mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-10-06 18:13:30 +00:00
Document some Entity flags (#1591)
This commit is contained in:
parent
6b26c7b0e9
commit
20e82b6013
@ -263,7 +263,7 @@ extern u8 g_BmpCastleMap[0x20000];
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#define FLAG_UNK_8000 0x8000
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#define FLAG_UNK_10000 0x10000
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#define FLAG_UNK_20000 0x20000 // func_8011A9D8 will destroy if not set
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#define FLAG_UNK_40000 0x40000
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#define FLAG_POS_PLAYER_LOCKED 0x40000
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#define FLAG_UNK_80000 0x80000
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#define FLAG_UNK_100000 0x100000
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#define FLAG_UNK_400000 0x400000
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@ -272,10 +272,10 @@ extern u8 g_BmpCastleMap[0x20000];
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#define FLAG_HAS_PRIMS 0x800000
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#define FLAG_UNK_00200000 0x00200000
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#define FLAG_UNK_01000000 0x01000000
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#define FLAG_NOT_AN_ENEMY 0x01000000
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#define FLAG_UNK_02000000 0x02000000
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#define FLAG_UNK_04000000 0x04000000
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#define FLAG_UNK_08000000 0x08000000
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#define FLAG_KEEP_ALIVE_OFFCAMERA 0x04000000
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#define FLAG_POS_CAMERA_LOCKED 0x08000000
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#define FLAG_UNK_10000000 0x10000000
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#define FLAG_UNK_20000000 0x20000000
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#define FLAG_DESTROY_IF_BARELY_OUT_OF_CAMERA 0x40000000
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@ -1417,15 +1417,15 @@ void RunMainEngine(void) {
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for (i = 0, ent = &g_Entities[0]; i < LEN(g_Entities); i++, ent++) {
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ent_unk68 = ent->unk68;
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if (ent_unk68 != 0) {
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if (ent_unk68) {
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ent->posX.val += ent_unk68 * D_801375B4 * 0x100;
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ent->posY.val += ent_unk68 * D_801375B8 * 0x100;
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} else {
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if (ent->flags & FLAG_UNK_08000000) {
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if (ent->flags & FLAG_POS_CAMERA_LOCKED) {
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ent->posX.i.hi += D_801375B4;
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ent->posY.i.hi += D_801375B8;
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}
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if ((ent->flags & FLAG_UNK_40000) != 0) {
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if (ent->flags & FLAG_POS_PLAYER_LOCKED) {
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ent->posX.val -= D_801375A4;
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ent->posY.val -= D_801375A8;
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}
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@ -206,7 +206,7 @@ void func_80109594() {
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e->animSet = ANIMSET_DRA(1);
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e->unk5A = i + 1;
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e->palette = 0x8100;
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e->flags = FLAG_UNK_20000 | FLAG_UNK_08000000;
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e->flags = FLAG_UNK_20000 | FLAG_POS_CAMERA_LOCKED;
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}
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primIndex = AllocPrimitives(PRIM_TILE, 8);
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@ -35,7 +35,8 @@ void EntityNumberMovesToHpMeter(Entity* self) {
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DestroyEntity(self);
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return;
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}
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self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
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self->flags =
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FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
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self->ext.hpNumMove.unk8C = 0;
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self->ext.hpNumMove.unk8E = 2;
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self->ext.hpNumMove.unk90 = 8;
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@ -323,7 +324,8 @@ void EntityGuardText(Entity* self) {
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FntPrint("str_y:%02x", self->ext.guardText.str_y);
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switch (self->step) {
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case 0:
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self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000 | FLAG_UNK_10000;
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self->flags =
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FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000 | FLAG_UNK_10000;
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self->step++;
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return;
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case 1:
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@ -353,8 +355,8 @@ void EntityGuardText(Entity* self) {
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return;
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}
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// Would have been better to do |= FLAG_HAS_PRIMS
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self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000 |
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FLAG_UNK_10000;
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self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
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FLAG_UNK_20000 | FLAG_UNK_10000;
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self->ext.guardText.timer = 0x38;
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self->ext.guardText.halfHeight = 0;
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self->ext.guardText.halfWidth = FIX_FRAC(self->ext.guardText.unk98) =
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@ -552,7 +554,7 @@ void func_80119D3C(Entity* entity) {
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entity->animCurFrame = 0xE;
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entity->animSet = ANIMSET_DRA(3);
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entity->ext.generic.unk80.modeS16.unk0 = 0x80;
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entity->flags = FLAG_UNK_08000000;
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entity->flags = FLAG_POS_CAMERA_LOCKED;
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break;
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case 1:
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@ -640,7 +642,8 @@ void func_80119F70(Entity* entity) {
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DestroyEntity(entity);
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return;
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}
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entity->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
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entity->flags =
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FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
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hitboxX = PLAYER.posX.i.hi + PLAYER.hitboxOffX;
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hitboxY = PLAYER.posY.i.hi + PLAYER.hitboxOffY;
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prim = &g_PrimBuf[entity->primIndex];
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@ -118,7 +118,7 @@ void UpdatePlayerEntities(void) {
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entity->pfnUpdate(entity);
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entity = g_CurrentEntity;
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if (entity->entityId != 0) {
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if (!(entity->flags & FLAG_UNK_04000000) &&
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if (!(entity->flags & FLAG_KEEP_ALIVE_OFFCAMERA) &&
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(entity->posX.i.hi > 288 || entity->posX.i.hi < -32 ||
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entity->posY.i.hi > 256 || entity->posY.i.hi < -16)) {
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DestroyEntity(g_CurrentEntity);
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@ -193,7 +193,7 @@ void func_8011A870(void) {
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entity->pfnUpdate(entity);
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entity = g_CurrentEntity;
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if (entity->entityId != 0) {
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if (!(entity->flags & FLAG_UNK_04000000) &&
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if (!(entity->flags & FLAG_KEEP_ALIVE_OFFCAMERA) &&
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(entity->posX.i.hi < -0x20 || entity->posX.i.hi > 0x120 ||
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entity->posY.i.hi < -0x10 || entity->posY.i.hi > 0x100)) {
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DestroyEntity(entity);
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@ -300,13 +300,13 @@ void EntityEntFactory(Entity* self) {
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self->ext.factory.unk9C = *data_idx & 0xF; // index 4, lower 4 bits
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self->ext.factory.unkA4 = *data_idx++ >> 4; // index 4, upper 4 bits
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self->ext.factory.unk9A = *data_idx; // index 5
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self->flags |= FLAG_UNK_04000000;
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self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA;
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self->step++;
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switch (self->ext.factory.unkA4) {
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case 0:
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case 6:
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self->flags |= FLAG_UNK_08000000;
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self->flags |= FLAG_POS_CAMERA_LOCKED;
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break;
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case 4:
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case 5:
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@ -453,7 +453,7 @@ void EntityUnarmedAttack(Entity* entity) {
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}
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if (entity->step == 0) {
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entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
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entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
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GetEquipProperties(handId, &equip, 0);
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entity->attack = equip.attack;
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entity->attackElement = equip.element;
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@ -484,7 +484,7 @@ void EntityDiveKickAttack(Entity* self) {
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return;
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}
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self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
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self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
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self->facingLeft = PLAYER.facingLeft;
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self->posY.i.hi = PLAYER.posY.i.hi;
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self->posX.i.hi = PLAYER.posX.i.hi;
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@ -514,7 +514,7 @@ void func_8011B480(Entity* entity) {
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if (PLAYER.step != 5 || PLAYER.step_s != 3) {
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DestroyEntity(entity);
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} else {
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entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
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entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
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entity->facingLeft = PLAYER.facingLeft;
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entity->posY.i.hi = PLAYER.posY.i.hi;
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entity->posX.i.hi = PLAYER.posX.i.hi;
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@ -533,7 +533,7 @@ void func_8011B530(Entity* entity) {
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if (PLAYER.step != 0x25) {
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DestroyEntity(entity);
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} else if (entity->step == 0) {
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entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
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entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
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func_8011A328(entity, 5);
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entity->step++;
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}
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@ -558,7 +558,7 @@ void func_8011B5A4(Entity* self) {
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self->animSet = 5;
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self->anim = D_800AD57C;
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self->zPriority = PLAYER.zPriority + 2;
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self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000 | FLAG_UNK_10000;
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self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000 | FLAG_UNK_10000;
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self->palette = 0x8195;
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paramsHi = self->params >> 8;
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paramsLo = self->params & 0xFF;
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@ -680,9 +680,9 @@ void EntityUnkId24(Entity* self) {
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self->anim = D_800AD5FC;
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// Weird thing here where we have to set flags to the same value twice
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self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
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self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
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self->zPriority = PLAYER.zPriority + 2;
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self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
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self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
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self->velocityY = FIX(-1);
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if (upperparams == 0) {
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@ -894,8 +894,8 @@ block_748:
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#endif
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return;
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}
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self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
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FLAG_UNK_20000 | FLAG_UNK_10000;
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self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
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FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000 | FLAG_UNK_10000;
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prim = &g_PrimBuf[self->primIndex];
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for (var_s1 = 0; var_s1 < 8; var_s1++) {
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D_800AD630[var_s1] = var_s1 << 9;
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@ -1428,8 +1428,8 @@ void EntityPlayerOutline(Entity* self) {
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DestroyEntity(self);
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return;
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}
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self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
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FLAG_UNK_20000 | FLAG_UNK_10000;
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self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
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FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000 | FLAG_UNK_10000;
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prim = &g_PrimBuf[self->primIndex];
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// This is just not a for-loop, that's weird
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for (i = 0; i < 1; i++) {
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@ -1648,8 +1648,8 @@ void EntityGravityBootBeam(Entity* self) {
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DestroyEntity(self);
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return;
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}
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self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
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FLAG_UNK_20000;
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self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
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FLAG_HAS_PRIMS | FLAG_UNK_20000;
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for (prim = &g_PrimBuf[self->primIndex]; prim != NULL;
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prim = prim->next) {
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prim->g0 = prim->r0 = 0;
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@ -1710,7 +1710,7 @@ void EntityWingSmashTrail(Entity* entity) {
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return;
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}
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if (entity->step == 0) {
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entity->flags = FLAG_UNK_08000000;
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entity->flags = FLAG_POS_CAMERA_LOCKED;
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entity->animSet = PLAYER.animSet;
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entity->animCurFrame = PLAYER.animCurFrame | ANIM_FRAME_LOAD;
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entity->zPriority = PLAYER.zPriority - 2;
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@ -160,9 +160,9 @@ s16 D_800AD9B8[24][5] = {
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};
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// clang-format off
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#define UNK_FLAGS_GROUP_1 FLAG_HAS_PRIMS | FLAG_UNK_08000000
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#define UNK_FLAGS_GROUP_2 FLAG_HAS_PRIMS | FLAG_UNK_04000000
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#define UNK_FLAGS_GROUP_3 FLAG_HAS_PRIMS | FLAG_UNK_08000000 | FLAG_UNK_04000000
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#define UNK_FLAGS_GROUP_1 FLAG_HAS_PRIMS | FLAG_POS_CAMERA_LOCKED
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#define UNK_FLAGS_GROUP_2 FLAG_HAS_PRIMS | FLAG_KEEP_ALIVE_OFFCAMERA
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#define UNK_FLAGS_GROUP_3 FLAG_HAS_PRIMS | FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA
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static unkStr_8011E4BC D_800ADAA8 = { 8, 0x7F, 0x7F, 0x7F, 2, 2, 2, 51, 0, UNK_FLAGS_GROUP_1};
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static unkStr_8011E4BC D_800ADAB8 = {16, 0x7F, 0x7F, 0x7F, 1, 1, 2, 51, 1, UNK_FLAGS_GROUP_3};
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static unkStr_8011E4BC D_800ADAC8 = { 8, 0x7F, 0x7F, 0x7F, 1, 1, 2, 51, 0, UNK_FLAGS_GROUP_1};
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@ -529,7 +529,7 @@ void func_8011EDA8(Entity* self) {
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self->palette = 0x8170;
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}
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}
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self->flags = FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_UNK_08000000;
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self->flags = FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_POS_CAMERA_LOCKED;
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if (rand() % 4) {
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self->zPriority = PLAYER.zPriority + 2;
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@ -580,7 +580,8 @@ void func_8011F074(Entity* entity) {
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switch (entity->step) {
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case 0:
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entity->flags = FLAG_UNK_100000 | FLAG_UNK_20000 | FLAG_UNK_08000000;
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entity->flags =
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FLAG_UNK_100000 | FLAG_UNK_20000 | FLAG_POS_CAMERA_LOCKED;
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entity->unk5A = 0x79;
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entity->animSet = ANIMSET_DRA(14);
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entity->zPriority = PLAYER.zPriority + 2;
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@ -650,7 +651,7 @@ void EntityHitByLightning(Entity* self) {
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return;
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}
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self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
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self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_20000;
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self->ext.hitbylightning.unk7C =
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((self->params & 0xF) << 9) + (rand() & 0x3F);
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self->ext.hitbylightning.unk80 = rand();
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@ -790,7 +791,7 @@ void EntityHitByIce(Entity* self) {
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DestroyEntity(self);
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return;
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}
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self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
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self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
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prim = &g_PrimBuf[self->primIndex];
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while (prim != NULL) {
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prim->r0 = prim->r1 = prim->r2 = prim->r3 = (rand() & 0xF) + 0x30;
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@ -924,8 +925,8 @@ void EntityHitByIce(Entity* self) {
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prim->g0 = prim->g1 = prim->g2 = prim->g3;
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prim->drawMode |= DRAW_UNK02;
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prim->drawMode &= ~(DRAW_UNK_200 | DRAW_UNK_100);
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self->flags |= FLAG_UNK_08000000;
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self->flags &= ~(FLAG_UNK_20000 | FLAG_UNK_40000);
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self->flags |= FLAG_POS_CAMERA_LOCKED;
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self->flags &= ~(FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED);
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if (--prim->v0 == 0) {
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prim->drawMode |= DRAW_HIDE;
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}
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@ -972,8 +973,8 @@ void EntityTransparentWhiteCircle(Entity* self) {
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DestroyEntity(self);
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return;
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}
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self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
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FLAG_UNK_20000 | FLAG_UNK_10000;
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self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
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FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000 | FLAG_UNK_10000;
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prim2 = prim1 = &g_PrimBuf[self->primIndex];
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for (i = 0; i < 16; i++) {
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prim1 = prim1->next;
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@ -1154,8 +1155,8 @@ void EntityPlayerPinkEffect(Entity* self) {
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switch (self->step) {
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case 0:
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self->flags = FLAG_UNK_04000000 | FLAG_UNK_40000 | FLAG_UNK_20000 |
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FLAG_UNK_10000;
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self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_POS_PLAYER_LOCKED |
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FLAG_UNK_20000 | FLAG_UNK_10000;
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self->ext.timer.t = data_idx->unk0[0];
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if (data_idx->unk18 != 0x83) {
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PlaySfx(SFX_TRANSFORM);
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@ -1312,7 +1313,7 @@ void EntityPlayerDissolves(Entity* self) {
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if (self->primIndex == -1) {
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return;
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}
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self->flags = FLAG_HAS_PRIMS | FLAG_UNK_08000000;
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self->flags = FLAG_HAS_PRIMS | FLAG_POS_CAMERA_LOCKED;
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self->ext.dissolve.unk7C = 0;
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temp1 = D_800AE140;
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self->ext.dissolve.unk80 = rand() & 7;
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@ -1503,8 +1504,8 @@ void EntityLevelUpAnimation(Entity* self) {
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return;
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}
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PlaySfx(NA_SE_PL_MAX_HP_MP_INCREASED);
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self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000 |
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FLAG_UNK_10000;
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self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
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FLAG_UNK_20000 | FLAG_UNK_10000;
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CreateEntFactoryFromEntity(self, FACTORY(0x2C, 0x4A), 0);
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self->posX.i.hi = PLAYER.posX.i.hi;
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self->posY.i.hi = PLAYER.posY.i.hi - 48;
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@ -1862,8 +1863,8 @@ void EntityMist(Entity* self) {
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for (j = 0; j < 16; j++) {
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prim = func_80121F58(1, j, prim, self->facingLeft);
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}
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self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
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FLAG_UNK_20000;
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self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
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||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->step++;
|
||||
self->ext.mist.timer = 0;
|
||||
D_80138394 = 0;
|
||||
@ -2019,7 +2020,7 @@ void EntityMist(Entity* self) {
|
||||
for (j = 0; j < 16; j++) {
|
||||
prim = func_80121F58(1, j, prim, self->facingLeft);
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 |
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
xVar4 = PLAYER.posX.i.hi + self->ext.mist.xCurrent;
|
||||
yVar4 = PLAYER.posY.i.hi + self->ext.mist.yCurrent;
|
||||
@ -2180,7 +2181,7 @@ void UnknownEntId48(Entity* self) {
|
||||
self->enemyId = 4;
|
||||
self->hitboxHeight = 8;
|
||||
self->hitboxWidth = 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
self->step++;
|
||||
}
|
||||
if (params == 0) {
|
||||
@ -2237,7 +2238,8 @@ void func_80123A60(Entity* entity) {
|
||||
entity->posY.i.hi = player->posY.i.hi;
|
||||
if (entity->step == 0) {
|
||||
func_8011A328(entity, 0xB);
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000;
|
||||
entity->flags =
|
||||
FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->step++;
|
||||
}
|
||||
|
||||
@ -2364,8 +2366,8 @@ void func_80123F78(Entity* entity) {
|
||||
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_10000 | FLAG_UNK_20000 | FLAG_UNK_04000000 |
|
||||
FLAG_UNK_08000000;
|
||||
entity->flags = FLAG_UNK_10000 | FLAG_UNK_20000 |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_POS_CAMERA_LOCKED;
|
||||
if (PLAYER.animSet != 1) {
|
||||
DestroyEntity(entity);
|
||||
break;
|
||||
|
@ -29,8 +29,8 @@ void EntityTeleport(Entity* self) {
|
||||
if (self->primIndex == -1) {
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_10000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 2; i++) {
|
||||
prim->x0 = 0xC0 * i;
|
||||
@ -291,7 +291,7 @@ void EntitySubwpnThrownDagger(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
func_8011A290(self);
|
||||
self->hitboxWidth = 4;
|
||||
@ -504,8 +504,8 @@ void EntitySubwpnThrownAxe(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->facingLeft = (PLAYER.facingLeft + 1) & 1;
|
||||
SetSpeedX(FIX(-2));
|
||||
self->velocityY = FIX(-6);
|
||||
@ -762,7 +762,7 @@ void EntityHolyWater(Entity* entity) {
|
||||
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_08000000;
|
||||
entity->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
entity->animSet = ANIMSET_DRA(9);
|
||||
entity->animCurFrame = 0x1D;
|
||||
entity->zPriority = PLAYER.zPriority - 2;
|
||||
@ -895,7 +895,7 @@ void EntityHolyWaterBreakGlass(Entity* self) {
|
||||
prim->priority = PLAYER.zPriority + 2;
|
||||
}
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->ext.timer.t = 20;
|
||||
self->step++;
|
||||
return;
|
||||
@ -977,7 +977,7 @@ void EntityHolyWaterFlame(Entity* self) {
|
||||
DRAW_UNK02 | DRAW_COLORS | DRAW_HIDE;
|
||||
prim = prim->next;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
func_8011A290(self);
|
||||
self->hitboxWidth = 4;
|
||||
self->posY.i.hi = self->posY.i.hi - 0xA;
|
||||
@ -1182,7 +1182,7 @@ void EntitySubwpnCrashCrossParticles(Entity* self) {
|
||||
if (self->step == 0) {
|
||||
self->primIndex = AllocPrimitives(PRIM_GT4, 64);
|
||||
if (self->primIndex != -1) {
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
// entity lives for 192 frames
|
||||
self->ext.generic.unk7C.s = 192;
|
||||
self->step++;
|
||||
@ -1267,8 +1267,8 @@ void EntityHellfireHandler(Entity* self) {
|
||||
g_Player.unk5C = -1;
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
|
||||
FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->posY.i.hi = 120;
|
||||
// I think this is to make the yellow laser beam?
|
||||
// it ends up looking like the library card effect.
|
||||
@ -1405,7 +1405,7 @@ void EntityHellfireNormalFireball(Entity* entity) {
|
||||
if (entity->params == 0) {
|
||||
PlaySfx(SFX_FIREBALL_SHOT_A);
|
||||
}
|
||||
entity->flags = FLAG_UNK_100000 | FLAG_UNK_08000000;
|
||||
entity->flags = FLAG_UNK_100000 | FLAG_POS_CAMERA_LOCKED;
|
||||
entity->animSet = ANIMSET_DRA(9);
|
||||
entity->anim = D_800B0798;
|
||||
entity->zPriority = PLAYER.zPriority + 2;
|
||||
@ -1456,7 +1456,7 @@ void EntityBatFireball(Entity* self) {
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
PlaySfx(SFX_QUICK_STUTTER_EXPLODE);
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->animSet = 9;
|
||||
self->anim = D_800B0798;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
@ -1508,7 +1508,7 @@ void EntityHellfireBigFireball(Entity* entity) {
|
||||
PlaySfx(SFX_UNK_683);
|
||||
}
|
||||
|
||||
entity->flags = FLAG_UNK_100000 | FLAG_UNK_08000000;
|
||||
entity->flags = FLAG_UNK_100000 | FLAG_POS_CAMERA_LOCKED;
|
||||
|
||||
if (entity->params != 0) {
|
||||
entity->posY.i.hi = entity->posY.i.hi + 16;
|
||||
@ -1594,7 +1594,8 @@ void EntityExpandingCircle(Entity* entity) {
|
||||
prim->priority = PLAYER.zPriority + 1;
|
||||
prim->drawMode =
|
||||
DRAW_TPAGE2 | DRAW_TPAGE | DRAW_COLORS | DRAW_TRANSP;
|
||||
entity->flags = FLAG_UNK_40000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_POS_PLAYER_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS;
|
||||
entity->step++;
|
||||
break;
|
||||
}
|
||||
@ -1656,8 +1657,8 @@ void func_80127CC8(Entity* entity) {
|
||||
return;
|
||||
}
|
||||
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000 |
|
||||
FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
prim = &g_PrimBuf[entity->primIndex];
|
||||
prim->r0 = prim->r1 = prim->r2 = prim->r3 = 192;
|
||||
prim->g0 = prim->g1 = prim->g2 = prim->g3 = 64;
|
||||
@ -1752,7 +1753,8 @@ void EntitySubwpnReboundStone(Entity* self) {
|
||||
prim->y0 = prim->y1 = playerY;
|
||||
prim->timer = 0x14;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
|
||||
facingLeft = PLAYER.facingLeft;
|
||||
@ -2011,7 +2013,7 @@ void EntitySubwpnThrownVibhuti(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
func_8011A290(self);
|
||||
selfX = self->posX.i.hi;
|
||||
selfY = self->posY.i.hi;
|
||||
@ -2173,8 +2175,8 @@ void EntitySubwpnAgunea(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
} else {
|
||||
self->flags =
|
||||
FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
func_8011A290(self);
|
||||
self->hitboxHeight = 4;
|
||||
@ -2339,7 +2341,7 @@ void EntityAguneaHitEnemy(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
break;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->ext.et_801291C4.unk84 = ((rand() & 0x3FF) - 0x200) & 0xFFF;
|
||||
@ -2551,8 +2553,9 @@ void func_80129864(Entity* self) {
|
||||
self->palette = PAL_OVL(0x19F);
|
||||
self->drawMode = DRAW_UNK_40 | DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
self->zPriority = 0x1C3;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_100000 | FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_100000 | FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
if (self->params & 0x7F00) {
|
||||
func_8011A328(self, 3);
|
||||
@ -2633,8 +2636,8 @@ void func_80129864(Entity* self) {
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_100000 |
|
||||
FLAG_UNK_10000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_100000 | FLAG_UNK_10000;
|
||||
s1 = rcos(self->ext.et_80129864.unk82) >> 8;
|
||||
self->ext.et_80129864.unk82 += 0x80;
|
||||
self->ext.et_80129864.unk80 += s1;
|
||||
@ -2746,8 +2749,8 @@ void EntitySummonSpirit(Entity* self) {
|
||||
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000 |
|
||||
FLAG_UNK_10000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
g_unkGraphicsStruct.unk20 = 3;
|
||||
self->ext.summonspirit.spawnTimer = 10;
|
||||
func_80118C28(13);
|
||||
@ -2812,8 +2815,8 @@ void EntitySummonSpirit(Entity* self) {
|
||||
}
|
||||
self->ext.summonspirit.timer = 0;
|
||||
// This just adds FLAG_HAS_PRIMS. Not sure why it wasn't an |=.
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
self->step++;
|
||||
break;
|
||||
|
||||
|
@ -20,8 +20,8 @@ void EntityStopWatchExpandingCircle(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 16; i++, prim = prim->next) {
|
||||
prim->tpage = 0x1A;
|
||||
@ -105,8 +105,8 @@ void EntityStopWatch(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
prim->tpage = 0x1E;
|
||||
prim->clut = 0x17F;
|
||||
@ -193,7 +193,7 @@ void EntityStopWatch(Entity* self) {
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
self->flags &= ~FLAG_UNK_40000;
|
||||
self->flags &= ~FLAG_POS_PLAYER_LOCKED;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
prim->priority = 0xC2;
|
||||
prim->drawMode &= ~DRAW_UNK_200;
|
||||
@ -437,7 +437,8 @@ void func_8012B78C(Entity* entity) {
|
||||
ret = AllocPrimitives(PRIM_GT4, 1);
|
||||
entity->primIndex = ret;
|
||||
if (entity->primIndex != -1) {
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags =
|
||||
FLAG_UNK_20000 | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
prim = &g_PrimBuf[entity->primIndex];
|
||||
prim->tpage = 0x1C;
|
||||
prim->clut = 0x19D;
|
||||
@ -511,7 +512,8 @@ void EntitySubwpnBible(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
prim->tpage = 0x1E;
|
||||
prim->clut = 0x17F;
|
||||
@ -541,7 +543,7 @@ void EntitySubwpnBible(Entity* self) {
|
||||
break;
|
||||
case 3:
|
||||
if (++self->ext.et_BibleSubwpn.unk7C >= 0x12C) {
|
||||
self->flags &= ~FLAG_UNK_04000000;
|
||||
self->flags &= ~FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->velocityX = self->facingLeft ? FIX(-12) : FIX(12);
|
||||
self->velocityY = FIX(-12);
|
||||
PlaySfx(SFX_UNK_6B2);
|
||||
@ -645,7 +647,7 @@ void EntityBatEcho(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED;
|
||||
prim = (Primitive*)&g_PrimBuf[self->primIndex];
|
||||
self->ext.batEcho.unk84 = prim;
|
||||
for (i = 0; i < 0x11; i++) {
|
||||
|
@ -1019,8 +1019,8 @@ void func_8012F894(Entity* self) {
|
||||
#ifdef VERSION_HD
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
#endif
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
|
||||
FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->step++;
|
||||
}
|
||||
animControl = 0;
|
||||
@ -1297,7 +1297,8 @@ void func_80130264(Entity* self) {
|
||||
#if defined(VERSION_HD)
|
||||
self->zPriority = PLAYER.zPriority;
|
||||
#endif
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
self->rotPivotX = 0;
|
||||
self->rotPivotY = 9;
|
||||
@ -1407,7 +1408,8 @@ void func_80130618(Entity* self) {
|
||||
#if defined(VERSION_HD)
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
#endif
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
self->rotPivotX = 1;
|
||||
self->rotPivotY = 8;
|
||||
@ -1525,8 +1527,8 @@ void func_801309B4(Entity* self) {
|
||||
#if defined(VERSION_HD)
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
#endif
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_100000 | FLAG_UNK_20000 |
|
||||
FLAG_UNK_40000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_100000 |
|
||||
FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->animFrameDuration = 1;
|
||||
self->animFrameIdx = 4;
|
||||
self->anim = D_800B0ABC;
|
||||
@ -1541,8 +1543,8 @@ void func_801309B4(Entity* self) {
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->posX.val = g_Entities[UNK_ENTITY_12].posX.val;
|
||||
self->posY.val = g_Entities[UNK_ENTITY_12].posY.val + FIX(4);
|
||||
self->flags =
|
||||
FLAG_UNK_04000000 | FLAG_UNK_100000 | FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_100000 | FLAG_UNK_20000 |
|
||||
FLAG_POS_PLAYER_LOCKED;
|
||||
|
||||
var_a1 = D_80138430 - 0x800;
|
||||
if (D_80138430 > 0x980) {
|
||||
@ -1686,7 +1688,8 @@ void func_80130E94(Entity* self) {
|
||||
#if defined(VERSION_HD)
|
||||
self->zPriority = PLAYER.zPriority - 3;
|
||||
#endif
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->ext.timer.t = 0x20;
|
||||
self->rotZ = D_80138430;
|
||||
self->step++;
|
||||
@ -1810,7 +1813,8 @@ void func_8013136C(Entity* self) {
|
||||
self->animSet = 0xF;
|
||||
self->unk5A = 0x7E;
|
||||
self->palette = PLAYER.palette;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
self->rotPivotX = -8;
|
||||
self->step++;
|
||||
@ -2049,7 +2053,7 @@ void EntityGiantSpinningCross(Entity* self) {
|
||||
self->hitboxWidth = 0xC;
|
||||
self->posY.i.hi = 0x160;
|
||||
self->velocityY = FIX(-6);
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->facingLeft = 0;
|
||||
self->ext.giantcross.unk7C = 0;
|
||||
self->ext.giantcross.unk7E = 0x400;
|
||||
|
@ -150,7 +150,7 @@ void RicInit(s16 initParam) {
|
||||
e->animSet = ANIMSET_OVL(0x10);
|
||||
e->unk5A = i + 1;
|
||||
e->palette = 0x8120;
|
||||
e->flags = FLAG_UNK_20000 | FLAG_UNK_08000000;
|
||||
e->flags = FLAG_UNK_20000 | FLAG_POS_CAMERA_LOCKED;
|
||||
}
|
||||
primIndex = g_api.AllocPrimitives(PRIM_TILE, 6);
|
||||
|
||||
|
@ -1235,7 +1235,8 @@ void RicEntityHitByHoly(Entity* entity) {
|
||||
DestroyEntity(entity);
|
||||
return;
|
||||
}
|
||||
entity->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
entity->flags =
|
||||
FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
hitboxX = PLAYER.posX.i.hi + PLAYER.hitboxOffX;
|
||||
hitboxY = PLAYER.posY.i.hi + PLAYER.hitboxOffY;
|
||||
prim = &g_PrimBuf[entity->primIndex];
|
||||
@ -1312,7 +1313,8 @@ void RicEntityHitByDark(Entity* entity) {
|
||||
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_UNK_08000000;
|
||||
entity->flags =
|
||||
FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_POS_CAMERA_LOCKED;
|
||||
entity->unk5A = 0x79;
|
||||
entity->animSet = ANIMSET_DRA(14);
|
||||
entity->zPriority = PLAYER.zPriority + 2;
|
||||
@ -1516,7 +1518,7 @@ void RicUpdatePlayerEntities(void) {
|
||||
entity->pfnUpdate(entity);
|
||||
entity = g_CurrentEntity;
|
||||
if (entity->entityId) {
|
||||
if (!(entity->flags & FLAG_UNK_04000000) &&
|
||||
if (!(entity->flags & FLAG_KEEP_ALIVE_OFFCAMERA) &&
|
||||
(entity->posX.i.hi < -32 || entity->posX.i.hi > 288 ||
|
||||
entity->posY.i.hi < -16 || entity->posY.i.hi > 256)) {
|
||||
DestroyEntity(entity);
|
||||
|
@ -27,25 +27,25 @@ void RicEntityFactory(Entity* self) {
|
||||
self->ext.factory.unk9C = *data_idx & 0x7; // index 4, lower 4 bits
|
||||
self->ext.factory.unkA4 = *data_idx++ >> 3; // index 4, upper 4 bits
|
||||
self->ext.factory.unk9A = *data_idx; // index 5
|
||||
self->flags |= FLAG_UNK_04000000;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
|
||||
self->step++;
|
||||
switch (self->ext.factory.unkA4) {
|
||||
case 0:
|
||||
self->flags |= FLAG_UNK_08000000;
|
||||
self->flags |= FLAG_POS_CAMERA_LOCKED;
|
||||
break;
|
||||
case 4:
|
||||
self->flags |= FLAG_UNK_20000;
|
||||
case 2:
|
||||
case 9:
|
||||
self->flags |= FLAG_UNK_40000;
|
||||
self->flags |= FLAG_POS_PLAYER_LOCKED;
|
||||
case 3:
|
||||
case 7:
|
||||
self->posX.val = PLAYER.posX.val;
|
||||
self->posY.val = PLAYER.posY.val;
|
||||
break;
|
||||
case 8:
|
||||
self->flags |= FLAG_UNK_40000;
|
||||
self->flags |= FLAG_POS_PLAYER_LOCKED;
|
||||
self->posX.val = self->ext.factory.parent->posX.val;
|
||||
self->posY.val = self->ext.factory.parent->posY.val;
|
||||
break;
|
||||
@ -165,7 +165,8 @@ void RicEntitySlideKick(Entity* entity) {
|
||||
entity->posY.i.hi = PLAYER.posY.i.hi;
|
||||
entity->facingLeft = PLAYER.facingLeft;
|
||||
if (entity->step == 0) {
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->hitboxOffX = 0x14;
|
||||
entity->hitboxOffY = 0xC;
|
||||
entity->hitboxHeight = 9;
|
||||
@ -194,7 +195,8 @@ void func_80160D2C(Entity* self) {
|
||||
self->posY.i.hi = PLAYER.posY.i.hi;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
if (self->step == 0) {
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000;
|
||||
self->flags =
|
||||
FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->hitboxOffX = 0x14;
|
||||
self->hitboxHeight = 9;
|
||||
self->hitboxWidth = 9;
|
||||
@ -228,7 +230,8 @@ void RicEntityBladeDash(Entity* self) {
|
||||
self->posY.i.hi = PLAYER.posY.i.hi;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
if (self->step == 0) {
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->hitboxHeight = 20;
|
||||
self->hitboxWidth = 20;
|
||||
self->hitboxOffY = 0;
|
||||
@ -252,7 +255,8 @@ void func_80160F0C(Entity* self) {
|
||||
self->posY.i.hi = PLAYER.posY.i.hi;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
if (self->step == 0) {
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000;
|
||||
self->flags =
|
||||
FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->hitboxOffX = 0xC;
|
||||
self->hitboxOffY = -0x1A;
|
||||
self->hitboxWidth = 12;
|
||||
@ -314,7 +318,7 @@ void RicEntitySmokePuff(Entity* self) {
|
||||
self->animSet = 5;
|
||||
self->anim = anim_smoke_puff;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000 | FLAG_UNK_10000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000 | FLAG_UNK_10000;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY | FLAG_DRAW_UNK8;
|
||||
self->unk6C = 0x60;
|
||||
@ -729,7 +733,7 @@ void func_80161C2C(Entity* self) {
|
||||
self->palette = 0x8170;
|
||||
}
|
||||
}
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_UNK_08000000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_POS_CAMERA_LOCKED;
|
||||
|
||||
if (rand() % 4) {
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
@ -782,8 +786,8 @@ void func_80161EF8(Entity* self) {
|
||||
case 0:
|
||||
self->animSet = ANIMSET_DRA(2);
|
||||
self->anim = anim_80154E38;
|
||||
self->flags =
|
||||
FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_UNK_10000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_100000 | FLAG_UNK_10000 |
|
||||
FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority + 4;
|
||||
self->velocityY = (rand() & 0x3FFF) - 0x10000;
|
||||
self->step++;
|
||||
@ -852,7 +856,8 @@ void RicEntityApplyMariaPowerAnim(Entity* self) {
|
||||
posX = self->posX.i.hi;
|
||||
posY = self->posY.i.hi + props->yPos;
|
||||
self->posY.i.hi = posY;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->step++;
|
||||
break;
|
||||
case 1:
|
||||
@ -918,8 +923,8 @@ void func_801623E0(Entity* entity) {
|
||||
prim->clut = 0x13E;
|
||||
prim->priority = PLAYER.zPriority + 8;
|
||||
prim->drawMode = DRAW_DEFAULT;
|
||||
entity->flags = FLAG_UNK_10000 | FLAG_UNK_40000 | FLAG_UNK_04000000 |
|
||||
FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_UNK_10000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
entity->step++;
|
||||
break;
|
||||
|
||||
@ -971,8 +976,8 @@ void func_80162604(Entity* entity) {
|
||||
prim->clut = 0x162;
|
||||
prim->priority = PLAYER.zPriority - 4;
|
||||
prim->drawMode = DRAW_DEFAULT;
|
||||
entity->flags = FLAG_UNK_10000 | FLAG_UNK_40000 |
|
||||
FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_UNK_10000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
entity->step++;
|
||||
goto def;
|
||||
} else {
|
||||
@ -1053,7 +1058,7 @@ void RicEntityMariaPowers(Entity* self) {
|
||||
prim->drawMode = DRAW_HIDE;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
if (params == 3) {
|
||||
self->flags |= FLAG_UNK_04000000;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
}
|
||||
g_api.PlaySfx(0x881);
|
||||
self->ext.et_80162870.unk82 = 12;
|
||||
@ -1128,8 +1133,8 @@ static AnimationFrame anim_maria_offering_powers[] = {
|
||||
void RicEntityMaria(Entity* entity) {
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_100000 | FLAG_UNK_04000000 | FLAG_UNK_10000 |
|
||||
FLAG_UNK_08000000;
|
||||
entity->flags = FLAG_UNK_100000 | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_UNK_10000 | FLAG_POS_CAMERA_LOCKED;
|
||||
entity->facingLeft = 1;
|
||||
entity->unk5A = 0x66;
|
||||
entity->zPriority = PLAYER.zPriority - 8;
|
||||
|
@ -112,8 +112,8 @@ void RicEntityPlayerBlinkWhite(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
|
||||
FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
|
||||
FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000 | FLAG_UNK_10000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 8; i++) {
|
||||
D_80154F7C[i] = i << 9;
|
||||
@ -396,7 +396,8 @@ void func_801641A0(Entity* entity) {
|
||||
prim->priority = PLAYER.zPriority + 8;
|
||||
prim->drawMode =
|
||||
DRAW_TPAGE2 | DRAW_TPAGE | DRAW_COLORS | DRAW_TRANSP;
|
||||
entity->flags = FLAG_UNK_40000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_POS_PLAYER_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS;
|
||||
entity->step++;
|
||||
goto def;
|
||||
} else {
|
||||
@ -483,8 +484,8 @@ void RicEntityShrinkingPowerUpRing(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000 |
|
||||
FLAG_UNK_10000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS |
|
||||
FLAG_POS_PLAYER_LOCKED | FLAG_UNK_10000;
|
||||
prim2 = prim1 = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 16; i++) {
|
||||
prim1 = prim1->next;
|
||||
@ -705,7 +706,7 @@ void RicEntityHitByIce(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
while (prim != NULL) {
|
||||
prim->r0 = prim->r1 = prim->r2 = prim->r3 = (rand() & 0xF) + 0x30;
|
||||
@ -916,7 +917,7 @@ void RicEntityHitByLightning(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->ext.hitbylightning.unk7C =
|
||||
((self->params & 0xF) << 9) + (rand() & 0x3F);
|
||||
self->ext.hitbylightning.unk80 = rand();
|
||||
|
@ -27,8 +27,8 @@ void RicEntityTeleport(Entity* self) {
|
||||
if (self->primIndex == -1) {
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_10000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 2; i++) {
|
||||
prim->x0 = 0xC0 * i;
|
||||
@ -756,8 +756,8 @@ void RicEntityArmBrandishWhip(Entity* entity) {
|
||||
|
||||
entity->facingLeft = PLAYER.facingLeft;
|
||||
if (entity->step == 0) {
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000 | FLAG_UNK_04000000 |
|
||||
FLAG_UNK_10000;
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_10000;
|
||||
entity->animSet = ANIMSET_OVL(18);
|
||||
entity->unk5A = 0x46;
|
||||
entity->palette = 0x8120;
|
||||
@ -792,8 +792,8 @@ static s16 D_80155D30[] = {0x10, 0x18, 0x11, 0x19, 0x12, 0x1A, 0x13, 0x1B, 0x14,
|
||||
void func_80167964(Entity* entity) {
|
||||
if (g_Player.unk46 != 0) {
|
||||
if (entity->step == 0) {
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_40000 |
|
||||
FLAG_UNK_04000000 | FLAG_UNK_10000;
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED |
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_10000;
|
||||
}
|
||||
if (!(entity->params & 0xFF00)) {
|
||||
g_Entities[D_80155D30[entity->animFrameDuration]].palette =
|
||||
@ -886,7 +886,7 @@ void func_80167A70(Entity* self) {
|
||||
prim->priority = PLAYER.zPriority + 2;
|
||||
}
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->ext.timer.t = 20;
|
||||
self->step++;
|
||||
break;
|
||||
@ -950,8 +950,8 @@ void RicEntityCrashHydroStorm(Entity* self) {
|
||||
}
|
||||
self->ext.subweapon.subweaponId = PL_W_HYDROSTORM;
|
||||
RicSetSubweaponParams(self);
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
line = (PrimLineG2*)&g_PrimBuf[self->primIndex];
|
||||
self->facingLeft = 0;
|
||||
while (line != NULL) {
|
||||
|
@ -19,7 +19,7 @@ void RicEntitySubwpnHolyWater(Entity* self) {
|
||||
}
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animSet = ANIMSET_OVL(0x12);
|
||||
self->animCurFrame = 0x23;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
@ -213,7 +213,7 @@ void RicEntitySubwpnHolyWaterFlame(Entity* self) {
|
||||
prim = prim->next;
|
||||
i++;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->ext.holywater.timer = 1;
|
||||
self->step += 1;
|
||||
break;
|
||||
@ -340,7 +340,8 @@ void RicEntitySubwpnCrashCross(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->ext.crashcross.unk80 = 1;
|
||||
self->zPriority = 0xC2;
|
||||
self->ext.crashcross.subweaponId = PL_W_CRASH_CROSS;
|
||||
@ -525,7 +526,8 @@ void RicEntitySubwpnCross(Entity* self) {
|
||||
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_UNK_100000;
|
||||
// gets used by shadow, must align with that entity
|
||||
self->ext.crossBoomerang.unk84 = &D_80175088[D_80175888];
|
||||
D_80175888++;
|
||||
@ -673,7 +675,7 @@ void func_80169C10(Entity* entity) {
|
||||
primIndex = g_api.AllocPrimitives(PRIM_GT4, 1);
|
||||
entity->primIndex = primIndex;
|
||||
if (primIndex != -1) {
|
||||
entity->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
entity->velocityY = FIX(0.5);
|
||||
entity->posX.i.hi =
|
||||
((u16)entity->posX.i.hi - PosX) + (rand() & 0xF);
|
||||
@ -711,7 +713,7 @@ void RicEntitySubwpnCrossTrail(Entity* self) {
|
||||
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_08000000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_POS_CAMERA_LOCKED;
|
||||
// the parent pointer is set in RicEntityFactory.
|
||||
// the value of unk84 is set in RicEntitySubwpnCross
|
||||
self->ext.crossBoomerang.unk84 =
|
||||
@ -775,7 +777,8 @@ void RicEntitySubwpnCrashCrossParticles(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->ext.timer.t = 0xC0;
|
||||
self->step += 1;
|
||||
return;
|
||||
@ -893,8 +896,8 @@ void RicEntitySubwpnAxe(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->facingLeft = (PLAYER.facingLeft + 1) & 1;
|
||||
RicSetSpeedX(FIX(-2));
|
||||
self->velocityY = FIX(-6);
|
||||
@ -1116,8 +1119,8 @@ void RicEntityCrashAxe(Entity* self) {
|
||||
return;
|
||||
}
|
||||
sp10 = 0;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->facingLeft = 0;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
self->ext.axeCrash.unk7C = ((u8)self->params << 9) + 0xC00;
|
||||
@ -1185,7 +1188,7 @@ void RicEntityCrashAxe(Entity* self) {
|
||||
g_api.PlaySfx(SFX_WEAPON_APPEAR);
|
||||
}
|
||||
g_Player.unk4E = 1;
|
||||
self->flags &= ~(FLAG_UNK_04000000 | FLAG_UNK_20000);
|
||||
self->flags &= ~(FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000);
|
||||
}
|
||||
temp_s1 = self->ext.axeCrash.unk9C;
|
||||
self->ext.axeCrash.unk9C += 2;
|
||||
@ -1319,7 +1322,7 @@ void RicEntitySubwpnDagger(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
// Not sure what this unkB0 does, but it seems to be
|
||||
// a standard part of the Ext, and may not be entity specific.
|
||||
@ -1568,7 +1571,8 @@ void RicEntitySubwpnReboundStone(Entity* self) {
|
||||
prim->y0 = prim->y1 = playerY;
|
||||
prim->timer = 20;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
|
||||
facingLeft = PLAYER.facingLeft;
|
||||
@ -1826,7 +1830,7 @@ void RicEntitySubwpnThrownVibhuti(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->ext.subweapon.subweaponId = PL_W_VIBHUTI;
|
||||
RicSetSubweaponParams(self);
|
||||
self->hitboxWidth = self->hitboxHeight = 4;
|
||||
@ -1995,8 +1999,8 @@ void RicEntitySubwpnAgunea(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
} else {
|
||||
self->flags =
|
||||
FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->ext.agunea.subweaponId = PL_W_AGUNEA;
|
||||
RicSetSubweaponParams(self);
|
||||
@ -2146,7 +2150,7 @@ void RicEntityAguneaHitEnemy(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
break;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->ext.et_801291C4.unk84 = ((rand() & 0x3FF) - 0x200) & 0xFFF;
|
||||
@ -2325,7 +2329,7 @@ void RicEntityVibhutiCrashCloud(Entity* entity) {
|
||||
primIndex = g_api.AllocPrimitives(PRIM_GT4, 1);
|
||||
entity->primIndex = primIndex;
|
||||
if (primIndex != -1) {
|
||||
entity->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
entity->posX.val =
|
||||
entity->ext.vibCrashCloud.parent->ext.vibhutiCrash.unk84;
|
||||
entity->posY.val =
|
||||
@ -2380,7 +2384,8 @@ void RicEntityCrashVibhuti(Entity* self) {
|
||||
g_Player.unk4E = 1;
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 9; i++) {
|
||||
prim->r0 = prim->g0 = prim->b0 = 0xFF;
|
||||
@ -2461,7 +2466,7 @@ void RicEntityCrashVibhuti(Entity* self) {
|
||||
void RicEntityCrashReboundStoneParticles(Entity* entity) {
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->ext.subweapon.subweaponId = PL_W_CRASH_REBOUND_STONE;
|
||||
RicSetSubweaponParams(entity);
|
||||
entity->hitboxWidth = 4;
|
||||
|
@ -22,7 +22,7 @@ void func_8016D9C4(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
primLine = (PrimLineG2*)&g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 4; i++) {
|
||||
primLine->preciseX.val = PLAYER.posX.val;
|
||||
@ -178,7 +178,7 @@ void RicEntityCrashReboundStoneExplosion(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
|
||||
for (i = 0; i < 0x10; i++) {
|
||||
@ -275,7 +275,7 @@ void RicEntityCrashReboundStoneExplosion(Entity* self) {
|
||||
void RicEntityCrashReboundStone(Entity* entity) {
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->ext.timer.t = 0x14;
|
||||
entity->step++;
|
||||
|
||||
@ -332,7 +332,8 @@ void RicEntityCrashBibleBeam(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
if (self->facingLeft) {
|
||||
self->ext.bibleBeam.unk7C = -16;
|
||||
self->ext.bibleBeam.unk7E = -2;
|
||||
@ -442,7 +443,8 @@ void RicEntityCrashBible(Entity* self) {
|
||||
g_Player.unk4E = 1;
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->posX.val = PLAYER.posX.val;
|
||||
self->posY.val = PLAYER.posY.val;
|
||||
self->velocityY = FIX(-4);
|
||||
@ -636,7 +638,7 @@ void func_8016F198(Entity* self) {
|
||||
g_Player.unk4E = 1;
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 16; i++) {
|
||||
prim->priority = 0xC2;
|
||||
@ -759,7 +761,8 @@ void RicEntityCrashStopwatchDoneSparkle(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
prim->drawMode =
|
||||
@ -1078,7 +1081,7 @@ void RicEntityCrashStopwatchDoneSparkle(Entity* self) {
|
||||
void func_80170548(Entity* entity) {
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->ext.generic.unkB0 = 0x1E;
|
||||
RicSetSubweaponParams(entity);
|
||||
entity->hitboxWidth = 8;
|
||||
@ -1098,7 +1101,7 @@ void func_801705EC(Entity* entity) {
|
||||
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->ext.et_80161FF0.unk7E = 0;
|
||||
entity->step++;
|
||||
case 1:
|
||||
@ -1190,7 +1193,8 @@ void RicEntityAguneaLightning(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 15; i++) {
|
||||
prim->tpage = 0x1A;
|
||||
@ -1321,7 +1325,8 @@ void RicEntityAguneaCircle(Entity* self) {
|
||||
g_Player.unk4E = 1;
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
self->posX.i.hi = PLAYER.posX.i.hi;
|
||||
self->posY.i.hi = PLAYER.posY.i.hi - 0x20;
|
||||
@ -1470,7 +1475,7 @@ void RicEntitySubwpnStopwatchCircle(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 16; i++) {
|
||||
prim->tpage = 0x1A;
|
||||
@ -1562,8 +1567,8 @@ void RicEntitySubwpnStopwatch(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
prim->tpage = 0x1E;
|
||||
prim->clut = 0x17F;
|
||||
@ -1668,7 +1673,7 @@ void RicEntitySubwpnStopwatch(Entity* self) {
|
||||
break;
|
||||
case 4:
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
self->flags &= ~FLAG_UNK_40000;
|
||||
self->flags &= ~FLAG_POS_PLAYER_LOCKED;
|
||||
prim->priority = 0xC2;
|
||||
prim->drawMode &= ~0x200;
|
||||
prim = prim->next;
|
||||
@ -1964,7 +1969,8 @@ void RicEntitySubwpnBibleTrail(Entity* entity) {
|
||||
DestroyEntity(entity);
|
||||
return;
|
||||
}
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
entity->flags =
|
||||
FLAG_UNK_20000 | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
prim = &g_PrimBuf[entity->primIndex];
|
||||
prim->tpage = 0x1C;
|
||||
prim->clut = 0x19D;
|
||||
@ -2028,7 +2034,8 @@ void RicEntitySubwpnBible(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
prim->tpage = 0x1E;
|
||||
prim->clut = 0x17F;
|
||||
@ -2058,7 +2065,7 @@ void RicEntitySubwpnBible(Entity* self) {
|
||||
break;
|
||||
case 3:
|
||||
if (++self->ext.et_BibleSubwpn.unk7C >= 0x12C) {
|
||||
self->flags &= ~FLAG_UNK_04000000;
|
||||
self->flags &= ~FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->velocityX = self->facingLeft ? FIX(-12) : FIX(12);
|
||||
self->velocityY = FIX(-12);
|
||||
g_api.PlaySfx(0x6B2);
|
||||
|
@ -149,7 +149,8 @@ void RicEntityCrashCrossBeam(Entity* self) {
|
||||
self->hitboxWidth = 0xC;
|
||||
self->posY.i.hi = 0x160;
|
||||
self->velocityY = FIX(-6.0);
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->facingLeft = 0;
|
||||
self->ext.giantcross.unk7C = 0;
|
||||
self->ext.giantcross.unk7E = 0x400;
|
||||
|
@ -261,7 +261,7 @@ void CreateBlueTrailEntity(Entity* parent) {
|
||||
entity->entityId = 0xDA;
|
||||
entity->zPriority = parent->zPriority;
|
||||
entity->facingLeft = parent->facingLeft;
|
||||
entity->flags = FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->posX.val = parent->posX.val;
|
||||
entity->posY.val = parent->posY.val;
|
||||
entity->ext.batFamBlueTrail.parent = parent;
|
||||
@ -365,7 +365,7 @@ void func_801719E0(Entity* self) {
|
||||
return;
|
||||
}
|
||||
func_8017170C(self, 0);
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 |
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
func_801710E8(self, D_801704A8);
|
||||
self->ext.bat.unk84 = rand() % 4096;
|
||||
@ -382,7 +382,7 @@ void func_801719E0(Entity* self) {
|
||||
return;
|
||||
}
|
||||
func_8017170C(self, 0);
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 |
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_UNK_02000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
func_801710E8(self, D_801704A8);
|
||||
if (!self->ext.bat.unk82) {
|
||||
@ -428,14 +428,14 @@ void func_801719E0(Entity* self) {
|
||||
self->ext.bat.unk8E = 0;
|
||||
switch (self->entityId) {
|
||||
case 0xD1:
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 |
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
func_801710E8(self, D_801704A8);
|
||||
self->ext.bat.unk8C = rand() % 4096;
|
||||
self->step++;
|
||||
break;
|
||||
case 0xD2:
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 |
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_UNK_02000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
func_801710E8(self, D_801704A8);
|
||||
if (!self->ext.bat.unk82) {
|
||||
@ -937,7 +937,7 @@ void BatFamiliarBlueTrail(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
} else {
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
D_80174B48 = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < nPrim; i++) {
|
||||
D_80174B48->tpage = 0x1B;
|
||||
@ -1197,7 +1197,7 @@ s32 func_80173FE8(Entity* entity, s32 x, s32 y) {
|
||||
void func_80174038(Entity* entity) {
|
||||
switch (entity->step) {
|
||||
case 0:
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_UNK_20000 | FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
if (D_8003C704 != 0) {
|
||||
D_80171090 = 99;
|
||||
DestroyEntity(entity);
|
||||
|
@ -19,7 +19,7 @@ void CreateEventEntity(Entity* entityParent, s32 entityId, s32 params) {
|
||||
entity->entityId = entityId;
|
||||
entity->zPriority = entityParent->zPriority;
|
||||
entity->facingLeft = entityParent->facingLeft;
|
||||
entity->flags = FLAG_UNK_04000000;
|
||||
entity->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
entity->posX.val = entityParent->posX.val;
|
||||
entity->posY.val = entityParent->posY.val;
|
||||
// Not necessarily making batFamBlueTrail here, but
|
||||
|
@ -353,7 +353,7 @@ void EntityMaria(Entity* self) {
|
||||
return;
|
||||
}
|
||||
InitializeEntity(D_80180428);
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animSet = ANIMSET_OVL(1);
|
||||
self->animCurFrame = 10;
|
||||
self->unk5A = 0x48;
|
||||
|
@ -352,7 +352,7 @@ void HitDetection(void) {
|
||||
g_CastleFlags[(miscVar1 >> 3) + 0x190] |= miscVar3;
|
||||
}
|
||||
if ((g_Status.relics[RELIC_FAERIE_SCROLL] & 2) &&
|
||||
!(entFrom5C->flags & FLAG_UNK_01000000)) {
|
||||
!(entFrom5C->flags & FLAG_NOT_AN_ENEMY)) {
|
||||
if (g_unkGraphicsStruct.BottomCornerTextTimer != 0) {
|
||||
g_api.FreePrimitives(
|
||||
g_unkGraphicsStruct.BottomCornerTextPrims);
|
||||
@ -360,7 +360,7 @@ void HitDetection(void) {
|
||||
}
|
||||
BottomCornerText(
|
||||
g_api.enemyDefs[entFrom5C->enemyId].name, 0);
|
||||
entFrom5C->flags |= FLAG_UNK_01000000;
|
||||
entFrom5C->flags |= FLAG_NOT_AN_ENEMY;
|
||||
}
|
||||
miscVar2 = 0;
|
||||
if ((iterEnt1->hitboxState & 8) &&
|
||||
@ -405,7 +405,7 @@ void HitDetection(void) {
|
||||
miscVar1 = 0;
|
||||
}
|
||||
if ((g_Status.relics[RELIC_SPIRIT_ORB] & 2) &&
|
||||
!(entFrom5C->flags & FLAG_UNK_04000000) &&
|
||||
!(entFrom5C->flags & FLAG_KEEP_ALIVE_OFFCAMERA) &&
|
||||
miscVar1) {
|
||||
otherEntity =
|
||||
AllocEntity(&g_Entities[224], &g_Entities[256]);
|
||||
|
@ -31,7 +31,7 @@ void EntityMessageBox(Entity* self) {
|
||||
case 0:
|
||||
InitializeEntity(g_InitializeData0);
|
||||
self->flags |= FLAG_UNK_10000;
|
||||
self->flags ^= FLAG_UNK_08000000;
|
||||
self->flags ^= FLAG_POS_CAMERA_LOCKED;
|
||||
if (!self->params) {
|
||||
self->params = 96; // default to 96 frames, or 1.5 seconds
|
||||
}
|
||||
|
@ -8,7 +8,8 @@ extern u16 unk14_lifetime[];
|
||||
void EntityUnkId14(Entity* self) {
|
||||
if (!self->step) {
|
||||
self->velocityY = unk14_yVel[self->ext.generic.unk94];
|
||||
self->flags = FLAG_UNK_2000 | FLAG_UNK_04000000 | FLAG_UNK_08000000;
|
||||
self->flags =
|
||||
FLAG_UNK_2000 | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_POS_CAMERA_LOCKED;
|
||||
self->palette = PAL_OVL(0x195);
|
||||
self->animSet = ANIMSET_DRA(2);
|
||||
self->animCurFrame = unk14_startFrame[self->params];
|
||||
|
@ -5,7 +5,8 @@ extern s32 unk15_yVel[];
|
||||
// looks like a particle of dust fading away
|
||||
void EntityUnkId15(Entity* self) {
|
||||
if (!self->step) {
|
||||
self->flags = FLAG_UNK_2000 | FLAG_UNK_04000000 | FLAG_UNK_08000000;
|
||||
self->flags =
|
||||
FLAG_UNK_2000 | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_POS_CAMERA_LOCKED;
|
||||
self->palette = PAL_OVL(0x195);
|
||||
self->animSet = ANIMSET_DRA(5);
|
||||
self->animCurFrame = 1;
|
||||
|
@ -289,7 +289,7 @@ void HitDetection(void) {
|
||||
g_CastleFlags[(miscVar1 >> 3) + 0x120] |= miscVar3;
|
||||
}
|
||||
if ((g_Status.relics[RELIC_FAERIE_SCROLL] & 2) &&
|
||||
!(entFrom5C->flags & FLAG_UNK_01000000)) {
|
||||
!(entFrom5C->flags & FLAG_NOT_AN_ENEMY)) {
|
||||
if (g_unkGraphicsStruct.BottomCornerTextTimer != 0) {
|
||||
g_api.FreePrimitives(
|
||||
g_unkGraphicsStruct.BottomCornerTextPrims);
|
||||
@ -297,7 +297,7 @@ void HitDetection(void) {
|
||||
}
|
||||
BottomCornerText(
|
||||
g_api.enemyDefs[entFrom5C->enemyId].name, 0);
|
||||
entFrom5C->flags |= FLAG_UNK_01000000;
|
||||
entFrom5C->flags |= FLAG_NOT_AN_ENEMY;
|
||||
}
|
||||
miscVar2 = 0;
|
||||
if ((iterEnt1->hitboxState & 8) &&
|
||||
@ -342,7 +342,7 @@ void HitDetection(void) {
|
||||
miscVar1 = 0;
|
||||
}
|
||||
if ((g_Status.relics[RELIC_SPIRIT_ORB] & 2) &&
|
||||
!(entFrom5C->flags & FLAG_UNK_04000000) &&
|
||||
!(entFrom5C->flags & FLAG_KEEP_ALIVE_OFFCAMERA) &&
|
||||
miscVar1) {
|
||||
otherEntity =
|
||||
AllocEntity(&g_Entities[224], &g_Entities[256]);
|
||||
|
@ -9,8 +9,8 @@ void MakeEntityFromId(u16 entityId, Entity* src, Entity* dst) {
|
||||
dst->unk5A = src->unk5A;
|
||||
dst->zPriority = src->zPriority;
|
||||
dst->animSet = src->animSet;
|
||||
dst->flags = FLAG_UNK_2000 | FLAG_UNK_01000000 | FLAG_UNK_04000000 |
|
||||
FLAG_UNK_08000000 | FLAG_DESTROY_IF_BARELY_OUT_OF_CAMERA |
|
||||
dst->flags = FLAG_UNK_2000 | FLAG_NOT_AN_ENEMY | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_DESTROY_IF_BARELY_OUT_OF_CAMERA |
|
||||
FLAG_DESTROY_IF_OUT_OF_CAMERA;
|
||||
|
||||
if (src->palette & PAL_OVL_FLAG) {
|
||||
|
@ -1722,7 +1722,7 @@ void EntityUnkId29(Entity* self) {
|
||||
if (self->step == 0) {
|
||||
InitializeEntity(D_80180B18);
|
||||
self->zPriority = 0x2A;
|
||||
self->flags &= ~FLAG_UNK_08000000;
|
||||
self->flags &= ~FLAG_POS_CAMERA_LOCKED;
|
||||
self->facingLeft = Random() & 1;
|
||||
g_api.PlaySfxVolPan(SFX_THUNDER_B, 0x40, (self->posX.i.hi >> 0x4) - 8);
|
||||
}
|
||||
@ -1735,7 +1735,7 @@ void EntityUnkId2A(Entity* entity) {
|
||||
if (entity->step == 0) {
|
||||
InitializeEntity(D_80180B18);
|
||||
entity->zPriority = 0x29;
|
||||
entity->flags &= ~FLAG_UNK_08000000;
|
||||
entity->flags &= ~FLAG_POS_CAMERA_LOCKED;
|
||||
entity->animCurFrame = entity->params + 0x22;
|
||||
entity->posX.i.hi = D_8018139C[entity->params << 1];
|
||||
entity->posY.i.hi = D_8018139E[entity->params << 1];
|
||||
|
@ -146,7 +146,7 @@ void EntityForegroundTree(Entity* self) {
|
||||
InitializeEntity(D_80180AD0);
|
||||
EntRange = &g_Entities[192];
|
||||
self->unk68 = var_s3;
|
||||
self->flags |= FLAG_UNK_08000000;
|
||||
self->flags |= FLAG_POS_CAMERA_LOCKED;
|
||||
label:
|
||||
if (*ptrParams <= 352) {
|
||||
ent = AllocEntity(EntRange, &EntRange[64]);
|
||||
@ -225,7 +225,7 @@ void EntityUnkId50(Entity* self) {
|
||||
temp = &g_Entities[192];
|
||||
self->unk68 = 0xC0;
|
||||
self->ext.et_801BCC4C.unk7C = 0;
|
||||
self->flags |= FLAG_UNK_08000000;
|
||||
self->flags |= FLAG_POS_CAMERA_LOCKED;
|
||||
label:
|
||||
while (*ptr <= 288) {
|
||||
newEntity = AllocEntity(temp, &temp[64]);
|
||||
@ -283,7 +283,7 @@ void EntityUnkId52(Entity* self) {
|
||||
ptr = D_801817F8;
|
||||
temp = &g_Entities[192];
|
||||
self->ext.et_801BCC4C.unk7C = 0;
|
||||
self->flags |= FLAG_UNK_08000000;
|
||||
self->flags |= FLAG_POS_CAMERA_LOCKED;
|
||||
label:
|
||||
while (*ptr <= 288) {
|
||||
newEntity = AllocEntity(temp, &temp[64]);
|
||||
@ -349,7 +349,7 @@ void EntityBackgroundTrees(Entity* self) {
|
||||
self->posX.i.hi = 128;
|
||||
self->primIndex = primIndex;
|
||||
self->unk68 = 0x10;
|
||||
self->flags |= FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
|
||||
while (prim != NULL) {
|
||||
prim->x0 = prim->x2 = var_a2;
|
||||
|
@ -1575,7 +1575,7 @@ void func_801B5DE8(Entity* self) {
|
||||
if (self->step == 0) {
|
||||
InitializeEntity(D_80180AA8);
|
||||
self->zPriority = 0x2A;
|
||||
self->flags &= ~FLAG_UNK_08000000;
|
||||
self->flags &= ~FLAG_POS_CAMERA_LOCKED;
|
||||
self->facingLeft = Random() & 1;
|
||||
g_api.PlaySfxVolPan(SFX_THUNDER_B, 0x40, (self->posX.i.hi >> 0x4) - 8);
|
||||
}
|
||||
@ -1588,7 +1588,7 @@ void func_801B5E98(Entity* self) {
|
||||
if (self->step == 0) {
|
||||
InitializeEntity(D_80180AA8);
|
||||
self->zPriority = 0x29;
|
||||
self->flags &= ~FLAG_UNK_08000000;
|
||||
self->flags &= ~FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = self->params + 0x22;
|
||||
self->posX.i.hi = D_80181220[self->params][0];
|
||||
self->posY.i.hi = D_80181220[self->params][1];
|
||||
|
@ -74,7 +74,7 @@ void EntitySpittleBone(Entity* self) {
|
||||
if (newEntity != NULL) {
|
||||
MakeEntityFromId(E_SPITTLEBONE, self, newEntity);
|
||||
newEntity->facingLeft = self->facingLeft;
|
||||
newEntity->flags = FLAG_UNK_2000 | FLAG_UNK_08000000 |
|
||||
newEntity->flags = FLAG_UNK_2000 | FLAG_POS_CAMERA_LOCKED |
|
||||
FLAG_DESTROY_IF_BARELY_OUT_OF_CAMERA |
|
||||
FLAG_DESTROY_IF_OUT_OF_CAMERA;
|
||||
newEntity->palette = 0x20D;
|
||||
|
@ -836,7 +836,7 @@ void func_801AF774(Entity* self) {
|
||||
self->hitboxState = 0;
|
||||
self->animCurFrame = 0;
|
||||
self->drawMode |= (DRAW_TPAGE | 0x20);
|
||||
self->flags &= ~FLAG_UNK_08000000;
|
||||
self->flags &= ~FLAG_POS_CAMERA_LOCKED;
|
||||
D_801C2578 = 1;
|
||||
self->ext.et_801AF774.unk90 = 1;
|
||||
primIndex = g_api.AllocPrimitives(PRIM_GT4, 0x5C);
|
||||
|
@ -85,7 +85,7 @@ void EntityCutscenePhotographFire(Entity* entity) {
|
||||
entity->palette = 0x8285;
|
||||
entity->drawFlags = FLAG_DRAW_UNK8;
|
||||
entity->unk6C = 0x40;
|
||||
entity->flags &= ~FLAG_UNK_08000000;
|
||||
entity->flags &= ~FLAG_POS_CAMERA_LOCKED;
|
||||
if (entity->params) {
|
||||
entity->unk6C = 0x10;
|
||||
entity->zPriority = 0x1FB;
|
||||
|
@ -254,7 +254,7 @@ void HitDetection(void) {
|
||||
g_CastleFlags[(miscVar1 >> 3) + 0x190] |= miscVar3;
|
||||
}
|
||||
if ((g_Status.relics[RELIC_FAERIE_SCROLL] & 2) &&
|
||||
!(entFrom5C->flags & FLAG_UNK_01000000)) {
|
||||
!(entFrom5C->flags & FLAG_NOT_AN_ENEMY)) {
|
||||
if (g_unkGraphicsStruct.BottomCornerTextTimer != 0) {
|
||||
g_api.FreePrimitives(
|
||||
g_unkGraphicsStruct.BottomCornerTextPrims);
|
||||
@ -262,7 +262,7 @@ void HitDetection(void) {
|
||||
}
|
||||
BottomCornerText(
|
||||
g_api.enemyDefs[entFrom5C->enemyId].name, 0);
|
||||
entFrom5C->flags |= FLAG_UNK_01000000;
|
||||
entFrom5C->flags |= FLAG_NOT_AN_ENEMY;
|
||||
}
|
||||
if (entFrom5C->hitPoints) {
|
||||
if (iterEnt2->attack) {
|
||||
@ -302,7 +302,7 @@ void HitDetection(void) {
|
||||
miscVar1 = 0;
|
||||
}
|
||||
if ((g_Status.relics[RELIC_SPIRIT_ORB] & 2) &&
|
||||
!(entFrom5C->flags & FLAG_UNK_04000000)) {
|
||||
!(entFrom5C->flags & FLAG_KEEP_ALIVE_OFFCAMERA)) {
|
||||
otherEntity =
|
||||
AllocEntity(&g_Entities[224], &g_Entities[256]);
|
||||
if (otherEntity != NULL) {
|
||||
|
@ -225,7 +225,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -77,7 +77,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
prim = prim->next;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->ext.weapon.lifetime = 128;
|
||||
self->hitboxWidth = 18;
|
||||
@ -176,7 +176,7 @@ extern AnimationFrame D_B000_8017AFC8[];
|
||||
static void func_ptr_80170008(Entity* self) {
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->animSet = 9;
|
||||
self->anim = D_B000_8017AFC8;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
|
@ -113,7 +113,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->step++;
|
||||
|
@ -40,7 +40,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE | DRAW_TPAGE2;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -42,7 +42,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -36,7 +36,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -43,7 +43,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE | DRAW_TPAGE2;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -104,7 +104,7 @@ static void func_ptr_80170004(Entity* self) {
|
||||
self->velocityY =
|
||||
(rand() & 0x1FFF) + D_2E000_8017ABF0[(u8)self->params];
|
||||
self->ext.weapon_006.unk88 = -(self->velocityY >> 4);
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_20000;
|
||||
self->rotZ = rand();
|
||||
|
||||
if (!(self->params & ~0x8000)) {
|
||||
@ -240,7 +240,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->velocityY = FIX(1.0 / 2.0);
|
||||
range = 24;
|
||||
posX = (rand() % range) - 0xC;
|
||||
|
@ -214,7 +214,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -273,7 +273,7 @@ static void func_ptr_80170004(Entity* self) {
|
||||
}
|
||||
self->drawFlags = FLAG_DRAW_ROTY | FLAG_DRAW_ROTX;
|
||||
self->rotX = self->rotY = 0x10;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->hitboxWidth = self->hitboxHeight = 9;
|
||||
self->attack = 1;
|
||||
self->attackElement = 0;
|
||||
@ -390,7 +390,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
self->velocityY = FIX(3.0 / 4.0);
|
||||
|
||||
range = 16;
|
||||
|
@ -48,7 +48,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -66,7 +66,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -202,7 +202,8 @@ static s32 EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
|
@ -48,7 +48,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -66,7 +66,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -202,7 +202,8 @@ void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
|
@ -72,7 +72,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -98,7 +98,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -202,7 +202,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->palette = PAL_OVL(0x194);
|
||||
self->zPriority = self->ext.weapon.parent->zPriority + 4;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->flags = FLAG_UNK_100000 | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_UNK_100000 | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->anim = D_4A000_8017ABA0;
|
||||
g_api.PlaySfx(SFX_THUNDER_A);
|
||||
self->step++;
|
||||
@ -259,7 +259,8 @@ void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -526,7 +527,7 @@ void func_ptr_80170024(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
fakePrim = (FakePrim*)&g_PrimBuf[self->primIndex];
|
||||
fakePrim->drawMode = DRAW_HIDE;
|
||||
fakePrim->priority = 0;
|
||||
@ -589,8 +590,8 @@ void func_ptr_80170024(Entity* self) {
|
||||
}
|
||||
if (self->ext.shield.unkA0) {
|
||||
if (--self->ext.shield.unkA0 == 0) {
|
||||
self->flags |= FLAG_UNK_08000000;
|
||||
self->flags &= ~FLAG_UNK_04000000;
|
||||
self->flags |= FLAG_POS_CAMERA_LOCKED;
|
||||
self->flags &= ~FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
}
|
||||
} else {
|
||||
if (self->ext.shield.unk9A < 0x280) {
|
||||
|
@ -51,7 +51,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -69,7 +69,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -206,7 +206,8 @@ void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -447,7 +448,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
self->palette = self->ext.shield.parent->palette;
|
||||
self->facingLeft = self->ext.shield.parent->facingLeft;
|
||||
if (self->params & 0x7F00) {
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = self->ext.shield.parent->animCurFrame;
|
||||
self->drawFlags = FLAG_DRAW_UNK8;
|
||||
self->drawMode = DRAW_TPAGE;
|
||||
@ -457,7 +458,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
self->step = 4;
|
||||
} else {
|
||||
self->anim = D_51000_8017ABCC;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->ext.shield.unkAE = self->ext.shield.parent->ext.shield.unkAE;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->hitboxWidth = 8;
|
||||
|
@ -238,7 +238,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
prim->r3 = 0x80;
|
||||
prim->drawMode |= DRAW_COLORS;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->hitboxOffX = 0x2B;
|
||||
self->hitboxWidth = 0x1E;
|
||||
@ -337,7 +337,8 @@ static s32 func_ptr_80170004(Entity* self) {
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->palette = 0x100;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
SetSpeedX(((rand() & FIX(0.25) - 1) * 2) | FIX(4.5));
|
||||
self->ext.weapon_012.unk7E = 0x1C;
|
||||
offsetY = PLAYER.posY.i.hi + PLAYER.hitboxOffY;
|
||||
@ -452,7 +453,8 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->facingLeft = self->ext.weapon.parent->facingLeft;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->zPriority = PLAYER.zPriority - 4;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->drawFlags = self->ext.weapon.parent->drawFlags + FLAG_DRAW_UNK8;
|
||||
self->rotZ = self->ext.weapon.parent->rotZ;
|
||||
|
@ -93,7 +93,8 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->animCurFrame = 6;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
SetSpeedX(FIX(6));
|
||||
self->posY.i.hi = PLAYER.posY.i.hi + PLAYER.hitboxOffY - 8;
|
||||
if (PLAYER.step != Player_Crouch) {
|
||||
@ -225,7 +226,8 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->facingLeft = self->ext.weapon.parent->facingLeft;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->zPriority = PLAYER.zPriority - 4;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
self->palette = self->ext.weapon.parent->ext.weapon.childPalette;
|
||||
self->drawFlags = self->ext.weapon.parent->drawFlags + FLAG_DRAW_UNK8;
|
||||
self->rotZ = self->ext.weapon.parent->rotZ;
|
||||
@ -260,7 +262,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->animCurFrame = 6;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->flags = FLAG_UNK_04000000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
self->posY.i.hi = PLAYER.posY.i.hi + PLAYER.hitboxOffY - 8;
|
||||
if (PLAYER.step != Player_Crouch) {
|
||||
@ -432,7 +434,7 @@ static void func_ptr_8017000C(Entity* self) {
|
||||
self->facingLeft = self->ext.weapon.parent->facingLeft;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority;
|
||||
self->flags = FLAG_UNK_04000000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA;
|
||||
self->palette = self->ext.weapon.parent->palette + (self->params >> 8);
|
||||
self->drawFlags = self->ext.weapon.parent->drawFlags | FLAG_DRAW_UNK80;
|
||||
self->rotZ = self->ext.weapon.parent->rotZ;
|
||||
|
@ -49,8 +49,8 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->animCurFrame = 8;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_HAS_PRIMS |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA |
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
SetSpeedX(FIX(6));
|
||||
self->velocityY = FIX(1);
|
||||
offsetY = PLAYER.posY.i.hi + PLAYER.hitboxOffY;
|
||||
@ -237,7 +237,8 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
angle = 0;
|
||||
if (self->step == 0) {
|
||||
self->facingLeft = self->ext.weapon.parent->facingLeft;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
self->ext.weapon.equipId = self->ext.weapon.parent->ext.weapon.equipId;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->enemyId = self->ext.weapon.parent->enemyId;
|
||||
|
@ -34,7 +34,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->animCurFrame = D_6D000_8017A6B8[((self->params >> 8) & 0x7F)];
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
|
||||
SetSpeedX(FIX(8));
|
||||
if (((self->params >> 8) & 0x7F) == 3) {
|
||||
@ -113,7 +113,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->animCurFrame = self->ext.weapon.parent->animCurFrame;
|
||||
self->facingLeft = self->ext.weapon.parent->facingLeft;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->ext.generic.unk7C.s = 10;
|
||||
@ -138,7 +138,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->animSet = 2;
|
||||
self->anim = D_6D000_8017A6C0;
|
||||
self->zPriority = PLAYER.zPriority - 4;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->velocityY = FIX(-1);
|
||||
|
||||
if (!(D_6D000_8017BFC8 & 1)) {
|
||||
@ -191,7 +191,7 @@ void func_ptr_8017000C(Entity* self) {
|
||||
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
|
||||
self->primIndex = g_api.AllocPrimitives(PRIM_TILE, 32);
|
||||
|
||||
@ -409,7 +409,7 @@ s32 func_ptr_80170010(Entity* self) {
|
||||
self->unk5A = 0x67;
|
||||
}
|
||||
self->anim = D_6D000_8017A770;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
if (params >= 0x10) {
|
||||
@ -483,7 +483,7 @@ static s32 func_ptr_80170014(Entity* self) {
|
||||
self->unk5A = 103;
|
||||
}
|
||||
self->anim = D_6D000_8017A770;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE | 0x20;
|
||||
angle = ratan2(-self->ext.weapon.parent->velocityY,
|
||||
|
@ -41,7 +41,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS;
|
||||
fakePrim = (FakePrim*)&g_PrimBuf[self->primIndex];
|
||||
fakePrim->drawMode = DRAW_HIDE;
|
||||
fakePrim->priority = 0;
|
||||
@ -114,7 +114,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->animCurFrame = self->ext.weapon.parent->animCurFrame;
|
||||
self->facingLeft = self->ext.weapon.parent->facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 4;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->ext.weapon.lifetime = 0x16;
|
||||
@ -152,7 +152,7 @@ static void func_ptr_8017000C(Entity* self) {
|
||||
self->animCurFrame = 0x10;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->drawFlags = DRAW_COLORS;
|
||||
temp_a0 = PLAYER.posY.i.hi + PLAYER.hitboxOffY;
|
||||
self->posY.i.hi = temp_a0 - 6;
|
||||
@ -195,7 +195,7 @@ s32 func_ptr_80170010(Entity* self) {
|
||||
self->animSet = 2;
|
||||
self->anim = D_74000_8017A5B0;
|
||||
self->zPriority = PLAYER.zPriority - 4;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->velocityY = FIX(-1.0);
|
||||
|
||||
if (!(D_74000_8017BD74 & 1)) {
|
||||
@ -246,7 +246,7 @@ static s32 func_ptr_80170014(Entity* self) {
|
||||
self->animCurFrame = 17;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->velocityY = FIX(-2.25) - (rand() & 0x7FFF); // -2.5 +- 0.25
|
||||
SetSpeedX((rand() & 0x7FFF) + FIX(1.25)); // 1.5 +- 0.25
|
||||
self->posY.i.hi = PLAYER.posY.i.hi + PLAYER.hitboxOffY;
|
||||
|
@ -55,7 +55,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->facingLeft = 0;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_100000;
|
||||
self->zPriority = PLAYER.zPriority - 4;
|
||||
self->anim = D_82000_8017A6A8;
|
||||
SetWeaponProperties(self, 1);
|
||||
@ -148,7 +148,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->facingLeft = 0;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY;
|
||||
|
@ -55,7 +55,8 @@ void EntityWeaponAttack(Entity* self) {
|
||||
|
||||
self->ext.weapon.unk7E = 0x7F;
|
||||
self->facingLeft = 0;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_40000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority + 4;
|
||||
self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY | FLAG_DRAW_ROTZ;
|
||||
self->rotX = self->rotY = 0x100;
|
||||
@ -88,7 +89,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
if (self->animFrameIdx == 5) {
|
||||
self->unk6C = 0x80;
|
||||
self->flags &= ~FLAG_UNK_40000;
|
||||
self->flags &= ~FLAG_POS_PLAYER_LOCKED;
|
||||
self->drawFlags |= FLAG_DRAW_UNK8;
|
||||
self->step++;
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_100000;
|
||||
self->anim = D_90000_8017A850;
|
||||
SetSpeedX((rand() & 0x3FFF) + 0xE000);
|
||||
self->velocityY = FIX(-4.0);
|
||||
@ -182,7 +182,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->posX.i.hi = 0x80;
|
||||
self->zPriority = 0x1BA;
|
||||
self->animCurFrame = 0x1D;
|
||||
self->flags &= ~(FLAG_UNK_08000000 | FLAG_UNK_100000);
|
||||
self->flags &= ~(FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000);
|
||||
self->ext.karmacoin.timer = 0xE0;
|
||||
self->unk6C = 0x80;
|
||||
g_api.func_80118C28(8);
|
||||
@ -438,7 +438,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
if (self->step == 0) {
|
||||
self->animSet = self->ext.weapon.parent->animSet;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = PLAYER.zPriority;
|
||||
|
||||
if (D_90000_8017C238 % 4 == 1) {
|
||||
|
@ -247,7 +247,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = ((self->params >> 8) & 0x7F) + 1;
|
||||
self->posY.i.hi -= 4;
|
||||
SetSpeedX((rand() & 0x3FFF) + FIX(0.875)); // 1 +- 0.125
|
||||
@ -447,7 +447,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
}
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = upperParams - 0x1C;
|
||||
self->posY.i.hi -= 4;
|
||||
SetSpeedX((rand() & 0x3FFF) + FIX(0.875));
|
||||
|
@ -35,7 +35,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_100000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_100000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->anim = D_9E000_8017A77C;
|
||||
|
||||
deltaX = (self->facingLeft) ? 32 : -32;
|
||||
@ -82,7 +82,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
SetSpeedX(FIX(5));
|
||||
self->ext.weapon.equipId = self->ext.weapon.parent->ext.weapon.equipId;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -54,7 +54,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -84,7 +84,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -220,7 +220,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -488,7 +489,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->ext.heraldSwirl.unk82 = 0;
|
||||
self->ext.timer.t = 0;
|
||||
self->ext.heraldSwirl.unk7E = 0;
|
||||
@ -597,7 +598,7 @@ static void func_ptr_80170028(Entity* self) {
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->anim = D_A5000_8017AB58;
|
||||
self->flags |= (FLAG_UNK_04000000 | FLAG_UNK_100000);
|
||||
self->flags |= (FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_100000);
|
||||
self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY;
|
||||
|
||||
self->rotX = self->rotY = 0;
|
||||
|
@ -49,7 +49,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -67,7 +67,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->ext.darkShield.pal = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
self->ext.darkShield.palettePtr = D_AC000_8017ACF8[rand() & 3];
|
||||
@ -229,7 +229,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -549,7 +550,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
self->ext.shield.unk7D = self->ext.shield.parent->ext.shield.unk7D;
|
||||
self->ext.shield.childPalette =
|
||||
self->ext.shield.parent->ext.shield.childPalette + 1;
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->ext.shield.unk9A = rand() & 0xF;
|
||||
self->ext.shield.unk94 = self->posX.i.hi = (rand() % 248) + 4;
|
||||
self->posY.i.hi = (rand() & 0x3F) + 0xD8;
|
||||
|
@ -57,7 +57,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -75,7 +75,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -211,7 +211,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -508,7 +509,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
(self->ext.shield.parent->posX.i.hi + (rand() % 160)) - 80;
|
||||
self->posY.i.hi =
|
||||
(self->ext.shield.parent->posY.i.hi + (rand() % 192)) - 64;
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->rotX = self->rotY = 0;
|
||||
self->rotZ = 0;
|
||||
|
@ -53,7 +53,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -71,7 +71,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -235,7 +235,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -545,7 +546,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
for (prim = &g_PrimBuf[self->primIndex]; prim != NULL;
|
||||
prim = prim->next) {
|
||||
prim->drawMode = DRAW_HIDE;
|
||||
@ -558,7 +559,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
self->ext.shamanshieldstar.unk9C = 0xA0;
|
||||
self->ext.shamanshieldstar.unk9E = 0x60;
|
||||
self->ext.shamanshieldstar.unk80 = rand() % 15;
|
||||
|
@ -69,7 +69,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.weapon.lifetime = 128;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -87,7 +87,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -211,7 +211,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7C = 0x80;
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
self->posY.i.hi -= 8;
|
||||
self->zPriority = 0x1B6;
|
||||
@ -364,7 +365,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
self->ext.medshieldlaser.childPalette = 0x111;
|
||||
self->ext.medshieldlaser.unk7D = 0;
|
||||
}
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
if ((self->params & 0xFF) != 0) {
|
||||
if (self->facingLeft) {
|
||||
self->posX.i.hi -= 14;
|
||||
|
@ -46,7 +46,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.weapon.lifetime = 128;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -64,7 +64,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -232,7 +232,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7C = 0x80;
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
self->posY.i.hi -= 8;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
@ -535,7 +536,7 @@ static void func_ptr_80170024(Entity* self) {
|
||||
self->ext.shield.unk7D = self->ext.shield.parent->ext.shield.unk7D;
|
||||
self->ext.shield.childPalette =
|
||||
self->ext.shield.parent->ext.shield.childPalette + 3;
|
||||
self->flags |= FLAG_UNK_04000000 | FLAG_HAS_PRIMS;
|
||||
self->flags |= FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS;
|
||||
if (self->facingLeft) {
|
||||
xShift = -24;
|
||||
} else {
|
||||
|
@ -66,7 +66,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.weapon.lifetime = 128;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == 2) && (PLAYER.step_s != 2)) {
|
||||
@ -84,7 +84,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->ext.weapon.unk80 = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 + FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED + FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -43,7 +43,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE | DRAW_TPAGE2 | DRAW_UNK_40;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -88,7 +88,7 @@ void func_ptr_8017000C(Entity* self) {
|
||||
self->palette += 0x18;
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animSet = 0xA;
|
||||
self->animCurFrame = 0x64;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
@ -199,7 +199,7 @@ s32 func_ptr_80170010(Entity* self) {
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->animSet = 9;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY | FLAG_DRAW_ROTZ;
|
||||
self->rotX = self->rotY = 0x20;
|
||||
self->anim = D_D6000_8017A514;
|
||||
|
@ -36,7 +36,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
|
||||
if (self->params & 0x7F00) {
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
|
@ -42,7 +42,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A = 0x66;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
if (self->params & 0x7F00) {
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
} else {
|
||||
|
@ -36,7 +36,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->step++;
|
||||
|
@ -118,7 +118,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -167,7 +167,8 @@ static s32 func_ptr_80170004(Entity* self) {
|
||||
self->animCurFrame = 0x3A;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
self->drawMode = DRAW_TPAGE;
|
||||
SetSpeedX(FIX(4.5));
|
||||
self->ext.sword.unk7E = 0x1C;
|
||||
|
@ -40,7 +40,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -39,7 +39,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE | DRAW_TPAGE2;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -43,7 +43,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->step++;
|
||||
@ -241,7 +241,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
}
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
func_107000_8017B0AC(self, &basePoint, 0);
|
||||
// FAKE but makes register allocation work
|
||||
randy = basePoint.x;
|
||||
@ -347,7 +347,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->anim = D_107000_8017A798;
|
||||
self->animSet = 3;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
SetSpeedX(rand() + FIX(0.25));
|
||||
self->velocityY = -(rand() + FIX(1));
|
||||
self->step++;
|
||||
|
@ -41,7 +41,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
||||
@ -116,7 +116,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
prim = prim->next;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->ext.weapon.equipId = self->ext.weapon.parent->ext.weapon.equipId;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->enemyId = self->ext.weapon.parent->enemyId;
|
||||
|
@ -41,7 +41,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
||||
@ -126,7 +126,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
prim = prim->next;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->ext.weapon.equipId = self->ext.weapon.parent->ext.weapon.equipId;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->enemyId = self->ext.weapon.parent->enemyId;
|
||||
|
@ -55,7 +55,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->anim = D_11C000_8017A804;
|
||||
self->posY.i.hi -= 4;
|
||||
|
||||
@ -124,7 +124,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->facingLeft = (self->facingLeft + 1) & 1;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority - 2;
|
||||
self->anim = D_11C000_8017A724;
|
||||
self->drawFlags |= 3;
|
||||
@ -196,7 +196,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->animSet = self->ext.weapon.parent->animSet;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority - 2;
|
||||
self->anim = D_11C000_8017A724;
|
||||
self->posY.i.hi -= 0xA;
|
||||
@ -227,7 +227,7 @@ static void func_ptr_8017000C(Entity* self) {
|
||||
self->animSet = self->ext.weapon.parent->animSet;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority + 2;
|
||||
self->anim = D_11C000_8017A7DC;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
@ -261,7 +261,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->anim = D_123000_8017A504;
|
||||
self->posY.i.hi -= 4;
|
||||
|
||||
@ -325,7 +325,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->facingLeft++;
|
||||
self->facingLeft &= 1;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
|
||||
self->zPriority = self->ext.weapon.parent->zPriority - 2;
|
||||
self->anim = D_123000_8017A4A4;
|
||||
|
@ -83,7 +83,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->anim = D_12A000_8017A6B4;
|
||||
self->posY.i.hi -= 4;
|
||||
|
||||
@ -154,7 +154,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->facingLeft = (self->facingLeft + 1) & 1;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority - 2;
|
||||
self->anim = D_12A000_8017A604;
|
||||
self->drawFlags |= 3;
|
||||
@ -231,7 +231,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->animSet = self->ext.weapon.parent->animSet;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority - 2;
|
||||
self->posY.i.hi -= 0x10;
|
||||
@ -283,7 +283,7 @@ static void func_ptr_8017000C(Entity* self) {
|
||||
self->animSet = self->ext.weapon.parent->animSet;
|
||||
self->unk5A = self->ext.weapon.parent->unk5A;
|
||||
self->palette = self->ext.weapon.parent->palette;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = self->ext.weapon.parent->zPriority + 2;
|
||||
self->anim = D_12A000_8017A684;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
@ -66,9 +66,10 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
if (self->primIndex != -1) {
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
}
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
@ -155,7 +156,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->animCurFrame = PLAYER.animCurFrame + ANIM_FRAME_LOAD;
|
||||
self->animSet = ANIMSET_DRA(1);
|
||||
self->drawMode = DRAW_TPAGE;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
self->unk5A = 0;
|
||||
SetSpeedX(FIX(13.0));
|
||||
self->velocityY = FIX(-1.0 / 8.0);
|
||||
@ -217,8 +218,8 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->palette += 0x18;
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_100000 | FLAG_UNK_40000 |
|
||||
FLAG_UNK_20000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_100000 |
|
||||
FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
self->ext.weapon.equipId = self->ext.weapon.parent->ext.weapon.equipId;
|
||||
|
@ -361,7 +361,7 @@ static s32 func_ptr_80170004(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < PrimCount; i++) {
|
||||
prim->drawMode = DRAW_UNK_200 | DRAW_UNK_100 | DRAW_TPAGE2 |
|
||||
|
@ -52,7 +52,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->zPriority = PLAYER.zPriority - 6;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
if (rand() & 7) {
|
||||
self->primIndex = g_api.AllocPrimitives(PRIM_TILE, 0x20);
|
||||
if (self->primIndex != -1) {
|
||||
@ -309,7 +309,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->animSet += 2;
|
||||
}
|
||||
self->anim = D_14D000_8017A528;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
speed = (rand() % 1535) + 0x100;
|
||||
self->velocityX = rcos((s32)speed) << 7;
|
||||
|
@ -42,7 +42,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
||||
@ -155,7 +155,7 @@ void func_ptr_80170008(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
|
@ -45,7 +45,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
||||
@ -146,7 +146,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->anim = D_15B000_8017B074;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->facingLeft = 1;
|
||||
self->flags = FLAG_UNK_100000 | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_UNK_100000 | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->drawFlags = FLAG_DRAW_ROTZ;
|
||||
self->ext.weapon.unk80 = params * 512;
|
||||
self->rotZ = self->ext.weapon.unk80 - FIX(1.0 / 64);
|
||||
@ -233,7 +233,7 @@ void func_ptr_80170008(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
@ -366,7 +366,7 @@ void func_ptr_8017000C(Entity* self) {
|
||||
self->rotY = 0x80;
|
||||
self->rotX = self->rotY = (rand() & 0x3F) | 0x80;
|
||||
self->zPriority = PLAYER.zPriority + (rand() & 1) * 4;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
if (rand() % 3) {
|
||||
self->drawMode = DRAW_UNK_40 | DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
@ -426,7 +426,7 @@ s32 func_ptr_80170010(Entity* self) {
|
||||
switch (self->step) {
|
||||
case 0:
|
||||
self->facingLeft = 1;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->ext.weapon.unk80 = params * 512;
|
||||
self->ext.weapon.equipId = self->ext.weapon.parent->ext.weapon.equipId;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -446,7 +446,7 @@ s32 func_ptr_80170010(Entity* self) {
|
||||
break;
|
||||
case 2:
|
||||
self->ext.weapon.unk7E += 4;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
if (self->ext.weapon.unk7E >= 0x70) {
|
||||
DestroyEntity(self);
|
||||
return;
|
||||
@ -478,7 +478,7 @@ static s32 func_ptr_80170014(Entity* self) {
|
||||
}
|
||||
self->anim = D_15B000_8017B10C;
|
||||
self->zPriority = PLAYER.zPriority + 2;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_UNK_100000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_UNK_100000;
|
||||
self->drawFlags = FLAG_DRAW_ROTX | FLAG_DRAW_ROTY;
|
||||
self->rotX = self->rotY = 0x100;
|
||||
self->drawMode = DRAW_TPAGE | 0x20;
|
||||
|
@ -43,7 +43,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
||||
@ -219,7 +219,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 80; i++) {
|
||||
prim->clut = 0x1B0;
|
||||
@ -318,7 +318,7 @@ void func_ptr_80170008(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < PrimCount; i++) {
|
||||
angle = i << 8;
|
||||
@ -415,7 +415,7 @@ void func_ptr_8017000C(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
posX = self->posX.i.hi;
|
||||
posY = self->posY.i.hi;
|
||||
offsetX = point.x;
|
||||
@ -511,7 +511,7 @@ s32 func_ptr_80170010(Entity* self) {
|
||||
return;
|
||||
}
|
||||
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
if (params == 1) {
|
||||
func_162000_8017BA38(self, &point, true);
|
||||
} else {
|
||||
|
@ -322,7 +322,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
if (subType == 1) {
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
@ -404,7 +404,7 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
_a = 0;
|
||||
}
|
||||
D_169000_8017C0E0 = 0;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
SetWeaponProperties(self, 0);
|
||||
self->step++;
|
||||
break;
|
||||
@ -481,7 +481,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
if (color == 3) {
|
||||
prim->drawMode &= ~(FLAG_DRAW_UNK20 | FLAG_DRAW_UNK40);
|
||||
}
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
if (temp_s6 == 0) {
|
||||
self->ext.weapon.equipId =
|
||||
self->ext.weapon.parent->ext.weapon.equipId;
|
||||
|
@ -206,7 +206,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == 2) && (PLAYER.step_s != PLAYER.step)) {
|
||||
@ -234,7 +234,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -396,7 +396,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
self->ext.shield.unk7D = 0;
|
||||
}
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
@ -727,7 +728,8 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
uvPtr = &D_170000_8017ABC4;
|
||||
playerX = PLAYER.posX.i.hi;
|
||||
playerY = PLAYER.posY.i.hi - 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
prim = &g_PrimBuf[self->primIndex];
|
||||
for (i = 0; i < 11; i++) {
|
||||
prim->u0 = prim->u2 = *uvPtr++;
|
||||
|
@ -39,7 +39,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
||||
@ -158,7 +158,8 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
prim->priority = PLAYER.zPriority + 2;
|
||||
prim->drawMode = DRAW_UNK_100 | DRAW_TPAGE2 | DRAW_TPAGE |
|
||||
DRAW_COLORS | DRAW_UNK02 | DRAW_TRANSP;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
|
||||
if ((params == 0) || (params == 0xA) || (params == 0x14) ||
|
||||
(params == 0x1E) || (params > 0x27 && params <= 0x31)) {
|
||||
@ -274,7 +275,7 @@ static void func_ptr_80170008(Entity* self) {
|
||||
self->animSet = 1;
|
||||
self->drawMode = DRAW_TPAGE;
|
||||
self->unk5A = 0;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_UNK_20000;
|
||||
|
||||
SetSpeedX(FIX(8));
|
||||
self->velocityY = FIX(-0.5);
|
||||
@ -384,7 +385,8 @@ void func_ptr_8017000C(Entity* self) {
|
||||
prim->drawMode = DRAW_UNK_100 | DRAW_TPAGE2 | DRAW_TPAGE |
|
||||
DRAW_COLORS | DRAW_UNK02 | DRAW_TRANSP;
|
||||
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
|
||||
if (params == 0) {
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -57,7 +57,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
|
||||
primIndex = g_api.AllocPrimitives(PRIM_LINE_G2, 0xC);
|
||||
|
||||
|
@ -40,7 +40,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
if (animIndex == 1) {
|
||||
@ -127,8 +127,8 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
self->palette += 24;
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->flags =
|
||||
FLAG_HAS_PRIMS | FLAG_UNK_100000 | FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_HAS_PRIMS | FLAG_UNK_100000 |
|
||||
FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->anim = D_185000_8017B174;
|
||||
self->zPriority = PLAYER.zPriority + 4;
|
||||
self->drawMode = DRAW_TPAGE2 | DRAW_TPAGE;
|
||||
|
@ -58,7 +58,7 @@ void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
|
||||
primIndex = g_api.AllocPrimitives(PRIM_LINE_G2, 0xC);
|
||||
|
||||
@ -251,7 +251,8 @@ s32 func_ptr_80170004(Entity* self) {
|
||||
prim->priority = PLAYER.zPriority + 2;
|
||||
prim->drawMode = DRAW_UNK_100 | DRAW_TPAGE2 | DRAW_TPAGE |
|
||||
DRAW_COLORS | DRAW_UNK02 | DRAW_TRANSP;
|
||||
self->flags = FLAG_UNK_08000000 | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
self->flags =
|
||||
FLAG_POS_CAMERA_LOCKED | FLAG_HAS_PRIMS | FLAG_UNK_20000;
|
||||
|
||||
if ((params == 0) || (params == 0xA) || (params == 0x14) ||
|
||||
(params == 0x1E) || (params > 0x27 && params <= 0x31)) {
|
||||
|
@ -40,7 +40,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->unk5A += 2;
|
||||
}
|
||||
self->palette += anim->palette;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_UNK_40000;
|
||||
self->flags = FLAG_UNK_20000 | FLAG_POS_PLAYER_LOCKED;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->drawMode = DRAW_TPAGE | DRAW_TPAGE2;
|
||||
SetWeaponProperties(self, 0);
|
||||
|
@ -48,7 +48,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
}
|
||||
self->velocityY = FIX(-3.5);
|
||||
self->ext.timer.t = 0x80;
|
||||
self->flags = FLAG_UNK_08000000;
|
||||
self->flags = FLAG_POS_CAMERA_LOCKED;
|
||||
self->animCurFrame = 0x3E;
|
||||
}
|
||||
if ((PLAYER.step == Player_Crouch) && (PLAYER.step_s != 2)) {
|
||||
@ -66,7 +66,7 @@ static void EntityWeaponAttack(Entity* self) {
|
||||
self->palette = 0x110;
|
||||
self->unk5A = 0x64;
|
||||
}
|
||||
self->flags = FLAG_UNK_40000 | FLAG_UNK_20000;
|
||||
self->flags = FLAG_POS_PLAYER_LOCKED | FLAG_UNK_20000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
g_Player.unk48 = 1;
|
||||
SetWeaponProperties(self, 0);
|
||||
@ -208,7 +208,8 @@ static void EntityWeaponShieldSpell(Entity* self) {
|
||||
}
|
||||
|
||||
self->posY.i.hi -= 8;
|
||||
self->flags = FLAG_UNK_04000000 | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->flags =
|
||||
FLAG_KEEP_ALIVE_OFFCAMERA | FLAG_HAS_PRIMS | FLAG_UNK_10000;
|
||||
self->zPriority = PLAYER.zPriority - 2;
|
||||
self->facingLeft = PLAYER.facingLeft;
|
||||
self->animCurFrame = 0x3E;
|
||||
|
Loading…
Reference in New Issue
Block a user