mirror of
https://github.com/testyourmine/sm_rewrite.git
synced 2024-11-27 00:00:35 +00:00
Port to CMake
This commit is contained in:
parent
a41c2d8f00
commit
232906aac4
3
.gitattributes
vendored
3
.gitattributes
vendored
@ -7,9 +7,6 @@
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*.h text
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||||
*.cpp text
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||||
|
||||
# Declare files that will always have CRLF line endings on checkout.
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||||
*.sln text eol=crlf
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||||
|
||||
# Denote all files that are truly binary and should not be modified.
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||||
*.png binary
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||||
*.jpg binary
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||||
|
13
.gitignore
vendored
13
.gitignore
vendored
@ -1,13 +1,10 @@
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||||
.DS_Store
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||||
*.dSYM
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/.vs/
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/packages/
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/.vscode
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/.cache
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||||
/saves/
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*.o
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/sm
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/build/
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/build*
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/sm.smc
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SDL2.dll
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/sm.exe
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/glsl-shaders/
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||||
/msu/
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CMakeUserPresets.json
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||||
/vcpkg_installed
|
119
BUILDING.md
119
BUILDING.md
@ -1,97 +1,98 @@
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# Requirements
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* A Super Metroid rom (Make sure to rename it to `sm.smc`)
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* cmake (and also ninja, for better compiling speed)
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* A Super Metroid rom (Make sure to rename it to `sm.smc`) which **must be in
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the same folder as `sm`/`sm.exe`**
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* libsdl2-dev
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* Super Metroid repo `git clone --recursive https://github.com/snesrev/sm`
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* Super Metroid repo `git clone --recursive https://github.com/testyourmine/sm_rewrite.git`
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For Linux/MacOS you must install these for your desired OS:
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* Ubuntu/Debian: `sudo apt install libsdl2-dev`
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* Fedora Linux: `sudo dnf in sdl2-devel`
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* Arch Linux: `sudo pacman -S sdl2`
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* macOS: `brew install sdl2`
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* Ubuntu/Debian: `sudo apt install libsdl2-dev cmake ninja-build`
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* Fedora Linux: `sudo dnf in sdl2-devel cmake ninja-build`
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* Arch Linux: `sudo pacman -S sdl2 cmake ninja`
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* macOS: `brew install sdl2 cmake ninja`
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# Windows
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## Building with MSYS2
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First, install [MSYS2](https://www.msys2.org/). After following the instructions,
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install the following packages.
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Dependencies and requirements:
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* The `libsdl2-dev` library
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* [MSYS2](https://www.msys2.org)
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Note: *Make sure you're using MINGW64 and you're in `sm` folder in the terminal.*
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1. Install MSYS2 on your machine.
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2. Place the copy of your rom in the main directory.
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3. Install the necessary dependencies by inputting this command in the terminal.
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```sh
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pacman -S mingw-w64-x86_64-SDL2 && pacman -S make && pacman -S mingw-w64-x86_64-gcc
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```
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4. Type `sdl2-config --cflags`, it should output:
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```sh
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-IC:/msys64/mingw64/include/SDL2 -Dmain=SDL_main
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```
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5. After that type `sdl2-config --libs`, should output:
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```sh
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-LC:/msys64/mingw64/lib -lmingw32 -mwindows -lSDL2main -lSDL2
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pacman -S mingw-w64-x86_64-{gcc,cmake,SDL2,ninja}
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```
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After you've done installing everything, cd to `sm` folder. Type `make`
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In order to speed up the compilation, type `make -j16`
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Once installed, building can be done with:
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```sh
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cmake -B build -G Ninja && cmake --build build
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```
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`sm.exe` will be at `./build/sm.exe`.
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## Building with Visual Studio
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Dependencies and requirements:
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* The `libsdl2-dev` library, which is automatically installed with NuGet.
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* The `libsdl2-dev` library, which is automatically installed with vcpkg
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* [Visual Studio Community 2022](https://visualstudio.microsoft.com)
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Download VS installer. On installer prompt, make sure you're on "Workloads" and check `Desktop Development with C++` this will install the necessary deps for compilation.
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Download VS installer. On installer prompt, make sure you're on "Workloads"
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and check `Desktop Development with C++`, `C++ CMake Tools for Windows` **and**
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`vcpkg package manager`. You **must** have all three for building and developing.
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1. Open `sm.sln` solution.
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2. Change the build target from `Debug` to `Release`
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3. Build the solution.
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Visual Studio should automatically detect the CMake project and let you configure and build it. If not,
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follow the [general instructions](https://learn.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=msvc-170)
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from Microsoft.
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### CMake Presets
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There are two cmake presets for Windows that will automatically be detected by cmake and visual
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studio and should be used when building:
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1. `windows-relwithdebinfo`: release mode (with debug info)
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2. `windows-debug`: debug mode
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Each of them also sets up the proper `vcpkg` path so that the dependency libraries are
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automatically downloaded and installed.
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## Building with Tiny C Compiler
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Dependencies and requirements:
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* You'll need [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20221020/tcc_20221020.zip) and [SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.24.1/SDL2-devel-2.24.1-VC.zip) in order to compile using TCC.
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* You'll need [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20221020/tcc_20221020.zip) and
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[SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.24.1/SDL2-devel-2.24.1-VC.zip) in order to compile using TCC.
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1. Unzip both TCC and SDL and place them in `third_party` folder.
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2. Double click `run_with_tcc.bat`
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3. Wait for it to compile and the game will automatically boot-up.
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# Linux/MacOS
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Note: TCC compiles without any optimizations or hardware features, which *may* cause `sm` to
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run slowly. It's recommended to use the other methods.
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# Linux/MacOS
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CD to your SM root folder and open the terminal and type:
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```sh
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make
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cmake -G Ninja -B build && cmake --build build --parallel
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```
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For more advanced usage:
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```sh
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make -j$(nproc) # run on all core
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make clean all # clear gen+obj and rebuild
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CC=clang make # specify compiler
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```
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The resulting binary will be `build/sm`.
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# Nintendo Switch
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Dependencies and requirements:
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* The `switch-sdl2` library
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## Getting Dependencies
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You will need:
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* [DevKitPro](https://github.com/devkitPro/installer)
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* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
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1. Make sure you've installed Atmosphere on your Switch.
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2. Please download the DevKitPro version of MSYS2 through their installer, as the default MSYS2 causes issues with windows compiling.
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3. Now that you've installed DevKitPro, open up the location you've installed DevKitPro to, then find `mingw64.exe` inside `msys2` located in `devkitPro` folder.
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4. Type `pacman -S git switch-dev switch-sdl2 switch-tools` in the terminal to install the `switch-sdl2` library.
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5. CD to `switch` folder by typing `cd src/platfrom/switch` in the terminal on the `sm` root folder.
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6. type `make` to compile the Switch Port.
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7. Transfer the `.ini`, `nro`, `ncap` and your rom file to the Switch.
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**OPTIONAL STEP**
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First, follow the [installation instructions on devkitPro's website](https://devkitpro.org/wiki/Getting_Started).
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```sh
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make -j$(nproc) # To build using all cores
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Second, once you have pacman set up and synced, do:
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```shell
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pacman -S switch-dev switch-tools switch-sdl2
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```
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## Building
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In the top level directory, you can use the cmake preset for running a build for the switch:
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```shell
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cmake --preset nintendo-switch
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cmake --build build-switch --parallel
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```
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## Getting SM on to your Switch
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First, make sure you've installed [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere) on your Switch.
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Next, go into the `build-switch` directory and copy `sm.ini`, `sm.nro`, and `sm.ncap` and the sm rom
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file to your Switch.
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|
83
CMakeLists.txt
Normal file
83
CMakeLists.txt
Normal file
@ -0,0 +1,83 @@
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cmake_minimum_required(VERSION 3.21)
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if ("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}")
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message(FATAL_ERROR "You are compiling in the source tree, you should not do that. Use -B to set the build directory")
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endif()
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project(sm
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VERSION 0.0.1
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DESCRIPTION "Super Metroid PC Port"
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HOMEPAGE_URL "https://github.com/snesrev/sm"
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LANGUAGES C)
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include(GNUInstallDirs)
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||||
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||||
# Compiler Warnings
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||||
list(APPEND c_warnings
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||||
"-fno-strict-aliasing")
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list(APPEND msvc_warnings
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||||
"/W3"
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||||
"/wd4996")
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||||
# For installation later
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set(ini_name "${PROJECT_SOURCE_DIR}/sm.ini")
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# Dependencies
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||||
# ------------
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# SDL
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||||
if (NINTENDO_SWITCH)
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||||
# Force static on Switch, just because it's easier
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find_package(SDL2 REQUIRED COMPONENTS SDL2-static)
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||||
else()
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||||
find_package(SDL2 REQUIRED COMPONENTS SDL2)
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||||
endif()
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||||
# Main Executable
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||||
# ---------------
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||||
add_executable(sm)
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||||
add_subdirectory(src)
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||||
add_subdirectory(third_party)
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||||
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||||
# Math library
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||||
find_library(MATHLIB m)
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||||
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||||
# Target properties
|
||||
target_link_libraries(sm PRIVATE
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||||
$<$<BOOL:${MATHLIB}>:m> SDL2::SDL2)
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||||
|
||||
# This is for third_party
|
||||
target_include_directories(sm PRIVATE ".")
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||||
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||||
set_target_properties(sm PROPERTIES C_STANDARD 11)
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||||
|
||||
target_compile_options(sm PRIVATE $<IF:$<C_COMPILER_ID:MSVC>,${msvc_warnings},${c_warnings}>)
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||||
|
||||
target_compile_definitions(sm PRIVATE
|
||||
$<$<NOT:$<C_COMPILER_ID:MSVC>>:SYSTEM_VOLUME_MIXER_AVAILABLE=0>
|
||||
$<$<BOOL:${NINTENDO_SWITCH}>:__SWITCH__>)
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||||
|
||||
# Nintendo Switch extra setup
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||||
if (NINTENDO_SWITCH)
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||||
# needs to be linked with C++ linker for C++ stdlib
|
||||
enable_language(CXX)
|
||||
set_target_properties(sm PROPERTIES
|
||||
CXX_STANDARD 11
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||||
LINKER_LANGUAGE CXX)
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||||
|
||||
nx_generate_nacp(sm.nacp
|
||||
NAME "Super Metroid"
|
||||
AUTHOR "snesrev & Lywx"
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||||
VERSION "${PROJECT_VERSION}")
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||||
|
||||
nx_create_nro(sm
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||||
NACP sm.nacp
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||||
ICON "${PROJECT_SOURCE_DIR}/src/platform/switch/icon.jpg")
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||||
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||||
set(ini_name "${PROJECT_SOURCE_DIR}/src/platform/switch/sm.ini")
|
||||
endif()
|
||||
|
||||
# Installation
|
||||
# ------------
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||||
install(TARGETS sm RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
install(FILES "${ini_name}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
42
CMakePresets.json
Normal file
42
CMakePresets.json
Normal file
@ -0,0 +1,42 @@
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||||
{
|
||||
"version": 3,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 21,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "nintendo-switch",
|
||||
"binaryDir": "${sourceDir}/build-switch",
|
||||
"toolchainFile": "$env{DEVKITPRO}/cmake/Switch.cmake",
|
||||
"condition": {
|
||||
"type": "notEquals",
|
||||
"lhs": "$env{DEVKITPRO}",
|
||||
"rhs": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "visual-studio",
|
||||
"hidden": true,
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "build-${presetName}",
|
||||
"toolchainFile": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Windows"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-relwithdebinfo",
|
||||
"inherits": "visual-studio",
|
||||
"cacheVariables": { "CMAKE_BUILD_TYPE": "RelWithDebInfo" }
|
||||
},
|
||||
{
|
||||
"name": "windows-debug",
|
||||
"inherits": "visual-studio",
|
||||
"cacheVariables": {"CMAKE_BUILD_TYPE": "Debug"}
|
||||
}
|
||||
]
|
||||
}
|
33
Makefile
33
Makefile
@ -1,33 +0,0 @@
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||||
TARGET_EXEC:=sm
|
||||
|
||||
SRCS:=$(wildcard src/*.c src/snes/*.c) third_party/gl_core/gl_core_3_1.c
|
||||
OBJS:=$(SRCS:%.c=%.o)
|
||||
|
||||
PYTHON:=/usr/bin/env python3
|
||||
CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -fno-strict-aliasing -Werror )
|
||||
CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 -I.
|
||||
|
||||
ifeq (${OS},Windows_NT)
|
||||
WINDRES:=windres
|
||||
# RES:=sm.res
|
||||
SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs)
|
||||
else
|
||||
SDLFLAGS:=$(shell sdl2-config --libs) -lm
|
||||
endif
|
||||
|
||||
.PHONY: all clean clean_obj
|
||||
|
||||
all: $(TARGET_EXEC)
|
||||
$(TARGET_EXEC): $(OBJS) $(RES)
|
||||
$(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS)
|
||||
|
||||
%.o : %.c
|
||||
$(CC) -c $(CFLAGS) $< -o $@
|
||||
|
||||
#$(RES): src/platform/win32/sm.rc
|
||||
# @echo "Generating Windows resources"
|
||||
# @$(WINDRES) $< -O coff -o $@
|
||||
|
||||
clean: clean_obj
|
||||
clean_obj:
|
||||
@$(RM) $(OBJS) $(TARGET_EXEC)
|
@ -1,6 +1,6 @@
|
||||
# sm
|
||||
|
||||
The building instructions are the same as the original port. For more information about the original port, see: https://github.com/snesrev/sm.
|
||||
For build instructions see [BUILDING](./BUILDING.md). For more information about the original port, see: https://github.com/snesrev/sm.
|
||||
|
||||
This is a fork of the Super Metroid PC Port meant to continue the work and add more features. There are various goals intended for this project, including:
|
||||
1. Giving all functions and variables proper names. (work has been made on functions, but not on variables as of yet)
|
||||
@ -12,6 +12,6 @@ The fork is still very early in development and there is much to be done. Outsid
|
||||
Any contributions, even as simple as giving a function or a variable a proper name, is welcome. The bank logs are a great resource for this: https://patrickjohnston.org/bank/.
|
||||
|
||||
Note about Port_Extraction folder:
|
||||
Port_Extraction is currently a scratchpad to manually extract assets from the rom and insert them into the port.
|
||||
Port_Extraction is currently a scratchpad to manually extract assets from the rom and insert them into the port.
|
||||
In the long run, this will be used to automatically extract all necessary assets from the game.
|
||||
|
||||
|
31
sm.sln
31
sm.sln
@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32825.248
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sm", "src/sm.vcxproj", "{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Debug|x64.Build.0 = Debug|x64
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Release|x64.ActiveCfg = Release|x64
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Release|x64.Build.0 = Release|x64
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {8F47385F-600A-41BA-AEF8-C47A2C0D15E6}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
1
src/.gitignore
vendored
1
src/.gitignore
vendored
@ -1 +0,0 @@
|
||||
/sm.vcxproj.user
|
67
src/CMakeLists.txt
Normal file
67
src/CMakeLists.txt
Normal file
@ -0,0 +1,67 @@
|
||||
target_sources(sm PRIVATE
|
||||
"config.c"
|
||||
"glsl_shader.c"
|
||||
"main.c"
|
||||
"opengl.c"
|
||||
"sm_80.c"
|
||||
"sm_81.c"
|
||||
"sm_82.c"
|
||||
"sm_83.c"
|
||||
"sm_84.c"
|
||||
"sm_85.c"
|
||||
"sm_86.c"
|
||||
"sm_87.c"
|
||||
"sm_88.c"
|
||||
"sm_89.c"
|
||||
"sm_8b.c"
|
||||
"sm_8d.c"
|
||||
"sm_8f.c"
|
||||
"sm_90.c"
|
||||
"sm_91.c"
|
||||
"sm_92.c"
|
||||
"sm_93.c"
|
||||
"sm_94.c"
|
||||
"sm_9b.c"
|
||||
"sm_a0.c"
|
||||
"sm_a2.c"
|
||||
"sm_a3.c"
|
||||
"sm_a4.c"
|
||||
"sm_a5.c"
|
||||
"sm_a6.c"
|
||||
"sm_a7.c"
|
||||
"sm_a8.c"
|
||||
"sm_a9.c"
|
||||
"sm_aa.c"
|
||||
"sm_ad.c"
|
||||
"sm_b2.c"
|
||||
"sm_b3.c"
|
||||
"sm_b4.c"
|
||||
"sm_cpu_infra.c"
|
||||
"sm_rtl.c"
|
||||
"spc_player.c"
|
||||
"tracing.c"
|
||||
"util.c"
|
||||
|
||||
"snes/apu.c"
|
||||
"snes/cart.c"
|
||||
"snes/cpu.c"
|
||||
"snes/dma.c"
|
||||
"snes/dsp.c"
|
||||
"snes/input.c"
|
||||
"snes/ppu.c"
|
||||
"snes/snes.c"
|
||||
"snes/snes_other.c"
|
||||
"snes/spc.c"
|
||||
)
|
||||
|
||||
target_include_directories(sm PRIVATE "." "snes")
|
||||
|
||||
if (MSVC)
|
||||
target_include_directories(sm PRIVATE "platform/win32")
|
||||
target_sources(sm PRIVATE "platform/win32/volume_control.c")
|
||||
endif()
|
||||
|
||||
if (NINTENDO_SWITCH)
|
||||
target_include_directories(sm PRIVATE "platform/switch/src")
|
||||
target_sources(sm PRIVATE "platform/switch/src/switch_impl.c")
|
||||
endif()
|
@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="sdl2.nuget" version="2.26.3" targetFramework="native" />
|
||||
<package id="sdl2.nuget.redist" version="2.26.3" targetFramework="native" />
|
||||
</packages>
|
5
src/platform/switch/.gitignore
vendored
5
src/platform/switch/.gitignore
vendored
@ -1,5 +0,0 @@
|
||||
/bin
|
||||
/*.nacp
|
||||
/*.nro
|
||||
/*.elf
|
||||
/*.smc
|
@ -1,224 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITPRO)),)
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITPRO)/libnx/switch_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
|
||||
#
|
||||
# NO_ICON: if set to anything, do not use icon.
|
||||
# NO_NACP: if set to anything, no .nacp file is generated.
|
||||
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
|
||||
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
|
||||
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
|
||||
# ICON is the filename of the icon (.jpg), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.jpg
|
||||
# - icon.jpg
|
||||
# - <libnx folder>/default_icon.jpg
|
||||
#
|
||||
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.json
|
||||
# - config.json
|
||||
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
|
||||
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
|
||||
# NACP building is skipped as well.
|
||||
#---------------------------------------------------------------------------------
|
||||
SRC_DIR := ../../
|
||||
TARGET := sm
|
||||
BUILD := bin
|
||||
SOURCES := $(SRC_DIR) $(SRC_DIR)/snes $(SRC_DIR)/platform/switch/src $(SRC_DIR)/../third_party/gl_core
|
||||
|
||||
CFILES := $(wildcard $(SRC_DIR)/*.c $(SRC_DIR)/snes/*.c $(SRC_DIR)/platform/switch/src/*.c) $(SRC_DIR)/../third_party/gl_core/gl_core_3_1.c
|
||||
|
||||
INCLUDES := include $(SRC_DIR)/../ ./src/
|
||||
APP_TITLE := Super Metroid
|
||||
APP_AUTHOR := snesrev & Lywx
|
||||
APP_VERSION := $(shell git rev-parse --short HEAD) $(shell git rev-parse --abbrev-ref HEAD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
|
||||
|
||||
CFLAGS := -g -Wall -O2 -ffunction-sections -Wno-parentheses \
|
||||
$(ARCH) $(DEFINES)
|
||||
|
||||
CFLAGS += -D__SWITCH__ $(INCLUDE) -DSTBI_NO_THREAD_LOCALS `sdl2-config --cflags`
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
CFLAGS += -std=gnu11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := `$(PREFIX)pkg-config --libs sdl2` -lnx -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(LIBNX)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
|
||||
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
#CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
#CFILES := $(wildcard ../../*.c ../../snes/*.c) ../../third_party/gl_core/gl_core_3_1.c ../../third_party/opus-1.3.1-stripped/opus_decoder_amalgam.c
|
||||
#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
#SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(notdir $(CFILES:.c=.o)) $(SFILES:.s=.o)
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
|
||||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
$(info $(OFILES))
|
||||
|
||||
ifeq ($(strip $(CONFIG_JSON)),)
|
||||
jsons := $(wildcard *.json)
|
||||
ifneq (,$(findstring $(TARGET).json,$(jsons)))
|
||||
export APP_JSON := $(TOPDIR)/$(TARGET).json
|
||||
else
|
||||
ifneq (,$(findstring config.json,$(jsons)))
|
||||
export APP_JSON := $(TOPDIR)/config.json
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.jpg)
|
||||
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
|
||||
else
|
||||
ifneq (,$(findstring icon.jpg,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.jpg
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_ICON)),)
|
||||
export NROFLAGS += --icon=$(APP_ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_NACP)),)
|
||||
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
|
||||
endif
|
||||
|
||||
ifneq ($(APP_TITLEID),)
|
||||
export NACPFLAGS += --titleid=$(APP_TITLEID)
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@echo $(CFILES) ...
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
ifeq ($(strip $(APP_JSON)),)
|
||||
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
|
||||
else
|
||||
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
|
||||
endif
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
.PHONY: all
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(APP_JSON)),)
|
||||
|
||||
all : $(OUTPUT).nro
|
||||
|
||||
ifeq ($(strip $(NO_NACP)),)
|
||||
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
|
||||
else
|
||||
$(OUTPUT).nro : $(OUTPUT).elf
|
||||
endif
|
||||
|
||||
else
|
||||
|
||||
all : $(OUTPUT).nsp
|
||||
|
||||
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
|
||||
|
||||
$(OUTPUT).nso : $(OUTPUT).elf
|
||||
|
||||
endif
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OFILES_SRC) : $(HFILES_BIN)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
@ -1,14 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by sm.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
BIN
src/sm.aps
BIN
src/sm.aps
Binary file not shown.
312
src/sm.vcxproj
312
src/sm.vcxproj
@ -1,312 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<ProjectGuid>{1F8AB1B4-DAFB-4D6E-BF1E-F802FF5A52EE}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\bin-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\obj-$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\bin-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\obj-$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(SolutionDir)build\bin-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\obj-$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir)build\bin-$(Platform)-$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)build\obj-$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)</AdditionalIncludeDirectories>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
|
||||
<LanguageStandard_C>stdc11</LanguageStandard_C>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
|
||||
<LanguageStandard_C>stdc11</LanguageStandard_C>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)</AdditionalIncludeDirectories>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
|
||||
<LanguageStandard_C>stdc11</LanguageStandard_C>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
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<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="snes\input.h">
|
||||
<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="snes\ppu.h">
|
||||
<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="snes\snes.h">
|
||||
<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="snes\spc.h">
|
||||
<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tracing.h">
|
||||
<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="snes\saveload.h">
|
||||
<Filter>Snes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glsl_shader.h">
|
||||
<Filter>Shader</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\third_party\gl_core\gl_core_3_1.h">
|
||||
<Filter>Shader</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_92.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_8b.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_80.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_81.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_82.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_84.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_85.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_86.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_88.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_89.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_9b.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_90.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_91.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_93.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_94.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a0.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a2.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a3.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a4.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a5.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a6.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a7.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a8.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_a9.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_aa.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_b2.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_b3.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_b4.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_ad.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_87.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_8f.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="sm_83.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="sm.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
3
third_party/.gitignore
vendored
3
third_party/.gitignore
vendored
@ -1,3 +0,0 @@
|
||||
/tcc/
|
||||
/SDL2-2.24.1/
|
||||
/gl_core/*.o
|
1
third_party/CMakeLists.txt
vendored
Normal file
1
third_party/CMakeLists.txt
vendored
Normal file
@ -0,0 +1 @@
|
||||
target_sources(sm PRIVATE "gl_core/gl_core_3_1.c")
|
7
vcpkg-configuration.json
Normal file
7
vcpkg-configuration.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"default-registry": {
|
||||
"kind": "git",
|
||||
"baseline": "7f9f0e44db287e8e67c0e888141bfa200ab45121",
|
||||
"repository": "https://github.com/microsoft/vcpkg"
|
||||
}
|
||||
}
|
5
vcpkg.json
Normal file
5
vcpkg.json
Normal file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"dependencies": [
|
||||
"sdl2"
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user