mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-30 08:20:37 +00:00
De-duplicate CEN (#1651)
I went through all of CEN, cross-referencing it with WRP to make as many files match as possible. This involved pulling in data (which had been pulled in on WRP but not on CEN yet), renaming shared variables to not have placeholder names, adjusting file splits, and more. EntityBreakable seems to be very different here, so I did not do any deduplication on that one yet. I think we need to get a robust system for deduplicating across stages so we can share .h files even when the stages are different. Right now there's no way for an included .h file to know it's part of CEN (at least, that I know of).
This commit is contained in:
parent
7881032011
commit
0501151335
@ -90,7 +90,7 @@ segments:
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- [0xF3A0, data] # D_psp_09246A20
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- [0xF440, data] # D_psp_09246AC0
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- [0xF450, data] # D_psp_09246AD0
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- [0xF460, data] # D_80181134
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- [0xF460, data] # eRoomForegroundInit
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- [0xF700, data] # D_psp_09246D80
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- [0xF720, data] # D_psp_09246DA0
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- [0xF740, .data, wrp_psp/wrp_data_F740] # D_psp_09246DC0
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@ -38,7 +38,9 @@ segments:
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- [0xDC, .data, header] # layers
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- [0x134, .data, header] # gfxbanks
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- [0x1EC, .data, e_laydef] # layout entries header
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- [0x394, .data, entity]
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- [0x394, .data, e_init]
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- [0x4D4, .data, st_debug]
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- [0x554, .data, e_breakable]
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- [0x5D8, .data, holyglassescutscene]
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- [0x68C, .data, F890]
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- [0x7B8, .data, st_update]
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@ -48,14 +50,15 @@ segments:
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- [0xDBC, .data, e_collect]
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- [0x10AC, .data, e_misc]
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- [0x1110, .data, e_misc]
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- [0x11C8, data]
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- [0x11C8, .data, e_particles]
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- [0x1248, .data, e_room_fg]
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- [0x12D4, .data, rooms]
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- [0x1300, .data, e_layout] # layout entries data
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- [0x13F0, data]
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- [0x69EC, .data, tile_data] # tile data
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- [0x81EC, .data, tile_data] # tile definitions
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- [0xC60C, .data, sprites]
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- [0xD414, .rodata, entity]
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- [0xD414, .rodata, e_init]
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- [0xD42C, .rodata, holyglassescutscene]
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- [0xD4B0, .rodata, F890]
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- [0xD4D8, .rodata, e_red_door] # EntityRedDoor
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@ -65,7 +68,9 @@ segments:
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- [0xD5B0, .rodata, e_misc]
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- [0xD5C4, .rodata, e_stage_name] # EntityStageNamePopup
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- [0xD5F8, .rodata, prim_helpers]
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- [0xD600, c]
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- [0xD600, c, st_debug]
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- [0xD89C, c, e_breakable]
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- [0xDB18, c]
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- [0xDF0C, c, holyglassescutscene]
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- [0xF890, c]
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- [0x10E4C, c, st_update]
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@ -74,10 +79,12 @@ segments:
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- [0x135B4, c, e_red_door]
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- [0x14264, c, st_common]
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- [0x15714, c, e_collect]
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- [0x16C90, c, blit_char]
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- [0x16F30, c, e_misc]
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- [0x16C90, c, blit_char]
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- [0x16F30, c, e_misc]
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- [0x1A5F0, c, e_stage_name]
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- [0x1B274, c]
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- [0x1B274, c, e_particles]
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- [0x1BAB8, c, e_room_fg]
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- [0x1BBA4, c, popup]
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- [0x1BED4, c, prim_helpers]
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- [0x1C704, .bss, header]
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- [0x1C764, .bss, create_entity]
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@ -65,7 +65,7 @@ PrimResetNext = 0x09244520;
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UnkPolyFunc2 = 0x09244628;
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PrimDecreaseBrightness = 0x09244690;
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EntityBreakable = 0x09244838;
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func_80186FD0 = 0x092449b8;
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EntityBackgroundBlock = 0x092449b8;
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EntityUnkId12 = 0x09244ac8;
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EntityWarpRoom = 0x09244d28;
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EntityWarpSmallRocks = 0x09245c50;
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@ -90,7 +90,7 @@ unk14_yVel = 0x092466B8;
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unk14_startFrame = 0x092466D0;
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unk14_lifetime = 0x092466D8;
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g_eDamageDisplayClut = 0x09246AA8;
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D_80181134 = 0x09246AE0;
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eRoomForegroundInit = 0x09246AE0;
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g_SpriteBanks = 0x09246C18;
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g_TileLayers = 0x09246D18;
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g_Cluts = 0x09246D80;
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@ -113,7 +113,7 @@ g_eBreakableHitboxes = 0x09246FD0;
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g_eBreakableanimSets = 0x09246FD8;
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g_eBreakableDrawModes = 0x09246FE8;
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g_StageOverlay = 0x0924B960;
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D_801804E0 = 0x0924B9B8;
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g_eBackgroundBlockInit = 0x0924B9B8;
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g_EntityUnkId12Hitbox = 0x0924B9E0;
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g_EntityUnkId12TilemapProps = 0x0924B9E8;
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g_HeartDropArray_wrp = 0x0924BA58;
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@ -1,6 +1,3 @@
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g_ESoulStealOrbAngles = 0x801811C8;
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g_ESoulStealOrbSprt = 0x801811D8;
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g_ESoulStealOrbAnim = 0x80181238;
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D_80181658 = 0x80181658;
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D_8018199C = 0x8018199C;
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D_80183A40 = 0x80183A40;
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@ -862,7 +862,7 @@ typedef struct {
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/* 0x08 */ u16 drawFlags;
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/* 0x0A */ u16 drawMode;
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/* 0x0C */ u32 unkC;
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/* 0x10 */ u8* unk10;
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/* 0x10 */ u8* animFrames;
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} ObjInit; // size = 0x14
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typedef struct { // only difference from above is this one uses a facingLeft
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@ -874,7 +874,7 @@ typedef struct { // only difference from above is this one uses a facingLeft
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/* 0x08 */ u16 drawFlags;
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/* 0x0A */ u16 drawMode;
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/* 0x0C */ u32 unkC;
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/* 0x10 */ u8* unk10;
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/* 0x10 */ u8* animFrames;
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} ObjInit2; // size = 0x14
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typedef struct GpuBuffer { // also called 'DB' in the PSY-Q samples
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@ -19,20 +19,7 @@ void func_us_8018AC0C(Entity* self) {
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}
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}
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AnimateEntity(objInit->unk10, self);
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AnimateEntity(objInit->animFrames, self);
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}
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static u8 g_EntityUnkId12Hitbox[] = {
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x20};
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static u8 g_EntityUnkId12Data[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static u16 g_EntityUnkId12TilemapProps[] = {
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0x0000, 0x0000, 0x0600, 0x0100, 0x0000, 0x0000, 0x0600, 0x01FC,
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0x0000, 0x00FC, 0x0600, 0x01FC, 0x0000, 0x0000, 0x0600, 0x01FC,
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0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x00FC, 0x0600, 0x01FC,
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0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x0200, 0x0600, 0x0300,
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0x0000, 0x01FC, 0x0500, 0x02FC, 0x0000, 0x0000, 0x0500, 0x0400,
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0x0000, 0x0000, 0x0500, 0x0400, 0x0000, 0x01FC, 0x0500, 0x02FC,
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0x00F0, 0x01FC, 0x0310, 0x02FC, 0x00F0, 0x01FC, 0x0310, 0x02FC,
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};
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#include "../../st/entity_unk_id12.h"
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@ -1,30 +0,0 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include "cen.h"
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#include "../entity_soul_steal_orb.h"
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#include "../entity_enemy_blood.h"
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void EntityUnkId08(Entity* entity) {
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ObjInit* objInit = &D_8018125C[entity->params];
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if (entity->step == 0) {
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InitializeEntity(g_eInitGeneric2);
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entity->animSet = objInit->animSet;
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entity->zPriority = objInit->zPriority;
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entity->unk5A = objInit->unk5A;
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entity->palette = objInit->palette;
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entity->drawFlags = objInit->drawFlags;
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entity->drawMode = objInit->drawMode;
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if (objInit->unkC != 0) {
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entity->flags = objInit->unkC;
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}
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if (entity->params >= 5) {
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entity->rotZ = 0x800;
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entity->drawFlags = (u8)(entity->drawFlags | FLAG_DRAW_ROTZ);
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}
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}
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AnimateEntity(objInit->unk10, entity);
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}
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#include "../popup.h"
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@ -1,112 +1,6 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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/*
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* File: D600.c
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* Overlay: CEN
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* Description: Center Cube Area (Final Boss)
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*/
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#include "cen.h"
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#include "game.h"
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#include "sfx.h"
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// background block of rock
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void EntityBackgroundBlock(Entity* self) {
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ObjInit* obj = &D_80180490[self->params].animSet;
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if (self->step == 0) {
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InitializeEntity(g_eInitGeneric2);
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self->animSet = obj->animSet;
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self->zPriority = obj->zPriority;
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self->unk5A = obj->unk5A;
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self->palette = obj->palette;
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self->drawFlags = obj->drawFlags;
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self->drawMode = obj->drawMode;
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if (obj->unkC != 0) {
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self->flags = obj->unkC;
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}
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if (self->params == 1) {
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self->rotY = 0x200;
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self->rotX = 0x200;
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}
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}
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AnimateEntity(obj->unk10, self);
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}
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extern u16 g_EntityUnkId12TilemapProps[];
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extern u16 g_EntityUnkId12Init[];
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extern u8 g_EntityUnkId12Data[];
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extern u8 g_EntityUnkId12Hitbox[];
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#include "../entity_unk_id12.h"
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void EntityUnkId01(Entity* self) {
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Entity* newEntity;
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u16* ptr;
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s32 j;
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s32 i;
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u16 params = self->params >> 0xC;
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if (self->step == 0) {
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InitializeEntity(D_80180404);
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self->zPriority = 0xB0;
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self->drawMode = D_801805B4[params];
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newEntity = &self[1];
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self->hitboxHeight = D_80180594[params];
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self->animSet = D_801805A4[params];
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DestroyEntity(newEntity);
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CreateEntityFromEntity(E_BACKGROUND_BLOCK, self, newEntity);
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if (params != 0) {
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self[1].posY.i.hi -= 32;
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} else {
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self[1].posY.i.hi -= 16;
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}
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newEntity->params = 1;
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}
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AnimateEntity(D_80180574[params], self);
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if (self->hitParams) {
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g_api.PlaySfx(SFX_CANDLE_HIT);
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newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (newEntity != 0) {
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CreateEntityFromCurrentEntity(E_EXPLOSION, newEntity);
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newEntity->params = D_8018059C[params] | 0x10;
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}
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for (ptr = &D_801805BC, i = 0; i < 4; i++) {
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newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (newEntity != 0) {
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CreateEntityFromEntity(0x80, self, newEntity);
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newEntity->posX.i.hi += *ptr;
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ptr++;
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newEntity->posY.i.hi = newEntity->posY.i.hi + *ptr;
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ptr++;
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if (params != 0) {
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newEntity->posY.i.hi -= 20;
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}
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newEntity->params = i;
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}
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}
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if (params != 0) {
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for (j = 0; j < 3; j++) {
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newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (newEntity != 0) {
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CreateEntityFromEntity(0x80, self, newEntity);
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newEntity->posX.i.hi += *ptr;
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ptr++;
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newEntity->posY.i.hi += *ptr;
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ptr++;
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newEntity->params = j + 4;
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}
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}
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}
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ReplaceBreakableWithItemDrop(self);
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DestroyEntity(&self[1]);
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}
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}
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void func_8018DB18(Entity* self) {
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Entity* newEntity;
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@ -57,13 +57,13 @@ extern u16 g_EInitGeneric[];
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extern u16 g_eInitGeneric2[];
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extern u16 D_8018047C[]; // EntityElevator
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extern ObjInit D_80180490[];
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extern s32 D_80180574[];
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extern s8 D_80180594[];
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extern ObjInit g_eBackgroundBlockInit[];
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extern u16* D_80180574[];
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extern u8 D_80180594[];
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extern u8 D_8018059C[];
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extern s16 D_801805A4[];
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extern s8 D_801805B4[];
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extern u16 D_801805BC;
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extern u16 D_801805A4[];
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extern u8 D_801805B4[];
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extern s16 D_801805BC[];
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extern u16 D_80180EEC[];
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extern u16 D_80180F1C[];
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extern s8 c_HeartPrizes[];
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@ -1,4 +1,2 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include <common.h>
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#include "../create_entity.h"
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101
src/st/cen/e_breakable.c
Normal file
101
src/st/cen/e_breakable.c
Normal file
@ -0,0 +1,101 @@
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// SPDX-License-Identifier: AGPL-3.0-or-later
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#include "cen.h"
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#include "game.h"
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#include "sfx.h"
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static u8 anim_1[] = {3, 14, 4, 15, 4, 16, 4, 17, 4, 18, 4, 19, 3, 20};
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static u8 anim_2[] = {3, 21, 4, 22, 4, 23, 4, 24, 4, 25, 4, 26, 3, 27};
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static u8* g_eBreakableAnimations[] = {
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anim_1, anim_2, NULL, NULL, NULL, NULL, NULL, NULL};
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static u8 g_eBreakableHitboxes[] = {12, 20, 0, 0, 0, 0, 0, 0};
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static u8 g_eBreakableExplosionTypes[] = {3, 3, 0, 0, 0, 0, 0, 0};
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static u16 g_eBreakableanimSets[] = {
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ANIMSET_OVL(1), ANIMSET_OVL(1), 0, 0, 0, 0, 0, 0,
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};
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static u8 g_eBreakableDrawModes[] = {
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DRAW_TPAGE | DRAW_TPAGE2,
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DRAW_TPAGE | DRAW_TPAGE2,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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DRAW_DEFAULT,
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};
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static s16 xyOffsets[] = {
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-4, -4, 3, -6, 2, 9, -4, 12, 0, 2, 0, 15, 0, 31,
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};
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void EntityBreakable(Entity* self) {
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Entity* newEntity;
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u16* ptr;
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s32 j;
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s32 i;
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u16 breakableType = self->params >> 0xC;
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if (self->step == 0) {
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InitializeEntity(D_80180404);
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self->zPriority = 0xB0;
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self->drawMode = g_eBreakableDrawModes[breakableType];
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newEntity = &self[1];
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self->hitboxHeight = g_eBreakableHitboxes[breakableType];
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self->animSet = g_eBreakableanimSets[breakableType];
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DestroyEntity(newEntity);
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CreateEntityFromEntity(E_BACKGROUND_BLOCK, self, newEntity);
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if (breakableType != 0) {
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self[1].posY.i.hi -= 32;
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} else {
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self[1].posY.i.hi -= 16;
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}
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newEntity->params = 1;
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}
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AnimateEntity(g_eBreakableAnimations[breakableType], self);
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if (self->hitParams) {
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g_api.PlaySfx(SFX_CANDLE_HIT);
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newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (newEntity != 0) {
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CreateEntityFromCurrentEntity(E_EXPLOSION, newEntity);
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newEntity->params =
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g_eBreakableExplosionTypes[breakableType] | 0x10;
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}
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for (ptr = &xyOffsets, i = 0; i < 4; i++) {
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newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
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if (newEntity != 0) {
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CreateEntityFromEntity(0x80, self, newEntity);
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newEntity->posX.i.hi += *ptr;
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ptr++;
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newEntity->posY.i.hi = newEntity->posY.i.hi + *ptr;
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ptr++;
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if (breakableType != 0) {
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newEntity->posY.i.hi -= 20;
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}
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newEntity->params = i;
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}
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}
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if (breakableType != 0) {
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for (j = 0; j < 3; j++) {
|
||||
newEntity = AllocEntity(&g_Entities[224], &g_Entities[256]);
|
||||
if (newEntity != 0) {
|
||||
CreateEntityFromEntity(0x80, self, newEntity);
|
||||
newEntity->posX.i.hi += *ptr;
|
||||
ptr++;
|
||||
newEntity->posY.i.hi += *ptr;
|
||||
ptr++;
|
||||
newEntity->params = j + 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
ReplaceBreakableWithItemDrop(self);
|
||||
DestroyEntity(&self[1]);
|
||||
}
|
||||
}
|
@ -2,14 +2,14 @@
|
||||
#include "game.h"
|
||||
#include "stage.h"
|
||||
|
||||
void EntityUnkId01(Entity*);
|
||||
void EntityBreakable(Entity*);
|
||||
void EntityExplosion(Entity*);
|
||||
void EntityPrizeDrop(Entity*);
|
||||
void EntityDamageDisplay(Entity*);
|
||||
void EntityRedDoor(Entity*);
|
||||
void EntityIntenseExplosion(Entity*);
|
||||
void EntitySoulStealOrb(Entity*);
|
||||
void EntityUnkId08(Entity*);
|
||||
void EntityRoomForeground(Entity*);
|
||||
void EntityStageNamePopup(Entity*);
|
||||
void EntityEquipItemDrop(Entity*);
|
||||
void EntityRelicOrb(Entity*);
|
||||
@ -31,10 +31,10 @@ void EntityUnkId1B(Entity*);
|
||||
void EntityMovingElevator(Entity*);
|
||||
|
||||
PfnEntityUpdate PfnEntityUpdates[] = {
|
||||
EntityUnkId01, EntityExplosion,
|
||||
EntityBreakable, EntityExplosion,
|
||||
EntityPrizeDrop, EntityDamageDisplay,
|
||||
EntityRedDoor, EntityIntenseExplosion,
|
||||
EntitySoulStealOrb, EntityUnkId08,
|
||||
EntitySoulStealOrb, EntityRoomForeground,
|
||||
EntityStageNamePopup, EntityEquipItemDrop,
|
||||
EntityRelicOrb, EntityHeartDrop,
|
||||
EntityEnemyBlood, EntityMessageBox,
|
||||
@ -138,14 +138,14 @@ EntityInit D_8018047C = {
|
||||
static u32 JUNK_80180488 = 0x00FF0140;
|
||||
static u32 D_8018048C = 0x00FF0740;
|
||||
|
||||
ObjInit D_80180490 = {
|
||||
ObjInit g_eBackgroundBlockInit = {
|
||||
.animSet = ANIMSET_OVL(2),
|
||||
.zPriority = 129,
|
||||
.unk5A = 0,
|
||||
.palette = PAL_DRA(0),
|
||||
.drawFlags = DRAW_DEFAULT,
|
||||
.unkC = NULL,
|
||||
.unk10 = &D_8018048C,
|
||||
.animFrames = &D_8018048C,
|
||||
};
|
||||
|
||||
u16 g_eRedDoorTiles[][8] = {
|
||||
@ -153,59 +153,3 @@ u16 g_eRedDoorTiles[][8] = {
|
||||
{0x03A3, 0x03A4, 0x03A5, 0x03A6, 0x02F4, 0x0309, 0x0305, 0x0307},
|
||||
{0x03A3, 0x03A7, 0x03A8, 0x03A3, 0x02F4, 0x030F, 0x0310, 0x02F4},
|
||||
};
|
||||
|
||||
u8 g_EntityUnkId12Hitbox[] = {32, 32, 32, 32, 32, 32, 80, 32};
|
||||
u8 g_EntityUnkId12Data[] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
u16 g_EntityUnkId12TilemapProps[] = {
|
||||
0x0000, 0x0000, 0x0600, 0x0100, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x01FC, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x00FC, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x0200, 0x0600, 0x0300,
|
||||
0x0000, 0x01FC, 0x0500, 0x02FC, 0x0000, 0x0000, 0x0500, 0x0400,
|
||||
0x0000, 0x0000, 0x0500, 0x0400, 0x0000, 0x01FC, 0x0500, 0x02FC,
|
||||
0x00F0, 0x01FC, 0x0310, 0x02FC, 0x00F0, 0x01FC, 0x0310, 0x02FC,
|
||||
};
|
||||
|
||||
static u16 D_80180554[] = {
|
||||
0x0E03, 0x0F04, 0x1004, 0x1104, 0x1204, 0x1304, 0x1403, 0x0000,
|
||||
};
|
||||
|
||||
static u16 D_80180564[] = {
|
||||
0x1503, 0x1604, 0x1704, 0x1804, 0x1904, 0x1A04, 0x1B03, 0x0000,
|
||||
};
|
||||
|
||||
u16* D_80180574[] = {
|
||||
D_80180554, D_80180564, NULL, NULL, NULL, NULL, NULL, NULL,
|
||||
};
|
||||
|
||||
// height
|
||||
u8 D_80180594[] = {
|
||||
12, 20, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
// params
|
||||
u8 D_8018059C[] = {
|
||||
0x3, 0x3, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
// animset
|
||||
u16 D_801805A4[] = {
|
||||
ANIMSET_OVL(1), ANIMSET_OVL(1), 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
// draw mode
|
||||
u8 D_801805B4[] = {
|
||||
DRAW_TPAGE | DRAW_TPAGE2,
|
||||
DRAW_TPAGE | DRAW_TPAGE2,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
DRAW_DEFAULT,
|
||||
};
|
||||
|
||||
s16 D_801805BC[] = {
|
||||
-4, -4, 3, -6, 2, 9, -4, 12, 0, 2, 0, 15, 0, 31,
|
||||
};
|
2
src/st/cen/e_particles.c
Normal file
2
src/st/cen/e_particles.c
Normal file
@ -0,0 +1,2 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "../e_particles.h"
|
2
src/st/cen/e_room_fg.c
Normal file
2
src/st/cen/e_room_fg.c
Normal file
@ -0,0 +1,2 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "../e_room_fg.h"
|
@ -154,7 +154,7 @@ void EntityHolyGlassesCutscene(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
if (CutsceneUnk2(D_801813F0) & 0xFF) {
|
||||
if (CutsceneUnk2(D_801813F0)) {
|
||||
self->flags |= FLAG_HAS_PRIMS | FLAG_UNK_2000;
|
||||
D_8003C704 = 1;
|
||||
g_CutsceneFlags = 0;
|
||||
|
4
src/st/cen/popup.c
Normal file
4
src/st/cen/popup.c
Normal file
@ -0,0 +1,4 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "cen.h"
|
||||
|
||||
#include "../popup.h"
|
5
src/st/cen/st_debug.c
Normal file
5
src/st/cen/st_debug.c
Normal file
@ -0,0 +1,5 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
|
||||
#include "cen.h"
|
||||
|
||||
#include "../st_debug.h"
|
@ -1,5 +1,5 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
s32 CutsceneUnk2(s32 textDialogue) {
|
||||
u8 CutsceneUnk2(s32 textDialogue) {
|
||||
Primitive* prim;
|
||||
s16 firstPrimIndex;
|
||||
|
||||
|
@ -31,7 +31,7 @@ void EntityUnkId11(Entity* entity) {
|
||||
}
|
||||
}
|
||||
|
||||
AnimateEntity(obj->unk10, entity);
|
||||
AnimateEntity(obj->animFrames, entity);
|
||||
}
|
||||
|
||||
void func_80191B44(Entity* entity) {
|
||||
|
@ -27,7 +27,7 @@ void EntityRoomForeground(Entity* entity) {
|
||||
entity->drawFlags |= FLAG_DRAW_ROTZ;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, entity);
|
||||
AnimateEntity(objInit->animFrames, entity);
|
||||
}
|
||||
|
||||
#include "../popup.h"
|
||||
|
@ -132,9 +132,9 @@ void EntitySuccubusCutscene(Entity* self) {
|
||||
}
|
||||
}
|
||||
if (self->params) {
|
||||
bit_shifty = CutsceneUnk2(D_80181B65) & 0xFF;
|
||||
bit_shifty = CutsceneUnk2(D_80181B65);
|
||||
} else {
|
||||
bit_shifty = CutsceneUnk2(D_801816C8) & 0xFF;
|
||||
bit_shifty = CutsceneUnk2(D_801816C8);
|
||||
}
|
||||
if (bit_shifty) {
|
||||
self->flags |= FLAG_HAS_PRIMS | FLAG_UNK_2000;
|
||||
|
@ -2,28 +2,28 @@
|
||||
#include <stage.h>
|
||||
|
||||
#if !defined(VERSION_PSP)
|
||||
static u8 D_80181120[] = {0x40, 0x01, 0xFF, 0x00};
|
||||
static u8 D_80181124[] = {0x40, 0x02, 0xFF, 0x00};
|
||||
static u8 D_80181128[] = {0x40, 0x02, 0xFF, 0x00};
|
||||
static u8 D_8018112C[] = {0x40, 0x01, 0xFF, 0x00};
|
||||
static u8 D_80181130[] = {0x40, 0x03, 0xFF, 0x00};
|
||||
static ObjInit D_80181134[] = {
|
||||
{0x0006, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, D_80181120},
|
||||
{0x000C, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, D_80181128},
|
||||
{0x000C, 0x0080, 0x0000, 0x0000, 0x00, 0x10, 0, D_8018112C},
|
||||
{0x0006, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, D_80181124},
|
||||
{0x000C, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, D_80181130},
|
||||
{0x000C, 0x0080, 0x0000, 0x0000, 0x00, 0x10, 0, D_8018112C},
|
||||
static u8 foregroundAnim1[] = {0x40, 0x01, 0xFF, 0x00};
|
||||
static u8 foregroundAnim2[] = {0x40, 0x02, 0xFF, 0x00};
|
||||
static u8 foregroundAnim3[] = {0x40, 0x02, 0xFF, 0x00};
|
||||
static u8 foregroundAnim4[] = {0x40, 0x01, 0xFF, 0x00};
|
||||
static u8 foregroundAnim5[] = {0x40, 0x03, 0xFF, 0x00};
|
||||
static ObjInit eRoomForegroundInit[] = {
|
||||
{0x0006, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, foregroundAnim1},
|
||||
{0x000C, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, foregroundAnim3},
|
||||
{0x000C, 0x0080, 0x0000, 0x0000, 0x00, 0x10, 0, foregroundAnim4},
|
||||
{0x0006, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, foregroundAnim2},
|
||||
{0x000C, 0x01EC, 0x0000, 0x0000, 0x00, 0x10, 0, foregroundAnim5},
|
||||
{0x000C, 0x0080, 0x0000, 0x0000, 0x00, 0x10, 0, foregroundAnim4},
|
||||
};
|
||||
|
||||
#else
|
||||
extern ObjInit D_80181134[];
|
||||
extern ObjInit eRoomForegroundInit[];
|
||||
|
||||
#endif
|
||||
|
||||
extern u16 g_eInitGeneric2[];
|
||||
void EntityRoomForeground(Entity* entity) {
|
||||
ObjInit* objInit = &D_80181134[entity->params];
|
||||
ObjInit* objInit = &eRoomForegroundInit[entity->params];
|
||||
|
||||
if (!entity->step) {
|
||||
InitializeEntity(g_eInitGeneric2);
|
||||
@ -41,5 +41,5 @@ void EntityRoomForeground(Entity* entity) {
|
||||
entity->rotZ = 0x800;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, entity);
|
||||
AnimateEntity(objInit->animFrames, entity);
|
||||
}
|
||||
|
@ -1,5 +1,25 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
|
||||
static u8 g_EntityUnkId12Hitbox[] = {
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x20};
|
||||
|
||||
#ifndef VERSION_PSP // moved to BSS
|
||||
static u8 g_EntityUnkId12Data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
#else
|
||||
extern u8 g_EntityUnkId12Data[];
|
||||
#endif
|
||||
|
||||
static u16 g_EntityUnkId12TilemapProps[] = {
|
||||
0x0000, 0x0000, 0x0600, 0x0100, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x01FC, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x00FC, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x0200, 0x0600, 0x0300,
|
||||
0x0000, 0x01FC, 0x0500, 0x02FC, 0x0000, 0x0000, 0x0500, 0x0400,
|
||||
0x0000, 0x0000, 0x0500, 0x0400, 0x0000, 0x01FC, 0x0500, 0x02FC,
|
||||
0x00F0, 0x01FC, 0x0310, 0x02FC, 0x00F0, 0x01FC, 0x0310, 0x02FC,
|
||||
};
|
||||
|
||||
extern u16 g_EntityUnkId12Init[];
|
||||
void EntityUnkId12(Entity* entity) {
|
||||
u16 var_s0;
|
||||
|
@ -22,7 +22,7 @@ void EntityRoomForeground(Entity* entity) {
|
||||
entity->flags = obj->unkC;
|
||||
}
|
||||
}
|
||||
AnimateEntity(obj->unk10, entity);
|
||||
AnimateEntity(obj->animFrames, entity);
|
||||
}
|
||||
|
||||
// Different from other overlays, but identical to the one in Weapon 21.
|
||||
|
@ -110,7 +110,7 @@ void func_8018E5AC(Entity* self) {
|
||||
self->flags = temp_v0;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, self);
|
||||
AnimateEntity(objInit->animFrames, self);
|
||||
}
|
||||
|
||||
void func_8018E674(Entity* self) {
|
||||
|
@ -26,7 +26,7 @@ void EntityCavernDoorVase(Entity* self) {
|
||||
}
|
||||
}
|
||||
|
||||
AnimateEntity(objInit->unk10, self);
|
||||
AnimateEntity(objInit->animFrames, self);
|
||||
}
|
||||
|
||||
void EntityUnkId12(Entity* entity) {
|
||||
|
@ -28,7 +28,7 @@ void EntityRoomForeground(Entity* entity) {
|
||||
entity->drawFlags |= FLAG_DRAW_ROTZ;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, entity);
|
||||
AnimateEntity(objInit->animFrames, entity);
|
||||
}
|
||||
|
||||
void func_801CC5A4(Entity* entity, u8 count, u8 params, s32 xDist, s32 yDist,
|
||||
|
@ -98,7 +98,7 @@ void EntityDeathCutscene(Entity* self) {
|
||||
return;
|
||||
}
|
||||
g_Entities[192].params = 0x100;
|
||||
if (CutsceneUnk2(D_80184CE0) & 0xFF) {
|
||||
if (CutsceneUnk2(D_80184CE0)) {
|
||||
self->flags |= FLAG_HAS_PRIMS | FLAG_UNK_2000;
|
||||
g_CutsceneFlags = 0;
|
||||
D_801D7DD4 = 0;
|
||||
|
@ -21,5 +21,5 @@ void EntityRoomForeground(Entity* entity) {
|
||||
entity->drawFlags |= FLAG_DRAW_ROTZ;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, entity);
|
||||
AnimateEntity(objInit->animFrames, entity);
|
||||
}
|
||||
|
@ -18,21 +18,7 @@ void func_801B246C(Entity* self) {
|
||||
}
|
||||
}
|
||||
|
||||
AnimateEntity(objInit->unk10, self);
|
||||
AnimateEntity(objInit->animFrames, self);
|
||||
}
|
||||
|
||||
static u8 g_EntityUnkId12Hitbox[] = {
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x20};
|
||||
static u8 g_EntityUnkId12Data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
static u16 g_EntityUnkId12TilemapProps[] = {
|
||||
0x0000, 0x0000, 0x0600, 0x0100, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x01FC, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x00FC, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x0200, 0x0600, 0x0300,
|
||||
0x0000, 0x01FC, 0x0500, 0x02FC, 0x0000, 0x0000, 0x0500, 0x0400,
|
||||
0x0000, 0x0000, 0x0500, 0x0400, 0x0000, 0x01FC, 0x0500, 0x02FC,
|
||||
0x00F0, 0x01FC, 0x0310, 0x02FC, 0x00F0, 0x01FC, 0x0310, 0x02FC,
|
||||
};
|
||||
|
||||
#include "../entity_unk_id12.h"
|
||||
|
@ -23,7 +23,7 @@ void func_801B0958(Entity* self) {
|
||||
self->flags = objInit->unkC;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, self);
|
||||
AnimateEntity(objInit->animFrames, self);
|
||||
}
|
||||
|
||||
bool func_801B0A20(Entity* self) {
|
||||
|
@ -80,83 +80,83 @@ void EntityMaria(Entity*);
|
||||
void func_801B8E0C(Entity*);
|
||||
|
||||
PfnEntityUpdate PfnEntityUpdates[] = {
|
||||
(PfnEntityUpdate)EntityBreakableNZ0,
|
||||
(PfnEntityUpdate)EntityExplosion,
|
||||
(PfnEntityUpdate)EntityPrizeDrop,
|
||||
(PfnEntityUpdate)EntityDamageDisplay,
|
||||
(PfnEntityUpdate)EntityRedDoor,
|
||||
(PfnEntityUpdate)EntityIntenseExplosion,
|
||||
(PfnEntityUpdate)EntitySoulStealOrb,
|
||||
(PfnEntityUpdate)EntityRoomForeground,
|
||||
(PfnEntityUpdate)EntityStageNamePopup,
|
||||
(PfnEntityUpdate)EntityEquipItemDrop,
|
||||
(PfnEntityUpdate)EntityRelicOrb,
|
||||
(PfnEntityUpdate)EntityHeartDrop,
|
||||
(PfnEntityUpdate)EntityEnemyBlood,
|
||||
(PfnEntityUpdate)EntityMessageBox,
|
||||
(PfnEntityUpdate)EntityDummy,
|
||||
(PfnEntityUpdate)EntityDummy,
|
||||
(PfnEntityUpdate)func_801B0958,
|
||||
(PfnEntityUpdate)func_801B0AA4,
|
||||
(PfnEntityUpdate)EntityUnkId13,
|
||||
(PfnEntityUpdate)EntityUnkId14,
|
||||
(PfnEntityUpdate)EntityUnkId15,
|
||||
(PfnEntityUpdate)EntityPurpleBrickScrollingBackground,
|
||||
(PfnEntityUpdate)EntityLeftSecretRoomWall,
|
||||
(PfnEntityUpdate)EntityBottomSecretRoomFloor,
|
||||
(PfnEntityUpdate)BoxPuzzleFloorButton,
|
||||
(PfnEntityUpdate)BoxPuzzleSpikes,
|
||||
(PfnEntityUpdate)EntityMoveableBox,
|
||||
(PfnEntityUpdate)EntityCannonLever,
|
||||
(PfnEntityUpdate)EntityCannon,
|
||||
(PfnEntityUpdate)EntityCannonShot,
|
||||
(PfnEntityUpdate)EntityCannonWall,
|
||||
(PfnEntityUpdate)EntityBloodSkeleElevButton,
|
||||
(PfnEntityUpdate)EntityElevator2,
|
||||
(PfnEntityUpdate)EntitySecretWallDebris,
|
||||
(PfnEntityUpdate)EntityRedEyeBust,
|
||||
(PfnEntityUpdate)EntityFloorButton,
|
||||
(PfnEntityUpdate)EntityFloorSpikes,
|
||||
(PfnEntityUpdate)EntityBloodSkeleton,
|
||||
(PfnEntityUpdate)EntityBoneScimitar,
|
||||
(PfnEntityUpdate)EntityBoneScimitarParts,
|
||||
(PfnEntityUpdate)EntityAxeKnight,
|
||||
(PfnEntityUpdate)EntityAxeKnightThrowingAxe,
|
||||
(PfnEntityUpdate)EntityBloodyZombie,
|
||||
(PfnEntityUpdate)func_801C5D20,
|
||||
(PfnEntityUpdate)EntityBloodSplatter,
|
||||
(PfnEntityUpdate)EntitySkeleton,
|
||||
(PfnEntityUpdate)EntitySkeletonThrownBone,
|
||||
(PfnEntityUpdate)EntitySkeletonPieces,
|
||||
(PfnEntityUpdate)EntitySpittleBone,
|
||||
(PfnEntityUpdate)EntityRotateSpittlebone,
|
||||
(PfnEntityUpdate)EntitySpittleBoneSpit,
|
||||
(PfnEntityUpdate)EntityTableWithGlobe,
|
||||
(PfnEntityUpdate)EntityLifeMaxTank,
|
||||
(PfnEntityUpdate)EntityBlueFlameTable,
|
||||
(PfnEntityUpdate)EntityRelicContainer,
|
||||
(PfnEntityUpdate)EntityWargExplosionPuffOpaque,
|
||||
(PfnEntityUpdate)EntitySubWeaponContainer,
|
||||
(PfnEntityUpdate)func_801C7538,
|
||||
(PfnEntityUpdate)func_801C7654,
|
||||
(PfnEntityUpdate)func_801C77B8,
|
||||
(PfnEntityUpdate)func_801C7884,
|
||||
(PfnEntityUpdate)EntityBossFightManager,
|
||||
(PfnEntityUpdate)EntityBossRoomBlock,
|
||||
(PfnEntityUpdate)EntitySlogra,
|
||||
(PfnEntityUpdate)EntitySlograSpear,
|
||||
(PfnEntityUpdate)EntitySlograSpearProjectile,
|
||||
(PfnEntityUpdate)EntityGaibon,
|
||||
(PfnEntityUpdate)func_801B69E8,
|
||||
(PfnEntityUpdate)EntitySmallGaibonProjectile,
|
||||
(PfnEntityUpdate)EntityLargeGaibonProjectile,
|
||||
(PfnEntityUpdate)EntityElevator,
|
||||
(PfnEntityUpdate)func_801B6DE4,
|
||||
(PfnEntityUpdate)EntityLifeUpSpawn,
|
||||
(PfnEntityUpdate)EntityMagicallySealedDoor,
|
||||
(PfnEntityUpdate)EntityMariaCutscene,
|
||||
(PfnEntityUpdate)EntityMaria,
|
||||
(PfnEntityUpdate)func_801B8E0C,
|
||||
EntityBreakableNZ0,
|
||||
EntityExplosion,
|
||||
EntityPrizeDrop,
|
||||
EntityDamageDisplay,
|
||||
EntityRedDoor,
|
||||
EntityIntenseExplosion,
|
||||
EntitySoulStealOrb,
|
||||
EntityRoomForeground,
|
||||
EntityStageNamePopup,
|
||||
EntityEquipItemDrop,
|
||||
EntityRelicOrb,
|
||||
EntityHeartDrop,
|
||||
EntityEnemyBlood,
|
||||
EntityMessageBox,
|
||||
EntityDummy,
|
||||
EntityDummy,
|
||||
func_801B0958,
|
||||
func_801B0AA4,
|
||||
EntityUnkId13,
|
||||
EntityUnkId14,
|
||||
EntityUnkId15,
|
||||
EntityPurpleBrickScrollingBackground,
|
||||
EntityLeftSecretRoomWall,
|
||||
EntityBottomSecretRoomFloor,
|
||||
BoxPuzzleFloorButton,
|
||||
BoxPuzzleSpikes,
|
||||
EntityMoveableBox,
|
||||
EntityCannonLever,
|
||||
EntityCannon,
|
||||
EntityCannonShot,
|
||||
EntityCannonWall,
|
||||
EntityBloodSkeleElevButton,
|
||||
EntityElevator2,
|
||||
EntitySecretWallDebris,
|
||||
EntityRedEyeBust,
|
||||
EntityFloorButton,
|
||||
EntityFloorSpikes,
|
||||
EntityBloodSkeleton,
|
||||
EntityBoneScimitar,
|
||||
EntityBoneScimitarParts,
|
||||
EntityAxeKnight,
|
||||
EntityAxeKnightThrowingAxe,
|
||||
EntityBloodyZombie,
|
||||
func_801C5D20,
|
||||
EntityBloodSplatter,
|
||||
EntitySkeleton,
|
||||
EntitySkeletonThrownBone,
|
||||
EntitySkeletonPieces,
|
||||
EntitySpittleBone,
|
||||
EntityRotateSpittlebone,
|
||||
EntitySpittleBoneSpit,
|
||||
EntityTableWithGlobe,
|
||||
EntityLifeMaxTank,
|
||||
EntityBlueFlameTable,
|
||||
EntityRelicContainer,
|
||||
EntityWargExplosionPuffOpaque,
|
||||
EntitySubWeaponContainer,
|
||||
func_801C7538,
|
||||
func_801C7654,
|
||||
func_801C77B8,
|
||||
func_801C7884,
|
||||
EntityBossFightManager,
|
||||
EntityBossRoomBlock,
|
||||
EntitySlogra,
|
||||
EntitySlograSpear,
|
||||
EntitySlograSpearProjectile,
|
||||
EntityGaibon,
|
||||
func_801B69E8,
|
||||
EntitySmallGaibonProjectile,
|
||||
EntityLargeGaibonProjectile,
|
||||
EntityElevator,
|
||||
func_801B6DE4,
|
||||
EntityLifeUpSpawn,
|
||||
EntityMagicallySealedDoor,
|
||||
EntityMariaCutscene,
|
||||
EntityMaria,
|
||||
func_801B8E0C,
|
||||
};
|
||||
|
||||
u16 g_eBreakableInit[] = {
|
||||
|
@ -63,7 +63,7 @@ void EntityMariaCutscene(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
if (CutsceneUnk2(D_80183B0C) & 0xFF) {
|
||||
if (CutsceneUnk2(D_80183B0C)) {
|
||||
self->flags |= FLAG_HAS_PRIMS | FLAG_UNK_2000;
|
||||
g_CutsceneFlags = 0;
|
||||
D_801CB73C = 0;
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "rwrp.h"
|
||||
#include "../st_private.h"
|
||||
|
||||
void func_80186FD0(Entity*);
|
||||
void EntityBackgroundBlock(Entity*);
|
||||
void EntityUnkId12(Entity*);
|
||||
void EntityUnkId13(Entity*);
|
||||
void EntityUnkId14(Entity*);
|
||||
@ -11,29 +11,16 @@ void EntityRWarpRoom(Entity*);
|
||||
void EntityWarpSmallRocks(Entity*);
|
||||
void EntityPrizeDrop(Entity*);
|
||||
PfnEntityUpdate PfnEntityUpdates[] = {
|
||||
/* 3E4 */ (PfnEntityUpdate)EntityBreakable,
|
||||
/* 3E8 */ (PfnEntityUpdate)EntityExplosion,
|
||||
/* 3EC */ (PfnEntityUpdate)EntityPrizeDrop,
|
||||
/* 3F0 */ (PfnEntityUpdate)EntityDamageDisplay,
|
||||
/* 3F4 */ (PfnEntityUpdate)EntityRedDoor,
|
||||
/* 3F8 */ (PfnEntityUpdate)EntityIntenseExplosion,
|
||||
/* 3FC */ (PfnEntityUpdate)EntitySoulStealOrb,
|
||||
/* 400 */ (PfnEntityUpdate)EntityRoomForeground,
|
||||
/* 404 */ (PfnEntityUpdate)EntityStageNamePopup,
|
||||
/* 408 */ (PfnEntityUpdate)EntityEquipItemDrop,
|
||||
/* 40C */ (PfnEntityUpdate)EntityRelicOrb,
|
||||
/* 410 */ (PfnEntityUpdate)EntityHeartDrop,
|
||||
/* 414 */ (PfnEntityUpdate)EntityEnemyBlood,
|
||||
/* 418 */ (PfnEntityUpdate)EntityMessageBox,
|
||||
/* 41C */ (PfnEntityUpdate)EntityDummy,
|
||||
/* 420 */ (PfnEntityUpdate)EntityDummy,
|
||||
/* 424 */ (PfnEntityUpdate)func_80186FD0, // unused
|
||||
/* 428 */ (PfnEntityUpdate)EntityUnkId12, // unused? looks debugging stuff
|
||||
/* 42C */ (PfnEntityUpdate)EntityUnkId13,
|
||||
/* 430 */ (PfnEntityUpdate)EntityUnkId14,
|
||||
/* 434 */ (PfnEntityUpdate)EntityUnkId15,
|
||||
/* 438 */ (PfnEntityUpdate)EntityRWarpRoom,
|
||||
/* 43C */ (PfnEntityUpdate)EntityWarpSmallRocks,
|
||||
EntityBreakable, EntityExplosion, EntityPrizeDrop,
|
||||
EntityDamageDisplay, EntityRedDoor, EntityIntenseExplosion,
|
||||
EntitySoulStealOrb, EntityRoomForeground, EntityStageNamePopup,
|
||||
EntityEquipItemDrop, EntityRelicOrb, EntityHeartDrop,
|
||||
EntityEnemyBlood, EntityMessageBox, EntityDummy,
|
||||
EntityDummy,
|
||||
EntityBackgroundBlock, // unused
|
||||
EntityUnkId12, // unused? looks debugging stuff
|
||||
EntityUnkId13, EntityUnkId14, EntityUnkId15,
|
||||
EntityRWarpRoom, EntityWarpSmallRocks,
|
||||
};
|
||||
|
||||
// *** Group here all the Entity Init ***
|
||||
@ -75,7 +62,7 @@ u16 g_EInitSmallRocks[] = {
|
||||
|
||||
static u32 D_801804D0[] = {0x00FF0140};
|
||||
static u32 D_801804D4[] = {0x26022502, 0x26022702, 0x00000000};
|
||||
ObjInit D_801804E0[] = {
|
||||
ObjInit g_eBackgroundBlockInit[] = {
|
||||
{0x0006, 0x01FA, 0x0000, 0x0000, 0x00, 0x10, 0x00000000, D_801804D0},
|
||||
{0x8001, 0x00C0, 0x0000, 0x0000, 0x03, 0x30, 0x00000000, D_801804D4},
|
||||
};
|
||||
|
@ -18,7 +18,7 @@ void func_801A7D64(Entity* self) {
|
||||
self->flags = obj->unkC;
|
||||
}
|
||||
}
|
||||
AnimateEntity(obj->unk10, self);
|
||||
AnimateEntity(obj->animFrames, self);
|
||||
}
|
||||
|
||||
bool func_801A7E2C(Entity* self) {
|
||||
|
@ -27,7 +27,7 @@ void EntityRoomForeground(Entity* entity) {
|
||||
entity->drawFlags |= FLAG_DRAW_ROTZ;
|
||||
}
|
||||
}
|
||||
AnimateEntity(objInit->unk10, entity);
|
||||
AnimateEntity(objInit->animFrames, entity);
|
||||
}
|
||||
|
||||
#include "../popup.h"
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "../cutscene_unk1.h"
|
||||
|
||||
// not an exact duplicate
|
||||
s32 CutsceneUnk2(const char* textDialogue) {
|
||||
u8 CutsceneUnk2(const char* textDialogue) {
|
||||
Primitive* prim;
|
||||
s16 firstPrimIndex;
|
||||
|
||||
@ -117,7 +117,7 @@ void EntityDraculaCutscene(Entity* self) {
|
||||
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
if (CutsceneUnk2(D_801829D8) & 0xFF) {
|
||||
if (CutsceneUnk2(D_801829D8)) {
|
||||
self->flags |= FLAG_HAS_PRIMS;
|
||||
g_CutsceneFlags = 0;
|
||||
D_801C2580 = 0;
|
||||
|
29
src/st/st_debug.h
Normal file
29
src/st/st_debug.h
Normal file
@ -0,0 +1,29 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
|
||||
extern ObjInit g_eBackgroundBlockInit[];
|
||||
extern u16 g_eInitGeneric2[];
|
||||
|
||||
void EntityBackgroundBlock(Entity* self) {
|
||||
ObjInit* objInit = &g_eBackgroundBlockInit[self->params];
|
||||
if (!self->step) {
|
||||
InitializeEntity(g_eInitGeneric2);
|
||||
self->animSet = objInit->animSet;
|
||||
self->zPriority = objInit->zPriority;
|
||||
self->unk5A = objInit->unk5A;
|
||||
self->palette = objInit->palette;
|
||||
self->drawFlags = objInit->drawFlags;
|
||||
self->drawMode = objInit->drawMode;
|
||||
|
||||
if (objInit->unkC) {
|
||||
self->flags = objInit->unkC;
|
||||
}
|
||||
|
||||
if (self->params == 1) {
|
||||
self->rotX = self->rotY = 0x0200;
|
||||
}
|
||||
}
|
||||
|
||||
AnimateEntity(objInit->animFrames, self);
|
||||
}
|
||||
|
||||
#include "entity_unk_id12.h"
|
@ -2,7 +2,7 @@
|
||||
#include "wrp.h"
|
||||
#include "../st_private.h"
|
||||
|
||||
void func_80186FD0(Entity*);
|
||||
void EntityBackgroundBlock(Entity*);
|
||||
void EntityUnkId12(Entity*);
|
||||
void EntityUnkId13(Entity*);
|
||||
void EntityUnkId14(Entity*);
|
||||
@ -11,29 +11,16 @@ void EntityWarpRoom(Entity*);
|
||||
void EntityWarpSmallRocks(Entity*);
|
||||
void EntityPrizeDrop(Entity*);
|
||||
PfnEntityUpdate PfnEntityUpdates[] = {
|
||||
/* 3E4 */ (PfnEntityUpdate)EntityBreakable,
|
||||
/* 3E8 */ (PfnEntityUpdate)EntityExplosion,
|
||||
/* 3EC */ (PfnEntityUpdate)EntityPrizeDrop,
|
||||
/* 3F0 */ (PfnEntityUpdate)EntityDamageDisplay,
|
||||
/* 3F4 */ (PfnEntityUpdate)EntityRedDoor,
|
||||
/* 3F8 */ (PfnEntityUpdate)EntityIntenseExplosion,
|
||||
/* 3FC */ (PfnEntityUpdate)EntitySoulStealOrb,
|
||||
/* 400 */ (PfnEntityUpdate)EntityRoomForeground,
|
||||
/* 404 */ (PfnEntityUpdate)EntityStageNamePopup,
|
||||
/* 408 */ (PfnEntityUpdate)EntityEquipItemDrop,
|
||||
/* 40C */ (PfnEntityUpdate)EntityRelicOrb,
|
||||
/* 410 */ (PfnEntityUpdate)EntityHeartDrop,
|
||||
/* 414 */ (PfnEntityUpdate)EntityEnemyBlood,
|
||||
/* 418 */ (PfnEntityUpdate)EntityMessageBox,
|
||||
/* 41C */ (PfnEntityUpdate)EntityDummy,
|
||||
/* 420 */ (PfnEntityUpdate)EntityDummy,
|
||||
/* 424 */ (PfnEntityUpdate)func_80186FD0, // unused
|
||||
/* 428 */ (PfnEntityUpdate)EntityUnkId12, // unused? looks debugging stuff
|
||||
/* 42C */ (PfnEntityUpdate)EntityUnkId13,
|
||||
/* 430 */ (PfnEntityUpdate)EntityUnkId14,
|
||||
/* 434 */ (PfnEntityUpdate)EntityUnkId15,
|
||||
/* 438 */ (PfnEntityUpdate)EntityWarpRoom,
|
||||
/* 43C */ (PfnEntityUpdate)EntityWarpSmallRocks,
|
||||
EntityBreakable, EntityExplosion, EntityPrizeDrop,
|
||||
EntityDamageDisplay, EntityRedDoor, EntityIntenseExplosion,
|
||||
EntitySoulStealOrb, EntityRoomForeground, EntityStageNamePopup,
|
||||
EntityEquipItemDrop, EntityRelicOrb, EntityHeartDrop,
|
||||
EntityEnemyBlood, EntityMessageBox, EntityDummy,
|
||||
EntityDummy,
|
||||
EntityBackgroundBlock, // unused
|
||||
EntityUnkId12, // unused? looks debugging stuff
|
||||
EntityUnkId13, EntityUnkId14, EntityUnkId15,
|
||||
EntityWarpRoom, EntityWarpSmallRocks,
|
||||
};
|
||||
|
||||
u16 g_eBreakableInit[] = {
|
||||
@ -75,7 +62,7 @@ u16 g_EInitSmallRocks[] = {
|
||||
|
||||
static u32 D_801804D0[] = {0x00FF0140};
|
||||
static u32 D_801804D4[] = {0x26022502, 0x26022702, 0x00000000};
|
||||
ObjInit D_801804E0[] = {
|
||||
ObjInit g_eBackgroundBlockInit[] = {
|
||||
{0x0006, 0x01FA, 0x0000, 0x0000, 0x00, 0x10, 0x00000000, D_801804D0},
|
||||
{0x8001, 0x00C0, 0x0000, 0x0000, 0x03, 0x30, 0x00000000, D_801804D4},
|
||||
};
|
||||
|
@ -1,51 +1,4 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
#include "wrp.h"
|
||||
|
||||
static u8 g_EntityUnkId12Hitbox[] = {
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x20};
|
||||
|
||||
#ifndef VERSION_PSP // moved to BSS
|
||||
static u8 g_EntityUnkId12Data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
#else
|
||||
extern u8 g_EntityUnkId12Data[];
|
||||
#endif
|
||||
|
||||
static u16 g_EntityUnkId12TilemapProps[] = {
|
||||
0x0000, 0x0000, 0x0600, 0x0100, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x01FC, 0x0000, 0x0000, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x00FC, 0x0600, 0x01FC,
|
||||
0x0000, 0x00FC, 0x0600, 0x0300, 0x0000, 0x0200, 0x0600, 0x0300,
|
||||
0x0000, 0x01FC, 0x0500, 0x02FC, 0x0000, 0x0000, 0x0500, 0x0400,
|
||||
0x0000, 0x0000, 0x0500, 0x0400, 0x0000, 0x01FC, 0x0500, 0x02FC,
|
||||
0x00F0, 0x01FC, 0x0310, 0x02FC, 0x00F0, 0x01FC, 0x0310, 0x02FC,
|
||||
};
|
||||
|
||||
extern ObjInit D_801804E0[];
|
||||
extern u16 g_eInitGeneric2[];
|
||||
extern u16 g_EntityUnkId12Init[];
|
||||
|
||||
void func_80186FD0(Entity* self) {
|
||||
ObjInit* objInit = &D_801804E0[self->params];
|
||||
if (!self->step) {
|
||||
InitializeEntity(g_eInitGeneric2);
|
||||
self->animSet = objInit->animSet;
|
||||
self->zPriority = objInit->zPriority;
|
||||
self->unk5A = objInit->unk5A;
|
||||
self->palette = objInit->palette;
|
||||
self->drawFlags = objInit->drawFlags;
|
||||
self->drawMode = objInit->drawMode;
|
||||
|
||||
if (objInit->unkC) {
|
||||
self->flags = objInit->unkC;
|
||||
}
|
||||
|
||||
if (self->params == 1) {
|
||||
self->rotX = self->rotY = 0x0200;
|
||||
}
|
||||
}
|
||||
|
||||
AnimateEntity(objInit->unk10, self);
|
||||
}
|
||||
|
||||
#include "../entity_unk_id12.h"
|
||||
#include "../st_debug.h"
|
||||
|
@ -7,7 +7,7 @@ u16 g_eRedDoorTiles[][8] = {
|
||||
};
|
||||
|
||||
void EntityDamageDisplay(Entity*);
|
||||
void func_80186FD0(Entity*);
|
||||
void EntityBackgroundBlock(Entity*);
|
||||
void EntityUnkId12(Entity*);
|
||||
void EntityUnkId13(Entity*);
|
||||
void EntityWarpRoom(Entity*);
|
||||
@ -31,7 +31,7 @@ PfnEntityUpdate D_psp_09246E30[] = {
|
||||
/* 418 */ (PfnEntityUpdate)EntityMessageBox,
|
||||
/* 41C */ (PfnEntityUpdate)EntityDummy,
|
||||
/* 420 */ (PfnEntityUpdate)EntityDummy,
|
||||
/* 424 */ (PfnEntityUpdate)func_80186FD0, // unused
|
||||
/* 424 */ (PfnEntityUpdate)EntityBackgroundBlock, // unused
|
||||
/* 428 */ (PfnEntityUpdate)EntityUnkId12, // unused? looks debugging stuff
|
||||
/* 42C */ (PfnEntityUpdate)EntityUnkId13,
|
||||
/* 430 */ (PfnEntityUpdate)EntityUnkId14,
|
||||
|
Loading…
Reference in New Issue
Block a user