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Rename function
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@ -1189,7 +1189,7 @@ LimitVectorLength = 0x1EE2B0; // type:func
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////////////////////////////////////////////////////////////////
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// P2/wipe.c
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////////////////////////////////////////////////////////////////
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func_001F0428 = 0x1F0428; // type:func
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WipeToWorldWarp = 0x1F0428; // type:func
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g_pwipe = 0x275f80;
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g_wipe = 0x275f84;
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@ -50,7 +50,7 @@ extern WIPE *g_pwipe;
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extern WIPE g_wipe;
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extern "C" {
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void func_001F0428(const void *pchzWorld, OID oidWarp, WIPEK wipek);
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void WipeToWorldWarp(const void *pchzWorld, OID oidWarp, WIPEK wipek);
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}
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#endif // WIPE_H
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@ -55,7 +55,7 @@ INCLUDE_ASM(const s32, "P2/game", RetryGame__Fv);
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void StartGame()
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{
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UnloadGame();
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func_001F0428(D_00247AB0, OID_Nil, WIPEK_Fade);
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WipeToWorldWarp(D_00247AB0, OID_Nil, WIPEK_Fade);
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}
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INCLUDE_ASM(const s32, "P2/game", FUN_00160948);
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@ -1,3 +1,3 @@
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#include <wipe.h>
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INCLUDE_ASM(const s32, "P2/wipe", func_001F0428);
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INCLUDE_ASM(const s32, "P2/wipe", WipeToWorldWarp);
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