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Minor text fixes
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.gitignore
vendored
7
.gitignore
vendored
@ -23,6 +23,12 @@ undefined_syms_auto.txt
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*.ninja
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permuter_settings.toml
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## MacOS
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.DS_Store
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## Linux
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*.swp
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## Binary/object products
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**/bin/
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**/obj/
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@ -31,7 +37,6 @@ permuter_settings.toml
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**/compile_commands.json
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# Compiled Object files
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**/.DS_Store
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*.slo
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*.lo
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*.o
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Binary file not shown.
@ -1,10 +1,8 @@
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#include <game.h>
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void StartupGame(void)
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{
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StartGame();
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return;
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}
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INCLUDE_ASM(const s32, "P2/game", func_00160090);
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@ -62,7 +60,6 @@ INCLUDE_ASM(const s32, "P2/game", calculate_percent_completion);
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void SetCcharm(int nParam)
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{
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g_pgsCur->ccharm = nParam;
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return;
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}
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INCLUDE_ASM(const s32, "P2/game", FCharmAvailable__Fv);
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@ -76,7 +73,6 @@ INCLUDE_ASM(const s32, "P2/game", clr_8_bytes_1);
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void FUN_00160ce8(int param_1)
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{
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*(undefined4 *)(param_1 + 4) = 0;
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return;
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}
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void OnGameAlarmTriggered(GAME *pgame)
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@ -87,7 +83,6 @@ void OnGameAlarmTriggered(GAME *pgame)
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void OnGameAlarmDisabled(GAME *pgame)
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{
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pgame->cAlarmsTriggered--;
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return;
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}
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INCLUDE_ASM(const s32, "P2/game", grfvault_something__Fv);
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@ -96,6 +91,7 @@ INCLUDE_ASM(const s32, "P2/game", GetBlueprintInfo);
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int CcharmMost()
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{
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// Holdover from when there was a powerup that increased the charm limit
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return 2;
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}
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