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https://github.com/TheOnlyZac/sly1.git
synced 2025-02-17 05:38:37 +00:00
Refactor to compile sources as C++
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0317408fbc
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@ -41,11 +41,11 @@ GetBinocReticleFocus = 0x136EC8; // type:func
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FUN_00136ef8 = 0x136EF8; // type:func
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FUN_00136fa8 = 0x136FA8; // type:func
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__static_initialization_and_destruction_0 = 0x136FE8; // type:func
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CTextBox__SetPos = 0x137228; // type:func
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CTextBox__SetSize = 0x137238; // type:func
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CTextBox__SetTextColor = 0x137248; // type:func
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CTextBox__SetHorizontalJust = 0x137260; // type:func
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CTextBox__SetVerticalJust = 0x137268; // type:func
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SetPos__8CTextBoxff = 0x137228; // type:func
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SetSize__8CTextBoxff = 0x137238; // type:func
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SetTextColor__8CTextBoxG4RGBA = 0x137248; // type:func
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SetHorizontalJust__8CTextBox2JH = 0x137260; // type:func
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SetVerticalJust__8CTextBox2JV = 0x137268; // type:func
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_GLOBAL_$I$InitBei__FP3BEIP3CLQffi = 0x137270; // type:func
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// P2/chkpnt.c
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@ -73,8 +73,8 @@ FUN_00141870 = 0x141870; // type:func
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SetClockRate = 0x142ED0; // type:func
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MarkClockTick = 0x142F10; // type:func
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MarkClockTickRealOnly = 0x143030; // type:func
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ResetClock = 0x1430B8; // type:func
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SetClockEnabled = 0x1430C0; // type:func
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ResetClock__FP5CLOCKf = 0x1430B8; // type:func
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SetClockEnabled__FP5CLOCKi = 0x1430C0; // type:func
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StartupClock = 0x1430C8; // type:func
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TickNow = 0x1430F8; // type:func
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@ -89,7 +89,7 @@ FUN_001519e0 = 0x1519E0; // type:func
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OnDifficultyGameLoad = 0x151A68; // type:func
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OnDifficultyWorldPreLoad = 0x151A88; // type:func
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OnDifficultyWorldPostLoad = 0x151D28; // type:func
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OnDifficultyInitialTeleport = 0x151E18; // type:func
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OnDifficultyInitialTeleport__FP10DIFFICULTY = 0x151E18; // type:func
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OnDifficultyPlayerDeath = 0x151E20; // type:func
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OnDifficultyTriggerCheckpoint = 0x151ED8; // type:func
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OnDifficultyCollectKey = 0x151FC8; // type:func
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@ -122,7 +122,7 @@ GTrunc = 0x1EAE78; // type:func
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GTrunc1 = 0x1EAF28; // type:func
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GModPositive = 0x1EAFE0; // type:func
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FitClq = 0x1EB018; // type:func
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FCheckLm = 0x1EB050; // type:func
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FCheckLm__FP2LMf = 0x1EB050; // type:func
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FCheckAlm = 0x1EB080; // type:func
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GLimitLm = 0x1EB0F8; // type:func
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SgnCompareG = 0x1EB128; // type:func
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@ -29,7 +29,7 @@ PRE_ELF_PATH = f"{OUTDIR}/{BASENAME}.elf"
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COMMON_INCLUDES = "-Iinclude -isystem include/sdk/ee -isystem include/gcc"
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CC_DIR = f"{TOOLS_DIR}/cc/ee-gcc2.9-991111/bin"
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COMMON_COMPILE_FLAGS = "-O2 -G0"
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COMMON_COMPILE_FLAGS = "-x c++ -O2 -G0 -fno-exceptions -fno-rtti"
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WINE = "wine"
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@ -42,8 +42,16 @@ struct RGBA
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uchar bAlpha;
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};
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struct CTextBox
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class CTextBox
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{
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public:
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void SetTextColor(RGBA* rgba);
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void SetPos(float x, float y);
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void SetSize(float dx, float dy);
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void SetHorizontalJust(JH jh);
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void SetVerticalJust(JV jv);
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private:
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float m_x;
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float m_y;
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float m_dx;
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@ -53,9 +61,4 @@ struct CTextBox
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enum JV m_jv;
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};
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void CTextBox__SetPos(struct CTextBox *this,float x,float y);
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void CTextBox__SetSize(struct CTextBox *this,float dx,float dy);
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void CTextBox__SetHorizontalJust(struct CTextBox* this, JH jh);
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void CTextBox__SetVerticalJust(struct CTextBox* this, JV jv);
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#endif /* BINOC_H */
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@ -25,8 +25,8 @@ struct CLOCK
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};
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void SetClockRate(float rt);
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void ResetClock(struct CLOCK *pclock, float t);
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void SetClockEnabled(struct CLOCK *pclock, int fEnabled);
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void ResetClock(CLOCK *pclock, float t);
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void SetClockEnabled(CLOCK *pclock, int fEnabled);
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extern float g_rtClock;
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extern float g_rtClockPowerUp;
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@ -74,7 +74,7 @@ extern struct DIFFICULTYLEVEL g_difficultyHard;
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*
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* @param pdifficulty Pointer to the difficulty.
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*/
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void OnDifficultyGameLoad(struct DIFFICULTY* pdifficulty);
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void OnDifficultyGameLoad(DIFFICULTY* pdifficulty);
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/**
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* @brief Sets up the difficulty system.
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@ -83,7 +83,7 @@ void OnDifficultyGameLoad(struct DIFFICULTY* pdifficulty);
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*
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* @param pdifficulty Pointer to the difficulty.
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*/
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void OnDifficultyWorldPreLoad(struct DIFFICULTY* pdifficulty);
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void OnDifficultyWorldPreLoad(DIFFICULTY* pdifficulty);
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/**
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* @brief Called after a level is loaded to set up the difficulty system.
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@ -92,14 +92,14 @@ void OnDifficultyWorldPreLoad(struct DIFFICULTY* pdifficulty);
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*
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* @param pdifficulty Pointer to the difficulty.
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*/
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void OnDifficultyWorldPostLoad(struct DIFFICULTY* pdifficulty);
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void OnDifficultyWorldPostLoad(DIFFICULTY* pdifficulty);
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/**
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* @brief Stubbed, does nothing.
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*
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* @param pdifficulty Pointer to the difficulty.
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*/
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void OnDifficultyInitialTeleport(struct DIFFICULTY* pdifficulty);
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void OnDifficultyInitialTeleport(DIFFICULTY* pdifficulty);
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/**
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* @brief Called when the player dies.
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@ -119,7 +119,7 @@ void OnDifficultyPlayerDeath(float scalar, struct DIFFICULTY* pdifficulty);
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* @param pdifficulty Pointer to the difficulty.
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* @param pchkpnt Pointer to the checkpoint.
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*/
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void OnDifficultyTriggerCheckpoint(struct DIFFICULTY* pdifficulty, struct CHKPNT* pchkpnt);
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void OnDifficultyTriggerCheckpoint(DIFFICULTY* pdifficulty, struct CHKPNT* pchkpnt);
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/**
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* @brief Called when the player collects a key.
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@ -128,7 +128,7 @@ void OnDifficultyTriggerCheckpoint(struct DIFFICULTY* pdifficulty, struct CHKPNT
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*
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* @param pdifficulty Pointer to the difficulty.
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*/
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void OnDifficultyCollectKey(struct DIFFICULTY* pdifficulty);
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void OnDifficultyCollectKey(DIFFICULTY* pdifficulty);
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/**
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* @brief Called when the player breaks something.
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@ -137,7 +137,7 @@ void OnDifficultyCollectKey(struct DIFFICULTY* pdifficulty);
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* @param ppos Pointer to the position of the breakable.
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* @param ccoin The number of coins. (?)
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*/
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void OnDifficultyBreak(struct DIFFICULTY* pdifficulty, struct VECTOR* ppos, int ccoin);
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void OnDifficultyBreak(DIFFICULTY* pdifficulty, struct VECTOR* ppos, int ccoin);
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/**
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* @brief Changes the suck value by the given amount.
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@ -6,6 +6,8 @@
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#ifndef UTIL_H
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#define UTIL_H
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#include "common.h"
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/**
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* @brief Limits for a float.
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*/
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@ -27,11 +29,11 @@ struct VECTOR {
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* @param plm Pointer to the limit
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* @param g The float to check
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*/
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int FCheckLm(struct LM* plm, float g);
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int FCheckLm(LM* plm, float g);
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/**
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* @brief Stubbed function, does nothing.
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*/
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void Force(void);
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void Force();
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#endif // UTIL_H
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@ -72,26 +72,26 @@ INCLUDE_ASM(const s32, "P2/binoc", FUN_00136fa8);
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INCLUDE_ASM(const s32, "P2/binoc", __static_initialization_and_destruction_0);
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void CTextBox__SetPos(struct CTextBox *this,float x,float y)
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void CTextBox::SetPos(float x, float y)
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{
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this->m_x = x;
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this->m_y = y;
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}
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void CTextBox__SetSize(struct CTextBox *this,float dx,float dy)
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void CTextBox::SetSize(float dx, float dy)
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{
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this->m_dx = dx;
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this->m_dy = dy;
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}
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INCLUDE_ASM(const s32, "P2/binoc", CTextBox__SetTextColor);
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INCLUDE_ASM(const s32, "P2/binoc", SetTextColor__8CTextBoxG4RGBA);
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void CTextBox__SetHorizontalJust(struct CTextBox* this, JH jh)
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void CTextBox::SetHorizontalJust(JH jh)
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{
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this->m_jh = jh;
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}
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void CTextBox__SetVerticalJust(struct CTextBox* this, JV jv)
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void CTextBox::SetVerticalJust(JV jv)
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{
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this->m_jv = jv;
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}
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@ -11,12 +11,12 @@ INCLUDE_ASM(const s32, "P2/clock", MarkClockTick);
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INCLUDE_ASM(const s32, "P2/clock", MarkClockTickRealOnly);
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void ResetClock(struct CLOCK *pclock, float t)
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void ResetClock(CLOCK *pclock, float t)
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{
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pclock->t = t;
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}
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void SetClockEnabled(struct CLOCK *pclock, int fEnabled)
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void SetClockEnabled(CLOCK *pclock, int fEnabled)
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{
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pclock->fEnabled = fEnabled;
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}
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@ -24,7 +24,4 @@ void SetClockEnabled(struct CLOCK *pclock, int fEnabled)
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INCLUDE_ASM(const s32, "P2/clock", StartupClock);
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INCLUDE_ASM(const s32, "P2/clock", TickNow);
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void func_00143140(void)
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{
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}
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INCLUDE_ASM(const s32, "P2/clock", func_00143140); // empty, not really a function
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@ -9,8 +9,9 @@ INCLUDE_ASM(const s32, "P2/difficulty", OnDifficultyWorldPreLoad);
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INCLUDE_ASM(const s32, "P2/difficulty", OnDifficultyWorldPostLoad);
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void OnDifficultyInitialTeleport(struct DIFFICULTY* pdifficulty) {
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void OnDifficultyInitialTeleport(DIFFICULTY* pdifficulty) {
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// Stubbed, does nothing.
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return;
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}
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INCLUDE_ASM(const s32, "P2/difficulty", OnDifficultyPlayerDeath);
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@ -1,4 +1,3 @@
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#include "common.h"
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#include <util.h>
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INCLUDE_ASM(const s32, "P2/util", RadNormalize);
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@ -40,7 +39,7 @@ INCLUDE_ASM(const s32, "P2/util", GModPositive);
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INCLUDE_ASM(const s32, "P2/util", FitClq);
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int FCheckLm(struct LM* plm, float g)
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int FCheckLm(LM* plm, float g)
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{
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return (plm->gMin < g) && (g < plm->gMax);
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}
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@ -51,8 +50,7 @@ INCLUDE_ASM(const s32, "P2/util", GLimitLm);
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INCLUDE_ASM(const s32, "P2/util", SgnCompareG);
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void Force(void) {
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}
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INCLUDE_ASM(const s32, "P2/util", Force); // stubbed
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INCLUDE_ASM(const s32, "P2/util", MinimizeRange);
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INCLUDE_ASM(const s32, "P2/util", func_001EB458);
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