sly1/include/clock.h

84 lines
1.6 KiB
C

/**
* @file clock.h
*
* @brief Engine clock
*/
#ifndef CLOCK_H
#define CLOCK_H
#include "common.h"
typedef unsigned long long TICK;
/**
* @brief Engine clock.
*/
struct CLOCK
{
int fEnabled; // clock enabled flag
float t;
float dt; // time since last frame
float dtPrev; // dt from previous frame
float tReal; // t factoring in EE clock cyclerate
float dtReal; // dt factoring in EE clock cyclerate
TICK tickFrame;
};
/**
* @brief Sets the rate of the global clock.
*
* @param rt The new tick rate.
*/
void SetClockRate(float rt);
/**
* @brief Updates clock values based to time elapsed.
*
* @param pclock Pointer to the clock.
*/
void MarkClockTick(CLOCK *pclock);
/**
* @brief Updates clock values based to time elapsed.
*
* Only updates the real clock values (those determined by the EE clock cyclerate).
*
* @param pclock Pointer to the clock.
*/
void MarkClockTickRealOnly(CLOCK *pClock);
/**
* @brief Resets the clock to the given time t.
*
* @param pclock Pointer to the clock.
* @param t Time to set.
*/
void ResetClock(CLOCK *pclock, float t);
/**
* @brief Sets the fEnabled flag on the clock to the given value.
*
* @param pclock Pointer to the clock.
* @param fEnabled 1 to enable, 0 to disable.
*/
void SetClockEnabled(CLOCK *pclock, int fEnabled);
/**
* @brief Initializes and enables the global clock.
*/
void StartupClock();
/**
* @brief Gets the current tick.
*
* @return The current tick.
*/
const TICK TickNow();
extern float g_rtClock;
extern float g_rtClockPowerUp;
extern struct CLOCK g_clock;
extern TICK s_tickLastRaw;
#endif // CLOCK_H