Minor text fixes

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Zac 2024-09-10 20:11:42 +00:00 committed by GitHub
parent d614bb706e
commit 0aa280c2e4
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3 changed files with 12 additions and 11 deletions

7
.gitignore vendored
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@ -23,6 +23,12 @@ undefined_syms_auto.txt
*.ninja
permuter_settings.toml
## MacOS
.DS_Store
## Linux
*.swp
## Binary/object products
**/bin/
**/obj/
@ -31,7 +37,6 @@ permuter_settings.toml
**/compile_commands.json
# Compiled Object files
**/.DS_Store
*.slo
*.lo
*.o

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@ -1,10 +1,8 @@
#include <game.h>
void StartupGame(void)
{
StartGame();
return;
}
INCLUDE_ASM(const s32, "P2/game", func_00160090);
@ -62,7 +60,6 @@ INCLUDE_ASM(const s32, "P2/game", calculate_percent_completion);
void SetCcharm(int nParam)
{
g_pgsCur->ccharm = nParam;
return;
}
INCLUDE_ASM(const s32, "P2/game", FCharmAvailable__Fv);
@ -76,7 +73,6 @@ INCLUDE_ASM(const s32, "P2/game", clr_8_bytes_1);
void FUN_00160ce8(int param_1)
{
*(undefined4 *)(param_1 + 4) = 0;
return;
}
void OnGameAlarmTriggered(GAME *pgame)
@ -87,7 +83,6 @@ void OnGameAlarmTriggered(GAME *pgame)
void OnGameAlarmDisabled(GAME *pgame)
{
pgame->cAlarmsTriggered--;
return;
}
INCLUDE_ASM(const s32, "P2/game", grfvault_something__Fv);
@ -96,6 +91,7 @@ INCLUDE_ASM(const s32, "P2/game", GetBlueprintInfo);
int CcharmMost()
{
// Holdover from when there was a powerup that increased the charm limit
return 2;
}