-01 15:57:44 -03:00
sf64save.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
sf64thread.h Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130) 2024-02-16 19:04:22 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
structs.h torch update, ast_area_6 and ast_vs_player, new names (#169) 2024-03-17 01:06:28 -03:00
sys.h Name audio files and finish splitting them (#141) 2024-02-21 19:10:06 -03:00
variables.h Audio_effects, _playback, and most of _seqplayer (#153) 2024-03-08 18:53:53 -03:00