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Rename UpdateStageEntities (#453)
I wasn't able to get this to work for MAD for some reason. Splat wouldn't extract the asm under the new filename.
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@ -14,6 +14,7 @@ EntityUnkId1B = 0x80190A78;
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EntityMovingElevator = 0x80190B64;
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Random = 0x80190E4C;
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Update = 0x80190E7C;
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UpdateStageEntities = 0x80191178;
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EntityNumericDamage = 0x80192398;
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CreateEntityWhenInVerticalRange = 0x80192B00;
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CreateEntityWhenInHorizontalRange = 0x80192C18;
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@ -27,6 +27,7 @@ EntityFadeToWhite1 = 0x8019697C;
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EntityFadeToWhite2 = 0x80196CC8;
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Random = 0x80196F90;
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Update = 0x80196FC0;
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UpdateStageEntities = 0x801972BC;
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EntityNumericDamage = 0x801984DC;
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CreateEntityFromLayout = 0x80198B80;
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CreateEntityWhenInVerticalRange = 0x80198C44;
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@ -60,6 +60,7 @@ EntityUnkId5E = 0x801C12E8;
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EntityWargExplosionPuffOpaque = 0x801C14B8;
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Random = 0x801C184C;
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Update = 0x801C187C;
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UpdateStageEntities = 0x801C1B78;
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EntityNumericDamage = 0x801C2D98;
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CreateEntityFromLayout = 0x801C343C;
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CreateEntityWhenInVerticalRange = 0x801C3500;
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@ -136,4 +137,4 @@ EntityBoneScimitarParts = 0x801D615C;
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EntityBat = 0x801D6264;
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EntityZombie = 0x801D64B0;
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EntityZombieSpawner = 0x801D6710;
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UNK_Update0 = 0x801D7DD8;
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UNK_Update0 = 0x801D7DD8;
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@ -34,6 +34,7 @@ EntitySmallGaibonProjectile = 0x801B8D84;
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EntityLargeGaibonProjectile = 0x801B8E94;
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Random = 0x801B90BC;
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Update = 0x801B90EC;
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UpdateStageEntities = 0x801B93E8;
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EntityNumericDamage = 0x801BA608;
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CreateEntityFromLayout = 0x801BACAC;
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CreateEntityWhenInVerticalRange = 0x801BAD70;
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@ -67,6 +67,7 @@ EntityLargeGaibonProjectile = 0x801B6BBC;
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EntityMariaCutscene = 0x801B7D58;
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Random = 0x801B94D4;
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Update = 0x801B9504;
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UpdateStageEntities = 0x801B9800;
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TestCollisions = 0x801B9908;
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EntityNumericDamage = 0x801BAA20;
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CreateEntityFromLayout = 0x801BB0C4;
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@ -3,6 +3,7 @@ UNK_Invincibility0 = 0x80180690;
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g_Rooms = 0x801811AC;
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Random = 0x8018A168;
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Update = 0x8018A198;
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UpdateStageEntities = 0x8018A494;
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CreateEntityWhenInVerticalRange = 0x8018BE1C;
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CreateEntityWhenInHorizontalRange = 0x8018BF34;
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DestroyEntity = 0x8018D580;
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@ -27,6 +27,7 @@ EntityDraculaRainAttack = 0x801AF154;
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SetGameState = 0x801B0030;
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Random = 0x801B186C;
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Update = 0x801B189C;
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UpdateStageEntities = 0x801B1B98;
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EntityNumericDamage = 0x801B2A3C;
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CreateEntityFromLayout = 0x801B30E0;
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CreateEntityWhenInVerticalRange = 0x801B31A4;
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@ -70,4 +71,4 @@ func_801BC5C0 = 0x801BC5C0;
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func_801BD8F0 = 0x801BD8F0;
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EntityBackgroundVortex = 0x801BE1B4;
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g_Dialogue = 0x801C24CC;
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UNK_Update0 = 0x801C2584;
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UNK_Update0 = 0x801C2584;
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@ -3,7 +3,7 @@
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#include "../update.h"
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INCLUDE_ASM("asm/us/st/cen/nonmatchings/10E4C", func_80191178);
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INCLUDE_ASM("asm/us/st/cen/nonmatchings/10E4C", UpdateStageEntities);
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INCLUDE_ASM("asm/us/st/cen/nonmatchings/10E4C", func_80191280);
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@ -3,7 +3,7 @@
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#include "../update.h"
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INCLUDE_ASM("asm/us/st/dre/nonmatchings/16F90", func_801972BC);
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INCLUDE_ASM("asm/us/st/dre/nonmatchings/16F90", UpdateStageEntities);
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INCLUDE_ASM("asm/us/st/dre/nonmatchings/16F90", func_801973C4);
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@ -3,7 +3,7 @@
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#include "../update.h"
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/4184C", func_801C1B78);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/4184C", UpdateStageEntities);
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INCLUDE_ASM("asm/us/st/no3/nonmatchings/4184C", func_801C1C80);
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@ -3,7 +3,7 @@
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#include "../update.h"
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void func_801B93E8(void) {
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void UpdateStageEntities(void) {
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Entity* entity;
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for (entity = &g_Entities[STAGE_ENTITY_START];
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entity < &g_Entities[TOTAL_ENTITY_COUNT]; entity++) {
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@ -3,7 +3,7 @@
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#include "../update.h"
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void func_801B9800(void) {
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void UpdateStageEntities(void) {
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Entity* entity;
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for (entity = &g_Entities[STAGE_ENTITY_START];
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entity < &g_Entities[TOTAL_ENTITY_COUNT]; entity++) {
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@ -3,7 +3,7 @@
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#include "../update.h"
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INCLUDE_ASM("asm/us/st/rwrp/nonmatchings/A168", func_8018A494);
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INCLUDE_ASM("asm/us/st/rwrp/nonmatchings/A168", UpdateStageEntities);
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INCLUDE_ASM("asm/us/st/rwrp/nonmatchings/A168", func_8018A59C);
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@ -3,7 +3,7 @@
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#include "../update.h"
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INCLUDE_ASM("asm/us/st/st0/nonmatchings/3186C", func_801B1B98);
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INCLUDE_ASM("asm/us/st/st0/nonmatchings/3186C", UpdateStageEntities);
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INCLUDE_ASM("asm/us/st/st0/nonmatchings/3186C", func_801B1CA0);
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@ -20,7 +20,7 @@ extern LayoutEntity* g_pStObjLayout[];
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#include "../update.h"
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void func_80188514(void) {
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void UpdateStageEntities(void) {
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Entity* entity;
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for (entity = &g_Entities[STAGE_ENTITY_START];
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entity < &g_Entities[TOTAL_ENTITY_COUNT]; entity++) {
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@ -15,7 +15,7 @@ s16** g_SpriteBanks[];
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void* g_Cluts[];
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RoomDef g_TileLayers[];
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void* g_EntityGfxs[];
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void func_80188514(void);
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void UpdateStageEntities(void);
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Overlay g_StageOverlay = {
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/* 0x00 */ Update,
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@ -28,7 +28,7 @@ Overlay g_StageOverlay = {
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/* 0x1C */ NULL,
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/* 0x20 */ g_TileLayers,
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/* 0x24 */ g_EntityGfxs,
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/* 0x28 */ func_80188514,
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/* 0x28 */ UpdateStageEntities,
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/* 0x2C */ 0x00000000,
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/* 0x30 */ 0x00000000,
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/* 0x34 */ 0x00000000,
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