sly1/include/zap.h
2023-12-17 03:57:38 +00:00

36 lines
439 B
C

/**
* @file zap.h
*
* @brief Declarations for the zap (damage) system.
*/
#ifndef ZAP_H
#define ZAP_H
/**
* @brief Zap
*
* A volume that damages the player upon contact.
*/
struct ZAP
{
// todo
// ...
};
/**
* @brief Zap Kind?
*
* @note Unsure what the O stands for.
*/
enum ZOK
{
ZOK_Inherit = 0,
ZOK_Zap = 1,
ZOK_NoZap = 2,
ZOK_Ignore = 3,
ZOK_ZapAndIgnore = 4,
ZOK_Max = 5
};
#endif // ZAP_H