Re-add stubbed function

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Zac 2024-07-01 01:49:02 +00:00 committed by GitHub
parent 7054314e4a
commit 9198c035bb
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4 changed files with 6 additions and 4 deletions

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@ -126,7 +126,7 @@ FCheckLm__FP2LMf = 0x1EB050; // type:func
FCheckAlm = 0x1EB080; // type:func
GLimitLm = 0x1EB0F8; // type:func
SgnCompareG = 0x1EB128; // type:func
Force = 0x1EB160; // type:func
Force__FPv = 0x1EB160; // type:func
MinimizeRange = 0x1EB168; // type:func

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@ -34,6 +34,6 @@ int FCheckLm(LM* plm, float g);
/**
* @brief Stubbed function, does nothing.
*/
void Force();
void Force(void *pv);
#endif // UTIL_H

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@ -11,7 +11,6 @@ INCLUDE_ASM(const s32, "P2/difficulty", OnDifficultyWorldPostLoad);
void OnDifficultyInitialTeleport(DIFFICULTY* pdifficulty) {
// Stubbed, does nothing.
return;
}
INCLUDE_ASM(const s32, "P2/difficulty", OnDifficultyPlayerDeath);

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@ -50,7 +50,10 @@ INCLUDE_ASM(const s32, "P2/util", GLimitLm);
INCLUDE_ASM(const s32, "P2/util", SgnCompareG);
INCLUDE_ASM(const s32, "P2/util", Force); // stubbed
void Force(void *pv)
{
// Stubbed, does nothing.
}
INCLUDE_ASM(const s32, "P2/util", MinimizeRange);
INCLUDE_ASM(const s32, "P2/util", func_001EB458);