Fix WEAPON0 shield names

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sozud 2023-08-26 00:29:05 -07:00 committed by GitHub
parent 4e259e2908
commit 15e690c214
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@ -17,7 +17,7 @@ This repo does not include any assets or assembly code necessary for compiling t
| SLUS_000.67 | N/A | N/A | Shared libraries
| DRA.BIN | ![code coverage DRA.BIN](https://img.shields.io/endpoint?label=DRA%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Ddra) | ![decompiled functions](https://img.shields.io/endpoint?label=DRA%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Ddra) | Game engine
| BIN/RIC.BIN | ![code coverage RIC.BIN](https://img.shields.io/endpoint?label=RIC%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Dric) | ![decompiled functions](https://img.shields.io/endpoint?label=RIC%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Dric) | Playable Richter
| BIN/WEAPON0.BIN | ![code coverage WEAPON0.BIN](https://img.shields.io/endpoint?label=RIC%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Dweapon) | ![decompiled functions](https://img.shields.io/endpoint?label=RIC%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Dweapon) | Equippables
| BIN/WEAPON0.BIN | ![code coverage WEAPON0.BIN](https://img.shields.io/endpoint?label=WEAPON0%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Dweapon) | ![decompiled functions](https://img.shields.io/endpoint?label=WEAPON0%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Dweapon) | Equippables
| ST/CEN/CEN.BIN | ![code coverage CEN.BIN](https://img.shields.io/endpoint?label=CEN%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Dstcen) | ![decompiled functions](https://img.shields.io/endpoint?label=CEN%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Dstcen) | Center
| ST/DRE/DRE.BIN | ![code coverage DRE.BIN](https://img.shields.io/endpoint?label=DRE%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Dstdre) | ![decompiled functions](https://img.shields.io/endpoint?label=DRE%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Dstdre) | Nightmare
| ST/MAD/MAD.BIN | ![code coverage MAD.BIN](https://img.shields.io/endpoint?label=MAD%20code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Fcode%2F%3Fmode%3Dshield%26measure%3Dstmad) | ![decompiled functions](https://img.shields.io/endpoint?label=MAD%20funcs&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fsotn%2Fus%2Ffunctions%2F%3Fmode%3Dshield%26measure%3Dstmad) | Debug Room