sf64/include/i2.h
petrie911 126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff

* too much

* Torch commit

* torch again
2024-04-05 17:11:36 -03:00

50 lines
1.2 KiB
C

#ifndef I2_H
#define I2_H
#include "libc/stdbool.h"
#include "structs.h"
#include "sf64object.h"
#include "sf64thread.h"
#include "sf64player.h"
#include "sf64mesg.h"
void Meteo_8018CD8C(Player*);
void Meteo_8018E084(Player*);
void Meteo_8018ED9C(Actor*);
void SectorX_80193A30(Player*);
void SectorX_80194728(Player*);
void OvlI2_CallFunction(s32, void*);
void Meteo_80187B08(Actor *);
void Meteo_Boss297_Init(Boss *);
void Meteo_8018CCF8(Actor *);
void Meteo_8018756C(Actor*);
void Meteo_80187650(Actor*);
void Meteo_801877C4(Actor*);
void Meteo_8018795C(Actor*);
void Meteo_80188344(Boss*);
void Meteo_801887D0(Boss*);
void Meteo_80188CAC(Effect*);
void Meteo_80188FAC(Effect*);
void Meteo_80189114(Effect*);
void Meteo_8018978C(Boss*);
void Meteo_8018BACC(Boss*);
void Meteo_8018D9EC(Actor*);
void Meteo_8018DA6C(Actor*);
void Meteo_8018DAEC(Actor*);
void Meteo_8018DB6C(Actor*);
void Meteo_8018DBEC(Effect*);
void Meteo_8018DCE4(Effect*);
void Meteo_8018DE14(Effect*);
void SectorX_8018F330(Actor*);
void SectorX_8018F884(Actor*);
void SectorX_8018FE38(Boss*);
void SectorX_8018FF20(Boss*);
void SectorX_8018FF84(Boss*);
void SectorX_80190020(Boss*);
void SectorX_80190078(Boss*);
void SectorX_80193434(Boss*);
#endif