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Rework D_8003C908 (#1418)
The next function of SEL, func_801B99E4, makes it clear that D_8003C908 is not a struct member. I do not know why it was placed in this struct. I have that function now matching, but since we're changing around variables that are used elsewhere, I decided to split the PR so that we can handle one type of change at a time. The D_8003C908 variable has not yet been used in any C code, so this change does not affect anything. Further, since both struct members were s32, I decided to make it a 2-member array for the sake of conciseness in the code.
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023c8676af
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@ -1,5 +1,4 @@
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g_RicFactoryBlueprints = 0x80154A6C;
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DestroyEntity = 0x80156C60;
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UpdateEntityRichter = 0x80157BFC;
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CreateEntFactoryFromEntity = 0x801606BC;
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g_DebugWaitInfoTimer = 0x80174F7C;
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@ -1,5 +1,6 @@
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g_CastleFlags = 0x8003BDEC;
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D_8003C908 = 0x8003C908;
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g_EquippedWeaponIds = 0x8003C90C;
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g_GpuBuffers = 0x8003CB08;
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g_api = 0x8003C774;
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D_8006C384 = 0x8006C384;
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@ -1,5 +1,6 @@
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g_CastleFlags = 0x8003BDEC;
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D_8003C908 = 0x8003C908;
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g_EquippedWeaponIds = 0x8003C90C;
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g_GpuBuffers = 0x8003CB08;
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g_api = 0x8003C774;
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g_Settings = 0x8003C9F8;
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@ -1720,8 +1720,8 @@ extern u32 g_RoomCount;
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extern GameApi g_api;
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extern s32 D_8003C8B8;
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extern u32 g_GameTimer; // Increases when unpaused
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extern Unkstruct_8003C908 D_8003C908;
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extern s32 D_8003C90C[2];
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extern bool D_8003C908;
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extern s32 g_EquippedWeaponIds[2];
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extern u32 g_Timer; // Increases continuously
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extern s32 g_MapCursorTimer;
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/* 0x8003C9A0 */ extern s32 g_PlayableCharacter;
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@ -86,12 +86,6 @@ typedef struct {
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s32 unkC;
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} Unkstruct_800FDB18;
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typedef struct {
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s32 D_8003C908;
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s32 D_8003C90C;
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s32 D_8003C910;
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} Unkstruct_8003C908;
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typedef struct Unkstruct_801C6C6C {
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union {
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struct {
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@ -826,11 +826,11 @@ void UpdateCd(void) {
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CdIntToPos(cdFile->loc, &g_CdLoc);
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if (g_CdCallback == CdCallback_12) {
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CdIntToPos(
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D_8003C908.D_8003C90C * 14 + cdFile->loc, &g_CdLoc);
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g_EquippedWeaponIds[0] * 14 + cdFile->loc, &g_CdLoc);
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}
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if (g_CdCallback == CdCallback_13) {
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CdIntToPos(
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D_8003C908.D_8003C910 * 14 + cdFile->loc, &g_CdLoc);
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g_EquippedWeaponIds[1] * 14 + cdFile->loc, &g_CdLoc);
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}
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if (g_CdCallback == CdCallback_Monster) {
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CdIntToPos(g_LoadOvlIdx * 11 + cdFile->loc, &g_CdLoc);
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@ -363,8 +363,8 @@ void HandleNowLoading(void) {
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if (g_DemoMode == Demo_None) {
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InitStatsAndGear(0);
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}
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D_8003C908.D_8003C90C = -1;
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D_8003C908.D_8003C910 = -1;
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g_EquippedWeaponIds[0] = -1;
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g_EquippedWeaponIds[1] = -1;
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g_Servant = 0;
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g_ServantLoaded = 0;
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if (g_StageId == STAGE_ST0 || g_PlayableCharacter != PLAYER_ALUCARD) {
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@ -381,7 +381,7 @@ void HandleNowLoading(void) {
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if (g_Status.equipment[ARMOR_SLOT] == ITEM_AXE_LORD_ARMOR) {
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var_s0 = g_EquipDefs[0xD8].weaponId;
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}
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D_8003C908.D_8003C90C = var_s0;
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g_EquippedWeaponIds[0] = var_s0;
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}
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g_GameStep++;
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}
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@ -392,7 +392,7 @@ void HandleNowLoading(void) {
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break;
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}
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pfnWeapon = D_8017A000.LoadWeaponPalette;
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pfnWeapon(g_EquipDefs[D_8003C908.D_8003C90C].palette);
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pfnWeapon(g_EquipDefs[g_EquippedWeaponIds[0]].palette);
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goto block_102;
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} else {
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var_s0 = g_EquipDefs[g_Status.equipment[LEFT_HAND_SLOT]].weaponId;
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@ -406,8 +406,8 @@ void HandleNowLoading(void) {
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break;
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}
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pfnWeapon = D_8017A000.LoadWeaponPalette;
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D_8003C908.D_8003C90C = var_s0;
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pfnWeapon(g_EquipDefs[D_8003C908.D_8003C90C].palette);
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g_EquippedWeaponIds[0] = var_s0;
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pfnWeapon(g_EquipDefs[g_EquippedWeaponIds[0]].palette);
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var_s0 = g_EquipDefs[g_Status.equipment[RIGHT_HAND_SLOT]].weaponId;
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if (var_s0 == 0xFF) {
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var_s0 = 1;
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@ -416,9 +416,9 @@ void HandleNowLoading(void) {
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var_s0 = g_EquipDefs[0xD8].weaponId;
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}
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if (LoadFileSim(var_s0, 8) >= 0) {
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D_8003C908.D_8003C910 = var_s0;
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g_EquippedWeaponIds[1] = var_s0;
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pfnWeapon = D_8017D000.LoadWeaponPalette;
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pfnWeapon(g_EquipDefs[D_8003C908.D_8003C910].palette);
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pfnWeapon(g_EquipDefs[g_EquippedWeaponIds[1]].palette);
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block_102:
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g_GameStep++;
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}
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@ -435,7 +435,7 @@ void HandleNowLoading(void) {
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if (g_Status.equipment[ARMOR_SLOT] == ITEM_AXE_LORD_ARMOR) {
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var_s0 = g_EquipDefs[0xD8].weaponId;
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}
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D_8003C908.D_8003C910 = var_s0;
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g_EquippedWeaponIds[1] = var_s0;
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}
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g_GameStep++;
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break;
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@ -445,10 +445,10 @@ void HandleNowLoading(void) {
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break;
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}
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pfnWeapon = D_8017D000.LoadWeaponPalette;
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pfnWeapon(g_EquipDefs[D_8003C908.D_8003C910].palette);
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pfnWeapon(g_EquipDefs[g_EquippedWeaponIds[1]].palette);
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} else if (
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(LoadFileSim(D_8003C908.D_8003C90C, SimFileType_Weapon0Chr) < 0) ||
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(LoadFileSim(D_8003C908.D_8003C910, SimFileType_Weapon1Chr) < 0)) {
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(LoadFileSim(g_EquippedWeaponIds[0], SimFileType_Weapon0Chr) < 0) ||
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(LoadFileSim(g_EquippedWeaponIds[1], SimFileType_Weapon1Chr) < 0)) {
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break;
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}
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CheckWeaponCombo();
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@ -2767,7 +2767,7 @@ bool LoadWeaponPrg(s32 equipIndex) {
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}
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weaponId = g_EquipDefs[equipId].weaponId;
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if (weaponId == D_8003C90C[equipIndex] || weaponId == 0xFF) {
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if (weaponId == g_EquippedWeaponIds[equipIndex] || weaponId == 0xFF) {
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return 1;
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}
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@ -2783,7 +2783,7 @@ bool LoadWeaponPrg(s32 equipIndex) {
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return 0;
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}
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}
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D_8003C90C[equipIndex] = weaponId;
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g_EquippedWeaponIds[equipIndex] = weaponId;
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return 1;
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}
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@ -93,12 +93,12 @@ s32 g_PrevScrollX;
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s32 g_PrevScrollY;
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s32 D_80073080;
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s32 g_IsTimeAttackUnlocked;
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Unkstruct_8003C908 D_8003C908;
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bool D_8003C908;
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s32 D_8003C100;
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s32 D_800978B4;
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u32 g_RoomCount;
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char D_80097902[] = "dummy";
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s32 D_8003C90C[2] = {0};
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s32 g_EquippedWeaponIds[2] = {0};
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MemcardInfo g_MemcardInfo[2];
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s32 g_MemcardBlockRead;
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s32 g_MemcardStep;
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