2023-02-20 03:45:23 +00:00
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#pragma once
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2021-12-24 22:51:59 +00:00
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#include <iostream>
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2022-07-15 20:24:58 +00:00
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#include <game.h>
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#include <gs.h>
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2021-12-24 22:51:59 +00:00
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2023-11-29 21:43:23 +00:00
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/**
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* Zap
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*
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* A volume that damages the player upon contact.
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2023-11-29 22:37:08 +00:00
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*/
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2022-07-15 20:24:58 +00:00
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struct ZAP
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2021-12-24 22:51:59 +00:00
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{
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2023-02-19 00:21:17 +00:00
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// todo
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// ...
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2022-07-15 20:24:58 +00:00
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};
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2021-12-24 22:51:59 +00:00
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2023-11-29 21:43:23 +00:00
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/**
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* Zap Kind?
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2023-11-29 22:37:08 +00:00
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*/
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2023-11-27 03:26:33 +00:00
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enum ZOK
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2021-12-24 22:51:59 +00:00
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{
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2023-02-19 00:21:17 +00:00
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ZOK_Inherit = 0,
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ZOK_Zap = 1,
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2023-11-27 03:26:33 +00:00
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ZOK_NoZap = 2,
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ZOK_Ignore = 3,
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ZOK_ZapAndIgnore = 4,
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ZOK_Max = 5
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2022-07-15 20:24:58 +00:00
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};
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