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Work on cm data
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@ -223,9 +223,22 @@ s_vecRange = 0x261900; // size:0x10
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s_vecOffset = 0x261910; // size:0x10
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R_SetCmSpring = 0x261920; // size:0x4
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R_SetCmDamping = 0x261924; // size:0x4
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// ...
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D_00261928 = 0x261928; // size:0x24
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D_0026194C = 0x26194c; // size:0x4
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D_00261950 = 0x261950; // size:0x4
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s_smpSquishEye = 0x261958; // size:0xc
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// ...
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D_00261970 = 0x261970; // size:0x4
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D_00261974 = 0x261974; // size:0x4
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D_00261978 = 0x261978; // size:0x4
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D_0026197C = 0x26197c; // size:0x4
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D_00261980 = 0x261980; // size:0x4
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D_00261984 = 0x261984; // size:0x4
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D_00261988 = 0x261988; // size:0x4
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D_0026198C = 0x26198c; // size:0x4
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g_pcm = 0x261990; // size:0x4
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31
include/cm.h
31
include/cm.h
@ -331,4 +331,35 @@ void SetSwCameraRgbaFog(SW *psw, RGBA *prgbaFog);
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*/
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void SetCmRgbaFog(CM *pcm, RGBA *prgbaFog);
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// todo fix undefined reference
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/* extern VECTOR g_posEyeDefault;
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extern VECTOR g_posCenterDefault;
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extern float g_sNearFog;
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extern float g_sFarFog;
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extern float g_uFogMax;
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extern RGBA g_rgbaFog;
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extern VECTOR D_2618b8;
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extern float DT_CmJoltMax;
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extern float SW_CmJolt;
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extern CLQ s_clqUToUJolt;
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extern VECTOR s_dposJolt;
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extern VECTOR s_rotJolt;
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extern VECTOR s_vecRange;
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extern VECTOR s_vecOffset;
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extern float R_SetCmSpring;
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extern float R_SetCmDamping;
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extern float D_00261928[9];
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extern float D_0026194c;
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extern float D_00261950;
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extern SMP s_smpSquishEye;
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extern float D_00261970;
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extern float D_00261974;
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extern float D_00261978;
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extern float D_0026197c;
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extern float D_00261980;
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extern float D_00261984;
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extern float D_00261988;
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extern float D_0026198c;
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extern CM* g_pcm; */
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#endif // CM_H
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@ -17,6 +17,7 @@ struct SMA;
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struct SMT;
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struct SMS;
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struct SMP;
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struct SMPA; // todo define
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/**
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* @brief State machine.
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@ -76,6 +77,7 @@ struct SMS
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*/
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struct SMP
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{
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float svFast; // todo check if this is correct
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float svSlow;
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float dtFast;
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};
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@ -9,11 +9,17 @@
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#include "common.h"
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#include <mat.h>
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#include <vec.h>
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#include <sm.h>
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// todo: determine where these structs should be defined
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struct CLQ;
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struct SMP;
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struct SMPA;
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/**
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* @brief Unknown.
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*
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* @todo Figure out what this is.
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*/
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struct CLQ
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{
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float u, v, w, x;
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};
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/**
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* @brief Limits for a float.
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43
src/P2/cm.c
43
src/P2/cm.c
@ -2,6 +2,49 @@
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* @todo Mangle all function names.
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*/
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#include <cm.h>
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#include <util.h>
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#include <binoc.h>
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// todo fix data
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/*VECTOR g_posEyeDefault = { 0.0f, -2000.0f, 500.0f, 0.0f };
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VECTOR g_posCenterDefault = { 0.0f, 0.0f, 0.0f, 0.0f };
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float g_sNearFog = 500.0f;
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float g_sFarFog = 20000.0f;
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float g_uFogMax = 0.5f;
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RGBA g_rgbaFog = { 0, 0, 0, 0 };
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VECTOR D_002618B8 = { 0.5f, 0.0f, 0.1f, 10.0f }; // unknown
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float DT_CmJoltMax = 0.5f;
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float SW_CmJolt = 50.0f;
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CLQ s_clqUToUJolt = { 1.0f, -2.0f, 1.0f, 0.0f };
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VECTOR s_dposJolt = { 0.0f, 0.0f, 0.0f, 0.0f };
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VECTOR s_rotJolt = { 0.05f, 0.0f, 0.0f, 0.0f };
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VECTOR s_vecRange = { 0.0f, 0.0f, 0.0f, 0.0f };
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VECTOR s_vecOffset = { 0.0f, 0.0f, 0.0f, 0.0f };
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float R_SetCmSpring = 15.0f;
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float R_SetCmDamping = -8.0f;
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float D_00261928[] = { 1.0f, 5.0f, 10.0f, 12.0f, 15.0f, 12.0f, 10.0f, 5.0f, 1.0f }; // array of 9 floats
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float D_0026194C = 250.0f;
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float D_00261950 = 1500.0f;
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SMP s_smpSquishEye = { 2500.0f, 0.0f, 0.25f };
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SMP unk_padding = { 0.0f, 0.0f, 0.0f }; // needed to align next variables
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float D_00261970 = -250.0f;
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float D_00261974 = 250.0f;
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float D_00261978 = 250.0f;
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float D_0026197C = 0.0f;
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float D_00261980 = 250.0f;
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float D_00261984 = 250.0f;
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float D_00261988 = 250.0f;
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float D_0026198C = 0.0f;
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CM* g_pcm = (CM *)0x0;*/
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INCLUDE_ASM(const s32, "P2/cm", CalcCmAdjust__FP2CMP2SOP6CPDEFIP6VECTOR);
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