sly1/include/zap.h

36 lines
439 B
C
Raw Normal View History

2023-11-30 09:12:16 +00:00
/**
* @file zap.h
*
* @brief Declarations for the zap (damage) system.
*/
#ifndef ZAP_H
#define ZAP_H
2023-11-29 21:43:23 +00:00
/**
2023-11-30 08:18:15 +00:00
* @brief Zap
2023-11-29 21:43:23 +00:00
*
* A volume that damages the player upon contact.
2023-11-29 22:37:08 +00:00
*/
struct ZAP
{
2023-02-19 00:21:17 +00:00
// todo
// ...
};
2023-11-29 21:43:23 +00:00
/**
2023-11-30 08:18:15 +00:00
* @brief Zap Kind?
*
* @note Unsure what the O stands for.
2023-11-29 22:37:08 +00:00
*/
2023-11-27 03:26:33 +00:00
enum ZOK
{
2023-02-19 00:21:17 +00:00
ZOK_Inherit = 0,
ZOK_Zap = 1,
2023-11-27 03:26:33 +00:00
ZOK_NoZap = 2,
ZOK_Ignore = 3,
ZOK_ZapAndIgnore = 4,
ZOK_Max = 5
};
#endif // ZAP_H