2022-02-23 18:17:18 +00:00
|
|
|
.SECONDEXPANSION:
|
2022-03-02 00:38:54 +00:00
|
|
|
.SECONDARY:
|
2022-02-23 18:17:18 +00:00
|
|
|
|
2022-01-01 17:45:41 +00:00
|
|
|
# Binaries
|
2023-06-16 18:51:16 +00:00
|
|
|
VERSION ?= us
|
2022-01-01 17:45:41 +00:00
|
|
|
MAIN := main
|
|
|
|
DRA := dra
|
|
|
|
|
|
|
|
# Compilers
|
2023-06-16 18:51:16 +00:00
|
|
|
CC1PSX := ./bin/cc1-psx-26
|
2022-01-01 17:45:41 +00:00
|
|
|
CROSS := mipsel-linux-gnu-
|
|
|
|
AS := $(CROSS)as
|
2023-04-05 18:08:14 +00:00
|
|
|
CC := $(CC1PSX)
|
2022-01-01 17:45:41 +00:00
|
|
|
LD := $(CROSS)ld
|
2023-06-16 18:51:16 +00:00
|
|
|
CPP := $(CROSS)cpp
|
2022-01-01 17:45:41 +00:00
|
|
|
OBJCOPY := $(CROSS)objcopy
|
2023-02-12 00:22:31 +00:00
|
|
|
AS_FLAGS += -Iinclude -march=r3000 -mtune=r3000 -no-pad-sections -O1 -G0
|
2024-05-18 10:41:00 +00:00
|
|
|
PSXCC_FLAGS := -quiet -mcpu=3000 -fgnu-linker -mgas -gcoff
|
2023-07-19 18:45:25 +00:00
|
|
|
CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
|
2024-01-21 17:58:32 +00:00
|
|
|
CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
|
2023-11-21 02:17:51 +00:00
|
|
|
CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
|
2023-10-10 20:29:30 +00:00
|
|
|
CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
|
2024-05-18 10:41:00 +00:00
|
|
|
LD_FLAGS := -nostdlib --no-check-sections
|
2022-01-01 17:45:41 +00:00
|
|
|
|
|
|
|
# Directories
|
2023-02-21 19:11:05 +00:00
|
|
|
ASM_DIR := asm/$(VERSION)
|
2022-01-01 17:45:41 +00:00
|
|
|
SRC_DIR := src
|
2023-02-03 15:38:48 +00:00
|
|
|
ASSETS_DIR := assets
|
2022-08-26 18:16:27 +00:00
|
|
|
INCLUDE_DIR := include
|
2023-02-21 20:06:27 +00:00
|
|
|
BUILD_DIR := build/$(VERSION)
|
2023-02-21 23:25:24 +00:00
|
|
|
DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
|
2022-01-01 17:45:41 +00:00
|
|
|
CONFIG_DIR := config
|
|
|
|
TOOLS_DIR := tools
|
|
|
|
|
2023-12-18 21:22:42 +00:00
|
|
|
PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
|
|
|
|
|
2022-01-01 17:45:41 +00:00
|
|
|
# Files
|
2023-12-18 21:22:42 +00:00
|
|
|
PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
|
2024-02-24 11:35:01 +00:00
|
|
|
PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
|
|
|
|
|
|
|
|
MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
|
2023-12-18 21:22:42 +00:00
|
|
|
MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
|
|
|
|
|
|
|
|
MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
|
|
|
|
MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
|
|
|
|
MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
|
|
|
|
MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
|
|
|
|
MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
|
|
|
|
|
2022-01-01 17:45:41 +00:00
|
|
|
MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
|
|
|
|
|
|
|
|
# Tooling
|
|
|
|
PYTHON := python3
|
2024-06-12 17:50:32 +00:00
|
|
|
SPLAT := splat split
|
2022-10-14 20:19:34 +00:00
|
|
|
ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
|
|
|
|
ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
|
2022-10-15 10:18:32 +00:00
|
|
|
M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
|
|
|
|
M2CTX := $(PYTHON) $(M2CTX_APP)
|
2022-10-15 10:45:20 +00:00
|
|
|
M2C_DIR := $(TOOLS_DIR)/m2c
|
|
|
|
M2C_APP := $(M2C_DIR)/m2c.py
|
|
|
|
M2C := $(PYTHON) $(M2C_APP)
|
2023-06-16 18:51:16 +00:00
|
|
|
M2C_ARGS := -P 4
|
2024-05-18 10:41:00 +00:00
|
|
|
SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
|
2023-06-17 11:29:42 +00:00
|
|
|
MASPSX_DIR := $(TOOLS_DIR)/maspsx
|
|
|
|
MASPSX_APP := $(MASPSX_DIR)/maspsx.py
|
2024-03-15 21:04:57 +00:00
|
|
|
MASPSX := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.34
|
2023-06-16 18:51:16 +00:00
|
|
|
GO := $(HOME)/go/bin/go
|
|
|
|
GOPATH := $(HOME)/go
|
|
|
|
SOTNDISK := $(GOPATH)/bin/sotn-disk
|
|
|
|
GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
|
2023-12-12 07:12:13 +00:00
|
|
|
PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
|
2023-09-09 20:09:46 +00:00
|
|
|
ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
|
2023-12-12 18:36:34 +00:00
|
|
|
DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
|
2022-01-01 17:45:41 +00:00
|
|
|
|
2022-02-23 18:17:18 +00:00
|
|
|
define list_src_files
|
|
|
|
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
|
|
|
|
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
|
|
|
|
$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
|
2024-01-14 19:27:34 +00:00
|
|
|
$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
|
2022-02-23 18:17:18 +00:00
|
|
|
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
|
|
|
|
$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
|
2023-03-09 13:32:00 +00:00
|
|
|
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
|
2022-02-23 18:17:18 +00:00
|
|
|
endef
|
|
|
|
|
|
|
|
define list_o_files
|
|
|
|
$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
|
|
|
|
endef
|
|
|
|
|
2023-09-03 06:55:48 +00:00
|
|
|
define list_shared_src_files
|
|
|
|
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
|
|
|
|
endef
|
|
|
|
|
|
|
|
define list_shared_o_files
|
|
|
|
$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
|
|
|
|
endef
|
|
|
|
|
2022-02-23 18:17:18 +00:00
|
|
|
define link
|
2023-07-19 18:45:25 +00:00
|
|
|
$(LD) $(LD_FLAGS) -o $(2) \
|
2022-02-23 18:17:18 +00:00
|
|
|
-Map $(BUILD_DIR)/$(1).map \
|
2023-10-05 08:26:29 +00:00
|
|
|
-T $(BUILD_DIR)/$(1).ld \
|
2024-02-18 14:57:03 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
2023-02-21 01:42:33 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
|
2023-07-19 18:45:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
|
2022-02-23 18:17:18 +00:00
|
|
|
endef
|
|
|
|
|
2024-05-14 18:59:56 +00:00
|
|
|
SOTNDISK_SOURCES := $(shell find tools/sotn-disk -name '*.go')
|
|
|
|
|
2024-06-08 17:13:03 +00:00
|
|
|
CHECK_FILES := $(shell cut -d' ' -f3 config/check.$(VERSION).sha)
|
|
|
|
|
2023-10-05 08:26:29 +00:00
|
|
|
.PHONY: build
|
|
|
|
|
2022-10-26 06:41:13 +00:00
|
|
|
all: build check
|
2023-07-19 17:28:50 +00:00
|
|
|
build: build_$(VERSION)
|
2023-08-10 22:56:40 +00:00
|
|
|
build_us: main dra weapon ric cen dre mad no3 np3 nz0 sel st0 wrp rwrp tt_000
|
2024-04-04 21:28:57 +00:00
|
|
|
build_hd: dra tt_000
|
2022-01-01 17:45:41 +00:00
|
|
|
clean:
|
2023-02-21 01:42:33 +00:00
|
|
|
git clean -fdx assets/
|
2024-04-04 21:28:57 +00:00
|
|
|
git clean -fdx asm/$(VERSION)/
|
|
|
|
git clean -fdx build/$(VERSION)/
|
2022-10-16 08:10:43 +00:00
|
|
|
git clean -fdx config/
|
2023-07-31 19:36:35 +00:00
|
|
|
git clean -fdx function_calls/
|
|
|
|
git clean -fdx sotn_calltree.txt
|
2024-06-04 20:07:50 +00:00
|
|
|
format: bin/clang-format
|
|
|
|
bin/clang-format -i $$(find $(SRC_DIR)/ -type f -name "*.c" | grep -v 'src/pc/3rd')
|
|
|
|
bin/clang-format -i $$(find $(SRC_DIR)/ -type f -name "*.h" | grep -v 'src/pc/3rd')
|
|
|
|
bin/clang-format -i $$(find $(INCLUDE_DIR)/ -type f -name "*.h")
|
2023-08-05 18:36:00 +00:00
|
|
|
cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
|
2023-07-25 17:31:49 +00:00
|
|
|
black tools/*.py
|
2023-07-25 17:37:44 +00:00
|
|
|
black tools/splat_ext/*.py
|
|
|
|
black tools/split_jpt_yaml/*.py
|
2023-07-02 23:17:21 +00:00
|
|
|
VERSION=us $(PYTHON) ./tools/symbols.py sort
|
|
|
|
VERSION=hd $(PYTHON) ./tools/symbols.py sort
|
2024-04-23 19:06:05 +00:00
|
|
|
VERSION=pspeu $(PYTHON) ./tools/symbols.py sort
|
2023-09-16 09:40:40 +00:00
|
|
|
./tools/symbols.py remove-orphans config/splat.us.dra.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.ric.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
|
|
|
|
./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
|
2023-12-12 18:36:34 +00:00
|
|
|
patch:
|
|
|
|
$(DIRT_PATCHER) config/dirt.$(VERSION).json
|
2024-06-08 17:13:03 +00:00
|
|
|
check: config/check.$(VERSION).sha patch $(CHECK_FILES)
|
|
|
|
sha1sum --check $<
|
2022-10-23 16:55:36 +00:00
|
|
|
expected: check
|
2023-07-19 17:28:50 +00:00
|
|
|
mkdir -p expected/build
|
|
|
|
rm -rf expected/build/$(VERSION)
|
|
|
|
cp -r build/$(VERSION) expected/build/
|
2022-01-01 17:45:41 +00:00
|
|
|
|
|
|
|
main: main_dirs $(MAIN_TARGET).exe
|
|
|
|
main_dirs:
|
|
|
|
$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
|
|
|
|
$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
|
2022-10-16 09:31:54 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2024-05-17 07:45:26 +00:00
|
|
|
$(MAIN_TARGET).elf: $(MAIN_O_FILES) $(BUILD_DIR)/main.ld $(CONFIG_DIR)/undefined_syms.$(VERSION).txt $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
|
2023-07-19 18:45:25 +00:00
|
|
|
$(LD) $(LD_FLAGS) -o $@ \
|
2022-01-01 17:45:41 +00:00
|
|
|
-Map $(MAIN_TARGET).map \
|
2023-10-05 08:26:29 +00:00
|
|
|
-T $(BUILD_DIR)/main.ld \
|
2023-06-12 05:04:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
2023-07-19 18:45:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
|
2022-01-01 17:45:41 +00:00
|
|
|
|
2022-02-23 18:17:18 +00:00
|
|
|
dra: dra_dirs $(BUILD_DIR)/DRA.BIN
|
|
|
|
$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
|
2022-01-01 17:45:41 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
|
|
|
|
$(call link,dra,$@)
|
2022-01-01 17:45:41 +00:00
|
|
|
|
2022-03-07 22:46:43 +00:00
|
|
|
ric: ric_dirs $(BUILD_DIR)/RIC.BIN
|
|
|
|
$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
|
|
|
|
$(OBJCOPY) -O binary $< $@
|
|
|
|
$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
|
|
|
|
$(call link,ric,$@)
|
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
cen: stcen_dirs $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
|
2022-10-28 22:46:47 +00:00
|
|
|
$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
|
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_CEN.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/cen $@
|
2022-10-28 22:46:47 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
dre: stdre_dirs $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
|
2022-02-09 12:49:33 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_DRE.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/dre $@
|
2022-02-09 12:49:33 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
mad: stmad_dirs $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
|
2022-01-20 22:02:05 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_MAD.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/mad $@
|
2022-01-20 22:02:05 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
no3: stno3_dirs $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
|
2022-01-20 22:02:05 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_NO3.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/no3 $@
|
2022-01-20 22:02:05 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
np3: stnp3_dirs $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
|
2022-02-05 17:16:17 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_NP3.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/np3 $@
|
2022-02-05 17:16:17 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
nz0: stnz0_dirs $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
|
2022-10-29 17:58:02 +00:00
|
|
|
$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
|
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_NZ0.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/nz0 $@
|
2022-10-29 17:58:02 +00:00
|
|
|
|
2022-12-21 16:33:15 +00:00
|
|
|
sel: stsel_dirs $(BUILD_DIR)/SEL.BIN
|
|
|
|
$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
|
|
|
|
$(OBJCOPY) -O binary $< $@
|
2024-06-11 17:47:59 +00:00
|
|
|
$(BUILD_DIR)/src/st/sel/%.c.o: src/st/sel/%.c $(MASPSX_APP) $(CC1PSX) src/st/sel/sel.h
|
|
|
|
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
2022-12-21 16:33:15 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
st0: stst0_dirs $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
|
2022-02-09 12:49:33 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_ST0.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/st0 $@
|
2022-02-09 12:49:33 +00:00
|
|
|
|
2023-03-10 03:59:33 +00:00
|
|
|
wrp: stwrp_dirs $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
|
2022-02-09 12:49:33 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 03:59:33 +00:00
|
|
|
$(BUILD_DIR)/F_WRP.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/wrp $@
|
2022-02-09 12:49:33 +00:00
|
|
|
|
2023-03-10 04:04:18 +00:00
|
|
|
rwrp: strwrp_dirs $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
|
2022-02-23 18:17:18 +00:00
|
|
|
$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
|
2022-02-09 12:49:33 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2023-03-10 04:04:18 +00:00
|
|
|
$(BUILD_DIR)/F_RWRP.BIN:
|
|
|
|
$(GFXSTAGE) e assets/st/rwrp $@
|
2022-02-09 12:49:33 +00:00
|
|
|
|
2023-02-08 14:03:44 +00:00
|
|
|
tt_000: tt_000_dirs $(BUILD_DIR)/TT_000.BIN
|
2024-04-04 21:28:57 +00:00
|
|
|
$(BUILD_DIR)/tt_000_raw.bin: $(BUILD_DIR)/tt_000.elf
|
2023-02-08 14:03:44 +00:00
|
|
|
$(OBJCOPY) -O binary $< $@
|
2024-04-04 21:28:57 +00:00
|
|
|
$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000_raw.bin
|
|
|
|
cp $< $@
|
2024-06-08 17:13:03 +00:00
|
|
|
dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
|
2023-02-08 14:03:44 +00:00
|
|
|
|
2023-09-03 06:55:48 +00:00
|
|
|
mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
|
2023-07-19 18:45:25 +00:00
|
|
|
$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
|
2023-02-19 18:15:49 +00:00
|
|
|
-Map $(BUILD_DIR)/stmad_fix.map \
|
2023-10-05 08:26:29 +00:00
|
|
|
-T $(BUILD_DIR)/stmad.ld \
|
2023-06-12 05:04:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
2023-02-19 18:15:49 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
|
2023-07-19 18:45:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
|
2023-02-19 18:15:49 +00:00
|
|
|
$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
|
2022-03-05 02:45:54 +00:00
|
|
|
|
2023-02-08 14:03:44 +00:00
|
|
|
tt_%_dirs:
|
|
|
|
$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
|
2022-02-23 18:17:18 +00:00
|
|
|
st%_dirs:
|
2024-01-14 19:27:34 +00:00
|
|
|
$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
|
2022-02-23 18:17:18 +00:00
|
|
|
%_dirs:
|
2023-02-03 15:38:48 +00:00
|
|
|
$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
|
2022-02-23 18:17:18 +00:00
|
|
|
|
2023-11-19 18:14:32 +00:00
|
|
|
$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*)
|
2023-02-08 14:03:44 +00:00
|
|
|
$(call link,tt_$*,$@)
|
2023-09-03 06:55:48 +00:00
|
|
|
$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
|
2023-07-19 18:45:25 +00:00
|
|
|
$(LD) $(LD_FLAGS) -o $@ \
|
2023-02-19 18:15:49 +00:00
|
|
|
-Map $(BUILD_DIR)/stmad.map \
|
2023-10-05 08:26:29 +00:00
|
|
|
-T $(BUILD_DIR)/stmad.ld \
|
2023-06-12 05:04:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms.beta.txt \
|
2023-02-19 18:15:49 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
|
2023-07-19 18:45:25 +00:00
|
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
|
2023-09-03 06:55:48 +00:00
|
|
|
$(BUILD_DIR)/st%.elf: $$(call list_o_files,st/$$*) $$(call list_shared_o_files,st)
|
2022-02-23 18:17:18 +00:00
|
|
|
$(call link,st$*,$@)
|
|
|
|
|
2023-08-14 01:03:54 +00:00
|
|
|
# Weapon overlays
|
|
|
|
WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
|
|
|
|
WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
|
|
|
|
WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
|
|
|
|
weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
|
|
|
|
$(WEAPON_DIRS):
|
|
|
|
@mkdir -p $@
|
|
|
|
$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
|
|
|
|
cat $^ > $@
|
|
|
|
$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
|
|
|
|
$(OBJCOPY) -O binary $< $@
|
|
|
|
$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
|
|
|
|
$(OBJCOPY) -O binary $< $@
|
2024-06-08 17:13:03 +00:00
|
|
|
dd status=none if=/dev/zero of=$@ bs=1 seek=12287 count=1 conv=notrunc
|
2024-05-12 17:31:16 +00:00
|
|
|
$(ASM_DIR)/weapon/data/w_%.data.s: # create a fake empty file if all the data has been imported
|
|
|
|
touch $@
|
|
|
|
$(ASM_DIR)/weapon/data/w_%.sbss.s: # create a fake empty file if all the bss section has been imported
|
|
|
|
touch $@
|
2023-08-22 02:24:44 +00:00
|
|
|
$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/header.c.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_1.animset.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_2.animset.o $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
|
2023-08-14 01:03:54 +00:00
|
|
|
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
|
|
|
|
-Map $(BUILD_DIR)/weapon/w0_$*.map \
|
|
|
|
-T weapon0.ld \
|
|
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
|
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
|
|
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
|
|
|
|
$^
|
2023-08-22 02:24:44 +00:00
|
|
|
$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/header.c.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_1.animset.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_2.animset.o $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
|
2023-08-14 01:03:54 +00:00
|
|
|
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
|
|
|
|
-Map $(BUILD_DIR)/weapon/w1_$*.map \
|
|
|
|
-T weapon1.ld \
|
|
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
|
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
|
|
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
|
|
|
|
$^
|
2023-08-24 00:32:11 +00:00
|
|
|
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX)
|
2023-10-10 20:29:30 +00:00
|
|
|
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
2023-08-24 00:32:11 +00:00
|
|
|
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX)
|
2023-10-10 20:29:30 +00:00
|
|
|
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
2023-08-14 01:03:54 +00:00
|
|
|
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
|
|
|
|
$(LD) -r -b binary -o $@ $<
|
|
|
|
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
|
|
|
|
$(LD) -r -b binary -o $@ $<
|
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
|
|
|
|
./tools/png2bin.py $< $@
|
2023-08-22 02:24:44 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_1.animset.o: $(ASSETS_DIR)/weapon/%_1.animset.json
|
2023-08-23 02:56:54 +00:00
|
|
|
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s -s g_Animset
|
2023-08-22 02:24:44 +00:00
|
|
|
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s
|
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_2.animset.o: $(ASSETS_DIR)/weapon/%_2.animset.json
|
2023-08-23 02:56:54 +00:00
|
|
|
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s -s g_Animset2
|
2023-08-22 02:24:44 +00:00
|
|
|
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s
|
2023-08-14 01:03:54 +00:00
|
|
|
|
2023-07-19 17:28:50 +00:00
|
|
|
extract: extract_$(VERSION)
|
2022-10-15 10:18:32 +00:00
|
|
|
|
2024-05-25 18:56:06 +00:00
|
|
|
ifneq (,$(filter psp%,$(VERSION)))
|
|
|
|
include Makefile.psp.mk
|
|
|
|
else
|
|
|
|
include Makefile.psx.mk
|
|
|
|
endif
|
|
|
|
include Makefile.saturn.mk
|
2023-06-16 18:39:45 +00:00
|
|
|
|
2023-05-29 17:06:28 +00:00
|
|
|
# Force to extract all the assembly code regardless if a function is already decompiled
|
|
|
|
force_extract:
|
|
|
|
mv src src_tmp
|
2023-10-05 08:26:29 +00:00
|
|
|
rm $(BUILD_DIR)/*.ld
|
2023-05-29 17:06:28 +00:00
|
|
|
make extract -j
|
|
|
|
rm -rf src/
|
|
|
|
mv src_tmp src
|
|
|
|
|
2023-09-24 16:55:33 +00:00
|
|
|
# Rewrites symbol list from a successful build
|
|
|
|
force_symbols:
|
2023-12-24 17:29:21 +00:00
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/dra.map --no-default > config/symbols.us.dra.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/ric.map --no-default > config/symbols.us.ric.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stcen.map --no-default > config/symbols.us.stcen.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stdre.map --no-default > config/symbols.us.stdre.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stmad.map --no-default > config/symbols.us.stmad.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stno3.map --no-default > config/symbols.us.stno3.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stnp3.map --no-default > config/symbols.us.stnp3.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stnz0.map --no-default > config/symbols.us.stnz0.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stsel.map --no-default > config/symbols.us.stsel.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stst0.map --no-default > config/symbols.us.stst0.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/stwrp.map --no-default > config/symbols.us.stwrp.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/strwrp.map --no-default > config/symbols.us.strwrp.txt
|
|
|
|
$(PYTHON) ./tools/symbols.py map build/us/tt_000.map --no-default > config/symbols.us.tt_000.txt
|
2023-09-24 16:55:33 +00:00
|
|
|
|
2022-12-19 05:32:00 +00:00
|
|
|
context:
|
|
|
|
$(M2CTX) $(SOURCE)
|
|
|
|
@echo ctx.c has been updated.
|
|
|
|
|
2023-05-05 21:26:39 +00:00
|
|
|
extract_disk: extract_disk_$(VERSION)
|
Custom debugging module (#108)
# What
Adds a custom debug menu. It is written in C and it is meant to replace
the Bat familar `SERVANT/TT_000.BIN`. Once loaded you can long-press
SELECT+START to soft-reset the game and keep using the debug menu
everywhere, including when playing with Richter or during the credits.
One key requirement to run this is to have an emulator that emulates the
8MB of RAM. This is a key requirement to have the debug module surviving
soft-resets or accessing to the in-game menu. I personally used [PCSX
Redux](https://github.com/grumpycoders/pcsx-redux) to build this module.
I am not sure about the compatibility with other emulators. This does
**NOT** work on real hardware and it is a choice by design. The debug
module is intended to test different areas of the game and help
decompiling. It is not intended to be used in normal gameplay.
# Build
Simply invoke `make disk_debug` to create a disk image of the game in
`build/` with the debug module replacing the Bat familiar.
# Usage
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/15a040b6-6191-41c4-b2b8-a4a906ed59eb)
On PCSX Redux go to Configuration, Emulation and tick the box `8MB`.
## Loading the module
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/65b7ccb3-800e-4b66-84f5-5703fc91babe)
You need to enable the Bat Card from the menu. This will load the debug
module from the disk. If you want to re-load the module you need to
select another Familar Card, un-pause, pause again and select the Bat
Card once more.
## The main screen
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/b528425a-ea6c-4c10-9c19-522612d0ad2a)
You will know you have loaded the debug module when you see the blue
rectangle on the top right. You can press R2 to cycle between the menus.
Some menus will temporarily freeze the game, some not. To quickly return
in-game you can either press TRIANGLE or START. To bring back the paused
debug menu just press R2 once again.
## Debug Mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/12cac1ee-725b-484f-8564-89c03b6a755b)
### Stage
Teleports the player to a different stage. It is not stable and it can
crash often.
### Player
Switches between Alucard and Richter. Currently switching from Richter
to Alucard consistently crashes the game.
### No Clip
Allows to freely move the player within the room and without the
collisions on. Once the flag is enabled from the debug menu, pressing L2
while in-game will temporarily freeze the player movement and make it
immune to collision checking. You can then press the directional buttons
to slowly move the player or you can hold CROSS to move it faster. You
can also use SQUARE or CIRCLE to cycle between the player frames. Press
L2 again to deactivate the NoClip mode.
### Frame by frame
Freezes the game outside the debug module. Press L1 to advance by 1
frame. Hold L2 to put the game in slow-motion.
### Show hitboxes
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/ea8dd918-cf37-4be1-bb87-541a66ac7f16)
As shown in the image
### Show debug messages
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/5c9bc7b2-6bc7-4831-949a-bf73cdf910e8)
When the debug menu is un-paused, prints on the top left all the debug
messages from the game itself.
### Show collision layer
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/959ad1ab-dfe0-42fe-a8d0-65c619469280)
This prints the internal collision value for every 16x16 tile on the
screen. Look the CheckCollision function for more information on how
each printed value is used.
### Show draw calls
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/a52970fc-bf30-430d-98e3-5fca33c9f6f7)
Shows the maximum GPU resource usage since the game started. Currently
only the `max` option works. The `current` option will not show
anything.
### Show HBlank
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/81759019-6bf9-4cf2-b88c-aa60eaa5ddcb)
Prints the current horizontal blank interrupt count.
## Entity Spawn
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/f0fdc024-4537-4c07-a80d-816d605a3583)
Allows to immediately spawn new entities in the current map
### Mode
There are three list of entities, each one with their own ID: DRA, Stage
and RIC. The option RIC is hidden if Richter is not the current playing
character. As the list of entities per stage is maintained manually,
stage entities might not be available for all stages. The `Alloc` shows
how many entities are reserved or actually used. Pressing the SQUARE
button here will destroy all the entities within that range.
### ID
Press Left or Right to cycle between the different IDs available. Some
of them might crash the game immediately once spawned. Press CROSS to
immediately spawn the entity.
### Params
Each entity might have its own parameters. Sometimes the flag 0x8000 is
used, which can be toggled with the SQUARE button. Press CROSS to
immediately spawn the entity.
### Entity preview
Shows the entity before spawning it. This is turned off by default as it
can immediately crash by cycling through the available entity IDs.
### Place entity
Pressing CROSS will allow to move the entity across the screen before
placing it. Press CROSS again to place the entity and return to the
previous screen. Press SQUARE to quickly place multiple entities of the
same type.
## Sound player
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/9d8ad3a5-bc78-4674-abd0-94537bbfae98)
There are three macro categories the sound player is split into. For
what is currently known only the sounds within the Kind 3 changes based
on the loaded stage.
### Stop all sounds
This will also disable the SPU IRQ, effectively unlocking the frame
rate.
### Load Stage
Loads a different sound font than the current loaded stage. This can
help to quickly preview and test SFXs from other stages without
necessarily moving the player there.
### Load Servant
Loads the sound font of a specific servant without necessarily equipping
the Familiar Card.
## Castle flags
Preview all the flags used to modify the behaviour of different parts of
the two castles.
### Edit mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/b03ada2f-0fb4-4345-ad50-81209702032c)
You can move the cursor with the directional buttons and flip the flag
with CROSS. Press L1 or R1 to cycle between the pages. The cursor warps
when reaching the border of the flag grid, allowing a faster navigation.
### View mode
Allows to move between the flags more flexibly.
### Listen mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/4f9ed118-d09d-4658-ba25-5865dbebbf3c)
Listens for the modified flags while playing. Every time a flag is
modified the offset and its value is registered on the top left up to 4
rows. When all the rows are occupied, new values will just remove the
oldest one. The last modified flag will always be displayed at the
bottom.
---------
Co-authored-by: Alejandro Asenjo Nitti <sonicdcer@users.noreply.github.com>
Co-authored-by: sozud <sozud@users.noreply.github.com>
2023-08-10 17:55:24 +00:00
|
|
|
disk_prepare: build $(SOTNDISK)
|
2023-01-01 20:49:12 +00:00
|
|
|
mkdir -p $(DISK_DIR)
|
2023-02-21 23:25:24 +00:00
|
|
|
cp -r disks/${VERSION}/* $(DISK_DIR)
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
|
|
|
|
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
|
|
|
|
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
|
|
|
|
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
|
|
|
|
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
|
2023-01-01 20:49:12 +00:00
|
|
|
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
|
2023-03-10 04:04:18 +00:00
|
|
|
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
|
2023-02-08 14:03:44 +00:00
|
|
|
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
|
Custom debugging module (#108)
# What
Adds a custom debug menu. It is written in C and it is meant to replace
the Bat familar `SERVANT/TT_000.BIN`. Once loaded you can long-press
SELECT+START to soft-reset the game and keep using the debug menu
everywhere, including when playing with Richter or during the credits.
One key requirement to run this is to have an emulator that emulates the
8MB of RAM. This is a key requirement to have the debug module surviving
soft-resets or accessing to the in-game menu. I personally used [PCSX
Redux](https://github.com/grumpycoders/pcsx-redux) to build this module.
I am not sure about the compatibility with other emulators. This does
**NOT** work on real hardware and it is a choice by design. The debug
module is intended to test different areas of the game and help
decompiling. It is not intended to be used in normal gameplay.
# Build
Simply invoke `make disk_debug` to create a disk image of the game in
`build/` with the debug module replacing the Bat familiar.
# Usage
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/15a040b6-6191-41c4-b2b8-a4a906ed59eb)
On PCSX Redux go to Configuration, Emulation and tick the box `8MB`.
## Loading the module
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/65b7ccb3-800e-4b66-84f5-5703fc91babe)
You need to enable the Bat Card from the menu. This will load the debug
module from the disk. If you want to re-load the module you need to
select another Familar Card, un-pause, pause again and select the Bat
Card once more.
## The main screen
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/b528425a-ea6c-4c10-9c19-522612d0ad2a)
You will know you have loaded the debug module when you see the blue
rectangle on the top right. You can press R2 to cycle between the menus.
Some menus will temporarily freeze the game, some not. To quickly return
in-game you can either press TRIANGLE or START. To bring back the paused
debug menu just press R2 once again.
## Debug Mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/12cac1ee-725b-484f-8564-89c03b6a755b)
### Stage
Teleports the player to a different stage. It is not stable and it can
crash often.
### Player
Switches between Alucard and Richter. Currently switching from Richter
to Alucard consistently crashes the game.
### No Clip
Allows to freely move the player within the room and without the
collisions on. Once the flag is enabled from the debug menu, pressing L2
while in-game will temporarily freeze the player movement and make it
immune to collision checking. You can then press the directional buttons
to slowly move the player or you can hold CROSS to move it faster. You
can also use SQUARE or CIRCLE to cycle between the player frames. Press
L2 again to deactivate the NoClip mode.
### Frame by frame
Freezes the game outside the debug module. Press L1 to advance by 1
frame. Hold L2 to put the game in slow-motion.
### Show hitboxes
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/ea8dd918-cf37-4be1-bb87-541a66ac7f16)
As shown in the image
### Show debug messages
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/5c9bc7b2-6bc7-4831-949a-bf73cdf910e8)
When the debug menu is un-paused, prints on the top left all the debug
messages from the game itself.
### Show collision layer
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/959ad1ab-dfe0-42fe-a8d0-65c619469280)
This prints the internal collision value for every 16x16 tile on the
screen. Look the CheckCollision function for more information on how
each printed value is used.
### Show draw calls
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/a52970fc-bf30-430d-98e3-5fca33c9f6f7)
Shows the maximum GPU resource usage since the game started. Currently
only the `max` option works. The `current` option will not show
anything.
### Show HBlank
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/81759019-6bf9-4cf2-b88c-aa60eaa5ddcb)
Prints the current horizontal blank interrupt count.
## Entity Spawn
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/f0fdc024-4537-4c07-a80d-816d605a3583)
Allows to immediately spawn new entities in the current map
### Mode
There are three list of entities, each one with their own ID: DRA, Stage
and RIC. The option RIC is hidden if Richter is not the current playing
character. As the list of entities per stage is maintained manually,
stage entities might not be available for all stages. The `Alloc` shows
how many entities are reserved or actually used. Pressing the SQUARE
button here will destroy all the entities within that range.
### ID
Press Left or Right to cycle between the different IDs available. Some
of them might crash the game immediately once spawned. Press CROSS to
immediately spawn the entity.
### Params
Each entity might have its own parameters. Sometimes the flag 0x8000 is
used, which can be toggled with the SQUARE button. Press CROSS to
immediately spawn the entity.
### Entity preview
Shows the entity before spawning it. This is turned off by default as it
can immediately crash by cycling through the available entity IDs.
### Place entity
Pressing CROSS will allow to move the entity across the screen before
placing it. Press CROSS again to place the entity and return to the
previous screen. Press SQUARE to quickly place multiple entities of the
same type.
## Sound player
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/9d8ad3a5-bc78-4674-abd0-94537bbfae98)
There are three macro categories the sound player is split into. For
what is currently known only the sounds within the Kind 3 changes based
on the loaded stage.
### Stop all sounds
This will also disable the SPU IRQ, effectively unlocking the frame
rate.
### Load Stage
Loads a different sound font than the current loaded stage. This can
help to quickly preview and test SFXs from other stages without
necessarily moving the player there.
### Load Servant
Loads the sound font of a specific servant without necessarily equipping
the Familiar Card.
## Castle flags
Preview all the flags used to modify the behaviour of different parts of
the two castles.
### Edit mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/b03ada2f-0fb4-4345-ad50-81209702032c)
You can move the cursor with the directional buttons and flip the flag
with CROSS. Press L1 or R1 to cycle between the pages. The cursor warps
when reaching the border of the flag grid, allowing a faster navigation.
### View mode
Allows to move between the flags more flexibly.
### Listen mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/4f9ed118-d09d-4658-ba25-5865dbebbf3c)
Listens for the modified flags while playing. Every time a flag is
modified the offset and its value is registered on the top left up to 4
rows. When all the rows are occupied, new values will just remove the
oldest one. The last modified flag will always be displayed at the
bottom.
---------
Co-authored-by: Alejandro Asenjo Nitti <sonicdcer@users.noreply.github.com>
Co-authored-by: sozud <sozud@users.noreply.github.com>
2023-08-10 17:55:24 +00:00
|
|
|
disk: disk_prepare
|
|
|
|
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
|
|
|
|
disk_debug: disk_prepare
|
|
|
|
cd tools/sotn-debugmodule && make
|
|
|
|
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
|
2023-02-21 20:06:27 +00:00
|
|
|
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
|
2023-01-01 20:49:12 +00:00
|
|
|
|
2024-05-25 18:56:06 +00:00
|
|
|
# put this here as both PSX HD and PSP use it
|
|
|
|
extract_disk_psp%:
|
|
|
|
mkdir -p disks/psp$*
|
2024-06-08 17:13:03 +00:00
|
|
|
7z x -y disks/sotn.psp$*.iso -odisks/psp$*/
|
2024-05-25 18:56:06 +00:00
|
|
|
|
2024-06-12 17:50:32 +00:00
|
|
|
update-dependencies: $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO)
|
2023-06-17 13:23:44 +00:00
|
|
|
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
|
|
|
|
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
|
2022-10-25 20:26:35 +00:00
|
|
|
pip3 install -r $(TOOLS_DIR)/requirements-python.txt
|
2023-01-01 20:49:12 +00:00
|
|
|
$(GO) install github.com/xeeynamo/sotn-decomp/tools/gfxsotn@latest
|
|
|
|
$(GO) install github.com/xeeynamo/sotn-decomp/tools/sotn-disk@latest
|
2023-04-05 18:08:14 +00:00
|
|
|
git clean -fd bin/
|
2022-10-14 20:19:34 +00:00
|
|
|
|
2023-10-03 20:42:08 +00:00
|
|
|
bin/%: bin/%.tar.gz
|
|
|
|
sha256sum --check $<.sha256
|
|
|
|
cd bin && tar -xzf ../$<
|
|
|
|
rm $<
|
|
|
|
touch $@
|
|
|
|
bin/%.tar.gz: bin/%.tar.gz.sha256
|
|
|
|
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
|
2022-10-14 20:19:34 +00:00
|
|
|
$(ASMDIFFER_APP):
|
2022-10-14 20:26:57 +00:00
|
|
|
git submodule init $(ASMDIFFER_DIR)
|
|
|
|
git submodule update $(ASMDIFFER_DIR)
|
2022-10-15 10:18:32 +00:00
|
|
|
$(M2CTX_APP):
|
|
|
|
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
|
2022-10-15 10:45:20 +00:00
|
|
|
$(M2C_APP):
|
|
|
|
git submodule init $(M2C_DIR)
|
|
|
|
git submodule update $(M2C_DIR)
|
|
|
|
python3 -m pip install --upgrade pycparser
|
2023-06-17 11:29:42 +00:00
|
|
|
$(MASPSX_APP):
|
|
|
|
git submodule init $(MASPSX_DIR)
|
|
|
|
git submodule update $(MASPSX_DIR)
|
2022-10-26 06:41:13 +00:00
|
|
|
$(GO):
|
2023-03-16 12:28:17 +00:00
|
|
|
curl -L -o go1.19.7.linux-amd64.tar.gz https://go.dev/dl/go1.19.7.linux-amd64.tar.gz
|
|
|
|
tar -C $(HOME) -xzf go1.19.7.linux-amd64.tar.gz
|
|
|
|
rm go1.19.7.linux-amd64.tar.gz
|
2024-05-14 18:59:56 +00:00
|
|
|
$(SOTNDISK): $(GO) $(SOTNDISK_SOURCES)
|
|
|
|
cd tools/sotn-disk; $(GO) install
|
2022-01-01 17:45:41 +00:00
|
|
|
|
|
|
|
$(BUILD_DIR)/%.s.o: %.s
|
|
|
|
$(AS) $(AS_FLAGS) -o $@ $<
|
2023-06-17 11:29:42 +00:00
|
|
|
$(BUILD_DIR)/%.c.o: %.c $(MASPSX_APP) $(CC1PSX)
|
2023-10-10 20:29:30 +00:00
|
|
|
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
2022-01-01 17:45:41 +00:00
|
|
|
|
2023-03-09 13:32:00 +00:00
|
|
|
# Handles assets
|
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.layoutobj.json.o: $(ASSETS_DIR)/%.layoutobj.json
|
|
|
|
./tools/splat_ext/layoutobj.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
|
|
|
|
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
|
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.roomdef.json.o: $(ASSETS_DIR)/%.roomdef.json
|
|
|
|
./tools/splat_ext/roomdef.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
|
|
|
|
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
|
2023-03-31 07:41:52 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.layers.json.o: $(ASSETS_DIR)/%.layers.json
|
|
|
|
./tools/splat_ext/layers.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
2023-03-09 13:32:00 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.tiledef.json.o: $(ASSETS_DIR)/%.tiledef.json
|
|
|
|
./tools/splat_ext/tiledef.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
2023-04-22 20:03:55 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
|
2024-02-05 21:57:48 +00:00
|
|
|
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
2023-04-22 20:03:55 +00:00
|
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
2023-08-22 02:24:44 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.animset.json.o: $(ASSETS_DIR)/%.animset.json
|
|
|
|
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
2023-10-06 22:05:10 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.json.o: $(ASSETS_DIR)/%.json
|
Change assets.py to output assembly (#752)
Issue was raised on discord, this should correct for it.
Previously assets.py would output raw binary data. This makes it more
difficult for the build chain to understand.
Now, it outputs an assembly file (which is just a big list of `.byte`
entries) which will represent the parsed data, and that assembly data
then gets assembled. Therefore, the symbols now exist.
In order to make this work, I adjusted the format of the splat, so now
we have lines like `[0x7718, assets, accessory, g_AccessoryDefs]` where
the entries are [Address, assets, configuration json file to use, name
of the output symbol].
I think this addresses the issue, but I am more than happy to iterate on
this if needed.
2023-11-07 22:05:07 +00:00
|
|
|
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
2023-03-09 13:32:00 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.tilelayout.bin.o: $(ASSETS_DIR)/%.tilelayout.bin
|
|
|
|
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(ASSETS_DIR)/$*.tilelayout.bin
|
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
|
|
|
|
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
|
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
|
|
|
|
# for now '.dec' files are ignored
|
|
|
|
touch $@
|
2023-04-22 20:03:55 +00:00
|
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
|
|
|
|
touch $@
|
2023-03-09 13:32:00 +00:00
|
|
|
|
2022-01-01 17:45:41 +00:00
|
|
|
SHELL = /bin/bash -e -o pipefail
|
|
|
|
|
2023-07-31 19:14:57 +00:00
|
|
|
include tools/tools.mk
|
|
|
|
|
2024-06-08 17:13:03 +00:00
|
|
|
.PHONY: all, clean, format, patch, check, build, expected
|
2023-02-08 14:03:44 +00:00
|
|
|
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, tt_000
|
2022-02-23 18:17:18 +00:00
|
|
|
.PHONY: %_dirs
|
|
|
|
.PHONY: extract, extract_%
|
Custom debugging module (#108)
# What
Adds a custom debug menu. It is written in C and it is meant to replace
the Bat familar `SERVANT/TT_000.BIN`. Once loaded you can long-press
SELECT+START to soft-reset the game and keep using the debug menu
everywhere, including when playing with Richter or during the credits.
One key requirement to run this is to have an emulator that emulates the
8MB of RAM. This is a key requirement to have the debug module surviving
soft-resets or accessing to the in-game menu. I personally used [PCSX
Redux](https://github.com/grumpycoders/pcsx-redux) to build this module.
I am not sure about the compatibility with other emulators. This does
**NOT** work on real hardware and it is a choice by design. The debug
module is intended to test different areas of the game and help
decompiling. It is not intended to be used in normal gameplay.
# Build
Simply invoke `make disk_debug` to create a disk image of the game in
`build/` with the debug module replacing the Bat familiar.
# Usage
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/15a040b6-6191-41c4-b2b8-a4a906ed59eb)
On PCSX Redux go to Configuration, Emulation and tick the box `8MB`.
## Loading the module
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/65b7ccb3-800e-4b66-84f5-5703fc91babe)
You need to enable the Bat Card from the menu. This will load the debug
module from the disk. If you want to re-load the module you need to
select another Familar Card, un-pause, pause again and select the Bat
Card once more.
## The main screen
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/b528425a-ea6c-4c10-9c19-522612d0ad2a)
You will know you have loaded the debug module when you see the blue
rectangle on the top right. You can press R2 to cycle between the menus.
Some menus will temporarily freeze the game, some not. To quickly return
in-game you can either press TRIANGLE or START. To bring back the paused
debug menu just press R2 once again.
## Debug Mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/12cac1ee-725b-484f-8564-89c03b6a755b)
### Stage
Teleports the player to a different stage. It is not stable and it can
crash often.
### Player
Switches between Alucard and Richter. Currently switching from Richter
to Alucard consistently crashes the game.
### No Clip
Allows to freely move the player within the room and without the
collisions on. Once the flag is enabled from the debug menu, pressing L2
while in-game will temporarily freeze the player movement and make it
immune to collision checking. You can then press the directional buttons
to slowly move the player or you can hold CROSS to move it faster. You
can also use SQUARE or CIRCLE to cycle between the player frames. Press
L2 again to deactivate the NoClip mode.
### Frame by frame
Freezes the game outside the debug module. Press L1 to advance by 1
frame. Hold L2 to put the game in slow-motion.
### Show hitboxes
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/ea8dd918-cf37-4be1-bb87-541a66ac7f16)
As shown in the image
### Show debug messages
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/5c9bc7b2-6bc7-4831-949a-bf73cdf910e8)
When the debug menu is un-paused, prints on the top left all the debug
messages from the game itself.
### Show collision layer
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/959ad1ab-dfe0-42fe-a8d0-65c619469280)
This prints the internal collision value for every 16x16 tile on the
screen. Look the CheckCollision function for more information on how
each printed value is used.
### Show draw calls
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/a52970fc-bf30-430d-98e3-5fca33c9f6f7)
Shows the maximum GPU resource usage since the game started. Currently
only the `max` option works. The `current` option will not show
anything.
### Show HBlank
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/81759019-6bf9-4cf2-b88c-aa60eaa5ddcb)
Prints the current horizontal blank interrupt count.
## Entity Spawn
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/f0fdc024-4537-4c07-a80d-816d605a3583)
Allows to immediately spawn new entities in the current map
### Mode
There are three list of entities, each one with their own ID: DRA, Stage
and RIC. The option RIC is hidden if Richter is not the current playing
character. As the list of entities per stage is maintained manually,
stage entities might not be available for all stages. The `Alloc` shows
how many entities are reserved or actually used. Pressing the SQUARE
button here will destroy all the entities within that range.
### ID
Press Left or Right to cycle between the different IDs available. Some
of them might crash the game immediately once spawned. Press CROSS to
immediately spawn the entity.
### Params
Each entity might have its own parameters. Sometimes the flag 0x8000 is
used, which can be toggled with the SQUARE button. Press CROSS to
immediately spawn the entity.
### Entity preview
Shows the entity before spawning it. This is turned off by default as it
can immediately crash by cycling through the available entity IDs.
### Place entity
Pressing CROSS will allow to move the entity across the screen before
placing it. Press CROSS again to place the entity and return to the
previous screen. Press SQUARE to quickly place multiple entities of the
same type.
## Sound player
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/9d8ad3a5-bc78-4674-abd0-94537bbfae98)
There are three macro categories the sound player is split into. For
what is currently known only the sounds within the Kind 3 changes based
on the loaded stage.
### Stop all sounds
This will also disable the SPU IRQ, effectively unlocking the frame
rate.
### Load Stage
Loads a different sound font than the current loaded stage. This can
help to quickly preview and test SFXs from other stages without
necessarily moving the player there.
### Load Servant
Loads the sound font of a specific servant without necessarily equipping
the Familiar Card.
## Castle flags
Preview all the flags used to modify the behaviour of different parts of
the two castles.
### Edit mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/b03ada2f-0fb4-4345-ad50-81209702032c)
You can move the cursor with the directional buttons and flip the flag
with CROSS. Press L1 or R1 to cycle between the pages. The cursor warps
when reaching the border of the flag grid, allowing a faster navigation.
### View mode
Allows to move between the flags more flexibly.
### Listen mode
![image](https://github.com/Xeeynamo/sotn-decomp/assets/6128729/4f9ed118-d09d-4658-ba25-5865dbebbf3c)
Listens for the modified flags while playing. Every time a flag is
modified the offset and its value is registered on the top left up to 4
rows. When all the rows are occupied, new values will just remove the
oldest one. The last modified flag will always be displayed at the
bottom.
---------
Co-authored-by: Alejandro Asenjo Nitti <sonicdcer@users.noreply.github.com>
Co-authored-by: sozud <sozud@users.noreply.github.com>
2023-08-10 17:55:24 +00:00
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.PHONY: update-dependencies
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