sly1/src/P2/zap.h

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#pragma once
#include <iostream>
#include <game.h>
#include <gs.h>
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/**
* Zap
*
* A volume that damages the player upon contact.
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*/
struct ZAP
{
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// todo
// ...
};
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/**
* Zap Kind?
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*/
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enum ZOK
{
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ZOK_Inherit = 0,
ZOK_Zap = 1,
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ZOK_NoZap = 2,
ZOK_Ignore = 3,
ZOK_ZapAndIgnore = 4,
ZOK_Max = 5
};