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https://github.com/TheOnlyZac/sly1.git
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Tweaked project structure, fixed tests
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commit
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@ -3,16 +3,19 @@ project(SCUS-97198)
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cmake_minimum_required(VERSION 3.12)
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set(CMAKE_CXX_STANDARD 20)
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set (P2_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/P2)
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set (ELF_TARGET SCUS_971.98)
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set(P2_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/P2)
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set(P2_LIB_TARGET P2)
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set(P2_ELF_TARGET SCUS_971.98)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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add_subdirectory(${P2_SOURCE_DIR})
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add_subdirectory(src)
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target_include_directories(P2 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/tests)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/tests)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/tests)
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@ -1,20 +0,0 @@
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set (FILES
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clock.cpp
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coin.cpp
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difficulty.cpp
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game.cpp
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gs.cpp
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joy.cpp
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util.cpp
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xform.cpp
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# ...
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)
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add_library(P2 STATIC ${FILES})
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target_include_directories(P2 PUBLIC ${P2_SOURCE_DIR})
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add_executable(${ELF_TARGET} main.cpp)
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target_link_libraries(${ELF_TARGET} PUBLIC P2)
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1
src/CMakeLists.txt
Normal file
1
src/CMakeLists.txt
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@ -0,0 +1 @@
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add_subdirectory(P2)
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18
src/P2/CMakeLists.txt
Normal file
18
src/P2/CMakeLists.txt
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@ -0,0 +1,18 @@
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set(P2_SOURCE_FILES
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clock.cpp
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coin.cpp
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difficulty.cpp
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game.cpp
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gs.cpp
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joy.cpp
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util.cpp
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xform.cpp
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# ...
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)
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add_library(${P2_LIB_TARGET} STATIC ${P2_SOURCE_FILES})
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target_include_directories(P2 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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add_executable(${P2_ELF_TARGET} main.cpp)
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target_link_libraries(${P2_ELF_TARGET} PUBLIC P2)
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@ -1,7 +1,7 @@
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set (TESTNAMES "")
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set(TESTNAMES "")
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include (${CMAKE_CURRENT_SOURCE_DIR}/AddUnitTest.cmake)
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include(${CMAKE_CURRENT_SOURCE_DIR}/AddUnitTest.cmake)
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add_subdirectory(clock)
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add_subdirectory(coin)
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@ -17,5 +17,3 @@ add_subdirectory(xform)
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get_property(tests GLOBAL PROPERTY TESTNAMES)
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add_custom_target(check DEPENDS ${tests})
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# now make check should work for unix systems
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@ -1,2 +1,2 @@
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add_unit_test(PARALLEL TRUE NAME clock.set_clock_rate SOURCES set_clock_rate.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME clock.set_clock_rate SOURCES set_clock_rate.cpp LIBS ${P2_LIB_TARGET})
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@ -1,2 +1,2 @@
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add_unit_test(PARALLEL TRUE NAME coin.collect_coins SOURCES collect_coins.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME coin.collect_coins SOURCES collect_coins.cpp LIBS ${P2_LIB_TARGET})
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@ -1,3 +1,3 @@
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add_unit_test(PARALLEL TRUE NAME difficulty.change_suck SOURCES change_suck.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME difficulty.world_preload SOURCES world_preload.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME difficulty.change_suck SOURCES change_suck.cpp LIBS ${P2_LIB_TARGET})
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add_unit_test(PARALLEL TRUE NAME difficulty.world_preload SOURCES world_preload.cpp LIBS ${P2_LIB_TARGET})
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@ -1,4 +1,4 @@
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add_unit_test(PARALLEL TRUE NAME game.set_coin_count SOURCES set_coin_count.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME game.set_charm_count SOURCES set_charm_count.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME game.charm_available SOURCES charm_available.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME game.set_coin_count SOURCES set_coin_count.cpp LIBS ${P2_LIB_TARGET})
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add_unit_test(PARALLEL TRUE NAME game.set_charm_count SOURCES set_charm_count.cpp LIBS ${P2_LIB_TARGET})
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add_unit_test(PARALLEL TRUE NAME game.charm_available SOURCES charm_available.cpp LIBS ${P2_LIB_TARGET})
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@ -1,2 +1,2 @@
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add_unit_test(PARALLEL TRUE NAME gs.calculate_gs_percent SOURCES calculate_gs_percent.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME gs.calculate_gs_percent SOURCES calculate_gs_percent.cpp LIBS ${P2_LIB_TARGET})
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@ -1,3 +1,3 @@
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add_unit_test(PARALLEL TRUE NAME joy.chetkido SOURCES chetkido.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME joy.add_fcht SOURCES add_fcht.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME joy.chetkido SOURCES chetkido.cpp LIBS ${P2_LIB_TARGET})
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add_unit_test(PARALLEL TRUE NAME joy.add_fcht SOURCES add_fcht.cpp LIBS ${P2_LIB_TARGET})
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@ -1,3 +1,3 @@
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add_unit_test(PARALLEL TRUE NAME util.limit_lm SOURCES limit_lm.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME util.limit_abs SOURCES limit_abs.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME util.limit_lm SOURCES limit_lm.cpp LIBS ${P2_LIB_TARGET})
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add_unit_test(PARALLEL TRUE NAME util.limit_abs SOURCES limit_abs.cpp LIBS ${P2_LIB_TARGET})
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@ -1,2 +1,2 @@
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add_unit_test(PARALLEL TRUE NAME xform.set_exits SOURCES set_exits.cpp LIBS DECOMP)
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add_unit_test(PARALLEL TRUE NAME xform.set_exits SOURCES set_exits.cpp LIBS ${P2_LIB_TARGET})
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