2023-03-05 06:03:54 +00:00
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[General]
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2023-03-16 08:46:32 +00:00
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# Automatically save state on quit and reload on start
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Autosave = 0
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2023-03-05 06:03:54 +00:00
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# Disable the SDL_Delay that happens each frame (Gives slightly better perf if your
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# display is set to exactly 60hz)
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DisableFrameDelay = 0
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[Graphics]
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# Window size ( Auto or WidthxHeight )
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WindowSize = Auto
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# Fullscreen mode (0=windowed, 1=desktop fullscreen, 2=fullscreen w/mode change)
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Fullscreen = 0
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# Window scale (1=100%, 2=200%, 3=300%, etc.)
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WindowScale = 3
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# Use an optimized (but potentially more buggy) SNES PPU implementation
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NewRenderer = 1
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# Display the world map with higher resolution
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EnhancedMode7 = 1
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# Don't keep the aspect ratio
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IgnoreAspectRatio = 0
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# Enable this option to remove the sprite limits per scan line
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NoSpriteLimits = 1
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# Use either SDL, SDL-Software, or OpenGL as the output method
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# SDL-Software rendering might give better performance on Raspberry pi.
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OutputMethod = SDL
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# Set to true to use linear filtering. Gives less crisp pixels. Works with SDL and OpenGL.
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LinearFiltering = 0
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# Set a glsl shader. Only supported with the OpenGL output method
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# This can be the path to a .glsl or .glslp file
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# Get them with: git clone https://github.com/snesrev/glsl-shaders
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#Shader = glsl-shaders/hqx/hq4x.glslp
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[Sound]
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EnableAudio = 1
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# DSP frequency in samples per second (e.g. 48000, 44100, 32000, 22050, 11025)
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AudioFreq = 32000
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# number of separate sound channels (1=mono, 2=stereo)
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AudioChannels = 2
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# Audio buffer size in samples (power of 2; e.g., 4096, 2048, 1024) [try 1024 if sound is crackly]. The higher the more lag before you hear sounds.
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AudioSamples = 512
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[KeyMap]
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# Change what keyboard keys map to the joypad
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# Order: Up, Down, Left, Right, Select, Start, A, B, X, Y, L, R
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# This default is suitable for QWERTY keyboards.
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Controls = Up, Down, Left, Right, Right Shift, Return, x, z, s, a, c, v
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# This default is suitable for QWERTZ keyboards.
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#Controls = Up, Down, Left, Right, Right Shift, Return, x, y, s, a, c, v
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# This one is suitable for AZERTY keyboards.
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#Controls = Up, Down, Left, Right, Right Shift, Return, x, w, s, q, c, v
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CheatLife = w
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2023-03-06 03:18:49 +00:00
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CheatJump = Ctrl+q
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2023-03-05 06:03:54 +00:00
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ClearKeyLog = k
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StopReplay = l
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Fullscreen = Alt+Return
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Reset = Ctrl+r
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Pause = Shift+p
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PauseDimmed = p
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Turbo = Tab
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ReplayTurbo = t
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WindowBigger = Ctrl+Up
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WindowSmaller = Ctrl+Down
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VolumeUp = Shift+=
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VolumeDown = Shift+-
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Load = F1, F2, F3, F4, F5, F6, F7, F8, F9, F10
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Save = Shift+F1,Shift+F2,Shift+F3,Shift+F4,Shift+F5,Shift+F6,Shift+F7,Shift+F8,Shift+F9,Shift+F10
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Replay= Ctrl+F1,Ctrl+F2,Ctrl+F3,Ctrl+F4,Ctrl+F5,Ctrl+F6,Ctrl+F7,Ctrl+F8,Ctrl+F9,Ctrl+F10
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LoadRef = 1,2,3,4,5,6,7,8,9,0,-,=,Backspace
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ReplayRef = Ctrl+1,Ctrl+2,Ctrl+3,Ctrl+4,Ctrl+5,Ctrl+6,Ctrl+7,Ctrl+8,Ctrl+9,Ctrl+0,Ctrl+-,Ctrl+=,Ctrl+Backspace
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[GamepadMap]
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# Any keys used in KeyMap can be used also in this section.
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# The shoulder button is called L1/Lb and L2, and the thumbstick button is called L3
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Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb
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